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Ben Winslow
10/29/16
Motion in 2 Dimensions
Overview
Rationale and Goals: In physics classrooms 2 Dimensional motion is covered either
under kinematics or under forces. There is good reasoning for both situations, on one hand
motion is fresh in students minds and in the other it is easier to introduce 2D after students
are proficient with constructing free-body-diagrams. In this lesson we will use the former
situation. The goal for this lesson is for: 1. Students to understand that an objects horizontal
motion is completely independent with its vertical motion 2. Students are able to understand
how a frame of reference impacts our observations and how to separate an objects motion
into vertical and horizontal components. 3. Students are to solve horizontally launched
projectiles. 4. Students are able to solve projectiles launched at an angle from ground level. 5.
Students are able to solve projectiles motion launched at any angle and at any elevation.
Literature Review:
Developmental changes in children's understanding of horizontal projectile motion.
Shining a light on Harriot and Galileo: On the mechanics of reflection
and projectile motion.
'Galileo's Machine': Late Notes on Free Fall, Projectile Motion, and the Force of
Percussion (ca. 1638-1639).
The Principias third law of motion: Original and generalized forms
Solution to projectile motion with quadratic drag and graphing the trajectory in
spreadsheets.
Houston, We Have Liftoff!
Audience: High school students currently taking physics and have a working
knowledge of 1D motion.
Expected Outcomes for each lesson:
1. Students are able to analyze vertical motion, horizontal motion, understand that the
gravitational field only pulls objects downwards and does not pull objects horizontally.
2. Students will be able to demonstrate that a persons point of view impacts the observed
phenomena. They will be able to construct a right triangle and solve for the sides with the
hypotenuse and angle, and vice versa. Students will know that an objects horizontal motion
does not affect its vertical motion.
3. Students will be able to be able to determine the horizontal distance traveled before it
impacts the ground of an object horizontally launched in the air.
4. Students will be able to solve for the time in the air, maximum height, and distance traveled
of an object projected into the air from ground level.
5. Students will combine day 3 and 4 and will be able to solve for all projected objects from
any height and from any angle, students will also know about projectiles launched at similar
angles.
Content
Introduction: This lesson has a mixture of hands-on experience, digital experience with
simulations, power point presentations, and paper pencil practice.
Definitions: trajectory, horizontal, vertical, gravitational acceleration, projectile
Standards:
These standards for day 1
SP1. Students will analyze the relationships between force, mass, gravity, and the motion of
objects.
b. Compare and contrast scalar and vector quantities.
f. Measure and calculate two-dimensional motion (projectile and circular) by using
component vectors.
These standards for day 2
SP1. Students will analyze the relationships between force, mass, gravity, and the motion of
objects.
a. Calculate average velocity, instantaneous velocity, and acceleration in a given frame
of reference.
Learning Objectives:
1. Students to understand that an objects horizontal motion is completely independent
with its vertical motion
2. Students are able to understand how a frame of reference impacts our observations
and how to separate an objects motion into vertical and horizontal components.
3. Students are to solve horizontally launched projectiles.
4. Students are able to solve projectiles launched at an angle from ground level.
5. Students are able to solve projectiles motion launched at any angle and at any
elevation.
Guided Practice:
Step-by-step procedure:
1. Define projectile and trajectory from notes
http://benjaminwinslow.weebly.com/projectile-motion-notes.html page 1 to 6
https://www.youtube.com/watch?v=-uUsUaPJUc0
https://www.youtube.com/watch?v=tF_zv3TCT1U
Do a demonstration lab from first youtube video. One student will roll a ball while another will
drop the ball and observe the time for both balls to hit the ground
2. Start with thought experiment If you are riding in a car going 70mph and drop a
ball right in front of your face what will it do? I will change the scenario where you cannot see
out of the windows, change scenario where you see the ball drop but as a by standard
standing on the side of the road. Point out that the exact same phenomena occurred but 2
3. On day 3 students are ready to calculate motion. In the notes the teacher will work an
example problem and point out key features in the calculations that match with their
previous observations. Students will work collaboratively and help each other out. The
teacher will be match maker and send students who are struggling on a part to a
student who is proficient on that part.
4. Students are ready for more complicated calculations and must use their limited
trigonometry skills (provided earlier with the resultant vector practice and triangle
practice worksheets). Students will continue to work collaboratively and should be
seeking help from other students. During the simulation students will be independently
working on the simulation for half the remaining time remaining. After that point
students should be asking their neighbors how they did something or another.
