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\)
Golden Sun Walkthrough/FAQ Version 1.0
Created By BF_Gamer
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=
Table of Contents
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=
I.
Version History
{~VH}
II.
Introduction
{~INTRO}*
III.
Game Basics
{~GB}
3.1
Controls
{~CTRL}
3.2
Characters
{~CHAR}
IV.
{~CCL}
V.
Walkthrough
{~WT}
VI.
VII.
5.01
{~501}
5.02
{~502}
5.03
{~503}
5.04
{~504}
5.05
The LightHouse
{~505}
5.06
{~506}
5.07
{~507}
5.08
The Colosso
{~508}
5.09
Saving Hammet
{~509}
5.10
{~510}
5.11
{~511}
5.12
{~512}
5.13
{~513}
Djinn
{~DJ}*
6.1
Djinn Locations
{~DL}*
6.2
Djinn Summons
{~DS}
6.3
Djinn Setups
{~DU}
Items
{~IT}*
7.1
Weapons
{~WP}*
7.2
Armors
{~AM}*
7.3
Artifacts
{~ART}*
7.4
Game Items
{~GI}*
VIII. Psynergy
{~PS}
IX.
Crossbone Island
{~CBI}
X.
Bosses
{~BO}*
XI.
XII.
11.1
List
{~BL}*
11.2
Weaknesses
{~BW}*
11.3
Strategies
{~BST}*
Monsters/Enemies
{~M/E}*
12.1
List
{~ML}*
12.2
Weaknesses
{~MW}*
12.3
Strategies
{~MS}*
{~FAQs}
{~SO}
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=
*=Not Yet Completed
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=
I.
Version History
{~VH}
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=
Version 1.0
Both of the parts of Game Basics were added (Controls and Characters)
All parts of walkthrough were added (Parts 5.01 - 5.13)
FAQs section was added.
Send Option was added
FAQ is about 75% complete I got tired of working on it so I will probably
finish it soon, please feel free to submit the information on any part
that is
missing.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=
II.
Introduction
{~INTRO}
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=
This is a FAQ that will cover all of the parts that you need to complete
this
game. Each section will explain what it is and how it helps you.
of the
Each
characters names are used in their real name, not the name that you
changed it
to.
you
In this FAQ I will also guide you to where all of the Djinn are.
If
have any information that I don't have in here and you think will be good
information that should be here please email me to let me know what
should be
added.
there
are Sub-Sections.
me
In those sections
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=
III.
Game Basics
{~GB}
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=
This section of the FAQ will tell you the basics of the game.
Basics
Game
include information about what the buttons do and what the charactes are
in the
game.
=-=-=-+
+=-=-=-=-=-=-=-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|3.1 Controls
{~CTRL}|
=-=-=-+
+=-=-=-=-=-=-=-
=-=-=-+
+=-=-=-=-=-=-=-=-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|3.2 Characters
{~CHAR}|
=-=-=-+
+=-=-=-=-=-=-=-=-
This section of the FAQ will give you information about all the
characters in
the game.
please
let me know.
=-=-=-=-=-=-=-=-=-=-=-=
Name: Name of Character
Age: Age of the Character
Home: Where the Character is from
Element: Element of Character
Info: Gives Information about Character.
=-=-=-=-=-=-=-=-=-=-=-=
Name: Isaac
Age: 17
Home: Vale
Element: Earth - Venus
Info: Isaac is the main character of the game that you play as.
Dad,
Isaac's
Info: You meet Mia in the town of Imil where she takes care of the sick
people.
=-=-=-=-=-=-=-=-=-=-=-=
Name: Jenna
Age: 16
Home: Vale
Element: Fire - Mars
Info: Jenna is a friend of Isaac and Garet. Jenna's family was killed 3
years
was
ago. When she is in Sol Sanctum with Isaac, Garet, and Kraden she
captured by Saturos and Menardi.
=-=-=-=-=-=-=-=-=-=-=-=
Name: Felix
Age: 17
Home: Vale
Element: Earth - Venus
Info: Felix who is Jenna's was thought to be dead 3 years ago along with
the
rest of his family. However, Felix was saved by Saturos and
Menardi. In
Garet
=-=-=-=-=-=-=-=-=-=-=-=
Name: Alex
Age: Unknown
Home: Imil
Element: Water - Mercury
Info: Alex, Saturos, Menardi teamed together to so Saturos and Menardi
could
light the Mercury Lighthouse.
=-=-=-=-=-=-=-=-=-=-=-=
Name: Sheba
Age: 15
Home: Lalivero
Element: Wind - Jupiter
Info: She was held hostage so she could get Saturos, Menardi, Alex and
Felix
into a future lighthouse.
=-=-=-=-=-=-=-=-=-=-=-=
Name: Saturos
Age: Unknown
Home: Unknown
Element: Fire - Mars
Info: Saturos is one of the two main enemies in the game. While trying to
enter
Sol Sanctum Menardi (More on Menardi later) caused the boulder to
fall in
Vale. They are trying to light all of the Lighthouses. They are
accompanied by Felix and Alex.
Jenna,
and Kraden.
=-=-=-=-=-=-=-=-=-=-=-=
Name: Menardi
Age: Unknown
Home: Unknown
Element: Fire - Mars
Info: Menardi is the other one of the main enemies in the game.
is the
Menardi
partner of Saturos.
=-=-=-=-=-=-=-=-=-=-=-=
Name: Kraden
Age: Unknown (But pretty old)
Home: Tolbi (I think)
Element: ?
Info: Kraden is an old man that wants to know about Sol Sanctum. He
studies
Alchemy.
He
knows.
Stars.
=-=-=-=-=-=-=-=-=-=-=-=
Name: Dora
Age: Unknown
Home: Vale
Element: Unknown
Info: Dora is Isaac's mother.
three
years ago when the boulder fell, and he is very sad about it.
=-=-=-=-=-=-=-=-=-=-=-=
Name: Kyle
Age: Unknown
Home: Vale
Element: Unknown
Info: Kyle is Isaac's father. Kyle died three years ago with all of
Jenna's
family while trying to save Vale from the boulder.
=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=
IV.
{~CCL}
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=
Everything from this Golden Sun FAQ/Walkthrough was written and done by
BF_Gamer unless noted below.
characters,
That one rule is that you put Golden Sun FAQ in the
Thank you:
=-=Gearid Moroney AKA Tetzcatlipoca for allowing me to use your Psynergy
Guide FAQ.
=-=Deadmeat X for allowing me to use your Crossbone Island FAQ
=-=Christopher Goss AKA aku chi for allowing me to use your Djinn Class
Setup
Guide.
Walkthrough
{~WT}
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-=+
=-=-=+
Once you finally have control of Isaac head straight up the way Mom and
Kyle
went. Go up the stairs and you will run into Garet. You will have a
quick talk
with Garet.
you.
Start to head west like you are leaving then Garet will join
Continue to head up then to your left across the bridge. Once you are
across
the bridge the boulder will start to fall.
to stop
the boulder will tell you to keep going.
and
west.
Follow the only path you can until a guy talks to you.
After you are done talking to the villager head south. Go down the
stairs. Be
careful now, because there are now monsters on the loose.
but
The people around are trying to save him, but they can't so they
Head
They
leave then another villager will come in the screen saying his Psynergy
has
been restored.
is.
Take him back the way you came to get back to where Felix
They will find out that you are listing to what they are saying, so they
get
into a fight with you.
You are now in a fight that you can't win... So, just fight and you will
die
eventually.
you,
For you people who may be using a Game Shark, it won't help
=-=-=-+
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-=-+
Three years later...
go. Now continue to head west and up the stairs to bump into Kraden.
Kraden will be talking to himself about what those two people named
Saturos and
Menardi talked to him about.
will be
Then go to west.
the building and then go up the stairs and west. Head north to get the
entrance
of Sol Sanctum.
+=-=-=-=-=-=-=-=-=-=-=-=-=+
=-=-=The Legendary Sol Sanctum=-=-=
+=-=-=-=-=-=-=-=-=-=-=-=-=+
When you first enter Sol Sanctum Kraden will talk a bit.
control
of Isaac head north to the next room.
and
next room. Follow this path all the way to the next room.
Go to the middle block and go into the middle area to find treasure chest
that
has a Small Jewel in it.
when
But
Examine it and use the item small jewel to fix it's eye.
There
be a shake, and head back down to the where you started in this room.
Now,
take the far left path up to the left path.
It will reveal a
Take the
bit more.
Now, head to the far left use Psynergy to move the statue and use the
small
jewel on the minotaur.
and
bit.
After Kraden is done talking head south and follow the hallway to stairs
leading up.
a
Exit that
Go to the
section.
There is a quick talk yet again with Kraden, so once you get control of
Isaac
go west to get to the other room.
gray
box.
Jump
Kraden
Kraden will
Now, go back to
There will be a scene where Saturos and Menardi have Jenna and Kraden.
Someone
will come into the screen in the middle, and it turns out it is FELIX!
They
will force you to give them the elemental stars.
the
They find
that there are only three of them there, so they want the last one.
Head to the middle where everyone is, and take the north-east path and
follow
the north path all the way around to the Mercury Star.
start
to shake.
force
everyone to leave.
come up
Sol Sanctum.
When you get out of Sol Sancutm a bunch of people will be infront of the
Sanctuary.
will a
Then there
The elemental stars are used to light the light houses which
=-=-=-+
=-=-=-+
One day later everyone is starting gathered around the entrance of Vale
to say
good bye to Garet and Isaac.
will run
You
After
enter there will be a quick scene of Master Hammet and a bunch of covered
wagons who is trying to return to get back to his home town (Kalay), but
the
bridge is broken.
Hammet
Master
talks about Ivan real quick about how he has these strange powers.
rock
falls and Hammet decides to head to Lupna.
will be
in Vault.
+=-=-=+
=-=-=Vault=-=-=
+=-=-=+
If Isaac and Garet are badly injured make your way to the Inn which heals
all
of HP and Psynergy.
the
shops.
where
Go there and buy the latest weapons and armors (I won't tell you
the shops are, because they are all have a picture with a sword, shield,
and a
jar, so they are very easy to find).
Remember how Hammet said something about Ivan, how he had strange powers.
Now,
it is time to try to find him.
and go
They will
The first thing to do since you will be using Mind Read Psynergy a lot is
to
set it to L or R.
Psynergy,
then go over to Ivan and press L then go down and select Mind Read.
when
Now,
upstairs and go to the part of the room where the beds are to find the
people
who are thought to be the theives.
theives
Try to go after them but you will quickly find out that
Isaac, Garet,
Garet will guard the exit and Ivan and Isaac will try to trap one of
them. Try
to trap one in the top left corner.
will
By reading their minds Ivan learned that they are the theives
they have stolen a lot of things, and they are hidden somewhere in the
Inn.
Exit the Inn completly and you will notice that there is a ladder that
leads up
to the roof and there is a hole there.
Go
to the right and using Move Psynergy move the block of wood to the left.
Jump
over the hole there and go into the room.
a lady
that is tied up.
about how
Isaac, Garet, and Ivan will untie her and they talk
the room. After a quick talk Isaac, Garet, and Ivan will get into a
fight with
the theives, your first boss in the game!!!
After teaching the theives a lesson the lady who was tied up will go get
the
mayor and some guy to take away the theives.
and
learn about the quest that they are on.
come in.
The guys will tie up the theives and they will take them away.
Mayor
will open the treasure chests to find his the stolen things.
be one
Then the
There will
the hidden room and go to the room where you first met Ivan.
Mayor's house.
That is the
=-=-=+
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|5.04 Fighting the Tree
{~504}|
+=-=-=-=-=-=-=-=-=-=-=-==-=-=+
You are now done in Vault, so leave Vault.
head
east across a bridge.
going
north but take the land going north and take the bridge that is going
east.
You will see a cave, enter it to get on your way to Goma Cave.
+=-=-=-=-=+
=-=-=Goma Cave=-=-=
+=-=-=-=-=+
You will be at the entrance of Goma Cave.
over
two spaces and climb up the ladder.
will
coverd in vines.
However,
it won't work.
Ivy.
Now, Ivan will join your team and be with you for the rest of your quest.
Use
Move Psynergy to move the stump.
path.
log in the water that you can use to jump over it.
water go
south.
to get
Go up the stairs
into all the way to the top east that you can.
are
leaving and take the first path south as soon as you can.
the
Go down across
little bit of water and follow the path go down the stairs to the next
area.
Follow the path around to a log in the water.
the
other side.
path to
Follow that
platform and go down and push the stump that is sitting there.
to
the log and push it back to where it was.
of the
treasure chest.
Jump onto
Head back
Now head back down the stairs that got you to this area.
That log that you now pushed down mad a little platform for you to jump
across
the water.
and to
after you win the Mars Djinn Forge will join you.
will run
off.
you.
Now, go back across the log and go up the stairs to the north of
Go up the stairs and across the bridge, down the stairs, and
Go east and you will enter Biliban.
+=-=-=-=+
=-=-=Biliban=-=-=
+=-=-=-=+
You will notice that there a person at the entrance that is a tree...
Well,
head to the Inn if you need to, and be sure to buy the latest weapons and
armors.
He
Go talk to both of
guards and they will let Isaac in the castle, just head north to get to
the
King's room.
Garet,
barricade.
get to
Head north-east to
There will be this scene when Tret (the next boss) attempts
you get control of Isaac again go east then a little south to find a
Djinn
trapped in a fence.
fence
Follow the path all the way around and up the ladder.
exit Kolima and you are now off for Kolima Forest.
stay a
little longer in Kolima talking to the trees by using Ivan's Mind Read.
Once
you exit Kolima Forest head north-west.
that has
a yellow entrace.
+=-=-=-=-=-=-=+
=-=-=Kolima Forest=-=-=
+=-=-=-=-=-=-=+
When you enter Kolima Forest follow the path around the corner.
the
east to find a log.
to the
Walk to
around that log and head straight west to get to the next area.
In this next area go around the log right infront of you not pushing it
anywhere.
west as
Stay on the south side of the area and work your way as far
you can. Then go up and push the vertical log to the east, then the
horizontal
log south, and then go push the horizontal back to the west.
after
that, then once you are at the top head east.
east
Head north
west. Head north up and around to get to the a horizontal log and the
vertical
log that you just pushed over there.
east.
Then head to the west an all the way around back to the horizontal log
that you
pushed.
water
Now, push it to the west into the water, then jump over the
In this next area there aren't any monsters that you will have to worry
about.
Go to the east and flip the switch to empty the water out.
and go
Then go back
down the stairs and push the far top vertical log to west.
back to
Then head
Climb
to a vine that will take you to the next level of the tree.
level
In this next
head all the way south, then jump over all three of the leaves to get to
the
other side.
the east
Head all
Head all
way around this inner part of the tree (you can go get the psy crystal,
but you
will have to navigate back up to here again) jump across the leaf and up
the
vines to get to the next area.
Once
outside head west then climb up the first vine you run into.
the
Then follow
branch up then go west a bit then take the branch going north to find a
Djinn.
You will have to fight this one.
Breeze
will join your team.
that you
jump onto the only leaf you can, then jump on the brown on, which will
make you
fall down onto a lower level.
north
going all the way around and going outside through a hole on the west
side of
the tree.
branch
to a vine.
to
Follow that
Jump one to the right, up one, right one, and back one
Isaac will now fall all the way down to the basement.
awhile for yo to do this but I think that you shoul run in circles until
you
get all of your Psynergy back.
the
Take the
out of Tret and get out of Kolima Forest by either running out of it or
by
using Isaac's Retreat.
=-=-=-+
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|5.05 The LightHouse
{~505}|
+=-=-=-=-=-=-=-=-=-==-=-=-+
Head back through the Bilibin Barricade and go back to Bilibin.
Biliban
go north over a bridge.
and
From
keep folloing the path to go over another bridge and to get into a cave.
+=-=-=-=-=-=-+
=-=-=Biliban Cave=-=-=
+=-=-=-=-=-=-+
Once you enter the Biliban Cave entrance head north, then east.
water
and go into the cave.
west.
Jump the
Follow that path for awhile, and then take the first path leading to the
east.
Once in
up, left, up, right, up, left, up, right, and up to get into a little
cave.
You will bump into a Mars Djinn Fever who will join your team without a
fight.
Head back to the entrance, and enter the house that is right infront of
Isaac
when he enters.
will
You
Head to
Talk to
Exit Imil.
+=-=-=-=-=-=-=-=-=-+
=-=-=Mercury Lighthouse=-=-=
+=-=-=-=-=-=-=-=-=-+
Once out of Imil head north-east to get to your first lighthouse.
In the
Talk to
to the left.
There
Mia will unlock the door, follow her into the next room.
Follow the path to where you are pushed by water, then go down
the stairs.
stairs.
Follow that path through more water, and down and up the
Follow the path all the way around going down, then back up the stairs.
Push
the pipe that you pushed earlier back to the right.
the
south and then west.
through
ladder.
a
Instead go east then follow that path all the way around to find
statue.
a
door. Once you have opened the door go use the down drop thing to get
down to
the level below you.
In
this room go down the down drop thing to fall through a hole onto this
platform.
You will be talked to by this statue.
and
use Mia's Ply.
rings
Jump back onto the platform, where you will get three
water to either side and go through one of the doors to the north.
through
the door to the north.
three to
Jump
Go
water jumps.
more
Use those jumps to jump straight up and you will get three
water jumps.
jumps.
Jump up three and one to the left to get three more water
Follow that path all the way to another platform that will
around and go down and up the stairs all the way at the north.
and
push the veritcal pipe.
stairs
Then
back to the west and push the vertical pipe ot the east.
down and
Go down
Take the
Then go back
and up the stairs and push the horizontal pipe all the way to the north.
Then
push the vertical pipe all the way to the east.
the
vertical pipe to the west, then the horizontal pipe south, and finally
the
vertical pipe to the east again.
Go
back down the stairs and move the statue onto the button to open the
door.
Go through the door.
the
ladder, then go back up the ladder and use Move Psynergy to move the
statue to
reveal a door.
pipe
to another room.
this
SAVE HERE.
Follow the
In
waterfall (Yes, up the waterfall), and everyone else will do the same.
Use
Mia's healing on everyone.
the
lighthouse that was lit.
Kraden,
Now, jump up to
After
beat him he will get back up but Alex will teleport him out of there.
They
will leave down the elevator.
to
where the elevator is.
Follow the
path down to the exit, but before you leave go up to the platform that is
at
the entrance.
Mia has
Now,
=-=-=-+
+=-=-=-=-=-=-=-=-=-=-=-
+=-=-=-=-=-=-=-=-=-=-=-
Well, the lighthouse has been light, but you must go on.
lighthouse
and go back to Imil and buy the latest weapons and armors.
how
Exit the
Now, remember
Tret didn't have the power to remove to tree spell from people.
back
to Tret and give him the water out of the bottle.
getting
So, head
through Komila Forest please go the the section above that covers that.
