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Uncharted empires
A Kings of WAr
Army supplement BooK
1
Uncharted empires
Contents
Introduction . . . . . . . . . . . . . . . . . . . . . . . . 4
A Call to Arms . . . . . . . . . . . . . . . . . . . . . . . 6
The Brotherhood . . . . . . . . . . . . . . . . . . . . . 8
Night-stalker Armies . . . . . . . . . . . . . . . . 52
Ratkin Armies . . . . . . . . . . . . . . . . . . . . . . 58
The Herd . . . . . . . . . . . . . . . . . . . . . . . . . . 22
The Varangur . . . . . . . . . . . . . . . . . . . . . . 64
Credits
Kings of War Game Design
Special Thanks
Alessio Cavatore
Background Material
Matt Gilbert
Editing
Greg D Smith, Matt Gilbert
Playtesting
Kings of War Rules Committee,
The Mantic Community
Miniatures
Fireforge Games, Mantic Games,
Warlord Games
Art
Alan Lathwell, Heath Foley, Juan Diego
Dianderas, Luigi Terzi, Michael Rechlin,
Phil Moss, Roberto Cirillo, Shen Fei Chan,
Yann Hoarau
Graphic Design
Dylan Owen, Kev Brett
Photography
Ben Sandum
www.manticgames.com
Uncharted empires
Uncharted empires
introduCtion
***
Uncharted Empires is a supplement for
Kings of War and introduces 9 new armies
to the game. From the depths of the oceans,
to the peaks of The Three Kings, Uncharted
Empires gives players all the background
and army list entries they need to help
write the history of Mantica for these
minor players.
And as you carve your new empires and
explore the areas as yet uncharted by many,
deep in Therennia Adar, on a vast living
map, everything you do will be recorded.
Uncharted empires
Rallying! (n)
Often, soldiers feel more confident of victory or
find extra resolve in the presence of religious
talismans, large hordes of their fellow warriors
or their favoured champions.
Advanced Deployment
Uncharted empires
A CAll
to
Arms
Uncharted empires
Uncharted empires
the Brotherhood
The Brotherhood
Special Rules
Alignment: Good
Noble Heroes
Some units in this list have the Valiant
Special Rule. This is identical to the
Rallying! (1) special rule, except only
Villeins can benefit from it.
Uncharted empires
Valandors vain sacrifice to try and save
their homeland was already considered an
act of great nobility by the Brotherhood.
His actions were perceived as an act
of martyrdom and following in his
footsteps became a subject of almost
religious devotion. Between battles and
training, many knights are often found
in meditation and contemplation in the
Council Chamber. On one fateful day, on
completing his period of reflection, one
knight felt an unwavering compulsion to
lay his hand on one of the blessed suits
of ensorcelled armour, an act that had
previously been unthinkable. In a flash of
searing blue light, a portion of the water
magic was bestowed upon the knight,
and he became the first new recruit into
the Order of Redemption. Over the years
other knights have felt the same calling to
touch a vacant Armour of the Tides, and
the Order of Redemption has established
itself as the mightiest and noblest of the
Brotherhoods warriors.
Uncharted empires
Order of the
Brotherhood on Foot
Unit Size
Villein Martyrs
Sp Me Ra De Att
Infantry
Infantry
Unit Size
Ne Pts
Troop (10)
4+
4+
10
/11
Regiment (20)
4+
4+
12
/15 115
Horde (40)
4+
4+
25
/22 190
Troop (10)
3+
5+
10 11/13 115
Regiment (20)
3+
5+
12 15/17 150
Sp Me Ra De Att
Ne Pts
80
Special
Special
Headstrong, Valiant
Regeneration (6+)
Options
Unit Size
Villein Plowshares*
Unit Size
Villein Spearmen
Sp Me Ra De Att
Infantry
Sp Me Ra De Att
Ne Pts
Infantry
Troop (10)
4+
4+
10
Ne Pts
Regiment (20)
4+
4+
15 12/14 110
Horde (40)
4+
4+
30 19/21 180
Regiment (20)
5+
3+
12 12/14 85
Horde (40)
5+
3+
25 19/21 140
Legion (60)
5+
3+
30 25/27 205
8/10
75
Special
Phalanx
Special
Villein Bowmen
Unit Size
Infantry
Sp Me Ra De Att
Ne Pts
Troop (10)
6+
5+
3+
8/10
Regiment (20)
6+
5+
3+
10 12/14 115
85
Horde (40)
6+
5+
3+
20 19/21 190
Special
Bows, Phalanx, Piercing(1), Reload!
Infantry
Unit Size
Ne Pts
Troop (10)
Sp Me Ra De Att
5
4+
4+
3+
10 13/15 185
Special
Bows, Elite, Inspiring (Villeins only), Piercing (1),
Stealthy, Vanguard
Water Elementals
Unit Size
Large Infantry
Sp Me Ra De Att
Ne Pts
Regiment (3)
4+
5+
/14 150
Horde (6)
4+
5+
18
/17 220
Special
Crushing Strength (1), Pathfinder, Regeneration (5+),
Shambling
10
Uncharted empires
Sp Me Ra De Att
Cavalry
Ne Pts
Order of Redemption*
Unit Size
Cavalry
Sp Me Ra De Att
Ne Pts
Regiment (10)
3+
5+
16 15/17 205
Troop (5)
3+
5+
10 12/14 170
Horde (20)
3+
5+
32 22/24 345
Regiment (10)
3+
5+
20 15/17 260
Special
Special
Sp Me Ra De Att
Cavalry
Ne Pts
Troop (5)
3+
4+
Regiment (10)
3+
4+
18 15/18 220
12/15 145
Special
Crushing Strength (1), Fury, Thunderous Charge (1),
Valiant, Vicious (against Monsters only)
Villein Initiates
Unit Size
4+
5+
16 13/15 165
Horde (20)
4+
5+
32 20/22 280
Special
Thunderous Charge (2)
Villein Reconnoiterers
Unit Size
Cavalry
Sp Me Ra De Att
Ne Pts
Troop (5)
4+
4+
Regiment (10)
4+
4+
14 12/14 150
Unit Size
Sp Me Ra De Att
Regiment (3)
10
3+
5+
Ne Pts
Horde (6)
10
3+
5+
18 15/17 265
12/14 170
Special
Ne Pts
Regiment (10)
Large Cavalry
Cavalry
Sp Me Ra De Att
9/11 100
Special
Nimble, Thunderous Charge (1)
11
Uncharted empires
Sp Me Ra De Att
5
5+
4+
Villein Ballista
War Engine
1
Ne Pts
8/10
Unit Size
80
War Engine
Sp Me Ra De Att
5
5+
4+
Ne Pts
8/10
55
Special
Special
Forsaken Beast
Unit Size
1
Sp Me Ra De Att
6
4+
Monster
Unit Size
Ne Pts
Options
4+
5+
5+
Ne Pts
15/17 125
Special
Monster
/18 190
Special
Crushing Strength (2), Pathfinder, Regeneration (5+),
Shambling
12
Uncharted empires
Exemplar of the
Brotherhood
Unit Size
1
Exemplar Redeemer
Sp Me Ra De Att
5
3+
5+
Hero (Inf)
Unit Size
Ne Pts
11/13 70
Options
Mount on a Brotherhood Warhorse (increase Speed to
8, gain Thunderous Charge (1), change to Hero (Cav))
(+20 pts)
Hero (Inf)
Sp Me Ra De Att
5
5+
4+
3+
5+
Ne Pts
13/15 170
Special
Unit Size
Sp Me Ra De Att
Special
Devoted
Hero (Cav)
Exemplar Adjutant
Unit Size
1
Hero (Inf)
Sp Me Ra De Att
5
5+
4+
Ne Pts
10/12 55
Special
Headstrong, Individual, Inspiring
Ne Pts
11/13 60
Options
Mount on a barded horse (increase Speed to 8 and
Defence to 5+, change to Hero (Cav)) (+20 pts)
Special
Heal (2), Individual
Options
Increase Heal to (4) (+20 pts)
Gain Lightning Bolt (3) (+20 pts)
Gain Wind Blast (5) (+30 pts)
Gain Surge (5) (+30 pts)
Mount on a horse (increase Speed to 9, change to Hero
(Cav)) (+15 pts)
Exemplar Hunter
Unit Size
1
Hero (Inf)
Sp Me Ra De Att
5
3+
4+
Ne Pts
12/14 90
Special
Crushing Strength (2), Fury, Individual, Inspiring,
Vicious (against Monsters only)
Exemplar Forsaker
Options
Unit Size
Hero (Mon)
Sp Me Ra De Att
10
3+
5+
Ne Pts
15/17 200
Special
Crushing Strength (1), Fly, Headstrong, Inspiring,
Thunderous Charge (2)
13
Uncharted empires
sAlAmAnder Armies
Salamander Army
Special Rules
Alignment: Good
Flames of Kthorlaq
All units in this list have Crushing Strength
(1), unless specified otherwise.
