Documente Academic
Documente Profesional
Documente Cultură
=====================================================================
1. Introduction
2. Prologue
3. Coffin; True Ending [ED01]
4. Axe Ending [ED02]
5. Knife Ending [ED03]
6. Submarine Ending [ED04]
7. Safe/Letter Ending [ED05]
8. Contact
9. Credits
10. Copyright
=====================================================================
1. Introduction
=====================================================================
Hi, I'm ArtifactMage and this is my bare-bones walkthrough for 999.
By bare-bones, I mean, I won't be listing controls or characters or
holding your hand through this game. This guide is just to help you
get through the endings of your choice as quickly as possible.
In general, please examine all evidence you get and make yourself
familiar with the room before you look at the guide.
Some of my instructions might seem confusing if you don't know your
surroundingsor haven't talked to the other characters about certain
pieces of evidence.
Let's get started, shall we?
=====================================================================
2. Prologue
=====================================================================
Touch the Mirror for the Red Key
Examine the Card on the bulletin board
Take the Photo
Look under the pillow for a Card
Examine the pot on top of the oven for the Blue Key
Open the bottom of oven to acquire the Screwdriver
Combine the Screwdriver and Photo for a hint
Examine the Blue Briefcase
Blue Key, Combination: [0263]
Acquire Blue Key Cards
Open the Closet
Touch the Red Briefcase
Red Key, Combination: [7485]
Take Red Key Cards
Examine the Lock
Try both sets of cards
[6 + 7 + 1 = 5]
Leave
=====================================================================
3. Coffin/True Ending [ED01]
=====================================================================
Note: To get the True End, you must play through the Safe End.
If you don't, you'll get the Coffin Ending.
Cheat Sheet: Door 4, Door 7, Door 1
Santa and June (3 + 6)
[5 + 3 + 6 = 14 -> 1 + 4 = 5]
[...that everyone who verified had to go.]
[4]
[...decided that door 4 would be fine.]
June's room:
Collect the Matches from the table on the right
Go into the bedroom and take the Map from the wall
Examine the dresser drawer for the Dresser Key
In Lotus's room:
Take the Candlestick off the table
Combine the Matches and Candlestick
Open the dresser drawer with the Dresser Key
Take the Plate
Receive the Curtain from the bed
Examine the Candlestick for the Candlestick Key
Unlock the display case with the Candlestick Key
Take the Plate
[Take the bookmark]
Go into the bathroom
Put up the Curtain
Pull back both Curtains
Examine the hole
[5th from the top and 3rd from the right]
Back in June's room:
Go into the bathroom
Examine the aforementioned tile for a Plate
Return to Lotus's room:
Examine the painting
Adjust the Plates to look like the painting in June's room
Receive the Mars Key
[A Dog.]
Leave
Open the double doors
Kitchen:
Library:
Examine the bottom right shelf
Switch the books to spell [Open, Here, Find, Bulb]
Take the Powerful Light Bulb
Go down the stairs and examine the cabinet and lock
[632415]
Take the 2nd Powerful Light Bulb
Receive the Book from the bookshelf left of the cabinet
Open the Book to change it to Pop-Up Book
Go upstairs and examine the bookshelf to the right for a Pop-Up Book
Examine the top left bookshelf and take the Powerful Light Bulb
Examine the bottom left bookshelf in front of the stairs for a
Pop-Up Book
Go back downstairs and replace the light bulbs in the center pillar
Place all three Pop-Up Books on the stands
[SHELDRAKE-5]
Examine the shadow
Examine the pink, blue and white volumed books
Go up the stairs and examine the output monitor
[XIII = 13, XIV = 14, X = 10, XIII = 13
13 = D, 14 = E, 10 = A, 13 = D
DEAD]
Leave
Zero's Laboratory:
Take the nautical table from the drafting table
Examine the computer on the far side of the room
[ 64
1F5
9 C]
[Tap the buttons in the following order:
4, 6, F, B, C. The board should now be empty.
Select D, 6, 4, 5, B, C to clear the puzzle.]
Take the Cross Emblem from the right
Select the large blue monitor and the compass underneath
[South, West, Southeast, Northeast, East, North, East]
Take the Helm Emblem
Open the large cabinet for Morse Code Charts 1 - 3
Open the shuttered wall right of the exit
Examine the other large blue screen on the far left wall
[ICE
. .
- . - .
.]
Take the Code Emblem
Open the coffin
Take the Neptune Key and the Coffin Emblem
Examine the monitors next to the ALL puzzle
Place the emblems in the following order
[1. Helm
6 = 3, 6, 7, 8
3 = 1, 2, 4, 5]
[2. Cross
1 = 2, 3, 5
7 = 8, 7, 6, 4]
[3. Code
7 = 4, 5, 7
7 = 2, 6, 8]
[4. Coffin
8 = 2, 4, 5, 7, 8
9 = Nothing]
Open the drawer for a picture and the 0 Key Card
Leave
Incinerator:
[431 872 569
587 649 213
629 351 874
245 968 731
168 723 495
973 415 628
394 286 157
716 594 382
852 137 946]
[2 + 4 + 5 + 7 + 8]
TRUE END
=====================================================================
4. Axe Ending [ED02]
=====================================================================
Cheat Sheet: Door 5, Door 8, Door 1
Santa and June (3 + 6)
[5 + 3 + 6 = 14 -> 1 + 4 = 5]
[...that everyone who verified had to go.]