5. The last day of projectile motion students should be proficient in analyzing motion from
day 3 and day 4. On this day students will be given a variety of problems and must
figure out which method to use on different problems. Students should be primarily
working independently. Teacher should still collaborate with the students to 1 judge if
they understand anything, and 2 guide them to make their own conclusions by using
their self observations from the first 2 days of class.
Hands-on activities:
1. Do a demonstration lab from first youtube video. One student will roll a ball while
another will drop the ball and observe the time for both balls to hit the ground
2. http://benjaminwinslow.weebly.com/vector-addition.html worksheet on adding
different directions together http://benjaminwinslow.weebly.com/triangle-practice.html
3. http://benjaminwinslow.weebly.com/practice.html
4. https://phet.colorado.edu/en/simulation/projectile-motion
http://benjaminwinslow.weebly.com/phet.html
5. http://benjaminwinslow.weebly.com/projectile-motion-ws.html
http://benjaminwinslow.weebly.com/review.html
Assessment of participatory/collaborative learning:
1. Students to understand that an objects horizontal motion is completely independent
with its vertical motion. Data will be collected on their ability to draw new connections based
off of the time an initially horizontally moving object in free-fall and an object dropped in freefall hits the ground.
(rubric) The student is able to explain why objects dropped and thrown horizontally
land at the same time based off of oral explanation to the teacher. The student is able to
describe a different scenario where this same principle can be applied to another object based
off of oral explanation to the teacher.
2. Students are able to understand how a frame of reference impacts our observations
and how to separate an objects motion into vertical and horizontal components.
(rubric) check worksheet for understanding.
3. Students are to solve horizontally launched projectiles.
(rubric) check worksheet for understanding.
4. Students are able to solve projectiles launched at an angle from ground level.
(rubric) check worksheet for understanding.
5. Students are able to solve projectiles motion launched at any angle and at any
elevation.
(rubric) check worksheet for understanding.
Resources: links
Print material: http://benjaminwinslow.weebly.com/projectile-motion-ws.html,
http://benjaminwinslow.weebly.com/triangle-practice.html, this is a refresher in mathematics
which will be needed for this lesson. http://benjaminwinslow.weebly.com/vector-addition.html,
this is adapting triangle practice into something useable in physics and must be done for the
calculations required in this lesson. http://benjaminwinslow.weebly.com/review.html, this is a
rap-up worksheet used as a summative assessment.
Electronic material: http://benjaminwinslow.weebly.com/projectile-motionnotes.html, these are the notes which will be referred back to throughout the weeks worth of
lessons. https://www.youtube.com/watch?v=-uUsUaPJUc0, this video will show students the
completed form of adding vertical and horizontal vectors and will also show an extreme a
scenario where a gun shooting a bullet horizontally will fall at the same rate as a dropped
bullet. At the end of the video there are directions for the lab groups.
way class flows, also if it takes an analysis of the plan to come up with a plan
then the format is bad.
Information for follow-up I will refer to some current event where an
analysis of projectile motion can be used. For example a missile launch and do
simple calculations on how high it can reach and how far it can reach.
References
Mou, Y., Zhu, L., & Chen, Z. (2015). Developmental changes in children's
understanding of horizontal projectile motion. International Journal Of Psychology, 50(4), 256264. doi:10.1002/ijop.12095
Smith, R. (2015). Shining a light on Harriot and Galileo: On the mechanics of reflection
and projectile motion. History Of Science, 53(3), 296. doi:10.1177/0073275315580952
Salvia, S. (2014). 'Galileo's Machine': Late Notes on Free Fall, Projectile Motion, and the Force
of Percussion (ca. 1638-1639). Physics In Perspective, 16(4), 440. doi:10.1007/s00016-0140149-1
Sharma, A. (2016). The Principia's third law of motion: Original and generalized
forms. Physics Essays, 29(1), 23-26. doi:10.4006/0836-1398-29.1.23
Benacka, J. (2010). Solution to projectile motion with quadratic drag and graphing the
trajectory in spreadsheets. International Journal Of Mathematical Education In Science &
Technology, 41(3), 373-378.
Roy, K. R. (2014). Houston, We Have Liftoff!. Science & Children, 52(3), 76-77.
AP Physics 1
Name__________________________________
c) Now, using the measuring tape, measure the actual height reached
by the projectile (remember to measure from the little plus sign at the
base of the cannon). Was your answer to (b) the same as this
measurement? If it wasnt, check your math over and find your
mistake.