Also, all infantry models in this list are on
25x25mm bases, unless specified otherwise.
14
Uncharted empires
implacable advance. Riding at the vanguard
of the walls of ice were hordes of foul and
unspeakable things intent on destroying all
in their path. Winter was waging her war
on the world.
The mage-priests and battle captains fell
back under the onslaught. Few escaped the
carnage and those that did continued their
flight into the west. With her people beset
by hunger, cold and the advancing armies
of Winter, Kthorlaq ordered the mass
evacuation from the cities and surrounding
lands. Many stayed behind in defiance of
the encroaching doom, selling their lives
dearly to give their people time to flee. A
titanic battle was fought outside the gates
of the great temple city of Haelthorn as the
fourteen reptilian cohorts that had stayed
behind fought back Winters ravenous
legions. The cohorts inevitably succumbed
but their noble sacrifice had bought
Kthorlaq the time she needed to make good
the escape.
Tens of thousands died in the great journey
as the hordes of Winter pursued them into
the west. Yet more perished as they crossed
15
Uncharted empires
world and her power was scattered across the
face of the earth in a ripple of baleful energy.
Her minions perished as the wave surged
through them and slammed into Kthorlaqs
shield, finally shattering it. The magical
backwash as the energies collided arced into
the Reptilians in the upper reaches of The
Three Kings. The Salamanders, naturally
drawn to the thermal vents, bore the brunt
of the feedback.
As the great glaciers shrunk back and
massive slabs of ice calved away into the
rising waters at the foot of the kings,
the Salamanders were stricken with
wracking spasms as their chemistry was
changed, and they writhed in agony as
their bodies metamorphosed. Those that
were unaffected cowered in fear as their
friends and cousins were altered before
them. The afflicted had been cursed and
legend says that Winter and Kthorlaq
continue their eternal war, trapped
forever in the bodies of the Salamanders.
They and their descendants must walk
the earth in mortal need of the heat and
fire which keeps Winters deathly chill
from their hearts.
The reptilians today are an ancient
civilisation reborn. From their strongholds
on the volcanic islands in the Infant Sea,
their society has slowly integrated itself
into the new world around them. Gleaming
new temple-cities have been raised by both
the Arkosaurs and Salamanders, the two
most prominent surviving races, and they
are once more masters of the waves with a
small but superior navy that is the scourge
of pirates and rogue privateers. They
are warriors at heart and rarely fight for
personal gain but to rid the world of evil.
Warbands often choose to travel and offer
their services abroad and its not uncommon
to see them battling alongside the forces
of nature with whom they find an affinity
for balance and harmony; protecting the
world as Kthorlaq once protected them.
Other, rarer individuals seek to find their
way in the world as adventurers, aiming to
settle their own personal scores with the
wickedness found in the darkest places of
the world.
Salamanders
16
Uncharted empires
flames extinguished and their bodies melting
into the magma in a process which has deep
spiritual significance for them.
On land, the salamanders form the main fighting
arm of the reborn reptilian civilisation. They
see it as their sworn duty to be the protectors
of their people and the oppressed of the world,
following the example and sacrifice made by
the greatest of their kind, Kthorlaq. While
they utilize other races in their armies to fulfil
various battlefield roles, it is the salamanders
that are the core of any reptilian army.
Some young, adventurous salamanders join
the Arkosaur navy to add muscle to the
fighting crews on-board but most ships will
have no more than a dozen such individuals;
captains are wary of these boisterous youths
and fire has never been a sailors friend but their fighting prowess and usefulness is
grudgingly acknowledged. They are rogues
and it is not unheard of for some to slip away
looking for further personal adventure if life
on the oceans becomes too monotonous for
their fiery characters.
Ordeal of Fire
Some individuals that have proved
themselves in battle against the forces of
evil will put themselves forwards for the
Ghekkotah
The Ghekkotah are a diminutive subspecies of the salamander line and similar in
appearance to the now extinct Gheko race.
They remained unscathed as the magical
backwash transformed the salamanders
and so retain their warm-blooded bodies.
They are very social creatures and often
operate in large family groups when hunting
or farming. They are fiercely loyal and are
more than prepared to offer their skills to
the salamander army in times of war. They
are rarely seen in the great cities of the
homelands, preferring the jungles and plains
at the bases of The Three Kings.
17
Uncharted empires
Salamander Primes
Unit Size
Salamander Unblooded
Infantry
Sp Me Ra De Att
Ne Pts
Unit Size
Troop (10)
4+
5+
10 10/12 100
Troop (10)
4+
4+
10
Regiment (20)
4+
5+
12 14/16 140
Regiment (20)
4+
4+
12 13/15 115
Horde (40)
4+
5+
25 21/23 230
Horde (40)
4+
4+
25 20/22 190
Pathfinder
Options
Exchange shields for two-handed weapons for free
(lower Defence to 4+, gain Crushing Strength (2))
Unit Size
Ceremonial Guard
Unit Size
Sp Me Ra De Att
4+
5+
10 10/12 110
Regiment (20)
4+
5+
15 14/16 160
Phalanx
Corsairs
Ne Pts
3+
5+
10
/13 120
Unit Size
Regiment (20)
3+
5+
12
/17 170
Troop (10)
Infantry
Sp Me Ra De Att
5
4+
5+
Options
Special
Unit Size
4+
Ne Pts
10 10/12 115
Ghekkotah Hunters*
Infantry
Sp Me Ra De Att
Ne Pts
Infantry
Troop (10)
Troop (10)
Ghekkotah Warriors
80
Special
Infantry
Sp Me Ra De Att
Ne Pts
9/11
Special
Ancients
Sp Me Ra De Att
Infantry
Ne Pts
Unit Size
8/10
Troop (10)
70
Infantry
Sp Me Ra De Att
7
5+
5+
3+
Ne Pts
10/12 100
Troop (10)
5+
3+
15
Regiment (20)
5+
3+
20 12/14 100
Special
Horde (40)
5+
3+
30 19/21 165
Special
Options
18
Uncharted empires
Kaisenor Lancers
Unit Size
Ember Sprites*
Cavalry
Sp Me Ra De Att
Ne Pts
Troop (5)
4+
4+
Regiment (10)
4+
4+
18 14/16 170
Unit Size
11/13 110
Large Infantry
Sp Me Ra De Att
Ne Pts
Regiment (3)
5+
3+
10/12 80
Horde (6)
5+
3+
12 13/15 125
Special
Special
Tyrants
Unit Size
Ghekkotah Skyraiders*
Large Infantry
Sp Me Ra De Att
Ne Pts
Regiment (3)
4+
5+
12/15 135
Horde (6)
4+
5+
18 15/18 210
Special
Large Cavalry
Unit Size
Sp Me Ra De Att
Regiment (3)
10
4+
4+
3+
Ne Pts
Horde (6)
10
4+
4+
3+
12 15/17 200
12/14 130
Special
Fire Elementals
Unit Size
Large Infantry
Sp Me Ra De Att
Ne Pts
Regiment (3)
4+
5+
/14 130
Horde (6)
4+
5+
18
/17 200
Ancients on Rhinosaurs
Unit Size
Special
Crushing Strength (2), Pathfinder, Shambling
Large Cavalry
Sp Me Ra De Att
Ne Pts
Regiment (3)
3+
5+
/15 180
Horde (6)
3+
5+
18
/18 275
Special
Brutal, Crushing Strength (2), Thunderous Charge (2)
19
Uncharted empires
Sp Me Ra De Att
6
4+
5+
Monster
Lekelidon
Ne Pts
Unit Size
/18 160
Monster
Sp Me Ra De Att
6
5+
3+
Special
Special
4+
Ne Pts
11/13 95
Komodon
Monster
Unit Size
Ne Pts
Sp Me Ra De Att
5
5+
5+
4+
11/13 125
Special
36" Range, Blast (D3), Piercing (2), Vicious
Clan Lord
Unit Size
1
Hero (Inf)
Sp Me Ra De Att
5
3+
5+
Ne Pts
13/15 140
Special
Fire Drake
Monster
Unit Size
Ne Pts
Sp Me Ra De Att
7
4+
5+
Unit Size
1
Sp Me Ra De Att
6
4+
5+
6+
10
Options
Mount on Kaisenor Raptor Mount (increase Speed
to 8, gain Thunderous Charge (1), change to Hero
(Cav)) (+30 pts)
Gain Firebolt (using Ra 5+) (+15 pts)
14/16 190
Special
Monster
Hero (Mon)
Sp Me Ra De Att
7
3+
5+
Ne Pts
15/17 235
Ne Pts
Special
/17 250
Special
Options
Options
Swap Blowpipes for Firebolt for free
20
Uncharted empires
Battle-Captain
Unit Size
1
Sp Me Ra De Att
5
3+
Mage-Priest
Hero (Inf)
5+
Ne Pts
Unit Size
11/13 75
Hero (Inf)
Sp Me Ra De Att
5
4+
Special
Special
Options
Battle-Captain
on Rhinosaur
Unit Size
1
Sp Me Ra De Att
7
3+
5+
Ne Pts
13/15 135
5+
Revered throughout reptilian society, the magepriests are consulted on all matters of government,
diplomacy and war. While most are Salamanders,
there have been sightings of both Arkosaurs and
Ghekkotah dressed in the robes of the mage.
