Sunteți pe pagina 1din 7

Cleft Warren and Domain

Page 1 of 6

Cleft Warren
Founded October 13, 1996
World Administrator: Susan Rati
Warren Administrator: Alton Reich
Welcome to Cleft Warren, an interactive RPG area that is part of the continuing DragonLands saga.
Cleft is a bit different from your run of the mill warren, in that it plays host to a newly opened land
and of exploration into the Nomad Lands. This new land offers mystery, adventure, and danger
beyond those of the DragonLands, where the creatures from the wastes are not always the wraiths....
CLEFT WARREN FAQ
Geography:
Cleft warren is located to the south, outside the main region of the DragonLands, in a place referred
to, by the DragonLands people, as the NomadLands. This land is vast and sparsely populated, being
mostly grasslands running to desert. There is a l ittle tropical vegatation located near two massive
lakes (Lake Isle and Blackstallion Lake). The terrain doesn't easily support farming, so the people
there are nomadic, grazing their herds and moving on.
Three major rivers (Mare River, Hehran's River, and Splitoff River) run water through the land,
giving life to the plants and animals. These riversides are prime grazing areas and are rabidly sought
after.
The NomadLands, like the DragonLands, is surrounded by rocky mountains. A populace called the
Horse Nomads roams through the plains and deserts, never staying for very long in one area. These
people are the reason for Cleft Warren. It is to provide them with the protection they now need from
the elements of the Wastes-- mostly wraiths and wild dragons-- which are moving into the
NomadLands.
Warren Layout:
Cleft Warren is comprised of a series of caves and tunnels within the walls of the Great Cleft, carved
by the raging Dragon River spilling into the NomadLands. They are similar in style to a warrens
planning, and with much work can be made quickly in to a full functioning warren. The caves for
apartments are along the walls of the Cleft, and in comparison with carved caves in other warrens, are
much more spacious.
Within some of the caves are a large expance of tunnels, running into the earth much like the design
of an anthill. Many of these tunnels let out into huge antechambers, the largest being named the
"Gathering Cave" from which the dining hall, hatchin g grounds, workshops, and other facilities can
be accessed on Dragonback.

file:///C:/Users/Laura%20Henson/Documents/My%20Actual%20Documents/Books/RPG... 10/16/2016

Cleft Warren and Domain

Page 2 of 6

It has been found that there are four caves large enough for a few dragons to fly into at the same time
that have access to the Gathering Cave, where the wing will meet at times of emergency and roll-call
for practise.
The Warren Green and feeding grounds are located on top of the plateu, a huge expance of grassland
with a few trees, with a lake further east. DragonRiders can enjoy thier time there, as well as a
secondary waren green located just out of the cleft o n the ground level. This second green gives the
warren a chance to provide for itself at least in a minimal way, growing certain fruits and vegetables
that are native to the area, as well as raising livestock and animals.
There are currently 300 people in cleft warren, 100 of those combat dragons, 10 non-combat dragons,
and 190 unjoined. The unjoined are made up mostly of craftmen: 75 Miner and Metal Workers, 15
medical healers, 10 cooks, 3 WeaponMasters, 10 leather workers / weavers, 25 farmer / herders, and
27 relative staff which have no distinct craft, and help out with all positions.
Horse Nomad Culture:
The Horse Nomads are a group of people who are native to the NomadLands, roaming around in
tribes much like the Mongols of ancient Asia, loyal only to their tribe. The horse is the basis of their
whole society, as might be gathered from the name. Ch ildren are practically raised in the saddle. A
man is valued by the number of horses he owns, a woman by the number of horses her husband had to
give her father to gain her as his wife. Herd animals-- sheep, goats, and cattle-- are also of great value
a nd their greatest food source. There are some wild grains, berries, tubers and such which are also
eaten, but the Horse Nomads grow no crops.
Each tribe has its own diety, after which they will be named. Often, the deity that is believed to
oversee the tribe is based on natural psionic abilities within the tribe. If one is a pyrokinetic, then one
has been blessed by a fire god. And when one establishes a tribe, it will obviously be devoted to that
deity. Not every tribe has abilities to do with their deity, and not every member will have an ability. In
fact, in most tribes, there will only be a handful of people who have been "touched" by their deity.
These people are always revered. Many tribes also have an item of power having to do with the power
of their specific deity. Other deities will be worshipped in a tribe, but the deity that has blessed that
tribe is always served first and foremost.
Most tribes who serve "peaceful" deities are just as warlike as those who serve the more violent ones.
This is not seen as a conflict of interest. However, those people who have been touched by such a
peaceful deity often are pacifists by vow. Sinc e they will be avidly protected by their tribe, it is
usually not necessary that they fight.
The tribes roam through the lands, usually limiting themselves to a given area which they share with
"allied" tribes. If grazing gets sparse, as it often does, they will move into new areas, which usually
leads to great warfare.
Tribes do not make true alliances. There are tribes which serve allied deities and these tribes will not
attack tribes of their allied deities. Those tribes serving non-allied deities are fair game.
There is a single language that is common in the NomadLands, though each area and tribe has its own
distinct dialect of the tongue. This is another reason of contention between tribes, since it is
sometimes very difficult to understand another person from another tribe. Generally, the dialects of
nearby tribes are very similar, those of distant tribes, quite distinct.

