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Mechanics
Force System
When a member of forces simultaneously acting on the body, it is known
as force system. A force system is a collection of forces acting at specified
locations. Thus, the set of forces can be shown on any free body diagram
makes-up a force system.

Truss
It is a rigid structure composed of number of straight members pin jointed
to each other. It can sustain static or dynamic load without any relative
motion to each other.

Types of Truss
1. Plane Truss It is defined as a truss in which members are essentially
lies in a single plane.
2. Rigid Truss Rigid means there is no deformation take place due to
internal strain in members.
3. Simple Truss This type of trusses built a basic triangle by adding
different members are known as simple truss.

Classification of a Truss (based on joints)


Truss can be classified on the basis of joints (j) and members (m) in the
structure. It can be easily understood with the help of following hierarchical
approach.

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Handbook Mechanical Engineering

Truss
Perfect Truss
m = 2j 3

Imperfect Truss
(unstable truss) n 2j 3

Redundant Truss
m > = 2j 3

Deficient Truss
m < = 2j 3

m = 6, j = 4
m = 4, j = 4
6>243
4<243
6>5
4<5
Classification of truss

where m = number of members and j = number of joints

Key Points

Analysis of a Framed Structure (Section Method)


1. This method is used when the forces in the few members of a truss is
required to found out in a truss structure.
To find out force in AC, BC and BD

First cut a section which passes through AC, BC and BD members.

Find out reaction at point A and B


A

F
E

B
D
Framed structure using section method

Find out forces FCA, FCB and FDB in members CA, CB and DB respectively by
taking moment about A and B.

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Mechanics

2. Analytical Method In this method, the free body diagram of each joint
is separately analysed to find magnitude of stresses in the truss
members.

Lamis Theorem

Three concurrent forces P, Q and R


b

Friction Force
It is resistant force which acts in opposite direction
at the surface in body which tend to move or its
move.
Normal force R = mg
If m mg > F , the body will not move.
m mg = F the body will tend to move.
m mg < F the body will move.

R
F
R
mg
Friction force on a body

Angle of Friction
It is defined as the angle between normal reaction and resultant reaction
when the body is in condition of just sliding.
Resultant
m mg
reaction
tan f =
R
R
F
m mg
(Q R = mg )
=m
=
F
mg
mg
f = tan-1 m
m = coefficient of friction

mg

Angle of friction due to


resultant reaction

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Handbook Mechanical Engineering

Angle of Repose ( a)
It is defined as angle of inclined plane with
horizontal at which body is in condition of just
sliding.
a=f
Angle of friction is equal to angle of repose.

R
w sin

w cos

w
Angle of Repose (a )

Plane Motion
When all parts of the body move in a parallel planes then a rigid body said
to perform plane motion.

Key Points

Straight Line Motion


It defines the three equations with the relationship between velocity,
acceleration, time and distance travelled by the body. In straight line
motion, acceleration is constant.
v = u + at
1
s = ut + at 2
2
v 2 = u 2 + 2 as
where, u = initial velocity
v = final velocity
a = acceleration of body
t = time
s = distance travelled by body
Distance travelled in nth second
1
sn = u + a (2 n - 1)
2

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Mechanics

Projectile Motion
Projectile motion defines that motion in which velocity has two
components, one in horizontal direction and other one in vertical direction.
Horizontal component of velocity is constant during the flight of the body as
no acceleration in horizontal direction.
Let the block of mass is projected at angle q from horizontal direction
Maximum height h max =

u 2 sin2 q
2g

2 u sin q
Time of flight T =
g
Range R =

hmax
R range

Projectile motion

u 2 sin 2q
g

where, u = initial velocity

Key Points

Rotational Motion with Uniform Acceleration


Uniform acceleration occurs when the speed of an object changes at a
constant rate. The acceleration is the same
over time. So, the rotation motion with
uniform acceleration can be defined as the
motion of a body with the same acceleration

over time. Let the rod of block rotated about


a point in horizontal plane with w angular
Rotational motion
velocity.
dq
(change in angular displacement per unit time)
Angular velocity w =
dt
Angular acceleration a =

dw
dt

a=

d 2q
dt 2

where q = angle between displacement.

