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Cores

Mupen64
W coordinate for vertices now properly set according to per-game depth b
ias. Should fix most of the texture wobbling issues in games.
Mupen64

Fixed

No Controller connected

issue in Banjo-Tooie.

Mupen64 Uses refactored audio RSP plugin, includes numerous fixes such as improv
ed MusyX support, etc.
Mupen64 Glide64 refactoring
entirely.
Mupen64
Glide64 refactoring
lication cut down on.

Optimized dither noise code

is now done on the GPU

codebase has been cleaned up significantly, code dup

Mupen64 (Non-mobile versions)


Three-point filtering option instead of just bilin
ear filtering. The N64 used an inferior form of bilinear filtering called 3-samp
le (or 3-point) filtering. Textures were made with this in mind so many look a l
ot better with point filtering vs. bilinear.
Screenshot comparison here: http://imgur.com/a/M9nRP
Genesis Plus GX

Aspect ratio changes are now applied correctly.

Genesis Plus GX

Other changes.

Mednafen VB
Mednafen (All)
SNES9x
Nestopia

Added Core Options for Virtual Boy

Anaglyph/Palette.

Should correctly save SRAM to save directory now.

Memory leak fixes and some other improvements.


Core updates.

3DEngine New core. A combination of all other 3D tech demos so far along with ad
vanced libretro features like camera support, GPS/location services, etc. Can al
so be used to display still pictures (JPEG/PNG). JPEG support is buggy right now
.
VBA-M

Adds Code Breaker/Game Shark support (by using cheat files).

FBA core No more hardcoded 10241024 frame buffer


n most cases free up around 3MB of system RAM.

is now set dynamically. Should i

RetroArch PlayStation3
Analog input works now
cores that support RETRO_ANALOG (such as TyrQuake) should
now have working DualShock controls.
Analog mapping to D-pad works now for all cores.
Optimized slimmed down GL driver implementation some more, resulting in even low
er video latency.
All the changes made to RGUI since the last release (Core Information, reorganiz
ed Settings, possible to map frontend actions to gamepad buttons/analog axes, et
c)
RetroArch Xbox 360

Threaded Auto SRAM save should be available now.


Reimplemented the menu

now uses the common menu code.

XUI GUI no longer is bound to the game s viewport


hen using certain aspect ratios.

so it should no longer cut off w

It s now possible to go back a directory level in the file browser.


It s now possible to change path options.
Analog input works now
cores that support RETRO_ANALOG (such as TyrQuake) should
now have working DualShock controls.
Analog mapping to D-pad works now for all cores.
Ported MAME 2003 [0.78] to Xbox 360.
Integer scaling works.
All the changes made to RGUI since the last release (Core Information, reorganiz
ed Settings, possible to map frontend actions to gamepad buttons/analog axes, et
c)
Faster blitting
RetroArch GX

now uses XGCopySurface

Gamecube/Wii

More screen resolutions.


Overlay support.
Faster blitting

inlined lots of GX functions.

RetroArch Xbox 1
Threaded Auto SRAM save should be available now.
Core Detection should work properly now.
Aspect ratio options are fixed.
Integer scaling should work correctly now.
Soft filter/flicker filtering should work correctly now.
Analog input works now
cores that support RETRO_ANALOG (such as TyrQuake) should
now have working DualShock controls.
Analog mapping to D-pad works now for all cores.
All the changes made to RGUI since the last release (Core Information, reorganiz
ed Settings, possible to map frontend actions to gamepad buttons/analog axes, et
c)
RetroArch OSX
Joypads should work now.

Analog mapping to D-pad works now for all cores.


All the changes made to RGUI since the last release (Core Information, reorganiz
ed Settings, possible to map frontend actions to gamepad buttons/analog axes, et
c)
RetroArch Android
Should fix App Not Responding issue that happened with overlays and threaded vid
eo.
All the changes made to RGUI since the last release (Core Information, reorganiz
ed Settings, possible to map frontend actions to gamepad buttons/analog axes, et
c)