3. Pick any initial speed and launch angle, and try out firing all the different
objects (golfball -> Buick). How does the mass of an object affect its
motion through the air?
4. You are now going to investigate the effect of launch angle on several
different parameters; air time, maximum height, and range.
a) Fire the projectile launcher at the following angles (with the same
initial speed of 18 m/s), then fill in the table below. You will need to
use the measuring tape to measure the maximum height and the
range.
Angle
Initial
Speed
(m/s)
10o
20o
30o
40o
50o
60o
70o
80o
90o
18
18
18
18
18
18
18
18
18
Air
Time
(s)
Maximu
m
Height
(m)
Range
(m)
b) What is the best angle for maximum height and air time? Explain
why this is so.
d) Which of your angles above gave the most range? Explain why you
think this is so.
5. In order to make things easier to see, drag the red target upwards so
that it is on the x axis. This is essential for the next part; it makes it so
the target is at the exact same height as the cannonball when it
becomes a projectile (so dy = 0) We are going to try to show two
interesting rules about projectile motion when dy = 0.
a) Fire your launcher a bunch of times, in 5o increments (with the initial
speed still set to 18 m/s). So, shoot it at 5o, 10o, 15o, 20o, etc (all the
way up to 85o). Which of these angles gave the most range? Look at
where your blue trajectory lines intersect the x-axis, not the
ground below, since we are looking for patterns when dy = 0.
b) Look at all of your blue trajectory lines. Youll notice that some of
them intersect the x-axis at the same points (that is, they have the
same range for dy = 0). There is a pattern that exists here. You may
need to conduct a few additional experiments to figure it out. Fill in
the blanks below once youve found the rule.
If dy = 0, and the initial speed is constant, two launch angles that add
to _____o will give the same range.
c) Does varying the initial speed affect your results to parts (a) and (b)?
Perform a quick experiment to test this out. Why do you think this is
the case?
d) What effect does doubling the initial speed have on the range of the
projectile? Explain your results.
6. Reset the cannon back to the ground. This time, check the
box. You can leave the drag coefficient and altitude at 1 and 0 where
they are by default. Keep the red target on the x-axis as it was before.
Start with the tankshell as your projectile.
a) What effect does the mass of an object have on the maximum height
and range when air resistance is turned on? Explain.
b) What is the best angle for maximum range for the tankshell at an
initial speed of 18 m/s when air resistance is turned on? Is this result
different than when there was zero air resistance? Explain your
results.
c) Find the best angle for maximum range when dy = 0 (when the object
hits your target) with four different objects. Record this information in
the table below:
Object
Mass (kg)
Angle for
maximum
range
7. Challenge time: hit the target. Make sure to turn air resistance off
again, then raise the cannon to a certain height above the ground, and
raise the target to a different height. Make sure that the target is
reasonably far away from the cannon (in the x-direction). Record these
heights below:
Height of cannon = _______ m
Height of target = _______ m
a) Set your initial speed to 18 m/s. Using kinematics equations and your
brain, determine a way to find the angle that will cause your projectile
launcher to hit the target. (Hint: the initial velocity vectors x and y
components can be written as visin and vicos, respectively.
This will make it possible to solve algebraically for . Dont use
guess and check)
b) Now, set your angle to 60o, and find what initial speed you need to fire
the cannon at in order to hit your target. Use the same hint from part (a)
here.
d) Write your own projectile problem below and solve it. Make sure it is
clear enough (both in handwriting and the clarity of your solution) that I
can follow your reasoning. Use the simulation to check your answer to
see if you were correct.
8. What did you learn in this lab? What did it help you visualize that was
somewhat unclear beforehand? Give me at least four complete
sentences answering these questions.
Use the Pythagorean theorem to find the remaining side for triangles 5-6. (A2 + B2 = C2)
4.
hyp =?
5.
20
4
Adj = ?
5
6
6.
5
hyp = ?
Use trigonometric ratios to find the remaining information for triangles 7-9.
Sin = opp
hyp
Cos = adj
hyp
SOH
Tan = opp
adj
CAH
7.
8.
4
TOA
= 350
hyp = ?
9.
2
opp = ?
6
= 10
=?
8
adj = ?
