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Sage [Researcher]
BACKGROUND
Pau
PLAYER NAME
Tiefling
Chaotic Neutral
0/300
RACE
ALIGNMENT
EXPERIENCE POINTS
INSPIRATION
STRENGTH
13
+2
ARMOR
CLASS
PROFICIENCY BONUS
+3
30
INITIATIVE
SPEED
-1
-1
Strength
+3
Dexterity
+1
Constitution
+6
Intelligence
+4
Wisdom
+4
Charisma
DEXTERITY
16
+3
CONSTITUTION
12
INTELLIGENCE
18
+4
WISDOM
14
+2
CHARISMA
18
+4
+3
Acrobatics (Dex)
+2
+6
Arcana (Int)
-1
Athletics (Str)
+6
Deception (Cha)
+6
History (Int)
+2
Insight (Wis)
+4
Intimidation (Cha)
+6
Investigation (Int)
+2
Medicine (Wis)
+4
Nature (Int)
+2
Perception (Wis)
+4
Performance (Cha)
+6
Persuasion (Cha)
+4
Religion (Int)
+3
+3
Stealth (Dex)
+2
Survival (Wis)
Total
NAME
1d6 + 3 P
H. X-Bow
+5
1d6 + 3 P
H. X-Bow
+5
1d6 + 3 P
Dagger Range
20/60
Hand Crossbow Range
30/120
Skills:
Arcana [Background: Sage feature]
History [Background: Sage feature]
Investigation
Persuasion
EP
GP
PP
10
+5
SP
BONDS
DEATH SAVES
Dagger
CP
Languages
Common [Race feature]
Infernal [Race feature]
Celestial [Background: Sage feature]
Sylvan [Background: Sage feature]
FAILURES
HIT DICE
Weapons
Daggers
Darts
Slings
Quarterstaff
Light Crossbows and Hand Crossbows [Background]
SUCCESSES
1d6 + 1
SKILLS
+2
IDEALS
SAVING THROWS
+1
Class Equipment
Dagger
Arcane Focus
Blooming Pendant
Spellbook
GrimGrimoire
Scholar's Pack
A backpack
A book of lore
Bottle of ink [x2] [Sage Equipment]
Ink pen/Quill [x2] [Sage Equipment]
Small Knife [x2] [Sage Equipment]
10 sheets of parchment
A little bag of sand
Background Equipment
Belt pouch
Hand Crossbowx2 [Inheritance]
40 Crossbow Bolts [Inheritance]
Tiefling Traits:
+2 CHA and +1 INT
Hellish Resistance: Resistant to fire
damage
Darkvision: You can see in dim light
within 60 feet of you as if it were
bright light, and in darkness as if it were
dim light.
Infernal Legacy: You know the
Thaumaturgy cantrip. Once you reach 3rd
level, you can cast the Hellish Rebuke
spell once per day as a 2nd-level spell.
Once you reach 5th level, you can also
cast the Darkness spell once per day.
Charisma is your spellcasting ability for
these spells.
Wizard Class Features:
Spellcasting
3 starting Cantrips
Start with a spellbook with 6 1st lvl
spells
Prepare INT mod + wizard lvl in spells
Spellcasting ability is INT
Ritual casting
Spellcasting Focus to replace M
components unless specifically told a
component is priced and needed.
Arcane Recovery: Once per short rest,
recover spell slots equal to half your
wizard lvl (rounded up) and none above
6th lvl. Can only be done once before
needing a long rest to do so again.
EQUIPMENT
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
28
5'8
AGE
Gold, flicks of Grey || Crystalline Blue
EYES
160lbs
HEIGHT
WEIGHT
Albino/Light
Raven || White
SKIN
HAIR
NAME
SYMBOL
CHARACTER APPEARANCE
Feature: Researcher
When you attempt to learn or recall a piece of lore, if you do not know that information, you often
know where and from whom you can obtain it. Usually, this information comes from a library,
scriptorium, university, or a sage or other learned person or creature.
Feat: Crossbow Expert [Background]
Thanks to extensive practice with the crossbow, you gain the following benefits:
You ignore the loading quality o f crossbows with which you are proficient.
Being within 5 feet of a hostile creature doesnt impose disadvantage on your ranged attack
rolls.
When you use the Attack action and attack with a one-handed weapon, you can use a bonus
action to attack with a loaded hand crossbow you are holding.
He has 2 pairs of eternal style horns so 4 in total
Horns have been cut and eventually filed down with constant care and is hidden underneath
tufts of hair
His tail is usually wrapped around his body from within his clothing
Fond of flowers and usually has them as components and combines them with his bolts
Grinds up white flower dye for his hair
When he uses magic, 1st Level or higher, the dye dissipates and reveals his natural Raven
colored hair
ADDITIONAL FEATURES & TRAITS
TREASURE
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Wizard
SPELLCASTING
CLASS
CANTRIPS
INT
14
+6
SPELLCASTING
ABILITY
SPELL SAVE DC
SPELL ATTACK
BONUS
Firebolt
Mage Hand
Chill Touch
SPELL
LEVEL
SLOTS TOTAL
ED
EPAR
PR
SLOTS EXPENDED
SPELL NAME
Detect Magic
Magic Missile
Burning Hands
SPELLS KNOWN
Sleep
Mage Armor
Shield
5
9
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.