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Avoid excessive play. It is recommended that parents monitor their children for
appropriate play.
Take a 10 to 15 minute break every hour, even if you don't think you need it.
If your hands, wrists, arms or eyes become tired or sore while playing, stop and
rest them for several hours before playing again.
If you continue to have sore hands, wrists, arms or eyes during or after play, stop
playing and see a doctor.
Control
Stick C Stick
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MAIN MENU . . . . . . . . . . . . . . . . . . . 4
Start Game 4
Load 4
THIS GAME SUPPORTS Croft Manor 4
GAME PLAY WITH ONE Options 5
PLAYER AND CONTROLLER. Extras 5
1 Player DIFFICULTY LEVELS/SCREEN MODES . . 6
THIS GAME REQUIRES A SAVING AND LOADING THE GAME . . . . 6
MEMORY CARD FOR SAVING Saving Your Progress 6
GAME PROGRESS, SETTINGS Saving Rewards 6
Memory OR STATISTICS. Loading a Saved Game 6
Card
CONTROLLING LARA . . . . . . . . . . . . . 7
Movement Controls 7
IMPORTANT LEGAL INFORMATION
Swimming Controls 7
Copying of any video game for any Nintendo system is illegal and is strictly
prohibited by domestic and international intellectual property laws. “Back-up” or
Combat and Item Controls 9
“archival” copies are not authorized and are not necessary to protect your software. Driving Controls 9
Violators will be prosecuted.
This video game is not designed for use with any unauthorized copying device COMBAT . . . . . . . . . . . . . . . . . . . . 9
or any unlicensed accessory. Use of any such device will invalidate your Nintendo Combat Strategies 9
product warranty. Nintendo (and/or any Nintendo licensee or distributor) is not Aiming and Firing Controls 9
responsible for any damage or loss caused by the use of any such device. If use
of such device causes your game to stop operating, disconnect the device carefully
Melee Attacks 9
to avoid damage and resume normal game play. If your game ceases to operate Defensive Combat Controls 10
and you have no device attached to it, please contact the game publisher’s Targeting 10
“Technical Support” or “Customer Service” department.
The contents of this notice do not interfere with your statutory rights. HUD (Head’s-Up Display) . . . . . . . . . . 11
This booklet and other printed materials accompanying this game are protected Weapons, Items and Health 11
by domestic and international intellectual property laws.
PDA . . . . . . . . . . . . . . . . . . . . . . . 12
EQUIPMENT . . . . . . . . . . . . . . . . . . 12
Health Pack 12
Personal Light Source (PLS) 12
Blood Magnetic Grapple 13
Language
Suggestive Themes Binoculars/Remote Analysis Device (RAD) 13
Violence Using the Binoculars/RAD 13
REWARDS . . . . . . . . . . . . . . . . . . . 14
CREDITS . . . . . . . . . . . . . . . . . . . . 15
LICENSED BY
NINTENDO, NINTENDO GAMECUBE AND THE OFFICIAL SEAL ARE TRADEMARKS OF NINTENDO.
© 2001 NINTENDO. ALL RIGHTS RESERVED.
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MELEE ATTACKS
J SLIDE ATTACK Target enemies while running toward them, then press
DRIVING CONTROLS the B Button to slide. Lara slides into enemies, knocking
them off balance and setting them up for her guns.
Control Stick Steer.
J AERIAL ATTACK Press the A Button twice when close to the enemy.
A Button Accelerate.
With the first press, Lara jumps at an enemy. As she
B Button Brake/Reverse. lands on the enemy, press the A Button again to activate
R Button Fire weapon. slow time, then immediately press the R Button to fire,
L Button Select target. shooting the target.
Y Button Shoot Hazard target. J POWER KICK Hold the L Button and press the Y Button to kick
+Control Pad * Use health pack. the target enemy away with Lara’s boot.
C Stick Rotate camera. J JUMP KICK When Lara is locked-onto an enemy, press the A Button
to jump, and then press the Y Button in midair to kick
out at the enemy.
J GRAPPLE Hold the L Button and press the X Button to use
Lara’s grapple to pull enemies toward her and inflict
some damage.
Note: Melee attacks are ineffective against animal enemies.
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TARGETING
The targeting reticle will appear when a target is within sight. The color
of the reticle changes to indicate the target status:
J GRAY RETICLE Target is out of range.
J RED RETICLE Target is within rage at the current distance.
J BLUE RETICLE Target can be grappled.
Tip: If the target is within distance but off-screen, an arrow appears showing
the direction of the target’s location.