After
you give the water to Tret he will release the spell from the people he
turned
to trees.
go
you need head back through Bilibin Barricade and back to Bilibin.
+=-=-=-=+
=-=-=Biliban=-=-=
+=-=-=-=+
Once in Bilibin go back to the castle to give Lord McCoy a visit.
you
walk up to the stairs the guard will come up to you.
you and
take you to Lord McCoy.
actually
When
go past the town of Kolima, and just follow the path all the way.
will
You
eventually come to a bridge that you couldn't cross before, becuase the
guy was
a tree.
see
Read.
test.
There will be a talk, and the old man will want you to take this
Now,
waterfall.
+=-=-=-=-=-=-=-=-=-+
=-=-=Fuschin Falls Cave=-=-=
+=-=-=-=-=-=-=-=-=-+
If you want to fight an enemy to get some experience, take the log to the
right
to a treasure chest to fight a Mimic.
take
the log back down.
north.
One to go
your self on a secret path leading you to the end of the puzzle.
can
find the Dragon's Eye.
walkthrough
OR you
Instead of
After that go back up to the top and take the horizontal log down.
take
Then
room.
the
Take the horizontal log across and go through the door to get to
next area.
Take the
horizontal log down, then the vertical log to the left, and then take the
Go over
the horizontal logs, and take the top one all the way up to the top of
this
area. Then go back around the map, you will run into a vertical log,
move that
log to the west.
up.
Jump onto that horizontal log that you had just moved
Then take the math all the way around back to the last horizontal log,
and move
that log to the north.
the
door.
Once you have the Dragon Eye exit the room that you are in now.
next
room jump on the logs going to the north.
north.
In the
Now, head back down the ladder and exit the dark room.
In this
room go all the way around and use the vertical log to go through the
door. In
this room jump on the logs, and make your way to the west.
the door
to get to the next room.
and go
Go through
through that door to get to the room with the Dragon in it.
will see
the path that you have to take to get to the door.
have to
Now, you
Anyways, go
Use
Now, exit
+=-=-=-=-=-=-=-+
=-=-=Fuschin Temple=-=-=
+=-=-=-=-=-=-=-+
Once you exit the cave jump to the log infront of you to be talked to by
the
guy standing there.
So,
once you are done talking to the old man and exit the building.
heal all
Now,
of your party members and then pick up the Psynegy Stone to the right of
the
building. Now, exit Fuschin Temple.
across the
That green
Go up to the stump and use the Force Psynergy to make the monster
out of the stump and he will run through a path to the south.
to
the south.
area
Follow him
In this
walk over the logs and don't use force on the stump right there unless
you want
to fight an Ape for experience.
push
the log to the right.
go west
Then
Then use
the log to make the green monster jump out and he went on the path to the
east.
Follow him on the path to the east.
around
to the path going to the east.
green
monster out of the stump and he will run off to the south.
to
the right stump and use force.
contains
BUT WAIT.
Go
an apple.
when you
Now,
go back to the area with the two stumps, and now go south in this area.
In the
next area follow the path all the way around to the next area.
this
area head to the east.
to
move the rock down.
the
Now, in
Follow
After you are done fighting Venus Djinn Quartz will join your team.
back
Head
and push to horizontal log up, and then push the vertical log to the
left. Use
force on the stump to force the green monster to another stump.
back to
where you entered this area.
on
Head
Use Force
the stump to force the green monster out, and he will go on the path to
the to
the west.
three
stumps.
go on
Use force on the left stump to have a green monster jump out and
Now, push the log to the right and use Move Psynergy to move the rock to
the
right one more square.
Shirt.
I think the best person to equip this on is Ivan, but pick who ever you
want to
equip this to.
three
Now, exit this area to get back to the area with the
stumps. Use force on the middle stump to force out the green monster,
who will
go to the south.
fight
an ape. Well, whatever you decide to do take the south path to get to
the next
area. In this next area follow the path across the logs.
Psynergy to
move the rock into the hole.
reach a
Use Move
stump. Use force on the stump to get the green monster to jump into
another
stump. Go back, then go west and make your way through the rocks and
push the
vertical log to the right, then go south to push the horizontal log down,
and
finally go around and push another vertical log to the right.
to
make the green monster go to the south.
area
just simply follow the path around.
As you
Now, in this
Use force
You will
will see a lady carrying water back and forth to her house from the
water.
Wait until she is one step south of her door.
Psynegy to
freeze the water.
pillar,
are behind the white line when you use Force Psynegy (NOTE: If for some
reason
you don't have Force you can't do this.
the
game).
his
There will be this long talk scence about Chi and what Isaac and
partners use.
part of
+=-=-=-=-=-=-=-=+
=-=-=Alpine Crossing=-=-=
+=-=-=-=-=-=-=-=+
Once out of Xian head directly north, you will go through a forest,
across a
bridge, and onto an island.
Corona,
saying how Silk Road is blocked and that her visions are coming true.
She will
start to worry about somebody called Hsu.
freeze
the puddle next to your.
that
Psynergy Growth (more information on what happens with this in the Djinn
section of this FAQ/Walkthrough).
down
the drop thing, go south and then to the east by using the froze water
tower.
Follow the path to find a Power Bread.
one
of your team members.
the
It is
statue that is near the entrance, and move it to the right to find door.
Go
pumping water into the town of Altin, and the water lizard will run into
a cave
and you should follow it.
+=-=-=-=-=-+
=-=-=Altin Peak=-=-=
+=-=-=-=-=-+
Once in Altin Peak follow the path to run into the water lizard again.
You
will watch him run off.
he will
will get Frost Jewel, and the water level will drop.
go
east and freeze the water one the ground.
jump
across.
After beating
+=-=-=+
=-=-=Altin=-=-=
+=-=-=+
When you get back to Altin you will notice that the water has now gotten
lower.
Go down the ladder to the south of you.
see
some train tracks.
+=-=-=-=-=-+
=-=-=Altin Peak=-=-=
+=-=-=-=-=-+
In Altin Peak follow the tracks for two screens.
will
find a room with water in it.
until
you see a mine cart.
see an
arrow pointing to the left, go over to it and flip the switch to make it
go to
the right.
cart
Now, go back to the Mine Cart and jump into the cart.
The
you are ready go up to the water lizard and talk to him when you are
ready to
fight him.
After beating this water lizard the water level will fall.
Take this
mine cart. Once you have taken the mine cart you will see an arrow
pointing to
the right, and go over to it to make it go the other way.
into
the mine cart.
it
again.
Go jump back
This time you will go all the way around and jump the water.
Go
way. When you come to a group of rocks you can go west to find a
treasure
chest that is a Mimic, or you can go south and follow the pathe to get to
the
next area.
the
In this room go west and freeze the water and then go back to
Then go east go up the first ladder you run into jump across the ledge
using
the frozen water.
cart
go east. Go down the ladder, prepare for the water, and save.
follow the
path to get to another water lizard.
Altin
Peak.
Then
+=-=-=+
=-=-=Altin=-=-=
+=-=-=+
Once out of Altin Peak go south down the ladder.
the
armor shop right there.
the
+=-=-=-=-=-+
=-=-=Altin Peak=-=-=
+=-=-=-=-=-+
Follow the path to a split.
until
they end.
chest
Go to the treasure
then using the log and frozen tower to get to the mine cart.
mine
cart.
near
Hop in the
After defeating
follow the path all the way using the newly frozen towers to get to a
door that
will take you to the next area.
head
west.
the
In this area go up
maze of rocks.
will come
at Isaac.
After the
A huge rock
=-=-=+
=-=-=+
Instead of exiting Alting Peak you will want to follow the tracks until
you
come to a split.
If you
haven't done so already equip the lifting gems to one of your team
members.
Then using Lift Psynergy lift the rock up above Isaac's head.
it
and through the door to get to the next area.
then
north as soon as you can.
the
Walk under
Follow
next city...
+=-=-=-=-=-=+
=-=-=Lama Temple=-=-=
+=-=-=-=-=-=+
Once you are in Lama Temple work your way all the way up to the north,
and
enter the building.
In
this conversation you will learn about the evil Lamakan Desert and how
you need
reveal to cross it.
you to
Reveal allows
Once you
and Feizhi.
to
They
Walk
After they are done talking walk up to the rock and use lift
Feizhi and Master Hama will pull Hsu out from under
=-=-=Lamakan Desert=-=-=
+=-=-=-=-=-=-=-+
Once outside of Lama Temple go south to get into Lamakan Desert.
you will
notice that on the left side of your screen is a bar.
that to
fill all the way up to the top.
use
Ivan's reveal to find water.
are
circles of rocks.
Now,
water is go north-west.
use
However, don't
Continue along
Use reveal on the first circle of rocks to find a treasure chest that has
a
potion in it.
find
water. After you get out of the water go north around the rocks there
will be
a circle of rocks that has 777 coins in it.
to find
another circle of rocks.
east.
there is a Jupiter Djinn named Smog, who will joing your team without a
fight.
Now, head back to the water in the south-west corner.
go all
the way north to find two circles together.
to find
In this area just simply make your way to the west walking
the sandfalls.
run
through it.
path to
=-=-=+
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|5.08 The Colosso
{~508}|
+=-=-=-=-=-=-=-=-==-=-=+
After you beat Manticore use reveal again and go into the cave.
the
path all the way out of the cave.
north and
cross the bridge.
random
Follow
battle, and after you beat the Djinn it will join your team.
now
Since you
have four Earth Djinn you can now summon Judgement the most powerful/best
looking summon.
came out.
Be sure to
Ivan will come out and talk the guards into letting him in to talk to
Lady
Layana.
people
the stairs.
Jump
The
Go
Now,
Go
Go to the north-western
will learn that the theives that had stolen Master Hammet's Rod.
you are
done talking to the Mayor exit the house.
and
Once
you. Now, you can go to the east to find a treasure chest that is a
Mimic.
Whether or not you decide to fight the Mimic or not take the path to the
west.
Follow the path to the next room.
door to
take you to the next room.
the
through the door to find a treasure chest that has a Vambrace in it.
Equip it
to one of your characters.
and
freeze all of the water drops expect the one on the far east.
the
Climb up
ladder and go a little west and jump to the other ledge by using the
frozen
pillars.
area go
west and down the ladder and then up the other ladder.
path to
the next area.
Here,
flames.
one
In this
Push that
Now, you will have to push it up one and left one very quickly
falls on it.
and
Now, you have to push it to the right two before the drop of
Then, push it up two to open the gate.
In this
down the ladder go through the door that is a little to the east of you
to get
to the next area.
the
ladder.
go
Then
He will
Exit Vault.
+=-=-=-=-=-+
=-=-=Vale agian=-=-=
+=-=-=-=-=-+
From Vault go north, then west over the bridge.
then
north to get back to Vale.
parents,
In this
Jump onto the only one you can and use reveal.
Once up the ladder go north and through the door to get to the next area.
In
this area head north jumping on the logs.
wooden
box two places to the right into the water.
log.
In this room follow the path to the west all the way around to get to the
next
area.
over
Go and jump
Then go
Then
path to the north and follow the path around to get to the next area.
this
area follow the path up the ladder.
Halt
In
Go forward
+=-=-=-=-=-=+
=-=-=Kalay Docks=-=-=
+=-=-=-=-=-=+
NOTE: Before you go on in the game you should have 5 Venus Djinn, 4 Mars
Djinn
5 Jupiter Djinn, and 4 Mercury Djinn.
the guy, with a backpack on, in the north part of the Inn.
Kalay.
Now, exit
There will be a long boring talk here, but you can't continue on in the
game
unless this happens.
Kalay
Now, from
There will be a talk about all the monsters there are in the
Then the guy with the blue hat on will sneak off.
the blue
house into the room, but before you get into the room he will come out
and run
off looking guilty.
enter that
room.
You will be
This is a very
After you
teh Man o' Wars you will find out that there is an oarsman down.
will be
sent up stairs to get one of the passengers to row.
You
oarsman head back down the stairs and the passenger you pick will start
rowing.
The ship will set sail again.
you
This time
The Lv.4 Djinn Summons should knock these guys out, too.
Now, there
Kraken has quite a bit of HP and has Ply Well to heal himself.
should use
You
Use Wish
Mia.
some
them. So, move the left one left two places and the right one left one
places.
Then head up the stairs and use those wooden boxes to get to a treasure
chest
that has a potion in it.
Tolbi.
You
Once in Tolbi head directly north and talk to the guy with the backpack.
He
will let you have your luck at the Tolbi Spring.
your
Lucky Medals here.
bullseye.
Go up to it and use
After you are done playing this game go up the stairs to the east to see
a
building with a dice on it.
very
This is a
is on the ground.
Isaac
Exit Tolbi.
Then go
Here you
You
Cave.
+=-=-=-=-=-=-=-+
=-=-=Altmiller Cave=-=-=
+=-=-=-=-=-=-=-+
You will quickly learn that Altmiller Cave is a very dark cave.
need
If you
In this area head to the west to get through the rock path
So, head south-west and follow the path all the way around until you come
to a
split. At that split go to the north.
person.
Talk to the person.
west to
After you are done talking to the person go northIn this area go west and follow the path staying
Go down the
pillar you pushed and by going behind the standing up pillar push the
pillar to
the south.
top
to the split where you went east and go south here now.
around
Head
up the stairs.
down
the drop thing and through the door to get to the next area.
area
there are five rocks.
there
In this
Go
Now,
Once you ahve finished with the color wheel will make
Use retreat to
He
Two guards will come and talk Babi out of the cave.
+=-=-=-=-=-=+
=-=-=The Colosso=-=-=
+=-=-=-=-=-=+
Once back in Tolbi make your way all the way to the north of town to get
to the
Colosseum Entrance.
guards
The
will reconize you as the one Babi has choosen to fight in The Colosso.
The
guard will take everyone to this room, where they will learn that Isaac
will be
the only one actually in the finals.
and
of the stage.
have
Talk to the person to learn about the stage and then you
the change to put one of you team members there who will be able to use
on
Psynergy.
Go up to the first person and listen to the explanation.
cheer for
you in this part of the stage.
listen
Have Garet
stage listen to the explanation and have Ivan with growth (give him a
Venus
Djinn) cheer for you here.
rest of
the stage explanations.
go back
to the room.
Now,
LEND A HAND!
Have
this first part of the Colosso just run through it using the log Garet
moved.
In the second part move the virtical pipe to the west to have the water
lift
the platform.
this
Then in the third area use the vine Ivan made to get past
area. Then in the fourth area ride the vertical log to the east to get
to the
battle stage.
and
Ragnarok on him.
Use Judgement
After you beat him you will be in the next round of the Colosso Finals.
Go
listen to the explanations of each part of the stages.
listened
to them go to the first part of the stage have Garet cheer for you.
the
second part of the stage have Ivan cheer for you.
the
stage have Mia cheer for you.
to
In
the guard to go back to LEND A HAND! Have Garet use move to move the
middle
the wooden pillar that Garet moved. In the second part of the stage just
jump
across all of the platforms since Ivan froze them.
the
stage take the bottom log and using Mia frozen tower go across to the
other
side. In the fourth part of the stage climb up the wall using the
handles.
Use the second drop thing to fall on the platform to get to the next part
of
the stage.
Then go
In the fifth parth of the stage push the log to the left.
right and then go around it and push the log back to the right.
will
be at the battle stage.
strategy
Now, you
Go listen to all
In the second part of the Colosso Final have Garet cheer for
the third part of the stage have Ivan cheer for you.
set
your Djinn and go back to the guard to start the final battle.
HAND!
LAND A
Have Mia use Frost to freeze the water under the platform to lift it up.
Have
Garet use move to move the wooden log to the right.
on the
guy with the controls.
the
down one and make your way to the right to get to the other side.
third
stage just run through the stage.
wall,
In the
In the
wooden pillars to the top row and push the log into the water to get to
the last
The
Everyone will
they are done talking jump out of bed and you are ready to talk to Babi.
Once
Isaac gets out of bed exit the room you are in now.
stairs,
then north through the double doors.
and
Go east up the
Iodem. Iodem will give you a Lure Cap for winning The Colosso.
will give
you a mission to help him find more draught for him.
and
everyone to go with Iodem to the Venus Lighthouse.
over Babi
will leave.
Cloak
Babi
Take the
+=-=-=-=-=-=-=+
=-=-=Gondowan Cave=-=-=
+=-=-=-=-=-=-=+
When out of Babi's Palace follow the dirt path on the ground going southeast
to Gondowan Cave.
through
In this area follow the path but don't jump on the platforms.
Instead follow the path to a treasure chest that has an apple in it.
Continue
to follow this path all the to a door to take you to the next area.
this
In
Then follow the path down the stairs and to the exit of
Gondowan Cave.
+=-=-=+
=-=-=Lunpa=-=-=
+=-=-=+
From the cave head north.
Kalay.
they gate is shut and the guards won't let you in.
southwest of Lunpa.
freeze
Use Frost to
in Lunpa go down the stairs and notice the rock that is between the two
pillars.
Use
Go use reveal to find out that the rock will change to water.
Follow this path all the way around to find a dead end.
there will be six treasure chests they have some Water of Life, a Smoke
Bomb, a
Lucky Medal, an Antidote, 44 Coins, and an Elixir.
room
Now,
Inn. Head to the far north part of town to get to the Lunpa Fortress
Gates.
Here go to the west side and stand in the shadows.
and
walk into the Fortress.
else
around, and be sure to use cloak again once you get in the shadows.
south
a door to get to the next area.
far
north-west as possible.
to get
Head
There will a little spot where you can stand safely between the
guards.
this
In
area don't go through the door right infront of you but follow the path
to get
to a door that will take you to the next area.
you
go through the door.
of
Instead
After you
then south be sure to avoid the guard and go through the door to get to
the
next area.
the
key.
to
Open up the gate and then the guard will spot you.
fight him.
take you
After you beat him head east to get to the door that will
in this area head over to the vines and use Ivan's Whirlwind to clear the
vines.
the
the locked gate in the middle to find a treasure chest that has Power
Bread.
In this area go north and through the locked gate.
wooden box.
fall
into a hole.
path
It will eventually
Follow this
He will flip a
After you defeat the
Then
Just before you get out you will notice some one
He will take
back to Kalay and offer you if you want to go back go back with them.
Decline
this offer, because it is time to get a Djinn.
Fortress
If you need
back to the start of the Lunpa Fortress part of this FAQ and follow that.
Once
in that room talk to Dodonpa's father he will let you enter the back part
of
his room which has Mercury Djinn Tonic in it.
Tonic.
Once
Once you go Tonic exit the lunpa fortress and go back to Kalay.
=-=-=-+
+=-=-=-=-=-=-=-=-=-=-=-=-=-
Once the talk is over head back to Tolbi, but don't go into to Tolbi.
Instead
head south to Gondowan Passage.
head
south out of Gondowan Passage.
Now,
are tornados with mosters at the bottom of them, and how some people
kidnapped
Sheba. After the talk is over equip the Douse Drop to one of your
characters
and set it as a shortcut.
Suhalla
Desert.
