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RevGuETRADER S A RESOURCE FOR WARP. WARHAMMER’ SIO POWERS IN THE EXPANSE ROLEPLAY LEAD DEVELOPER ‘Max Brooke WRITING AND DEVELOPMENT ‘Nathan Dowdell, oha Dunn, Robert Grayston, Andy Hoare, ‘Gregory Koteles, Jason Marker, Dylan Owen, C.Y. Reid, Joe Sleboda, Ross Watson EDITING AND PROOFREADING Graham Davey and David Johnson GRAPHIC DesiGn WiL Springer Cover ART ‘Wayne Reynolds INTERIOR ART John Blanche, Alberto Bontempi, Matt Bradbury, Bryce Cook, Alexandre ott Foksowicz, Mariusz Gandzel, Zach Graves, Jeff Lee Johnson, Toni justamamte Jacobs, Jason Juta, Clint Langley, ‘Michal Milkowski, Mark Molnar, Marco Marte, Ameen Naksewee, Asahi, Wayne Reynolds, Chase Toole MANAGING ART DirECTOR Andrew Navaro ART DIRECTION Mike Linnemann PRODUCTION ITIANAGEMIENT Eric Knight LICENSING & DEVELOPMENT COORDINATOR Deb Beck FANTASY FLIGHT GAMES ‘Warkammer 1.000 univers sad dl For more info CREDITS jinche, Mauro Dal Bo, Vincent Devault, ‘Copyright © Games Workshop Limied 2012. Gams Worksop Warhammer 40,000, Warhammer 4000 Role Ply, Rogue Te The Noes Primer: the Freging mac respective Igo Rogue Ted, an ll ected mati logos places, aes ces acta fae signa devices symbol vehicles, esions weapons. mts sunt insignia, charace, prods and iarons i he Rogue Tiadr game setng are ether, and/or © Games Workshop Lid 2090-2012, vars egitered inthe UK and ether countries around te ord. Thien published ander iene to Faas Flight Publi ts AIL rights reser to thie especie owners Ko pst ofthis publication may be reproduces, sedi &reeval yt, a tans te RON. form by any meas electron, mechanical photocopying, recording a terse, without dhe ror pertion ofthe pula ISBN: 978-1-61661-468-3 Product Code: RT13 Printed in China EXECUTIVE GAME DESIGNER Corey Konieczka EXECUTIVE PRODUCER Michael Hurley ‘PUBLISHER Christian T. Petersen Games WorksHoP LICENSING ITIANAGERS: John French, Andy Hall, and Owen Rees HEAD OF LICENSING Jon Gillard HEAD OF LICENSING, LEGAL, AND STRATEGIC PROJECTS Andy Jones HEAD OF INTELLECTUAL PROPERTY ‘Alan Merrett SPECIAL THANKS Playtest Coordinator Ronald DeValk. “The Librarians” Pim Mauve with Gerlof Woudstr, Keesjn Klee, Jan-Cees Voogd, and Joris Voogd; “Unrepentant” Lachlan ‘Raith’ Conley with Brad Twaddell, Mark Metaughlin, Fiona Coath, and Jordan Dixon; “Furnace of Destiny” Ryan Powel with Max Hardenbrook; “The Good Guys’ Blake “HTMC Bennett with Aaron ‘25hour’ Kaufinan, esse ‘da Rober Squig! Huston, Kory Hook, and Matt Armationg. Fantasy Flight Games 1975 West County Road B2 Roseville, MN 55113 USA Print ID: L411 AUGI2 jon about the Rogue Trader line, free downloads, answers te rule queries, or just to pass on greetings, visit us online at www.FantasyFlightGames.com ‘The Void Beyond Navigator Houses of the Expa Choits of the Astropaths Chapter II: Plying the Warp Inco the ther Stage 1: Divining the Augutcs. Stage 2: Tanslation Stage 3: Locating the Astronomican Stage 4: Stecring the Vessel. Stage 5: Leaving the Warp. Map of the Koronus Expanse Warp Routes Through the Koronus Expanse Navigator Ducks A Beacon in the Void CHAPTER III: Path of the Mind ‘Ork Weirdboyz Traits and Abilives. Skills and Talents All Da Rest Perils of Da Waaaght Alternate Career Ranks “Acolyte of Abraxas Asiakened Peyket secre Bonet... = CONTENTS Chapter I: Scions of the Immaterium 6 29 30 34 38 a1 a2 65 CONTENTS Colchite Servo-Master Defender of the Fourth Cipher Elutrian Devote Psylakis Wacder Witness of Dusk Elite Advane Chapter IV: Mental Arsenal Nev: Navigator Pom New Navigator Shipboard Actions. Astropath Void Astropath Soul Ward Discipline New Astropath Shipboard Actions Renegade Psyker Techniques rk Psychic Techniques. Psychic Familias Chapter V: Psychic Adversaries Witch Hunters Culexus Assassin Rogue Psykers. Eldae Warlock Eldar Psychic Wargear Eldar Faseer Eldar Corsair Void Dreamer rk Weirdboy ‘st Discipline ‘Ork Warphead. Gur'Kall the Wanderer. : Rak Gol Techno-Shatatnacnusenoseonntonnad Servants of the Ruinous Powers. £36 (Ork Weirboy Character Sheet ay NTRODUCTION *Of course buomaniey was mee 10 cross the vod berwee tis our destiny, and iti for this purpose, the God-Emperor bas ‘seen fic ferent us the power neccesary to ly the roiling Warp. The Navigstor guides us by His light. The Aseropaih caries His torch tothe darkest corners of space. We go in His Name, by His Wall, for His Glory And, of course, for the tidy profit we earn far our effi in His grandest of plans” Rogue Trader Raol Straud ogue Traders make their fortune by travelling the cold gaps between the light of the stars. To do this, hey require the assistance of Navigators, specialized, sanctioned mutants who use their pineal eye to guide vessels through the hostile Sea of Souls that isthe Immaterium, They also call upon the services of Astropaths, who can cast their ‘mind-voice through the stormy Warp to distant stats, ‘There areal countless other creatures wth connections woth ‘Warp that a Rogue Trader might encounter, from the savage Ork psykers known as “Weirdboyz" to the mysterious Ear Warlocks and Farseers to the capricious denizens of the Immaterium. WHAT'S IN THIS BOOK? This volume contains resources for both Players and Game Masters interested integrating the psykers ofthe Koronus Expanse ic their own stories. has numecous new background options for Astropaths and Navigators to reflect their diverse origins. It also contains new Alternate Career Rants, for