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howdy!

i’m FLOWEY.
FLOWEY the FLOWER!
I’m really looking forward to
meeting you!
Many years later...
Log ago,
two races
ruled over
earth:
MONSTERS
and HUMANS

mtt. ebott
201x

One day,
war broke
out between
two races

The legend
say that
those who
climb the
mountain
never re-
turn.

After a
long ba-
ttle, the
humans were
victorius
But...

They sealed the monsters


underground with a magic
spell
idiot!
IN THIS WORLD IS KILL OR BE KILLED.
When players encounter ene-
the game *
welcome to the underground
mies in either scripted
events or random encounters,
they enter a battle mode. Du-
ring battles, players control
UNDERTALE is a role-playing or befriend them. Some of the- a small red heart which re-
video game developed and pu- se decisions are made through presents their soul, and must
blished by indie developer the game’s turn-based combat avoid attacks unleashed by
Toby Fox. system, in which the player, the opposing monster in a si-
after navigating through mi- milar fashion to a bullet hell
Players control a human child ni-bullet hell segments, can shooter. As the game progres-
who has climbed a mountain and opt to talk or spare monsters ses, new elements are intro-
fallen into the Underground, instead of attacking and ki- duced, such as colored obsta-
a large, secluded region un- lling them. The choices made cles which require players
derneath the surface of the by the player affect the to remain stationary or
Earth separated by a magic outcome of the game, move through them,
barrier. The human interacts with the dialogue and boss batt-
with many monsters while on a and story outcome les which change
quest to return to the sur- changing based the way pla-
face, with the player making on their deci- yers control
decisions on whether to kill sions. the heart.
Players may
choose to For some boss encounters to
attack the be completed peacefully, the
player is required to survi-
GAMEPLAY * enemy, which
involves ve until the character they
are facing has finished their
timed bu-
tton pres- dialogue. The game features
ses, earning various story branches and
Undertale is a role-playing combat; pla- EXP and gold endings depending on whether
game that uses a top-down pers- yers decide to for defeating players choose to kill or spa-
pective. In the game, players kill, flee, or them. Alter- re their enemies; it is pos-
control a child, and complete befriend them. natively, they sible to clear the game wi-
objectives to progress throu- can use the ACT thout killing a single enemy.
gh the story. Players explo- The overworld allows option to perform
re an underground world of players to navigate the non-violent actions, Monsters will converse with
towns, villages and dungeons, world, moving through lo- which vary depending on players during battle, and
and are required to solve nu- cales. Save points frequently the enemy. If players uses the game updates players on
merous puzzles on their jour- appear in the world, refi- the right actions to respond the monster’s feelings and
ney. The underground world is lling players’ health while to the enemy, they can choo- actions.Enemy attacks alter
the home of monsters, many of saving their progress. se to spare them and end the based on how players interact
whom challenge the player in fight without killing them. with them: should players
choose non-violent options,
enemy attacks are easy, whe-
reas they become difficult
if players choose violent
options. The game relies on
a number of metafictional
elements in both its game-
THIS IS TOBY FOX play and story. When players
participate in a boss batt-
THE TRUE VILLAIN le on a second playthrough,
the dialogue will be altered
depending on actions in pre-
vious playthroughs.
CONTROLS
ALL THINGS REVEALED
* MENU *
[Z] or [ENTER] - Confirm and interact ITEM - USE your items, read HEY IDIOT, WATCH THIS AND
[X] or [SHIFT] - Cancel, Skip, Text and ??? INFO about your items, DON’T FORGET!
[C] or [CTRL] - Menu and ??? or DROP your items on
the ground. Knock-knock jokes and puns,
Arrow Keys or Movement whoopee cushions, incidental
CELL - USE your CELL PHONE. music, physics, ghosts with
F4 - Full Screen You can only use if low self-esteem, anime trash
ESC - Quit Game you have a CELL PHONE. <3, annoying dogs, sexy robot
with great legs, hOI!!!!!!
STAT - View your statistics. i’m tEMMIE!!, awkward dates.
If you never played before,
use the [Z] and [X] keys to
name your character.

If you SAVED, you can CONTI-


statistics <
NUE. SAVE at the SAVE POINTS.
Statistics determine EVERYTHING about you. You are but a sla-
Undertale is split into two ve to the wims of these tiny numbers.
portions: COMBAT and UN-
DERWORLD sections. HP - HIT POINTS.
When you run out of Hit Points, you lose the game. Eating food
Wile on the UNDERWORLD, move will restore HP. The number to the right of your HP is your
around and interact with the MAXIMUM HP.
objects using [Z]. Press [C]
to open the menu. Menu op- [!] When you use a “SAVE POINT” all HP will be restored.
tions are the adressed in the
next page. AT - ATTACK.
Determines the strength of the FIGHT option in combat. The
So... Welcome to the Under- number in the “( )” determines your weapon’s power.
ground! hOI! I’ts you ------>
DEF - DEFENSE.
Reduces the amount of HP you lose. The number in “( )” denotes
the defense of your armor.

EXP - Ex.Points.
This is a SAVE POINT. It’s Gained by defeating enemies, or by hurting them and using the
the manifestation of your own SPARE options.
DETERMINATION.
NEXT -
How many Ex. Points you need until the next LV.