+=-=-=-=-=-=-=-+
=-=-=Suhalla Desert=-=-=
+=-=-=-=-=-=-=-+
In the Suhalla Desert you will encounter tornados.
into
the tornados and then use douse get rid of the tornados.
douse on
After using
who you should use to heal. Walk into the tornado and then use douse when
you
are taken into the air by the tornado.
Lizard
now. You will have to fight one of these everytime you go into a
Tornado. It
will only take one or two Lv. 4 summons to defeat the Tornado Lizard.
After
beating the Tornado Lizard follow the path until you come to three paths.
Take
the far east path to fight another Tornado Lizard.
Tornado
Go through the
After
Don't go down
Use
Now, follow
because you will have to go back here to get to Crossbone Island later.
Now,
go back up the ladder and go back across the gap.
the
south of you and be prepared there will be a tornado that will chase you.
If
you don't want to fight Storm Lizard.
the
Tornado Lizard.
follow
Just
Desert.
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=+
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|5.11 The Venus LightHouse Part 1
{~511}|
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=+
+=-=-=-=-=-=-+
=-=-=Suhalla Gate=-=-=
+=-=-=-=-=-=-+
Once out of Suhalla Desert follow the path to get to Suhalla Gate.
in
Once
Suhalla Gate follow the path up the flights of stairs to come to some
down
soldiers.
attacked
them..
area.
After the talk is over continue along the path to get to the next
In this area go down the first drop thing to find a treasure chest that
has a
mint in it.
go
Then
down the third drop thing to find Mercury Djinn Dew who you will have to
fight.
After you get the Djinn go down the drop thing and head east.
both of
Climb up
the vines (You can go through the door there and follow the path to find
a
ship.
ship.
However, it won't be so you will have to head back) and then head east to
get
to the next area.
out of
Suhalla Gate.
+=-=-=-=-=-=-=-=-+
=-=-=Venus Lighthouse=-=-=
+=-=-=-=-=-=-=-=-+
Once you are out of Suhalla Gate head over the bridge and work your way
to the
north to get into Venus Lighthouse.
get
through the door.
door to
Go through that
In this room
Go through that
Equip it
Go
Talk to the statue to have some lights come up onto the floor.
out of
the Venus Lighthouse.
Now, get
+=-=-=-=-+
=-=-=Lalivero=-=-=
+=-=-=-=-+
Once out of the forest head north then east to get to Lalivero.
enter
When you
Lalivero Iodem will talk to the down soldiers to find out that Saturos
and
Menardi has Sheba with them.
the
latest weapons.
ladder and
You will have to fight Jupiter Djinn Luff to get it to join your
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=+
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|5.12 Crossbone Island (Optional)
{~512}|
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=+
This Golden Sun Crossbone Island Guide was written by Deadmeat X.
see
If you
at http://www.gamefaqs.com/portable/gbadvance/game/30328.html.
__________________________
//
\\________________________________________
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\\
||
\\
||
\\
FAQ Information
||
//______________________________________//
\\________________________//
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
This FAQ covers Crossbone Island. It features ASCII maps, walkthroughs,
and an
item list for all levels of Crossbone Island.
__________________________
//
//
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||
||
\\
\\
Crossbone Island FAQ
||
//______________________________________//
\\________________________//
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Crossbone Island is the biggest, if not the only, side-quest in the GBA
game
Golden Sun. The Island has got a cave, with several levels. Each level
has got
a couple of puzzle-elements in it, some can be quite hard. There are some
tough
enemies here too, and if you complete the whole cave, you will fight
Deadbeard,
the toughest enemy in the game. Also, on the whole Island there are no
random
encounters at all.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
First, go to Suhalla. Enter the desert south of it, the one with all the
whirlwinds. Follow the normal path until you see a big red tornado to
your
right. A little south of this spot, use Reveal. You should see some
footprints
in the sand, leading to a hidden log. Jump over the log, and follow the
path.
Youll come past the Djinni Flash too. Enter the cave behind Flash, and
follow
it to the exit. Youre now next to that big red tornado. Step in it, and
wait a
few seconds. The tornado will take you away to the Island. To get off,
simply
step in the tornado again, and wait. Youll be taken back to Suhalla.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Yes, there is. On the boat to Tolbi you have to pick several rowers to
replace
the wounded ones. If you pick the right persons from the passengers,
youll
arrive on Crossbone Island. According to IKillKennys FAQ the order is:
-The lady with the green skirt
-The lady with the blonde hair and a brown skirt
-The old, bad guy
-The Merchant who is not near the staircase.
In the same FAQ I found this:
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+
What do I need?
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
To complete the Crossbone Island side-quest, you will need the following
things:
-Some basic Psy-Energy, such as Move, Growth, and Frost.
-The Psy-Energy Cloak, you can get it from Babi.
-The Psy-Energy Carry, you can get this in the first part of the Venus
lighthouse. In the screen where you find a wall with some inscriptions
and a
picture of a tree on the ground, use reveal and enter the hidden door to
find
the Carry Stone.
-A decent level. Level 25 should suffice, especially because you will
gain some
levels in the cave itself. To defeat Deadbeard you need to be above level
25.
-Nice equipment. Especially for Deadbeard, you want to equip your
characters
with cool equipment, such as the Gaia Sword (from Venus Lighthouse) and
the
Muramasa (on the Island itself).
-This FAQ ^_^
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
It doesnt really matter. I prefer going there as soon as possible. This
means
you dont have the Carry Stone yet, but you can still get to level 7.
This will
give you some sweet equipment to ease the lighthouse, and a couple of
levels
from the boss fights. But if you want, you can also wait until the very
last
moment. Its up to you.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
You can read the item list below, but heres a quick round-up:
-4995 gold, and thats even without the money from the bosses.
-The Muramasa, the second strongest sword in the game.
-Other great equipment, such as the Wicked Mace and the Clerics Ring.
-The Venus Djinni Bane.
-The chance to prove yourself in the toughest fight of the game.
So, what are you waiting for?
__________________________
//
//
\\________________________________________
\\
||
||
\\
\\
Item List
||
//______________________________________//
\\________________________//
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+
Alphabetical Order
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-1 Coin
-111 Coins
-222 Coins
-333 Coins
-444 Coins
-555 Coins
-666 Coins
-777 Coins
-888 Coins
-999 Coins
-Antidote
-Blue Key (x4)
-Clerics Ring *
-Cookie
-Demon Axe *
-Demon Mail *
-Elixir (x2)
-Fairy Ring *
-Hard Nut
-Lucky Medal (x2)
-Lucky Pepper
-Mint
-Muramasa *
-Mystery Blade *
-Ninja Garb *
-Nut (x2)
-Potion
-Psy Crystal (x2)
-Red Key
-Sleep Bomb (x2)
-Smoke Bomb (x2)
-Storm Gear *
-Water of Life (x2)
-Wicked Mace *
Items marked with an * are described below.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+
In order of levels
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
>>>Outside <<<
-Nut
-Mint
-1 Coin
>>>Level 1 <<<
-Antidote
-Nut
-Hard Nut
-111 Coins
>>>Level 2 <<<
-Elixir
-222 Coins
-Lucky Pepper
-Mystery Blade *
>>>Level 3 <<<
-333 Coins
-Fairy Ring *
-Cookie
-Smoke Bomb
>>>Level 4 <<<
-Sleep Bomb
-444 Coins
-Storm Gear *
-Psy Crystal
>>>Level 5 <<<
-555 Coins
-Ninja Garb *
-Lucky Medal
-Potion
>>>Level 6 <<<
-Elixir
-666 Coins
-Demon Axe *
-Water of Life
>>>Level 7 <<<
-Lucky Medal
-Psy Crystal
-Wicked Mace *
-777 Coins
>>>Level 8 <<<
-Smoke Bomb
-888 Coins
-Potion
-Clerics Ring *
>>>Level 9 <<<
-Sleep Bomb
-999 Coins
-Water of Life
-Muramasa *
>>>The Ship <<<
-Demon Mail *
Items marked with an * are described below.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+
Descriptions
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
A short description of the artifacts you can find on the Island.
The formatting is like this:
>>>Item Name <<<
What
Where
Attack
2nd Attack
Side Effect
Haunted.
Defense
Effect
Other Info
Everything else
Ring (all)
Where
Level 8
Effect
Where
Level 6
Attack
+132
2nd Attack
Poison Cloud
Other info
Cursed
Where
Defense
+50
Other Info
Ring (all)
Where
Level 3
Effect
Other Info
>>>Muramasa <<<
What
Where
Level 9
Attack
+126
2nd Attack
Demon Fire
Cursed
Where
Level 2
Attack
+84
2nd Attack
Life Nourish
Other Info
Where
Level 5
Defense
+36
Other Info
Agility +30
Wind Resistance +10
Where
Level 4
Defense
+42
Other Info
Where
Level 7
Attack
+130
2nd Attack
Poison Death
Cursed
__________________________
//
//
\\________________________________________
\\
||
||
\\
\\
Walkthrough
||
//______________________________________//
\\________________________//
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+
Introduction
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
There are a couple of things you need to know about the Island and this
walkthrough:
-In the cave, you have to fight some enemies before you can enter the
door to a
level. These so called Guardians are a little tougher then normal
enemies, but
they shouldnt be that much of a problem.
-There are no random encounters here, so you can walk around to gain PP,
and
prepare yourself well before a battle with Guardians. For example, you
can put 4
Djinni for every character on stand-by, so that you can summon a lot in
the
first round.
-After every level, theres a log you can push in a pit to make the way
back a
lot easier.
-Most levels in the walkthrough (except for Outside and the Ghost Ship)
have the
following sub-chapters:
>>>Guardians <<<
The enemies you have to fight to enter the level.
>>>Items <<<
The items you can find here.
>>>Map <<<
My fabulous ASCII maps.
>>>Legend <<<
Explanation of my fabulous ASCII maps.
>>>Walkthrough <<<
Step-by-step description of the level.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+
Outside
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
>>>Items <<<
-Nut
-Mint
-1 Coin
>>>Walkthrough <<<
-Grow the plant on the left, climb up, grow another plant, climb up and
grow the
last plant.
-On the top ledge, use Catch to get the Nut from the tree.
-Slide down the middle slide to get to a chest with 1 Coin. Climb back
up.
-Slide down the slide on the right to get to a chest with a Mint.
-Climb back up and go down the slide on the left.
-Use Whirlwind on the bush and enter the cave.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
>>>Guardians <<<
-Hobgoblin
-Virago
>>>Items <<<
-Antidote
-Nut
-Hard Nut
-111 Coins
>>>Map <<<
__________________________
_________________________________________
|
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__________________________________________________|
|
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____________________________________________|
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|
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>>>Legend <<<
$ = Chest (A to D)
O = Log (1 to 4)
>>>Walkthrough <<<
-First walk around the pit to chest A for an Antidote.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+
Level 2 Pillars
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
>>>Guardians <<<
-Grisly (2x)
-Sucubus
>>>Items <<<
-Elixir
-222 Coins
-Lucky Pepper
-Mystery Blade
>>>Map <<<
_______________________________________________
|XX|XX|
|XX|
|XX|
|XX|XX|
|XX|__ __
|XX|
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5//////////|XX|
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|
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>>>Legend <<<
$ = Chest (A to D)
\ = Pillar (2 and 4)
/ = Pillar (1, 3 and 5)
X = Block
>>>Walkthrough <<<
-First open chests A, B and C for 222 Coins, an Elixir and a Lucky
Pepper.
-Now roll pillar 1 to the left.
-Roll pillars two and three up.
-Pillar 4 goes to the right.
-Finally, roll pillar 5 up and collect the Mystery Blade from the chest.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+
Level 3 Keys
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
>>>Guardians <<<
-Lich
|B=|
|B=|
|B=|
_____________|==|________|==|________|==|________|==|_________
|XX|
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|XX|
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|
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_____
|
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|__|
|KK|
|__|
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__
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|2K|
|* |
|KK|
|__|
|_____|
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|
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|XX|
__
__
|__|
|__|
|__|
|KK|
|1K|
|XX|
|XX|
__
|__|
|
_____
__
|* |
|KK|
__
|4K|
|__|
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|_____|
__
|KK|
* |
|XX|
|XX|
__
|3K|
|XX|
|XX|
|__|
|_____|
__
_____
|
|
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_____
|
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|
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|XX|XX|XX|
|XX|XX|XX|
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|XX|XX|XX|__
__|
|
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>>>Legend <<<
= = Door
X = Block
K = Key
* = From here you can get a key
< = To the red door
>>>Walkthrough <<<
-Stand on the top right corner of the first ledge and use catch to get
the
key above you.
-Jump to the right and get key 2 in the same way. Use grab while standing
on
the platform east of the key.
-Get key 3 from the platform south of it, and key 4 from the platform
north
of it.
-Now continue to the ledge on the north side of the room, and open the
blue
doors here for chests containing 333 Coins, a Fairy Ring, a Cookie and a
Smoke Bomb.
-Jump on the platform south of the blue door on the right. Its part of a
circle of platforms, with a slightly different color.
-Use Reveal here, and grab the red key in the center.
-Get to the left side of the room, and go through the red door.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+
Level 4 Statues
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
>>>Guardians <<<
-Gryphon Bird (x2)
>>>Items <<<
-Sleep Bomb
-444 Coins
-Storm Gear
-Psy Crystal
>>>Map <<<
_________________
______________
|#################|
|##############|
|#################|
|##############|
|#################|
|##############|
|#################|
|##############|
B$|XX|
______$$|XX|
________|
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|
_____
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__________________________
|##|
|XX|
|##|
|##########################|
|XX|XX|XX|XX|
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|_____
|XX|XX|XX|XX|
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|XX|
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|XX|
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|________
|XX|
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|
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|
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_____|
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|#####|
2S
|#####|
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SS
|#####|
SS
|#####|
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_____
|
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_____
|
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_____
|
|________|
|
|
|________|
>>>Legend <<<
$ = Chest (A to D)
S = Statue (1 to 5)
/ = Statue Zone (read below)
X = Block
# = Wall
>>>Walkthrough <<<
-Go to statue 1. When you step on the Statue Zone (the yellow tiles), the
statue will move along with you, so you cant pass it.
-Stand on the left or right side of the statue zone of statue 1, and use
Halt on the statue. Now walk past it, and get the Sleep Bomb from chest
A.
-Use the same trick to get past statue 2.
-In the shadows between statues 2 and 3, use Cloak. You can now get past
statue 3.
-Get 444 Coins from chest B.
-Approach the statue zone of statue 4 from the left, and, still Cloaked,
sneak past the statue.
-Get the Storm Gear from chest C, and return to the entrance.
-Now head left, and get past statue 5 by Cloaking yourself again.
-Dont forget to pick up a Psy Crystal from chest D.
-Exit the room.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
>>>Guardians <<<
-Lizard King
-Harridan
$$|XX|___/
|XX|
A$
\______ $$
|XX|______/
/|XX|
/ |XX|
|XX|XX|
|XX|XX|
|
|||||||
|||||||
/
____/
/
/
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3//
|XX|
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///
|XX|
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/////////////
///
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~~~~~
~~~~~
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///
|
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///
|
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///
///
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///
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~~~~~~~~~~~~~~~~
XX|XX|XX|
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XX|XX|XX|
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~~~~~~~~~~~~~~
|XX|XX|
|XX|
|XX|XX|
|XX|XX|
|XX|
|XX|XX|__|XX|XX|~~~~~___________/
|XX|
|XX|XX|~~~~~
/
/
\__________|XX|___/
FFFFFFF
FFFFFFF SS
>>Legend <<<
$ = Chest (A to C)
\ = Log (2, 4 and 6)
/ = Log (1, 3 and 5)
X = Rock
~ = River
F = Floodgate
S = Switch
>>>Walkthrough <<<
-First get 555 coins from chest A.
-Go down the stairs, and move log 5 to the left.
-Move log 4 down, roll log 2 down, and roll log 5 to the left.
-Now roll log 2 back up. Flip the switch.
-Follow the logs to chest C, which contains a Ninja Garb.
-Exit the room and enter again.
-Push log 3 to the left, and roll log 4 all the way up.
-Move log 3 back to the right, and flip the switch.
-Get to chest B, and get the Lucky Medal.
-Empty the lake again, and then push down log 4.
-Now fill the lake and get to the other side.
-Get the Potion from the chest here, and exit the room.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
>>>Guardians <<<
-Chimera (x2)
>>>Items <<<
-Elixir
-666 Coins
-Demon Axe
-Water of Life
>>>Map <<<
______________________________________________________________
|DD
|DD ___________________________________________________________|
|
|#####|--|########|--|##############|--|####################|
|#####|--|########|--|##############|--|####################|
|#####|--|########|--|##############|--|####################|
|#####|--|########|--|##############|--|####################|
___OO___|#####|--|##|
|##|--|##|#####|--|##|
5O
|#####|--|##|
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|XX|
|XX|
|XX|
|XX|
C$
|XX|
A$
|XX|
B$
|_____|
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|XX|
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|XX|
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|________|
|XX|
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|
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|XX|
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__|
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D$
|##\
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$$
|###\/######|--|#####|
|#################|
|###########|--|#####|
|#################|__|
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|##|
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|________|###########|
_____
|
|__|
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|###########|___________|
|##|--|##|###########|
|##|
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|##|
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3O 2O|#####|--|##|
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|##|
|_________________
__|
|__
____________________|
|__
__|
|
|__
|__|
__|
|
|__|
>>>Legend <<<
$ = Chest (A to D)
O = Log (1 to 4)
D = Djinni
X = Block
# = Wall
~ = Puddle
* = Special square, see below
>>>Walkthrough <<<
-Move log 1 (and the chest on top of it) three spaces up.
-Move log 3 two squares to the left, and log 2 one square.
-Climb the ladder next to log 2 and 3, and hop over the logs.
-Get an Elixir from chest B. Continue to the top ledge.
-Approach the Djinni on the left, and it runs away. Continue south along
the west wall.
-Push log 4 to the right, and then down to the slide. Push it down the
slide, and slide down after it.
-From the log, jump left to the ledge and go down the ladder.
-Use Frost on the puddle and climb the same ladder again. Now jump onto
the
ice beam and continue north, to chest C.
-Get 666 Coins from the chest, and continue north. The Djinni will run
from
you again. Push log 5 off the ledge, to the right.
-Climb down the ladder south of where log 5 was, and move log to the
right.
-Now climb up again and hop over log 5 to chest A, you should be able to
reach it if youve pushed log 1 up. Get the Demon Axe.
-Now its time to get the Djinni. Retrace your steps back to the
entrance,
and in the end hell keep running from you around those three blocks on
the
ledge above log 2 and 3.
-Here, use Halt to stop it. Now you can get the Djinni Bane.
-Go back all the way to log 4, its still west of the ice block. Move and
push it until its east of the ice (marked with an *). Be careful: You
need
to stand to the north of the * and pull the log towards you, so youll be
on
the north side of the log when it blocks your path.