Herald
Special
Brutal, Crushing Strength (2), Thunderous Charge (2)
Ne Pts
10/12 90
Unit Size
1
Hero (Inf)
Sp Me Ra De Att
5
4+
5+
Ne Pts
10/12 60
Special
Individual, Inspiring
Options
Sp Me Ra De Att
7
4+
4+
4+
Hero (Inf)
Ne Pts
10/12 85
Special
Blowpipes (treat as thrown weapons), Individual,
Inspiring (Ghekkotah only), Pathfinder, Vicious,
20x20mm base
This unit does not have Crushing Strength (1),
Firebrand [1]
Options
Chamelon Cloak (gain the Stealthy special rule)
(+20 pts)
Unit Size
Ghekkotah Skylord
Unit Size
1
Sp Me Ra De Att
10
3+
3+
4+
Ne Pts
11/13 130
Special
Blowpipe (treat as thrown weapons), Fly, Inspiring
(Ghekkotah only), Vicious
This unit does not have Crushing Strength (1)
Hero (Inf)
Sp Me Ra De Att
5
3+
4+
4+
Ne Pts
/15 120
Special
Individual, Inspiring (Corsairs only), Pistol, Piercing
(1), Vanguard. While within 6" of Firebrand, friendly
non-allied Corsair units are Fearless
21
Uncharted empires
the herd
Hunting Animals
Some individuals are accompanied by their
hunting animals which can be set on to a target
for quick hamstringing attacks. Away from the
22
Uncharted empires
23
Uncharted empires
Tribal Warriors
Unit Size
Spirit Walkers
Infantry
Sp Me Ra De Att
Infantry
Ne Pts
Unit Size
9/11
Troop (10)
4+
3+
15
/12 100
Regiment (20)
4+
3+
20
/16 140
Horde (40)
4+
3+
35
/23 230
Troop (10)
4+
4+
10
85
Regiment (20)
4+
4+
12 13/15 120
Horde (40)
4+
4+
25 20/22 200
Sp Me Ra De Att
Ne Pts
Special
Special
Longhorns
Unit Size
Infantry
Sp Me Ra De Att
Ne Pts
Troop (10)
3+
4+
10 10/12 100
Regiment (20)
3+
4+
12 14/16 145
Special
Crushing Strength (1), Thunderous Charge (1),
25x25mm bases
Tribal Spears
Unit Size
Infantry
Sp Me Ra De Att
Ne Pts
Troop (10)
4+
4+
10
8/10
Regiment (20)
4+
4+
15 12/14 125
90
Horde (40)
4+
4+
30 19/21 205
Special
Phalanx
Hunters
Unit Size
Infantry
Sp Me Ra De Att
Ne Pts
Troop (10)
5+
5+
3+
8/10
Regiment (20)
5+
5+
3+
10 12/14 105
75
Special
Throwing Weapons, Vanguard
Options
Exchange Throwing Weapons for Bows for free
24
Uncharted empires
Harpies
Infantry
Unit Size
Sp Me Ra De Att
Ne Pts
Troop (10)
10
9/11
4+
3+
90
Special
Base Size: 25x25mm, Fly, Vicious
Guardian Brutes
Unit Size
Large Infantry
Sp Me Ra De Att
Ne Pts
Regiment (3)
4+
5+
12 12/15 150
Horde (6)
4+
5+
24 15/18 230
Special
Crushing Strength (1), Fury, Thunderous Charge (2)
This unit does not have the Pathfinder special rule
Lycans
Unit Size
Large Infantry
Sp Me Ra De Att
Ne Pts
Regiment (3)
3+
4+
12/14 160
Horde (6)
3+
4+
18 15/17 245
Special
Crushing Strength (1), Nimble, Regenerate (5+)
25
Uncharted empires
Centaur Longmanes
Unit Size
Centaur Bray-Hunters
Cavalry
Sp Me Ra De Att
Ne Pts
Troop (5)
3+
4+
Regiment (10)
3+
4+
16 14/16 200
Unit Size
11/13 130
Cavalry
Sp Me Ra De Att
Ne Pts
Troop (5)
4+
5+
3+
11/13 105
Regiment (10)
4+
5+
3+
12 14/16 165
Special
Special
Beast Pack*
Giant Eagles*
Cavalry
Large Cavalry
Unit Size
Sp Me Ra De Att
Ne Pts
Unit Size
Sp Me Ra De Att
Troop (5)
10
4+
3+
9/11
Regiment (3)
10
4+
4+
Regiment (10) 10
4+
3+
12 12/14 110
Horde (6)
10
4+
4+
18 13/15 200
70
Ne Pts
10/12 130
Special
Special
26
Uncharted empires
Tribal Chariots
Unit Size
Large Cavalry
Sp Me Ra De Att
Ne Pts
Regiment (3)
3+
5+
4+
11/13 140
Horde (6)
3+
5+
4+
16 14/16 215
Special
Base Size: 50x100mm, Bows, Thunderous Charge (2),
This unit does not have the Pathfinder Special rule
Brutox
Unit Size
1
Monster
Sp Me Ra De Att
8
4+
Stampede*
Ne Pts
Unit Size
Special
Horde (6)
Large Cavalry
Sp Me Ra De Att
7
4+
4+
Ne Pts
30 18/22 260
Special
Sp Me Ra De Att
Chimera
War Engine
5+
Unit Size
Ne Pts
/18
80
Monster
Sp Me Ra De Att
7
3+
5+
Ne Pts
15/17 160
Special
Special
Options
27
Uncharted empires
Great Chieftan
Unit Size
1
Sp Me Ra De Att
6
3+
Great Chieftan
on Tribal Chariot
Hero (Inf)
5+
Ne Pts
12/14 140
Unit Size
1
Special
Crushing Strength (1), Individual, Inspiring,
Thunderous Charge (1),
Sp Me Ra De Att
9
3+
5+
Ne Pts
14/16 190
Special
Base Size: 50x100mm, Crushing Strength (1),
Inspiring, Thunderous Charge (2),
Options
Bow (gaining Ra 4+) (+10 pts)
Hunting Animal (+10 pts)
Centaur Chief
Unit Size
1
Hero (Cav)
Sp Me Ra De Att
8
3+
4+
Options
While generally a Chieftain prefers to remain
on foot close to their warriors and the earth,
sometimes they will ride to battle on a powerful
Tribal Chariot where they can better see the ebb
and flow of the fight.
Ne Pts
Tracker
11/13 105
Special
Unit Size
Hero (Inf)
Sp Me Ra De Att
6
4+
4+
4+
Ne Pts
10/12 70
Special
Options
Options
28
Uncharted empires
Shaman
Unit Size
1
Hero (Inf)
Sp Me Ra De Att
6
4+
4+
Ne Pts
Unit Size
11/13 95
Hero (Inf)
Sp Me Ra De Att
6
4+
4+
Ne Pts
9/11
50
Special
Special
Options
Options
Sp Me Ra De Att
9
3+
5+
14/16 205
3+
5+
3+
5+
Ne Pts
13/16 140
Special
Hero (Mon)
Sp Me Ra De Att
Options
Avatar
of the Father [1]
Sp Me Ra De Att
Unit Size
Ne Pts
Special
Unit Size
Guardian Champion
1
Lycan Alpha
Unit Size
Ne Pts
/19 270
Special
Crushing Strength (1), Elite, Iron Resolve,
Thunderous Charge (3), Very Inspiring
Options
Heal (6) (+25 pts)
Wings (gain Fly and increase Speed to 10) (+50 pts)
29
Uncharted empires
the leAgue
of rhordiA
Basilea is the self-appointed successor to
the old republic of Primovantor but that
doesnt mean that other realms do not claim
the same. Whereas Basilea is geographically
closer and has close contact with the Shining
Ones, Rhordia claims that it is politically
and culturally closer to the old republic,
less corrupt by the new-fangled dedication
to the Shining Ones and standing on its own
two feet. The Rhordians acknowledge the
presence of the Gods as were, while not being
enslaved to either their darker or lighter
aspects. Where Basilea relies on the fickle,
often whimsical support of the Shining
Ones and their celestial armies, Rhordia
places its faith in science, reason, and
gunpowder. It lacks the haughty arrogance
of the Basileans, thereby enabling it to form
alliances and closer friendships with other
races like halflings and dwarfs. Free will
and cultural progress are encouraged in the
League, concepts that are anathema to the
Basilean way of thinking.
