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BRINEY
Nivi
Rhombodazzle
None
Chaotic Neutral
Character Name
Player Name
Deity
Region
Alignment
Conjurer 3
Gnome / Humanoid
Small / 5 ft.
Low-Light Vision
CLASS
RACE
SIZE / FACE
HEIGHT / WEIGHT
VISION
20
3 (2)
5000 / 9000
23
Male
Brown
EXP/NEXT LEVEL
AGE
GENDER
EYES
HAIR
ABILITY NAME
BASE
SCORE
BASE
MOD
ABILITY
SCORE
ABILITY
MOD
STR
-1
-1
Strength
DEX 16 +3
16 +3
-1
AC
CHA 11 +0
11
INITIATIVE
10
TOTAL
+3
DEX
MODIFIER
BASE
TOUCH
+9
modifier
14
FLAT
BASE
SAVE
ABILITY
MAGIC
MISC
EPIC
TEMP
FORTITUDE
+3
+1
+2
+0
+0
+0
+4
+1
+3
+0
+0
+0
(dexterity)
WILL
+2
(wisdom)
+3
-1
+0
+0
+0
MELEE
+1
STAT
+1
+5
-1
SIZE
-1
+1
+1
MISC
+1
+3
+1
-1
-1
+0
TEMP
EPIC
+0
attack bonus
RANGED
attack bonus
CMB
attack bonus
BULL
RUSH
OVERRUN
-1
-1
-1
12
12
12
GRAPPLE
TRIP
DISARM
SUNDER
CMB
-1
-1
-1
CMD
12
12
12
UNARMED
DAMAGE
CRITICAL
REACH
+1
1d2-1
20/x2
5 ft.
(nonlethal only)
HAND
Both
CRITICAL
REACH
S
19-20/x2
Damage: 1d6
To Hit: +5
5 ft.
160 ft.
240 ft.
320 ft.
400 ft.
+3
1d6
+1
1d6
-1
1d6
-3
1d6
480 ft.
560 ft.
640 ft.
720 ft.
800 ft.
-5
1d6
-7
1d6
-9
1d6
-11
1d6
-13
1d6
1H-P
2H
+0
Arcane
Spell
Failure
ARMOR
CHECK
PENALTY
SPELL
RESIST
HAND
Carried
To Hit
Dam
+1
-3
+1
1d3-1
1d3-1
1d3-1
2W-P-(OH)
2W-P-(OL)
2W-OH
TYPE SIZE
PS
CRITICAL
NATURAL
ARMOR
DEFLECTION
ACID
RESIST
Acrobatics
Acrobatics (Jump)
Appraise
Artistry
Bluff
Climb
Craft (Untrained)
Diplomacy
Disguise
Escape Artist
Fly
Heal
Intimidate
Knowledge (Arcana)
Knowledge (Dungeoneering)
Knowledge (History)
Knowledge (Local)
Linguistics(Draconic)
Perception
Perform (Untrained)
Ride
Sense Motive
Spellcraft
Stealth
Survival
Swim
Use Magic Device
DODGE
COLD
RESIST
Morale
ELECT.
RESIST
Insight
Sacred
SKILL
MODIFIER
ABILITY
MODIFIER
REACH
19-20/x2
5 ft.
To Hit
Dam
-5
-3
-7
1d3-1
1d3-1
1d3-1
10 ft.
20 ft.
30 ft.
40 ft.
50 ft.
+5
1d3-1
+3
1d3-1
+1
1d3-1
-1
1d3-1
-3
1d3-1
*: weapon is equipped
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off
hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.
Profane
0
MISC
FIRE
RESIST
SKILLS
KEY ABILITY
DEX
DEX
INT
INT
CHA
STR
INT
CHA
CHA
DEX
DEX
WIS
CHA
INT
INT
INT
INT
INT
WIS
CHA
DEX
WIS
INT
DEX
WIS
STR
CHA
3
-1
3
3
0
-1
3
0
0
3
5
-1
0
9
7
7
7
7
4
0
3
4
9
7
-1
-1
1
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
3
3
3
3
0
-1
3
0
0
3
3
-1
0
3
3
3
3
3
-1
0
3
-1
3
3
-1
-1
0
RANKS
+
+
+
+
+
+
+
+
MISC
MODIFIER
-4
3
1
1
1
1
3
3
3
3
3
3
2
1
3
+
+
+
+
+
+
+
+5
1d6
Dagger (Small)
TH
Dam
TYPE SIZE
80 ft.