-Now go north, up the ladder on the left, and south past chest C. Hop
onto
the ice, and onto log 4, and get to chest D.
-Get the Water of Life. Get to the exit via the slide next to the ice.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+
Level 7 Carry On
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
>>>Guardians <<<
-Earth Lizard (x2)
>>>Items <<<
-Lucky Medal
-Psy Crystal
-Wicked Mace
-777 Coins
>>>Map <<<
______________
|##############|
PART 1
__|##############|
|##|##############|
_______________________
______________|##|##############|
|#######################|
|#################|
__|#######################|__|#################|
|##|
_____
|#####|A$|##|##############|
|##|______________|#####|$$|##|##############|
|##|##|--|##|--|##|
|##|##|--|##|--|##|_____|##|##|_____|#####|________|
|##|##|--|##|--|###########|##|--|##|
|##|--|##|
|##|##|--|##|--|###########|##|--|##|__
|##|--|##|
|________
|##|--|##|
C$|########|
|##|--|##|
* |##|##|
|#####|
|##|--|#####|
|##|--|##|__
|##|
|##|
|__
|##|
|##|
__|##|--|#####|
|##|--|##|
$$|########|
|########|
_____|
|_____|########|
1O
|##############|
|________|
OO
|_____|
_____|##############|
|########|
|__
|########|
|___________|####################|
|##|
|##|
|________
|________
________
B$
|________
|__|__|_____|
$$
|####################|
|###########|
>
|###########|
_____|
>
|
________|
|
________|
|########|
|########|_______________________|########|
__|
|########|
|#######################|
|#######################|
|__
|VV|
_______________________
|#######################|
PART 2
|#######################|________
|##|
|#####|
|##|
|##|_____|#####|_____|##|
|##|--|##|
|^^|
|__|
|##|--|##|
2O
|##|--|##|_____|##|--|##|
OO
|##|--|###########|--|##|
|##|--|###########|--|##|
|*
|__
|___________|
_____|
|
>>>Legend <<<
$ = Chest (A to C)
O = Box
* = Special places (explained in walkthrough)
# = Wall
>= To entrance
V = To part 2
^ = To part 1
|
|__
>>>Walkthrough <<<
-Push box 1 two squares to your left, and Carry it onto the platform to
the
left. Use the ladders to get on this platform.
-Push the box on up, it will now be under the square marked with an *.
-Carry it onto the square with an *. Use the box to hop to chest A and
get
a Psy Crystal.
-Exit the room and reenter. Again push box 1 two to the left and lift it
onto the platform.
-Get on the platform, and push/Move the box to the left, until it falls
off.
-Now move the box onto the square marked with an *.
-Hop over the box and get to chest B, with a Wicked Mace.
-Move the box back to the starting position, or exit and enter again.
-Now move it two to the right and one up. Then carry it up.
-Climb the ladder nearby, and hop over the gap you just placed the box
in.
-Get to chest C and collect the Lucky Medal. Now head to part 2 of the
map.
-Move box 2 to the position marked with an *, and carry it up.
-Climb the ladder, hop over the gap and go down the other ladder.
-Just before the exit, jump over a gap to the right and get 777 Coins
from
the chest here.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
>>>Guardians <<<
-Poison Toad
-Thunder Lizard (x2)
>>>Items <<<
-Smoke Bomb
-888 Coins
-Potion
-Clerics Ring
>>>Map <<<
_________
|
____________
|_____
\
\
|______
|##|--|\
|/
\#|
\|
|XX|A$|XX|
|XX|$$|XX|
|XX|C$|XX|
DDDDDDD |
|XX|$$|XX|
DDDDDDD |
$$
\
\
/|XX|~~|XX|\
|______/#|XX|~~|XX|#\____
|\
|#/
_______/ |##|--|##|
\________/|##|##|--|
/|##|--|##|
/#|##|--|
/##|##|--|
|##|--|#\
/ D$
\____
/|##|--|
/#|##|
|##\
|#\/##|##|
/\ |XX|
\
\
|XX| /|XX|~~|XX|\
|XX|
|##|\/|#\|XX|__|XX|/#|XX|~~|XX|#\______|XX|______
|#####|#/
\#|##|##|##|--|##|##|
|#####|/
\|##|##|##|--|##|##|
|##|\
/####|
B$ \
|##|#\/#####|
\#|##|--|##|#/
\#|########|
\|##|--|##|/
\|########|
$$
\
\____________
\
/
/
1\\\\\\\\\\\\
|LL|
|\
\\\\\\\\\\\\\
|LL|
|#\___|
|XX|
2///////////|XX|
|XX|
////////////|XX|
|XX|
OO
|XX|
|XX|
OO
|XX|
|##|##|
_______
/
/
|XX|XX|XX|XX|
_____|XX|XX|XX|XX|
|##|##|
\
\#|##|
\
\|##|
\
/
\_____/
>>>Legend <<<
$ = Chest (A to D)
O = Rock
\ = Log (1)
/ = Log (2)
L = Lift (with puddle under it)
~ = Puddle
D = Dragon
X = Block
>>>Walkthrough <<<
-Hop over the puddle ahead of you, and Freeze it while standing on the
north side of it.
-Climb the ladder, go past the dragon, and hop over the ice you just made
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
>>>Guardians <<<
-Cerubus (x2)
>>>Items <<<
-Sleep Bomb
-999 Coins
-Water of Life
-Muramasa
>>>Map <<<
________
Part 1
|########|
|########|
|########|
|########|
|
A$
__|
$$
|_____________________________
|##|
|#############################|
|##|________|#############################|
|##|~~~~~~~~|#############################|
|##|~~~~~~~~|#############################|
|6//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~5\\|
|///~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\|
|///~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\|
________|///~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\|
|########|///~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\|
|########|///~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\|
|########|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|########|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~4//~~~~~~|
_____|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~///~~~~~~|
|#####|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~///~~~~~~|
|#####|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~///~~~~~~|
|#####|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~///~~~~~~|
|#####|
_____|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~///~~~~~~|
C$
|~~~~~~~~~~~~~~|
B$
|~~~~~~~~~~~~~~~~~~~~|
$$
|~~~~~~~~~~~~~~|
$$
|~~~~~~~~~~~~~~~~~~~~|
<
|~~~~~~~~~~~~~~|
|~~~~~~~~~~~~~~~~~~~~|
<
|~~~~~~~~~~~~~~|
|~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~~~~~~~~|
|~~~~~~~~~~~~~~~~~3\\|
_________|~~~~~~~~~~~~~~|________|~~~~~~~~~~~~~~~~~\\\|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\|
|~~~~~~~~~~~~~~~~~~~~2////////~~~~~~\\\|
|~~~~~~~~~~~~~~~~~~~~/////////~~~~~~\\\|
|1\\\\\\\\~~~~~~~~~~~~~~|
______________|\\\\\\\\\~~~~~~~~~~~~~~|
______________|
|##############|
|~~~~~~~~~~~~~~|
|##############|
|~~~~~~~~~~~~~~|
|##############|
|~~~~~~~~~~~|
|##############|
|~~~~~~~~~~~|
|
|
_______________________|
|
|
|
__________________|
________
Part 2
|########|
|########|
|########|
|########|
|
D$
$$
|__
__|
|
____________________|
|_____
|####################|
|#####|
|####################|
|#####|
|####################|
|#####|
|####################|__|#####|
|
|~~~~~~~~~~~~~~|
________|~~~~~~~~~~~~~~|
|~~~~~~~~~~~~~~~~~~~~7\\|
|~~~~~~~~~~~~~~~~~~~~\\\|
|~~~~~~~~~~~~~~~~~~~~\\\|
|~~~~~~~~~~~~~~~~~~~~\\\|
|~~~~~~~~~~~~~~~~~~~~\\\|
________|
|~~~~~~~~~~~~~~~~~~~~\\\|
|_____
|########|
|~~~~~~~~~~~~~~~~~~~~8//|
|#####|
|########|
|~~~~~~~~~~~~~~~~~~~~///|
|#####|
|########|
|~~~~~~~~~~~~~~~~~~~~///|
|#####|
|########|
|~~~~~~~~~~~~~~~~~~~~///|
|#####|
|~~~~~~~~~~~~~~~~~~~~///|
________|~~~~~~~~~~~~~~~~~~~~///|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~9\\|
>
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\|
>
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|12//////~11\\\\\\~10//////~~~~~~|
|////////~\\\\\\\\~////////~~~~~~|
______
|__________________________
>>>Legend <<<
$ = Chest (A to D)
/ = Log (even)
\ = Log (odd)
~ = Water
# = Wall
< = To part 2
>= To part 1
>>>Walkthrough <<<
-First, head over to log 5 and move it left. Jump of to the north and
get the Sleep Bomb from chest A. Take log 5 back to the right.
-Now roll log 1 all the way up, to log 6, and take log 6 to the right.
-Make your way to log 2, and roll it up. Jump to the right, onto log 6,
and
from there via log 5 to the ledge.
-Go to log 3, and take it left to the island. Get 999 Coins from chest B,
and take log 3 back to the ledge.
-Return to log 6, and roll it left so its against log 2.
-Now, from log 6, jump south to log 4, and roll this one left to reach
the
other side. Get a Water of Life from chest C and move on to part 2.
-First, roll up log 10, 11 and 12.
-Move log 9 to the left, and roll log 11 back down.
-Move log 8 to the left, and roll log 10 back down.
-Now roll log 7 to the left, and jump to the north.
-Check chest D for the Muramasa, and exit this room.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
>>>Items <<<
-Demon Mail
>>>Walkthrough <<<
-The chest is a Mimic, fight it if you want.
-Read the boss strategy section for informaion on how to beat him
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=+
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|5.13 The Venus LightHouse Part 2
{~513}|
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=+
+=-=-=-=-=-=-=-=-=+
=-=-=Babi's Lighthouse=-=-=
+=-=-=-=-=-=-=-=-=+
Once you are done with Crossbone Island head back to Lalivero.
Lalivero head north to get to the road to Babi's Lighthouse.
road
Once in
Once on the
to Babi's Lighthouse head north to eventually run past some downed people
and
you will eventually get into a room (this area is the same on that you
got the
Jupiter Djinn Luff.
Go
You will fall all the way down the Tunnel Ruins.
+=-=-=-=-=-=-+
=-=-=Tunnel Ruins=-=-=
+=-=-=-=-=-=-+
Here follow the path around.
the
door.
guys
down the stairs and through a door to get to the next area.
go
down the stairs.
down
one.
the
In this area
Move one of the pillars all the way to the right and
Go back up the stairs and using the pillar you moved jump over to
other ledge.
area go
In this
south. In this next area jump over the gap, follow the path around
another gap
and go through the door to get to the next area.
your
way to the east to get to another area.
a
and take the path going south to get to the next area.
go to
the lowest level you can and push the pillar all the way around.
you have
pushed it all the way around use douse on the pillar.
and
go next to the pillar and use frost.
using the
ice pillar jump to the ledge.
area.
Once
In this area head across the gap and south to get to the next area.
this
In
Blue
Gold
Green
Violet
Go to the east and through the door to get to the next area.
area
In this
follow the path to the stairs going up to get to the next area.
area
you will notice there is a Psynergy Stone in the middle.
your
In this
Heal up all
party members and pick up the Psynergy Stone to restore all your
Psynergy.
Once you have picked up the Psynergy Stone head north through the door to
get
to the next area.
north to
Then head
west as you can, and then use Carry Psynergy to lift the block and drop
it into
the hole.
Then using the block you just dropped go to the otherside, and
through the door to the north of you to get to the next area.
area
In this
head north all the way around to get to the top of the sandfall.
the
sand fall making your way east.
fall and
go east to get to two doors.
with
lots of sandfalls.
to
the next area.
Go down
Jump on the
platforms and take the ones going east to get all the way around.
go
Then
Head north and step on the button to have the platform to move and create
a new
sandfall.
the
Once down
= Ending
= Statue
Go
#1 = Hole #1
#2 = Hole #2
#3 = Hole #3
#4 = Hole #4
0
|
|___#3___#1___
|
|_
|___#4___#2_____S
_
There are three blocks in this part a _,
hole
_| , and a | .
Push the _ in
_
#1, _| into hole #4, and | into hole #3.
through it
Go through the
In this area
After
two stones go to the other platform and use it to get over the otherside.
Go
east to go through the door to get to the next area.
step onto
the switch.
flowing.
In this area go
Go across the platform that just moved over and head north through the
door to
get to the next area.
but you
will notice that there is still a spot for another sandfall to to flow
in. Go
down the first sandfall and to the west.
couldn't get on earlier.
to the
next area.
area.
In this area follow the path to the door to get to the next
Now, you will be in a room with a bunch of sand that is flowing in random
directions.
sure
Just follow the path to the door, but before you do that be
to open the treasure chest to get the Gaia Blade, which is the best
weapon for
Isaac. Once through the door go through the door to the east to get to
another
electic puzzle.
This electic puzzle isn't very difficult.
to
draw out.
just
In this area
Once across the sandfall head north to the door to get to the
game, UNLESS you save the game in a different slot, because once you go
down
the drop thing there is no return.
go use
the psynergy stone.
floating
platform.
have
You will come up to the top of the lighthouse where you will
You will
Djinn
{~DJ}
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=
Djinn are a very important part of the game play in Golden Sun.
Golden Sun
In
the Djinn, what the summons are, and the different setups for Djinn.
+=-=-=-=-=-=-=-=-=-=-
=-=-=+
=-=-=+
NOTE: The Djinn are in order that they are found in my Walkthrough.
Name: Name of the Djinn
Type: The type of Djinn (Venus, Mars, Jupiter, or Mercury)
Element: The element of the game (Earth, Fire, Wind, or Water)
Location: Where you find the Djinn.
Fight: Do you have to fight the Djinn to get the Djinn
Name: Flint
Type: Venus
Element: Earth
Location: When you first leave Vale, head south you will run into him.
Fight: No
Name: Forge
Type: Mars
Element: Fire
Location: In Goma Cave, who is on a ledge about a man.
you
Then you
Djinn by
vines.
statue
Fight: ???
Name: Granite
Type: Venus
Element: Earth
Location: In Kolima you will notice a house that has a fence around a
Djinn.
Go into the back of the house, to find a secret path.
this path
Take
=-=-=+
+=-=-=-=-=-=-=-=-=-
+=-=-=-=-=-=-=-=-=-
Here is a list of all of the summons that there are in the game.
Venus:
1 - Venus
2 - Ramses
3 - Cybele
4 - Judgement
Mars:
1 - Mars
2 - Kirin
3 - Tiamat
4 - Meteor
Jupiter:
1 - Jupiter
2 - Atalanta
3 - Procne
4 - Thor
Mercury:
1 - Mercury
2 - Nereid
3 - Neptune
4 - Boreas
+=-=-=-=-=-=-=-==-=-=-+
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|6.3 Djinn Setups
{~DU}|
+=-=-=-=-=-=-=-==-=-=-+
This Golden Sun Class Setup Guide was written by Christopher Goss AKA aku
chi.
If you see any mistakes or anything is missing from this section please
e-mail
Christopher Goss AKA aku chi at ChreeBeast@aol.com.
Class
Christopher Goss's
The most
intriguing part of the Golden Sun games for me is the class system.
been
I've
experimenting and studying the class system of Golden Sun and Golden Sun:
The
Lost Age as much as I could, and I may finally have become the MASTA
CLASSA! I
heard that someone was making a new Golden Sun website and decided to
offer a
class guide.
Each
What do
base stats, which are adjusted each time you gain a level. You may also
equip
stat changing items such as weapons to add to your stats.
each
Furthermore,
djinn gives you a set amount of stat bonuses that differs between each
djinn.
The class you're in then further adjusts all of these stats together. The
stat
you actually see is worked out like this:
(Base Stats + Djinn Bonuses + Equip Bonuses) * Class Bonuses
The Class Bonus is multiplied to all the other Bonuses combined, which is
why
you rarely see a weapon that says Attack +128 actually giving you 128
attack
points (if you are in a good class it will give you more). This is why
you
should try to equip the highest offensive weapons to your character with
the
highest class attack bonus, and same with defense.
through
I suggest reading
the entire guide, and experimenting with different class setups before
deciding
who will get which items.
results.
warrior
Every adept
Fire
Wind
Water
|__Fire__|
Earth
Water
Wind
|__Wind__|
Water
Earth
Fire
|__Water_|
Wind
Fire
Earth
=================================
== GENERAL GOLDEN SUN STRATEGY ==
=================================
In the first Golden Sun game, there are two big issues in choosing a
class
setup.
have a
This difference
elements?
psynergy
will be.
have
available.
great
class setups.
I'm going to give you some general advice on making great class setups in
Golden
Sun. When fighting monsters, luck is not very important.
reason, all
stat averages in this section will be without luck.
classes
work best at level 54.
or 3
3/4 djinn arrangements.
countdown.
For this
The ranks are entirely my opinion and you do not have to take any notice
to
them. I will give you sample classes and their pros and cons.
that, I
After
will walk you through a tutorial to make your own unique class setups.
==(#6)SINGLE ELEMENT CLASSES(135%)==
In this class setup, all the djinn of each character's base type is set
to that
character.
obvious
The
Another advantage is
This means
there will be only two healers on the team. It also means that each
character
has a relatively low number of psynergy techniques.
lowest
you can get without trying.
category
(1).
| HP | PP | Att| Def| Agi| Lck| Ave|
Ivan - Magister
Garet - Champion
Isaac - Lord
Mia - Paragon
Since there is only one way to fulfill this class category, it's almost
pointless to discuss the pros of this setup.
weak
You'll find that you either spend all your time healing that
Isaac - Ninja
80% 148%
Garet - Samurai
90% 150%
Mia - Ascetic
I'm sure you've seen this class setup if you've been to any GS forum.
And for a
good reason: it's the best triple triple class setup.
Ivan
Mia also has the Wish series, Cure Poison, and good
The Ascetic is the best of the worst so-to-say.
It
horrible stats but good psynergy that almost makes up for it.
Creating a triple triple class setup is very simple.
adepts
and three 3 3/4 classes to go with them.
than 7
of each djinn.
class.
==(#4)DOUBLE DOUBLE(142%)==
A setup that is not often used, the double double places two characters
in 6 1
classes and 2 characters in the 6 classes.
it has
Garet - Luminier
Isaac - Lord
I favor this setup because it uses arguably the two best 6 classes.
Isaac and
Ivan both get an incredibly powerful elemental psynergy attack.
put in a
great healing class with versatile psynergy.
is
Garet.
has
Mia is
Now swap six djinn between the two adepts and you'll
classes.
==(#3)TRIPLE ELEMENT CLASSES(143%)==
Now we're getting good!
any element.
more
djinn only two great classes will be able to be in play at the same time.
| HP | PP | Att| Def| Agi| Lck| Ave|
Ivan - White Mage
Isaac - Dragoon
Garet - Samurai
Mia - Ranger
90% 150%
I like this setup because it lets everyone's stats and psynergy lead up
to their
strengths.
group.
