Documente Academic
Documente Profesional
Documente Cultură
by Efren Torres
Software Features:
Introduction Positives
The title page of Worlds Worst Pet
contains several of the features Alessi
and Trollip (2001) suggest for an
effective introduction.
Introduction Negatives
The title page of Worlds Worst Pet is
missing some of the features Alessi and
Trollip (2001) suggest for an effective
introduction.
Learner Control
This software is lacking some of the
features Alessi and Trollip (2001)
suggest for effective learner control.
Presentation of Information
Worlds Worst Pet is consistent in
presenting information, allowing the user to
quickly become accustomed to the program.
Providing Help
Worlds Worst Pet is consistent in
providing users with both procedural
and informational help.
Learning Theory
Behavioral Psychology
Cognitive Psychology
Simulation Software
LIFESAVER Crisis Simulator
LIFESAVER
Crisis Simulator
LIFESAVER Crisis Simulator is a
free, fully immersive, live-action
simulator app that allows teachers to
teach CPR. Students must make
quick time-based decisions, follow
directions, and are given a
performance review at the end of
their experience.
Software Features:
Introduction
Lifesaver includes all of the essential factors Alessi & Trollip (2001) have identified for the
successful introduction of a software: concise title page, simple and self-evident directions, and
user identification.
Short title page includes clear program identification, purpose, and gives credit to producers and
creators.
The graphics of the title page are intriguing and fit the serious mood of the program.
Users must accept the terms of the website, offering them an escape should they not wish to
continue.
Directions for accepting terms and entering the website are clear.
The page does seem to take a significant time to load (especially depending on internet speed) but
a progress monitor makes users aware of the process.
User identification and saved progress is available, but not until users have entered the program.
Users may identify themselves through Facebook, Twitter, Google+, or email. (Google
authentication seems to be down at the current time.)
Learner Control
According to Alessi & Trollip (2001) learner control of forward progress, sequence, and movie and
animation control should be in the hands of the user while allowing advanced users more control.
Mouse use is always available, but tab allows advanced users to toggle between all menu options
while the space bar also acts as the play/pause buttons.
Buttons are easy to recognize, highlight and make noise when mouse is over them, and sometimes
include arrows to show direction.
No icons are used to suggest button function, but given the serious subject matter the intended
audience would be more mature students capable of reading and listening to instructions.
Global menus are available in hidden form at the top and bottom of the screen throughout. They
include a scene selector, course selector, medical questions, and feedback. Also shown in the menu
at the top is a progress monitor.
Controls are obvious and easy to use- most instructions are displayed visually and audibly. They
are consistent in position,
Presentation of Information
LIFESAVER Crisis Simulator is consistent in
presenting information, allowing the user to quickly
engage with the simulation.
users to unlock
Providing Help
LIFESAVER Crisis Simulator provides users with
both procedural and informational help.
A safety net is provided to save progress for each scene completed; it is automatically saved
and available to replay, so ending the program early has no consequence and reverts user
back to main menu
Users can pause and close the browser bar
Temporary termination is not allowed and progress will not be saved; users can only pause
current segments
No credits are provided after completing each scenario
Users are given a brief summary and a progress report can be shared on popular social
media sites
Ending the
Program
Progress Report
Progress Report
Source: Lifesaver: A revolutionary way to learn CPR
Learning Theory
Lifesaver Crisis Simulator emphasises cognitive approach for learning. The cognitive
psychology principles that are most strongly represented in this simulator are:
Active Learning: Users learn via constant interaction with the subject matter. The simulator does not
present any step without the user making a choice or clicking to proceed in a step. For example, when
simulating CPR users must actually drag an arrow to open airways on the victim, instead of the step just
being shown to them.
Locus of Control: Control varies in this simulator, Learners can control which film they wish to watch,
but cannot progress to some films without completing the film before it. They can select scenes within
films to review, practice, or preview.
Learning Theory
Motivation: Motivation for learning is used in moderation but it helps to keep the learners attention. A
progress bar at the top of the screen tracks progress and keeps track of learners success in tasks.
During some tasks a success monitor helps keep users on the right track. After some tasks, such as
chest compressions, an accuracy score is provided. Given the personal nature of this simulator, the pure
and simple fact that the user succeeded in helping to keep someone alive is motivating- upon successful
completion of a film, users are made aware of their success.
Comprehension: This simulators emphasis is on application of CPR skills. Learners are placed in real-life
situations and guided through the CPR process. The best example of this is when users are required to
press the P and Q keys to represent chest compressions. The motion and timing of the key pressing is
very similar to the actual action of chest compressing, and learners get a real life experience when being
guided through the content.
Alessi, S., & Trollip, S. (2001). Simulations. In Multimedia for Learning: Methods and Development
(3rd ed., pp. 213-269). Boston, Massachusetts: Allyn and Bacon.
Curriculum Associates. (2014). Worlds Worst Pet (Version 1.1.0) [Mobile application software].
Retrieved from
https://itunes.apple.com/us/app/worlds-worst-pet-vocabulary/id730540095?mt=8
LIFESAVER Crisis Simulator: ELearning developed by Unit9. (n.d.).
Retrieved February 14, 2016, from
http://www.elearningsuperstars.com/project/lifesaver-by-the-resuscitation-council-uk-unit9-production/
References