At the height of the God War, the former
Celestian known as Eoswain waged a
terrible and far reaching war with her own
dark reflection. Her wicked side, now reborn
as Zbortan, raged across the firmament
and attempted to rain devastation upon
the lands of the noble races while Eoswain
battled to thwart her at every turn. The
collateral damage from the titanic feuding
between these two deities wrought terrible
destruction upon the world below. The
culmination of the struggle resulted in
a cataclysmic impact in the area now
known as the Ardovikian Plain as the pair
plummeted from the heavens, locked in
a deadly embrace, and slammed into the
ground below. The shockwave scorched the
land for scores of leagues in every direction
as the gods conflict was buried in the heart
of the world. Some say they are still there,
locked away in an eternal struggle deep in
30
Uncharted empires
breaking point resulting in an episode now
known as the Reaping Time. Relations
between five major city-states dissolved
into open warfare. Alliances were forged
and broken and a series of vicious and
bloody battles stained the land with the
lifeblood of brothers and friends alike. At
the height of the conflict, the orcs came.
Sweeping through the farmlands around
the north-eastern cities, the orcs razed and
destroyed everything in their path. Already
broken from years of warfare and grief, the
land and the people crumbled before the new,
terrible menace. Two cities fell and the rest
looked on in fear, knowing their fractured
armies could not withstand the onslaught.
At least not on their own, but together they
stood a chance. From the City of Eowolf, one
man spoke up. The chaplain Alobart Rhor,
head of the church of the Children saw his
people forgetting the lessons of the past.
He browbeat the Dukes from the remaining
cities together and forged an alliance against
the new, common foe. For the next few years
and by sheer force of will, Rhor lead the new
alliance into a counter attack which blunted
and then pushed back the orc assault,
ultimately defeating it at the Battle of
Halmans Farm. Rhor himself was grievously
and fatally wounded in the battle but lived
to hear that the Dukes had agreed to forge
a permanent alliance and work together to
rebuild their lands and cities. The pact was
signed a week after the battle and a council
formed to govern the joint affairs of the new
alliance. In memory of the man who had led
them to victory and laid the foundations for
its creation, the governing body became the
Council or Rhor and the alliance itself known
as the League of Rhordia.
Since its creation, the League of Rhordia
has rebuilt and grown prosperous but is
still fairly self-contained. It has become a
significant, if still small player in the realms
of men. The individual city-states are still
governed by their own nobility but the Dukes
from each have a seat on the Council and
rotate the chair every 8 years. In all states,
the church of the Children is prominent
and the chaplain of the Church has a seat
31
Uncharted empires
City Militia
Unit Size
Infantry
Sp Me Ra De Att
Infantry
Ne Pts
Unit Size
9/11
Troop (10)
4+
4+
10
Regiment (20)
4+
4+
15 13/15 120
Horde (40)
4+
4+
30 20/22 200
Troop (10)
4+
3+
10
70
Regiment (20)
4+
3+
12 13/15 100
Horde (40)
4+
3+
25 20/22 165
Sp Me Ra De Att
Ne Pts
9/11
85
Special
Special
Phalanx
Halfling Spearlings
Unit Size
Halfling Braves
Unit Size
Infantry
Sp Me Ra De Att
Ne Pts
Regiment (20)
5+
3+
15 12/14 90
Horde (40)
5+
3+
30 19/21 150
Infantry
Sp Me Ra De Att
Ne Pts
Regiment (20)
5+
4+
12 12/14 80
Horde (40)
5+
4+
25 19/21 130
Special
Stealthy
Special
Phalanx, Stealthy
Their
diminutive
stature
and
apparent
vulnerability often makes halfling units a
tempting target for roaming enemy cavalry. Such
hot-headed bravado often ends poorly for the
over-eager aggressors when confronted with a
wall of glittering spear points.
Halfling Scouts
Unit Size
Troop (10)
Infantry
Sp Me Ra De Att
4
5+
5+
3+
Ne Pts
9/11
85
Special
Bows, Nimble, Pathfinder, Stealthy
Halfling game-keepers and sometimes even expoachers make for excellent light skirmishers.
Shooting pheasants is just like taking down an
Abyssal fiend right?
Halfling Archers
Unit Size
Infantry
Sp Me Ra De Att
Ne Pts
Regiment (20)
6+
5+
3+
10 12/14 90
Horde (40)
6+
5+
3+
20 19/21 150
Special
Bows, Stealthy
32
Uncharted empires
Musket Block
Unit Size
Infantry
Sp Me Ra De Att
Ne Pts
Troop (10)
5+
5+
3+
9/11 100
Regiment (20)
5+
5+
3+
10 13/15 135
Special
Piercing(2), Reload!, Rifles
Crossbow Block
Unit Size
Infantry
Sp Me Ra De Att
Ne Pts
Troop (10)
5+
5+
3+
9/11
Regiment (20)
5+
5+
3+
10 13/15 110
85
Special
Crossbows, Piercing(1), Reload!
Dogs of War*
Unit Size
Infantry
Sp Me Ra De Att
Ne Pts
Regiment (20)
4+
5+
15 13/15 165
Horde (40)
4+
5+
30 20/22 270
Ensnare, Phalanx
Unit Size
Ne Pts
3+
4+
10 10/12 95
Regiment (20)
3+
4+
12 14/16 135
Special
Crushing Strength (1)
Household Knights
Unit Size
Cavalry
Sp Me Ra De Att
Ne Pts
Troop (5)
3+
5+
Regiment (10)
3+
5+
16 14/16 195
4+
3+
Ne Pts
10/12 125
Special
Infantry
Sp Me Ra De Att
5+
Bows, Nimble
Troop (10)
Special
House Guard
Sp Me Ra De Att
Cavalry
11/13 125
Special
Fury, Thunderous Charge (2)
33
Uncharted empires
Halfling Knights
Unit Size
Honour Guard
Cavalry
Sp Me Ra De Att
Ne Pts
Troop (5)
4+
4+
Regiment (10)
4+
4+
16 13/15 140
Unit Size
10/12 90
Large Cavalry
Sp Me Ra De Att
Ne Pts
Regiment (3)
3+
5+
12 13/15 180
Horde (6)
3+
5+
24 16/18 275
Special
Special
War Engine
Sp Me Ra De Att
4
5+
4+
15
Ne Pts
9/11
85
Special
Elite while within 6" of a Halfling Master Engineer,
Piercing (2), Range 24, Reload!
Halfling Howitzer
Unit Size
1
Sp Me Ra De Att
4
5+
War Engine
4+
Unit Size
Ne Pts
9/11
95
Monster
Sp Me Ra De Att
5
5+
Ne Pts
Special
Special
Halflings engineers consider the dwarfen warsmiths to be the ultimate masters of science
and technology and yearn to understand and
replicate their work. The howitzer is a more
recent addition to the Leagues arsenal.
34
Uncharted empires
Duke
Unit Size
1
Duke on
Winged Aralez
Hero (Inf)
Sp Me Ra De Att
5
3+
5+
Ne Pts
12/14 100
Unit Size
1
Special
Crushing Strength (1), Individual, Very Inspiring
3+
5+
10/12 70
Unit Size
1
3+
5+
Ne Pts
10/12 100
Special
Crushing Strength (2), Iron Resolve, Thunderous
Charge (1), Very Inspiring (non-halfling units only)
Hero (Inf)
Sp Me Ra De Att
5
5+
4+
Ne Pts
13/15 170
Hero (Mon)
Sp Me Ra De Att
10
3+
5+
Ne Pts
15/17 225
Sp Me Ra De Att
Special
5+
Options
Unit Size
Duke on
Ancient Winged Aralez
Ne Pts
Special
Baron on Aralez
3+
Hero (Inf)
Sp Me Ra De Att
10
Special
Unit Size
Sp Me Ra De Att
Options
Baron
Ne Pts
9/11
50
Special
Individual, Very Inspiring
Options
Mount on horse (increase Speed to 9, change to Hero
(Cav)) (+15 pts)
35
Uncharted empires
Wizard
Unit Size
1
Wizard on
Winged Aralez
Hero (Inf)
Sp Me Ra De Att
5
4+
4+
Ne Pts
10/12 50
Unit Size
1
Special
Fireball (6), Individual
Sp Me Ra De Att
10
4+
4+
Ne Pts
10/12 85
Special
Options
Options
Lightning Bolt (3) (+25 pts)
Heal (2) (+10 pts)
Bane Chant (2) (+15 pts)
36
Uncharted empires
Halfling
Army Standard Bearer
Unit Size
1
Sp Me Ra De Att
4
5+
4+
Hero (Inf)
Unit Size
Ne Pts
9/11
50
Sp Me Ra De Att
4
4+
4+
Options
Options
Mount (increase Speed to 8) (+15 pts)
Hero (Inf)
Halfling Sorcerer
Unit Size
Ne Pts
Unit Size
Sp Me Ra De Att
4
5+
4+
4+
9/11
70
Special
4+
4+
4+
Ne Pts
9/11
55
Options
Sp Me Ra De Att
Sp Me Ra De Att
Hero (Inf)
Special
Ne Pts
10/12 75
Special
Unit Size
Special
5+
Hero (Inf)
Ne Pts
/14 130
Special
Base Size: 50x100mm, Lightning Bolt (5), Rallying (2)
37
Uncharted empires
the trident
reAlm of neritiCA
A wind starts in the west, blowing in the
mountains and sighing gently onto the
plains below, following the paths carved
by once-mighty rivers. The wind squalls
across the ocean, churning the surface
into a boiling and deadly surf that crashes
into the coasts of island chains. As the
storm unleashes its fury, lands are flooded,
ships and lives are lost. It streams over
the land, a lofty spectator as it soars over
clashing armies and blood-stained fields.