The dragoon and ranger classes are the 'weak' classes of the
However, the Ranger class is a great spell casting class and Dragoon is a
great
healing class.
another
great healing and spell casting class. There are no defense dropping or
resistance dropping psynergy.
First, set three djinn to every adept of the adept's affinity's type.
Now set
three more djinn on either the djinn's opposite or neutral adept.
want a
If you
Samurai or a White Mage (you can only have one of each) set one more wind
or
earth djinn.
==(#2)DOUBLE TRIPLE(146%)==
The runner up, the double triple arrangement places two characters in a 3
3
class and two characters in a 6 1 class.
stats
and psynergy possible.
some
good power.
play. The
It also
Isaac - Ninja
80% 148%
Garet - Berserker
70% 146%
Mia - Ranger
It places Isaac
versatile and exotic Ninja class and Mia in a great intermediary class.
It also
gives a powerful elemental psynergy attack of each element to two
characters.
There are no defense upping, attack dropping, or resistance dropping
psynergy.
It took me until 2003 to figure out how to make this setup.
Choose two
characters that can use the same six djinn to make 3 3 classes.
those
djinn.
other
Set
Now set six djinn of the 3 3 characters' base type to one of the
characters.
adepts.
stats, but it also has the perfect balance of versatility vs. power.
Each
character is in a 6 1 class, giving them two elements at their control.
Because
of the rigidness of the 6 1 classes, you're guarantied 2 healers and
usually 2
characters with each strong elemental psynergy attack.
Because of this
Isaac - Conjurer
90% 152%
Garet - Berserker
70% 146%
Ivan - Sage
For good or for bad, this is the category with the most class
combinations. I
feel that these are the best classes in the game.
supreme
Garet is in the
Now decide where the other six djinn of each type go.
==THE BIG BOARD==
1Hl - Potent Cure or Pure Ply
Wis - Pure Wish
Rst - Restore
CrP - Cure Poison
Rvv - Revive
Brk - Break
St^ - Statistic boosting psynergy (series)
Stv - Statistic dropping or status inflicting psynergy (series)
EPA - Elemental Physical Attacks
180 - Elemental Psynergy with a base damage at or above 180
200 - Grand Gaia
_____________________________________________
_______________________|1Hl|Wis|Rst|CrP|Rvv|Brk|St^|Stv|EPA|180|200|
|Single element classes_| 2 | 1 | 1 | 1 | 1 | 1 | 3 | 3 | 2 | 3 | 1 |
|Triple triple__________| 0 | 2 | 2 | 2 | 1 | 1 | 4 | 6 | 5 | 5 | 0 |
|Double double__________| 2 | 2 | 2 | 2 | 1 | 2 | 3 | 2 | 2 | 4 | 1 |
|Triple element classes_| 1 | 2 | 2 | 2 | 1 | 2 | 5 | 4 | 4 | 3 | 0 |
|Double triple__________| 0 | 1 | 0 | 0 | 1 | 2 | 2 | 7 | 4 | 4 | 0 |
|Double element classes_| 0 | 2 | 1 | 1 | 1 | 2 | 3 | 7 | 2 | 5 | 1 |
==CUSTOM CLASSES==
Of course, you can just ignore my suggestions and make some class
decisions of
your own.
Garet a
Don't make
that Ivan can be in a White Mage and Sage class with 0 and 1 wind djinn
respectively.
bet on
anyone.
Mage
Earth djinn usually produce bad results with Ivan and Mia (White
is an exception).
them to
Give
Ivan!
=====================================
== GOLDEN SUN LINK BATTLE STRATEGY ==
=====================================
This section is entirely my opinion which, if you've been reading this
guide,
you've hopefully come to respect. Because humans tend to play dirty, luck
is
very important in Link Battles.
weighted
according to their type.
==THE THEORY==
My theory, largely untested, is that the best link battle classes
comprise of a
warrior, an intermediary, and a spell caster.
a
warrior class.
Isaac
Either
Through
research and the help of a 7-hour car trip, I have deduced that the best
practical classes are as follows:
==WARRIOR CLASSES==
The warrior class should focus on attacks and elemental physical attacks
(EPAs).
It should also be able to take the blunt of all the enemies' attacks.
The ideal
warrior class's stat order:
Attack (1.5), HP (1.3), Defense (1), Luck (.9), Agility (.8), PP (.5)
There are two exceptional Warrior classes with their pros and cons:
| HP | PP | Att| Def| Agi| Lck| AwL|
Beserker: 180% 110% 160% 130% 150%
70% 141%
The Berserker class has great stat bonuses in all the appropriate areas.
It has
the highest attack in the game, and can withstand serious damage.
also has
It
It's lacking in
The warrior should never die first so he can always revive others.
| HP | PP | Att| Def| Agi| Lck| AwL|
Samurai: 190% 130% 150% 140% 140%
90% 145%
status.
==INTERMEDIARY CLASSES==
The intermediary should have stats that are well balanced and equal.
He/she
should be able to deliver strong elemental psynergy and its great to be
able to
attack with EPAs as well.
that
All of
80% 137%
90% 142%
But its real strength lies with its two stat upping
Great
The only problem with this class is it's just a second, tougher, spell
caster.
Her elemental psynergy is great (Pyroclasm and Freeze Prism) and she also
has
Break. She functions as a healer with Pure Wish, Restore and Cure
Poison.
There are no EPAs and no incentive to attack.
==SPELL CASTING CLASSES==
Spell casters have only one role in life.
powerful
elemental psynergy attacks.
and
agility both very important.
are
useful.
PP (1.6), Agility (1.4), HP (1.1), Luck (1), Defense (.7), Attack (.2)
Ivan has two great spell casting classes:
| HP | PP | Att| Def| Agi| Lck| AwL|
Sage:
It has high
power and great elemental psynergy (Spark Plasma and Freeze Prism). It
has the
Impact series, Break, and Bind.
Isaac - Ninja
Garet - Samurai
Ivan - White Mage
The only class setup with a Ninja and a Samurai.
adepts makes
this setup weak at elemental psynergy.
No double element
Great at EPAs.
No Break.
Isaac - Ninja
Garet - Berserker
Ivan - Sage
One of my favorites.
infliction.
Isaac - Conjurer
Garet - Berserker
Ivan - Sage
Same as the last one except Isaac is now better at spell casting and stat
upping.
Mia - Water Monk
Garet - Samurai
Ivan - White Mage
A nice balance.
Ivan's.
High luck makes this setup great against opponents who like to use status
infliction.
Mia - Water Monk
Garet - Berserker
Ivan - Sage
2 water djinn.
Ivan at level 10, Isaac and Garet at level 11, Mia at level 12.
*Classes:
Ivan: Pilgrim (1 fire)
Strategy: Use Wind Slash.
Garet: Page (1 wind)
Strategy: Use Astral Blast and Ward.
Isaac: Defender (2 water)
Strategy: Use Cutting Edge and heal with Ply if needed.
Mia: Seer (1 earth)
Strategy: Heal with Cure Well and use Mad Growth.
==KILLER APE==
*Requirements:
2 of each djinn.
Isaac at level 13.
*Classes:
Mia: Elder (2 wind)
Strategy: Use Plasma.
Isaac: Illusionist (2 fire)
Strategy: Use Planet Diver.
Garet: Defender (2 water)
Strategy: Use Mad Blast and heal with Ply.
Ivan: Diviner (2 earth)
Strategy: Use Mad Growth.
==HYDROS STATUE==
*Requirements:
2 of each djinn.
All characters at level 14.
*Classes:
Mia: Scribe (2 water)
Strategy: Heal with Ply every turn.
Isaac: Knight (2 earth)
Strategy: Use Ragnarok and Cure Well if needed.
Garet: Soldier (2 fire)
Strategy: Use Heat Wave or Fireball.
Ivan: Magician (2 wind)
Strategy: Use Storm Ray.
==MANTICORE==
*Requirements:
2 of each djinn.
All characters at level 16.
*Classes:
Mia: Diviner (2 earth)
Strategy: Use Froth Sphere or Cure Well.
Isaac: Defender (2 water)
Strategy: Use Cutting Edge or Ply Well.
Garet: Illusionist (2 wind)
Strategy: Use Astral Blast.
Ivan: Wanderer (2 fire)
*Classes:
Mia: Ranger (3 wind, 3 fire)
Strategy: Use Eruption.
Isaac - Dragoon (3 fire, 3 water)
Strategy: Use Cutting Edge. Use Ply Well and Wish Well when needed.
Garet - Ninja (3 earth, 3 wind)
Items
{~IT}
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=
=-=-=+
+=-=-=-=-=-=-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|7.1 Weapons
{~WP}|
=-=-=+
+=-=-=-=-=-=-
+=-=-=-=-==-=-=-+
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|7.2 Armors
{~AM}|
+=-=-=-=-==-=-=-+
=-=-=-+
+=-=-=-=-=-=-=-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|7.3 Artifacts
{~ART}|
=-=-=-+
+=-=-=-=-=-=-=-
This Golden Sun Artifacts Guide was written by Rocket Trekkie Evoli. If
you see
any mistakes or anything is missing from this section please e-mail
Rocket
Trekkie Evoli at eeveegin@yahoo.com. Rocket Trekkie Evoli Artifacts Guide
can
be found at http://www.gamefaqs.com/portable/gbadvance/game/30328.html.
****************
INTRODUCTION
****************
This is a guide to the many magical artifacts and items available in the
Game
Boy Advance game Golden Sun. I wrote this guide assuming that you, the
reader,
have this game and already know how to play it, unless you're like me and
you
like to read strategy guides even if you don't have the game.
Unlike the other items available from stores, Artifacts can be bought
back from
a store if they are dropped or sold, and have magical properties. As you
progress through the game, artifacts appear on the shops' Artifact Lists.
Once
an artifact appears in a shop's Artifact List, it will stay there on all
of
those shops' Artifact Lists until it is bought, unlike regular items
which
differ depending on what town you're in. If you find an artifact and sell
it to
a shop, it will show up in the Artifact List. Artifacts also show up in
the
List if you drop them from your item inventory. Artifacts appear in a
Weapon,
Armor, or Item Shop's artifact list, depending on the artifact.
Artifacts are divided into three classes: Weapon, Armor, and Item.
Artifacts
are a good deal more expensive than normal weapons and armor, but they
are
usually worth the investment.
Notes on Artifacts
==================
Price: Items can be sold to a shop for 75% of the shop price. You can
sell any
items at any shop, and the artifact will go to its Artifact List.
Quantity: Most artifacts are unique and you can only get one of each.
However,
you can get multiples of some artifacts, like Item Drops and Tolbi
Springs
items. The Artifact list keeps track of how many of each item you've put
on the
List.
Obtaining Artifacts: Artifacts appear in the List as you progress through
the
game and visit more towns. Artifacts can also be obtained by receiving
them
from people or treasure chests, the Lucky Wheels slot game in Tolbi, by
using a
Lucky Medal in Tolbi Springs, or (rarely) from monsters after winning a
battle.
Artifacts obtained after defeating a monster are known as Rare Item
Drops,
since they are harder to obtain than other item drops such as Antidotes,
Nuts,
and Vials.
Curse: Some items are cursed, meaning that once you equip it, you can't
remove
it unless you visit a Sanctum and have the Healer remove the curse. If
you have
a cursed item equipped, there is a chance of you being "bound and unable
it
move" for one turn in battle. The Cleric's Ring protects you from this
effect
of curses, but you'll still need to visit a Sanctum to remove the cursed
item.
Break: Rings and some Weapon and Armor artifacts can be used to heal or
change
stats during battle. Some artifacts say that "it may break if used in
battle,"
meaning that there is a chance of the item breaking after you use it.
(How a
dress or hat can "break" is beyond me.) If an item is broken, it will
still
affect your statistics in battle, but you won't be able to use its
special
powers again until you get it repaired at a shop. Items used for healing
can be
used outside of battle, and may still break. Armor and weapon artifacts
in your
inventory but not equipped can be used in battle, but only if you can
equip it.
Unique Artifacts: The only artifacts that don't show up in the Artifact
List
when you drop them or sell them are the Fur Coat and the Psynergy Armor.
Once
you get rid of them, they're gone for good. They're not exactly the best
armor
in the game, however, so it doesn't really matter.
********************
WEAPON ARTIFACTS
********************
Weapon Artifacts
================
Weapons are divided into five classes: Long Sword, Light Blade, Axe,
Mace, and
Staff. Isaac and Garet can equip Long Swords, Light Blades, Axes, and
Maces;
Ivan can equip Light Blades and Staffs; and Mia can equip Maces and
Staffs. For
you sharkers, Jenna can equip Light Blades and Staffs. Weapons affect the
user's Attack status.
Most weapon artifacts have unleashes, hidden magic attacks that may be
released
when the weapon is used. Unleashes are based on one of four elements:
Earth,
Fire, Wind, and Water. Unleashes may have secondary effects on the
monster they
are used on, such as a status change or lowering statistics. Normally,
weapon
attacks without an unleash are neutral attacks, but a few weapons are
aligned
with one of the four Elements, and attacks take the opponent's elemental
resistances and weaknesses into account.
There are three weapons (Kusanagi, Masamune, Sol Blade) that are in the
game's
code but cannot be obtained through normal gameplay; you must use a
hacking
device to get them.
Weapon Artifact entry:
Name of weapon
-------------Where this weapon can be obtained (Town, if from Artifact List)
Price of weapon in shop
Element of weapon, if any
Effects on user's statistics
Name of unleash (Element of unleash)
Secondary effects of unleash, if any
Other notes on weapon
Long Swords
===========
Equippable by Isaac and Garet
Shamshir
-------Artifacts list (Lunpa)
10000 coins
Attack +99
Acid Bath (Fire)
May drop opponent's Attack
Silver Blade
-----------Artifacts list (Lalivero)
12000 coins
Attack +108
Aqua Sock (Water)
Arctic Blade
-----------Fuchin Falls Cave
2600 coins
Attack +55
Blizzard (Water)
May drop opponent's Attack
Gaia Blade
---------Upper floors of Venus Lighthouse
17000 coins
Element: Earth
Attack +135
Earth Power +20, Earth Resistance +20
Titan Blade (Earth)
Muramasa
-------Ninth floor of Crossbone Isle Cave
13600 coins
Attack +126
Demon Fire (Fire)
May draw evil spirits to opponent
Cursed
Masamune
-------Only available if you use a Gameshark or other hacking device
Attack +115
Sells for 10050 coins
No unleash
Sol Blade
--------Only available if you use a Gameshark or other hacking device
Attack +138
Sells for 14250 coins
No unleash
Light Blades
============
Equippable by Isaac, Garet, and Ivan
Ninja Blade
----------Artifacts list (Lunpa)
8800 coins
Attack +94
Cyclone Attack (Wind)
May drop opponent's Resistance
Swift Sword
----------Artifacts list (Lalivero)
9400 coins
Attack +104
Wind Power +10
Sonic Smash (Wind)
May hit multiple times
Elven Rapier
-----------Bilibin Cave
2200 coins
Element: Wind
Attack +44
Vorpal Slash (Wind)
Assassin Blade
-------------Tolbi Springs
7800 coins
Attack +90
Mortal Danger (Earth)
May drain opponent's spirit, one-hit kill
Mystery Blade
------------Second floor of Crossbone Isle Cave
6400 coins
Attack +84
Life Nourish (Earth)
May recover some of user's HP
Kikuichimonji
-------------
Axes
====
Equippable by Isaac and Garet
Dragon Axe
---------Artifacts list (Lunpa)
10300 coins
Attack +100
Heat Mirage (Fire)
May delude opponent
Giant Axe
--------Rare Item Drop
Dropped by Earth Golems in Suhalla Pass and lower Venus Lighthouse
14000 coins
Attack +114
Meltdown (Fire)
May drop opponent's Defense
Vulcan Axe
---------Lamakan Desert
4600 coins
Element: Fire
Attack +76
Barrage (Fire)
May stun opponent
Burning Axe
----------Tolbi Springs
7500 coins
Element: Fire
Attack +84
Broil (Fire)
Demon Axe
--------Sixth floor of Crossbone Isle Cave
1600 coins
Attack +132
Poison Cloud (Earth)
May poison opponent
Cursed
Maces
=====
Equippable by Isaac, Garet, and Mia
Righteous Mace
-------------Artifacts list (Lalivero)
8400 coins
Attack +112
HP recovery +3
Blinding Smog (Wind)
May delude opponent
Grievous Mace
------------Tolbi Springs
7000 coins
Element: Earth
Attack +88
Terra Strike (Earth)
Blessed Mace
-----------Rare Item Drop
Dropped by Thunder Lizards in upper Venus Lighthouse
14500 coins
Attack +126
HP recovery +2
No unleash
Use to replenish 200 HP, may break if used
Wicked Mace
----------Seventh floor of Crossbone Isle Cave
13800 coins
Attack +130
Poison Death (Earth)
May strike opponent with deadly venom
Cursed
Staffs
======
Equippable by Ivan and Mia
Magic Rod
--------Artifacts list
380 coins
Attack +16
Murk (Wind)
May put opponent to sleep
Witch's Wand
-----------Artifacts list (Bilibin); Mia
860 coins
Attack +32
Stun Voltage (Wind)
May stun opponent
Blessed Ankh
13400 coins
Attack +106
Drown (Water)
May suffocate opponent, one-hit kill
Zodiac Wand
----------Rare Item Drop
Dropped by Grand Golems in upper Venus Lighthouse
11400 coins
Attack +102
Shining Star (Wind)
May delude opponent
Shaman's Rod
-----------Recovered from thieves in Vault
Can't be dropped or sold
Attack +10
The Shaman's Rod is included in this guide because even though it isn't
quite
an artifact, it's certainly not a regular item, so I put it in here.
*******************
ARMOR ARTIFACTS
*******************
Armor Artifacts
===============
Armor is used to protect the body from attacks. Armor can protect four
areas of
the body: head, body, arms, and feet. Normally, only one piece of armor
can be
worn on an area at a time, but the three Shirts obtained from the Lucky
Wheels
slot game in Tolbi can be worn under other body armor.
Head: Helm, Crown, Hat, Circlet
Body: Armor, Clothing, Robe, Shirt
Arms: Shield, Gloves, Bracelet
Feet: Boots
Armor can be equipped by: Isaac and Garet
Clothing: All
Robe: Ivan and Mia
Armor
=====
Equippable by Isaac and Garet
Spirit Armor
-----------Tolbi Springs
4000 coins
Defense +32
Earth, Fire, Wind, and Water Resistance +15
Dragon Scales
------------Upper floors of Venus Lighthouse
17000 coins
Defense +44
Water and Fire Resistance +30
Demon Mail
---------Chest revealed after you defeat Deadbeard in Crossbone Isle Cave
17000 coins
Defense +50
Wind Resistance -10
Cursed
Asura's Armor
------------Tunnel Ruins (right path, hidden in statue)
15000 coins
Defense +42
Attack +5
HP recovery +8
Spiked Armor
-----------Rare Item Drop
Dropped by Chimera Mages in Babi Lighthouse, Tunnel Ruins, upper Venus
Lighthouse
14000 coins
Defense +34
Attack +10
Critical Hits increase
Psynergy Armor
-------------Mercury Lighthouse
Doesn't show up in Artifact List, sells for 750 coins
Defense +21
Maximum PP +20
If you sell this item, you can't buy it back from the Armor Shop.
