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\)
Golden Sun Walkthrough/FAQ Version 1.0
Created By BF_Gamer
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=

Table of Contents
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=
I.

Version History

{~VH}

II.
Introduction
{~INTRO}*
III.

Game Basics

{~GB}

3.1

Controls

{~CTRL}

3.2

Characters

{~CHAR}

IV.

Contact, Credits, & Legal

{~CCL}

V.

Walkthrough

{~WT}

VI.

VII.

5.01

The Attack of the Boulder

{~501}

5.02

The Mystery of Sol Sanctum

{~502}

5.03

The Quest Begins

{~503}

5.04

Fighting the Tree

{~504}

5.05

The LightHouse

{~505}

5.06

The Flooded Town

{~506}

5.07

The Evil Desert

{~507}

5.08

The Colosso

{~508}

5.09

Saving Hammet

{~509}

5.10

The Tornado Monsters

{~510}

5.11

The Venus LightHouse Part 1

{~511}

5.12

Crossbone Island (Optional)

{~512}

5.13

The Venus LightHouse Part 2

{~513}

Djinn

{~DJ}*

6.1

Djinn Locations

{~DL}*

6.2

Djinn Summons

{~DS}

6.3

Djinn Setups

{~DU}

Items

{~IT}*

7.1

Weapons

{~WP}*

7.2

Armors

{~AM}*

7.3

Artifacts

{~ART}*

7.4

Game Items

{~GI}*

VIII. Psynergy

{~PS}

IX.

Crossbone Island

{~CBI}

X.

Bosses

{~BO}*

XI.

XII.

11.1

List

{~BL}*

11.2

Weaknesses

{~BW}*

11.3

Strategies

{~BST}*

Monsters/Enemies

{~M/E}*

12.1

List

{~ML}*

12.2

Weaknesses

{~MW}*

12.3

Strategies

{~MS}*

Frequently Asked Questions (FAQs)

XIII. Send Option **SPOLIER WARNING**

{~FAQs}
{~SO}

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=
*=Not Yet Completed
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=
I.

Version History

{~VH}

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=
Version 1.0
Both of the parts of Game Basics were added (Controls and Characters)
All parts of walkthrough were added (Parts 5.01 - 5.13)
FAQs section was added.
Send Option was added
FAQ is about 75% complete I got tired of working on it so I will probably
finish it soon, please feel free to submit the information on any part
that is
missing.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=
II.
Introduction
{~INTRO}
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=
This is a FAQ that will cover all of the parts that you need to complete
this
game. Each section will explain what it is and how it helps you.
of the

Each

characters names are used in their real name, not the name that you
changed it
to.
you

In this FAQ I will also guide you to where all of the Djinn are.

If

have any information that I don't have in here and you think will be good
information that should be here please email me to let me know what
should be
added.
there

I have split the game up into some sections.

are Sub-Sections.
me

In those sections

If you feel a section is incomplete feel free to email

the information that you think is needed.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=
III.

Game Basics

{~GB}

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=
This section of the FAQ will tell you the basics of the game.
Basics

Game

include information about what the buttons do and what the charactes are
in the
game.

=-=-=-+

+=-=-=-=-=-=-=-

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|3.1 Controls
{~CTRL}|
=-=-=-+

+=-=-=-=-=-=-=-

D-Pad: Allows you to select your choices on the screen


Menus/Battle/Conversation:
A: Yes/Next
L and R: Next
B: No/Back on Menu
Walking:
D-Pad: Move around the game
A: Talk To Someone/Menu
Select: Menu
Start: Save Menu
L and R: Set Psynergy Command
B: Run
These controls seem a little weird when you first start to use them, but
as you
begin to play the game you will really start to like them.

=-=-=-+

+=-=-=-=-=-=-=-=-

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|3.2 Characters
{~CHAR}|
=-=-=-+

+=-=-=-=-=-=-=-=-

This section of the FAQ will give you information about all the
characters in

the game.
please

If you think that any other character should be added to here

let me know.
=-=-=-=-=-=-=-=-=-=-=-=
Name: Name of Character
Age: Age of the Character
Home: Where the Character is from
Element: Element of Character
Info: Gives Information about Character.
=-=-=-=-=-=-=-=-=-=-=-=
Name: Isaac
Age: 17
Home: Vale
Element: Earth - Venus
Info: Isaac is the main character of the game that you play as.
Dad,

Isaac's

Kyle, died 3 years ago.


=-=-=-=-=-=-=-=-=-=-=-=
Name: Garet
Age: 17
Home: Vale
Element: Fire - Mars
Info: Garet is Isaac's friend who joins Isaac on his adventure.
=-=-=-=-=-=-=-=-=-=-=-=
Name: Ivan
Age: 15
Home: Kalay
Element: Wind - Jupiter
Info: You meet Ivan in the town of Vault because he lost Master Hammet's
Shaman's Rod.
=-=-=-=-=-=-=-=-=-=-=-=
Name: Mia
Age: 17
Home: Imil
Element: Water - Mercury

Info: You meet Mia in the town of Imil where she takes care of the sick
people.
=-=-=-=-=-=-=-=-=-=-=-=
Name: Jenna
Age: 16
Home: Vale
Element: Fire - Mars
Info: Jenna is a friend of Isaac and Garet. Jenna's family was killed 3
years
was

ago. When she is in Sol Sanctum with Isaac, Garet, and Kraden she
captured by Saturos and Menardi.

=-=-=-=-=-=-=-=-=-=-=-=
Name: Felix
Age: 17
Home: Vale
Element: Earth - Venus
Info: Felix who is Jenna's was thought to be dead 3 years ago along with
the
rest of his family. However, Felix was saved by Saturos and
Menardi. In
Garet

Sol Sanctum Felix reveals himself to everyone so that Isaac and


will know that Jenna is safe from Saturos and Menardi.