1H-O
1
SIZE
TOTAL SKILLPOINTS: 15
TOTAL
(constitution)
MISS
CHANCE
STAT
SKILL NAME
SAVING THROWS
REFLEX
SHIELD
BONUS
+6
MISC
MODIFIER
Light
Encumbrance
ARMOR
BONUS
11 +0
Charisma
SPEED
DAMAGE REDUCTION
Walk 20 ft.
14
armor class
-1
Points
SUBDUAL DAMAGE
21
hit points
16 +3
Wisdom
HP
14 +2
Constitution
WIS
WOUNDS/CURRENT HP
TOTAL
CON 14 +2
Intelligence
TEMP
MOD
16 +3
Dexterity
INT
TEMP
SCORE
4
3
4
EQUIPMENT
ITEM
LOCATION
Equipped
QTY
1
WT / COST
2 / 35
Equipped
1 / 2,500
Equipped
0.5 / 2
Equipped
Equipped
0/8
Equipped
0 / 0.1
Equipped
0 (0) / 25 (50)
Equipped
0 (0) / 25 (50)
Equipped
0 / 25
Equipped
2/5
Equipped
3 / 15
Equipped
0/1
Equipped
0.2 (1.2) /
0.5 (2.5)
0.5 / 2
Carried
Dagger (Small)
TOTAL WEIGHT CARRIED/VALUE
11.3 lbs.
2,697.6gp
WEIGHT ALLOWANCE
Light 20
Lift over head 60
Medium 40
Lift off ground 120
Heavy 60
Push / Drag 300
MONEY
Total= 0 gp [Unspent Funds = 313.95 gp]
MAGIC
Languages
Common, Draconic, Gnome, Sylvan
Other Companions
Traits
[Paizo Inc. - Advanced
Player's Guide, p.328]
You were bullied often as a child, but never quite developed an offensive response.
Instead, you became adept at anticipating sudden attacks and reacting to danger
quickly. You gain a +2 trait bonus on Initiative checks.
Suspicious
[Paizo Inc. - Advanced
Player's Guide, p.330]
You discovered at an early age that someone you trusted, perhaps an older sibling
or a parent, had lied to you, and often, about something you had taken for granted,
leaving you quick to question the claims of others. You gain a +1 trait bonus on Sense
Motive checks, and Sense Motive is always a class skill for you.
Reactionary
Special Qualities
Abjuration Opposition School
damaged, it is restored to full hit points the next time the wizard prepares his spells. If
the object of an arcane bond is lost or destroyed, it can be replaced after 1 week in a
special ritual that costs 200 gp per wizard level plus the cost of the masterwork item.
This ritual takes 8 hours to complete. Items replaced in this way do not possess any of
the additional enchantments of the previous bonded item. A wizard can designate an
existing magic item as his bonded item. This functions in the same way as replacing a
lost or destroyed item except that the new magic item retains its abilities while gaining
the benefits and drawbacks of becoming a bonded item.
Bonus Arcane School Power Use (3x)
[Paizo Inc. - Advanced
Player's Guide]
Select one arcane school power at 1st level that is normally usable a number of times
per day equal to 3 + the wizard's Intelligence modifier. The wizard adds +1/2 to the
number of uses per day of that arcane school power.
Cantrips
[Paizo Inc. - Core
Rulebook, p.79]
You can prepare a number of cantrips, or 0-level spells, each day. These spells are
cast like any other spell, but they are not expended when cast and may be used again.
You can prepare a cantrip from a prohibited school, but it uses up two of your available
slots.
Conjuration School
[Paizo Inc. - Core
Rulebook, p.80]
You have chosen to specialize in conjuration spells.
Defensive Training (Ex)
[Paizo Inc. - Core
Rulebook, p.23]
Gnomes get a +4 dodge bonus to AC against monsters of the giant type.