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Handbook Mechanical Engineering

In case of angular velocity, the various equations with the relationships


between velocity, displacement and acceleration are as follows.
q = wt
a=0
w = w0 + at
1
q = w0t + a t 2
2
w2 = w20 + 2aq
where w0 = initial angular velocity
w = final angular velocity
a = angular acceleration
q = angular displacement
Angular displacement in nth second
q n = w0 +

1
a (2 n - 1)
2

Relation between Linear and Angular Quantities


There are following relations between linear and
angular quantities in rotational motion.

Y
et

er

|e r | = |et | = 1
e r and et are radial and tangential unit vector.
O
X
Linear velocity v = rw et
Linear acceleration (Net)
dv
Position of radial and
et
a = - w2r e r +
dt
tangential vectors
dv
Tangential acceleration at =
(rate of change of speed)
dt

Centripetal acceleration ar = w2r =


Net acceleration

v2
r

(Q v = r w)

a = ar2 + at2
2

v2
d v
= +
dt
r

where ar = centripetal acceleration


at = tangential acceleration

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Mechanics

Centre of Mass of Continuous Body


Centre of mass of continuous body can be defined as
x dm = x dm

Centre of mass about x, x CM =


M
dm

y dm = y dm
M
dm
z dm = z dm
Centre of mass about z, z CM =
M
dm
Centre of mass about y, yCM =

CM of uniform rectangular, square or circular plate lies at its centre.


CM of semicircular ring

2R

CM of semicircular disc
R

CM

4R
3

CM

R
2

CM

3R
8

CM of hemispherical shell
R
O

CM of solid hemisphere
R
O

Law of Conservation of Linear Momentum


The product of mass and velocity of a particle is defined as its linear
momentum ( p).
p = mv
p = 2 Km

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Handbook Mechanical Engineering

F=

dp
dt

where, K = kinetic energy of the particle


F = net external force applied to body
P = momentum

Rocket Propulsion
Let m0 be the mass of the rocket at time t = 0, m its mass at any time t and
v its velocity at that moment. Initially, let us suppose that the velocity of the
rocket is u.
u

At
t =0
v =u
m =m0

At
t= t
m =m
v =v

exhaust velocity
= vr
Rocket propulsion

Thrust force on the rocket

dm
Ft = v r
dt

dm
= rate at which mass is ejecting
dt
v r = relative velocity of ejecting mass (exhaust velocity)
Weight of the rocket
w = mg
- dm
Net force on the rocket
Fnet = Ft - w = v r
- mg
dt
where, -

Net acceleration of the rocket


F
m
d v v r - dm
=

-g
dt
m dt
a=

v = u - gt + v r ln

m0
m

where, m0 = mass of rocket at time t = 0


m = mass of rocket at time t

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Mechanics

Impulse
The product of constant force F and time t for which it acts is called the
impulse (J) of the force and this is equal to the change in linear momentum
which it produces.
Impulse J = F t
Dp = pf - pi

where, F = constant force


P = linear momentum
Instantaneous Impulse e.g., bat and ball contact
J=

F dt

Dp = pf - pi

Key Points

=
=

Collision
A Collision is an isolated event in which two or more moving bodies exert
forces on each other for a relatively short time.
Collision between two bodies may be classified in two ways

Head-on collision

Oblique collision.

Head-on Collision
Let the two balls of masses m1 and m2 collide directly with each other with
velocities v 1 and v 2 in direction as shown in figure. After collision the
velocity become v 1 and v 2 along the same line.
m2

v2

m1

Before collision

v1

v2

m2

m1

v1

After collision

m - em2
m + em2
v 1 = 1
v1 + 2
v2
m1 + m2
m1 + m2

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Handbook Mechanical Engineering


m + em1
m - em2
v 2 = 2
v1
v2 + 1
m1 + m2
m1 + m2

where, m1 = mass of body 1


m2 = mass of body 2
v 1 = velocity of body 1
v 2 = velocity of body 2
v 1 = velocity of body 1 after collision
v 2 = velocity of body 2 after collision
where e = coefficient restitution
Separation speed
e=
Approach speed
e=

v 1 - v 2
v2 - v1

In case of head-on elastic collision


e =1
In case of head-on inelastic collision
0<e <1
In case of head-on perfectly inelastic collision

e=0
If e is coefficient of restitution between ball and ground,
then after nth collision with the floor, the speed of ball will
remain e nv 0 and it will go upto a height e 2n h.

h
O

v n = e nv 0 = e n 2 gh

u0 = 2 gh
Collision of a ball
with floor

h0 = e 2 n h

Oblique Collision
In case of oblique collision linear momentum of
individual particle do change along the common
normal direction. No component of impulse act
along common tangent direction. So, linear
momentum or linear velocity remains unchanged
along tangential direction. Net momentum of both
the particle remain conserved before and after
collision in any direction.