=-=-=-=-=-=-=-=-=-=-=-=
Name: Alex
Age: Unknown
Home: Imil
Element: Water - Mercury
Info: Alex, Saturos, Menardi teamed together to so Saturos and Menardi
could
light the Mercury Lighthouse.
=-=-=-=-=-=-=-=-=-=-=-=
Name: Sheba
Age: 15
Home: Lalivero
Element: Wind - Jupiter

Info: She was held hostage so she could get Saturos, Menardi, Alex and
Felix
into a future lighthouse.
=-=-=-=-=-=-=-=-=-=-=-=
Name: Saturos
Age: Unknown
Home: Unknown
Element: Fire - Mars
Info: Saturos is one of the two main enemies in the game. While trying to
enter
Sol Sanctum Menardi (More on Menardi later) caused the boulder to
fall in
Vale. They are trying to light all of the Lighthouses. They are
accompanied by Felix and Alex.

Jenna,

They have also kidnapped Sheba,

and Kraden.
=-=-=-=-=-=-=-=-=-=-=-=
Name: Menardi
Age: Unknown
Home: Unknown
Element: Fire - Mars
Info: Menardi is the other one of the main enemies in the game.
is the

Menardi

partner of Saturos.
=-=-=-=-=-=-=-=-=-=-=-=
Name: Kraden
Age: Unknown (But pretty old)
Home: Tolbi (I think)
Element: ?
Info: Kraden is an old man that wants to know about Sol Sanctum. He
studies
Alchemy.
He

He teachers about Alchemy and all the other stuff he

knows.

really is amazed with the Elemental Stars.

Kraden was kidnapped by

Saturos and Menardi while at Sol Sanctum examining the Elemental

Stars.

=-=-=-=-=-=-=-=-=-=-=-=
Name: Dora

Age: Unknown
Home: Vale
Element: Unknown
Info: Dora is Isaac's mother.
three

Her husband, Kyle (More on him later) died

years ago when the boulder fell, and he is very sad about it.
=-=-=-=-=-=-=-=-=-=-=-=
Name: Kyle
Age: Unknown
Home: Vale
Element: Unknown
Info: Kyle is Isaac's father. Kyle died three years ago with all of
Jenna's
family while trying to save Vale from the boulder.
=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=
IV.

Contact, Credits, & Legal

{~CCL}

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=
Everything from this Golden Sun FAQ/Walkthrough was written and done by
BF_Gamer unless noted below.
characters,

This is copyrighted to BF_Gamer. All

graphics, music, and any other part of this game is copyrighted to


Nintendo.
If you would like to contact me about anything in this FAQ feel free to
do so,
with only one rule.
subject.
were
junk.

That one rule is that you put Golden Sun FAQ in the

If you fail to do so I will simply delete the email as if it

My email is BF_Gamer@yahoo.com DON'T FORGET THE RULE!

Thank you:
=-=Gearid Moroney AKA Tetzcatlipoca for allowing me to use your Psynergy
Guide FAQ.
=-=Deadmeat X for allowing me to use your Crossbone Island FAQ
=-=Christopher Goss AKA aku chi for allowing me to use your Djinn Class
Setup
Guide.

This FAQ is to only be on the following sites (if it is on another email


me):
GameFAQs (Gamefaqs.com)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=
V.

Walkthrough

{~WT}

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

=-=-=+

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|5.01 The Attack of the Boulder


{~501}|
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

=-=-=+

Once you finally have control of Isaac head straight up the way Mom and
Kyle
went. Go up the stairs and you will run into Garet. You will have a
quick talk
with Garet.
you.

Start to head west like you are leaving then Garet will join

Continue to head up then to your left across the bridge. Once you are
across
the bridge the boulder will start to fall.
to stop
the boulder will tell you to keep going.
and
west.

One of the villagers trying


Do so and head down the stairs

Follow the only path you can until a guy talks to you.

After you are done talking to the villager head south. Go down the
stairs. Be
careful now, because there are now monsters on the loose.
but

They are weak,

don't be stupid when fighting them, just kill them as quickly as


possible.
Follow the path east to the next screen. Head south past the bridge then
down
both of the stairs.
There will be a scence where Felix (Jenna's brother) is in the water and
about
to die.
go

The people around are trying to save him, but they can't so they

to get help for him.


you and

Mom and Jenna go off to find help.

Mom runs into

sends you to go help Jenna find some people.


Now head south under the bridge.
a bit

Then go west up the stairs, then north

and then east across the bridge.


east to

Head east to the next screen.

the first house then go south and down the stairs.


sets
of stairs, too.
has

Head

Go down the next two

water around it.

Head south-west to find a guy standing by a rock that


You will bump into guys talking.

You will run into Garet's Grandpa talking to a couple villagers.


will

They

leave then another villager will come in the screen saying his Psynergy
has
been restored.
is.

Take him back the way you came to get back to where Felix

Everyone will stop as you are going over the bridge.


There is a quick scene where the boulder falls and takes out where Kyle
and
Felix were.
Now, start heading back toward town.
leaving
and he will come after you.
into
two people.
talking.

Garet will relize that you are

As you are heading back to town you will run

There will be a quick scene where the two people are

They will find out that you are listing to what they are saying, so they
get
into a fight with you.
You are now in a fight that you can't win... So, just fight and you will
die
eventually.
you,

For you people who may be using a Game Shark, it won't help

because even if you do beat them they will still win.


battle
you are left to die as the two people hop off.
come up.

=-=-=-+

After losing the

The title screen will

+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|5.02 The Mystery of Sol Sanctum


{~502}|

+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

=-=-=-+
Three years later...

Isaac will be fixing up the roof of his house.


Garet who
is practicing his Psynergy.
go to

Jenna will go talk to

Jenna and Garet will go back to get Isaac to

Kraden's house to go mountain climbing.


Once you get control of Isaac head north up the stairs past Garet's
house.
Continue to head north and go across the bridge.
stairs and
to the west to the next screen.
two

Go south down the

Head west and you will run into those

people who attacked you three years ago.


let you

After talking a bit they will

go. Now continue to head west and up the stairs to bump into Kraden.
Kraden will be talking to himself about what those two people named
Saturos and
Menardi talked to him about.
will be

Walk up to Kraden and talk to him. There

a quick talk about what they are planning on doing.


Head back to where you crossed that bridge, and instead of going west go
north
up those stairs.
will

Then go to west.