LV - LOVE.
When your LOVE increasses, your maximum HP, AT and DEF will
increasses.
COMBAT < MERCY <
Combat is where you can show the true nature of your SOUL. SPARE - An aura of peaceful until an enemy is severely
determination exaudes from damaged will usually convince
There are four ways to end the combat: your body. Any enemies thats them.
are questioning their desire
to fight you will give up. RUN AWAY - 50% chance to end
the combat immediately. This
You can SPARE every enemy, chance increases by 10% every
(1) FIGHT and beat all ene- but most will have to be con- turn. You again nothing from
mies. vinced not to fight somehow. running away, even if you de-
It fall else fails, FIGHTING feat an enemy.
(2) SPARE all enemies.

(3) RUN AWAY.

(4) Lose all HP and GAME OVER.


EXP < love <
what’s EXP? It’s an acron- When you have enough EXP, your
YOUR TURN < ym. It stands for “execution
points” a way of quantifying
LOVE increases. LOVE, too,
is an acronym. It stands for
the pain you have inflicted “Level of Violence” A way of
on others when you kill so- measuring someone’s capacity
Hurt an enemy. Press [Z] in the middle of the
meone, your EXP increases. to hurt. The more you kill,
target to deal more damage.
the easier it becomes to dis-
A set of actions unique to each enemy. Some tance yourself. The more you
cause monster to act differently, others let distance yourself, the less
you SPARE the monster, and others nothing at you will hurt. The more easi-
all... ly you can bring yourself to
hurt others. easy... ¿huh?

Use an item that you have.

Allow you to SPARE or RUN AWAY. Now...

When pressing [X] during the protagonist’s turn, the SOUL mo-
ves slower. This method can be useful if the protagonist is
currently in tight sections where precise movement is needed.
It can also be used to move slowly across the Bullet Board
while enemies are directly shooting you, effectively taking a
NAME THE FALLEN
while to get to a corner, in which case, the turn is already
over. HUMAN
CD 1 cd 2
01. Once Upon a Time (1:28) 50. Metal Crusher (1:03)
02. Start Menu (0:32) 51. Another Medium (2:22)
03. Your Best Friend (0:23) 52. Uwa!! So HEATS!! (0:33)
04. Fallen Down (0:57) 53. Stronger Monsters (1:03)
05. Ruins (1:32) 54. Hotel (1:27)
06. Uwa!! So Temperate (0:56) 55. Can You Really Call This
07. Anticipation (0:22) A Hotel, I Didn’t Receive A
08. Unnecessary Tension Mint On My Pillow Or Anything
(0:17) (1:01)
09. Enemy Approaching (0:56), 56. Confession (0:42)
10. Ghost Fight (0:56) 57. Live Report (0:17)
11. Determination (0:50) 58. Death Report (0:47)
12. Home (2:03) 59. Spider Dance (1:46)
13. Home [Music Box] (2:02) 60. Wrong Enemy !? (0:58)
14. Heartache (1:48) 61. Oh! One True Love (1:24)
15. sans. (0:50) 62. Oh! Dungeon (0:32)
16. Nyeh Heh Heh! (0:32) 63. It’s Raining Somewhere
17. Snowy (1:44) Else (2:50)
18. Uwa!! So Holiday (0:30) 64. CORE Approach (0:12)
19. Dogbass (0:06) 65. CORE (2:46)
20. Mysterious Place (0:44) 66. Last Episode! (0:07)
21. Dogsong (0:37) 67. Oh My… (0:14)
22. Snowdin Town (1:16) 68. Death by Glamour (2:14)
23. Shop (0:50) 69. For the Fans (1:47)
24. Bonetrousle (0:57) 70. Long Elevator (0:20)
25. Dating Start! (1:56) 71. Undertale (6:21)
26. Dating Tense! (0:26) 72. Song That Might Play When
27. Dating Fight! (0:35) You Fight Sans (1:02)
28. Premonition (1:01) 73. The Choice (2:12)
29. Danger Mystery (0:18) 74. Small Shock (0:14)
30. Undyne (0:45) 75. Barrier (0:31)
31. Waterfall (2:06) 76. Bergentrückung (0:21)
32. Run! (0:26) 77. ASGORE (2:36)
33. Quiet Water (0:32) 78. You Idiot (0:34)
34. Memory (1:15) 79. Your Best Nightmare (4:00)
35. Bird That Carries You 80. Finale (1:52)
Over A Disproportionately 81. An Ending (3:28)
Small Gap (0:25) 82. She’s Playing Piano (0:18)
36. Dummy! (2:25) 83. Here We Are (2:06)
37. Pathetic House (0:38) 84. Amalgam (1:20)
38. Spooktune (0:23) 85. Fallen Down [Reprise]
39. Spookwave (0:25) (2:30)
40. Ghouliday (0:12) 86. Don’t Give Up (2:02)
41. Chill (0:56) 87. Hopes and Dreams (3:01)
42. Thundersnail (0:42) 88. Burn in Despair! (0:21)
43. Temmie Village (0:57) 89. SAVE the World (1:53)
44. Tem Shop (0:45) 90. His Theme (2:05)
45. NGAHHH!! (1:22) 91. Final Power (0:18)
46. Spear of Justice (1:55) 92. Reunited (4:44)
47. Ooo (0:14) 93. Menu [Full] (0:32)
48. Alphys (1:25) 94. Respite (1:54)
49. It’s Showtime! (0:46) 95. Bring It In, Guys! (4:12)
96. Last Goodbye (2:15)

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