Ou=0

Oblique collision

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11

Mechanics

Moment of Inertia
Momentum of inertia can be defined as
r = distance of the body of mass, m from centre of axis.
I = S mi ri 2
i

I=

dm

Very thin circular loop (ring)


I = MR 2

where, M = mass of the body


R = radius of the ring
I = moment of inertia
R 2 + R22

Uniform circular loop I = M 1


2

R1

Thin circular ring

R2
A

Uniform circular loop

Uniform solid cylinder I =

MR 2
2
A
R

A
Uniform solid cylinder

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Handbook Mechanical Engineering

Uniform solid sphere


A

R
A

Uniform solid sphere

I=

2
MR 2
5

Uniform thin rod


(AA) moment of inertia about the centre and perpendicular axis to the rod
moment of inertia about the one corner point and perpendicular (BB) axis
to the rod.

A
l

Uniform thin rod

I=

Ml 2
12

I=

1 2
Ml
3

Very thin spherical shell


A
R
A

Thin sperical shell

I=

Thin circular sheet


I=

2
MR 2
3

A
R

MR 2
4
A
Thin circular sheet

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Mechanics

Thin rectangular sheet


a2 + b 2

I=M
12
A
a
b

A
Thin rectangular sheet

Uniform right cone


R
A

Uniform right cone

I=

3
MR 2
10

Uniform cone as a disc


R
O

A part of uniform cone as a disc

1
Suppose the given section is th part of the disc, then mass of disc will
n
be nM.
Inertia of the disc,
1
Idisc = ( nM ) R 2
2
Inertia of the section,
1
1
Isection = Idisc = MR 2
2
n

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Handbook Mechanical Engineering

Torque and Angular Acceleration of a Rigid Body


For a rigid body, net torque acting

t = Ia
where, a = angular acceleration of rigid body
I = moment of inertia about axis of rotation
Kinetic energy of a rigid body rotating about fixed axis
1
(w = angular velocity)
KE = Iw2
2
Angular moment of a particle about same point
r

p = mv

L=r p

L = m (r v)
Angular moment
where L = angular displacement

Angular moment of a rigid body rotating about a fixed axis.


L = Iw
A

r
P

B
Angular moment of a rigid body

Angular moment of a rigid body in combined rotation and translation


L = LCM + M (r0 v0 )

CM

V0

r0
O

Combined rotation and translation in a rigid body

Conservation of angular momentum


dL
t=
dt
dL
=r F + vp
dt

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Mechanics

Kinetic energy of rigid body in combined translational and rotational


motion
1
1
2
K = mvCM
+ ICM w2
2
2

Uniform Pure Rolling


Pure rolling means no relative motion or no slipping at point of contact
between two bodies.
v
CM

Uniform Pure Rolling

If
if
if

v P = vQ no slipping
v = Rw
v p > vQ forward slipping
v > Rw
v P < vQ backward slipping
v < Rw
v

s = 2R

Pure Rolling

No slipping s = 2pR
Forward slipping s > 2pR
Backward slipping s < 2pR

Accelerated Pure Rolling


A pure rolling is equivalent to pure translation and pure rotation. It follows a
uniform rolling and accelerated pure rolling can be defined as
F + f = Ma
( F - f ) R = Ia

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Handbook Mechanical Engineering

F
C

f
Accelerated pure rolling

F = force acting on a body, f = friction on that body

Angular Impulse
The angular impulse of a torque in a given time interval is defined as
t2

t1
t2

t1

t dt

t dt = L2 - L1

where, L2 and L1 are the angular momentum at time t 2 and t 1 respectively.

Key Points

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