Once you get behind the tree a lady

push you out. She won't let you go on the path.


behind

So, wait until she goes

the building and then go up the stairs and west. Head north to get the
entrance
of Sol Sanctum.

Head north and enter it.

+=-=-=-=-=-=-=-=-=-=-=-=-=+
=-=-=The Legendary Sol Sanctum=-=-=
+=-=-=-=-=-=-=-=-=-=-=-=-=+
When you first enter Sol Sanctum Kraden will talk a bit.
control
of Isaac head north to the next room.
and

Once you have

Go to the block to the far right

take it all the way around to get across the water.


to the

Go through the door

next room. Follow this path all the way to the next room.

Go to the middle block and go into the middle area to find treasure chest
that
has a Small Jewel in it.
when

Head south back down the path you came.

you get to the blocks that are three wide.


to the
right path.
missing
an eye.
will

But

Head east then north to get

Follow that path to a minotaur head on the wall that is

Examine it and use the item small jewel to fix it's eye.

There

be a shake, and head back down to the where you started in this room.
Now,
take the far left path up to the left path.

Follow it to the next room.

Kraden will talk a bit, then head north then east.


that
has little gray dots around it.
Use move

You will see a statue

Those indicate that you can move it.

Psynergy to move it either to the left or to the right.


door.

It will reveal a

Head north up the stairs.


Now, head east and then north.
to
get a small jewel.
first

You will come to a + intercetion, go west

Go back to the + intercetion and go north.

path you can to the west and follow it to a door.


little

Take the

Kraden will talk a

bit more.
Now, head to the far left use Psynergy to move the statue and use the
small
jewel on the minotaur.
and

There will be a shake again.

Go to the far right

move the statue to go deeper into Sol Sanctum.


Once in the new room take the path going up to get to a T intercetion.
At the
intercetion go west to get a herb.
as
soon as you can go north.
to

Then go east at that intercetion then

There will be a quick talk, then go north-east

get to a room with a picture of the moon in it.


talk a

Yet again Kraden will

bit.
After Kraden is done talking head south and follow the hallway to stairs
leading up.
a

Go west to an intercetion and go south.

You will go through

door and a get a Psynergy Stone that is laying on the ground.


room
and head north.
right

Here you will find another picture of Luna.

Exit that

and move the statue onto the gray box.


that

Go to the

A beam of light will light up

section.
There is a quick talk yet again with Kraden, so once you get control of
Isaac
go west to get to the other room.
gray
box.
Jump

Push the top right statue up onto the

Do the same with the top left statue.

onto the sun picture in the middle.


Move

Walk as far up as you can then use

Psynergy to move that statue toward you.


move
one of the statues to the gray box.

A hole will be revealed.

Head back to the Luna room and

Kraden will quickly talk.

Now, move the rest of the statues to the gray boxes.

Head back to where

Kraden is. Kraden will talk again.


Head west to the other room, and Kraden will notice how the floor is
starting
to change. Go upto where the light is coming from the wall and examine
it.
Everyone will go into this room that has the elemental stars.
will
explain what they are and how they could possibly be used.
attempt
to get one of the stars but almost falls.
Isaac

Kraden

Kraden will

So, Jenna says that Garet and

should go get them.


Go north-east and follow the path by jumping from platform to platform.
Follow
the path going east.
Some

Follow the path all the way to the Venus Star.

platforms will start to pop up for you to go farther.


to
the part where you went east instead of north.
then go

Take the path back

Take the north path and

east to get to the Mercury Star.


the

More platforms pop up.

Now, go back to

area where Kraden and Jenna are.


Star.

Take the south path to get the Jupiter

There will be a scene where Saturos and Menardi have Jenna and Kraden.
Someone
will come into the screen in the middle, and it turns out it is FELIX!
They
will force you to give them the elemental stars.
the

Garet goes and gives

elemental stars to one of Saturos and Menardi's friend Alex.


out

They find

that there are only three of them there, so they want the last one.
Head to the middle where everyone is, and take the north-east path and
follow
the north path all the way around to the Mercury Star.
start
to shake.
force

Then the screen will show a rock.

everyone to leave.
come up

The screen will

Saturos and Menardi will

The room starts to blow up, but the guardian will

to them and talk to them.


send

He will release the Djinn.

Garet and Isaac out of the elemental room.


exit

The guardin will

Once you get control of Isaac

Sol Sanctum.
When you get out of Sol Sancutm a bunch of people will be infront of the
Sanctuary.
will a

There will be a long talk about what happened.

Then there

decision that Isaac and Garet should have to go stopthe "lighthouses"


from
being lit.

The elemental stars are used to light the light houses which

release the power of Alchemy.


+=-=-=-=-=-=-=-=-=-=-=-

=-=-=-+

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|5.03 The Quest Begins


{~503}|
+=-=-=-=-=-=-=-=-=-=-=-

=-=-=-+

One day later everyone is starting gathered around the entrance of Vale
to say
good bye to Garet and Isaac.
will run

When you finally leave head south.

You

into a Djinn named Flint.


to make

Djinn are very important, and they will help

the game a little easier.


sure to

Flint will teach you how to use Djinn, so be

watch what Flint say.


Head south following the path and then go east to cross a bridge.

After

crossing the bridge head south to get to a town.


to

Just as you are about

enter there will be a quick scene of Master Hammet and a bunch of covered
wagons who is trying to return to get back to his home town (Kalay), but
the
bridge is broken.
Hammet

Then a guy talks about leaving Ivan behind.

Master

talks about Ivan real quick about how he has these strange powers.
rock
falls and Hammet decides to head to Lupna.
will be

Once the scene is over you

in Vault.
+=-=-=+
=-=-=Vault=-=-=
+=-=-=+
If Isaac and Garet are badly injured make your way to the Inn which heals
all
of HP and Psynergy.
the
shops.
where

One of the first things you will want to do is visit

Go there and buy the latest weapons and armors (I won't tell you

the shops are, because they are all have a picture with a sword, shield,
and a
jar, so they are very easy to find).
Remember how Hammet said something about Ivan, how he had strange powers.
Now,
it is time to try to find him.
and go

Head to the north-western part of Vault

up the stairs and enter the house.


talk
to the blonde haired kid named Ivan.
will ask

Head to the top part of the house and


Ivan will read Isaac's mind and

if Isaac and Garet will help him to find Hammet's rod.


continue to
talk a bit more.