file:///C:/Users/Laura%20Henson/Documents/My%20Actual%20Documents/Books/RPG... 10/16/2016

Cleft Warren and Domain

Page 3 of 6

The tribes are very male-dominated, famales having almost no say in the workings of the tribe. They
are kept mostly for cooking, sewing, and bearing children, leaving the more strenuous activities (like
War and Herding) to the males. The exception t o this are the warrior women, who choose to reject
the typical female roles and learn the arts of war. These women are treated as equal to men, but are
also very sought after as wives. Because of the desire for many sons, it is not uncommon for female
ch ildren to be aborted (if the sex can be determined ahead of time) or killed at birth. Many daughters
are called Benna ('my daughter') by their parents and Bahtna by others at birth and only given a true
name when another daughter is born or a proper name is determined. To call a girl not your own
'Benna' is considered a promise to act as a parent toward her.
Some of the most common skills of the Horse Nomads are horsemanship, archery, horse archery,
swordsmanship, spear use, mounted combat, and hunting.
The tribe is run by a chieftan, with the power usually passed down from father to son. The eldest son
does not automatically inherit the position, however. If there is more than one son of age when the
father dies, there generally follows a bloodbat h as they fight for control of the tribe. Any person who
stood against the eventual chieftain in his rise to power is usually put to death, though sometimes they
are sold as slaves. They never remain in the tribe to possibly cause trouble later.
The chieftain and kin can be recognised because they use a two-scimitar fighting style (long one in
the main hand and short in the off hand-- they are drawn across the body, so you can tell that a
chieftain is left handed if he wears his long sword on the right side). Others in the tribe use a single
scimitar, and sometimes a knife in the off-hand.
There is no taboo against homosexuality among the tribes, and it is common to find a man with a
lover of the same sex. A tribesman may have one male and one female lover and no more-- having a
male lover is not considered 'cheating' on your female lo ver or vice versa. Slaves and war captives
don't count on your limit, but the children produced are not heirs unless you declare them so.
Marriages are usually arranged. There are the typical incest taboos, though here again, slaves don't
count-- men c an and do have concubines who are half-sisters, born to one of his father's slaves.
Slavery is common. A slave is looked down upon as nothing more than another useful animal, and has
no place in a tribe's society. They typically take only female slaves, though sometimes a high-ranking
or especially attractive male from another trib e will be kept. Most men, older women and young
children will be slaughtered wholesale in the raids.
KNOWN TRIBES:
none yet
Many other clans exist within the NomadLands, but as of yet, most have not been contacted. The
magic of DL is growing, witch adds the hostility of the wastes to this once simple land. It is not
entirely taken over yet, and the magic is still mostly in its first stages, the wraith attacks and such
being kept to a minimum.
WARREN / HORSE NOMADS RELATIONS:
The warren lifestyle is very confusing to the nomad culture, since the people from the DL's are
stationary and live in a single place all of the time. Dragons are also very frightening creatures and are
looked upon much like demons, especially since many tribes encountered dragons first in wild dragon

file:///C:/Users/Laura%20Henson/Documents/My%20Actual%20Documents/Books/RPG... 10/16/2016