Clothing
========
Equippable by everyone
Elven Shirt
----------Mogall Forest
1700 coins
Defense +22
Agility x1.5
Water Jacket
-----------Hammet Palace
3000 coins
Defense +30
Water Resistance +30, Fire Resistance +20
Storm Gear
---------Fourth floor of Crossbone Isle Cave
9800 coins
Defense +42
Water, Fire, and Wind Resistance +30
Kimono
-----Tolbi Springs
2800 coins
Defense +25
Fire Resistance +10
Agility +10
Ninja Garb
---------Fifth floor of Crossbone Isle Cave
6900 coins
Defense +36
Agility +30
Wind Resistance +10
Fur Coat
-------Kolima Forest
Doesn't show up in Artifact List, sells for 300 coins
Defense +16
Water Resistance +20
If you sell this item, you can't buy it back from the Armor Shop.
Robes
=====
Equippable by Ivan and Mia
China Dress
----------Artifacts list (Xian)
1600 coins
Defense +19
Shields
=======
Equippable by Isaac and Garet
Mirrored Shield
--------------Artifacts list (Lalivero)
5200 coins
Defense +39
Deludes enemies, may break if used
Dragon Shield
------------Altin Peak
2400 coins
Defense +26
Fire Resistance +30
Earth Shield
-----------Tolbi Springs
4100 coins
Defense +31
Earth Resistance +20
Use to restore 150 HP, may break if used
Gloves
======
Equippable by everyone
Vambrace
-------Vault Cave
1800 coins
Defense +27
Attack +5
War Gloves
---------Artifacts list (Lunpa)
4000 coins
Defense +32
Attack +10
Spirit Gloves
------------Kalay Tunnel
5200 coins
Defense +34
Earth, Fire, Wind, and Water Power +5
Battle Gloves
------------Tolbi Springs
2100 coins
Defense +26
Attack +8
Aura Gloves
----------Rare Item Drop
Dropped by Magicores in the Suhalla Desert
6500 coins
Defense +36
Use to boost Resistance, may break if used
Bracelets
=========
Equippable by Ivan and Mia
Spirit Armlet
------------Artifacts list (Lalivero)
9000 coins
Defense +38
Earth and Water Power +10
Use to cure ailments, may break if used
Virtuous Armlet
--------------Suhalla Desert
7000 coins
Defense +35
Fire and Wind Power +10
Use to restore 100 HP, may break if used
Guardian Armlet
---------------
Tolbi Springs
2600 coins
Defense +27
Use to boost Defense, may break if used
Helms
=====
Equippable by Isaac and Garet
Warrior's Helm
-------------Lalivero
10000 coins
Defense +35
Earth Power +10
Critical Hits increase
Adept's Helm
-----------Tolbi Springs
3700 coins
Defense +29
Maximum PP x1.2
Crowns
======
Equippable by everyone
Jeweled Crown
------------Artifacts list (Lalivero)
4000 coins
Defense +35
Luck +5
Lucky Cap
--------Lower floors of Venus Lighthouse
5200 coins
Defense +33
Critical Hits increase
PP recovery +2
Thunder Crown
Glittering Tiara
---------------Tolbi Springs
3600 coins
Defense +27
Prevents delusions
Use to delude enemies, may break if used
Shirts
======
Can wear under other body armor, equippable by everyone
Mythril Shirt
------------Lucky Wheels
2900 coins
Defense +10
Maximum HP +5
Silk Shirt
---------Lucky Wheels
1800 coins
Defense +6
Luck +1
Running Shirt
------------Lucky Wheels
400 coins
Defense +1
Agility +15
Boots
=====
Equippable by everyone
Hyper Boots
----------Lucky Wheels
2400 coins
Defense +4
Critical Hits increase
Quick Boots
----------Lucky Wheels
2100 coins
Defense +3
Agility +20
Fur Boots
--------Lucky Wheels
1200 coins
Defense +2
Water Resistance +15
Turtle Boots
-----------World Map
600 coins
Defense +3
Agility x0.5
Walk west from Kolima. You should walk onto a peninsula. Near the end of
the
peninsula is a clump of forest. Walk into the trees and press A. You
should
find the Turtle Boots. As far as I know, this is the only item found on
the
World Map.
******************
ITEM ARTIFACTS
******************
Item Artifacts
==============
There are many types of Item Artifacts. I have divided them into three
classes:
Healing, Miscellaneous, and Ring. Rings can be equipped, but they can be
used
in or out of battle (depending on their use) even if they are unequipped.
The
exception to this is the Cleric's Ring, which automatically takes effect
on the
wearer when equipped and can't be "used."
Sample Item Artifact Entry:
Name of item
-----------Where this item can be obtained (Town, if from Artifact List)
Price of item in shop
Uses of item
Other notes on item
Healing
=======
Potion
-----Rare Item Drop
Chests, Tolbi Springs, Lucky Wheels, Artifact list (Suhalla), Item Drop,
dropped by Ice Gargoyles in Babi Lighthouse, Tunnel Ruins, and upper
Venus
Lighthouse
1000 coins
Replenishes all HP
Some boss monsters drop Potions
Hermes' Water
------------Mercury Lighthouse (use Empty Bottle on the fountain)
2000 coins
Replenishes all HP
Works like a Potion, but with free refills.
Psy Crystal
----------Rare Item Drop
Chests, Tolbi Springs, Lucky Wheels, Artifact List (Suhalla), dropped by
Manticore Kings in Babi Lighthouse, Tunnel Ruins, upper Venus Lighthouse
1500 coins
Replenishes all PP
Some bosses drop Psy Crystals
Water of Life
------------Rare Item Drop
Chests, Tolbi Springs, Lucky Wheels, Artifact List (Tolbi), dropped by
Boulder
Beasts in upper Venus Lighthouse
3000 coins
Revives Downed characters
Some bosses and Mimics drop Water of Life
Miscellaneous
=============
Empty Bottle
-----------House in Imil
1000 coins
Extracts water from a magic spring
Game Ticket
----------Receive when you purchase an item, dropped by some Mimics
50 coins
A special ticket from Tolbi
Used to play Lucky Wheels
Lucky Medal
----------Rare Item Drop
Chests, hidden in barrels & jars, dropped by Orc Lords in Babi Lighthouse
and
Tunnel Ruins, dropped by some Mimics
100 coins
A special medal from Tolbi
Used at Tolbi Springs
Cell Key
-------Lunpa Fortress (use Catch)
30 coins
The key to the cells in Lunpa Fortress
Ring
====
Adept Ring
---------Lucky Wheels
3100 coins
Use to restore 7 PP
May break if used
War Ring
-------Lucky Wheels
2600 coins
Use to boost Attack
May break if used
Sleep Ring
---------Lucky Wheels
1400 coins
Use to lull enemies to sleep
May break if used
Healing Ring
-----------Rare Item Drop
Tret Tree, dropped by Nightmares in Suhalla Pass and lower Venus
Lighthouse
800 coins
Use to restore 70 HP
May break if used
Unicorn Ring
-----------Rare Item Drop
Fuchin Temple (hidden in jar), dropped by Recluses in upper Venus
Lighthouse
1100 coins
Use to remove poison
May break if used
Fairy Ring
---------Third floor of Crossbone Isle
2900 coins
Acts like an Elixir in battle
May break if used
Cleric's Ring
------------Eighth floor of Crossbone Isle
6400 coins
Removes a curse's effects
+=-=-=-=-=-=-==-=-=-+
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|7.4 Game Items
{~GI}|
+=-=-=-=-=-=-==-=-=-+
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=
VIII. Psynergy
{~PS}
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=
This Golden Sun Psynergy Guide was written by Gearid Moroney AKA
Tetzcatlipoca. If you see any mistakes or anything is missing from this
section
please e-mail Gearid Moroney AKA Tetzcatlipoca at
nintendosown@hotmail.com.
Gearid Moroney's Psynergy Guide can be found at
http://www.gamefaqs.com/portable/gbadvance/game/30328.html.
This guide is a list of all the Psynergies in Golden Sun. Psynergy is
best
described as the ability to make things happen using your mind. The way I
have listed the Psynergies is by who is able to use it, so some
Psynergies
may appear more than once. The way it will be layed out is like this:
Whirlwind
5PP
|||
Psynergy List
+----------------------------------------------------------------------------+
--------------------------------------------------------------------------Everyone
--------------------------------------------------------------------------These are Psynegies gained by equipping items.
Catch
----PP: 1
Affected: N/A
Description: Grab light objects from afar.
Item: Catch Beads
Where:
As you are leaving Vale to set out on your journey, Garet's sister gives
them
to you. They're from Dora.
Force
----PP: 2
Affected: N/A
Description: Strike a distant object.
Item: Orb of Force
Where:
Complete the puzzles in Fuchin Falls Cave to get this. Force is not
needed to
complete the game, however.
Lift
---PP: 2
Affected: N/A
Description: Lift an object vertically.
Item: Lifting Gem
Where:
Defeat the Hydros Statue in Altin Peak. Open the chest behind it to get
the
Lifting Gem.
Carry
----PP: 2
Affected: N/A
Description: Lift and move light objects.
Item: Carry Stone
Where:
The Carry Stone is found in Vvenus Lighthouse.
Douse
----PP: 5
Affected: ||| (3)
Description: Attack with a surge of water.
Item: Douse Drop
Where:
Defeat the Ape at the end of Mogall Forest, and he will drop the Douse
Drop.
Halt
---PP: 2
Affected: N/A
Cloak
----PP: 1
Affected: N/A
Description: Hide away in shadows.
Item: Cloak Ball
Where:
It is beside Babi's bed after you win in Colosso.
Frost
----PP: 5
Affected: ||| (3)
Description: Attack with frigid blasts.
Item: Frost Jewel
Where:
Mia should already know this Psynergy. Otherwise, go to Altin Peak, and
defeat
the first Living Statue to get the Frost Jewel.
--------------------------------------------------------------------------Isaac
--------------------------------------------------------------------------|Psynergy| -|PP| - |Affected| - |Description|
Move
2PP
N/A
Retreat
6PP
N/A
Cure
3PP
Restore 70 HP
Cure Well
7PP
Restore 150 HP
Potent Cure
10PP
Restore 300 HP
Revive
15PP
Growth
* 4PP
Mad Growth
* 10PP
|||
|||||
Blast
* 7PP
|||
Nova
* 13PP
|||||
Supernova
* 31PP
|||||||
Haunt
* 5PP
|||
Curse
[J]
* 6PP
Condemn
* 8PP
Ragnarok
7PP
Quake
4PP
|||
Earthquake
7PP
|||||
Quake Sphere
15PP
|||||||
Spire
5PP
Clay Spire
13PP
|||
Stone Spire
22PP
|||
Gaia
7PP
|||
Mother Gaia
17PP
|||||
Grand Gaia
32PP
|||||
Weaken
* 4PP
Enfeeble
* 6PP
|||
Delude
* 4PP
|||
Sleep
* 5PP
|||
Drain
* 3PP
0PP
Psy Drain
Thorn
* 6PP
|||
Briar
* 11PP
|||
Nettle
* 23PP
|||||
Restore
* 3PP
Break
* 5PP
|||||||||
Wish
* 9PP
|||||
Wish Well
* 13PP
|||||
Pure Wish
* 20PP
|||||
Gale
[J(4)]
* 3PP
|||
Typhoon
[J(4)]
* 12PP
|||||
Hurricane
[J(4)]
* 25PP
|||||||
Shuriken
[J(4)]
8PP
Annihalation* 18PP
[J(4)]
|||
Punji
[J(4)]
* 7PP
|||
Punji Trap
[J(4)]
* 13PP
|||
|||||
|||
|||||
|||||||
Thunderclap * 9PP
[J(4)]
|||
Thunderbolt * 19PP
[J(4)]
|||||
Thunderstorm* 39PP
[J(4)]
|||||||
Mist
[J(4)]
* 5PP
* 4PP
|||
|||
Rockfall
[J(3)]
* 5PP
|||
Rockslide
[J(3)]
* 15PP
|||||
Avalanche
[J(3)]
* 30PP
|||||
|||
|||||
Guardian
[J(3)]
* 3PP
Protector
[J(3)]
* 5PP
|||||||||
|||||||||
--------------------------------------------------------------------------Garet
--------------------------------------------------------------------------|Psynergy| -|PP| - |Affected| - |Description|
Move
2PP
N/A
Heat Wave
6PP
Flare
4PP
|||
Flare Wall
7PP
|||
Flare Storm
12PP
|||
Fire
6PP
|||
Fireball
12PP
|||||
Inferno
23PP
|||||
Volcano
6PP
Eruption
14PP
|||
Pyroclasm
29PP
|||||
Guard
3PP
Protect
5PP
|||||||||
Impair
4PP
Debilitate
6PP
|||
Weaken
* 4PP
Enfeeble
* 6PP
|||
Delude
* 4PP
|||
Sleep
* 5PP
|||
Drain
* 3PP
0PP
Psy Drain
Blast
* 5PP
|||
Mad Blast
* 9PP
|||
|||||
* 3PP
Protect
* 5PP
|||||||||
Break
* 5PP
|||||||||
Restore
* 3PP
Wish
* 9PP
|||||
Wish Well
* 13PP
|||||
Pure Wish
* 20PP
|||||
Douse
* 5PP
|||
Spire
* 5PP
Clay Spire
* 13PP
|||
|||
Revive
* 15PP
Gale
[J(4)]
* 3PP
|||
Typhoon
[J(4)]
* 12PP
|||||
Hurricane
[J(4)]
* 25PP
|||||||
|||
* 8PP
Annihalation* 18PP
[J(4)]
Punji
[J(4)]
* 7PP
|||
Punji Trap
[J(4)]
* 13PP
|||
|||||
|||
|||||
|||||||
Thunderclap * 9PP
[J(4)]
|||
Thunderbolt * 19PP
[J(4)]
|||||
Thunderstorm* 39PP
[J(4)]
|||||||
Mist
[J(4)]
* 5PP
* 4PP
|||
|||
Rockfall
[J(3)]
* 5PP
|||
Rockslide
[J(3)]
* 15PP
|||||
Avalanche
[J(3)]
* 30PP
|||||
|||
|||||
Guardian
[J(3)]
* 3PP
Protector
[J(3)]
* 5PP
|||||||||
|||||||||
--------------------------------------------------------------------------Ivan
--------------------------------------------------------------------------|Psynergy| -|PP| - |Affected| - |Description|
Whirlwind
5PP
|||
Tornado
14PP
|||||
Tempest
27PP
|||||
Mind Read
1PP
N/A
Reveal
1PP
N/A
Ray
6PP
|||
Storm Ray
10PP
|||
Destruct Ray
21PP
|||
Plasma
8PP
|||
Shine Plasma
18PP
|||||
Spark Plasma
37PP
|||||||
Impact
7PP
High Impact
12PP |||||||||
Sleep
5PP
|||
Bind
4PP
Bolt
* 4PP
Flash Bolt
* 7PP
|||
Blue Bolt
* 14PP
|||
Drain
* 3PP
Psy Drain
* 0PP
Cure
* 3PP
Restore 70 HP [V]
Cure Well
* 7PP
Growth
* 4PP
Mad Growth
* 10PP
|||
|||||
Slash
* 4PP
Wind Slash
* 9PP
|||
|||||
* 3PP
Psy Drain
0PP
Ward
3PP
Resist
5PP
|||||||||
Wish
* 9PP
|||||
Wish Well
* 13PP
|||||
Pure Wish
* 20PP
|||||
Prism
* 7PP
|||
Hail Prism
* 16PP
|||||
|||||
--------------------------------------------------------------------------Mia
--------------------------------------------------------------------------|Psynergy| -|PP| - |Affected| - |Description|
Ply
4PP
Ply Well
8PP
Pure Ply
12PP
Wish
9PP
|||||
Wish Well
13PP
|||||
Pure Wish
20PP
|||||
Cure Poison
2PP
Restore
3PP
Frost
5PP
|||
Tundra
8PP
|||
Glacier
15PP
|||
Ice
5PP
Ice Horn
11PP
|||
Ice Missile
Break
23PP
|||
5PP
|||||||||
Prism
* 7PP
|||
Hail Prism
* 16PP
|||||
|||||
Plasma
8PP
|||
Shine Plasma
18PP
|||||
Spark Plasma
37PP
|||||||
Impact
7PP
High Impact
12PP |||||||||
Bind
4PP
* 3PP
0PP
|||
|||||
|||||||
Drain
Psy Drain
Froth
* 5PP
Douse
* 5PP
|||
Drench
* 10PP
|||
Deluge
* 20PP
|||||
Avoid
* 5PP
N/A
Mia also gains Growth, Mad Growth, Wild Growth, Cure, Cure Well, and
Potent
Cure from the trade of [M] for [V]. These are explained in the -Isaacsection.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=
IX.
Crossbone Island
{~CBI}
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=
This Golden Sun Crossbone Island Guide was written by Deadmeat X.
see
If you
at http://www.gamefaqs.com/portable/gbadvance/game/30328.html.
__________________________
//
//
||
\\
\\________________________________________
\\
||
\\
FAQ Information
||
//______________________________________//
\\________________________//
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
This FAQ covers Crossbone Island. It features ASCII maps, walkthroughs,
and an
item list for all levels of Crossbone Island.
__________________________
//
//
\\________________________________________
\\
||
||
\\
\\
Crossbone Island FAQ
||
//______________________________________//
\\________________________//
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Crossbone Island is the biggest, if not the only, side-quest in the GBA
game
Golden Sun. The Island has got a cave, with several levels. Each level
has got
a couple of puzzle-elements in it, some can be quite hard. There are some
tough
enemies here too, and if you complete the whole cave, you will fight
Deadbeard,
the toughest enemy in the game. Also, on the whole Island there are no
random
encounters at all.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
First, go to Suhalla. Enter the desert south of it, the one with all the
whirlwinds. Follow the normal path until you see a big red tornado to
your
right. A little south of this spot, use Reveal. You should see some
footprints
in the sand, leading to a hidden log. Jump over the log, and follow the
path.
Youll come past the Djinni Flash too. Enter the cave behind Flash, and
follow
it to the exit. Youre now next to that big red tornado. Step in it, and
wait a
few seconds. The tornado will take you away to the Island. To get off,
simply
step in the tornado again, and wait. Youll be taken back to Suhalla.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Yes, there is. On the boat to Tolbi you have to pick several rowers to
replace
the wounded ones. If you pick the right persons from the passengers,
youll
arrive on Crossbone Island. According to IKillKennys FAQ the order is:
-The lady with the green skirt
-The lady with the blonde hair and a brown skirt
-The old, bad guy
-The Merchant who is not near the staircase.