They will

Eventually Ivan will join Isaac and Garet.

The first thing to do since you will be using Mind Read Psynergy a lot is
to
set it to L or R.
Psynergy,

To do that you press select and then select the

then go over to Ivan and press L then go down and select Mind Read.
when

Now,

you press L you will use Ivan's Mind Read.


Go to the Inn and go around the desk to find out that some people think
that

the guests are theives.


So, go

Now, read her mind, it seems a little weird.

upstairs and go to the part of the room where the beds are to find the
people
who are thought to be the theives.
theives

There will be a quick chat and the

will run away.


they

Try to go after them but you will quickly find out that

will get away.


and Ivan

So, head like you are leaving the room.

will come up with a plan to go at them split up.


to.

Isaac, Garet,

Head back to the room

Garet will guard the exit and Ivan and Isaac will try to trap one of
them. Try
to trap one in the top left corner.
will

Once you got them trapped them Ivan

read one of their minds.


After Ivan is done reading their minds Isaac, Garet, and Ivan will be
outside
the room.
and

By reading their minds Ivan learned that they are the theives

they have stolen a lot of things, and they are hidden somewhere in the
Inn.
Exit the Inn completly and you will notice that there is a ladder that
leads up
to the roof and there is a hole there.
Go

Go up the ladder and in the hole.

to the right and using Move Psynergy move the block of wood to the left.
Jump
over the hole there and go into the room.
a lady
that is tied up.
about how

You will notice that there is

Isaac, Garet, and Ivan will untie her and they talk

all of these boxes around them are the stolen things.


come in

The theives will

the room. After a quick talk Isaac, Garet, and Ivan will get into a
fight with
the theives, your first boss in the game!!!
After teaching the theives a lesson the lady who was tied up will go get
the
mayor and some guy to take away the theives.
and
learn about the quest that they are on.
come in.

Ivan will read Isaac's mind

Then the mayor and some guys

The guys will tie up the theives and they will take them away.
Mayor
will open the treasure chests to find his the stolen things.
be one

Then the
There will

more treasure chest that hasn't been opened.


Ivan
will go get Shaman's Rod.
Exit

After they talk for a while

Ivan will leave and you should do the same.

the hidden room and go to the room where you first met Ivan.
Mayor's house.

That is the

Talk to the Mayor to get some Water of Life.


+=-=-=-=-=-=-=-=-=-=-=-=-

=-=-=+
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|5.04 Fighting the Tree
{~504}|
+=-=-=-=-=-=-=-=-=-=-=-==-=-=+
You are now done in Vault, so leave Vault.
head
east across a bridge.
going

Once you are outside of Vault

After crossing the bridge don't cross the bridge

north but take the land going north and take the bridge that is going
east.
You will see a cave, enter it to get on your way to Goma Cave.
+=-=-=-=-=+
=-=-=Goma Cave=-=-=
+=-=-=-=-=+
You will be at the entrance of Goma Cave.
over
two spaces and climb up the ladder.
will

Follow the path, push the log

Once up the ladder go east and you

find a hole that has a log on the other side of it.


and go
over it.
that is

Go up the ladder and follow the path.

coverd in vines.
However,
it won't work.
Ivy.

Use Move Psynergy

You will find a stump

Try to use Move Psynergy to move it out of the way.


Ivan will walk up and use his Whirlwind to get rid of the

Now, Ivan will join your team and be with you for the rest of your quest.
Use
Move Psynergy to move the stump.
path.

Then there will be more vines in your

Use Ivan's Whirlwind Psynergy to clear the vines.


You are now in Goma Cave.
will be a

Follow the path north and eventually there

log in the water that you can use to jump over it.
water go
south.
to get

After crossing the

Follow the path to a staircase and go up them.

Go up the stairs

to the next area.


Go down the stairs infront of you.
will run

Go east and push the log that you

into all the way to the top east that you can.
are

Then head back like you

leaving and take the first path south as soon as you can.
the

Go down across

little bit of water and follow the path go down the stairs to the next
area.
Follow the path around to a log in the water.
the
other side.
path to

Jump on it and across to

Then follow that path to the stairs going up.

a log that is on a platform.


that

Follow that

Move it by using Move Psynergy.

platform and go down and push the stump that is sitting there.
to
the log and push it back to where it was.
of the
treasure chest.

Jump onto
Head back

Then get the Lucky Medal out

Now head back down the stairs that got you to this area.

That log that you now pushed down mad a little platform for you to jump
across
the water.
and to

Jump across it and go up the stairs.

the platform where the Djinn is.


incase it
runs while you are fighting.
but

Now, jump on the long

Save right now before you fight it

You will get into a fight with the Djinn,

after you win the Mars Djinn Forge will join you.
will run
off.
you.

The weird guy below

Now, go back across the log and go up the stairs to the north of

Follow the path around until you can't anymore.


the

There will be a stump in

way, so use Move Psynergy to move it out of the way.


hole and
go north.
exit
Goma Cave.

Jump across the

Go up the stairs and across the bridge, down the stairs, and
Go east and you will enter Biliban.

+=-=-=-=+
=-=-=Biliban=-=-=
+=-=-=-=+
You will notice that there a person at the entrance that is a tree...
Well,
head to the Inn if you need to, and be sure to buy the latest weapons and

armors.

Then take the stairs going up in the north-eastern part of town.

Walk on the wooden logs around to the other side of town.


the to
the north to find vines blocking your way.
vines.

Use Whirlwind to clear the

Then go through the hole and down the ladder.


is a
statue that is blocking your path.
go
across the both parts of water.
will join
you without a fight.

Then head all

Follow th path until there

Move it by using Move Psynergy, then

Go up to the Jupiter Djinn Gust.

He

Leave this area and go back to the middle of town.