Cleft Warren and Domain

Page 4 of 6

attacks on their tribe. Another hardship is the language barrier, since the DL tongue is quite different
from the NL tongue. Time will have to be taken to learn this new language so communication can be
simpler with the tribes. In the beginning, communication will be limit ed to either a translator or sign
and hand gestures. Most notable in the Horse Nomads tongue is that they do not use plurals or the
articles 'the' and 'a/an'. This tends to confuse DragonLands people.
CLEFT WARREN POSITIONS:
STAFF: WarrenLady: Cynthia (Syren) Junior Queenrider: None Created Head Searcher: K'aben
(Ishao) Other Searchers: None Created Trainer: J'errid (Alpha Wingleader) Courier: None Created
Translator: None Created
ALPHA WING: Wingleader: J'errid Dragon: Shaithos (Fire Red) Wingsecond: Vacant
First Flight: B'rand Dragon: Rook (Obsidian Black) Dan'yar Dragon: Shinner (Green) Farr'in Dragon:
Resho (purple) F'norn Dragon: Xanth (grey) K'aben Dragon: Ishao (blueish green) Kalera Dragon:
Lisha (deep brown) L'cas Dragon: Yulith (royal blue) Lenna Dragon: Blanchie (Lavender w/ purple
stripes) Lonnie Dragon: Meritanth (Bluish green) R'bert Dragon: Kracken (orange with yellow
streaks) S'lomon Dragon: Leis (brown) V'redan Dragon: Wic (forest green)
Second Flight: None Created
Third Flight: None Created
Fouth flight: None Created
MINER / METALWORKERS: Master Miner: Seth Kibol Master MetalWorker: None Created
MEDICAL STAFF: Head Healer: G'abril Dragon: Canin Second Healer: S'lomon Dragon: ? Medical
Staff: Myria
COOKING STAFF: Head Cook: Karen 'Chef' Kitchen Second: None Created
LEATHERWORKERS / WEAVERS: Master LeatherWorker: Jacki Master Weaver: Tomain Weaver
Staff: Razell
WEAPONMASTERS: Rolas BladeMaster Tristan BladeMaster Pasio BladeMaster
FARMERS / HERDERS: Master Farmer: Dirk Farmer Staff: Kalyan Master Herder: Rupal

DragonLands Roster: Cleft Warren


World Administrator: Susan Rati
Warren Administrator: Alton Reich
Players and Characters
Warrenlady Cynthia: Dragon- Syren, Queen (Platinum), Player, Player, Alton Reich Brisse: DragonTymor, Queen (Green-gold); Player, Lynette Cowper Dan'yar: Dragon- Shinner (); Player, Barbara
Matthews Lenna: Dragon- Blanchie (); Player, Barbara Matthews B'rand: Dragon- Rook, (); Player,

file:///C:/Users/Laura%20Henson/Documents/My%20Actual%20Documents/Books/RPG... 10/16/2016

