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Noble
Stella
CHARACTER NAME
Calla
BACKGROUND
High-Elf
Chaotic Neutral
RACE
ALIGNMENT
PLAYER NAME
EXPERIENCE POINTS
INSPIRATION
STRENGTH
16
11
2
ARMOR
CLASS
PROFICIENCY BONUS
+3
30
INITIATIVE
SPEED
+0
DEXTERITY
16
+3
0 Strength
3 Dexterity
2 Constitution
2 Intelligence
0 Wisdom
3 Charisma
CONSTITUTION
9
CURRENT HIT POINTS
IDEALS
SAVING THROWS
BONDS
14
Total 1
+3 Acrobatics (Dex)
+2
INTELLIGENCE
SUCCESSES
1d6
+4 Arcana (Int)
FAILURES
HIT DICE
+3 Deception (Cha)
DEATH SAVES
NAME
+4 History (Int)
Dagger
+2 Insight (Wis)
+2
1d4
+2 Investigation (Int)
WISDOM
+0 Medicine (Wis)
10
+2 Nature (Int)
+0
+2 Perception (Wis)
+3 Performance (Cha)
16
+3
+5 Persuasion (Cha)
+2 Religion (Int)
+3 Sleight of Hand (Dex)
+3 Stealth (Dex)
+0 Survival (Wis)
SKILLS
12
FLAWS
+3 Intimidation (Cha)
CHARISMA
+0 Athletics (Str)
14
+2
Common
Elvish
Halfling
Draconic
Primordial
SP
EP
GP
PP
25
High-Elf:
Darkvision 60ft
Fey Ancestry
Keen Senses
Trance
Elf Weapon Training
Cantrip
Extra Language
Sorcerer:
Spellcasting
Cantrips
Sorcerous Origin:
Draconic Bloodline
Dragon Ancestor - White (Cold)
Draconic Resilience
Noble:
Extra Language
3 daggers
Arcane Focus
Explorer's Pack:
Backpack
Bedroll,
Mess kit
Tinderbox
10 torches
10 days of rations
Waterskin
50 feet of hempen rope
Signet Ring
Scroll of Pedigree
EQUIPMENT
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
83
AGE
Stella
CHARACTER NAME
5'4
114
HEIGHT
WEIGHT
Gray
Pale
White
EYES
SKIN
HAIR
NAME
SYMBOL
CHARACTER APPEARANCE
Darkvision:
Accustomed to life underground, you have superior vision in dark and dim
conditions. You can see in dim light within 60 feet of you as if it were bright light,
and in darkness as if it were dim light. You can't discern color in darkness, only
shades of gray.
Keen Senses:
You have proficiency in the Perception skill.
Sorcerous Origin (Draconic Bloodline):
Your innate magic comes from draconic magic that was mingled with your
blood or that of your ancestors. Most often, sorcerers with this origin trace their
descent back to a mighty sorcerer of ancient times who made a bargain with a
dragon or who might even have claimed a dragon parent. Some of these
bloodlines are well established in the world, but most are obscure. Any given
sorcerer could be the first of a new bloodline, as a result of a pact or some other
exceptional circumstance.
ADDITIONAL FEATURES & TRAITS
CHARACTER BACKSTORY
TREASURE
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Sorcerer
SPELLCASTING
CLASS
CANTRIPS
Cha
13
+5
SPELLCASTING
ABILITY
SPELL SAVE DC
SPELL ATTACK
BONUS
Ray of Frost
Shocking Grasp
Chill Touch
Fire Bolt
Mending
SPELL
LEVEL
SLOTS TOTAL
ED
EPAR
PR
SLOTS EXPENDED
SPELL NAME
Chromatic Orb
SPELLS KNOWN
Witch Bolt
5
9
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.