Head straight north and there will be a castle there.


the

Go talk to both of

guards and they will let Isaac in the castle, just head north to get to
the
King's room.
Garet,

There will a quick scene where the King talks to Isaac,

and Ivan he eventually decides that "these children" can't do save


Kolima.
When you get out of the King's room the guard will quickly talk to you.
Exit
the castle and Biliban.
barricade.
on the
left.
the

Go south-east and you will eventually get to the

Once at the barricade walk up to it.

Use Move Psynergy to move it down.

barricade.
get to

Go to the one that is

Go through it and get out of

Head east then go north over the bridge.

Head north-east to

the town of Kolima.


+=-=-=-+
=-=-=Kolima=-=-=
+=-=-=-+
When you enter the town Ivan will notice that everyone in the town was
turned
into trees.
to

There will be this scene when Tret (the next boss) attempts

turn you into tree.


and

You will survive it though.

After the scene is over

you get control of Isaac again go east then a little south to find a
Djinn
trapped in a fence.
fence

Go through the back of the house that is next ot the

surrounding the Djinn.


to go
down some stairs.
This

You will enter a little room, go straight ahead

Follow the path all the way around and up the ladder.

Djinn will not fight you.


Now,

The Venus Djinn Granite will join your team.

exit Kolima and you are now off for Kolima Forest.
stay a

You may decide to

little longer in Kolima talking to the trees by using Ivan's Mind Read.
Once
you exit Kolima Forest head north-west.
that has
a yellow entrace.

There will be a large forest

Go in there to enter Kolima Forest.

+=-=-=-=-=-=-=+
=-=-=Kolima Forest=-=-=
+=-=-=-=-=-=-=+
When you enter Kolima Forest follow the path around the corner.
the
east to find a log.
to the

Push it into the water.

north and go over the bridge.


Then go

Walk to

After pushing the log head

Head west and push the log to the west.

around that log and head straight west to get to the next area.
In this next area go around the log right infront of you not pushing it
anywhere.
west as

Stay on the south side of the area and work your way as far

you can. Then go up and push the vertical log to the east, then the
horizontal
log south, and then go push the horizontal back to the west.
after
that, then once you are at the top head east.
east

Head north

Once you get all the way

possible head north to get to the next area.


In this area head north then west to find a vertical log.
to the

Push that log

west. Head north up and around to get to the a horizontal log and the
vertical
log that you just pushed over there.
east.

Push the vertical log back to the

Next, push the vertical log to the north.


to

After pushing the vertical log

the north head south to find another vertical log.


south.

Push this log to the

Then head to the west an all the way around back to the horizontal log
that you
pushed.
water

Now, push it to the west into the water, then jump over the

using that log.


get to
the next area.

Head north go up the stairs then head straight east to

In this next area there aren't any monsters that you will have to worry
about.
Go to the east and flip the switch to empty the water out.
and go

Then go back

down the stairs and push the far top vertical log to west.
back to

Then head

the switch and flip it again.


newly

The water will come back in, and take the

created log path to get to the next area.


This is the area where you will get to Tret, the second boss of this
game. Go
north a bit then head east to find a tree with a gray face on it.
up the

Climb

vines to get into the tree.


+=-=-=-=-=+
=-=-=Tret Tree=-=-=
+=-=-=-=-=+
Once you are in the tree head to the north-east.
around

Then follow that path

to a vine that will take you to the next level of the tree.
level

In this next

head all the way south, then jump over all three of the leaves to get to
the
other side.
the east

Then head east to get outside of the Tret Tree.

Head all

until there is a vine heading north climb on it then head west.


the

Head all

way around this inner part of the tree (you can go get the psy crystal,
but you
will have to navigate back up to here again) jump across the leaf and up
the
vines to get to the next area.
Once

Then head south to get back outside.

outside head west then climb up the first vine you run into.
the

Then follow

branch up then go west a bit then take the branch going north to find a
Djinn.
You will have to fight this one.
Breeze
will join your team.
that you

After winning the battle Jupiter Djinn

Now, after getting Breeze head back to the brach

were on before you went north to get to the Djinn.


brach to
get back inside of the tree.
Now,

Head west on this

Go open up the tresure chest to get a Nut.

jump onto the only leaf you can, then jump on the brown on, which will
make you
fall down onto a lower level.
north

Once on this lower level head up to the

going all the way around and going outside through a hole on the west
side of
the tree.
branch
to a vine.
to

Head west and take the first path heading south.


Climb that vine up to another branch.

get back into the tree.


and
jump on the leaf.
more.

Follow that

Follow that brach east

Now, in this room go to the bottom of the room

Jump one to the right, up one, right one, and back one

Isaac will now fall all the way down to the basement.

Now, this may take

awhile for yo to do this but I think that you shoul run in circles until
you
get all of your Psynergy back.
the

Once you are ready to fight Tret head to

northern part of this room to fight Tret.


fight
him.
vine

You should save before you

Once you have defeated Tret there will be a quick talk.

Take the

out of Tret and get out of Kolima Forest by either running out of it or
by
using Isaac's Retreat.

Now, you are off to the your first lighthouse.


+=-=-=-=-=-=-=-=-=-=-

=-=-=-+
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|5.05 The LightHouse
{~505}|
+=-=-=-=-=-=-=-=-=-==-=-=-+
Head back through the Bilibin Barricade and go back to Bilibin.
Biliban
go north over a bridge.
and

From

Head west following the path, go over a bridge,

keep folloing the path to go over another bridge and to get into a cave.
+=-=-=-=-=-=-+
=-=-=Biliban Cave=-=-=
+=-=-=-=-=-=-+
Once you enter the Biliban Cave entrance head north, then east.
water
and go into the cave.
west.

Jump the

Once in the cave go north then take the path going

Follow that path for awhile, and then take the first path leading to the
east.

Follow that path to the door to get to the next area.


area

Once in the next

follow it all the way around to get out of the cave.


+=-=-+
=-=-=Imil=-=-=
+=-=-+
Once you are out of the cave follow the path all the way around across
the
bridge.
Imil

Then continue to follow the path all the way to Imil.

walk north, then west to a bridge.


you get
up the stairs.
ice. Go

Once in

But don't go over it, go north once

Use Move Psynergy one the snowman to move it onto the

across the bridge then head south.


Head

You will reach a little graveyard.

west there, so that you will go onto the ice.


left,

Once on the ice head up,

up, left, up, right, up, left, up, right, and up to get into a little
cave.
You will bump into a Mars Djinn Fever who will join your team without a
fight.
Head back to the entrance, and enter the house that is right infront of
Isaac
when he enters.
will

Walk up and get the treasure chest in the house.

get a very important item the Empty Bottle.


the
fireplace.
the

You

Now, talk to the old man by

He will get sick and you will be told to go get Mia.

Head to

the area by the graveyard, then go west and go in that building.


the

Talk to

little girl that is in the building.


old
couple.
scene.

She will say that Mia went to the

Now, go back to the old couple's house.

Mia will run off to the lighthouse.

There will be a quick

Exit Imil.

+=-=-=-=-=-=-=-=-=-+
=-=-=Mercury Lighthouse=-=-=
+=-=-=-=-=-=-=-=-=-+
Once out of Imil head north-east to get to your first lighthouse.

In the

lighthouse head up either stairs, then go north to run into Mia.


her

Talk to

she will notice that a statue is in the way.


move it

Use your move Psynergy to

to the left.
There

Mia will unlock the door, follow her into the next room.

will be a Lizard Man blocking Mia's path go up to it and defeat him.


Head into
either one of the two doors in this next room and then go through the
door in
the next room.
move

Go straight ahead and up the stairs.

the statue, and now Mia will join your team.


your
team, so use her to heal you.
the

You now have a healer on

Follow the path to the next room, and in

next room go east to the next room.


the
right.
and up

Follow the path and

Now, in this room move the pipe to

Follow the path to where you are pushed by water, then go down

the stairs.
stairs.

Follow that path through more water, and down and up the

Follow the path all the way around going down, then back up the stairs.
Push
the pipe that you pushed earlier back to the right.
the
south and then west.
through

Follow the path to

Take the stairs down then back up, and then go

the door to the next area.


the

Go down in this new area, but don't go down

ladder.
a

Instead go east then follow that path all the way around to find

statue.
a

Push it all the way to the button on the ground.

That will open

door. Once you have opened the door go use the down drop thing to get
down to
the level below you.
In

Follow the path up the ladder and through the door.

this room go down the down drop thing to fall through a hole onto this
platform.
You will be talked to by this statue.
and
use Mia's Ply.
rings

Then jump onto the stautes hands,

Jump back onto the platform, where you will get three

above Isaac's head.


on the

Those allow you to have three jumps on water.

water to either side and go through one of the doors to the north.
through
the door to the north.
three to

Jump
Go

Jump on the platform infront of you, then jump

the right, and then one down.


use

You will get three more water jumps, now

those to jump to the right to the other platform.


more

You will get three

water jumps.
more

Use those jumps to jump straight up and you will get three

water jumps.
jumps.

Jump up three and one to the left to get three more water

Jump one to the right, then straight up to a platform.


left.
Jump three to the left, then one down.
the
main area.
give you

Jump on the platforms to get to

Follow that path all the way to another platform that will

three water jumps.


Go

Jump straight down, so that you will reach a door.

through the door to get to the next room.


through
the door to get to the next area.
then

Jump straight down and go

Go through the middle waterfall, and

head north to get to the next room.


pipe to
the north.
pipe

Push the northern most horizontal

Then push the southern most pipe north.

west. Go back to the room that you just came from.


platform,
you will get three water jumps.
up
the stairs.
in the

Then jump to the

Then push vertical


Jump onto the

Use them to jump to the main land and go

In the next room follow the path to go up the stairs.

next room go to the far stairs and go up them.


way

Follow the path all the

around and go down and up the stairs all the way at the north.
and
push the veritcal pipe.
stairs

Then

Then push the horizontal pipe down.

back to the west and push the vertical pipe ot the east.
down and

Go down
Take the

Then go back

and up the stairs and push the horizontal pipe all the way to the north.
Then
push the vertical pipe all the way to the east.
the

Use the stairs to push

vertical pipe to the west, then the horizontal pipe south, and finally
the
vertical pipe to the east again.
Go

The statue will fall through the hole.

back down the stairs and move the statue onto the button to open the
door.
Go through the door.
the

Then go all the way to the east, then south down

ladder, then go back up the ladder and use Move Psynergy to move the
statue to
reveal a door.
pipe

Go through the door to get to a room with a horizontal

that you have to push north.


through the door.
third

The water will push the wall away, so head

You will find a room with six waterfalls, go into the

waterfall from the left to find a Djinn.


get
Mercury Djinn Sleet.
door to
the west.
path

After you defeat it you will

Exit that little hidden room and go through the

In the next room follow the path to the new room.

to another room.
this

In this next room go through the last waterfall.

little room go on the path going to the east.


the
statue to the left.
path
to the next room.
talk to
you.
the

SAVE HERE.

Follow the

Then go up the stairs.

In

Use Move Psynergy to move


In the next room follow the

You will go through a water fall and something will


Go use Mia's Ply on the statue.

Now, Mia will go up

waterfall (Yes, up the waterfall), and everyone else will do the same.
Use
Mia's healing on everyone.
the
lighthouse that was lit.
Kraden,

Then use the Psynergy stone.

Now, jump up to

There will be a talk, and after awhile Jenna,

Felix, Alex, Saturos and Menardi will come out.


Saturos, who will fight you.
you

They will all leave but

This will be a very difficult fight.

After

beat him he will get back up but Alex will teleport him out of there.
They
will leave down the elevator.
to
where the elevator is.
Follow the

After everyone is done chatting head over

It will come up, and you should go down it.

path down to the exit, but before you leave go up to the platform that is
at
the entrance.
Mia has

Use the empty bottle to fill it up with the water.

Now,

joined your team forever!

=-=-=-+

+=-=-=-=-=-=-=-=-=-=-=-

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|5.06 The Flooded Town


{~506}|
=-=-=-+

+=-=-=-=-=-=-=-=-=-=-=-

Well, the lighthouse has been light, but you must go on.
lighthouse
and go back to Imil and buy the latest weapons and armors.
how

Exit the
Now, remember

Tret didn't have the power to remove to tree spell from people.
back
to Tret and give him the water out of the bottle.
getting

So, head

If you need help

through Komila Forest please go the the section above that covers that.
After
you give the water to Tret he will release the spell from the people he
turned
to trees.
go

Use Isaac's retreat to get out of the forest.

to Komila and buy the latest weapons and armors.


all what

Now, you should

Once you have bought

you need head back through Bilibin Barricade and back to Bilibin.
+=-=-=-=+
=-=-=Biliban=-=-=
+=-=-=-=+
Once in Bilibin go back to the castle to give Lord McCoy a visit.
you
walk up to the stairs the guard will come up to you.
you and
take you to Lord McCoy.
actually

The guard will take you to a room

Here they are from left to right, Vail, Potion,

Crystal, and Water of Life.


best,

The Water of Life, to me, seems to be the

but pick what ever one you want.


off for
Fuschin Temple.
Barricade,

They will arrest

When you enter Lord McCoy's room he will

thank you and not get all mad at you.


with
four treasure chests.
Psy

When

Now, exit the castle and you are now

To get to Fuschin Temple go to through the Bilibin

go past the town of Kolima, and just follow the path all the way.
will

You

eventually come to a bridge that you couldn't cross before, becuase the
guy was
a tree.
see

He will lower the bridge.

Follow the path all the way until you

this town that has a waterfall next to it this is Fuschin Temple.


+=-=-=-=-=-=-=-+
=-=-=Fuschin Temple=-=-=
+=-=-=-=-=-=-=-+
Once you are in Fuschin Temple go north up both the stairs, and into the
only
building there is.
Mind

Go up to the old man and read his mind using Ivan's

Read.
test.

There will be a talk, and the old man will want you to take this

Exit the building and go down both the stairs.


to the
waterfall.
enter the

Jump on the logs leading

Talk to the guy standing infront of the waterfall.

Now,

waterfall.
+=-=-=-=-=-=-=-=-=-+
=-=-=Fuschin Falls Cave=-=-=
+=-=-=-=-=-=-=-=-=-+
If you want to fight an enemy to get some experience, take the log to the
right
to a treasure chest to fight a Mimic.
take
the log back down.
north.

If you decided to fight the Mimic

Now, go on the log to the left, it will take you

Follow that path north.


make

In this room you have to jump from log to log to

your way to one of the three doors.


to do

Make your way to the left door, and

so you will have to go all the way north, then go west.


the
left door go into it.
as far

Once you get to

Now, you have one of two choices here.

up as you can in this area, then down one.


find

One to go

Then head east, and you will

your self on a secret path leading you to the end of the puzzle.
can
find the Dragon's Eye.
walkthrough

OR you

It is your choice, but for the sake of this

I will explain how to get the Dragon's Eye.


Head through the little door on the left side of the room.
taking
the horizontal log go around and take the vertical log.
to
fine an Arctic Blade.
across.

Instead of

Follow that path

Go back down and take the vertical log back

After that go back up to the top and take the horizontal log down.
take

Then

the path down through the door.


and

In this next room head west then south,

take the log across the water.


next

Follow the path to the door to get to the

room.
the

Take the horizontal log across and go through the door to get to

next area.

In this room go south staying close to the wall.

Take the

horizontal log down, then the vertical log to the left, and then take the

horizontal log back up.


vertical

Now, jump onto the stump, then down to the

log. Take this log across to the right.


fight it

Now, go up to the Djinn, and

to get Jupiter Djinn Zephyr will join your team.

Follow the path to the

bottom, WATCH OUT FOR THE SPIKES ON THE GROUND.


and

Take the horizontal log

go through the door.


both of

Once in this new area head straight up.

Go over

the horizontal logs, and take the top one all the way up to the top of
this
area. Then go back around the map, you will run into a vertical log,
move that
log to the west.
up.

Jump onto that horizontal log that you had just moved

Then take the math all the way around back to the last horizontal log,
and move
that log to the north.
the
door.

Then jump on the log to the east and go through

Head straight forward and pick up the Dragon Eye.

Once you have the Dragon Eye exit the room that you are in now.
next
room jump on the logs going to the north.
north.

Go through the door to the

Then in this room go to the north and through the door.


back
in the room that is dark.
the
Dragon.
next

In the

Now, you will be

Climb up the ladder and put the Dragon Eye in

Now, head back down the ladder and exit the dark room.

In this

room go all the way around and use the vertical log to go through the
door. In
this room jump on the logs, and make your way to the west.
the door
to get to the next room.
and go

Go through

In this next room follow the path to the door,

through that door to get to the room with the Dragon in it.
will see
the path that you have to take to get to the door.
have to

Now, you

However, you will

go one square above where it shows to be able to walk on it.


through the door and to the next area.
and go
down the drop thing.
chest to
get the Orb of Force.
Isaac's

Anyways, go

In the next area follow the path

Go through the door there and open the treasure


Equip this to one of the team players.

retreat to get back to the entrance of the Fuschin Falls Cave.


the
Fuschin Falls Cave.

Use
Now, exit

+=-=-=-=-=-=-=-+
=-=-=Fuschin Temple=-=-=
+=-=-=-=-=-=-=-+
Once you exit the cave jump to the log infront of you to be talked to by
the
guy standing there.
So,

Now, head back to the old man up in the building.

once you are done talking to the old man and exit the building.
heal all

Now,

of your party members and then pick up the Psynegy Stone to the right of
the
building. Now, exit Fuschin Temple.
across the

From Fuschin Temple head south

bridge to enter the Mogall Forest.


+=-=-=-=-=-=-=+
=-=-=Mogall Forest=-=-=
+=-=-=-=-=-=-=+
When you enter the Mogall Forest you will see a green moster.
monster will be your guide through this forest.
into the
stump.
jump

That green

The monster will jump

Go up to the stump and use the Force Psynergy to make the monster

out of the stump and he will run through a path to the south.
to
the south.
area

Follow him

Then in this area follow the path to the next area.