Cleft Warren and Domain

Page 5 of 6

Allen Edward Veazey D'ren: Dragon- NONE; Player, Tom Oesterman Katrina Silvera: DragonAzure (); Player, Kris Berg Trevor: Dragon- Trissana (Perlescent); Player, John Pepper Andahar:
Dragon- Bohoc (); Player, Arlene E. Jacobs Quaryin dain Rushela, Tribe of Rushela; Player, James
Carden
CLEFT WARREN NPCS
Cha (herd dog, friend of Brisse) J'errid (Alpha Wingleader) Shaithos (dragon) K'aben (head searcher)
Ishao (dragon) Kalera (Evelle from Keldarra's mother) Lisha (dragon) Katlyn (Candlewoman) L'cas
(dragonrider) Solstace (dragon) Myria (Ardan Stonecutters Mate / Healer) Razell (weaver, knows
Tomain) R'bert (dragonrider) Kracken (dragon) Rupal (hearder) S'lomon (healer/dragonrider) Leis
(dragon) Tomain (weaver, knows Razell) V'redan (Evelle from Keldara's father) Wic (dragon)
Dan'yar's Family:
Layla: Mate of Dan'yar, mother of twins, Arly and Leyean. Rider of lavender Tankelle. Died in a wild
dragon attack.
Arly & Leyean : Twins, eleven yrs. Blond hair, blue eyes. The twins are identical and only their father
can truly tell them apart. They often use that to their advantage. Both girls want to be dragon riders
when they are old enough, just like their father and the mother they don't remember. They are well
behaved for the most part, but are capable of getting into harmless mischief. They are always plotting
to find a new mommy. All their friends have one and they want one too!! A & L can *hear* and talk
to all of the dragons ridden by members of their family, But only when they are within twenty feet of
eachother.
Yarick - Father of Dan'yar. 56 yrs. Leathercrafter, known for his quality work on saddles, and fighting
straps, or anything else the people of the warren may think they need. Loves his large family. Mate of
Danki for 38 yrs.
Danki - Mother of Dan'yar. 55 yrs. A plum, feisty woman, who's very protective of her family. Tends
to spoil the motherless twins of her third child when ever he's not around to stop her. Her talent lays in
the artistic designs she puts on the leather her family crafts.
Farr'in - 36 yrs. Brother to Dan'yar. The shortest of the four brothers, but stocky and solidly built from
years working with the smith. He's responsible for all metal fittings needed for saddles and fighting
straps made by his family. Dragon: Tergath, Brown and gold.
Thina - 34 yrs. Sister of Dan'yar. Mate of Jonash. They have two sons; Mykle 16 yrs. (candidate for
the next joining) and Shasha 13. Thina has her mothers artistic flare, but chose to use it to become a
Master Weaver.
Turner - 29 yrs. Brother of Dan'yar. Leatherworker, smith apprentice. He's a bit jealous that his
siblings joined with dragons when he never did. There's a dark side to him.
Lenna - 24 yrs. Sister of Dan'yar. Twin of Lonnie. Joined with her dragon two years after her twin
brother, but was able to *hear* Meritanth from the moment he hatched. Just as Lonnie can *hear* her
dragon when she was hatched. Lenna loves to flirt, she can be wild and is not ready to settle down
with a mate yet. Though there are two who keep hoping. Dragon: Blanchie - lavender with purple
stripes. 5 yrs.

file:///C:/Users/Laura%20Henson/Documents/My%20Actual%20Documents/Books/RPG... 10/16/2016

Cleft Warren and Domain

Page 6 of 6

Lonnie - 24 yrs. Brother of Dan'yar. Twin of Lenna. A good fighter, on dragon back or on the ground.
Has no leather of smith talents. But does have a fine tenor sing voice. Can *hear* his twins dragon,
Blanchie, just as she can *hear* his Meritanth. Will do anything for his nieces and nephews who love
him dearly. Dragon: Meritanth - Bluish green. 7 yrs.
Liesa - Nursery worker. Age (anyone's guess?) Her back ground is a mystery, and she won't talk about
it. She's good with the youngest and pre-teen children. Has a knack of learning languages quickly.
Just by *hearing* it spoken a couple of times.
This page last revised on 12/27/97.
This page is maintained by Alton Reich - questions and comments are welcome.

file:///C:/Users/Laura%20Henson/Documents/My%20Actual%20Documents/Books/RPG... 10/16/2016

S-ar putea să vă placă și