In the same FAQ I found this:
According to Camelot's Japanese web site, you need to have a "weakness
of
power" on the right side of the ship in order to visit the island early.
So, stick strong people on the left and weak people like the Chef on the
right.
On the GameFaqs message board, Balta brought forth the following order:
-The warrior-like guy
-The young girl (not the blonde)
-The strong man
-The young guy
Seing how different their two solutions are, I think that the order is
either
random, or there are several possible orders. If you really want to get
there,
you can try some, but be warned, you wont get far at all on the island.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+
What do I need?
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
To complete the Crossbone Island side-quest, you will need the following
things:
-Some basic Psy-Energy, such as Move, Growth, and Frost.
-The Psy-Energy Cloak, you can get it from Babi.
-The Psy-Energy Carry, you can get this in the first part of the Venus
lighthouse. In the screen where you find a wall with some inscriptions
and a
picture of a tree on the ground, use reveal and enter the hidden door to
find
the Carry Stone.
-A decent level. Level 25 should suffice, especially because you will
gain some
levels in the cave itself. To defeat Deadbeard you need to be above level
25.
-Nice equipment. Especially for Deadbeard, you want to equip your
characters
with cool equipment, such as the Gaia Sword (from Venus Lighthouse) and
the
Muramasa (on the Island itself).
-This FAQ ^_^
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
It doesnt really matter. I prefer going there as soon as possible. This
means
you dont have the Carry Stone yet, but you can still get to level 7.
This will
give you some sweet equipment to ease the lighthouse, and a couple of
levels
from the boss fights. But if you want, you can also wait until the very
last
moment. Its up to you.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
You can read the item list below, but heres a quick round-up:
-4995 gold, and thats even without the money from the bosses.
__________________________
//
//
\\________________________________________
\\
||
||
\\
\\
Item List
||
//______________________________________//
\\________________________//
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+
Alphabetical Order
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-1 Coin
-111 Coins
-222 Coins
-333 Coins
-444 Coins
-555 Coins
-666 Coins
-777 Coins
-888 Coins
-999 Coins
-Antidote
-Blue Key (x4)
-Clerics Ring *
-Cookie
-Demon Axe *
-Demon Mail *
-Elixir (x2)
-Fairy Ring *
-Hard Nut
-Lucky Medal (x2)
-Lucky Pepper
-Mint
-Muramasa *
-Mystery Blade *
-Ninja Garb *
-Nut (x2)
-Potion
-Psy Crystal (x2)
-Red Key
-Sleep Bomb (x2)
-Smoke Bomb (x2)
-Storm Gear *
-Water of Life (x2)
-Wicked Mace *
Items marked with an * are described below.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+
In order of levels
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
>>>Outside <<<
-Nut
-Mint
-1 Coin
>>>Level 1 <<<
-Antidote
-Nut
-Hard Nut
-111 Coins
>>>Level 2 <<<
-Elixir
-222 Coins
-Lucky Pepper
-Mystery Blade *
>>>Level 3 <<<
-333 Coins
-Fairy Ring *
-Cookie
-Smoke Bomb
>>>Level 4 <<<
-Sleep Bomb
-444 Coins
-Storm Gear *
-Psy Crystal
>>>Level 5 <<<
-555 Coins
-Ninja Garb *
-Lucky Medal
-Potion
>>>Level 6 <<<
-Elixir
-666 Coins
-Demon Axe *
-Water of Life
>>>Level 7 <<<
-Lucky Medal
-Psy Crystal
-Wicked Mace *
-777 Coins
>>>Level 8 <<<
-Smoke Bomb
-888 Coins
-Potion
-Clerics Ring *
>>>Level 9 <<<
-Sleep Bomb
-999 Coins
-Water of Life
-Muramasa *
>>>The Ship <<<
-Demon Mail *
Items marked with an * are described below.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+
Descriptions
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
A short description of the artifacts you can find on the Island.
Where
Attack
2nd Attack
Side Effect
Haunted.
Defense
Effect
Other Info
Everything else
Ring (all)
Where
Level 8
Effect
Where
Level 6
Attack
+132
2nd Attack
Poison Cloud
Other info
Cursed
Where
Defense
+50
Other Info
Ring (all)
Where
Level 3
Effect
Other Info
>>>Muramasa <<<
What
Where
Level 9
Attack
+126
2nd Attack
Demon Fire
Cursed
Where
Level 2
Attack
+84
2nd Attack
Life Nourish
Other Info
Where
Level 5
Defense
+36
Other Info
Agility +30
Wind Resistance +10
Where
Level 4
Defense
+42
Other Info
Where
Level 7
Attack
+130
2nd Attack
Poison Death
Cursed
__________________________
//
//
\\________________________________________
\\
||
||
\\
\\
Walkthrough
||
//______________________________________//
\\________________________//
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Introduction
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
There are a couple of things you need to know about the Island and this
walkthrough:
-In the cave, you have to fight some enemies before you can enter the
door to a
level. These so called Guardians are a little tougher then normal
enemies, but
they shouldnt be that much of a problem.
-There are no random encounters here, so you can walk around to gain PP,
and
prepare yourself well before a battle with Guardians. For example, you
can put 4
Djinni for every character on stand-by, so that you can summon a lot in
the
first round.
-After every level, theres a log you can push in a pit to make the way
back a
lot easier.
-Most levels in the walkthrough (except for Outside and the Ghost Ship)
have the
following sub-chapters:
>>>Guardians <<<
The enemies you have to fight to enter the level.
>>>Items <<<
The items you can find here.
>>>Map <<<
My fabulous ASCII maps.
>>>Legend <<<
Explanation of my fabulous ASCII maps.
>>>Walkthrough <<<
Step-by-step description of the level.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+
Outside
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
>>>Items <<<
-Nut
-Mint
-1 Coin
>>>Walkthrough <<<
-Grow the plant on the left, climb up, grow another plant, climb up and
grow the
last plant.
-On the top ledge, use Catch to get the Nut from the tree.
-Slide down the middle slide to get to a chest with 1 Coin. Climb back
up.
-Slide down the slide on the right to get to a chest with a Mint.
-Climb back up and go down the slide on the left.
-Use Whirlwind on the bush and enter the cave.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
>>>Guardians <<<
-Hobgoblin
-Virago
>>>Items <<<
-Antidote
-Nut
-Hard Nut
-111 Coins
>>>Map <<<
__________________________
_________________________________________
|
|
|
|
____________________|
|
|
|
|
|
|
|
|
|D$
|
|
|$$___|
|A$
|$$_________________________________
__
|
_____
|__|
__
|
__
________
__
__
__
|__|
|
|
|__|
|
|
|
|
|
|
|
|
|__|
|
|
|
|
|
|
|
|
|__|
__|
|
|
|
|
|
|
|
|
|__|
|
|
|
|
|
|
|
|
|
|
|
|
|__|
|
|
|
|
|
|
|
|
|__|
|
|
|
|
|
|
|
|
|___$$|
__
|__|
4O
|___OO___|
|__|
|__|
__
__
__
_____
__
|
__
|__|
|__
|__|
|
_____
________
|__|
__|
|___OO___|
|
__
|__|
|__|
|__|
|
__
|
|__|
|__|
2O
_____
|
_____
|___OO___|
__
__
|__|
|__|
|
|
|_____|
__
__
|__|
__
|
|_____|
|_____|
__
|
_____
|
|
________
__
|__|
__
|__|
__
|
__
|__|
|__|
__
3O
_____
|__|
__
__
|
|__|
|__|
__
|
|__|
|__|
|
_____
C$|
__
|
________
|
|__|
1O
__
|
|___OO___|
__
|
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|
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|
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|_____
__
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|__|
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|B$|
|
|
__________________________________________________|
|
|
__|
|__
____________________________________________|
|
|__
__|
|
|__|
|__
__|
|
|__|
>>>Legend <<<
$ = Chest (A to D)
O = Log (1 to 4)
>>>Walkthrough <<<
-First walk around the pit to chest A for an Antidote.
-Now, jump onto the platform to the south of log 1.
-Move log 1 to the left, and jump on its platform.
-Get to chest B for a Nut, then exit the room and re-enter.
-Now move log 1 to the right, and follow the platforms to chest C.
-Collect 111 coins. Get to the platform south of log 2.
-Move log 2 to the right and get the Hard Nut from chest D.
-Exit the room, and get to log 2 again. Now move it to the left.
-Ignore log 3 for now, and follow the platforms to the one with log 4 on
it.
-Move log four to the center of the platform (keep one square between you
and the log, otherwise you cant pull it).
-Return to the platform south of log 3, and move this log to the right.
-Move log 4 to the right, and continue to the other ledge.
-Exit the room. The chest outside is a Mimic you can fight if you want.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+
Level 2 Pillars
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
>>>Guardians <<<
-Grisly (2x)
-Sucubus
>>>Items <<<
-Elixir
-222 Coins
-Lucky Pepper
-Mystery Blade
>>>Map <<<
_______________________________________________
|XX|XX|
|XX|
|XX|
|XX|XX|
|XX|__ __
|XX|
|
__
|XX|
|XX|XX|
1//|XX|C$
|XX|
|XX|XX|
///|XX|$$
|XX|XX|
///
|XX|XX|
///
|XX|XX|
///
|XX|XX|
///
|XX|XX|
///
|XX|XX|
/// __ __
5//////////|XX|
2\\\\\\\\\\\|XX|XX|
__ ///////////|XX|
\\\\\\\\\\\\|XX|XX|
|XX|D$
|XX|
4\\
|XX|
B$|XX|
|XX|
$$|XX|
|XX|XX|XX|XX|XX|\\\
|XX|
|XX|
|XX|XX|XX|XX|XX|\\\
|XX|
|XX|
|XX|
\\\
|XX|
|XX|
|XX|
\\\
|XX|
|XX|
|XX|
\\\3//////////|XX|
|XX|
|XX|
\\\///////////|XX|
|XX|
|XX|
|XX|A$
|XX|
|XX|
|XX|__ __
|XX|$$
|XX|
|XX|
|XX|XX|XX|
|XX|
|XX|
|XX|
|XX|XX|XX|
|XX|
|XX|
__
|XX|
|XX|
|XX|
|XX|
|XX|
|XX|
|XX|
|XX|
|XX|
|XX|
|XX|
|XX|________
_____|XX|________|
|__
__|
|
|__
__|
|
|__|
|__|
>>>Legend <<<
$ = Chest (A to D)
\ = Pillar (2 and 4)
/ = Pillar (1, 3 and 5)
X = Block
>>>Walkthrough <<<
-First open chests A, B and C for 222 Coins, an Elixir and a Lucky
Pepper.
-Now roll pillar 1 to the left.
-Roll pillars two and three up.
-Pillar 4 goes to the right.
-Finally, roll pillar 5 up and collect the Mystery Blade from the chest.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+
Level 3 Keys
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
>>>Guardians <<<
-Lich
-Fiendish Ghoul (x2)
>>>Items <<<
-333 Coins
-Fairy Ring
-Cookie
-Smoke Bomb
>>>Map <<<
|B=|
|B=|
|B=|
|B=|
_____________|==|________|==|________|==|________|==|_________
|XX|
|XX|___________________________________________________________|
|XX|
|XX|
__
__
|XX|
|XX|
|__|
|
_____
__
__
|
|__|
__
|
|__|
|* |
__
|__|
__
|XX|
|XX|
__
|_____|
|XX|
|XX|
|__|
|__|
__
|__|
_____
__
|
__
|_____|
|XX|
|XX|
|XX|
|XX|
|__|
_____
|
__
|__|
|__|
|__|
|__|
__
__
__
|5K|
|__|
|KK|
|__|
__
|__|
__
__
_____
<
|__|
<
__
|* |
|__|
|__|
|
__
|__
__|
__
__
|XX|
|XX|
|__|
|_____|
__
|
__
|XX|
|XX|
|__|
|__|
__
|__|
|* |
|XX|
________|
|XX|
|XX|
|XX|XX|XX|
|XX|XX|XX|
|XX|XX|XX|
|__|
__
|__|
__
__
|2K|
|* |
|KK|
|__|
|_____|
__
|__|
|XX|
__
__
|__|
|__|
|__|
|KK|
|1K|
|XX|
|XX|
__
|_____|
_____
|__|
|KK|
__
|4K|
__
__
|_____|
__
|KK|
* |
|XX|
|XX|
|3K|
|XX|
|XX|
_____
|
|
_____
_____
|
|_____|
__
__|
__
|
|__|
|__|
|__|
__|
|XX|XX|XX|__
__|
|
|__|
>>>Legend <<<
= = Door
X = Block
K = Key
* = From here you can get a key
< = To the red door
>>>Walkthrough <<<
-Stand on the top right corner of the first ledge and use catch to get
the
key above you.
-Jump to the right and get key 2 in the same way. Use grab while standing
on
the platform east of the key.
-Get key 3 from the platform south of it, and key 4 from the platform
north
of it.
-Now continue to the ledge on the north side of the room, and open the
blue
doors here for chests containing 333 Coins, a Fairy Ring, a Cookie and a
Smoke Bomb.
-Jump on the platform south of the blue door on the right. Its part of a
circle of platforms, with a slightly different color.
-Use Reveal here, and grab the red key in the center.
-Get to the left side of the room, and go through the red door.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+
Level 4 Statues
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
>>>Guardians <<<
-Gryphon Bird (x2)
>>>Items <<<
-Sleep Bomb
-444 Coins
-Storm Gear
-Psy Crystal
>>>Map <<<
__________________________
_________________
______________
|#################|
|##############|
|#################|
|##############|
|#################|
|##############|
|#################|
|##############|
B$|XX|
______$$|XX|
________|
|
_____
__|
|_____|
|__
|########|
|#####|
|##|
|__|########|
|#####|
|##|
|__
|##|########|
|#####|
|##|
|##|
|##|########|
|#####|
|##|
|##|
|##|
|XX|
|##|
|##|
|XX|
|##|
|##########################|
|XX|XX|XX|XX|
|##########################|
|_____
|XX|XX|XX|XX|
C$|
|___$$|
|##########################|
|XX|
4S
|##########################|
|XX|
SS
|________
|XX|
////////|########|
_____|
|XX|
////////|########|
|XX|XX|XX|XX|////////|########|
|XX|XX|XX|XX|////////|########|
|__
___________
|
__|
|___________|
|________
|##|
|###########|
|########|
|XX|
|##|
|###########|
|########|
|XX|
|##|
|###########|
|########|
|XX|
|XX|XX|XX|
|##|
|###########|
|########|
|XX|
|XX|XX|XX|
|___________|
|
___________
3S|XX|
|###########|
|_____
SS|XX|
|###########|
|XX|XX|
//|XX|
|###########|
|XX|XX|
//|XX|
|###########|
5S
|A$|XX|XX|//|XX|XX|XX|
_____|
SS
|$$|XX|XX|//|XX|XX|XX|
|#####|
//
|XX|
|XX|
|XX|XX|XX|
|#####|
|__ // __|
|XX|
|XX|
|XX|XX|XX|
|#####|
|//|
|XX|
|XX|
|#####|
|//|
|XX|________
|XX|________
|_____
__|
|__
__|
|__
__|
|__
|##|
|##|
|##|
|##|
|##|
|##|
|________|
|________|
|##|
|##|
|##|
|##|
|##|
|##|
|##|
|##|
|##|
|##|
|##|
|##|
_____|
|___________|##|
|##|_____|##|
|##|
|#####|
|###########|
1S
|#####|
2S
|#####|
|#####|
|###########|
SS
|#####|
SS
|#####|
|#####|
|###########|////////|#####|////////|#####|
|#####|
|###########|////////|#####|////////|#####|
|D$
|$$
__|
|
|__|
_____
|
|__|
>>>Legend <<<
$ = Chest (A to D)
S = Statue (1 to 5)
/ = Statue Zone (read below)
X = Block
# = Wall
|##|_____|##|
|_____
_____
|
|________|
_____
|
|________|
|
|
|________|
>>>Walkthrough <<<
-Go to statue 1. When you step on the Statue Zone (the yellow tiles), the
statue will move along with you, so you cant pass it.
-Stand on the left or right side of the statue zone of statue 1, and use
Halt on the statue. Now walk past it, and get the Sleep Bomb from chest
A.
-Use the same trick to get past statue 2.
-In the shadows between statues 2 and 3, use Cloak. You can now get past
statue 3.
-Get 444 Coins from chest B.
-Approach the statue zone of statue 4 from the left, and, still Cloaked,
sneak past the statue.
-Get the Storm Gear from chest C, and return to the entrance.
-Now head left, and get past statue 5 by Cloaking yourself again.
-Dont forget to pick up a Psy Crystal from chest D.
-Exit the room.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
>>>Guardians <<<
-Lizard King
-Harridan
-Stone Soldier (x2)
>>>Items <<<
-555 Coins
-Ninja Garb
-Lucky Medal
-Potion
>>>Map <<<
|XX|
___|XX|
B$|XX|
$$|XX|___/
|XX|
|XX|______/
A$
\______ $$
|
|
/|XX|
/ |XX|
|XX|XX|
|XX|XX|
\______
|||||||
|||||||
/
____/
/
/
\_______
~~~~~
~~~~~
~~~~~
~~~~~
3//
|XX|
|XX|
///
|XX|
|XX|
|XX|
///2\\\\\\\\\\\\
1////////////
|XX|
///\\\\\\\\\\\\\
/////////////
///
|XX|
///
|XX|
///
///
4\\\\\\\\\\\
\\\\\\\\\\\\
/
~~~~~~~~~~~~~~~~~~~~~~~~~~
5//
/
~~~~~~~~~~~~~~~~~~~~~~~~~~
///
|
~~~~~~~~~~~~~~~~~~~~~~~~~~
///
|
~~~~~~~~~~~~~~~~~~~~~~~~~~
///
///
|XX|
~~~~~
|
_______________
///
|XX|
~~~~~
XX|XX|XX|
|XX|
///
~~~~~~~~
XX|XX|XX|
|XX|
///
~~~~~~~~
/
/
XX|C$
6\\\\\\\\\\\
~~~~~~~~~~~~~~~~
XX|$$
\\\\\\\\\\\\
~~~~~~~~~~~~~~~~
XX|XX|XX|
|XX|
|XX|
~~~~~~~~~~~~~~
XX|XX|XX|
|XX|
|XX|
~~~~~~~~~~~~~~
|XX|XX|
|XX|
|XX|XX|
|XX|XX|
|XX|
|XX|XX|__|XX|XX|~~~~~___________/
|XX|
|XX|XX|~~~~~
\__________|XX|___/
FFFFFFF
FFFFFFF SS
>>Legend <<<
$ = Chest (A to C)
\ = Log (2, 4 and 6)
/ = Log (1, 3 and 5)
\
\
\
X = Rock
~ = River
F = Floodgate
S = Switch
>>>Walkthrough <<<
-First get 555 coins from chest A.