those with a direct ‘connection to the Warp and those who must merely cope with those in possession of such gifs Finally, it contains 2 new Career Path, the Ork Weirdboy, for Players who wish to further explore playing as these erratic and boisterous xenos. Cuaprer I: Scions oF THE IMMATERIUM ‘This chapter has information on dhe Navs Nobilite Great Houses ative inthe Calxs Sector and Koronus Expanse. It alo includes ‘ew background options for Astropaths, co rele thee perilous joumey to becoming beacons of the Erspero’s Light Cuaprer IT: Pryinc tHE WARP This chapter contains expanded rules for both navigating the capricious realm known as the Warp, as well as casting asteorlepathic messages through i Cuarter III: Paro or THE MIND ‘This chapter is comprised of various new options for Players, stich as new Alternate Career Ranks, Elite Advances, and the ‘Ork Weirdboy Career Path, CHaprer IV: MENTAL ARSENAL This chapter provides an armoury” for characters fied in the says of the Warp, including new Navigator powers and new Psychic Techniques for Asiropathis and other psykers alike Cuapter V: Psycuic ADVERSARIES “The final chapter ofthis volume contains a plethora of new NPCs ted tothe power of the Warp, ftom these who sorta it with unparalleled finesse to those who would see all who wield it burn in the fires of their piety Toucnep By THE Fates (TALENT) Sn ee ee ee ee Se ee ae An NPC Fate Points equal to half his Willpo Peete ee numb (counding up). He may use these Fate Points in the exact ee ee ee ee Pea ee estat SCIONS OF THE SALUT etca te ASTROPATHIC Corrs SM AYANOD EEN tape T Re HL dO SNODS CHAPTER I: SCIONS OF THE IMMATERIUM “What grand esti thas the yy mess of Mankind’ journey tars shouldbe the very aff uf bis worst nightmares? The Wop! Always there. Aways srugeling to ge ox. Only a taught The Demon populace ever ready to liberate shenselves from the necherworld and take possesion of ours. Measured by the ears of « man's if, che Imperium is eter. And so, herefore ‘must be our vii. Uf we lip nour dy, the end wll surely dam and an eternity of darkness Inquisitor Silas Hand, Ordo Malleus. here are few laws that apply across every one of the tillion and more worlds ofthe Imperium of Man, and those that do are mostly concerned with the duties and responsibilities ofits subjects and never with ther rights. Aside fom veneration of the Emperor and obedience to His duly ‘appointed representatives, each planetary commander must ensure his world renders the proper tithes or ese be stripped of office and replaced by one who can do sa Perhaps d most onerous requireent is that every Imperial commander rust conduct regular and painstaking sweeps of his world’ population for those born into psychic powers. Those caught up in these regular pogroms are drapged away tothe most secure of psi-shielded holding facilities, ine of the dreaded Black Ships appears ominously in orbit Many of those found co have some latent ability are judged too weak to contro it, their minds potential gateways through which the slavering denizens of the Warp might burt forth at any moment and bring about the planetary doom of Duertonic incursion, Many more are allowed 10 live only so long as the Black Ship takes to complete its grand circuit of the Emperor's realm and recur to Terra. There, following ritual preparation, they take their place amongst the countless thousands of other be cartied off when next payers rendered up to the Emperor to fuel the psychic beacon shat 8 the Astronomican. Asean few, a handfal from the multitudes of wating, filiny creatures dragged forth from the ‘leak folds ae judged worthy of life, albeit one inservice ro the Imperium asa Sanetioned Psyker or 2s an Astopath. ‘While the vat majority of those withthe capaciy to rouch «or behold the fearsome power of the Warp come into what {at once thee vocation and thet damnation in this way, or ‘Yar clas ic is.a mater of bcthright and genetics These ace the Navigators unique strain of Humanity gifted with a ‘hind eye through which they can peer ito the Warp without being driven utterly insane, By looking ‘ponte Warp and reading the ebb and flow of its shifting, unknowable tides, Navigators can {Buide sarships across impossible gulfs of space. Without Navigators, Warp voyages of more that fee light years are impossise and vessels are doomed to become hopelessly lost, all souls on beard consumed by the hungering things that scratch and claw at the hull. Without the capacity to voyzge further than the nearest stat, the Imperiu would be no more than 2 scattering of worlds, each cowering ia isolation from the formless things that gibher and withe in the daik voids where only the oldest stright fll ‘Navigators are not che only humans with an innate connection to the Warp who are invaluable to humanity. Astropaths are also vial (© the continued existence of the Inperiam, These individuals are psykers and can cast their thoughts across the void to communicate with cher kin on words far distant. But such communications are far from conventional, rans rnot words, bur notions, emotions, and impressions. Even the strongest of astotelepathic signal s litle more than ritual an might very well cos the sender and the recipient thie very sul Both attempt to form a communion across pul of space haunted by soul-devouring monstrosities, formless: minds as bloated a3 Jong-

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