It howls through the deserted remains of
a city ruined by earthquakes and villages
devastated by flooding. The wind, which
has travelled so far and seen so much
goes almost unnoticed by those below the
surface of the waters of the world. The
rivers, the seas, the oceans and the lakes
these are the domains of the Neriticans,
the fishmen.
38
Uncharted empires
They are fiercely territorial and have clashed
and sided with many land dwelling peoples,
especially when their watery domain is
encroached upon by the vile, filthy cities
that are built on coasts and rivers. Their
relative isolation and remoteness has given
them a certain aloofness to the general
woes and conflicts of the other races, but
when their anger is roused, few can stand
in the way of the hordes that pour forth
from the ocean waters. They still feel the
call in their hearts to protect the Mother
world from the darkness from which they
were rescued and this more than anything
is what drives them to arms and to venture
onto the land. The most common of the
Neriticans to be seen above the surface
are the Naiads. These lithe and graceful
warriors are often seen fighting alongside
the armies of the Mother herself and, far
more rarely, with some human realms lucky
enough to acquire their services.
Deep under the seas and oceans, there
currently exist three major kingdoms, each
39
Uncharted empires
Naiad Ensnarers
Unit Size
Sp Me Ra De Att
Infantry
Ne Pts
Unit Size
9/11 100
Troop (10)
5+
4+
3+
12 13/15 140
Regiment (20)
5+
4+
3+
10 13/15 160
25 20/22 230
Special
Troop (10)
4+
3+
10
Regiment (20)
4+
3+
Horde (40)
4+
3+
Sp Me Ra De Att
Ne Pts
9/11 120
Special
Pathfinder, Regeneration (4+)
Thuul
Unit Size
Naiad Heartpiercers
Infantry
Infantry
Sp Me Ra De Att
Ne Pts
Troop (10)
3+
3+
15 10/12 105
Regiment (20)
3+
3+
20 14/16 140
Riverguard
Unit Size
Placoderms
Infantry
Unit Size
Ne Pts
Sp Me Ra De Att
Regiment (20)
4+
6+
15 13/15 175
Horde (40)
4+
6+
30 20/22 290
Infantry
Sp Me Ra De Att
Ne Pts
Troop (10)
4+
5+
4+
10 10/12 120
Regiment (20)
4+
5+
4+
12 14/16 160
Special
Fly (Speed remains as 6), Pathfinder.
Throwing Weapons, Vicious
This unit does not have Ensnare
Special
Phalanx
Options
Options
Exchange shields for two-handed weapons for free
(lower Defence to 5+, gain Crushing Strength (1))
Nokken
Unit Size
Water Elementals
Unit Size
Infantry
Sp Me Ra De Att
Ne Pts
Troop (10)
6+
3+
10
9/11 105
Regiment (20)
6+
3+
12 13/15 140
Large Infantry
Sp Me Ra De Att
Ne Pts
Regiment (3)
4+
5+
/14 145
Horde (6)
4+
5+
18
/17 220
Special
Special
40
Uncharted empires
Depth Horrors
Unit Size
Large Infantry
Sp Me Ra De Att
Tidal Swarm*
Ne Pts
Regiment (3)
3+
3+
Horde (6)
3+
3+
18 16/18 185
Unit Size
13/15 120
Special
Sp Me Ra De Att
Ne Pts
Regiment (3)
5+
2+
15
/12
Horde (6)
5+
2+
30
/15 115
75
Special
Height 0, Nimble
Naiad Wyrmriders
Unit Size
Gigas
Unit Size
Large Infantry
Large Infantry
Sp Me Ra De Att
Ne Pts
Regiment (3)
3+
4+
Horde (6)
3+
4+
12 14/16 190
Large Cavalry
Sp Me Ra De Att
Ne Pts
Regiment (3)
3+
4+
12/14 155
Horde (6)
3+
4+
18 15/17 240
Special
Crushing Strength (1), Pathfinder, Regeneration (4+),
Thunderous Charge (1)
12/14 125
Special
Big Shield, Crushing Strength (3), Height 1
This unit does not have Ensnare
41
Uncharted empires
Monster
Coral Giant
Ne Pts
Unit Size
/18 190
Sp Me Ra De Att
7
4+
5+
Monster
Sp Me Ra De Att
7
4+
Ne Pts
Special
Special
Kraken
Unit Size
1
Monster
Sp Me Ra De Att
7
4+
4+
Leviathans Bane
Ne Pts
12 15/17 230
Unit Size
Special
Knucker
Unit Size
1
4+
4+
Unit Size
3+
4+
5+
Ne Pts
10/12 95
Hero (Inf)
Sp Me Ra De Att
6
4+
4+
Ne Pts
9/11
60
Hero (Inf)
Sp Me Ra De Att
4+
Special
Unit Size
5+
Naiad Envoy
1
Naiad Centurion
13/15 145
Special
Ne Pts
Sp Me Ra De Att
Special
Monster
Sp Me Ra De Att
War Engine
Riverguard Captain
Ne Pts
Unit Size
11/13 110
Special
Crushing Strength (1), Individual, Inspiring,
Pathfinder, Regeneration (4+)
Hero (Inf)
Sp Me Ra De Att
6
3+
5+
Ne Pts
11/13 115
Special
Crushing Strength (1), Fly (Speed remains as 6),
Inspiring (Riverguard only), Pathfinder, Vicious
Options
Harpoon-gun (gain Piercing (1)) (+20 pts)
42
Uncharted empires
Thuul Mythican
Unit Size
1
Sp Me Ra De Att
5
3+
Naiad Wymrider
Centurion
Hero (Inf)
4+
Ne Pts
10/12 75
Unit Size
1
Special
Crushing Strength (1), Individual
Sp Me Ra De Att
8
3+
5+
Ne Pts
13/15 150
Special
Crushing Strength (1), Inspiring, Pathfinder,
Regeneration (4+), Thunderous Charge (1)
Options
Lightning Bolt (3) (+20 pts)
Wind Blast (5) (+30 pts)
Surge (7) (+40 pts)
Bane Chant (2) (+15 pts)
Siren[1]
Unit Size
1
Hero (Inf)
Sp Me Ra De Att
6
4+
3+
Ne Pts
12/14 140
Special
Individual, Stealthy, Sirens Call: This is a Wind
Blast (8) spell, but moves the target unit towards the
Siren rather than away (for example, if the Siren is
in the enemys front arc then it will move forwards
rather than backwards). Any enemy unit hit with the
Wind Blast spell is automatically Disordered during
its next turn. Units with the Shambling special rule
cannot be targeted by Sirens Call.
Placoderm Defender
Unit Size
1
Hero (Inf)
Sp Me Ra De Att
4
3+
6+
Ne Pts
11/13 110
Special
Individual, Inspiring (Placoderms only), Phalanx
This unit does not have Ensnare
Options
Exchange shields for two-handed weapons for free
(lower Defence to 5+, gain Crushing Strength (1))
Sp Me Ra De Att
8
4+
5+
Ne Pts
12 14/16 220
Special
Sp Me Ra De Att
6
3+
3+
Ne Pts
14/16 120
Special
Crushing Strength (2), Inspiring (Depth Horrors only),
Nimble
43
Uncharted empires
44
Uncharted empires
exodus began as tens of thousands fled to the
east, the remnants of culture transplanted to
a new home. They settled around the mouth
of the great river, now called Hokh-man, and
forged themselves a new life. The princes were
seen as the saviours of their subjects and were
to be revered as the God-Kings of the people.
The great journey had taken its toll and
the young Ophidian realm was desperately
vulnerable and short of man-power. Aghast
at the decision they must take, the God-Kings
finally decreed that once again necromancy
must be used to return their people from the
grave. But this time the motives were different
not selfish, not arrogant. Service to the
new empire would be for altruistic reasons.
Strict laws were established to control the
learning and practice of the once dark art.
As the fledgling empire grew and became the
masters of undeath, the God-Kings cast their
sad eyes south, to the people they had left
behind and watched an ancient empire tear
itself apart. The madness had to be stopped
before it could spread any further, before the
armies of the dead turned their baleful gazes
to the wider world.
