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Faiths and Deities

DM Created Deities
Greatest Power
I AM
(The 1 True God, Father, The 1 above ALL, Creator of Everything)
Alignment: LG
Aliases: Too many to list, most common is simply God or Father.
Domain: The ALL of Creation.
Symbol: Crucifix
Worshipers Alignment: Any
Clerics & Paladins
Requirements: None outside of basic class requirements.
Alignment: Any Good.
Weapons: Any
Armor: Any
Magical Items: No special restrictions.
Bonus Proficiencies:
Granted Abilities: Immunity to poisons unless willingly subjecting oneself to poisoning. Serpents will not harm a
priest or paladin of I AM. Lay Hands: heal 2 HP/lvl 1 touch/person/day. +2 to all saves (Paladins are +3 to all saves),
+1 to turn rolls per 2 levels, +1 die undead turned per 3 levels.
3rd level: Cure Disease 1 touch/person/week/5 lvls.
6th level: Immunity to normal fire.
9th level control weather as the spell 1/day.
12th level: Immunity to magical fire including fire breath weapons.
15th level resurrection as the spell 1/week (this is a perfect resurrection no bad side affects)

Greater Powers
Demballah
(Lord of the Dark, King of Malevolence, Master of the Damned, Demballah the Horrid)
Alignment: CE
Aliases: Big D, Demby
Domain: Abyss
Symbol: A Decaying skull with a great black blade impaling it.
Worshipers Alignment: Any evil
Clerics & Paladins
Requirements: None outside of basic class requirements
Alignment: Any Evil
Weapons: Any
Armor: Any
Magical Items: No special restrictions.
Bonus Proficiencies:
Granted Abilities: Lay Hands: hurt 2 HP/lvl 1 touch/person/day, +2 to all saves (not cumulative for paladins), +1 to
control per 2 levels, +1 die undead controlled per 3 levels.
3rd level Cause Disease 1 touch/person/week/5 lvls.
9th level summon undead 1/day
15th level: Create vampire or lich 1/week or 1/month.
Clerics & paladins of Demby are linked to the negative material plain and as such are hurt by healing spells and
healed by harming spells (ie Cure Light Wounds does 1d8 damage while Cause Light Wounds heals 1d8 etc.)

Intermediate Powers
Crom
(God of War)
Alignment: CN
Aliases: None
Domain: Outer Layer
Symbol: Steel
Worshipers Alignment: Any
Clerics & Paladins
Requirements: Str 15, Con 15
Alignment: Any
Weapons: Any
Armor: Clerics: Plate Mail or less + Shield, Paladins: Any + Shield
Magical Items: Clerics may use warrior only items.
Bonus Proficiencies: Blacksmithing, Clerics may master multiple weapons as warriors.
Granted Abilities: Cast the reverse of healing spells with no difficulty and can channel this through a weapon for
added effect. Turn undead 2 levels lower than listed.

Lesser Powers
Minerva
(The Merciful, Goddess of Amazons, Mother of Life)
Alignment: NG
Aliases: Gaia
Domain: Elysium
Symbol: A living pine tree
Worshipers Alignment: LG, NG, CG, LN
Clerics & Paladins
Requirements: Str 14, Con 14, Wis 12
Alignment: Any Good
Weapons: Clerics: Any Type B, Paladins: Any
Armor: Any non-metallic + Shield
Magical Items: No restrictions, Clerics may also use Druid items, Paladins may also use Ranger items.
Bonus Proficiencies: Ride Land, Navigation, Hunting or Fishing, Fire Building, Survival, pick 2 woodland languages
Granted Abilities: Clerics also have Druid abilities, Paladins also have Ranger abilities. Paladins must be female in
gender and refer to themselves as True Amazons.
2nd level: Paladins gain 2 extra WP. Clerics gain 1 extra WP.
3rd level: Clerics can cast Cure Light Wounds once per day per level as an ability.
4th level: The Paladin War Horse is selected from Unicorn, Pegasus, Gryphon or Flying Unicorn (must be LG)
6th level: Double the dice of undead affected.
8th level: Clerics may summon a stallion to serve as their mount, if it dies or is mistreated it is lost forever.
8th level: Clerics may select 1 combat Mage spell from levels 1-4 they can cast as an ability once per day per 2 levels.
10th level: Paladins gain Grand Mastery in their primary melee and ranged weapons, if GM has already been obtained
then 2 secondary WPs gain an extra slot.
12th level: Clerics gain Grand Mastery in their primary melee weapon.

Faern Deities
Greater Powers
Akadi
(Queen of Air, The Lady of Air, Lady of the Winds, Queen of Air Elementals)
Alignment: N
Aliases: Teylas
Domain: Elemental Plane of Air
Symbol: A white cloud often upon a blue background
Worshipers Alignment: Any
Clerics & Paladins
Requirements: Con 12, Wis 12
Alignment: CG, N, CN, CE
Weapons: Any 1 melee all others MUST BE missile or thrown (no firearms).
Armor: Shield, Chain Mail or less
Magical Items: Forbidden from using items with earth-based effects.
Bonus Proficiencies: Ride Air, Tightrope Walking, Direction Sense
Granted Abilities: May cast wizard spells from the school of Elemental Air, may read these types of spells from a
scroll as a mage, +2 save vs. harmful air or wind-related spells (including cloudlike or gaseous breath weapons).
Can fall 10 feet per level without taking damage.
5th level: Assume Wraithform (as the 3rd level mage spell) once per day.
5th level: Summon 1 8 HD Air Elemental once per day. Stays for 1 hour then returns to whence it came. If the
summoning priest is slain before the hour has elapsed the elemental goes on a rampage attacking everyone in sight
until its remaining time has elapsed.
7th level: Fly (as the 3rd level mage spell) once per day
9th level: Cast Cloudkill (as the 5th level mage spell) once per day
9th level: Summon 1 12 HD Air Elemental once a week, same as the 8 HD above.
13th level: Summon 1 16 HD Air Elemental once a week as above.
15th level: Move through the Elemental Plane of Air without need for food or water.
Chauntea
(The Great Mother, the Grain Goddess, the Golden Goddess, She Who Shapes All)
Alignment: NG
Aliases: Earthmother, Jannath, Pahluruk, Bhalla
Domain: Elysium
Symbol: A budding flower encircled by a sunburst
Worshipers Alignment: LN, N, CN, LG, NG, CG
Clerics & Paladins
Requirements: Wis 12, Cha 15
Alignment: N
Weapons: Club, Sickle, Dart, Spear, Dagger, Scimitar, Sling (Bow Paladins only) and Staff
Armor: Any nonmetallic armor and shield.
Magical Items: No restrictions
Bonus Proficiencies: Survival, pick 2 languages (Brownie, Dryad, Elf, Korred, Nymph, Pegasus, Pixie, Satyr, Sprite,
Sylph, Treant, or Unicorn)
Granted Abilities: Clerics have all Druid abilities and Paladins have all Ranger abilities.

Grumbar (Boss of Earth, Earthlord, Gnarly One, King of the Land Below the Roots, Boss of Earth Elementals)
Alignment: N Aliases: Etugen
Domain: Elemental Plane of Earth
Symbol: Mountains, often against a purple field
Worshipers Alignment: Any
Clerics & Paladins: Requirements: Str 12, Wis 12
Alignment: LG, LN, N, LE
Weapons: All Bludgeoning weapons Armor: Any, the bulkier the better
Magical Items: Forbidden from using items with air-based or flying effects
Bonus Proficiencies: Stonemasonry, Gem Cutting, Mountaineering
Granted Abilities: May cast mage spells from the school of Elemental Earth, may read these types of spells from a
scroll as a mage, +2 save vs. harmful earth-related spells and pellet-like, granular or electrical breath weapons.
Armor fashioned from metal or other material mined from the earth has no hindrance of movement, no weight and no
encumbrance.
5th level: Summon 1 8 HD Earth Elemental once per day, stays for 1 hour then returns from whence it came. If the
caster is killed before the hour is over it goes on a rampage attacking everyone in sight until the hour ends.
7th level: Cast Stoneskin once per day.
9th level: Cast Earthenport once per day. Range: Self, Duration: 2 turns, Cast Time: 8, Save: None, Acts as Teleport
Without Error but requires a large outcropping of rock at both locations. Takes 1 turn to shift locations.
9th level: Summon 1 12 HD Earth Elemental once per day as above.
13th level: Summon 1 16 HD Earth Elemental once per week as above.
15th level: Can move through the Elemental Plane of Earth with no need for food or water.
Istishia (The Water Lord, God-King of the Water Elementals)
Alignment: N Aliases: None
Domain: Elemental Plane of Water
Symbol: A cresting wave.
Worshipers Alignment: Any
Clerics & Paladins: Requirements: Str 12, Wis 12
Alignment: CG, CN, N
Weapons: All Bludgeoning, Nets, Harpoons and Tridents Armor: Shield, Chain Mail or less
Magical Items: Forbidden from using items with offensive fire-based effects.
Bonus Proficiencies: Swimming, Navigation, Pottery, pick 1 language (Sea Elf, Koalinth, Kuo-Toa, Locathah,
Nereid, Nixie, Merman, Morkoth, Sahuagin, Sirine and Triton)
Granted Abilities: May cast mage spells from the school of Elemental Water, may read these types of spells from a
scroll as a mage, +2 save vs. harmful water and cold-related spells and vaporous or acid-like breath weapons.
While in water gain the effect of a Ring of Free Movement and armor will not encumber or drag them down in water.
3rd level: Gain Water Breathing and Water Walk at will.
5th level: Summon 1 8 HD Water Elemental once per day, stays for 1 hour then returns from whence it came. If the
caster is killed before the hour is over it goes on a rampage attacking everyone in sight until the hour ends.
5th level: Cast Melfs Acid Arrow once per day.
7th level: Cast Ice Storm or Wall of Ice once per day.
9th level: Cast Otilukes Freezing Sphere once per day.
9th level: Summon 1 12 HD Water Elemental once per day as above.
13th level: Summon 1 16 HD Water Elemental once per week as above.
15th level: Can move through the Elemental Plane of Water with no need for food, water or air.

Kelemvor (Lord of the Dead, Judge of the Damned, Master of the Crystal Spire)
Alignment: LN Aliases: None Domain: Gray Waste
Symbol: An upright skeletal arm holding a balanced golden Scales of Justice set against a steel-gray field.
Worshipers Alignment: Any
Clerics & Paladins: Requirements: Con 12, Wis 14
Alignment: LN, NE (NE must convert to LN in 3 years or find a new faith)
Weapons: All Type B, P, B/P only. Armor: Chain Mail or less, No shields.
Magical Items: No restrictions
Bonus Proficiencies: 2 extra modern languages.
Granted Abilities: Lore Undead and the Netherworld. Affect x3 the number of skeleton & zombies when trying to
turn. +1 save vs. Death Magic. Feign Death (as the spell) once per day.
5th level: May make a 2nd Turn attempt -2 levels if the first failed.
5th level: Cast Chilling Scythe once per day. Range: Self, Duration: 1 rd/level, Cast Time: 5, Save: None, Creates a
scythe +2 enchantment, does 2D4+2 damage +1D4 chill damage, Type P/S, it does 4D6 to undead and hurls it 20.
7th level: May save vs. Death Magic to avoid the energy drain special attack. If the attack came from an undead it
takes 2D6 damage if the save is successful.
9th level: Summon Bloodstones Spectral Steed once per day. Range: 10 yds, Duration: 1 hr/level, Cast Time: 1 rd,
Save: None, Creates a quasi-real vulture-like creature undead in appearance, can carry 1 passenger per 3 levels,
passengers must be named specifically during the casting, MV: FL 48 (D), AC: 2, HP: 10 +2/level of caster, cannot
attack.
10th level: Can summon a Minor Death to fight for them, will stay for 10 rds or until the fight is over whichever
comes first, once per week. If it doesnt kill what it was summoned to fight must burn special incense worth 1,000
GP before it can be summoned again. Minor Death: THAC0: 1, #AT: 1, Dmg: 2D8, AC: -4, HD 8, HP: 33, MV: 18,
SA: Always goes first in melee, SD: Cannot be Disarmed; Immune to Cold, Fire, Poison, and Electricity damage;
Immune to Sleep and all Enchantment/Charm spells; CANNOT be Turned, SZ: M (6ft), Int 10, AL: N,
ML:
Fearless, XP: 5,000
16th level: When casting Resurrection or Raise Dead gives a +10% bonus to the resurrection survival score.
Kossuth (The Lord of Flames, the Firelord, the Tyrant Among Fire, Tyrant Among Fire Elementals)
Alignment: N Aliases: None Domain: Elemental Plane of Fire
Symbol: A flaming orb
Worshipers Alignment: Any
Clerics & Paladins: Requirements: Con 12, Wis 12
Alignment: LN, N, LE
Weapons: Any Type B Armor: Shield, Chain Mail or less
Magical Items: Forbidden from using items with water-based or underwater effects.
Bonus Proficiencies: Fire-Building, Survival
Granted Abilities: May cast mage spells from the school of Elemental Fire, may read these types of spells from a
scroll as a mage, +2 save vs. harmful Fire and Heat-related spells and fiery breath weapons.
3rd level: Immune to brief contact (5 rd or less) with non-magical fire.
3rd level: Cast Burning Hands once per day.
5th level: Summon 1 8 HD Fire Elemental once per day, stays for 1 hour then returns from whence it came. If the
caster is killed before the hour is over it goes on a rampage attacking everyone in sight until the hour ends.
7th level: Magic fire and fire breath weapons do -1 per die rolled damage.
7th level: Cast Fireball once per day.
9th level: Cast Fire Charm once per day.
9th level: Summon 1 12 HD Fire Elemental once per day as above.
13th level: Summon 1 16 HD Fire Elemental once per week as above.
15th level: Can move through the Elemental Plane of Fire with no need for food, water or air.

Lathander (Morninglord)
Alignment: NG Aliases: None
Domain: Elysium
Symbol: A disk of rosy pink hue
Worshipers Alignment: LG, NG, CG, LN, N, CN
Clerics & Paladins: Requirements: Wis 14, Cha 12
Alignment: NG
Weapons: As normal for class Armor: Shield, Plate Mail or less
Magical Items: No restrictions
Bonus Proficiencies: Pick 2: Appraising, Artistic Ability, Carpentry, Cooking, Juggling, Leatherworking, Musical
Instrument or Pottery. (Gain a +2 skill bonus to ALL these listed skills)
Granted Abilities: Turn undead 4 levels higher than normal, create Light 3 times per day. +10% bonus to resurrection.
3rd level: Cast Faerie Fire once per day
5th level: Cast Sunrise once per day. Range: Touch, Duration: 1D4+1 rds, Cast Time: 6, Save: Special, Create sunlight
in a sphere around self or person/item touched, creatures vulnerable to sunlight take 4D6 damage.
7th level: Cast Boon of Lathander once per day. Range: Touch, Duration: 6 rds, Cast Time: 7, Save: None, grants +1 to
all attack rolls, all saves and 1 extra attack per round.
9th level: Cast False Dawn once per day. Range: 0, Duration: 1 rd/level, Cast Time: 9, Save: None, creates light bright
enough to read by, can dispel darkness and creatures vulnerable to sunlight take 6D4 damage.
Mystra (The Lady of Mysteries, the Mother of All Magic, Our Lady of Spells)
Alignment: NG
Aliases: Midnight, Mystryl, the Hidden One
Domain: Elysium
Symbol: A circle of 9 stars with a red mist rising toward its center.
Worshipers Alignment: Any
Clerics & Paladins
Requirements: Int 14, Wis 12
Alignment: LN, CN, NG
Weapons: Any Type B
Armor: Any
Magical Items: No restrictions and may also use items available to wizards except scrolls.
Bonus Proficiencies: Spellcraft, Astrology
Granted Abilities: +2 save vs. spells, function normally in both Dead Magic and Wild Magic areas, Detect Magic
once per day, Read Magic.
3rd level: Cast Nystuls Magical Aura once per day.
5th level: Cast Dispel Magic once per day.
7th level: Reduce casting time of priest spells by 3.
9th level: Air Walk or convey it to their mount once per day.
15th level: Immune to 3 spells of choice.

Oghma
(The Binder of What is Known, the Lord of Knowledge, Patron of Bards, the Wise God)
Alignment: N
Aliases: Curna
Domain: Outlands
Symbol: A simple, blank scroll
Worshipers Alignment: Any
Clerics & Paladins
Requirements: Int 12, Wis 14
Alignment: N
Weapons: Any Type B
Armor: Banded or less, No shields
Magical Items: No restrictions
Bonus Proficiencies: Ancient History, Local History, Pick 1 language, Reading/Writing
Granted Abilities: When turning creatures native to the outer planes they have +4 levels to the ability.
3rd level: Identify 1 item once per day.
5th level: Cast Friends once per day.
7th level: Cast Mass Charm twice per week.
10th level: Cast Legend Lore twice per week.
Silvanus
(Oak Father, the Forest Father, the Old Oak, Treefather, Old Father Tree)
Alignment: N
Aliases: None
Domain: Outlands
Symbol: A green, living oak leaf
Worshipers Alignment: Any
Clerics & Paladins
Requirements: Wis 12, Cha 15
Alignment: N
Weapons: Clerics: Club, Sickle, Dart, Spear, Dagger, Scimitar, Sling & Staff, Paladins: Any
Armor: Any non-metallic.
Magical Items: No restrictions, Clerics may also use Druid items, Paladins may also use Ranger items.
Bonus Proficiencies: Brewing, Cobbling, Cooking, Fishing, Weaving, Animal Lore, Survival, Weather Sense, pick 1
language (Brownie, Dryad, Elf, Korred, Nymph, Pegasus, Pixie, Satyr, Sprite, Sylph, Treant or Unicorn)
Granted Abilities: Clerics also have Druid abilities, Paladins also have Ranger abilities.

Sune
(Firehair, Lady Firehair, the Lady of Love, the Princess of Passion)
Alignment: CG
Aliases: None
Domain: Olympus
Symbol: The face of a beautiful, ivory-skinned human maiden with long, red tresses
Worshipers Alignment: LG, NG, CG, LN, N, CN
Clerics & Paladins
Requirements: Wis 12, Cha 16
Alignment: CG
Weapons: Any Type B and Darts
Armor: Any
Magical Items: No restrictions
Bonus Proficiencies: Artistic Ability, Singing, Dancing, Etiquette
Granted Abilities: May Charm (save vs. spell allowed) members of the same race and opposite gender once per day.
3rd level: Cast Love Bite once per day. Range: 10 yd/level, Duration: Special, Cast Time: 5, Save: None, blow a kiss
that can be a simple kiss, a bite 1 point damage, or deliver any touch based spell that was cast before Love Bite.
5th level: Cast Rapture once per day. Range: 1 yd/level, Duration: 1 rd/level, Cast Time: 6, Save: Special, confers a
state of bliss on the recipient, this banishes all feelings of pain, nausea, weariness, charm spells/effects, and any
other sort of mind control. However if a save vs. Paralyzation is failed the target is stunned for the duration.
7th level: Cast Flame Strike once per day.
9th level: Gain a permanent +1 to Cha.
9th level: Cast Emotion once per day.
12th level: May arouse feelings of love (as a Philter of Love) or cast Mass Charm once per week.
Should Cha drop below 16 they are cast out of the faith until it is corrected.
Tyr
(The Even-Handed, Grimjaws, the Maimed God, the Blind Overlord, the Wounded One, the Just God)
Alignment: LG
Aliases: None
Domain: Asgard
Symbol: A balanced set of scales set upon the head of an upright war hammer.
Worshipers Alignment: LG, NG, LN
Clerics & Paladins
Requirements: Str 9, Wis 9
Alignment: LG
Weapons: Any Bludgeoning, Long Sword & Bastard Sword
Armor: Any
Magical Items: No restrictions
Bonus Proficiencies: Etiquette, Local History, Ancient History
Granted Abilities: Can make either an Int or Wis check to recall any point of law for the land they are in. Can cast
Hold Person once per day.
3rd level: Cast Strength of One once per day.
5th level: Able to Memory Read once per 3 days.
7th level: Can Detect Lie at will.
10th level: Impose Legal Thoughts once per day.
10th level: Speak Holy Word once per day.
12th level: Can Detect Invisibility at will.

Intermediate Powers
Beshaba (The Maid of Misfortune, Black Bess, Lady Doom, the Maid of Misrule, Tyches Unpleasant Daughter)
Alignment: CE Aliases: Shaundakul
Domain: 13th layer of the Abyss
Symbol: A rack of sharp pointed black antlers on a red triangular field.
Worshipers Alignment: CN, NE, CE
Clerics & Paladins: Requirements: Wis 10
Alignment: CE
Weapons: Any Type B
Armor: Shield, Plate Mail or less
Magical Items: No restrictions
Bonus Proficiencies: None
Granted Abilities: Once per day can reduce a save or attack roll by 1 point, this is treated as the actual roll instead of
the number on the die.
3rd level: Cast Tashas Uncontrollable Hideous Laughter once per day.
5th level: Cast Bane of Beshaba once per day. Range: Touch, Cast Time: 5, Save: None, Curse: Affects saving throws
start with a -4 that reduces by 1 each time a save is made until the penalty is gone.
7th level: Cast Misfire once per day. Range: 5 yds/level, Duration: 1 day/level, Cast Time: 7, Save: None, The victim
cannot hit ANY chosen target with ANY missile weapon for the duration. Remove Curse, Dispel Magic or Bless will
disrupt and end this spell.
10th level: Cast Misfortune once per day. Range: touch, Duration: 1 rd/level, Cast Time: 5, Save: None, The victim is
-3 to ALL rolls and -15% to thief skills for the duration.
15th level: Automatically succeed at 1 saving throw once per day.
20th level: Create the same effects as Mordenkainens Disjunction once per week.
Gond (Wonderbringer, the Lord of All Smiths, the Holy Maker of All Things)
Alignment: N Aliases: Zionil
Domain: Outlands
Symbol: A shining toothed wheel or cog with 4 spokes, in ivory, bone, or metal.
Worshipers Alignment: Any
Clerics & Paladins
Requirements: Dex 14, Int 14, Wis 14
Alignment: NG, LN, N, CN
Weapons: Any Type B, crossbows and firearms only. Armor: Plate Mail or less, no shields
Magical Items: No restrictions, may also use any Rod, Staff or Wand.
Bonus Proficiencies: Armorer, Blacksmith, Weaponsmithing, Engineering, Gem Cutting, Reading/Writing
Granted Abilities: May select Nonweapon Proficiencies from Priest, Rogue, and Warrior groups without penalty.
Gain 2 additional Nonweapon Proficiency slots to start and at every level where they would gain a new slot they gain
2, these bonus slots must be used in skills of fine arts, crafts or trade skills. Gain a +2 in the listed bonus
proficiencies as well as Artistic Ability, Carpentry, Leatherworking, Mining, Pottery, and Stonemasonry.
They may Pick Locks as a Thief of level.
3rd level: Cast Unseen Servant once per day.
5th level: Cast Stoneskin once per day.
7th level: Cast Animate Object once per day.
10th level: Cast Probing Arm once per day. Range: 5 yds/level, Duration: 1 rd/level, Cast Time: 8, Save: None, the
arm has a 6 reach, AC 1, Str 19, move: Fl 12 (A), can lengthen its reach up to 60, 30 before and after its elbow, a
punch does 2D4+7 damage and is +3 to hit, attacks with a THAC0 1 point better than the casters, and can be used to
manipulate objects as a normal hand and arm with no harm being done to it. May Knock as the spell cast at 12th level
strength but it will disappear as soon as the door it is used on opens.

Helm (He of the Unsleeping Eyes, the Watcher, the Vigilant One, the Great Guard, the God of Guardians)
Alignment: LN Aliases: None
Domain: Mechanus / Everwatch
Symbol: An open, staring eye with a blue pupil and outline on the back of a right hand or palm of a left hand gauntlet.
Worshipers Alignment: LG, NG, CG, LN, N, CN
Clerics & Paladins
Requirements: Str 14, Wis 13
Alignment: LN
Weapons: All Bludgeoning Armor: Any
Magical Items: No restrictions and may use Crystal Balls as wizards.
Bonus Proficiencies: Blind Fighting, Etiquette
Granted Abilities: Receive a suit of Full Plate, an open faced Great Helm and a Medium Shield for free at 1st level,
they must wear their given armor or no armor at all except in emergencies or specially sanctioned by senior clergy.
Gain a +2 vs. surprise. Create a Glyph of Warding once per day that lasts 1 day per level.
3rd level: Cast Wyvern Watch once per day.
5th level: Cast Mace of Odo once per day. Range: Self, Duration: 4 rds until a successful strike, Cast Time: 1 rd,
Save: Special, creates a mace shaped rod of force, glows equal to the light spell, any spell cast at the wielder is
absorbed by this mace but it has no effect on AoE spells not targeting the wielder, strikes with a +5 and does 3D6
damage, 4D6 to undead, creatures of 2 HD or less suffer only 1 point of damage but must save vs. Paralyzation or be
paralyzed for 1D4+1 turns.
7th level: Cast Seeking Sword once per day. Range: 30 yds, Duration: 2 rd/level, Cast Time: 7, Save: None, strikes 4
times per round, doing 2D4 per hit, considered +4 for hurting creatures, move: FL 96 (A).
10th level: Summon Spectator once per week. Range: 70 yds, Duration: Special, Cast Time: 1 rd, Save: None,
Summon a Spectator (Beholder Kin listed in the Monstrous Manual) to guard over an area/object up to 101 years.
Ilmater (The Crying God, the Lord on the Rack, the One Who Endures, the Broken God)
Alignment: LG Aliases: Ayuruk
Domain: Shurrock/Martyrdomain
Symbol: A pair of white human hands bound at the wrists with a blood-red cord.
Worshipers Alignment: Any
Clerics & Paladins: Requirements: Con 14, Wis 12
Alignment: LG
Weapons: Any Type B and the Scourge
Armor: None
Magical Items: No Restrictions
Bonus Proficiencies: Healing, Endurance, Herbalism
Granted Abilities: Gain a +4 to saves and +2 on ability checks that involve endurance or resisting pain and suffering.
Can survive without food and water for a number of weeks equal to their level.
Remove Fear and dispel any effect that causes pain, suffering or hopelessness by touch on self and 2 others per day.
3rd level: Draw upon Holy Might once per day.
5th level: Cast Favor of Ilmater once per day. Range: 10 yd/level, Duration: 1 turn/level, Cast Time: 6, Save: None,
Banishes pain and nausea so the recipient will not be stunned or debilitated by limb loss, torture or severe injury. Or
the caster can transfer some to all of their H.P. to the target taking the damage on themselves.
7th level: Cast Endurance of Ilmater once per day. Range: Touch, Duration: 1 rd +1/level, Cast Time: 7, Save: None,
Double H.P., makes ALL Str and Con checks automatically succeed, ALL system shock and disease saves
automatically succeed, +2 to ALL other saves, in addition cannot be knocked over, trampled, ridden down or
overthrown the protected can stand firm against ALL charges. (4th level priest spell).
7th level: Can begin brewing healing type potions.
10th level: Commune with Ilmater once per week.

Ehlonna
(Our Lady of the Forest, the Supreme Ranger, Daughter to Silvanus, Goddess of Fertility)
Alignment: NG
Aliases: Mielikki, Khelliara
Domain: Krigalla / The Grove of the Unicorns
Symbol: A white unicorn on a green field
Worshipers Alignment: LG, NG, CG, LN, N, CN
Clerics & Paladins
Requirements: Str 13, Dex 13, Con 14, Wis 14, Cha 15
Alignment: Any Good
Weapons: Club, Sickle, Dart, Spear, Dagger, Long Sword, Sling, Staff, Scimitar, Long Bow
Armor: Any
Magical Items: No restrictions, Priests may also use Druid items, Paladins may also use Ranger items.
Bonus Proficiencies: Animal Lore, Survival, Elf, pick 2 (Brownie, Dryad, Korred, Pegasus, Pixie, Satyr, Sprite,
Sylph, Treant, & Unicorn)
Granted Abilities: Clerics may also use Druid abilities, Paladins may also use Ranger abilities.
Clerics of Ehlonna are excellent midwives there are never any complications. Can determine the gender and number
of children in the womb with 100% accuracy on touch with 1 round of concentration.
Can attempt to cure sterility on touch both the cleric and the individual so afflicted must save vs Death or it fails both
gain a +1 per 3 lvls of cleric to save.
Turn Undead 2 levels higher than normal.
Selne
(Our Lady of Silver, the Moonmaiden, the Night White Lady)
Alignment: CG
Aliases: Bright Nydra, Elah, Lucha
Domain: Ysgard
Symbol: 2 darkly beautiful human female eyes surrounded by a circle of 7 silver stars.
Worshipers Alignment: LG, NG, CG
Clerics & Paladins
Requirements: Con 12, Wis 14
Alignment: CG
Weapons: Any Type B
Armor: Any
Magical Items: No restrictions
Bonus Proficiencies: Navigation, Astrology
Granted Abilities: Infravision 30 (unless by race has better), may create Starshine once per day per 5 levels.
If infected by lycanthropy from a CG lycanthrope they can treat it as natural (rather than infected) lycanthropy and
have full control over their transformations, as a special boon they are also not specially vulnerable to silver.
3rd level: Create Moonbeam once per day.
5th level: Create Moon Blade once per day. Range: 0, Duration: 1 rd/level, Cast Time: 6, Save: None, treat as a +4
magical weapon, does 1D12+4 damage (2D12+4 to undead) per blow.
10th level: Cast True Seeing (as the priest spell) once per day.
15th level: Can shoot up to 3 shooting stars once per week. Each star does 12 damage on impact and explodes for an
additional 24 damage to a 10 foot area Range: 70 feet, Save: None.

Shar
(Mistress of the Night, the Lady of Loss, Nightsinger)
Alignment: NE
Aliases: Ibrandul
Domain: Niflheim
Symbol: A black disk with a border of deep purple
Worshipers Alignment: Any, but mainly evil.
Clerics & Paladins
Requirements: Str 14, Wis 12
Alignment: NE
Weapons: Any Bludgeoning
Armor: Shield, Chain Mail or less
Magical Items: No restrictions
Bonus Proficiencies: Dancing, Blind Fighting, Direction Sense
Granted Abilities: In darkness gain a +1 hit, damage and saves but is -1 when in full moon light.
1st level: Create Darkness (reverse of Light) once per day per 2 levels.
3rd level: Cast Blindness once per day.
5th level: Create Continual Darkness (reverse of Continual Light) once per day per 5 levels.
7th level: Cast Forget once per day.
9th level: Cast Nightmare (reverse of the 5th level mage spell Dream) once per day.
13th level: Cast Veil once per day.
Umberlee
(The Bitch Queen, Sea Queen, Queen of the Deeps)
Alignment: CE
Aliases: None
Domain: 13th level of the Abyss
Symbol: A forked blue-green wave curling in breakers to the left & right on a background of black streaked with white.
Worshipers Alignment: Any
Clerics & Paladins
Requirements: Con 15, Wis 13
Alignment: CE
Weapons: Any Bludgeoning, Trident and Harpoon
Armor: Clerics: Shield, Leather or less. Paladins: Shield, Chain Mail or less
Magical Items: No restrictions
Bonus Proficiencies: Swimming, Pick 2 languages (Dragon Turtle, Sea Elf, Koalinth, Kuo-Toa, Locathah, Nereid,
Merman, Morkoth, Sahuagin and Triton)
Granted Abilities: May turn or command undead that only have an aquatic origin. Breath Water automatically.
3rd level: Cast Watery Double once per day.
5th level: Water Walk at will.
7th level: Cast Striking Wave once per day. Range: 5 yd/level, Duration: varies, Cast Time: 1 round, Save: Special, A
large body of water MUST be present (pond or bigger), 10-100 wide as chosen by the caster, must travel 60 before
it can do damage, 10D12 -3D12 for each successful save made, living beings that can swim are entitled to 2 saves
vs. Spell to reduce the damage taken.
10th level: Can move in water as if wearing a Ring of Free Action.
10th level: Cast Control Weather once per day.
12th level: Call & control 1D4 sharks once per day.

Lesser Powers
Auril
(Frostmaiden, Icedawn, the Cold Goddess, Lady Frostkiss)
Alignment: NE
Aliases: Saukuruk
Domain: Pandemonium
Symbol: White snowflake on a gray diamond with a white border
Worshipers Alignment: LN, N, CN, LE, NE, CE
Clerics & Paladins
Requirements: Con 13, Wis 12
Alignment: NE
Weapons: Any Bludgeoning and Ice Axe
Armor: Shield, Chain Mail or less
Magical Items: No restrictions
Bonus Proficiencies: Weather Sense, Direction Sense, Ice Axe (1 slot)
Granted Abilities: Resistant to Cold as per the spell, +3 save vs. cold or ice based attacks, they suffer no damage on a
successful save. Cast Frost Fingers once per day. Range: Self, Duration: Instant, Cast Time: 3, Save: , a cold
version of Burning Hands 1D3 (+2 per level) to all in range.
3rd level: Cast Frostwhip once per day. Range: Self, Duration: 1 rd/level, Cast Time: 5, Save: , 4D4 damage, uses
casters THAC0, can hit multiple targets simultaneously, has a reach equal to a normal whip.
5th level: Cast Ice Blade once per day. Range: Self, Duration: 1 rd/level, Cast Time: 4, Save: None, acts as a +2
weapon, THAC0 of 6 no matter the casters level, does 3D4 +1D6 chill damage.
6th level: Cast Ice Storm or Wall of Ice (as the 4th level mage spells) twice per week
10th level: Cast Cone of Cold (as the 5th level mage spell) once per day.
12th level: Summon in Ice para-elemental (as per the Conjure Fire Elemental spell) once per week, 1 additional
summon per level beyond 12.
Azuth
(Patron of Wizards, Lord of Spells, the Hand of Sorcery, the Lord of Spellcraft)
Alignment: LN
Aliases: None
Domain: Arcadia
Symbol: A human left hand pointing up outlined in a blue fire nimbus.
Worshipers Alignment: Any
Clerics & Paladins
Requirements: Int 13, Wis 14
Alignment: LN
Weapons: Any Type B
Armor: Clerics: None, Paladins: Chain or less + Shield
Magical Items: no restrictions and may also use items available to wizards.
Bonus Proficiencies: Spellcraft
Granted Abilities: Reduce the cast time by 3 points (ie 7 is treated as 4) cant go below a 1. May use both mage and
priest scrolls.
2nd level: Cast wizard spells at actual level round down. Pray for mage spells just as priest spells and mage spells
take a priest spell slot however they may never cast 8th or 9th level mage spells.
5th level: Can Identify (as the 1st level mage spell) by touch at will.
7th level: Cast Magic Missile once per day as a mage of equal level.
9th level: Cast Fireball OR Lightning Bolt once per day as a mage of equal level.
12th level: Create a wall of ANY wall spell as a mage of equal level once per day.

Deneir
(Lord of All Glyphs and Images, the Scribe of Oghma)
Alignment: NG
Aliases: None
Domain: Brux/Library of All Knowledge
Symbol: A single candle set above a staring purple human eye with a triangular pupil
Worshipers Alignment: Any
Clerics & Paladins
Requirements: Int 15, Wis 15
Alignment: NG
Weapons: Any 1-handed Type B
Armor: Shield, Banded mail or less
Magical Items: No restrictions
Bonus Proficiencies: Reading/Writing
Granted Abilities: +4 to all saves vs. effects from magical writings including runes, wards and spells cast from scrolls.
Speak ALL languages native to Toril and Realmspace. Identify wards and runes: Make 2 Int checks 1st) Identifies the
party that made it 2nd) Identifies the general meaning of it.
3rd level: Create a Glyph of revealing or cast Erase once per day. Range: 0, Duration: 1 hr/level, Cast Time: 5,
Save: None, Placed on any horizontal surface causes all dweomers within 120 feet to glow equal to Faerie Fire.
5th level: Create a Glyph of Warding once per day.
7th level: Cast Dispel Magic once per day.
10th level: Able to Speak with Dead, Plants or Monsters as per the spells 4 times per day.
15th level: Create Symbol as the spell once per day.
Eldath
(Goddess of Singing Waters, the Quiet One, Mother Guardian of Groves, the Green Goddess, the Mother of Waters)
Alignment: NG
Aliases: None
Domain: Elysium
Symbol: A waterfall plunging into a still pool without causing any disturbance.
Worshipers Alignment: Any
Clerics, She has no Paladins
Requirements: Wis 14, Cha 13
Alignment: NG, N
Weapons: Nets, Whips, Staves, Clubs, Stones, Slings and Staff Slings only.
Armor: None
Magical Items: Will not use items or item effects that cause harm.
Bonus Proficiencies: Swimming, pick 3 languages (Brownie, Dryad, Elf, Korred, Nymph, Pegasus, Pixie, Satyr,
Sprite, Sylph, Treant, or Unicorn)
Granted Abilities: Can only fight in defense of self and those with them, they are pacifists. Cast Remove Fear once
per day, immune to Pain Touch and Pains of Loviatar.
3rd level: Cast Sleep once per day per 3 levels.
5th level: Cast Silence 15 Radius once per day per 3 levels.
7th level: Water Walk at will.
10th level: Breath Water.
12th level: Cast Laerals Aqueous Column once per day. Range: 10 yds/level, Duration: 10 rd/level, Cast Time: 2 rd,
Save: None, transmute a 10 diameter column of air into water 10 tall/lvl, can be fresh or salt by choice, will keep
marine life alive, the shape and angle of the column can be as desired, cannot be used to cause flooding.
15th level: Have Sanctuary in effect on themselves at all times.

Iyachtu Xvim (The Son of Bane, the New Darkness, the Cruel Master)
Alignment: LE Aliases: None Domain: Gehenna / Chamada / Bastion of Hate
Symbol: A pair of bright green glowing eyes on the palm of an upright human shaped hand of utter blackness.
Worshipers Alignment: LN, N, CN, LE, NE, CE
Clerics & Paladins: Requirements: Str 12, Wis 10 Alignment: LE
Weapons: Any non-missile + Javelins Armor: Any
Magical Items: No restrictions
Bonus Proficiencies: Blind Fighting, pick 2 languages (Beholder, Bugbear, Gargoyle, Giant, Gnoll, Goblin, Kobold,
Kuo-Toa, Midani, Minotaur, Mulhorandi, Ogre, Orc, Sahuagin, Undercommon, Untheric, Urd, and Yuan-Ti)
Granted Abilities: Immune to Fear, +1 attack, damage, and save vs. spells cast by priests of any other faith.
Rod of Rulership affects 2D4+2x100 HD worth of creatures within 240 yards per charge lasting 3 turns, saves are -2.
Heal self 2 H.P./level at will once per day.
3rd level: Cast Mace of Xvim once per day. Range: Self, Duration: 5 rds, Cast Time: 5, Save: Special, Attacks with a
+3 doing 1D12+2 damage and forces struck items to make a save vs. Crushing Blow or shatter.
5th level: Cast Neutralize Poison (or its reverse) once per day.
5th level: Generate Fear 10 radius for 1 rd/level (as the 4th level Fear mage spell) once per day.
7th level: Cast Cure Serious Wounds or Reaving Blades once per day. Range: 10 yd/level, Duration: 2 rds, Cast Time:
7, Save: None, create 2 spinning black blades, each move: FL 18 (B), use casters THAC0, strikes with a +6, does
2D12, each has 2/1 attacks.
9th level: Cast Protection from Good 10 radius once per day.
10th level: Cast Cure Critical Wounds once per day.
15th level: Cast Heal once per week.
17th level: Cast Gate once per month.
20th level: Cast Binding (as the 8th level mage spell) twice per month.
Lliira (Our Lady of Joy, Joybringer, Goddess of Joy, Mistress of the Revels)
Alignment: CG Aliases: None Domain: Olympus
Symbol: 3 6-pointed stars arranged in a triangle with points touching, orange top, yellow left, red right.
Worshipers Alignment: Any (though evil are rare)
Clerics & Paladins: Requirements: Wis 13, Cha 13 Alignment: CG
Weapons: Clerics: Lasso & Net, Paladins: Any Type B Armor: Any
Magical Items: No restrictions
Bonus Proficiencies: Tumbling, Dancing, Juggling, Tightrope Walking
Granted Abilities: May utter Soothing Word once per day, it may remove fear or other harmful emotion-affecting
magic from all within 20 feet (50% +2%/level) & gives a +2 reaction with others.
When engaged in unarmed combat punches do 1D6 and kicks do 1D8 damage, every 5th level they gain a free
proficiency in unarmed combat (1st: P, 5th: S, 10th: M, 15th: HM & 20th: GM).
3rd level: Cast Bliss once per day. Range: 5 yd/level, Duration: 4 rds, Cast Time: 5, Save: Neg., If the save fails the
target is lost in a trance of intense pleasure and happiness.
5th level: Cast Hold Person or Sleep once per day.
7th level: Cast Deadly Dance once per day +1 casting per 4 levels. Range: Touch, Duration: 4 rds, Cast Time: 7, Save:
None, Usable on humanoid targets only including self, +2 Dex, can choose each round to attack with a +3 bonus OR
get x2 the number of attacks for that round.
10th level: Cast Candle of Calm once per day. Range: 10 yd/level, Duration: 1 rd, Cast Time: 1 rd. Save: Special,
Creates an illusionary candle with Light, all within 70 feet must save vs. spell to take hostile actions. If the save is
failed they make any aggressive attack with a -7 that reduces by 1 each round until gone. It also banishes any
existing natural or magical discord, fear, hate, hopelessness and sadness.
15th level: Generate magical pheromones that mimic Starellas Aphrodisiac (ToM) once per day.
All the above abilities are revoked if a weapon outside of what is allowed is used to inflict damage on another. This
lasts until a full day is spent in meditation and absolution followed by a full night of partying.

Loviatar
(Maiden of Pain, the Willing Whip, Patroness of Torturers)
Alignment: LE
Aliases: None
Domain: Gehenna
Symbol: A black cat-o-9 tails ending in bloody barbs.
Worshipers Alignment: LE, NE, CE
Clerics & Paladins
Requirements: Con 15, Wis 15
Alignment: LE
Weapons: Any Type B + Whip & Scourge
Armor: Shield, Scale Mail or less
Magical Items: No restrictions
Bonus Proficiencies: Leatherworking, Endurance, Rope Use, Whip and Scourge
Granted Abilities: Pain Touch save vs. spell or -4 attack rolls, -2 Dex, duration: 1 rd/level, once per day per 3 levels.
3rd level: Cast Whip of Flame once per day. Range: 0, Duration: 7 rds, Cast Time: 5, Save: None, Creates a blazing
whip w/ a 12 foot reach, uses casters THAC0 strikes once per round, does 1D8+3 searing damage.
5th level: Cast Whip of Pain once per day +1 per 2 levels. Range: 0, Duration: 1 rd/level, Cast Time: 6, Save: Special,
Creates a line of purple sparks 10 ft long, treat as a +2 weapon, use casters THAC0, each strike save vs. spell or take
4D4 (2D4 if saved) damage AND make a Con check or suffer: -1 AC, -2 to attack rolls, impossible to cast spells, if
the check is made suffer only a -1 on the next attack roll.
7th level: Cast Kiss of Torment once per day. Range: Touch, Duration: 3 rds, Cast Time: 7, Save: Special, Must touch
bare flesh. Victim writhes in agony taking 4D6 damage, 2nd round save vs. spell if it fails 2D6 damage is taken, on
the 3rd round save or take 1D6 damage. If any save succeeds the spell ends.
10th level: Cast Eyebite once per day.
15th level: Cast Symbol once per day.
20th level: Cast Ensnarement once per month.
Malar
(The Beastlord, Lord of Beasts, the Ravaging Bear)
Alignment: CE
Aliases: The Stalker
Domain: Colothys / The Land of the Hunt
Symbol: A brown-furred bestial claw with long curving talons tipped with fresh red blood.
Worshipers Alignment: N, CN, LE, NE, CE
Clerics & Paladins
Requirements: Str 13, Wis 12
Alignment: CE
Weapons: Any Non-Missile
Armor: Any
Magical Items: No restrictions
Bonus Proficiencies: Animal Lore, Hunting (w/ +2 bonus), Survival, Claws of Malar
Granted Abilities: Can select from both the priest and warrior groups of NWP without penalty.
Claws of Malar (a type of Brass Knuckles): Weigh 1 lbs, Speed: 2, Size: S, Type: P/S, Damage: 1D6/1D4
3rd level: Identify plants, animals and pure water with 98% accuracy.
3rd level: Cast Beast Claw once per day. R: 0, D: 1 rd/level. CT: 5, S: None, caster attacks unarmed 2D4+4 damage.
5th level: Track like a Ranger.
7th level: Immune to Charm.
10th level: Cast Rage once per day. R: Touch, D: 1 T +1 rd/level, CT: 8, S: None, +1 Str, +1 attack, +10 HP, +1
Initiative, +2 Saves.

Milil
(Lord of Song, Guardian of Singers and Troubadours, the One True Hand of All-Wise Oghma)
Alignment: NG
Aliases: None
Domain: Brux / Library of All Knowledge
Symbol: A silver harp
Worshipers Alignment: Any
Clerics & Paladins
Requirements: Wis 14, Int 13, Cha 14
Alignment: NG
Weapons: Any Type B
Armor: Any
Magical Items: No restrictions
Bonus Proficiencies: Singing, Artistic Ability, Musical Instrument, 1 language of choice.
Granted Abilities: Can Enthrall (as the spell) an audience with song once per day. Can sing a single loud sustained
note that can Shatter (as the spell) once per day.
3rd level: Cast Music of the Spheres once per day.
5th level: Dispel Silence once per day. Range: 10 area/level, Duration: 1 rd/level, Cast Time: 6, Save: None
7th level: Can Shout (as the spell).
10th level: Create a song of Suggestion or Stone Tell (as the spells) once per day each.
15th level: Cast Harp of War once per day. Range: 0, Duration: 1 turn or less, Cast Time: 1 rd, Save: None, Create a 5
stringed silver harp, each string has a special power, only 1 string may be plucked per round.
1) Shatter ALL non-magical metal items within 20 feet of the harp.
2) Teleport all magical items within 40 feet of the harp to random locations in Faern.
3) Unleash a Lightning Bolt (9D6) to hit the selected target.
4) Teleport Without Error any selected beings of casters choice to a location of casters choice in Faern.
5) Call down a Flame Strike (5 radius, 30 high column, 6D8 save vs. spell for ) single target in 70 of the harp.
Talona
(Lady of Poison, Mistress of Disease, She of the Deadly Kiss, Mother of All Plagues)
Alignment: CE Aliases: Kiputytto
Domain: Carceri
Symbol: 3 golden amber teardrops on a purple triangle point upward
Worshipers Alignment: LN, N, CN, LE, NE, CE
Clerics & Paladins
Requirements: Wis 14, Con 14
Alignment: CE
Weapons: Any Bludgeoning and Dagger Armor: Any
Magical Items: No restrictions
Bonus Proficiencies: Herbalism, Dagger
Granted Abilities: +4 save vs. poison, immune to non-magical disease and can make a Con check to resist magical
disease with a +4 bonus (if its a % chance its at effect). Gain a normal save vs. potions that normally dont allow
a save. Gain a +4 to Herbalism when brewing poisons.
3rd level: Identify pure poisons by smell.
5th level: Identify poisons in drink by taking a tiny sip.
7th level: Identify poison in food by taking a tiny bite.
7th level: Spread Contagion once per day by touch.
10th level: Cast Cause Disease by touch once per day.
13th level: Exhale Stinking Cloud once per day.

Demihuman Deities
Elf
Greater
Corellon Larethian
(Creator of the Elves, the Protector, First of the Seldarine, Protector and Preserver of Life, Ruler of All Elves, Coronal
of Arvandor)
Alignment: CG
Aliases: None
Domain: Olympus
Symbol: Crescent moon
Worshipers Alignment: LG, NG, CG, LN, N, CN
Clerics & Paladins
Requirements: Str 11, Int 11, Wis 9
Alignment: CG
Weapons: Any
Armor: Any
Magical Items: No Restrictions
Bonus Proficiencies: Artistic Ability, Spellcraft, Musical Instrument, Singing, Long Sword, Long Bow
Granted Abilities: Must be Elf or Half-Elf only, cannot be Drow. Clerics may select NWP from the Warrior group
without penalty. Gain a +2 Cha when dealing with other elves. Immune to the paralyzing touch of Ghasts & Ghouls
and gain a +1 save vs. other forms of paralysis (including the various hold spells). Gain a +2 on NWP checks when
crafting any item, weapon or armor or inventing a new song or poem.
Cast Sixth Sense once per day. Range: Self, Duration: 1 hr, Cast Time: 1 rd, Save: None, grants a +3 vs. surprise.
3rd level: Cast Faerie Fire once per day.
5th level: Cast Strength or a variant that affects Dex once per day.
5th level: Gain a +2 vs. poison and automatically save vs. spider venom.
7th level: Cast Minor Creation once per day.
10th level: Cast Enchanted Weapon or Major Creation once per day.
10th level: All goblinoids have a -2 to save vs. spells.
13th level: Cast Prismatic Spray or Banishment once per day.
15th level: Cast Sunray once per day.

Intermediate
Aerdrie Faenya
(The Winged Mother, Lady of Air & Wind, Queen of the Avariel, She of the Azure Plumage, Bringer of Rain & Storms)
Alignment: CG
Aliases: None
Domain: Olympus
Symbol: Cloud with the silhouette of a bird
Worshipers Alignment: NG, CG, N, CN
Clerics & Paladins
Requirements: Dex 13, Wis 13
Alignment: CG, CN
Weapons: Blowgun, Bow w/ Flight Arrows, Dagger, Dart, Javelin, Horsemans Mace, Quarterstaff, Spear, Staff-Sling
Armor: Leather or Elven Chain only.
Magical Items: No restrictions
Bonus Proficiencies: Animal Training (avian), Bowyer/Fletcher, Animal Lore (avian), Musical Instrument (wind),
Weather Sense
Granted Abilities: Must be Elf, Half-Elf, Aarakocra or Kenku. May cast wizard spells from the school of Elemental
Air, gain a +2 Reaction when dealing with avian and semi-avian creatures.
Cast Feather Fall once per day.
3rd level: Cast Whispering Wind once per day.
5th level: Cast Fly or Protection from Normal Missiles once per day.
7th level: Shapechange into a bird 3 times per day like a druid.
10th level: Cast Air Walk once per day.
13th level: Cast Control Weather once per day.
15th level: Summon 1 16-HD Air Elemental once per week. Stays for 1 hour then returns from whence it came. If the
caster is slain before the hour is up the Air Elemental goes on a rampage for the remaining time period.
Deep Sashelas (Lord of the Undersea, the Dolphin Prince, the Knowledgeable One, Sailors Friend)
Alignment: CG Aliases: None
Domain: Olympus
Symbol: Dolphin
Worshipers Alignment: LG, NG, CG, LN, N, CN
Clerics & Paladins
Requirements: Wis 12, Cha 15
Alignment: N
Weapons: Net, Trident, Spear, Dagger, Knife
Armor: Sea Elf Scale or Sea Elf Shell Mail
Magical Items: No restrictions and may also use Druid items
Bonus Proficiencies: Herbalism, Sea Lore, Swimming, Survival, pick 1 aquatic language.
Granted Abilities: Gain a +2 save vs. electrical attacks, gain 1 additional aquatic language every 3rd level. Cast wizard
spells of the school of Elemental Water.
Paladins are +1 to attack Sahuagin.
3rd level: Pass through aquatic vegetation without being slowed or leaving a trail.
5th level: Cast Summon Cetacean once per day. Range: 1 mile radius, Duration: Special, Cast Time: 6, Save: None, a
specialized Animal Summoning I that summons 32 HD worth of cetaceans (dolphins, porpoises or whales).
7th level: Immune to charm spells cast by aquatic creatures.
10th level: Cast Divination once per day.

Hanali Celanil (The Heart of Gold, Winsome Rose, Archer of Love, Kiss of Romance, Lady Goldheart)
Alignment: CG Aliases: None
Domain: Olympus
Symbol: Heart of gold
Worshipers Alignment: LG, NG, CG, LN, N, CN
Clerics & Paladins: Requirements: Cha 16, Wis 12
Alignment: CG
Weapons: Club, Dart, Flail, Lasso, Mace, Mancatcher, Net, Quarterstaff, Sling, Short Bow
Armor: Shield, Leather, Chain Mail or Elven Chain.
Magical Items: No restrictions
Bonus Proficiencies: Etiquette, Herbalism, Artistic Ability, Dancing, Singing
Granted Abilities: Must be Elf or Half-Elf. Cast Friends once per day.
3rd level: Cast Charm Person on someone of opposite gender who saves at -1 per point of Cha over 16 of the caster
once per day.
5th level: Cast Enthrall once per day.
7th level: Gain +1 Cha, +1 again at 15th and 20th levels.
7th level: Cast Otilukes Resilient Sphere once per day.
10th level: Cast Charm Monster once per day.
13th level: Can make a Philter of Love once per week.
15th level: Cast Heal once per week.
Sehanine Moonbow
(Daughter of the Night Skies, Goddess of Moonlight, the Lunar Lady, the Mystic Seer, Lady of Dreams)
Alignment: CG Aliases: None
Domain: Olympus
Symbol: Full moon with moonbow (opaque milky crescent)
Worshipers Alignment: LG, NG, CG, LN, N, CN
Clerics & Paladins: Requirements: Int 9, Wis 13
Alignment: CG
Weapons: Long Sword, Long Bow, Javelin, Quarterstaff, Sickle, Sling, Staff-Sling
Armor: Any
Magical Items: No restrictions
Bonus Proficiencies: Bowyer/Fletcher, Astrology, Navigation, Long Bow, Long Sword
Granted Abilities: Must be Elf or Half-Elf, +2 save vs. Death Magic, may cast wizard spells from the schools of
Divination and Illusion/Phantasm.
Cast Motes of Moonlight once per day. Range: 0, Duration: 1 hr +1 T/level, Cast Time: 4, Save: None, creates a shaft
of moonlight from the holy symbol out to 10/level from the caster. This light is as bright as the full moon.
3rd level: Cast Mirror Image once per day.
5th level: Cast Starshine once per day.
7th level: Cast Moonbeam once per day.
10th level: Cast True Seeing once per day.
13th level: Cast Moonbow once per day. Range: 0, Duration: 1 rd/2 levels, Cast Time: 7, Save: None, creates a
crystalline bow the size & strength of a long or short bow chosen at casting, a thin beam of silvery light serves as the
bowstring and when drawn back a shimmering silver arrow appears in position. When fired the arrow trails behind it
Motes of Moonlight as the spell above. A normal roll to strike is required. When fired into a region of magical
darkness the darkness is dispelled but no other effect occurs, if fired at a living creature the arrow inflicts 7D4
damage, against undead and things associated to the negative material plane 14D4 damage is inflicted and the target
is bathed in silvery faerie fire for 1D4+1 rounds. The bow can be fired a maximum of 2/1.
15th level: Cast Heal once per day.

Solonor Thelandira
(Keen-Eye, the Great Archer, the Forest Hunter)
Alignment: CG
Aliases: None
Domain: Olympus
Symbol: Silver arrow with green fletching
Worshipers Alignment: LG, NG, CG, LN, N, CN
Clerics & Paladins
Requirements: Str 13, Dex 13, Con 14, Wis 14
Alignment: NG, CG
Weapons: Any
Armor: Any
Magical Items: No restrictions and may also use Ranger items.
Bonus Proficiencies: Animal Lore, Set Snares, Survival, Bowyer/Fletcher, Hunting, Tracking, Choice of
Specialization in (Long, Short, Composite Long or Composite Short Bow)
Granted Abilities: Must be Elf or Half-Elf, Clerics and Paladins also have Ranger abilities.

Lesser
Fenmarel Mestarine
(The Lone Wolf)
Alignment: CN
Aliases: None
Domain: Limbo
Symbol: Pair of elven eyes in the darkness
Worshipers Alignment: LG, NG, CG, LN, N, CN
Clerics & Paladins
Requirements: Con 11, Wis 9
Alignment: CN
Weapons: Blowgun, Club, Dagger, Dart, Hand Ax, Knife, Quarterstaff, Short Bow, Sling, Spear, Staff-Sling
Armor: Shield non-metallic, Leather or less.
Magical Items: No restrictions
Bonus Proficiencies: Herbalism, Hunting, Animal Lore, Survival
Granted Abilities: Must be Elf or Half-Elf, Clerics may select NWP from Warrior group without penalty.
Cast Pass Without Trace once per day.
3rd level: Cast Barkskin once per day.
5th level: Cast Tree once per day.
7th level: Cast Charm Monster once per day.
10th level: Cast Commune with Nature once per day.
13th level: Cast Wall of Thorns once per day.
15th level: Cast Creeping Doom once per day.

Drow
Intermediate
Lolth (The Spider Queen, Queen of Spiders, Demon Queen of Spiders, Demon Queen of the Abyss, Queen of the
Demonweb Pits, Weaver of Chaos, the Hunted, the Mother of Lusts, Dark Mother of All Drow, Lady of Spiders)
Alignment: CE Aliases: Araushnee
Domain: 66th level of the Abyss
Symbol: Black spider with female drow head.
Worshipers Alignment: LN, N, CN, LE, NE, CE
Clerics & Paladins: Requirements: Wis 13
Alignment: CE
Weapons: Any
Armor: Any
Magical Items: No restrictions
Bonus Proficiencies: Etiquette, Weaving, Animal Training (spiders), Spellcraft
Granted Abilities: Must be Drow generally female, males never rise above 7th level. Immune to all spider venom.
Communicate with spiders of all kinds and spiders never harm them in any way (unless desired by Lolth)
2nd level: Cast Spider Climb once per day.
5th level: Cast Dispel Magic or Web twice per day.
7th level: Cast Summon Shadow or Spider (summons 1D4/level large spiders for 1 rd +1 rd/level) twice per day.
10th level: Cast True Seeing twice per day.
13th level: Cast Domination once per day, male Drow save at -4, other Elves & Half-Elves dont get their racial magic
resistance vs. this attack.

Lesser
Eilistraee (The Dark Maiden, Lady of the Dance, Lady Silverhair)
Alignment: CG Aliases: None
Domain: Ysgard
Symbol: A silver long sword outlined against a silver moon, with silvery filaments around all, in a nimbus.
Worshipers Alignment: LG, NG, CG
Clerics & Paladins: Requirements: Dex 16, Wis 9
Alignment: LG, NG, CG
Weapons: Any
Armor: Only magical or Drow make
Magical Items: No restrictions
Bonus Proficiencies: Ancient or Local History, Artistic Ability, Hunting, Dancing, Musical Instrument (Horn, Flute or
Harp), Singing
Granted Abilities: Can be of any race but must be female, can use a Weapon of Dancing releasing it on any round
after the 1st with full effect.
Cast Eilistraees Moonfire once per day per level. Range: variable, Duration: 1 rd/level, Cast Time: 1 rd, Save: None,
Create moonfire faint to bright (not blinding) blue-white, soft green, white & silver in color (casters choice).
5th level: Weapons of Dancing can be release on any round after the 1st and will function for a number of rounds equal
to the wielders level before needing to return for 1 round.
5th level: Cast Magic Missile (4 missiles per casting) or enchant a slashing weapon to glow blue-white and attack with
a +3 bonus (no damage bonus) by touch twice per day or each can be cast once per day.
7th level: Cast Enchanted Weapon 3 times a day lasting 7 rounds on any bladed weapon giving the weapon a +2
enchantment.
10th level: Cast Spell Turning once per day.
13th level: Cast True Seeing once per day.
15th level: Cast Stone Tell or Plane Shift once per day.

Ghaunadaur
(That Which Lurks, the Elder Eye, the Ancient One)
Alignment: CE
Aliases: Ghaunadar, Gormauth Souldrinker, Juiblex, the Elder Elemental God
Domain: Para-elemental Plane of Ooze
Symbol: Purple circle, outlined with an inner ring of violet and an outer ring of black with a single black-rimmed,
violet-on-mauve eye in the center of the circle.
Worshipers Alignment: LN, N, CN, LE, NE, CE
Clerics & Paladins
Requirements: Wis 9
Alignment: LE, NE, CE
Weapons: Any
Armor: Any
Magical Items: No restrictions, Clerics start out with a Tentacle Rod
Bonus Proficiencies: Survival, Blind Fighting
Granted Abilities: Immune to disease even magical disease.
3rd level: Immune to all poisons.
3rd level: Resist the effects of acids, corrosives and caustic substances once per day for 1 round per level.
5th level: Immune to ALL acids and corrosive fluids and substances.
5th level: Cast Evards Black Tentacles once per day.
7th level: Protected from the attacks of Slimes, Jellies, Oozes, Puddings, Cubes and Slithering Trackers. If they attack
any of these creatures the protection is cancelled for that engagement.
10th level: Immune to ALL breath weapons
13th level: Cast Elder Eye once per day. Range: 0, Duration: 7 rds, Cast Time: 1 rd, Save: Neg., one of the casters eyes
transforms into a glowing golden orb of evil. Each round a glare attack can be made the target must save vs. Spell
with a -3 or be blinded until a Remove Curse, Cure Blindness or Deafness is cast by a 9th level caster. There is a 1%
non-cumulative chance the casters eye is blinded when this spell ends.
13th level: Immune to all spells from the school or sphere of Elemental Magic as well as all related magical effects.
15th level: Cast Acid Storm once per day.
Tentacle Rods: Lesser: XP: 3,000 GP: 15,000 Greater: XP: 5,000 GP: 20,000
Lesser rods are 2 feet long and end in 3 8-foot tentacles all the same color
Purple: THAC0 13, each tentacle does 3 damage if all 3 hit the damage is x2 and the target is Slowed for 9 rounds.
Red: THAC0 13, does damage as the purple but if all 3 hit the targets right or left arm becomes useless for 9 rounds.
Yellow: THAC0 13, damage as purple, if all 3 hit the target is dazed for 9 rounds. (-1 on attack rolls, no spell casting)
Greater rods are 2 feet long and end in 6 8-foot long tentacles all the same color
Amber: THAC0 7, 6 damage each, 3 arms cause numbness (-4 attack roll for 4 rounds), 6 arms cause soul-burn 4D4
damage 1D6 being permanently lost.
Black: damage as Amber, 6 arms cause soul-chill 6D6 damage 1D8 is permanent.
Jade: damage as Amber, 6 arms cause Feeblemind as the spell.
Violet: THAC0 7, 6 damage each, 3 arms cause blindness (-4 attack rolls for 4 rounds), 6 arms cause blindness for 6
rounds and a lose of 1 Dex for 1D4+1 years.

Vhaeraun
(The Masked Lord, the Masked God of Night, the Shadow)
Alignment: CE
Aliases: Vhaerun
Domain: Colothys
Symbol: Black half-mask
Worshipers Alignment: LN, N, CN, LE, NE, CE
Clerics & Paladins
Requirements: Dex 12, Wis 9
Alignment: NE, CE
Weapons: Any
Armor: Padded, Leather, Studded Leather, Drow Chain or Elven Chain, No Shield
Magical Items: No restrictions
Bonus Proficiencies: Disguise, Herbalism, Alertness, Blind Fighting
Granted Abilities: Must be male Drow, both Cleric and Paladins can also use Thief abilities though only the Paladin
may backstab as a thief. May select NWP from the Rogue group without penalty.
Cast Darkfire once per day per 5 levels. Range: Touch, Duration: 2 rds/level, Cast Time: 5, Save: Special, Create
Darkfire which has no light but does generate great heat, does not harm the caster but in physical attack does 1D8
damage or if thrown does 1D3 +1/level of the caster.
3rd level: Cast Pass Without Trace once per day per level.
5th level: Immune to penalties from Light, Continual Light or similar spell effects.
5th level: Cast Alter Self once per day.
7th level: Cast Dark Embrace once per day. See p. 45 Demihuman Deities.
10th level: Cast Locate Object once per day.
13th level: Magically create a Cloak of Protection +4 once per day, duration 1 turn.
13th level: Cast Lorloveims Shadowy Transformation once per day.
15th level: Can create a Dagger of Venom +2, this takes 3 months and costs 17,000 GP for materials.

Dwarf
Greater
Moradin
(The Soul Forger, Dwarf-Father, the Creator)
Alignment: LG
Aliases: None
Domain: Mount Celestia
Symbol: Hammer and Anvil
Worshipers Alignment: LG, NG, CG, LN, N, CN
Clerics & Paladins
Requirements: Str 10, Wis 11
Alignment: LG, LN
Weapons: Any
Armor: Any
Magical Items: No restrictions
Bonus Proficiencies: Armorer or Weaponsmithing, Blacksmithing, Stonemasonry, War Hammer
Granted Abilities: Clerics may select NWP from Warrior group without penalty.
Cast Animate Weapon once per day.
3rd level: Cast Spiritual Hammer once per day.
5th level: Cast Dispel Magic once per day.
7th level: Cast Stonefire once per day. Range: Touch, Duration: 1 rd/level, Cast Time: 7, Save: None, ignite stone, 1
cubic foot/level, the flaming stone does 2D6 to all within 10 feet, if actually touching the stone take 4D4 damage and
make a system shock to avoid passing out from the pain.
10th level: Cast True Seeing 4 times per day.
10th level: Cast Flame Strike once per day.
13th level: Cast Soul Forge once per day. Range: Touch, Duration: 1 hr/level, Cast Time: 1 turn, Save: None, The
recipient is immune to ALL fear effects, cannot be taken over by outside intelligence against their will, and gain a +1
AC and +1 to all Saving Throws.
15th level: Cast Elemental Aura 5 times per week.

Intermediate
Abbathor
(Great Master of Greed, Trove Lord, the Avaricious, Wyrm of Avarice)
Alignment: NE
Aliases: None
Domain: Oinos/the Glitterhell
Symbol: Jeweled dagger
Worshipers Alignment: LE, NE, CE
Clerics & Paladins
Requirements: Dex 11, Wis 9
Alignment: LE, NE, CE
Weapons: Club, Dagger, Dart, Hand Crossbow, Knife, Lasso, Short Bow, Sling, Broad Sword, Long Sword,
Short
Sword and Staff
Armor: Any
Magical Items: No restrictions and may also use Thief items
Bonus Proficiencies: Mining, Appraising, Gem Cutting
Granted Abilities: May select NWP from the Rogue group without penalty. Understand and use Thieves cant. Have
access to Thief abilities but only Paladins can back stab as a thief.
Cast Detect Metals and Minerals once per day.
Clerics
3rd level: Cast Maskstone once per day. Range: Touch, Duration: 1 yr/level, Cast Time: 5, Save: None, Alter the
appearance of stone to hide seams, openings, traps, runes, doors and so on.
5th level: Cast Darkness 15 radius once per day.
7th level: Can Detect Illusion at will, 10 wide by 60 long, must concentrate.
10th level: Cast Conceal Riches once per day. Range: Touch, Duration: Perm, Cast Time: 7, Save: None, Make all
items worn by a single person or in a 20 cube appear worthless.
13th level: Cast Knock and Von Gasilcs Refusal each once per day.
15th level: Cast Steal Enchantment once per day.
20th level: Cast Glorious Transformation once per month, still requires a Philosophers Stone.
Paladins
3rd level: Immune to Fear Aura of ALL young dragons, increase 1 age bracket per 2 levels.
5th level: Cast Efficacious Monster Ward once per day.
7th level: Cast Shape Change 3 times per day for 1 turn each, can only turn into creatures they have personally seen.
7th level: Can Detect Illusion at will, 10 wide by 60 long, must concentrate.
10th level: Cast Polymorph Other once per day on willing recipients with a +25% System Shock bonus.
13th level: Immune to 1 type of Breath Weapon of the Paladins choice.
15th level: Cast Flame Strike once per day.

Berronar Truesilver
(The Revered Mother, the Mother Goddess, Matron of Home and Hearth, Mother of Safety; Truth and Home)
Alignment: LG Aliases: None
Domain: Mount Celestia
Symbol: 2 silver rings
Worshipers Alignment: Any
Clerics & Paladins
Requirements: Str 9, Wis 12
Alignment: LG
Weapons: Battle Ax, Club, Crossbow, Flail, Hand Ax, Mace, Morning Star
Armor: Any
Magical Items: No restrictions
Bonus Proficiencies: Endurance, Healing, Herbalism
Granted Abilities: Cast spells from the Sphere of Protection at 4 levels higher than normal.
Cast Cure Light Wounds once per day.
3rd level: Cast Aid or Spiritual Hammer once per day.
5th level: Cast Cure Disease or Detect Lie once per day.
7th level: Cast Cure Serious Wounds, Neutralize Poison or Fortify once per day.
10th level: Cast Cure Critical Wounds or Succor of Berronar once per day. Range: Touch, Duration: Instant,
Cast
Time: 1 rd, Save: None, This spell copies all the effects of Cure Disease, Cure Serious Wounds, Cure Blindness or
Deafness and Neutralize Poison simultaneously. For the next 24 hours curses and addictions are held in abeyance
and sanity is restored. The spell can only be used on a single being once per month.
13th level: Cast Wall of Iron or Wall of Stone once per day.
15th level: Cast Gate twice per week.
Clangeddin Silverbeard
(The Father of Battle, Lord of the Twin Axes, the Giantkiller, the Goblinbane, the Wyrmslayer, the Rock of Battle)
Alignment: LG Aliases: None
Domain: Arcadia/Mount Clangeddin
Symbol: 2 crossed battle axes
Worshipers Alignment: LG, NG, CG, LN, N, CN
Clerics & Paladins
Requirements: Str 15, Wis 9
Alignment: LG, LN
Weapons: Any
Armor: Any
Magical Items: No restrictions
Bonus Proficiencies: Armorer or Weaponsmithing, Blind Fighting, Battle Ax, 1 weapon specialization of choice.
Granted Abilities: Clerics may select NWP from the Warrior group without penalty.
Cast Command in combat situations twice per day.
3rd level: Cast Spiritual Hammer once per day.
5th level: Cast Strength on themselves once per day.
7th level: Cast Axe Storm of Clangeddin once per day. Range: 0, Duration: 3 rds, Cast Time: 7, Save: None, area is a
40 cube affecting 1 dwarf/2 levels, all affected dwarves gain an extra attack per round if wielding an axe can be
melee or thrown.
10th level: Cast Detect Magic at will.
13th level: Can inflict x3 damage with a battle ax once per day. (Must be declared after a successful hit but before
damage is rolled.)
15th level: Cast Blade Barrier once per day.

Dumathoin
(Keeper of Secrets under the Mountain, the Silent Keeper, the Mountain Shield)
Alignment: N
Aliases: None
Domain: Outlands
Symbol: A cut, faceted gem inside a mountain.
Worshipers Alignment: Any
Clerics & Paladins
Requirements: Con 12, Wis 9
Alignment: LG, LN, N
Weapons: Any
Armor: Any
Magical Items: No restrictions
Bonus Proficiencies: Blacksmithing, Armorer or Weaponsmithing, Mining, Mountaineering, Survival
Granted Abilities: Clerics may select NWP from the Warrior group without penalty. Immune to ESP, Detect Lie,
Know Alignment and comparable psionic powers.
Cast Detect Metals and Minerals once per day.
5th level: Cast Meld into Stone or Stone Shape once per day.
7th level: Cast Identify as a wizard of equal level at will.
10th level: Cast Stoneskin once per day.
13th level: Cast Passwall once per day.
15th level: Can Speak with Stone 3 times per day.
Laduguer
(The Exile, the Gray Protector, Master of Crate, the Slave Driver, the Taskmaster, the Harsh)
Alignment: LE
Aliases: None
Domain: Acheron
Symbol: Shield with broken crossbow bolt motif
Worshipers Alignment: LN, N, LE, NE
Clerics & Paladins
Requirements: Str 15, Dex 15, Wis 9
Alignment: LN, LE
Weapons: Any
Armor: Any
Magical Items: No restrictions
Bonus Proficiencies: Ride Land, Animal Handling, Herbalism, pick 1 (Animal Training, Blacksmithing, Mining,
Armorer or Weaponsmithing)
Granted Abilities: Gain a +1 AC bonus. Cast Darkness once per day.
3rd level: Cast Slow Poison once per day.
5th level: Cast Stone Shape once per day.
7th level: Gain +1 to ALL saving throws.
10th level: Cast Stoneskin once per day.
13th level: Cast Wall of Stone once per day.
15th level: Cast Turn Pebble to Boulder or its reverse twice per day.

Sharindlar (Lady of Life, Lady of Mercy, the Bountiful, the Shining Dancer)
Alignment: CG Aliases: None
Domain: Ysgard
Symbol: A flame rising from a steel needle
Worshipers Alignment: Any
Clerics & Paladins: Requirements: Con 9, Wis 11
Alignment: CG
Weapons: Any Type B + Knives
Armor: Any
Magical Items: No restrictions
Bonus Proficiencies: Herbalism, Dancing, Etiquette, Healing
Granted Abilities: Cast Cure Light Wounds once per day.
3rd level: Cast Aid once per day.
3rd level: Cast Detect Dwarves at will. Range: 0, Duration 1 turn, Cast Time: 1 rd, Save: None, detect any Dwarf
(even invisible, shape changed or otherwise disguised) or dwarven blood in a 10 wide by 90 long area. Caster has a
5%/level chance to determine subrace.
5th level: Cast Merciful Touch once per day. Range: Touch, Duration: Perm, Cast Time: 6, Save: None, Heal 1D12.
7th level: Cast Cure Serious Wounds once per day.
10th level: Cast Cure Critical Wounds once per day.
13th level: Cast Heal once per day.
15th level: Cast Flowstone once per day. Range: 10 yds, Duration: 1 rd, Cast Time: 8, Save: Special, stone flows like
syrup then re-hardens, it follows gravity but can be directed by skilled beings, has no effect on worked stone.
20th level: Cast Word of Recall once per day.
20th level: Cast Gate twice per week.

Lesser
Dugmaren Brightmantle (The Gleam in the Eye, the Wandering Tinker, the Errant Explorer)
Alignment: CG Aliases: None
Domain: Outlands
Symbol: Open book
Worshipers Alignment: LG, NG, CG, LN, N, CN
Clerics & Paladins: Requirements: Int 10, Wis 13
Alignment: NG, CG
Weapons: Any
Armor: Chain Mail or less, No Shield
Magical Items: Can use ANY magic item without restriction.
Bonus Proficiencies: 2 languages of choice, Ancient History, Engineering, pick 2 (Artistic Ability, Brewing,
Carpentry, Cobbling, Fishing, Leatherworking, Pottery, Rope Use, Seamanship, Seamstress/Tailor, Stonemasonry,
Weaving, Blacksmithing)
Granted Abilities: May select NWP from the Rogue group without penalty. Gain +1 language every 2 levels.
When employing a Wizard Scroll chance of failure is 100% - 5 x (caster level spell level on scroll)
Cast Mending once per day. Range: 30 yds, Duration: Perm, Cast Time: 4, Save: None, repairs small breaks or tears
in 1 cube/level of material.
3rd level: Cast Augury once per day.
5th level: Cast Tongues once per day.
7th level: Cast Divination once per day.
10th level: Cast Magic Missile once per day.
13th level: Cast Legend Lore once per day.
15th level: Cast Teleport Without Error once per day.

Gorm Gulthyn (Fire Eyes, the Golden Guardian, the Sentinel, Lord of the Bronze Mask, the Eternally Vigilant)
Alignment: LG Aliases: None
Domain: Bytopia
Symbol: A shining bronze or brass metal disk with 2 eyeholes of flame.
Worshipers Alignment: LG, NG, CG, LN, N
Clerics & Paladins: Requirements: Str 9, Con 10, Wis 9
Alignment: LG, LN
Weapons: Any
Armor: Any
Magical Items: No restrictions
Bonus Proficiencies: Armorer or Weaponsmithing, Alertness, Blind Fighting
Granted Abilities: Clerics may select NWP from Warrior group without penalty. When serving as guardians (such as
being on guard duty) they can NEVER be surprised and ALWAYS win initiative.
Cast Sentry or Gorm once per day.
3rd level: Cast Iron Vigil once per day. Range: 0, Duration: 1 wk +1 day/level, Cast Time: 1 turn, Save: None, Allows
the caster to ignore hunger, thirst and extremes of climate for an extended period of time. While in effect the caster
needs no food or drink, is immune to exposure, dehydration and heat or cold injury. The need for sleep can also be
ignored during the duration of this spell. At spells end food and water are required, Con check -1 cumulative per 4
hours if none is available, if the check fails fall into a coma and perish in 1D3 days without aid. The caster also
needs at least 4 hours of sleep for each day spent in active vigil.
3rd level: Immune to attack forms, spells, spell-like abilities and psionics that would put them to sleep. Natural sleep is
still required however.
5th level: Cast Shield once per day.
7th level: Cast Fire Eyes of Gorm once per day. Range: 0, Duration: 1 rd/level, Cast Time: 7, Save: , the casters eyes
emit beams of heat doing 2D8 per beam. Each beam can hit only 1 target per round.
10th level: Cast Wall of Stone once per day.
10th level: Need only the normal amount of sleep per day to function and be fully rested.
13th level: Cast Know Alignment at will, this granted ability is unerring.
15th level: Cast True Seeing twice per day.
Marthammor Duin
(Finder of Trails, the Watcher over Wanderers, the Watchful Eye, the Hammer, the Finder, the Wanderer)
Alignment: NG Aliases: None
Domain: Ysgard
Symbol: An upright mace, over a single leather boot trimmed with fur, toe to the right.
Worshipers Alignment: LG, NG, CG, LN, N, CN
Clerics & Paladins: Requirements: Con 11, Wis 9
Alignment: NG
Weapons: Any Type B
Armor: Any
Magical Items: No restrictions
Bonus Proficiencies: Endurance or Mountaineering or Survival, Direction Sense, Tracking, Local History
Granted Abilities: Must be dwarves, Immune to ALL electrical and lightning attacks.
Cast Free Action once per day.
3rd level: Cast Call Lightning once per day.
5th level: Cast Lightning Bolt once per day per 5 levels.
7th level: Cast Haste on themselves once per day.
10th level: Cast Find Path at will.
13th level: Cast Clear Path once per day.

Thard Harr
(Lord of the Jungle Deeps, Disentangler)
Alignment: CG
Aliases: None
Domain: Krigala
Symbol: 2 crossed metal gauntlets of silvery-blue, luminous metal ending in claws and covered with lapped scales.
Worshipers Alignment: Any
Clerics & Paladins
Requirements: Dex 9, Wis 9
Alignment: NG, CG
Weapons: Any
Armor: Grease, caked mud and beast helm only
Magical Items: No restrictions
Bonus Proficiencies: Herbalism, Animal Lore, Survival
Granted Abilities: Cast Pass Without Trace once per day.
3rd level: Cast Barkskin or Goodberry or Snake Charm once per day.
5th level: Cast Hold Animal or Summon Insect once per day.
7th level: Cast Detect Snares and Pits at will.
10th level: Cast Animal Summoning II once per day.
13th level: Cast Wall of Thorns or Animal Summoning III once per day.
15th level: Cast Creeping Doom once per day.

Gnome
Greater
Garl Glittergold (The Joker, the Watchful Protector, the Priceless Gem, the Sparkling Wit)
Alignment: LG Aliases: None
Domain: Bytopia
Symbol: Gold nugget
Worshipers Alignment: LG, NG, CG, LN, N, CN
Clerics & Paladins: Requirements: Dex 11, Int 11, Wis 9
Alignment: LG, NG
Weapons: Any
Armor: Any
Magical Items: No restrictions
Bonus Proficiencies: Gem Cutting, Appraising, Blacksmithing, Battle Ax
Granted Abilities: Must be Gnomes, have access to Thief abilities though only Paladins can backstab, may cast
wizard spells from the school of Illusion/Phantasm.
Cast Ventriloquism once per day.
3rd level: Cast Fools Gold or Glitterdust once per day.
5th level: Cast Phantasmal Force once per day.
7th level: Cast Improved Invisibility once per day.
7th level: Gain a +2 save vs. ALL Illusion/Phantasm spells.
10th level: Cast Mirror Image once per day.
13th level: Gain a natural ability that mimics the Cloak of Displacement.
15th level: Cast Gate once per week.

Intermediate
Baervan Wildwanderer (The Masked Leaf, the Forest Gnome, Father of Fish & Fungus)
Alignment: NG
Aliases: None
Domain: Bytopia
Symbol: Raccoons face
Worshipers Alignment: LG, NG, CG, LN, N, CN
Clerics & Paladins
Requirements: Con 10, Wis 9
Alignment: NG, CG
Weapons: Club, Crossbow, Dagger, Hand/Throwing Ax, Knife, Sling, Spear, Short Bow
Armor: Any non-metallic armor, No shield
Magical Items: No restrictions
Bonus Proficiencies: Animal Lore, Set Snares, Herbalism, Survival, Spear
Granted Abilities: Must be Gnomes, may take NWP from the Rogue group without penalty, know Thieves cant, have
Thief abilities but only Paladins may backstab as a Thief. Cannot become entangled.
Cast Find Familiar once per year, if successful the familiar is always a raccoon (80%) or giant raccoon (20%).
Cast Pass Without Trace once per day.
3rd level: Cast Barkskin but with a +2 AC bonus and a +2 to saving throws once per day.
5th level: Cast Tree once per day.
7th level: Cast Plant Door once per day.
10th level: Cast Speak with Plants once per day.
10th level: Cast Pass Plant once per day.
13th level: Cast Animal Summoning III once per day.
15th level: Cast Transport via Plants once per day.

Callarduran Smoothhands (Deep Brother, Master of Stone, Lord of Deepearth, the Deep Gnome)
Alignment: N Aliases: None
Domain: Bytopia
Symbol: Gold ring with star pattern
Worshipers Alignment: NG, N
Clerics & Paladins: Requirements: Int 12, Wis 12
Alignment: NG, N
Weapons: Any
Armor: Shield, Chain Mail or less
Magical Items: No restrictions
Bonus Proficiencies: Stonemasonry, Gem Cutting, Mining, Battle Ax
Granted Abilities: Must be Deep Gnomes, gain a +2 save vs. spells cast by Drow.
3rd level: May summon an Earth Elemental once per day, roll 1D20 on the following table:
1
24 HD Earth Elemental
2-6
6 HD Earth Elemental
7-10 12 HD Earth Elemental
11-15 8 HD Earth Elemental
16-18 Xorn
19-20 Summoning Fails
th
5 level: Cast Stone Shape once per day.
5th level: Subtract 5% per level (max 50%) from the magic resistance of Drow they cast spells against.
7th level: Cast Dig or Stoneskin once per day.
10th level: Cast Wall of Stone once per day.
13th level: Cast Move Earth once per day.
15th level: Cast Earthquake once per day.
Flandal Steelskin
(Master of Metal, Lord of Smiths, the Armorer, the Weaponsmith, the Great Steelsmith, the Pyromancer)
Alignment: NG Aliases: None
Domain: Bytopia
Symbol: Flaming hammer
Worshipers Alignment: LG, NG, CG, LN, N, CN
Clerics & Paladins: Requirements: Str 12, Con 12, Wis 9
Alignment: NG
Weapons: Any metal-bladed or metal-headed weapon
Armor: Any metal armor
Magical Items: No restrictions
Bonus Proficiencies: Armorer or Weaponsmithing, Blacksmithing, Endurance, Mining, War Hammer
Granted Abilities: Must be Gnomes, Clerics may select NWP from the Warrior group without penalty, can cast wizard
spells from the school of Elemental Fire.
Cast Resist Fire once per day.
3rd level: Cast Heat Metal once per day.
5th level: Cast Protection from Fire once per day.
5th level: Gain a +1 Str or Con, gain an additional +1 at levels 10 and 20.
7th level: Cast Minor Creation once per day.
10th level: Cast Major Creation once per day.
13th level: Cast Fireball once per day.

Segojan Earthcaller
(Earthfriend, the Rock Gnome, Lord of the Burrow, Digger of Dens, the Badger, the Wolverine)
Alignment: NG
Aliases: None
Domain: Bytopia
Symbol: Glowing Gemstones
Worshipers Alignment: LG, NG, CG, LN, N, CN
Clerics & Paladins
Requirements: Con 12, Wis 9
Alignment: LG, NG
Weapons: Any
Armor: Any
Magical Items: No restrictions
Bonus Proficiencies: Blind Fighting, Animal Lore, Mining, Stonemasonry
Granted Abilities: Must be Gnomes.
Cast Animal Friendship once per day.
3rd level: Cast Messenger once per day.
5th level: Cast Animal Summoning I once per day.
7th level: Conjure an 8 HD Earth Elemental (as the 7th level priest spell)
7th level: Shapechange, similar to a druid, into the form of ANY burrowing animal.
10th level: Cast Animal Summoning III once per day.
13th level: Summon an 8 HD Earth Elemental for 1 hour, 3 times per week. The elemental NEVER turns on its
summoner.
15th level: Cast Sink once per week.
Urdlen
(The Crawler Below, the Evil One)
Alignment: CE
Aliases: None
Domain: 399th level of the Abyss
Symbol: White mole
Worshipers Alignment: LE, NE, CE
Clerics & Paladins
Requirements: Str 11, Wis 9
Alignment: CE
Weapons: Any Type S, P, S/P
Armor: Any
Magical Items: No restrictions
Bonus Proficiencies: Blind Fighting
Granted Abilities: Must be Gnomes, when casting the reverse of H.P. healing spells inflict +1 point of damage per
point of Wis that is 14 or greater.
Cast Cause Light Wounds or Stinking Cloud once per day.
3rd level: Cast Blindness once per day.
5th level: Cast Cloak of Fear (reverse of Cloak of Bravery) once per day.
7th level: Cast Dig or Passwall once per day.
10th level: Cast Creeping Doom once per week.
13th level: Cast Slay Living (reverse of Raise Dead) once per day.
13th level: Cast Wither or Destruction 3 times per week.

Lesser
Baravar Cloakshadow
(The Sly One, Master of Illusion, Lord of Disguise, Bane of Goblinkin)
Alignment: NG
Aliases: None
Domain: Bytopia
Symbol: Cloak and dagger
Worshipers Alignment: LG, NG, CG, LN, N, CN
Clerics & Paladins
Requirements: Dex 15, Int 15, Wis 9
Alignment: NG
Weapons: Club, Dagger, Dart, Hand Crossbow, Knife, Lasso, Short Bow, Short Sword, Sling, Staff, Staff-Sling
Armor: Leather, Studded Leather or Elven Chain Mail
Magical Items: No restrictions and may also use Thief items.
Bonus Proficiencies: Disguise, Set Snares, Dagger
Granted Abilities: Must be Gnomes, may select NWP from the Rogue group without penalty, may cast wizard spells
from the school of Illusion/Phantasm, may Hide in Shadows as a Ranger of equal level.
Cast Phantasmal Force once per day.
3rd level: Gain a +2 save vs. Illusions.
3rd level: Cast Rope Trick once per day.
5th level: Cast Improved Phantasmal Force or Invisibility once per day.
7th level: Cast Dimension Door once per day.
10th level: Cast Phantasmal Killer once per day.
13th level: Cast Mislead once per day.
15th level: Cast Prismatic Spray twice per week.
Gaerdal Ironhand
(The Stern, Shield of the Golden Hills)
Alignment: LG
Aliases: None
Domain: Bytopia
Symbol: Iron band
Worshipers Alignment: LG, NG, CG, LN, N, CN
Clerics & Paladins
Requirements: Str 13, Wis 9
Alignment: LG, LN
Weapons: Any
Armor: Any
Magical Items: No restrictions
Bonus Proficiencies: Alertness, Blind Fighting, Endurance, War Hammer
Granted Abilities: Must be Gnomes, Clerics may select NWP from the Warrior group without penalty, Clerics receive
Con H.P. adjustment as Warriors do.
Cast Strength once per day.
3rd level: Cast Spiritual Hammer once per day.
5th level: Cast Protection from Evil 10 Radius once per day.
7th level: Cast Shout once per day.
10th level: Cast Cloak of Bravery once per day.
13th level: Cast Minor Globe of Invulnerability once per day.
15th level: Cast Blade Barrier once per day.

Halfling
Greater
Yondalla
(The Protector and Provider, the Nurturing Matriarch, the Blessed One)
Alignment: LG
Aliases: None
Domain: Mount Celestia
Symbol: Shield with Cornucopia
Worshipers Alignment: LG, NG, CG, LN, N, CN
Clerics & Paladins
Requirements: Wis 13
Alignment: LG
Weapons: Any
Armor: Any, but must always carry a shield.
Magical Items: No restrictions
Bonus Proficiencies: Agriculture, Local History, Ancient History, Cooking, Short Sword
Granted Abilities: Must be Halflings, receive a +2 attack bonus with missile weapons.
Cast Protection from Evil once per day.
3rd level: Cast Bless with x2 the normal duration once per day.
5th level: Cast Create Food and Water once per day.
7th level: Cast Animal Growth or Plant Growth once per day.
7th level: Immune to Paralyzation and Fear of any kind.
10th level: Cast Heroes Feast or Restoration once per month.

Intermediate
Arvoreen
(The Defender, the Vigilant Guardian, the Wary Sword)
Alignment: LG
Aliases: None
Domain: Mount Celestia
Symbol: 2 short swords
Worshipers Alignment: LG, NG, CG, LN, N, CN
Clerics & Paladins
Requirements: Str 12, Con 12, Wis 9
Alignment: LG, LN, NG
Weapons: Any
Armor: Any
Magical Items: No restrictions
Bonus Proficiencies: Alertness, Blind Fighting, Engineering, Read/Write, Set Snares, Short Sword
Granted Abilities: Must be Halflings, Clerics may select NWP from the Warrior group without penalty. May Hide in
Shadow and Move Silently as a Ranger.
Cast Detect Evil once per day.
3rd level: Cast Strength once per day.
5th level: Clerics can Lay Hands like a Paladin healing 1 HP/level once per day.
5th level: Can invoke courage in themselves and up to 6 others within 60. This grants immunity to Fear, +1 to attack
rolls & saving throws, lasts 1 turn. Can be used once per day per level.
7th level: Cast Glyph of Warding once per day.
10th level: Cast Easy March once per day.
13th level: Cast Haste once per day.

Cyrrollalee
(The Hand of Fellowship, the Faithful, the Hearthkeeper)
Alignment: LG
Aliases: None
Domain: Mount Celestia
Symbol: Open door
Worshipers Alignment: LG, NG, CG, LN
Clerics & Paladins
Requirements: Cha 9, Wis 9
Alignment: LG
Weapons: Any Type B
Armor: Any
Magical Items: No restrictions
Bonus Proficiencies: Cooking, Weaving, Etiquette, Fire Building, Local History, Seamstress/Tailor
Granted Abilities: Must be Halflings, turn undead 2 levels lower than normal.
Cast Detect Evil and Protection from Evil once per day each.
3rd level: Cast Friends, Mending and Sanctuary once per day each.
5th level: Cast Detect Lie or Knock once per day.
7th level: Cast Wall of Force once per day.
10th level: Gain a +3 save vs. any type of fear.
13th level: Cast Succor twice per week.
13th level: Cast Symbol twice per week.
Sheela Peryroyl
(Green Sister, the Wise, the Watchful Mother)
Alignment: N
Aliases: None
Domain: Outlands
Symbol: Daisy
Worshipers Alignment: LG, NG, CG, LN, N, CN
Clerics & Paladins
Requirements: Con 12, Wis 13
Alignment: CG, NG, N, CN
Weapons: Bow, Club, Crossbow, Dagger, Dart, Flail, Knife, Net, Staff, Sickle, Sling, Staff-Sling, Whip
Armor: Studded Leather or less, No Shield
Magical Items: No restrictions, may also use Druid items
Bonus Proficiencies: Herbalism, Weather Sense, Agriculture, Animal Handling, Local History
Granted Abilities: Must be Halflings, can analyze and identify grains and plants, cast all Plant sphere spells at +2
levels.
Cast Speak with Animals or Speak with Plants 3 times per day.
3rd level: Cast Entangle once per day.
5th level: Cast Plant Growth once per day.
7th level: Cast Hold Plant or Plant Door once per day.
10th level: Cast Anti-Plant Shell or Anti-Animal Shell 3 times per day.
13th level: Cast Charm Plant or Sunray once per week.

Lesser
Brandobaris
(Master of Stealth, Misadventure, the Trickster, the Irrepressible Scamp, the Friendly Rapscallion)
Alignment: N
Aliases: None
Domain: Wanders
Symbol: Halflings Footprint
Worshipers Alignment: Any
Clerics & Paladins
Requirements: Dex 13, Wis 9
Alignment: NG, N, CN
Weapons: Club, Dagger, Dart, Hand Crossbow, Knife, Lasso, Sap, Short Sword, Sling, Staff
Armor: Studded Leather or less or Elvin Chain, No Shield
Magical Items: No restrictions and may also use Thief items.
Bonus Proficiencies: Tumbling, Ventriloquism, Disguise, Gaming
Granted Abilities: Must be Halflings, may select NWP from the Rogue group without penalty, know Thieves cant,
have access to Thief abilities though only Paladins may backstab.
Cast Feather Fall or Spider Climb once per day.
3rd level: Cast Silence 15 Radius once per day.
5th level: Cast Invisibility or Knock once per day. Gain a 2nd casting at level 15.
7th level: Cast Deeppockets once per day.
10th level: Cast Undetectable Lie (reverse of Detect Lie) once per day.
13th level: Cast Legend Lore once per day.

Other Deities
Dragon
Bahamut (The Platinum Dragon, King of all Good Dragons, Eternal Nemesis of Tiamat)
Alignment: LG Aliases: Paladine
Domain: Wanders
Symbol: A platinum dragon in flight
Worshipers Alignment: LG, NG, CG, LN, N, CN
Clerics & Paladins: Requirements: Wis 14, Int 14
Alignment: LG, NG, CG
Weapons: Any Armor: Any
Magical Items: No restrictions, may also use Wizard Items
Bonus Proficiencies: Ancient History, Language: Auld Wyrmish, Ride Air, pick 1 metallic dragon language
Granted Abilities: Clerics and Paladins also have Wizard abilities equal to their level (this includes spell casting),
Remove Fear once per day. Gain +4 save vs. Fire (magical or otherwise).
3rd level: Cast Feather Fall or Hold Person once per day.
5th level: Cast Fear or Fly once per day.
7th level: Cast Dragon Scales once per day. Range: 0, Duration: 1 turn/level, Cast Time: 7, Save: None, creates a
plating of dragon scales that grow to cover the casters body (except the head). This gives a base AC 4 or a +2 AC
whichever is better. The caster determines the tint of the scales but the color must be chromatic.
10th level: Breath Flame as per a Potion of Fire Breath each day.
13th level: Choose Immunity to 1 type of magical and non-magical damage (including dragon breath versions of it):
Fire, Cold, Acid, Lightning or Poison
16th level: Summon a young adult dragon to serve as their mount, the mount will serve until it feels it is being abused
or is slain. May summon only once per decade. The dragon will always be metallic in color.
Tiamat (The Dragon Queen, the Chromatic Dragon, Nemesis of the Gods, the Dark Lady, Queen of Chaos, the
Undying Queen, Bane of Bahamut, the Avaricious)
Alignment: LE Aliases: Takhisis
Domain: Avernus / Tiamats Lair
Symbol: 5-headed dragon
Worshipers Alignment: LN, N, CN, LE, NE, CE
Clerics & Paladins: Requirements: Wis 14, Cha 13
Alignment: LE
Weapons: Any Type B + Long Sword, 2-Handed Sword
Armor: Any
Magical Items: No restrictions
Bonus Proficiencies: Ancient History, Language: Auld Wyrmish, Ride Air, pick 1 chromatic dragon language
Granted Abilities: Cause Fear (reverse of Remove Fear) once per day. Gain +4 save vs. Fire (magical or otherwise).
3rd level: Cast Feather Fall or Hold Person once per day.
5th level: Cast Fear or Fly once per day.
7th level: Cast Dragon Scales once per day. Range: 0, Duration: 1 turn/level, Cast Time: 7, Save: None, creates a
plating of dragon scales that grow to cover the casters body (except the head). This gives a base AC 4 or a +2 AC
whichever is better. The caster determines the tint of the scales but the color must be chromatic.
10th level: Breath Flame as per a Potion of Fire Breath each day.
13th level: Choose Immunity to 1 type of magical and non-magical damage (including dragon breath versions of it):
Fire, Cold, Acid, Lightning or Poison
16th level: Summon a young adult dragon to serve as their mount, the mount will serve until it has advanced 1 age
bracket, feels it is being abused or is slain. May summon only once per decade. The dragon will always be chromatic
in color.

Egyptian
Greater
Horus-Re (Lord of the Sun, Master of Vengeance, Pharaoh of the Gods)
Alignment: LG
Aliases: None
Domain: Arcadia
Symbol: A hawks head wearing a pharaohs crown surrounded by a solar circle
Worshipers Alignment: LG, NG, CG, LN, N, LE
Clerics & Paladins
Requirements: Str 12, Con 9, Wis 13, Cha 17
Alignment: LG, CG
Weapons: Mace, Staff, Staff-Sling, Khopesh, Long Sword
Armor: Any
Magical Items: No restrictions
Bonus Proficiencies: Etiquette, Charioteering
Granted Abilities: Only Humans. Clerics also have the abilities of Paladins and Paladins also have the abilities of
Clerics. In effect ALL Clerics are also Paladins and ALL Paladins are also Clerics.
Can cause 1 finger to ignite or 1 eye to spit forth a lick of flame to ignite a candle, torch, lantern, oil, or wood for a
campfire.
Cast Light once per day.
5th level: Cast Continual Light once per day.
10th level: Can shapechange into the form of a Hawk once per day.
15th level: Cast Sunray once per day.
20th level: Cast Chariot of Sustarre once per week.
Thoth (Lord of Magic, Scribe of the Gods, Knower of All Secrets, the Keeper of Knowledge, King of Knowledge)
Alignment: N
Aliases: None
Domain: Outlands
Symbol: The head of an Ibis below an ankh
Worshipers Alignment: Any
Clerics & Paladins
Requirements: Wis 16, Int 15
Alignment: LN, N
Weapons: Clerics: Dagger, Dart, Knife, Staff Paladins: Khopesh, Lance, Javelin, Scimitar
Armor: Clerics: None Paladins: Chain Mail or less, Shield
Magical Items: No restrictions, and may also use Wizard items.
Bonus Proficiencies: Astrology, Engineering, Artistic Ability, Reading/Writing, Spellcraft
Granted Abilities: May be any race but 90% are Human. Must multi-class Mage/Cleric or Paladin/Mage, receive the
combined WP and NWP of both classes and may choose NWP from the General, Priest, Mage, and Warrior groups
without penalty. Cleric/Mage gain 1D8 HP/level of Cleric and Paladin/Mage gain 1D10 HP/level of the Paladin
instead of averaging. Able to Detect Lie (as the spell) all the time, targets receive the normal save vs. spell.
3rd level: Can Speak with Birds once per day.
5th level: Gain a +1 Wis and Int.
7th level: Cast Magic Missile or Fly once per day.
10th level: Can Commune with Thoth once per day.
15th level: Gain a +1 Wis and Int.
20th level: Can Enchant an Item and make powers within an item Permanent (as the spells) with no loss suffered, this
is a special ritual that invokes Thoth and can be done only 3 times per year.

Intermediate
Isis (Bountiful Lady, Lady of All Love, Mistress of Weather, Lady of Rivers, Mistress of Enchantment)
Alignment: NG Aliases: Ishtar
Domain: Arcadia
Symbol: An eye and a teardrop
Worshipers Alignment: LG, NG, CG
Clerics & Paladins
Requirements: Wis 14, Int 12
Alignment: LG, NG, CG
Weapons: Any Type B + Dagger, Dart, Knife, Lasso, Net
Armor: Clerics: None Paladins: Any non-metallic, No Shield
Magical Items: No restrictions and may also use Wizard items.
Bonus Proficiencies: Agriculture, Herbalism, Spellcraft, Weather Sense
Granted Abilities: Only Human or Half-Elf women. Must multi-class Mage/Cleric or Paladin/Mage, receive the
combined WP and NWP of both classes and may choose NWP from the General, Priest, Mage, and Warrior groups
without penalty. Cleric/Mage gain 1D8 HP/level of Cleric and Paladin/Mage gain 1D10 HP/level of the Paladin
instead of averaging. Have Magic Resistance 5% per level up to 50%.
3rd level: Cast Charm Person once per week.
5th level: Can Dispel Magic once per day.
7th level: Can Air Walk once per day.
9th level: Cast Regenerate once per week.
10th level: Cast Control Weather once per day.
13th level: Never fail a save vs. magic.
Nephthys (Guardian of Wealth and Commerce, Protector of the Dead, the Devoted Lady, the Lady of Sands, the
Avenging Mother)
Alignment: CG Aliases: None
Domain: Arborea
Symbol: A lunar disk behind an ankh
Worshipers Alignment: LG, NG, CG, LN, N, CN
Clerics & Paladins
Requirements: Wis 12, Int 9
Alignment: CG
Weapons: Any Type B + Net & Lasso
Armor: Any
Magical Items: No restrictions
Bonus Proficiencies: Appraising, Cooking, Gambling, Staff, Flail
Granted Abilities: Must be married or widowed female Humans. Begin with x2 the normal starting gold. Required
tithe is 75% of all income. Gain a +1 on attack, damage and save vs. Red Wizards of Thay.
3rd level: Cast Protection from Evil on themselves and one other by touch once per day, add an additional person per 3
levels.
5th level: Know the TRUE value of ANY item on sight.
5th level: Cast Glyph of Warding 3 times per week.
7th level: Cast all spells from the Wards sphere at x2 power and cast time.
9th level: Call upon Negative Plane Protection once per day by touch.
10th level: Never lose at a gambling game.
13th level: Transmute Metal to Wood once per day.
15th level: Cast Holy Word once a day.

Osiris (Lord of Nature, Judge of the Dead, the White Crown, Reaper of the Harvest)
Alignment: LG Aliases: None
Domain: Arcadia
Symbol: White crown with a crossed ceremonial crook and flail beneath it.
Worshipers Alignment: LG, NG, CG, LN, N, CN
Clerics & Paladins: Requirements: Wis 15
Alignment: LG
Weapons: Flail, Hammer, Mace, Staff, Staff-Sling, Sling
Armor: Any
Magical Items: No restrictions
Bonus Proficiencies: Herbalism, Blind Fighting, Flail
Granted Abilities: Only Humans, automatically know all commonly and uncommonly known information on the law
of the land they are in. Have Lore Undead & Netherworld. Turn undead +2 levels above normal. May take an extra
spell per spell level provided it is from the Plant sphere. May cast Wizard spells from the school of Necromancy.
3rd level: Cast Spiritual Hammer once per day.
5th level: Gain a +1 save vs. Death Magic.
7th level: May continue to try to turn undead each action so long as they succeeded in the last turn attempt.
10th level: Gain Immunity to the energy drain of any undead.
10th level: Animate Dead has x2 effect.
15th level: Can Speak with Dead so long as at least a skull is present, no matter the age of the corpse and it will
always tell the truth.
20th level: All Raise Dead and Resurrection spells cast will always succeed and the target will not lose a point of Con.
Set (Lord of Evil, Defiler of the Dead, Lord of Carrion, Father of Jackals, Brother of Serpents, Outcast of the Gods,
King of Malice)
Alignment: LE Aliases: None
Domain: Stygia
Symbol: A coiled cobra
Worshipers Alignment: LE, NE, CE
Clerics & Paladins: Requirements: Wis 9, Dex 9
Alignment: LE, NE
Weapons: Any Type B + Composite Bow, Dagger, Dart, Blowgun, Knife, Khopesh, Scimitar, Spear, Whip
Armor: Any
Magical Items: No restrictions
Bonus Proficiencies: Disguise, Tumbling
Granted Abilities: Only Humans and Half-Orcs. Must shave their heads. May backstab as a thief of equal level.
Radiate Protection from Good 10 Radius.
3rd level: Gain the benefits of a permanent Undetectable Alignment spell (reverse of Know Alignment).
5th level: Become Immune to ALL poisons.
5th level: Magically create poison of class A, B, C, D, G, H, I, K, L, M, O or P once per month. 1D4+1 doses are
created.
7th level: Gain 60 Infravision.
10th level: Summon 1 minion of Set (as per Summon Divine Minion) once per day.
13th level: Attract 2D10 faithful followers of evil alignment, they are all thieves or fighters.
15th level: Any Type P or S weapon employed is automatically poisoned if desired. Victims save at -2 or die in 1D4
rounds. This poison does not work against clergy of Hathor, Horus-Re, Isis, Nephthys, Osiris, Bast, or Thoth or any
duly crowned monarch.

Sseth (The Great Snake, the World Serpent, the Sibilant Death)
Alignment: CE
Aliases: None
Domain: The Abyss
Symbol: Flying snake with fangs bared
Worshipers Alignment: CN, LE, NE, CE
Clerics & Paladins
Requirements: Dex 12, Wis 14
Alignment: CN, CE
Weapons: Any
Armor: Scale Mail & Shield
Magical Items: No restrictions
Bonus Proficiencies: Ancient History, Astrology, Blind Fighting, Disguise, Language: Yuan-Ti
Granted Abilities: May be Human, Orphidian, Spirit Naga or Yuan-Ti, Immune to all forms of reptile venom.
Cast Sleep once per day.
3rd level: May Speak with Reptiles once per day per 3 levels.
5th level: Cast Sticks to Snake once per day per 5 levels.
5th level: Become immune to ALL poisons
7th level: Cast Snake Skin once per day. Range: 0, Duration: 1 hr/level, Cast Time: 7, Save: None, Allows the caster to
shapechange into any kind of snake/serpent as found in the MM. On transformation to and from snake the caster
heals 1D6x10% of any damage taken.
10th level: Cast Animal Summoning II 3 times per week, summons only reptiles.
13th level: Cast Vipergout once per day.

Lesser
Anhur
(Champion of Physical Prowess, the Falcon of War, God of War; Thunder; Rain and Storms)
Alignment: CG
Aliases: Ramatep
Domain: Arcadia
Symbol: A Khopesh with a hawks head pommel bound with a cord.
Worshipers Alignment: LG, NG, CG, LN, N, CN
Clerics & Paladins
Requirements: Str 15, Dex 14, Con 12, Wis 9
Alignment: CG, NG, LG
Weapons: Any but Lance is the only allowed polearm
Armor: Any
Magical Items: No restrictions
Bonus Proficiencies: Charioteering, Endurance, Khopesh or Scimitar
Granted Abilities: Only Humans allowed, gain +2 HP/level in addition to other possible bonuses, Clerics receive Con
HP adjustments as Warriors. Clerics can select NWP from the Warrior group without penalty.
Cast Command once per day.
3rd level: Cast Armor or Shield once per day.
7th level: Cast Bird of Prey once per day. Range: 60 +10 yd/level, Duration: 2 rd/level, Cast Time: 6, Save: None,
creates a hawk shaped region of force that attacks every other round doing 2D4+2 damage. Has the casters THAC0
is +2 on attacks and is +3 on its casters initiative.
10th level: Cast Thunderstroke twice per day. Range: 40 +10 yd/level, Duration: Instant, Cast Time: 7, Save: ,
summons a bolt of lightning that does 1D4 damage +2/level of the caster.
15th level: Cast Flame Strike once per day.

Bast (The Festhall Madam, the Lustful Mistress, Succubus of Sensation, the Tawny Temptress, the Dancing Lady, Foe
of Set, Mother of Cats)
Alignment: CG Aliases: Sharess Domain: Arborea
Symbol: Feminine Lips
Worshipers Alignment: Any
Clerics & Paladins: Requirements: Dex 10, Wis 9, Cha 13
Alignment: CG, CN
Weapons: Club, Dagger, Knife, Khopesh, Net, Sling, Scimitar, Whip
Armor: Any but always decorated provocatively
Magical Items: No restrictions
Bonus Proficiencies: Dancing, Singing, Artistic Ability, Musical Instrument
Granted Abilities: Human, Elf, Half-Elf or Halfling only, gain a +1 to Dex & Cha. Have a +4 attack and +2 damage
vs. divine minions, servants of Set, snakes, evil Nagas, Hydra, Yuan-Ti, Histachii, Ophidians and other snakelike or
serpentine living beings, this does not extend to undead or constructs of any sort.
Can Fascinate (spell: Suggestion) a single being up to 3 times a day in non-combat situations, the target may save vs.
spell but will not realize magic was employed against them.
3rd level: Cast Find Familiar, will always be a feline, once per year.
5th level: Cast Charm Person once per day.
7th level: Speak with felines of all sorts at will.
7th level: Summon a Great Cat 3 times per week.
10th level: Cast Charm Monster once per day.
13th level: Cast Memory Wrack once per day.
15th level: Can undo the curse of a Girdle of Femininity/Masculinity by touch.
Hathor (The Nurturing Mother, the Quiet One, the Dancer of Fortune, She Who is There for Those in Need)
Alignment: NG Aliases: None Domain: Elysium
Symbol: A horned cows head wearing a lunar disk
Worshipers Alignment: LG, NG, CG, LN, N, CN
Clerics & Paladins: Requirements: Dex 11, Wis 9
Alignment: LG, NG, CG
Weapons: Clerics: Club, Dagger, Staff, Flail, Sling Paladins: Club, Dagger, Mace, Morning Star, Short Bow
Armor: Shield, Chain Mail or less
Magical Items: No restrictions
Bonus Proficiencies: Healing, Dancing, Herbalism, Singing
Granted Abilities: Only Human women, childbirth overseen are 95% unlikely to have complications (this reduces by
5% per additional child in a multiple child birth), people of wealth are expected to pay for this service (100 GP or
more depending on station) but they MUST aid the poor, serfs and slaves for free when called upon.
Cast Charm Person or Mammal once per day.
3rd level: Cast Music of the Spheres once per day.
5th level: Cast Divination 3 times a week.
7th level: Cast Charm Monster once a day.
7th level: Can remove any mind affecting effect (like Charm) by touch once per day.
10th level: Can Bestow Curse (reverse of Remove Curse) on any holding a child or pregnant woman hostage, range
120 yards. Duration: permanent unless a Remove Curse or the Cleric or Paladin that placed it cancels it. The curse
has the following affects: Cha reduced to 3, -2 to attack, damage and save rolls, victims carry a magical sign visible
to all on their forehead in the shape of a moon disk surrounded by cow horns. All this disappears when the curse is
lifted.
13th level: Cast Restore Youth (reverse of Age Creature) once a day.
15th level: Cast Restoration once per day.

Name
(Descriptors)
Alignment:
Aliases:
Domain:
Symbol:
Worshipers Alignment:
Clerics & Paladins
Requirements:
Alignment:
Weapons:
Armor:
Magical Items:
Bonus Proficiencies:
Granted Abilities:

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