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Player Cheat-sheet
Introduction: A quick reference guide for new and experienced players. Includes
turn progression, combat options, movement, hiding, conditions, resting,
spellcasting and more.
by SEAN WICKETT
"
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Players Handbook, Monster Manual, Dungeon Masters Guide, D&D Adventurers
League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and
their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or
unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast.
2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Bochat 31, 2800 Delmont, CH. Represented by Hasbro Europe, 4
The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK.
Not for resale. Permission granted to print or photocopy this document for personal use only.
CHEATSHEET
Surprise Check
2. Establish Positions
3. Roll Initiative
4. Take Turn
Move (or split move) and Take One Action (PHB pg. 192):
-Attack
-Cast Spell
-Dash (up to double your move)
-Disengage (prevents opportunity attacks)
-Dodge (Hostile has disadvantage. Dexterity save has
advantage)
-Help (give target advantage on next Check or Attack)
-Hide (Stealth check for success)
-Ready (decide trigger & reaction/hold spell before
casting)
-Search (Perception or INT check)
-Use Object
-Improvise an unlisted action
-Take Bonus Action if available
5. Next Round
Combat
ranged attacks
cover
critical hits
rests
Movement
Travel Pace
Distance Traveled per...
Minute
Hour
Day
Effect
Fast
400 feet
4 miles
30 miles
Normal
300 feet
3 miles
24 miles
Slow
200 feet
2 miles
18 miles
Conditions
melee attacks
opportunity attack
incapacitated - No actions/reactions
invisible - Hiding = Heavily Obscured, still makes noise and
tracks.You attack with advantage, hostile has disadvantage.
has advantage. All damage from within 5 feet critical.
REACTION:
two-weapon fighting
grappling
shoving a creature
Misc.
hiding
Level
Effect
Speed halved
Speed reduced to 0
Death
Not for resale. Permission granted to print or photocopy this document for personal use only.
CHEATSHEET
spellcasting focus
Attack Rolls
Areas Of Effect
point of origin
line
Saving Throws
sphere
Targets
targeting yourself
cube
Components
verbal (v)
somatic (s)
cylinder
material (m)
Duration
cone
instantaneous
Cant be dispelled.
concentration
(PHB pg 206)
Effects of different spells add together and duration
overlaps.
Effects of same spells cast dont combine. Highest bonus
applies while durations overlap.
Spellcasting Classes
known spell classes
casting in armour
Not for resale. Permission granted to print or photocopy this document for personal use only.
CHEATSHEET