Gnome Magic (Sp)
[Paizo Inc. - Core
Rulebook, p.23]
Gnomes add +1 to the DC of any saving throws against illusion spells that they cast.
Gnomes with a Charisma of 11 or higher also gain spell-like abilities.
Hatred (Ex)
[Paizo Inc. - Core
Rulebook, p.23]
Gnomes receive a +1 bonus on attack rolls against humanoid creatures of the reptilian
and goblinoid subtypes due to special training against these hated foes.
Illusion Resistance (Ex)
[Paizo Inc. - Core
Rulebook, p.23]
Gnomes get a +2 racial saving throw bonus against illusion spells or effects.
Keen Senses (Ex)
[Paizo Inc. - Core
Rulebook, p.23]
Gnomes receive a +2 bonus on Perception skill checks.
Low-Light Vision (Ex)
[Paizo Inc. - Bestiary]
You can see x2 as far as humans in low illumination. Characters with low-light vision
have eyes that are so sensitive to light that they can see twice as far as normal in
dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read
a scroll as long as even the tiniest candle flame is next to her as a source of light.
Characters with low-light vision can see outdoors on a moonlit night as well as they
can during the day.
Necromancy Opposition School
[Paizo Inc. - Core
Rulebook, p.78]
You have chosen necromancy spells as an opposition school. Preparing an
necromancy spell takes up two spell slots of the same level. You take a -4 penalty on
any skill checks made when crafting a magic item that has an necromancy spell as
a prerequisite.
Obsessive (Ex)
[Paizo Inc. - Core
Rulebook, p.23]
Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice.
Shift (Su)
[Paizo Inc. - Advanced
Player's Guide, p.147]
At 1st level, you can teleport to a nearby space as a swift action as if using dimension
door. This movement does not provoke an attack of opportunity. You must be able to
see the space that you are moving into. You cannot take other creatures with you when
you use this ability (except for familiars). You can move 5 feet. You can use this ability
6 times per day.
Summoner's Charm (Su)
[Paizo Inc. - Core
Rulebook, p.80]
When casting Conjuration (summoning) spells the duration is increased by 1 rounds.
Weapon Familiarity (Ex)
[Paizo Inc. - Core
Rulebook, p.23]
Gnomes treat any weapon with the word "gnome" in its name as a martial weapon.
gp in its base price. To scribe a scroll, you must use up raw materials costing half of
this base price. See the magic item creation rules in Chapter 15 for more information.
Proficiencies
Club, Crossbow (Heavy), Crossbow (Light), Dagger, Grapple, Quarterstaff,
Spells (Ray), Spells (Touch), Splash Weapon, Unarmed Strike
Time
1 standard action
Duration
1 minute [D]
Range
Medium (130 ft.)
Source
CR:p.263
[V, S] TARGET: Up to four lights, all within a 10-ft.-radius area; EFFECT: You create up to four lights that resemble lanterns or torches. [SR:No]
Illusion (Figment)
1 standard action
Ghost Sound
3 rounds [D]
School
Evocation [Light]
Dancing Lights
CR:p.289
[V, S, M] TARGET: Illusory sounds; EFFECT: Ghost sound allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place. [SR:No; DC:10, Will disbelief]
Universal
1 standard action
1 hour
Prestidigitation
10 ft.
CR:p.325
[V, S] TARGET: See text; EFFECT: Prestidigitations are minor tricks that novice spellcasters use for practice. [SR:No; DC:10, See text]
Divination
1 standard action
Speak with Animals
Personal
CR:p.346
Range
Close (25 ft.)
Source
CR:p.254
CR:p.264
3 minutes
[V, S] TARGET: You; EFFECT: You can ask questions of and receive answers from animals, but the spell doesn't make them any more friendly than normal.
* =Domain/Speciality Spell
School
Time
Enchantment (Charm) [Mind-Affecting, WoodSchool]
1 standard action
Charm Person
Duration
1 hours
[V, S] TARGET: One humanoid creature; EFFECT: This charm makes a humanoid creature regard you as its trusted friend and ally. [SR:Yes; DC:10, Will negates]
Enchantment (Compulsion) [Mind-Affecting] 1 standard action
1 round
At Will
Daze
[V, S, M] TARGET: One humanoid creature of 4 HD or less; EFFECT: This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions. [SR:Yes; DC:10, Will negates]
Enchantment (Compulsion) [Mind-Affecting] 1 round
1 minutes
Medium (110 ft.)
