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Since in some versions of D&D, and in T&T, Con is the fully dead measure, just use that and be
done with it. If someone takes less than (HP + Con), then they are still up for the fight; more than
this, they are out, and likely, dead.
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Divide MR by 8 to determine the creature's Hit Dice. Once HD has been determined, use the
D&D HD Attack Matrix to conduct monster combat, and to track Hit Points. I'd recommend
giving max HP, but I'm mean. Going from D&D to T&T, multiply the HD of the creature by 9, yes,
nine, to determine its MR. Carry on as usual.
Special Attacks / Abilities. T&T rocks in that great latitude is afforded the GM to determine how
to flesh out their critters. If the D&D creature has a breath attack that does 3d4 (12 HP), it gets a
6d6 Fiery Breath in T&T a number of times per day equal to the D&D source. Spell-like Abilities
in D&D are just things T&T critters can do because they are monster/things. Going from a T&T
source that mentions Trigger Numbers (Gaze on three 6s, for example), means that there is a
percentage chance that each Round opf combat, someone will be subject to a (Gaze attack in the
above case). If D&Ding this, just use the closest equivalent rather than determining the
percentage. Maybe only on Critical 'Hits', or if the Hit is an Odd Number, or roll 1d6 and on a 6 or
a 5+ or a 4+, etc. the ability or attack activates.
I'll get to Magic in the next post.
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2 comments:
Craula Besh December 2, 2013 at 5:23 AM
Great article, I like that numbercrunching. I noticed one thing though. In the net you can often
read about suggestions for T&T and D&D-conversions. Most often people advice to divide MR by
20 to get the HD/ multiply HD with 20 to get the MR. I tried a little bit with 15 too and settled to roll
dice for MR and Armour for each HD. How exactly did you get to multiplying HD with 9/ dividing
MR by 8?
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Timeshadows
Thank you.
MR v. HD was based upon the idea that 16HD being the table maximum for the D&D monsters
needed a higher multiplier when porting to T&T, and the 8x is to take it easy on D&D types.
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