1. A rock is thrown off a 300 meter tall cliff with an initial horizontal velocity of 14 m/s. How far
from the base of the cliff will the rock land? Draw a picture and label. Solve for time first.
y
ay
v0y
vfy
t
x
ax
v0x
vfx
t
4-9. A football player kicks a ball into the air with a velocity of 22.0 m/s and at a 50.0 angle from
the ground.
4. What is the initial horizontal velocity of the ball? Write equation then solve.
5. What is the initial vertical velocity of the ball? Write equation then solve.
7. What is the time of flight of the ball? Write down all known variables, find equation, then solve.
y
ay
v0y
vfy
t
t
8. How far does the ball travel horizontally before it hits the ground?
x
ax
v0x
vfx
t
9. What is the horizontal velocity of the ball at the highest point in the flight?
10-13. State whether true or false about a ball projected at an angle of 81 above the ground and
explain why.
10. The gravitational potential energy of the ball at the maximum height is equal to its initial
kinetic energy.
T F Why?
11. The horizontal distance traveled (range) by the ball is independent of the angle of projection.
T F Why?
12. The horizontal component of velocity and the acceleration of the ball are independent of and
perpendicular to each other.
T F Why?
13. At the maximum height, the vertical component of velocity and the vertical acceleration of the
ball are both zero.
T F Why?
14. A scientist in the back of a moving rollercoaster is going 120.0 m/s throws a baseball
perpendicular to the path of the rollercoaster. The speed with which the ball is thrown is 40.0 m/s.
What is the velocity of the ball the instant it is released from the hand of the scientist?
Draw a right triangle.
15. If you throw ball A at 60 and ball B at 40 which one will travel further?
A B
How do you know?
16. What angle will give you the maximum horizontal distance?
17-21. State whether true or false for a projectile during is parabolic trajectory and explain why.
17. The acceleration changes direction during the flight.
T F Why?
18. The vertical component of velocity changes direction during the flight.
T F Why?
19. The horizontal component of velocity changes direction during the flight.
T F Why?
5. Fill in the table below indicating the value of the horizontal and
vertical components of velocity and acceleration for a projectile.
(Don't worry about sig. figs.)
9. There are three different scenarios below. For each, calculate v ix,
viy, tup, ttotal, x, and y @ peak.
a) A projectile is launched with an initial velocity of 9.5 m/s at an
angle of 40.0o to the horizontal
Solutions
1. a) A
b) B or C
c) None, as there is no horizontal acceleration for projectiles.
y = 80.0 m
g = -10 m/s2
y = 0.5gt2
-80.0 m = 0.5(-10)t2
-80.0 = -5t2
-80.0/-5 = t2
16.0 = t2
t = 4.00 s
So it will take 4.00 seconds to fall 80.0 m.
We can use the same equation to find the height as well after each
second of motion.
y = gt2
So for the first second:
y = (-10)(1.00)2
y = -5.00 m
So now to find the height (which was initially at 80 m) we will take
80 m and subtract the distance that the ball has dropped. In other
words:
80.0 m 5.00 m = a height of 75.0 m
Then continue to plug in each second and compute:
So at t = 2.00 s, y = 20.0 m (down). 80.0 m 20.0 m = 60.0 m
At t = 3.00 s, y = 45.0 m (down). 80.0 m 45.0 m = 35.0 m
At t = 4.00 s, y = 80.0 m (down) 80.0 m 80.0 m = 0.00 m
Projectile Motion
Read from Lesson 2 of the Vectors and Motion in Two-Dimensions chapter at The Physics Classroom:
http://www.physicsclassroom.com/Class/vectors/u3l2a.html
http://www.physicsclassroom.com/Class/vectors/u3l2b.html
http://www.physicsclassroom.com/Class/vectors/u3l2c.html
http://www.physicsclassroom.com/Class/vectors/u3l2d.html
http://www.physicsclassroom.com/Class/vectors/u3l2e.html
http://www.physicsclassroom.com/Class/vectors/u3l2f.html
MOP Connection:
1.
Baseball
t(s)
y(m)
t(s)
Cannonball
x(m)
y(m)
0
1
2
3
4
5
2.
3.
4.
Compare the two diagrams - the vertical free-fall motion on the left and the two-dimensional freefall motion on the right. Describe the effect on an object's horizontal motion upon the object's
vertical motion.
5.
The diagram below shows the trajectory of a horizontally launched projectile. Positions of the
projectile at 1-second intervals are shown. Demonstrate your understanding of the components of
the displacement vector by determining the horizontal displacement (x) and the vertical
displacement (y) after the fifth second.
x=
y=
6.
A ball is launched horizontally from the top of a cliff with an initial velocity of 20 m/s. The
trajectory of the ball is shown below. Express your understanding by filling in the blanks.
7.
If the ball in the diagram above strikes the ground after four seconds, then (a) how high was the cliff
and (b) how far from the base of the cliff will the ball land? PSYW
8.
If the ball's initial speed in question #6 was 16 m/s, then how far from the cliff will the ball land?
9.
Use the diagram below to construct a free-body diagram for a vertically launched projectile as it
rises towards its peak, at its peak, and as it is falls from its peak.
10. Use the diagram below to construct a free-body diagram for a projectile launched at an angle as it
rises towards its peak, at its peak, and as it is falls from its peak.
11. A projectile is launched with a speed of 31.1 m/s at an angle of 71.2 degrees above the horizontal.
The horizontal and vertical components of the initial velocity are shown in the first row of the data
table. Fill in the table indicating the value of the horizontal and vertical components of velocity for
the projectile during the course of its motion.
Key Concepts:
A projectile is an object that has the following characteristics.
The only force acting on it is a gravitational force; it is a free-falling object.
The acceleration is directed downwards and has a value of 9.8 m/s2.
Once projected, it continues its horizontal motion without any need of a force.
As it rises, its vertical velocity (vy) decreases; as it falls, its vy increases.
As it travels through the air, its horizontal velocity remains constant.
The Equations:
Kinematic equations used for 1-dimensional motion can be used for projectile motion as well. The key to
their use is to remember that perpendicular components of motion are independent of each other. As
such, the equations for one dimension must be applied to either the horizontal motion of a projectile or
the vertical motion of a projectile. When using the equations to analyze projectile motion, one assumes
negligible air resistance and an acceleration of gravity of 9.8 m/s2, down(-). Thus, ax = 0 m/s/s and ay =
-9.8 m/s/s.
1-Dim.
v f = v o + at
1
d = v ot + 2 at2
v f2 = v o2 + 2ad
x-comp.
v fx = v ox + axt
1
d x = vox t + 2 ax t2
y-comp.
dy = voyt + 1
a t2
2 y
vo + v f
t
2
v + v fx
d x = ox
t
2
v oy + v fy
d=
dy =
12. A ball is projected horizontally from the top of a 92.0-meter high cliff with an initial speed of 19.8 m/s.
Determine: (a) the horizontal displacement, and (b) the final speed the instant prior to hitting the
ground.
13. Determine the launch speed of a horizontally launched projectile that lands 26.3 meters from the
base of a 19.3-meter high cliff.
14. A soccer ball is kicked horizontally at 15.8 m/s off the top of a field house and lands 33.9 metes from
the base of the field house. Determine the height of the field house.
15. A ball is projected at an angle with an initial horizontal velocity of 8.0 m/s and an initial vertical
velocity of 29.4 m/s. The trajectory diagram shows the position of the ball after each consecutive
second. Express your understanding of projectiles by filling in the blanks.
17. Suppose that the horizontal component of the initial velocity had been 13.0 m/s and the vertical
velocity had been unchanged (in questions #15 and #16). Determine the (a) time of flight,
(b) the displacement of the ball,
(c) the height above the ground, and
(d) the speed
upon hitting the ground.
t (s)
dx (m)
dy (m)
0.0
1.0
2.0
3.0
4.0
5.0
6.0
7.0
8.0
9.0
10.0
11.0
12.0
19. On the diagram below, place a large dot on the location of the projectile during each second of its
trajectory. Draw a smooth curve through the dots to indicate the trajectory.
20. Will the projectile land in the truck, behind the truck or in front of the truck? (Assume no air
resistance.)
Explain your answer.
21. A zookeeper has a monkey that he must feed daily. The monkey spends most of the day in the trees
just hanging from a branch. When the zookeeper launches a banana to the monkey, the monkey has
the peculiar habit of dropping from the trees the moment that the banana is launched.
The banana is launched with a speed of 16.0 m/s at a direction of 51.3 above the horizontal (which
would be directly at the monkey). The monkey is initially at rest in a tree 25.0-m above the ground. Use
kinematic equations to determine the horizontal and vertical displacements of the banana and the monkey
at 0.5-second time intervals. Then plot the trajectories of both banana and monkey on the diagram below.
Banana
Time
(s)
dx
(m)
dy
(m)
Height
(m)
0.5
1.0
1.5
2.0
Time
(s)
Monkey
dy
(m)
Height
(m)
25.0
0.5
1.0
1.5
2.0
22. Based on your mathematical analysis above, will the zookeeper hit the monkey if she aims the
banana directly at the monkey?
23. Use trigonometric functions to resolve the following velocity vectors into horizontal and vertical
components. Then utilize kinematic equations to calculate the other motion parameters. Be careful
with the equations; be guided by the principle that "perpendicular components of motion are
independent of each other."
Megan Progress, GBS golf
A place kicker launches a
A long jumper leaps with an
standout, hits a nine-iron with kickoff at an angle of 30 to
initial velocity of 9.5 m/s at an
a velocity of 25 m/s at an
the horizontal and a velocity
angle of 40 to the horizontal.
angle of 60 to the horizontal. of 30 m/s.
vox =
m/s
vox =
m /s
vox =
m /s
voy =
m/s
voy =
m /s
voy =
m /s
tup =
tup =
tup =
ttotal =
ttotal =
ttotal =
dx =
dx =
dx =
dy @ peak =
dy @ peak =
dy @ peak =
24. Generalize the calculations performed in question #23 above by writing the equations used to calculate each of
the quantities requested in the problem.
vox =
voy =
tup =
ttotal =
dx =
dy @ peak =
25. Determine the range of a ball launched with a speed of 40.0 m/s at angles of (a) 40.0 degrees, (b) 45.0 degrees, and (c)
50.0 degrees from ground level. PSYW and label your answers.
26. For the three initial launch angles in question #25, determine the peak heights. PSYW and label your answers.
Projectile Motion
What projecti
Projectile -Any object which projected by some
means and continues to move due to its own
inertia (mass).
Projectiles
Since a projectile
moves in 2dimensions, it
therefore has 2
components just
like a resultant
vector.
Horizontal and
Vertical
move in TWO
Horizontal
Velocity
Vertical
Velocity
Component
Magnitude
Direction
Horizontal
Constant
Constant
Vertical
Changes
Changes
Horizontally Launched
Projectiles which have NO upward trajectory and NO initial
VERTICAL velocity.
vox vx constant
voy 0 m / s
x voxt
Remember, the velocity is
CONSTANT horizontally, so
that means the acceleration
is ZERO!
y 1 gt 2
2
Remember that since the
projectile is launched
horizontally, the INITIAL
VERTICAL VELOCITY is
equal to ZERO.
What do I
know?
What I want to
know?
vox=100 m/s
t=?
x=?
y = 500 m
voy= 0 m/s
g = -9.8 m/s/s
x voxt (100)(10.1)
1010 m
Vertically
NO Vertical Velocity at the top of the trajectory.
Vertical
Velocity
decreases
on the way
upward
Vertical Velocity
increases on the
way down,
Horizontal Velocity
is constant
Component Magnitude
Direction
Horizontal
Vertical
Constant
Changes
Constant
Decreases up, 0
@ top, Increases
down
vox vo cos
vo
vox
voy
voy vo sin
You will still use kinematic #2, but YOU MUST use
COMPONENTS in the equation.
vo
vox
voy
x
voxt
y voyt 1 gt
2 2
vox vo cos
v vo sin
oy
Examp
A place kicker kicks a football with a velocity of 20.0 m/s
and at an angle of 53 degrees.
(a) How long is the ball in the air?
(b) How far away does it land?
(c) How high does it travel?
vox vo cos
Examp
voy 20 sin
53
15.97 m / s
What I know
vox=12.04 m/s
v oy=15.97 m/s
y=0
g = - 9.8
m/s/s
4.9t
15.97 4.9t
15.97t
t 3.26 s
What I want
to know
t=?
x=?
ymax=?
x voxt (12.04)
(3.26)
What I know
vox=12.04 m/s
voy=15.97 m/s
y=0
g = - 9.8
m/s/s
What I want
to know
t = 3.26 s
x=?
ymax=?
39.24 m
Examp
A place kicker kicks a
football with a velocity
of 20.0 m/s and at an
angle of 53 degrees.
(c) How high does it
travel?
What I know
vox=12.04 m/s
v oy=15.97 m/s
y=0
g = - 9.8
m/s/s
y voy t 1
What I want
to know
t = 3.26 s
x = 39.24 m
ymax=?
gt2
2
CUT YOUR TIME IN HALF! y (15.97)(1.63) 4.9(1.63) 2
y 13.01
m