Sleep
CR:p.344
[V, S, M] TARGET: One or more living creatures within a 10-ft.-radius burst; EFFECT: A sleep spell causes a magical slumber to come upon 4 HD of creatures. [SR:Yes; DC:10, Will negates]
* =Domain/Speciality Spell
Wizard Spells
LEVEL
PER DAY
Concentration
0
4+0
+6
1
3+1
2
2+1
School
Conjuration, EarthSchool (Creation) [Acid]
Time
1 standard action
Duration
Instantaneous
Range
Close (30 ft.)
Source
CR:p.239
[V, S] TARGET: One missile of acid; EFFECT: You fire a small orb of acid at the target dealing 1d3 points of acid damage. [SR:No]
Universal
Arcane Mark
1 standard action
Permanent
*Acid Splash
Touch
CR:p.244
[V, S] TARGET: One personal rune or mark, all of which must fit within 1 sq. ft.; EFFECT: This spell allows you to inscribe your personal rune or mark. [SR:No]
Evocation [Light]
1 standard action
1 minute [D]
Dancing Lights
CR:p.263
[V, S] TARGET: Up to four lights, all within a 10-ft.-radius area; EFFECT: You create up to four lights that resemble lanterns or torches. [SR:No]
Enchantment (Compulsion) [Mind-Affecting] 1 standard action
Daze
CR:p.264
1 round
[V, S, M] TARGET: One humanoid creature of 4 HD or less; EFFECT: This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions. [SR:Yes; DC:13, Will negates]
Divination
1 standard action
Concentration, up to 3 minutes [D]
60 ft.
Detect Magic
CR:p.267
[V, S] TARGET: Cone-shaped emanation; EFFECT: You detect magical auras. [SR:No]
Divination
Detect Poison
Instantaneous
CR:p.268
[V, S] TARGET: Or Area one creature, one object, or a 5-ft. cube; EFFECT: You determine whether a creature, object, or area has been poisoned or is poisonous. [SR:No]
Evocation [Light]
1 standard action
Instantaneous
Flare
1 standard action
CR:p.284
[V] TARGET: Burst of light; EFFECT: This cantrip creates a burst of light. [SR:Yes; DC:13, Fortitude negates]
Illusion (Figment)
Ghost Sound
CR:p.289
Personal
UC:p.230
1 standard action
3 rounds [D]
[V, S, M] TARGET: Illusory sounds; EFFECT: Ghost sound allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place. [SR:No; DC:14, Will disbelief]
Illusion (Glamer)
1 standard action
3 rounds [D]
Haunted Fey Aspect
[S] TARGET: You; EFFECT: You surround yourself with disturbing illusions.
Light
[V, M/DF] TARGET: Object touched; EFFECT: This spell causes a touched object to glow like a torch. [SR:No]
Transmutation
Mage Hand
1 standard action
30 minutes
Touch
CR:p.304
1 standard action
Concentration
CR:p.306
[V, S] TARGET: One nonmagical, unattended object weighing up to 5 lbs.; EFFECT: You point your finger at an object and can lift it and move it at will from a distance. [SR:No]
Transmutation [MetalSchool]
10 minutes
Instantaneous
Mending
10 ft.
CR:p.312
[V, S] TARGET: One object of up to 3 lb.; EFFECT: This spell repairs damaged objects, restoring 1d4 hit points to the object. [SR:Yes (harmless, object); DC:13, Will negates (harmless, object)]
Transmutation, AirSchool [Language-Dependent]
1 standard action
30 minutes
Message
CR:p.313
[V, S, F] TARGET: 3 creatures; EFFECT: You can whisper messages and receive whispered replies. [SR:No]
Transmutation
Open/Close
CR:p.317
1 standard action
Instantaneous
[V, S, F] TARGET: Object weighing up to 30 lbs. or portal that can be opened or closed; EFFECT: You can open or close [your choice] a door, chest, box, window, bag, pouch, bottle, barrel, or other container. [SR:Yes (object); DC:13, Will negates
(object)]
Universal
1 standard action
1 hour
10 ft.