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REWARDS CREDITS
Throughout Lara's archeological adventure, various artifacts and relics become DEVELOPMENT TEAM DESIGN STAFF
available for discovery and collection. Collecting rewards opens up bonus Senior Producer Lead Designer
Matthew Guzenda Riley Cooper
content and extra features such as outfits (which you can view in Croft Producer Assistant Lead Designer
Manor), pistol upgrades, concept art and much more. Make sure Lara scours Morgan Gray Harley Baldwin
the environment thoroughly. Production Staff
Alex Jones, Lulu LaMer, Elio Rutigliano,
Lead Level Designer
Martin Dufour
Rosaura Sandoval, Nate Schaumberg
Each mission has a number of different types of collectables: Additional Production
Designers
Jeremy Bredow, John Dumala, Steve Goodale,
David Baker, Juli Logemann Jesse Johansen, Kyle Mannerberg, Darren Mckinsey,
J BRONZE REWARDS Informational content. Matt McManus, Stephen McManus, Jon Vosovic,
PROGRAMMING STAFF Jason Weesner, Steve Yoshimura
J SILVER REWARDS Game content. Technical Director Story Designer
Jason Bell Eric Lindstrom
J GOLD REWARDS Special game rewards. Lead Programmer Dialogue Writer
Rob Pavey Aaron Vanian
Note: The most valuable unlockables are only obtained by collecting Player Character Lead Programmer
Gary Snethen AUDIO STAFF
a combination of all three reward types. When each level is complete, you will Music Composer
Senior Programmers
be notified about which type of reward(s) you have managed to unlock. Select Scott Krotz, Erin Catto Troels B. Folmann
EXTRAS from the Main Menu to view and select your rewards. Programmers Audio Engineer
Karl Gallagher
Joshua Criz, Darrell Dennies, Matthew Gaston,
Sean Gugler, Komei Harada, Anne-Lise Hassenklover,
Tip: Select LEVEL LOAD from the Main Menu to replay completed missions Andrew Hynek, David Modiano, Hong Park,
Sound Designer
Mike Peaslee
and pick up missed rewards. Stephen Perez, Sean Skelton, Anthony Thibault
Junior Sound Engineer
Additional Programming Gregg Stephens
Dan Archard, Stanislav Baranov, Michael Davies,
Nathan Frost, Mike Gonzales, Joel Hunter, Ted Johnson,
Creative Services Director
David Goodwine
Thomas Mayer, Matthew McKinnon, Paul Taylor,
Meilin Wong Title Sequence Creator
Jake Hughes
Scripting
Tom Fong, Brad Johnson, Josie Nutter, Matt Roberts AV Support
Estuardo Sandoval
ART STAFF AV Interns
Art Director Rick Gilliland, Jae Shin
Jacob Wendler Playtest Coordinator
Lead Artists Daniel Atkins
Jason Botta, Drew Medina Original Design
Artists Doug Church
Matthew Abbott, Lucas Aceituno, Scott Anderson, Voice Acting
Matt Bein, Jim Conrad, Chris Gregory, Yaroslav Grabovskyy, Lara Croft . . . . . . . . . . . . . . . . . . . . . Keeley Hawes
Yu Gu, Jeff Johnsrude, Justin Lamperski, Freddie Lee, Zip . . . . . . . . . . . . . . . . . . . . . . . . . . Alex Desert
Shao Wei Liu, Dan Neuberger, Ross Patel, Kristen Russell, Alistair . . . . . . . . . . . . . . . . . . . . . . . Greg Ellis
Patrick Sirk, Caleb Strauss, Chris Strugill, Andrew Wood Winston . . . . . . . . . . . . . . . . . . . . . . Alan Shearman
Visual Effects Lead Amanda . . . . . . . . . . . . . . . . . . . . . . Kath Soucie
Gavin Wood Anaya . . . . . . . . . . . . . . . . . . . . . . . . Melissa Lloyd
Rutland . . . . . . . . . . . . . . . . . . . . . . Rino Romano
Environment Concept Art Nishimura . . . . . . . . . . . . . . . . . . . . . Paul Nakauchi
Joel Boucquemont, Bill Stoneham Takamoto . . . . . . . . . . . . . . . . . . . . . Michael Hagiwara
Lara Design & Creative Consultant Narrator / Archeologist (Kent) . . . . . . Alister Duncan
Toby Gard Lady Croft . . . . . . . . . . . . . . . . . . . . Eve Karpff
Child Lara . . . . . . . . . . . . . . . . . . . . . Charlotte Sparey
Lead Character Designer
Kam Yu Voice Directors (UK)
Jonathan Ashley (U.K.), Kris Zimmerman (U.S.)
Lead Character Artist
Daniel Cabuco Voice Consultants
Andy Emery (U.K.), Gordon Hunt (U.S.)
Character Artists
Chris Anderson, David Gustlin SPECIAL THANKS
Lead Animators Joe Allen, Marianne Arotzarena, Eric Beerbaum, Kim Chew,
Brandon Fernández, Jeff Wilcox Rolef Conlan, Patrick Connor, Rusty Drake, Mike Ellis,
Animators Jennifer Fernández, Rutherford Gong, Austin Grossman,
Ryan Goldsberry, Ben Harrison, Barry Nardone, Jon Guilford, Jim Hedges, David Hong, Noor Khawaja,
Michael Smith, Jake Spence Sam Kolb, Richard Lemarchand, Art Matsuura,
Martin McDonald, Billy Mitchell, Robert Quattlebaum,
Animation Intern Calvin Rein, Cory Ringdahl, Andre Rodriguez, Sally Short,
Shaun Budhram
Ian Slutz, John Spinale, Alex Vaughan, Brian Venturi,
Mark Wilhelm, Salami Studios (US), Side (UK), everyone at
Crystal Dynamics for their support! We would like to thank
our families, husbands, wives, children, significant others, pets
and everyone else who helped us during the making of Tomb
Raider: Legend. We could not have made it without you!
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NOTES
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Lara Croft Tomb Raider: Legend © 2006 Core Design Ltd. Developed by Crystal Dynamics, Inc. All rights reserved.
Published by Eidos, Inc. 2006. Lara Croft Tomb Raider: Legend, Lara Croft, Tomb Raider, the Tomb Raider logo, Eidos
and the Eidos logo, Crystal Dynamics and the Crystal Dynamics logo are all trademarks of Eidos Interactive Ltd.
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Association.