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Differences between Descent 2.

0 and Imperial Assault


Descent

Imperial Assault

Movement
Move through enemy units

No

Yes, with +1 movement cost

Additional movement

No limit on amount of fatigue spent for additional movement

2 strain max

Large figure movement

No diagonal movement; must move entire base and pay any


additional movement costs for terrain or enemy figures; can
Count individual spaces (diagonal movement allowed as usual) rotate for 1 movement point but must occupy at least half of
then place figure so it covers destination space
original spaces after rotation

Diagonal movement between


corners of blocked spaces

Yes

If one or both spaces contain figures: yes; otherwise: no

Line of Sight
LOS tracing

Any corner of originating square to two separate corners of


Any corner of originating square to any corner of target square target square; those two lines cannot overlap

LOS along wall

No

Yes (because you have to trace another line that won't be


along a wall)

LOS traced diagonally between


corners of blocked spaces

Yes

If one or both spaces contain figures: yes; otherwise: no

Figure in own space blocks LOS


tracing (tracing from/to one of the
back corners of the space)
Yes

No

Spaces separated by wall

Not considered adjacent; no LOS

Not considered adjacent; does have LOS

Doors

Can be opened or closed as an action

Once opened, cannot be closed (except by mission special


rules)

Adjacent to door

Diagonal allowed

Only spaces that share an edge with a door are considered


adjacent

Attribute test

Roll dice specified by ability. Success if at least one surge


Roll gray and black dice, success if number of shields equal to rolled. For a test with a value, success if that number of surges
or less than attribute
rolled. On failure, rolled surges accumulate for future attempts.

Resting

Recover all fatigue at end of turn

Immediately recover strain, then damage, total equal to hero's


Endurance

Carrying tokens

Can pick up or drop objective tokens as an action

Can retrieve token as an action, but cannot drop unless


defeated.

Actions

Special actions, skills, or abilities


denoted by an "action" arrow
May perform more than once per activation

Perform once per activation


v1.0 2016-07-13

Differences between Descent 2.0 and Imperial Assault


Descent

Imperial Assault

Attack
Spending surge on a miss
(insufficient range, X, dodge)

Not allowed (per BGG unofficial FAQ)

Can activate non-attack surge effects, such as recovering a


strain

When hero is defeated

Max out damage and strain, remove conditions. Overlord


draws an Overlord card. Another hero must spend an action to
revive the hero or hero must spend entire next turn to stand
up. In either case, roll 2 red dice to recover health and strain.
(If hero regains health for any reason, the hero stands up
immediately.)

Flip hero card to wounded side. Remove all damage, then


carry over excess damage. Excess strain may need to be
removed due to lower endurance (strain limit). If a wounded
hero is defeated, the hero withdraws from the mission.

When do heroes equip items

At beginning of hero activation

Before mission starts

Limit on equipped items

2 hands, 1 armor, 2 other

1 armor, 2 weapons (with any modifications), 3 equipment

Excess items

Can carry any number of items

Left behind until after the mission

Trading items

May give or receive items to adjacent hero during a move


action, no action cost or movement cost

Items can be freely traded between missions but not during a


mission

Items available for buying

Draw 5 item cards

Draw 6 item cards

Search item value

Each search card lists its gold value

Crates are worth 50 credits each

Selling items

Half item cost rounded down to nearest 25. Starting items can Half item cost rounded up to nearest 25. Items without a credit
be sold for 25 gold.
cost can be sold for 50 credits.

Shopping between Acts/Tiers

All remaining Act I items available.

6 items from each Tier item deck

Secret information

All information about quests are visible to both Overlord and


hero players

Missions have hidden information only known to Imperial


player

Balance for number of heroes

The number of monsters in each group depends on the


number of heroes playing; 2 hero game gives heroes an
additional normal attack on their turn

When fewer than 4 heroes, some heroes activate more than


once so that there is a total of 4 hero activations per round

Open groups

Monster types restricted by encounter

Generally no restrictions, except no unearned unique figures

Elite figures

Master and minion monsters are part of the same monster


group

Elite units are in their own groups, separate from the regular
version group, and either or both can be used in a mission

Reinforcements

Specified by each encounter. Usually, one monster per turn


placed on a specified tile, respecting group limits.

Spend threat to place a reinforcement for an existing group, or


a new group, at a deployment point, respecting group limits;
number of figures placed only limited by threat spend

Turn order

Heroes all go, then Overlord's monster groups all go

Alternate hero and Imperial unit group, heroes first

Blast

All adjacent figures must defend against attack

All adjacent figures suffer a fixed amount of damage

Items

Shopping

General

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