45
Uncharted empires
Skeleton Warriors
Unit Size
Skeleton Spearmen
Infantry
Sp Me Ra De Att
Infantry
Ne Pts
Unit Size
Troop (10)
5+
4+
10
/12
65
Troop (10)
Sp Me Ra De Att
5
5+
4+
10
/12
Ne Pts
Regiment (20)
5+
4+
12
/16
90
Regiment (20)
5+
4+
15
/16 105
Horde (40)
5+
4+
25
/23 150
Horde (40)
5+
4+
30
/23 175
75
Special
Special
Shambling
Phalanx, Shambling
Options
Options
Revenants
Unit Size
Infantry
Sp Me Ra De Att
Ne Pts
Troop (10)
4+
5+
10
/13
Regiment (20)
4+
5+
12
/17 120
85
Horde (40)
4+
5+
25
/24 200
Special
Shambling
Options
Exchange shields for two-handed weapons for free
(lower Defence to 4+, gain Crushing Strength (1))
Casket of the Damned (+10 pts)
Skeleton Archers
Infantry
Unit Size
Ne Pts
Sp Me Ra De Att
Troop (10)
6+
5+
3+
/12
Regiment (20)
6+
5+
3+
10
/16 100
75
Horde (40)
6+
5+
3+
20
/23 165
Special
Bows, Shambling
Options
Casket of the Damned (+10 pts)
Skeleton Crossbowmen
Infantry
Unit Size
Ne Pts
Sp Me Ra De Att
Mummies
Infantry
Troop (10)
6+
5+
3+
/12
85
Unit Size
Regiment (20)
6+
5+
3+
10
/16 115
Troop (10)
Sp Me Ra De Att
5
4+
5+
10
/14 120
Ne Pts
Horde (40)
6+
5+
3+
20
/23 190
Regiment (20)
4+
5+
12
/18 170
Special
Special
Options
Options
46
Uncharted empires
Skeleton Cavalry
Unit Size
Cavalry
Sp Me Ra De Att
Ne Pts
Unit Size
Troop (5)
5+
4+
/13
Troop (5)
6+
5+
3+
/13
Regiment (10)
5+
4+
14
/16 130
Regiment (10)
6+
5+
3+
14
/16 145
85
Sp Me Ra De Att
Cavalry
Ne Pts
95
Special
Special
Options
Options
Enslaved Guardians
Enslaved
Guardians Archers
Unit Size
Large Infantry
Sp Me Ra De Att
Ne Pts
Large Infantry
Regiment (3)
4+
5+
/14 160
Unit Size
Horde (6)
4+
5+
18
/17 245
Regiment (3)
5+
5+
4+
/14 160
Horde (6)
5+
5+
4+
18
/17 245
Special
Crushing Strength (2), Shambling, WindBlast (5)
Special
Unit Size
Ne Pts
Options
Swarm*
Sp Me Ra De Att
Options
Casket of the Damned (+10 pts)
Large Infantry
Sp Me Ra De Att
Ne Pts
Regiment (3)
5+
2+
/12
65
Horde (6)
5+
2+
18
/15 100
Special
Height 0, Shambling, Vanguard
Scavengers*
Large Infantry
Unit Size
Sp Me Ra De Att
Regiment (3)
10
5+
4+
Ne Pts
Horde (6)
10
5+
4+
18 13/15 135
10/12 90
Special
47
Fly, Lifeleech(2)
Uncharted empires
Revenant Chariots
Unit Size
Large Cavalry
Sp Me Ra De Att
Ne Pts
Unit Size
Large Cavalry
Sp Me Ra De Att
Ne Pts
Regiment (3)
4+
5+
4+
/14 115
Regiment (3)
4+
5+
12
/14 135
Horde (6)
4+
5+
4+
16
/17 175
Horde (6)
4+
5+
24
/17 210
Special
Special
Options
Casket of the Damned (+10 pts)
Scorpion Husk
Unit Size
1
Sp Me Ra De Att
6
4+
5+
Monster
Bone Giant
Ne Pts
Unit Size
/14 145
Monster
Sp Me Ra De Att
7
4+
Ne Pts
Special
Special
Bone Dragon
Monster
Unit Size
Sp Me Ra De Att
Ne Pts
10
/17 200
4+
4+
Reanimated Behemoth
Monster
Unit Size
Ne Pts
Sp Me Ra De Att
6
4+
6+
/16 190
Special
Base Size: 50x100mm, Crushing Strength (3),
Shambling
Special
Crushing Strength (3), Fly, Shambling
Options
Equip with a Light Balefire Catapult (Range 36",
Indirect, Ra 5+, 1 Attack, Blast (D3+2), Piercing (1),
Vicious (ranged attacks only)) (+20 pts)
48
Uncharted empires
Balefire Catapult
Unit Size
1
Sp Me Ra De Att
5
5+
Monolith [1]
War Engine
4+
Ne Pts
Unit Size
/11 100
War Engine
Sp Me Ra De Att
5+
Ne Pts
/18
80
Special
Special
War Engine
Sp Me Ra De Att
5
4+
Ne Pts
/15 150
Special
Heal (4), Lightning Bolt (6), Reload!, Stealthy
49
Uncharted empires
Revenant Champion
Unit Size
1
Sp Me Ra De Att
5
4+
5+
Revenant Champion
on Worm
Hero (Large Cav)
Hero (Inf)
4
Ne Pts
/14
85
Unit Size
1
Special
Crushing Strength (1), Individual,
Inspiring (Revenants only)
Ahmunite Pharaoh
3+
6+
5+
Ne Pts
/14 135
Ne Pts
Ahmunite Pharaoh
on Royal Chariot
/16 155
Unit Size
Hero (Inf)
Sp Me Ra De Att
5
4+
Special
Options
Unit Size
Sp Me Ra De Att
Special
Sp Me Ra De Att
7
3+
5+
Ne Pts
/16 195
Special
50
Uncharted empires
Sp Me Ra De Att
5
5+
Idol of Shobik[1]
Hero (Inf)
4+
Ne Pts
Unit Size
/13 120
Hero (Monster)
Sp Me Ra De Att
7
3+
6+
10
Ne Pts
/18 350
Special
Special
Options
Heal(4) (+15 pts or swap for Surge (10) for free)
Wind Blast (5) (+30 pts)
Breath (12) and Vicious (+20 pts)
Mount on a horse, increasing Speed to 8 (+15 pts)
and changing to Hero (Cav)
Undead Army
Standard Bearer
Unit Size
1
Hero (Inf)
Sp Me Ra De Att
5
5+
4+
Ne Pts
/13
50
Special
Individual, Inspiring, Shambling
Options
Mount (increase Speed to 8, change to Hero (Cav))
(+15 pts)
51
Uncharted empires
night-stAlKer Armies
Night-stalker Army
Special Rules
Alignment: Evil
Stolen Dreams
All units in this list have the Mindthirst
special rule, unless specified otherwise.
Trans-dimensional
All units in this list have the Stealthy
special rule, unless specified otherwise.
Mindthirst
If this unit is within 12 of an enemy
unit with the Inspiring or Very Inspiring
special rule and is Routed, the opponent
must re-roll that Nerve test. The second
result stands.
In addition, a Night-stalker army may not
take the Inspiring Talisman magic artefact.
52
Uncharted empires
dimensions and feeds them in return. Its
dark energy in constant flux, the power of
the Abyss will wax and wane over time.
The Abyss and other sites like it across the
world of Mantica are areas where reality has
thinned and it is such places that draw the
things from other dimensions to the mortal
world. Its here, behind these fragile barriers
between realities, that unimaginable things
gather and lurk, desperate to return to the
world from which they were so horrifically
torn. These are what remains of the beings
ripped from the world as Oskan was born.
These are the Night-stalkers.
The Night-stalkers are the dreams,
nightmares, fears and horrors of mortals
become manifest. They lurk in the shadows
and feed on the most powerful of mortal
emotions such as fear, hatred and pride.
As the strength of the Abyss swells and
fades, so too do the armies of the stalkers,
living in the minds of mortals as they sleep.
53
Uncharted empires
Reapers
Unit Size
Infantry
Sp Me Ra De Att
Ne Pts
Troop (10)
3+
4+
20 11/14 155
Regiment (20)
3+
4+
25 15/18 220
Special
Crushing Strength (1)
Spectres
Unit Size
Infantry
Sp Me Ra De Att
Ne Pts
Troop (10)
6+
4+
3+
10/13 100
Regiment (20)
6+
4+
3+
10 14/17 140
Special
Firebolt, Pathfinder, Piercing(1)
Doppelgangers
Unit Size
Regiment (20)
Infantry
Sp Me Ra De Att
5
5+
4+
Ne Pts
10 14/17 150
Special
When this unit attacks an enemy unit in melee, it
may opt to use the enemys profile for its melee
attacks instead of its own. If it does so then it
uses the enemy units Melee stat, Attacks stat and
Crushing Strength value for that turn instead of
its own. Any magical artefacts the enemy unit has
are ignored. The Dopplegangers themselves may
still use a magic artefact as normal if they have one
(apply any bonuses granted after the decision on
which stats to use).
Blood Worms
Infantry
Unit Size
Ne Pts
Sp Me Ra De Att
Regiment (20)
4+
4+
15 11/14 120
Horde (40)
4+
4+
30 17/20 200
Legion (60)
4+
4+
40 23/26 290
Scarecrows
Unit Size
Infantry
Sp Me Ra De Att
Ne Pts
Special
Regiment (20)
5+
3+
15
/14
Lifeleech(2)
Horde (40)
5+
3+
30
/21 130
Legion (60)
5+
3+
40
/27 190
80
Special
Shambling
54
Uncharted empires
Phantoms
Infantry
Unit Size
Sp Me Ra De Att
Ne Pts
Troop (10)
10
4+
5+
10
/12 130
Regiment (20) 10
4+
5+
12
/16 185
Special
Crushing Strength (1), Fly, Shambling
Shadowhounds*
Needle-fangs*
Unit Size
Unit Size
Large Infantry
Sp Me Ra De Att
Ne Pts
Regiment (3)
5+
3+
12
9/12
85
Horde (6)
5+
3+
24 13/16 120
Cavalry
Sp Me Ra De Att
Ne Pts
Troop (5)
4+
4+
10 10/13 130
Regiment (10)
4+
4+
20 14/17 200
Special
Height 1, Nimble, Regeneration (5+), Thunderous
Charge (1)
Special
Height 0, Pathfinder, Vanguard
Nightmares*
Large Cavalry
Unit Size
Sp Me Ra De Att
Regiment (3)
10
3+
4+
Ne Pts
13/16 180
Special
Crushing Strength (1), Fly, Thunderous Charge (1),
Windblast (5)
This unit is not Stealthy
Butchers
Unit Size
Large Infantry
Sp Me Ra De Att
Fiends
Unit Size
Large Cavalry
Sp Me Ra De Att
Ne Pts
Ne Pts
Regiment (3)
4+
4+
12 13/16 130
Horde (6)
4+
4+
24 17/20 200
Regiment (3)
4+
5+
/15 145
Horde (6)
4+
5+
18
/18 220
Special
Crushing Strength (1), Vicious
Special
Crushing Strength (2), Shambling
55
Uncharted empires
Terror
Unit Size
1
Monster
Sp Me Ra De Att
6
3+
3+
15
Ne Pts
/20 255
Special
Crushing Strength (1), Ensnare, Regeneration (4+),
Shambling
This unit is not Stealthy
Mind-screech
Monster
Unit Size
Ne Pts
Sp Me Ra De Att
5
6+
4+
4+
Screamer
Unit Size
12 16/19 230
Special
Monster
Sp Me Ra De Att
4
6+
4+
Ne Pts
11/14 115
Special
Shadow-Hulk
Unit Size
1
Monster
Sp Me Ra De Att
5
3+
4+
Ne Pts
/20 170
Special
Crushing Strength (3), Strider
This unit is not Stealthy
Planar Apparition
Unit Size
1
Monster
Sp Me Ra De Att
7
4+
4+
Ne Pts
13/15 165
Special
Ensnare, Heal (7), Nimble, Pathfinder, Regeneration (4+)
War Engine
Sp Me Ra De Att
5+
Ne Pts
/18
80
Special
Base Size: 75x75mm (cannot be increased by
exceptional base sizes) Advanced Deployment,
Height 4
While within 9" of the Portal, enemy units have -1 to
their Waver and Rout Nerve values in addition to any
other modifiers that may apply.
56
Uncharted empires
Horror
Unit Size
1
Void Lurker
Hero (Inf)
Sp Me Ra De Att
7
6+
3+
Ne Pts
Unit Size
10/13 90
Hero (Mon)
Sp Me Ra De Att
10
3+
4+
Ne Pts
10 17/19 260
Special
Special
Options
Dread-fiend
Unit Size
1
Sp Me Ra De Att
8
3+
4+
Ne Pts
14/17 120
Special
Crushing Strength (2), Nimble, Vicious
Shade
Unit Size
1
Hero (Inf)
Sp Me Ra De Att
10
3+
5+
Ne Pts
11/13 145
Special
Crushing Strength (1), Fly, Individual
Hero (Inf)
Sp Me Ra De Att
6
4+
4+
Ne Pts
14/17 200
Special
Crushing Strength (1), Individual, Lifeleech (2)
Banshee
Unit Size
1
Hero (Inf)
Sp Me Ra De Att
Ne Pts
10
/13 135
6+
4+
Special
Fly, Individual, Windblast (7)
Options
Lightning Bolt (5) (+30 pts)
57
Uncharted empires
rAtKin Armies
Ratkin Army
Special Rules
Alignment: Evil
Pack Mentality
Unless specified otherwise, all nonirregular, Hordes or Legions in this list
have Rallying! (1).
Rats.
58
Uncharted empires
were bred for oppression and were thus
cruelly exploited.
But they thrive in adversity. The darkest,
most miserable places in the world are the
domain of rats.
The revolt and breakout was a maelstrom
of blood, fur, teeth and gore. When they
turned on their masters and creator, they
showed no mercy. Thousands of Abyssal
Dwarfs died as the vast pack boiled though
the halls on its way deeper into the earth.
Unknown to their overlords, the ratkin had
been preparing for this moment for years.
Miles and miles of new tunnels had been
burrowed away from the Abyss, far away
in an escape route that could expedite the
flight of a new race. Somewhere they could
form their own destiny and plot revenge on
the wickedness that spawned them.
59
Uncharted empires
Blight
Unit Size
Infantry
Sp Me Ra De Att
Ne Pts
Regiment (20)
4+
3+
15
/14 120
Horde (40)
4+
3+
30
/21 205
Special
Ensnare, Stealthy
Warriors
Unit Size
Infantry
Sp Me Ra De Att
Ne Pts
Regiment (20)
5+
4+
12 12/14 90
Horde (40)
5+
4+
25 19/21 155
Unit Size
Ne Pts
5+
2+
12 12/14 60
Horde (40)
5+
2+
25 19/21 100
Legion (60)
5+
2+
30 25/27 145
Ne Pts
Troop (10)
4+
4+
10
Regiment (20)
4+
4+
12 13/15 135
Horde (40)
4+
4+
25 20/22 230
Clawshots
Unit Size
Spear Warriors
Infantry
Unit Size
Ne Pts
5+
4+
15 12/14 110
Horde (40)
5+
4+
30 19/21 185
Infantry
Sp Me Ra De Att
Troop (5)
5+
4+
4+
Ne Pts
8/10
90
Scurriers
Unit Size
Troop (10)
95
Yellow-Bellied
Regiment (20)
9/11
Special
Special
Sp Me Ra De Att
Sp Me Ra De Att
Infantry
Unit Size
Tunnel Slaves*
Regiment (20)
Infantry
Special
Sp Me Ra De Att
Shock Troops
Infantry
Sp Me Ra De Att
6
5+
4+
3+
Ne Pts
9/11 110
Special
Nimble, Throwing Weapons, Vicious
Options
Exchange Throwing Weapons for Light Crossbows
(treat as Bows) (+20 pts)
Special
Phalanx
60
Uncharted empires
Hackpaws
Unit Size
Cavalry
Sp Me Ra De Att
Ne Pts
Troop (5)
4+
3+
9/11
Regiment (10)
4+
3+
16 12/14 145
95
Special
Nimble, Thunderous Charge (1), Vicious
Vermintide*
Unit Size
Large Infantry
Sp Me Ra De Att
Ne Pts
Regiment (3)
5+
3+
9/11
Horde (6)
5+
3+
18 12/14 90
60
Special
Height 0, Nimble, Vicious
Weapon Team
Unit Size
War Engine
Sp Me Ra De Att
4+
10
Ne Pts
8/10
60
Special
Breath Attack (Att), Nimble
Artillery
Unit Size
1
War Engine
Sp Me Ra De Att
6
5+
4+
Ne Pts
8/10
Options
Storm of Lead (gain Piercing (1)) (+20 pts)
90
Special
Blast (D3+1), Indirect, Piercing (1), Reload!, Vicious
Shredder
Unit Size
1
Sp Me Ra De Att
6
5+
4+
Ne Pts
8/10
90
Special
Brutes
Unit Size
War Engine
Large Infantry
Sp Me Ra De Att
Ne Pts
Regiment (3)
4+
4+
Horde (6)
4+
4+
18 13/16 185
10/13 115
Special
Brutal, Crushing Strength (2), Fury, Regeneration(5+)
61
Uncharted empires
Death Engine
Unit Size
1
Sp Me Ra De Att
6
4+
Monster
War Chief
Ne Pts
Unit Size
Hero (Inf)
Sp Me Ra De Att
6
3+
5+
Ne Pts
11/13 110
Special
Special
Options
May take one of the following options:
OR
Options
Strange,
rickety
contraptions
crewed
by
volunteers; no two are ever of the same design.
A bizarre mix of arcane science and cunning
sorcery, the Death Engine rumbles and grinds its
way through the enemy ranks striking out with
dark energies at those it cannot crush beneath its
churning wheels and spinning blades.
Warlock
Unit Size
1
Mutant Rat-fiend
Monster
Unit Size
Ne Pts
Sp Me Ra De Att
7
4+
4+
10
Unit Size
1
4+
4+
5+
4+
9/11
90
Ne Pts
/12
Ne Pts
Special
Hero (Inf)
Sp Me Ra De Att
Sp Me Ra De Att
Options
/17 200
Special
Blight Lord
Hero (Inf)
95
Special
Crushing Strength (2), Ensnare, Individual, Inspiring
(Blight only), Stealthy
Options
Bane-chant (3) (+20 pts)
62
Uncharted empires
Enforcer
Unit Size
1
Assassin
Hero (Inf)
Sp Me Ra De Att
6
4+
4+
Ne Pts
9/11
Unit Size
45
Hero (Inf)
Sp Me Ra De Att
6
3+
3+
4+
Ne Pts
10/12 100
Special
Special
Options
Swarm-crier
Unit Size
1
Sp Me Ra De Att
6
5+
Demonspawn [1]
Hero (Inf)
4+
Ne Pts
8/10
Unit Size
45
Hero (Mon)
Sp Me Ra De Att
6
3+
5+
Ne Pts
13 16/18 290
Special
Special
Individual, Inspiring
Options
Mount on fleabag (increase Speed to 9, change to
Hero (Cav)) (+15 pts)
Options
63
Uncharted empires
the VArAngur
The Varangur
Special Rules
Alignment: Evil
Fanatical Devotion
All clan warriors in this list have higher
Nerve than normal. This is already
included in their profiles.
Gift of Korgaan
A unit with the Gift of Korgaan may
choose to take one of the following
options for +10 points:
Brand of the Warrior: The unit gains
the Brutal special rule.
64
Uncharted empires
to sail north and crush the Varangur once
and for all. Mere days after the fleet set
sail, the Winter War came to its cataclysmic
end. Primovantar was destroyed by the
birth of the Infant Sea which rushed in to
drown the realms of men. The fleet was
never seen again.
As the Infant Sea engulfed the republic
and the Age of Ice drew to an end, the
world was in upheaval. Korgaan was using
all its nascent power to protect its grip
on the mortal realm as the world around
took on its new shape and the clans faith
was wavering. The god saw courage and
confidence replaced by fear and uncertainty.
It had woken into a new world, a world of
new gods and rivalries and it would not
give up its precarious foothold so easily. Its
mortal followers must be absolute in their
belief, purpose and worship.
Korgaan led the clans to war against the
armies of the Wicked Ones, the deceitful
and insidious deities imprisoned in
the hellfires of the Abyss. Crossing the
treacherous Frozen Sea, a vast horde of
clansmen cut a bloody swathe
through the edge of the Ogre
Lands and into the heart of the
craggy, fiery peaks that ring
the infernal scar of the Abyss.
Driven by the omnipotent
will of Korgaan, the fanatical
clansmen pushed all the
forces the Wicked Ones could
muster right back to the edge of
the Abyss itself. All but spent, the
horde of the clans claimed victory over
the power of the new gods and declared
Korgaan to be the only true, complete
god in Mantica. The Varangur retreated
north, the survivors spreading the word of
Korgaan and the time now known to the
clans as The Reckoning.
65
Uncharted empires
Warband
Unit Size
Thralls*
Infantry
Sp Me Ra De Att
Ne Pts
Unit Size
Infantry
Sp Me Ra De Att
Ne Pts
Troop (10)
4+
4+
10 10/12 75
Regiment (20)
5+
3+
12 12/15 75
Regiment (20)
4+
4+
12 14/16 110
Horde (40)
5+
3+
25 19/22 125
Horde (40)
4+
4+
25 21/23 180
Legion (60)
5+
3+
30 25/28 180
Options
Exchange shields for two-handed weapons for free
(lower Defence to 3+, gain Crushing Strength (1))
Reavers
Unit Size
Infantry
Sp Me Ra De Att
Ne Pts
Troop (10)
4+
3+
20
/14 140
Regiment (20)
4+
3+
25
/18 200
Night Raiders
Infantry
Unit Size
Ne Pts
Troop (10)
Sp Me Ra De Att
5
4+
4+
3+
11/13 125
Special
Bows, Pathfinder, Stealthy, Vanguard
Options
Exchange Bows for Thrown Weapons (Axes) (gain
Piercing (1)) (+15 pts)
Special
Thunderous Charge (2), Vicious
66
Uncharted empires
The Fallen
Unit Size
Large Infantry
Sp Me Ra De Att
Ne Pts
Regiment (3)
3+
5+
13/15 155
Horde (6)
3+
5+
18 16/18 240
Special
Crushing Strength (1), Height 1, Iron Resolve,
Nimble, Pathfinder
Bloodsworn
Unit Size
Infantry
Sp Me Ra De Att
Ne Pts
Troop (10)
4+
5+
10 11/13 100
Regiment (20)
4+
5+
12 15/17 140
Horde (40)
4+
5+
25 22/24 230
Special
Crushing Strength (1), Gift of Korgaan
Options
Exchange shields for two-handed weapons for free
(lower Defence to 4+, gain Crushing Strength (2))
Sons of Korgaan
Unit Size
Infantry
Sp Me Ra De Att
Ne Pts
Troop (10)
3+
5+
15 12/14 155
Regiment (20)
3+
5+
20 16/18 220
Cave Trolls*
Unit Size
Special
Base Size: 25x25mm Crushing Strength (2), Gift of
Korgaan
Large Infantry
Sp Me Ra De Att
5
4+
5+
Horde (6)
4+
5+
18 15/18 205
Options
Special
Ne Pts
Regiment (3)
12/15 135
67
Uncharted empires
Sp Me Ra De Att
Horse Raiders
Cavalry
Ne Pts
Unit Size
Cavalry
Sp Me Ra De Att
Ne Pts
Troop (5)
3+
5+
10 13/15 165
Troop (5)
4+
5+
4+
11/13 115
Regiment (10)
3+
5+
20 16/18 250
Regiment (10)
4+
5+
4+
14 14/16 180
Special
Special
Options
Tundra Wolves
Unit Size
Troop (5)
4+
Direfang Riders
Cavalry
Sp Me Ra De Att
9
4+
Ne Pts
Unit Size
10 11/13 110
Large Cavalry
Sp Me Ra De Att
Ne Pts
Regiment (3)
4+
5+
15 13/15 165
Special
Horde (6)
4+
5+
30 16/18 250
Special
68
Uncharted empires
Devourer
Unit Size
1
Sp Me Ra De Att
7
4+
4+
Monster
Cavern Dweller
Ne Pts
Unit Size
1
10 14/16 175
Monster
Sp Me Ra De Att
6
3+
Ne Pts
Special
Special
Options
Noxious Mist (gain Breath (10) and Vicious on
ranged attacks) (+15 pts)
Jabberwock
Unit Size
1
Monster
Sp Me Ra De Att
7
4+
5+
Ne Pts
13/15 140
Special
Brutal, Crushing Strength (2)
* Feeding Frenzy - in addition to its basic 4 Attacks,
this unit has a number of additional Attacks equal
to the amount of damage already on the unit it is
attacking in Melee at the start of the Melee phase.
Magus Conclave
Unit Size
1
War Engine
Sp Me Ra De Att
5
4+
3+
Ne Pts
11/13 100
Special
36" Range, Blast (D3), Individual, Piercing 2
Options
Famulus (gains Elite special rule) (+10 pts)
69
Uncharted empires
Cursed Son
Unit Size
1
Sp Me Ra De Att
6
Chieftain
Hero (Inf)
3+
4+
Ne Pts
Unit Size
/13 130
Hero (Inf)
Sp Me Ra De Att
5
3+
5+
Ne Pts
14/16 160
Special
Special
Options
Magus
Unit Size
1
Hero (Inf)
Sp Me Ra De Att
5
5+
5+
Ne Pts
11/13 85
Chieftain on Direfang
Special
Unit Size
Options
Sp Me Ra De Att
6
3+
5+
Ne Pts
10 15/17 220
Special
70
Uncharted empires
Skald
Unit Size
1
Sp Me Ra De Att
5
5+
4+
4+
Unit Size
Ne Pts
11/13 60
Sp Me Ra De Att
10
3+
6+
Ne Pts
15/17 260
Options
Judgement of Korgaan
King on Chimera
1
Hero (Inf)
Special
Special
Unit Size
Hero (Inf)
Hero (Mon)
Sp Me Ra De Att
10
3+
5+
Ne Pts
10 18/20 310
Special
Breath Attack (10), Crushing Strength (3), Elite, Fly,
Gift of Korgaan, Inspiring
Sp Me Ra De Att
5
3+
5+
Ne Pts
15/18 200
Special
Big Shield, Breath (10), Crushing Strength (3),
Nimble, Regeneration (5+), Very Inspiring (Cave
Trolls Only)
71
TM
www.manticgames.com
www.manticgames.com
ISBN: 978-0-9931984-4-1