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Mechanics
Force System
When a member of forces simultaneously acting on the body, it is known
as force system. A force system is a collection of forces acting at specified
locations. Thus, the set of forces can be shown on any free body diagram
makes-up a force system.
Truss
It is a rigid structure composed of number of straight members pin jointed
to each other. It can sustain static or dynamic load without any relative
motion to each other.
Types of Truss
1. Plane Truss It is defined as a truss in which members are essentially
lies in a single plane.
2. Rigid Truss Rigid means there is no deformation take place due to
internal strain in members.
3. Simple Truss This type of trusses built a basic triangle by adding
different members are known as simple truss.
Truss
Perfect Truss
m = 2j 3
Imperfect Truss
(unstable truss) n 2j 3
Redundant Truss
m > = 2j 3
Deficient Truss
m < = 2j 3
m = 6, j = 4
m = 4, j = 4
6>243
4<243
6>5
4<5
Classification of truss
Key Points
F
E
B
D
Framed structure using section method
Find out forces FCA, FCB and FDB in members CA, CB and DB respectively by
taking moment about A and B.
Mechanics
2. Analytical Method In this method, the free body diagram of each joint
is separately analysed to find magnitude of stresses in the truss
members.
Lamis Theorem
Friction Force
It is resistant force which acts in opposite direction
at the surface in body which tend to move or its
move.
Normal force R = mg
If m mg > F , the body will not move.
m mg = F the body will tend to move.
m mg < F the body will move.
R
F
R
mg
Friction force on a body
Angle of Friction
It is defined as the angle between normal reaction and resultant reaction
when the body is in condition of just sliding.
Resultant
m mg
reaction
tan f =
R
R
F
m mg
(Q R = mg )
=m
=
F
mg
mg
f = tan-1 m
m = coefficient of friction
mg
Angle of Repose ( a)
It is defined as angle of inclined plane with
horizontal at which body is in condition of just
sliding.
a=f
Angle of friction is equal to angle of repose.
R
w sin
w cos
w
Angle of Repose (a )
Plane Motion
When all parts of the body move in a parallel planes then a rigid body said
to perform plane motion.
Key Points
Mechanics
Projectile Motion
Projectile motion defines that motion in which velocity has two
components, one in horizontal direction and other one in vertical direction.
Horizontal component of velocity is constant during the flight of the body as
no acceleration in horizontal direction.
Let the block of mass is projected at angle q from horizontal direction
Maximum height h max =
u 2 sin2 q
2g
2 u sin q
Time of flight T =
g
Range R =
hmax
R range
Projectile motion
u 2 sin 2q
g
Key Points
dw
dt
a=
d 2q
dt 2
1
a (2 n - 1)
2
Y
et
er
|e r | = |et | = 1
e r and et are radial and tangential unit vector.
O
X
Linear velocity v = rw et
Linear acceleration (Net)
dv
Position of radial and
et
a = - w2r e r +
dt
tangential vectors
dv
Tangential acceleration at =
(rate of change of speed)
dt
v2
r
(Q v = r w)
a = ar2 + at2
2
v2
d v
= +
dt
r
Mechanics
y dm = y dm
M
dm
z dm = z dm
Centre of mass about z, z CM =
M
dm
Centre of mass about y, yCM =
2R
CM of semicircular disc
R
CM
4R
3
CM
R
2
CM
3R
8
CM of hemispherical shell
R
O
CM of solid hemisphere
R
O
F=
dp
dt
Rocket Propulsion
Let m0 be the mass of the rocket at time t = 0, m its mass at any time t and
v its velocity at that moment. Initially, let us suppose that the velocity of the
rocket is u.
u
At
t =0
v =u
m =m0
At
t= t
m =m
v =v
exhaust velocity
= vr
Rocket propulsion
dm
Ft = v r
dt
dm
= rate at which mass is ejecting
dt
v r = relative velocity of ejecting mass (exhaust velocity)
Weight of the rocket
w = mg
- dm
Net force on the rocket
Fnet = Ft - w = v r
- mg
dt
where, -
-g
dt
m dt
a=
v = u - gt + v r ln
m0
m
Mechanics
Impulse
The product of constant force F and time t for which it acts is called the
impulse (J) of the force and this is equal to the change in linear momentum
which it produces.
Impulse J = F t
Dp = pf - pi
F dt
Dp = pf - pi
Key Points
=
=
Collision
A Collision is an isolated event in which two or more moving bodies exert
forces on each other for a relatively short time.
Collision between two bodies may be classified in two ways
Head-on collision
Oblique collision.
Head-on Collision
Let the two balls of masses m1 and m2 collide directly with each other with
velocities v 1 and v 2 in direction as shown in figure. After collision the
velocity become v 1 and v 2 along the same line.
m2
v2
m1
Before collision
v1
v2
m2
m1
v1
After collision
m - em2
m + em2
v 1 = 1
v1 + 2
v2
m1 + m2
m1 + m2
10
v 1 - v 2
v2 - v1
e=0
If e is coefficient of restitution between ball and ground,
then after nth collision with the floor, the speed of ball will
remain e nv 0 and it will go upto a height e 2n h.
h
O
v n = e nv 0 = e n 2 gh
u0 = 2 gh
Collision of a ball
with floor
h0 = e 2 n h
Oblique Collision
In case of oblique collision linear momentum of
individual particle do change along the common
normal direction. No component of impulse act
along common tangent direction. So, linear
momentum or linear velocity remains unchanged
along tangential direction. Net momentum of both
the particle remain conserved before and after
collision in any direction.
Ou=0
Oblique collision
11
Mechanics
Moment of Inertia
Momentum of inertia can be defined as
r = distance of the body of mass, m from centre of axis.
I = S mi ri 2
i
I=
dm
R1
R2
A
MR 2
2
A
R
A
Uniform solid cylinder
12
R
A
I=
2
MR 2
5
A
l
I=
Ml 2
12
I=
1 2
Ml
3
I=
2
MR 2
3
A
R
MR 2
4
A
Thin circular sheet
13
Mechanics
I=M
12
A
a
b
A
Thin rectangular sheet
I=
3
MR 2
10
1
Suppose the given section is th part of the disc, then mass of disc will
n
be nM.
Inertia of the disc,
1
Idisc = ( nM ) R 2
2
Inertia of the section,
1
1
Isection = Idisc = MR 2
2
n
14
t = Ia
where, a = angular acceleration of rigid body
I = moment of inertia about axis of rotation
Kinetic energy of a rigid body rotating about fixed axis
1
(w = angular velocity)
KE = Iw2
2
Angular moment of a particle about same point
r
p = mv
L=r p
L = m (r v)
Angular moment
where L = angular displacement
r
P
B
Angular moment of a rigid body
CM
V0
r0
O
15
Mechanics
If
if
if
v P = vQ no slipping
v = Rw
v p > vQ forward slipping
v > Rw
v P < vQ backward slipping
v < Rw
v
s = 2R
Pure Rolling
No slipping s = 2pR
Forward slipping s > 2pR
Backward slipping s < 2pR
16
F
C
f
Accelerated pure rolling
Angular Impulse
The angular impulse of a torque in a given time interval is defined as
t2
t1
t2
t1
t dt
t dt = L2 - L1
Key Points