CR:p.325
Prestidigitation
[V, S] TARGET: See text; EFFECT: Prestidigitations are minor tricks that novice spellcasters use for practice. [SR:No; DC:13, See text]
Evocation, WaterSchool [Cold]
1 standard action
Ray of Frost
Instantaneous
CR:p.330
[V, S] TARGET: Ray; EFFECT: A ray of freezing air and ice projects from your pointing finger dealing 1d3 points of cold damage. [SR:Yes]
Divination
1 standard action
Read Magic
30 minutes
Personal
CR:p.330
[V, S, F] TARGET: You; EFFECT: You can decipher magical inscriptions on objects--books, scrolls, weapons, and the like--that would otherwise be unintelligible.
Evocation, FireSchool [Fire]
1 standard action
Instantaneous
Spark
APG:p.246
[V or S] TARGET: one Fine object; EFFECT: Ignites flammable objects. [SR:Yes (object); DC:13, Fortitude negates (object)]
Color Spray
School
Illusion (Pattern) [Mind-Affecting]
Time
1 standard action
Duration
Instantaneous; see text
Range
15 ft.
Source
CR:p.256
[V, S, M] TARGET: Cone-shaped burst; EFFECT: A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious. [SR:Yes; DC:15, Will negates]
Conjuration, EarthSchool (Creation)
1 standard action
3 minutes [D]
Close (30 ft.)
CR:p.291
*Grease
[V, S, M] TARGET: One object or 10-ft. square; EFFECT: A grease spell covers a solid surface with a layer of slippery grease. [SR:No; DC:14, See text]
Conjuration (Creation) [Force]
1 standard action
*Mage Armor
Touch
CR:p.306
[V, S, F] TARGET: Creature touched; EFFECT: An invisible but tangible field of force surrounds the subject of a mage armor spell, providing a +4 armor bonus to AC. [SR:No; DC:14, Will negates (harmless)]
Conjuration, WaterSchool (Creation)
1 standard action
3 minutes [D]
20 ft.
*Obscuring Mist
3 hours [D]
CR:p.317
[V, S] TARGET: Cloud spreads in 20-ft. radius from you, 20 ft. high; EFFECT: A misty, stationary vapor arises around you obscuring all sight, including darkvision, beyond 5 feet. [SR:No]
Conjuration (Summoning)
1 round
4 rounds [D]
*Summon Monster I
CR:p.350
[V, S, F/DF] TARGET: One summoned creature; EFFECT: This spell summons an extraplanar creature. [SR:No]
*Create Pit
School
Conjuration, EarthSchool (Creation)
[V, S, F] TARGET: 10-ft.-by-10-ft. hole, 15 ft. deep; EFFECT: Creates an extradimensional pit [SR:No; DC:15, Reflex negates]
Transmutation, AirSchool
Levitate
Time
1 standard action
Duration
4 rounds
Range
Medium (130 ft.)
1 standard action
3 minutes [D]
Personal or Close
[V, S, F] TARGET: You or one willing creature or one object [total weight up to 300 lbs.]; EFFECT: Levitate allows you to move yourself, another creature, or an object up and down as you wish. [SR:No]
* =Domain/Speciality Spell
Source
APG:p.213
CR:p.304
Innate
Dancing Lights
Ghost Sound (DC:10)
Prestidigitation (DC:10)
Speak with Animals
Level 1
Color Spray (DC:15)
*Grease (DC:14)
*Mage Armor (DC:14)
*Summon Monster I
Level 2
*Create Pit (DC:15)
Levitate
Ak'Thul
Gnome
RACE
23
AGE
Male
GENDER
Low-Light Vision
VISION
Chaotic Neutral
ALIGNMENT
Right
DOMINANT HAND
3' 3"
HEIGHT
38 lbs.
WEIGHT
Brown
EYE COLOUR
,
PERSONALITY TRAITS
INTERESTS
,
SPOKEN STYLE / CATCH PHRASE
RESIDENCE
LOCATION
None
REGION
Nivi Rhombodazzle
DEITY
Humanoid
Race Type
Race Sub Type
Description:
Biography: