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Rogue, Level 8

Criminal

CLASS & LEVEL

CHARACTER NAME

BACKGROUND

Wood Elf

CN

RACE

ALIGNMENT

Alex
PLAYER NAME

EXPERIENCE POINTS

INSPIRATION

STRENGTH

15
+3

ARMOR
CLASS

PROFICIENCY BONUS

+4

35

INITIATIVE

SPEED
PERSONALITY TRAITS

-1
DEXTERITY

19

+4

-1

Strength

+7

Dexterity

+1

Constitution

+6

Intelligence

+1

Wisdom

+0

Charisma

CONSTITUTION

Hit Point Maximum 43

CURRENT HIT POINTS

The riches from this tomb could get


me to the top of the thieves guild.

SAVING THROWS

TEMPORARY HIT POINTS

10

+0
INTELLIGENCE

15
+2

WISDOM

11

+1
CHARISMA

10

+0

IDEALS

+7

Acrobatics (Dex)

+1

Animal Handling (Wis)

+3

Arcana (Int)

-1

Athletics (Str)

+3

Deception (Cha)

+3

History (Int)

+4

Insight (Wis)

+0

Intimidation (Cha)

+6

Investigation (Int)

+1

Medicine (Wis)

+3

Nature (Int)

+4

Perception (Wis)

+0

Performance (Cha)

+0

Persuasion (Cha)

+3

Religion (Int)

+7

Sleight of Hand (Dex)

+7

Stealth (Dex)

+1

Survival (Wis)

Total

8d8

SUCCESSES
FAILURES

HIT DICE

NAME

BONDS

When faced with a choice between money


and my friends, I usually choose the money.

DEATH SAVES

FLAWS

ATK BONUS DAMAGE/TYPE

rapier

+7

1d8+4

shortbow

+7

1d6+4

Darkvision
Fey Ancestry - adv on ST against being
charmed, magic can't put you to sleep
Trance - don't need to sleep, meditate deeply,
remaining semiconscious, for 4 hours a day
Mask of the Wild - can attempt to hide even
when only lightly obscured by foliage, heavy
rain, falling snow, mist, and other natural
phenomena
Expertise - prof. bonus is doubled for ability
checks for investigation, perception, stealth,
and thieves tools
Sneak Attack - extra 4d6 damage if you have
adv. on the attack roll, or if another enemy of
the target is within 5 feet of it

SKILLS

ATTACKS & SPELLCASTING

Cunning Action - use a bonus action to Dash,


Disengage, or Hide

14

PASSIVE WISDOM (PERCEPTION)


CP

Weapons: longsword,
shortsword, shortbow,
longbow, simple, hand
crossbows, rapiers
Armor: light
Tools: Thieves' tools
Languages: Common, Elvish
OTHER PROFICIENCIES & LANGUAGES

SP

EP

GP

PP

rapier
shortbow (range 80/320)
quiver of 20 arrows
dungeoneer's pack:
crowbar, hammer, 10
pitons, 10 torches,
tinderbox, 10 days
rations, waterskin, 50 ft
rope
leather armor
2 daggers
thieves' tools

Uncanny Dodge - use your reaction to halve


an attack's damage
Evasion - dodge from certain area effects; if
the effect allows you to make a Dex ST to take
half damage, you take no damage if you
succeed on the ST, and only half damage if
you fail
Dungeon Delver - adv on Perception and
Investigation checks made to detect the
presence of secret doors; adv on ST made to
avoid or resist traps; resistance to damage
dealt by traps; can search for traps while
traveling at a normal pace, instead of only at a
slow pace

EQUIPMENT
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

FEATURES & TRAITS

400
AGE

CHARACTER NAME

5'4"

130 lbs.

HEIGHT

WEIGHT

green

pale

light brown

EYES

SKIN

HAIR

NAME

SYMBOL

CHARACTER APPEARANCE

ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY

TREASURE
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

Arcane Trickster
SPELLCASTING
CLASS

CANTRIPS

Intelligence

14

+6

SPELLCASTING
ABILITY

SPELL SAVE DC

SPELL ATTACK
BONUS

Mage Hand

Light
Minor Illusion

SPELL
LEVEL

SLOTS TOTAL

EPAR

7
SPELL NAME

ED

PR

SLOTS EXPENDED

Sleep

Tasha's Hideous Laughter

Silent Image

Color Spray

SPELLS KNOWN

Invisibility

Mirror Image

5
9

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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