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St. Anthony De Carmelli Academy Inc.


Blk 6 Lot 18 Villa Sorteo Carmona Cavite
Assignment in English for Academics
In partial fulfilment for requirements English for Academics
John Cedric Alonzo
Jam Familaran
Angela Arimbay
Gr. XI
Ms. Eponine Contemprato
1st Semester
July 28, 2016
SY 2016-1017

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Contents
Online Games...3
History of online games...3
X-Window System Games...4
Demographics of Online Games..5
Purpose of Online Games.6
Benefits of Online Games.6
Effects of Online Games...7
Advantages of Online Games...8
Disadvantage of Online Games8
CONCLUSION..8
References.9

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Online Games
Online Games is a video game that is either partially or primarily played through the internet
or another computer network. Online Games are ubiquitous on modern gaming platforms,
including PCs, consoles and mobile devices, and span many genres, including first-person
shooters, strategy games and massively multiplayer online role playing(MMOR).
Traditionally, researchers thought of motivations to use computer systems to be primaly
driven by extrinsic purposes and have designed these systems accordingly; however, use of online
games is by intrinsic motivations such as fun, relaxation, competition, achievement and learning,
which considerations must drive their design. The design of on line games can range from simple
text-based environments to incorporation of complex graphics and virtual worlds. The prominence
of online components within a game can range from being a minor features, such as an online
leaderboard, to being part of core gameplay, such as directly playing against other players. Many
online games, especially MMORPG, create their own online communities, while other games,
especially social games, integrate the players existing real-life communities.

History of online games


The first video and computer games, such as NIMROD (1951), OXO (1952), and Spacewar
(1962), were for one or two players sitting at a single computer which was being used only to
play the game. Later in the 1960s, computers began to support time-sharing, which allowed
multiple users to share use of a computer simultaneously. Systems of computer terminals were
created allowing users to operate the computer from a different room than where the computer
was housed. Soon after, Modern links further expanded this range so that users did not have to be
in the same building as the computer; terminals could connect to their host computers via dial-up
or leased telephone lines, With the increased remote access, host based games were created, in

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which users on remote systems connected to a central computer to play single-player, and soon
after, multiplayer games.
Later, in the 1970s, packet-based computer networking technology began to mature.
Between 1973 and 1975, Xerox PARC developed Local Area Network (LAN) based on Ethernet.
Additionally, the Wide Area Network (WAN) ARPNET further developed from its 1969 roots,
lead to the creation of the internet on January 1, 1983. These LAN and WAN allowed for network
games, where the game created and received network packets; Systems located across LANs or
the internet could run games with each other in peer-to-peer or client-server models.
X-Window System Games
In 1986, MIT and DEC released the X Window System, which provided two important
capabilities in terms of game development. Firstly, it provided a widely deployed graphics system
for workstation computers on the internet. A number of workstation graphic systems existed,
including Bell Labs BLIT, SGIs IRIS GL, Carnegie Mellons Andrew Project, DECs UWS
(Ultrix Workstation Software), VWS (Vax Workstation Software), and Suns News, but X
managed over time to secure cross-platform dominance, becoming available for systems from
nearly all workstations manufacturers, and coming from MIT, had particular strength in the
academic arena. Since internet games were being written mostly by college students, this was
critical.
Secondly, X had the capability of using computers as thin clients, allowing a personal
workstation to use a program which was actually being run a much more powerful server
computer exactly as if the user were sitting at the server computer. While remote control
programs such as VNC allow similar capabilities, X incorporates it at the operating system level,
multiple applications running on a different server can display individual windows. For example, a
word processor running on one server could have two or three windows open while a mail reader

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running on the workstation itself, and a game running on yet another server could each display
their own windows, and all applications would be using native graphic calls. This meant that
starting in the summer of 1986, a class games began to be developed which relied on a fast host
computer running the game and throwing X display windows, using personal workstation
computers to remotely display the game and receive user input. Since X can use multiple
networking systems, games based on remote X displays are not Internet-only games; they can be
played over DEC net and other non-TCP/IP network stacks.
Demographics of Online Games
As of April 2013, the number of daily active online gamers worldwide has reached 144.9
million. Number of Gamer by region:

Purpose of Online Games


The principle motivation behind easygoing games feature amusement is to engross however
with lower adherence than diverse feature recreations. There additionally are Christian feature

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diversions basically concentrates on spreading the religious conviction to non-devotees. There
likewise are instructional feature amusements online; these types of features diversions plan to
educate the client abuse the game as a vehicle. Feature amusements like electronic games
diversions are now and again very aggressively at the talented level. These games are generally
focused at the in-your-face bad habit group of onlookers, and every now and again require fast
jerk based response rate and coordination, in the same way as individual shooter recreations.
Nonetheless, it also aims to be a feature to substitute exercise.
There additionally are not kidding recreations that means to mentor or train the client. These
sorts of feature diversions basically have a tendency to market training, science, social correction,
human services or maybe military. By joining such diversions youll take in genuine life
motivation. Along these lines, one should perceive that every machine diversion has its own
motivation. Then again, assembling information on the point of feature recreations can support
you to handle a considerable measure of concerning on-line feature diversions and its further
edges. Divert and teach yourself by tuning in on-line feature documents.
Benefits of Online Games
1. Decision making- all the games involves sudden turns and decision making power.
Players may gain or boos their decision making skills.
2. Problem Solving- Many games are based on the logics and problems. You have to
complete a set of tasks in order to win the games.
3. Creativity- Gamers are the products of humane creations and they are well known
from its designs, creativity and flavor of technology.
4. Elevates thinking- A good game focusing on the specific skill tests and analyze the
game player accordingly.

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5. Nurturement of Social Interaction- In the process of playing games the players and
in found of same social network having the same ideas. These games maybe sports
games, event games, war games and racing games. Most of the time they discuss
their problem and setting up to the online server. Chatting with partners or
competitors during play adds a higher level of employment to the game and creates a
sense of good-fellowship.
Effects of Online Games
For every online game players certainly have the effect of habit, such as in terms of
education, decreased performance, lazy learning habits cause cheating and causing violence in the
world of students. Linger long in the front of the monitor screen (LCD) from a health standpoint
is certainly not goo could minus their eye and can cause health problems, and financial terms is
also included waste because burst wasting money just for the novelty. In terms of this time playing
online games for too long are also included in the category of wasted time.

Advantages of Online Games


Online gaming makes the kid sharper and mentally more active. The games generally have
various levels or missions to be completed in limited times. This helps the kids in learning about
time management. Mind and Hand Coordination, this one of the main important and main
advantage that the kids experience while playing online games. He / She learns to coordinate his /

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her mind with the actions of his hands. While executing those actions, they also develop mental
strength.
Disadvantage of Online Games
Internet is an open place where you can access a vast amount of information. Kids may
download games from less reputed sites. As a result, they end up downloading spams, viruses,
malicious softwares etc. Some people out there are always trying to find ways to take advantage
of kids. Kids are fooled and cheated on and can also be abused and harassed online.
CONCLUSION
Even though gaming has drawbacks, parents can still protect their kids from becoming
victims to online attacks. Since it can still be very useful for kids, parents should be avoiding
banning their kids completely from playing games online. Rather, parents will need to make some
strict rules to be followed by kids. For example, They can teach their kids to keep their personal
information a secret, especially not to share it on the unknown sites, Dont share passwords of
accounts with anyone to avoid being cheated on and getting hacked. Things like this can keep
everyone safe and enjoy the features of online gaming. Stay safe and Enjoy Playing!

References

https://en.wikipedia.org/wiki/Online_game
https://en.wikipedia.org/wiki/Histor_of_online_game#cite_ref-Rollings_1-0
http://www.savorthesuccess.com/blog/mary-james/what-is-the-purpose-of-online-games

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http://www.techtprone.com/top-5-benefits-of -online-games/580
http://english-umb.blogspot.com/2011/11/normal-0-false-false-false-in-x-none-x.html
http://www.benzinga.com/14/09/4883412/online-gaming-advantages-disadvantages-threats-andtheir-solutions

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