-Go down the stairs, and move log 5 to the left.
-Move log 4 down, roll log 2 down, and roll log 5 to the left.
-Now roll log 2 back up. Flip the switch.
-Follow the logs to chest C, which contains a Ninja Garb.
-Exit the room and enter again.
-Push log 3 to the left, and roll log 4 all the way up.
-Move log 3 back to the right, and flip the switch.
-Get to chest B, and get the Lucky Medal.
-Empty the lake again, and then push down log 4.
-Now fill the lake and get to the other side.
-Get the Potion from the chest here, and exit the room.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
>>>Guardians <<<
-Chimera (x2)
>>>Items <<<
-Elixir
-666 Coins
-Demon Axe
-Water of Life
>>>Map <<<
______________________________________________________________
|DD
|DD ___________________________________________________________|
|
|#####|--|########|--|##############|--|####################|
|#####|--|########|--|##############|--|####################|
|#####|--|########|--|##############|--|####################|
|#####|--|########|--|##############|--|####################|
___OO___|#####|--|##|
|##|--|##|#####|--|##|
5O
|#####|--|##|
|##|--|#####|
__
|##|--|#####|________
|##|
|##|--|#####|##|--|##|
|##|--|##|#####|--|##|__|##|__|##|--|#####|##|--|##|
|##|--|##|
|XX|##|##|##|XX|
|##|--|##|
|##|--|##|
|XX|##|##|##|XX|
|##|--|##|
|XX|##|
|##|XX|
|XX|##|
|##|XX|________
|XX|
|XX|
|XX|
|XX|
C$
|XX|
A$
|XX|
B$
|_____|
$$
|XX|
$$
|XX|
$$
|________|
|XX|
1O
|XX|
|___________
__|
|XX|
OO
|XX|__
________
|
_________________|
|##|
|XX|
|XX|##|
|##|
|XX|
|XX|##|
|##|
|XX|
|XX|##|
|XX|XX|XX|
__|
|##|
|XX|
|XX|##|
|XX|XX|XX|
|__
|##|
4O
|XX|
|##|
|##|
OO
|XX|
|##|
|XX|
|##|
|##|________
__|
|XX|________
|__
___________|##|
|###########\
/##|
D$
|##\
/#####|--|#####|
|############\/###|
$$
|###\/######|--|#####|
|#################|
|###########|--|#####|
|#################|__|
|__|###########|--|#####|
|###########|
|##|
|###########|
_____
|
|________|###########|
|__|
|__|
|###########|___________|
|##|--|##|###########|
|##|
|##|
|###########|#####|--|##|
|##|--|##|###########|
|##|
|##|
|###########|#####|--|##|
|##|--|##|
|XX|~~|XX|* |##|
|##|
3O 2O|#####|--|##|
|##|--|##|
|XX|~~|XX|
|##|
OO OO|#####|--|##|
|##|
|_________________
__|
____________________|
|
|__
__|
|
|__|
>>>Legend <<<
$ = Chest (A to D)
O = Log (1 to 4)
|__
|__
__|
|
|__|
D = Djinni
X = Block
# = Wall
~ = Puddle
* = Special square, see below
>>>Walkthrough <<<
-Move log 1 (and the chest on top of it) three spaces up.
-Move log 3 two squares to the left, and log 2 one square.
-Climb the ladder next to log 2 and 3, and hop over the logs.
-Get an Elixir from chest B. Continue to the top ledge.
-Approach the Djinni on the left, and it runs away. Continue south along
the west wall.
-Push log 4 to the right, and then down to the slide. Push it down the
slide, and slide down after it.
-From the log, jump left to the ledge and go down the ladder.
-Use Frost on the puddle and climb the same ladder again. Now jump onto
the
ice beam and continue north, to chest C.
-Get 666 Coins from the chest, and continue north. The Djinni will run
from
you again. Push log 5 off the ledge, to the right.
-Climb down the ladder south of where log 5 was, and move log to the
right.
-Now climb up again and hop over log 5 to chest A, you should be able to
reach it if youve pushed log 1 up. Get the Demon Axe.
-Now its time to get the Djinni. Retrace your steps back to the
entrance,
and in the end hell keep running from you around those three blocks on
the
ledge above log 2 and 3.
-Here, use Halt to stop it. Now you can get the Djinni Bane.
-Go back all the way to log 4, its still west of the ice block. Move and
push it until its east of the ice (marked with an *). Be careful: You
need
to stand to the north of the * and pull the log towards you, so youll be
on
the north side of the log when it blocks your path.
-Now go north, up the ladder on the left, and south past chest C. Hop
onto
the ice, and onto log 4, and get to chest D.
-Get the Water of Life. Get to the exit via the slide next to the ice.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+
Level 7 Carry On
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
>>>Guardians <<<
-Earth Lizard (x2)
>>>Items <<<
-Lucky Medal
-Psy Crystal
-Wicked Mace
-777 Coins
>>>Map <<<
______________
|##############|
PART 1
__|##############|
|##|##############|
_______________________
______________|##|##############|
|#######################|
|#################|
__|#######################|__|#################|
|##|
_____
|#####|A$|##|##############|
|##|______________|#####|$$|##|##############|
|##|##|--|##|--|##|
|##|##|--|##|--|##|_____|##|##|_____|#####|________|
|##|##|--|##|--|###########|##|--|##|
|##|--|##|
|##|##|--|##|--|###########|##|--|##|__
|##|--|##|
|________
|##|--|##|
|##|--|#####|
|##|--|##|
C$|########|
|##|--|##|__
__|##|--|#####|
|##|--|##|
$$|########|
|##|
|##|
|########|
|__
|##|
|##|
_____|
* |##|##|
|#####|
|_____|########|
1O
|##############|
|________|
OO
|_____|
_____|##############|
|########|
|__
|########|
|___________|####################|
|##|
|##|
|________
________
|####################|
|###########|
>
|###########|
_____|
>
|________
________|
B$
|________
|__|__|_____|
$$
________|
|########|
|########|_______________________|########|
__|
|########|
|#######################|
|#######################|
|__
|VV|
|
|__
_______________________
|#######################|
PART 2
|#######################|________
|##|
|#####|
|##|
|^^|
|##|_____|#####|_____|##|
|__|
|##|--|##|
|##|--|##|
2O
|##|--|##|_____|##|--|##|
OO
|##|--|###########|--|##|
|##|--|###########|--|##|
|*
|__
|___________|
_____|
|
>>>Legend <<<
$ = Chest (A to C)
O = Box
* = Special places (explained in walkthrough)
# = Wall
>= To entrance
V = To part 2
^ = To part 1
>>>Walkthrough <<<
-Push box 1 two squares to your left, and Carry it onto the platform to
the
left. Use the ladders to get on this platform.
-Push the box on up, it will now be under the square marked with an *.
-Carry it onto the square with an *. Use the box to hop to chest A and
get
a Psy Crystal.
-Exit the room and reenter. Again push box 1 two to the left and lift it
onto the platform.
-Get on the platform, and push/Move the box to the left, until it falls
off.
-Now move the box onto the square marked with an *.
-Hop over the box and get to chest B, with a Wicked Mace.
-Move the box back to the starting position, or exit and enter again.
-Now move it two to the right and one up. Then carry it up.
-Climb the ladder nearby, and hop over the gap you just placed the box
in.
-Get to chest C and collect the Lucky Medal. Now head to part 2 of the
map.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
>>>Guardians <<<
-Poison Toad
-Thunder Lizard (x2)
>>>Items <<<
-Smoke Bomb
-888 Coins
-Potion
-Clerics Ring
>>>Map <<<
_________
|
____________
|
|______
|##|--|#\
|
\
\
|#/
|/
\#|
\|
|XX|A$|XX|
|XX|$$|XX|
|XX|C$|XX|
DDDDDDD |
|XX|$$|XX|
DDDDDDD |
$$
\
\
/|XX|~~|XX|\
|______/#|XX|~~|XX|#\____
|\
/#|##|--|
\________/|##|##|--|
_______/ |##|--|##|
/##|##|--|
/|##|--|##|
/|##|--|
\____
|##|--|\
/ D$
|_____
/#|##|
|#\/##|##|
|##\
/\ |XX|
\
\
|XX| /|XX|~~|XX|\
|XX|
|##|\/|#\|XX|__|XX|/#|XX|~~|XX|#\______|XX|______
|#####|#/
\#|##|##|##|--|##|##|
|#####|/
\|##|##|##|--|##|##|
|##|\
/####|
|##|#\/#####|
\#|##|--|##|#/
\#|########|
\|##|--|##|/
\|########|
\
\____________
B$ \
$$
\
/
/
1\\\\\\\\\\\\
|LL|
|\
\\\\\\\\\\\\\
|LL|
|#\___|
|XX|
2///////////|XX|
|XX|
////////////|XX|
|XX|
OO
|XX|
|XX|
OO
|XX|
|##|##|
_______
/
/
|XX|XX|XX|XX|
_____|XX|XX|XX|XX|
|##|##|
\
\#|##|
\
\|##|
\
/
\_____/
>>>Legend <<<
$ = Chest (A to D)
O = Rock
\ = Log (1)
/ = Log (2)
L = Lift (with puddle under it)
~ = Puddle
D = Dragon
X = Block
>>>Walkthrough <<<
-Hop over the puddle ahead of you, and Freeze it while standing on the
north side of it.
-Climb the ladder, go past the dragon, and hop over the ice you just made
to the left. Get 888 Coins from chest A.
-Go down the ladder and push the rock all the way to the right.
-Climb the ladder, hop back over the ice to the dragon. Slide down.
-Push log 2 down. Now freeze the puddle under the lift. The dragon will
melt away the other ice block here.
-Climb up the ladder, go past the dragon. Jump onto the lift, and then to
chest B. Get a Smoke Bomb.
-Now freeze the puddle the dragon melted again (stand on the north side
of
it) and continue to log 1.
-Push log 1 down and climb the ladder. Get the Clerics Ring from chest
C.
-Now stand on the north side of the left puddle, and freeze it. Climb the
ladder to the north, and jump over the ice.
-Get the Potion from chest D, slide down, and exit the room.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
>>>Guardians <<<
-Cerubus (x2)
>>>Items <<<
-Sleep Bomb
-999 Coins
-Water of Life
-Muramasa
>>>Map <<<
________
Part 1
|########|
|########|
|########|
|########|
|
A$
__|
$$
|_____________________________
|##|
|#############################|
|##|________|#############################|
|##|~~~~~~~~|#############################|
|##|~~~~~~~~|#############################|
|6//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~5\\|
|///~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\|
|///~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\|
________|///~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\|
|########|///~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\|
|########|///~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\|
|########|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|########|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~4//~~~~~~|
_____|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~///~~~~~~|
|#####|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~///~~~~~~|
|#####|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~///~~~~~~|
|#####|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~///~~~~~~|
|#####|
_____|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~///~~~~~~|
C$
|~~~~~~~~~~~~~~|
B$
|~~~~~~~~~~~~~~~~~~~~|
$$
|~~~~~~~~~~~~~~|
$$
|~~~~~~~~~~~~~~~~~~~~|
<
|~~~~~~~~~~~~~~|
|~~~~~~~~~~~~~~~~~~~~|
<
|~~~~~~~~~~~~~~|
|~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~~~~~~~~|
|~~~~~~~~~~~~~~~~~3\\|
_________|~~~~~~~~~~~~~~|________|~~~~~~~~~~~~~~~~~\\\|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\|
|~~~~~~~~~~~~~~~~~~~~2////////~~~~~~\\\|
|~~~~~~~~~~~~~~~~~~~~/////////~~~~~~\\\|
|1\\\\\\\\~~~~~~~~~~~~~~|
______________|\\\\\\\\\~~~~~~~~~~~~~~|
______________|
|##############|
|~~~~~~~~~~~~~~|
|##############|
|~~~~~~~~~~~~~~|
|##############|
|~~~~~~~~~~~|
|##############|
|~~~~~~~~~~~|
|
|
_______________________|
|
|
|
__________________|
________
Part 2
|########|
|########|
|########|
|########|
|
D$
$$
|__
__|
|
____________________|
|_____
|####################|
|#####|
|####################|
|#####|
|####################|
|#####|
|####################|__|#####|
|
|~~~~~~~~~~~~~~|
________|~~~~~~~~~~~~~~|
|~~~~~~~~~~~~~~~~~~~~7\\|
|~~~~~~~~~~~~~~~~~~~~\\\|
|~~~~~~~~~~~~~~~~~~~~\\\|
|~~~~~~~~~~~~~~~~~~~~\\\|
|~~~~~~~~~~~~~~~~~~~~\\\|
________|
|~~~~~~~~~~~~~~~~~~~~\\\|
|_____
|########|
|~~~~~~~~~~~~~~~~~~~~8//|
|#####|
|########|
|~~~~~~~~~~~~~~~~~~~~///|
|#####|
|########|
|~~~~~~~~~~~~~~~~~~~~///|
|#####|
|########|
|~~~~~~~~~~~~~~~~~~~~///|
|#####|
|~~~~~~~~~~~~~~~~~~~~///|
________|~~~~~~~~~~~~~~~~~~~~///|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~9\\|
>
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\|
>
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|12//////~11\\\\\\~10//////~~~~~~|
|////////~\\\\\\\\~////////~~~~~~|
______
|__________________________
|
|
>>>Legend <<<
$ = Chest (A to D)
/ = Log (even)
\ = Log (odd)
~ = Water
# = Wall
< = To part 2
>= To part 1
>>>Walkthrough <<<
-First, head over to log 5 and move it left. Jump of to the north and
get the Sleep Bomb from chest A. Take log 5 back to the right.
-Now roll log 1 all the way up, to log 6, and take log 6 to the right.
-Make your way to log 2, and roll it up. Jump to the right, onto log 6,
and
from there via log 5 to the ledge.
-Go to log 3, and take it left to the island. Get 999 Coins from chest B,
and take log 3 back to the ledge.
-Return to log 6, and roll it left so its against log 2.
-Now, from log 6, jump south to log 4, and roll this one left to reach
the
other side. Get a Water of Life from chest C and move on to part 2.
-First, roll up log 10, 11 and 12.
-Move log 9 to the left, and roll log 11 back down.
-Move log 8 to the left, and roll log 10 back down.
-Now roll log 7 to the left, and jump to the north.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
>>>Items <<<
-Demon Mail
>>>Walkthrough <<<
-The chest is a Mimic, fight it if you want.
-Read the boss strategy section for informaion on how to beat him
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=
X.
Bosses
{~BO}
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=
This section is dedicated to all the bosses that you will face in the
game. It
will
=-=-=+
+=-=-=-=-=-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|10.1 List
{~BL}|
=-=-=+
+=-=-=-=-=-
+=-=-=-=-=-=-=-==-=-=+
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|10.2 Weaknesses
{~BW}|
+=-=-=-=-=-=-=-==-=-=+
=-=-=-+
+=-=-=-=-=-=-=-=-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|10.3 Strategies
{~BST}|
=-=-=-+
+=-=-=-=-=-=-=-=-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=
XI.
Monsters/Enemies
{~M/E}
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=
There are several monsters/enemeies you will face in Golden Sun this
section
gives you information about all of them.
+=-=-=-=-==-=-=+
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|11.1 List
{~ML}|
+=-=-=-=-==-=-=+
+=-=-=-=-=-=-=-=-
=-=-=+
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|11.2 Weaknesses
{~MW}|
+=-=-=-=-=-=-=-=-
=-=-=+
+=-=-=-=-=-=-=-==-=-=+
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|11.3 Strategies
{~MS}|
+=-=-=-=-=-=-=-==-=-=+
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=
XII.
{~FAQs}
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=
Q: Is it possible to go back to Vale, Vault and the other towns later in
the
game?
A: Yes, it is possible.
towns
for
money.
Q: I noticed that there is something in one of the trees, what it is and
how do
I get it?
A: Those are nuts in the tree.
of the
tree.
Q: How do I get out of Lalivero once I've beaten the the final boss?
A: Ummm... you can't you have beaten the game!
Q: Why won't mind read work, whenever I go up to someone I talk to them
instead
of the menu coming up?
A: Either press select to get the menu to come up or set Mind Read as a
hotkey.
Q: How do I get Growth Psynergy?
A: Give one Fire Djinni to Isaac or one Earth Djinni to Garet to get the
Psynergy.
Q: I don't have force what do I do?
A: If you don't have it don't worry the story will change slightly, but
you
should go back and get.
make
Sanctum, but the Item will be un-equiped from you, and if your equip
again then you will yet again be cursed.
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XIII. Send Option **SPOLIER WARNING**
{~SO}
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**SPOLIER WARNING**
***THIS SECTION CONTAINS SPOILERS**
****SPOLIERS LAST WARNING****
When you beat the game you will be left with two groups of people off on
quests.
items you collected, coins, and stats from Golden Sun to Golden Sun 2:
The Lost
Age.
have
To be able to transfer data you must first have beaten the game and
later).
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
=-=-=Do I have to send the data Golden Sun 2: The Lost Age?=-=-=
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
Now, you don't have to transfer the data over to Golden Sun 2: The Lost
Age,
but that would be very stupid if you didn't.
very
bad stats, which you don't want.
able
to do many extra events in the game if you have all the Djinn.
only
That is
will need to have the Force Orb, which can only be obtained from Golden
Sun.
Also, if you did some of the side quests in Golden Sun you will have the
chance
to get Golden Items!!! OOOO!! AHHHH!!
If you win the Colosso in Golden Sun the people you beat will come back
and
fight you again in Golden Sun 2: The Lost Age, and if you win you will
get a
Golden Item!
If you saved Hsu in Golden Sun you will get another Golden Item!
If you returned to Vault and talked to the Mayor to find out that the
theives
who had stolen Master Hammet's rod escaped then they will fight you in
Golden
Sun 2: The Lost Age.
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=-=-=OK you conviced Me... How do I send the Data?=-=-=
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Well... GREAT QUESTION!!! I have finally convinced you into sending your
data
over to Golden Sun 2: The Lost Age.
Gold. This is best and fastest way to transfer your data to Golden Sun 2:
The
Lost Age.
Send way #2 Password (You may think you went to hell and back after
this):
This is a pain to do.
data
from Golden Sun to Golden Sun 2: The Lost Age you will have three
password
levels to choose from bronze, silver or gold.
Bronze:
This is the shorest password of them all and it is only about 16
characters
long.
Djinn
However, this will only send the levels of your characters and the
Silver:
This is the one that I use when I send my data.
characters
long.
and
It is only about 61
However, this will send the levels of your characters, the Djinn,
character stats.
Gold:
This is a very long password.
this
However,
sends the levels of your characters, the Djinn you collected, character
stats,
items, and coins.
You will be able to send these into Golden Sun 2: The Lost Age when you
first
start the game it will ask you if you want to send your data over from
Golden
Sun.
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Golden Sun Walkthrough/FAQ Copyrighted to BF_Gamer and all sections by
other
people are also Copyrighted (listed in the Credits section of this FAQ).
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