[4]
[...decided that it had to be Door 5.]
1st Class Cabin:
Examine the bed and look under the pillow
Receive Score Plate [A]
Examine the piano and take the map of the ship
Examine the piano keys
Open the right door
Examine the cabinet
Take Score Piece [C]
Go through the left door
Examine the fireplace
Take the vase by the left door
Head through the right door
Go into the middle door (bathroom)
Fill the vase with water
Unplug the drain
Receive Score Plate [D]
Go back to the fireplace
=====================================================================
5. Knife Ending [ED03]
=====================================================================
Cheat Sheet: Door 4, Door 8, Door 6
Santa and June (3 + 6)
[5 + 3 + 6 = 14 -> 1 + 4 = 5]
[...that everyone who verified had to go.]
[4]
[...decided that door 4 would be fine.]
June's room:
Collect the Matches from the table on the right
Go into the bedroom and take the Map from the wall
Examine the dresser drawer for the Dresser Key
In Lotus's room:
Take the Candlestick off the table
Combine the Matches and Candlestick
Open the dresser drawer with the Dresser Key
Take the Plate
Receive the Curtain from the bed
Examine the Candlestick for the Candlestick Key
Unlock the display case with the Candlestick Key
Take the Plate
[Take the bookmark]
Go into the bathroom
Put up the Curtain
Pull back both Curtains
Examine the hole
[5th from the top and 3rd from the right]
Back in June's room:
Go into the bathroom
Examine the aforementioned tile for a Plate
Return to Lotus's room:
Examine the painting
Adjust the Plates to look like the painting in June's room
Receive the Mars Key
[A small boat floating on the water.]
Leave
Open the double doors
Kitchen:
Investigate
Acquire the
Go into the
Acquire the
the sink
Whetstone
pantry and look behind the cheese
Bottle of Oil
=====================================================================
6. Submarine Ending [ED04]
=====================================================================
Cheat Sheet: Door 4, Door 3, Door 2
[Ace and Lotus (1 + 8)]
[5 + 1 + 8 = 14 -> 1 + 4 = 5]
[...that everyone who verified had to go.]
[...decided that door 4 would be fine.]
[Door 4]
June's room:
Collect the Matches from the table on the right
Go into the bedroom and take the Map from the wall
Examine the dresser drawer for the Dresser Key
In Lotus's room:
Take the Candlestick off the table
Combine the Matches and Candlestick
Open the dresser drawer with the Dresser Key
Take the Plate
Receive the Curtain from the bed
Examine the Candlestick for the Candlestick Key
Unlock the display case with the Candlestick Key
Take the Plate
Take the bookmark
Go into the bathroom
Put up the Curtain
Pull back both Curtains
Examine the hole
[5th from the top and 3rd from the right]
Back in June's room:
Go into the bathroom
Examine the aforementioned tile for a Plate
Return to Lotus's room:
Examine the painting
Adjust the Plates to look like the painting in June's room
Receive the Mars Key
[A Dog.]
Leave
Open the double doors
Kitchen:
Investigate the sink
Acquire the Whetstone
Go into the pantry and look behind the cheese
Acquire the Bottle of Oil
Check the thin box on the shelves for a Rusty Knife
Combine the Rusty Knife with the Whetstone
Use Oil on the rusted deadbolt to open the door left of the pantry
Examine the shelves to receive a Chunk of Pork
Open the cabinet for Dry Ice and Chicken
[He wanted out of here now.]
[That's interesting.]
[...Was honestly impressed.]
Examine the floor for Sturdy Rope and Water Bottle
Combine the Dry Ice and Chicken
Combine the Crushed Dry Ice and Water Bottle
Combine the Water Bottle with Dry Ice Inside with the Sturdy Rope
Select the door handle
Examine the stove
Cut the Pork with the Knife
[C + 10 + F]
Touch the locked cabinet
[C = 12, + 10 = 16, + F = 15 = 43]
Open the doors for the Saturn Key Card
Unlock the door and leave
[Door 3]
Shower Room:
Open the far stall
Acquire the broom and bucket
Acquire toilet paper from above the stall
Acquire Luminol
Examine the paper
Combine the broom with the paper and examine
[634+]
Look in the closest stall
Examine the toilet tank for a Red Key Card
Examine the metal door under the showers
Turn the second from the right valve
Fill the bucket with hot water
Examine the toilet tank in the middle stall
Take the screwdriver
Fill it with the hot water
Examine the toilet bowl
[185=]
Unscrew the thermometer from the wall
Pour hot water on the thermometer
[957+]
Spray Luminol on the bloody wall
[LLR LRL]
Examine the drain on the floor
Turn the valves following the writing on the wall
Take the Blue/Mercury Key Card from the drain
Use the Red and Blue/Mercury Key Cards at the lock on the exit
[957+634+185=]
[1776]
Leave
[Door 2]
Select the 2nd room
Examine the toilet
[Crescent moon]
Examine the bed
Acquire a Towel
Remove the drawer from the desk