In this

walk over the logs and don't use force on the stump right there unless
you want
to fight an Ape for experience.
push
the log to the right.
go west

From where that stump is head west and

Go south and push the horizontal log down.

and around to push the vertical log back to the left.


horizontal log up.
Force on

Then

Now, go push the

Go jump over the water by using the log.

Then use

the log to make the green monster jump out and he went on the path to the
east.
Follow him on the path to the east.
around
to the path going to the east.
green

In this area just follow the path

Use Force on the left stump to get the

monster out of the stump and he will run off to the south.
to
the right stump and use force.
contains

BUT WAIT.

There you will a treasure chest that

Go

an apple.
when you

An apple will raise one of your team members attack.

Now,

go back to the area with the two stumps, and now go south in this area.
In the
next area follow the path all the way around to the next area.
this
area head to the east.
to
move the rock down.
the

Go up to the horizontal log and use move Psynergy

Once the rock is moved push the log down.

path down and push the horizontal log down.


log to
the left.

Now, in

Follow

Then go push the vertical

Go south and all the way to the west to find a Djinn.

After you are done fighting Venus Djinn Quartz will join your team.
back

Head

and push to horizontal log up, and then push the vertical log to the
left. Use
force on the stump to force the green monster to another stump.
back to
where you entered this area.
on

Walk over the logs and go south.

Head
Use Force

the stump to force the green monster out, and he will go on the path to
the to
the west.
three
stumps.
go on

You should follow him.

In the next area head west to get to

Use force on the left stump to have a green monster jump out and

the path to the west.


Psynergy

Here go over to the vertical log and use Move

to move the rock up one square.


square.

Then move the rock to the right one

Now, push the log to the right and use Move Psynergy to move the rock to
the
right one more square.
Shirt.

Then go open the treasure chest to get an Elven

I think the best person to equip this on is Ivan, but pick who ever you
want to
equip this to.
three

Now, exit this area to get back to the area with the

stumps. Use force on the middle stump to force out the green monster,
who will
go to the south.
fight

If you want to you can use force on the right stump to

an ape. Well, whatever you decide to do take the south path to get to
the next
area. In this next area follow the path across the logs.
Psynergy to
move the rock into the hole.
reach a

Use Move

Push the log into the water and use it to

stump. Use force on the stump to get the green monster to jump into
another
stump. Go back, then go west and make your way through the rocks and
push the
vertical log to the right, then go south to push the horizontal log down,
and
finally go around and push another vertical log to the right.
to
make the green monster go to the south.
area
just simply follow the path around.
As you

Follow him south.

Now, in this

SAVE BEFORE YOU CROSS THE LOGS!!!

get close to the stump the you will hear a noise.


force
on it nothing will happen.
get out

Use force

Then if you try to use

So, just exit the area, but before you can

you will be attacked by Killer Ape.


after

This is a fairly easy battle, and

you win exit the Mogall Forest.


+=-=-+
=-=-=Xian=-=-=
+=-=-+
After leaving the Mogall Forest head west following the path.
cross a
bridge, and just past the bridge is the town of Xian.
you

You will

In Xian head north

will see a lady carrying water back and forth to her house from the
water.
Wait until she is one step south of her door.
Psynegy to
freeze the water.
pillar,

Then use Mia's Frost

Then go up the stairs and jump onto the frozen ice

and then jump to the right to get to the Djinn.

You won't have to fight

Mercury Djinn Mist to get him to join your team.


to the

Now, head all the way

north of town to find a building.


see a
log standing up.
you

Go in it and north of you, you will

Use Force on it to knock it over, and make sure that

are behind the white line when you use Force Psynegy (NOTE: If for some
reason
you don't have Force you can't do this.
the
game).
his

It doesn't affect too much in

There will be this long talk scence about Chi and what Isaac and

partners use.
part of

After the talk is over make your way to the north-west

town and buy the latest weapons.


town.

You are now done in Xian.

So, exit the

+=-=-=-=-=-=-=-=+
=-=-=Alpine Crossing=-=-=
+=-=-=-=-=-=-=-=+
Once out of Xian head directly north, you will go through a forest,
across a
bridge, and onto an island.
Corona,

Here you will run into the Mars Djinn

after you defeat him he will join your team.


forest and
at the forest head west.
get
to Alpine Crossing.
running in

Now, head back to that

Go north over the bridge, and then head west to

When you enter Alpine Crossing Feizhi will come

saying how Silk Road is blocked and that her visions are coming true.
She will
start to worry about somebody called Hsu.
freeze
the puddle next to your.
that

Use Mia's Frost Psynergy to

Head north from there and you will see a plant

is wiggling back and forth.


gained

Give Isaac a fire Djinn and use the newly

Psynergy Growth (more information on what happens with this in the Djinn
section of this FAQ/Walkthrough).
down

Climb up the vine you created go west,

the drop thing, go south and then to the east by using the froze water
tower.
Follow the path to find a Power Bread.
one
of your team members.
the

Power Bread will booste the HP of

Now, give back the Djinn to Garet, and head down

drop thing to fall by Feizhi.


Crossing.

Then head north to get out of Alpine

Head west to get to Altin.


+=-=-=+
=-=-=Altin=-=-=
+=-=-=+
You will quickly find out that the town of Alitin is flooded.
caused by
water lizards...
to

And of coarse your going to stop them.

heal up your team members.


gray

It is

So, if you need

After healing or if you didn't go over to the

statue that is near the entrance, and move it to the right to find door.
Go

into the door to enter Altin Peak.


Crystal.

Head straight in here to get a Psy

Now, head east past the Inn, and then south.

You will see a water lizard

pumping water into the town of Altin, and the water lizard will run into
a cave
and you should follow it.
+=-=-=-=-=-+
=-=-=Altin Peak=-=-=
+=-=-=-=-=-+
Once in Altin Peak follow the path to run into the water lizard again.
You
will watch him run off.
he will

Follow him again to make him run off again and

start to pump more water out of him.


prepare to
battle and save.
him you

Jump down the drop thing, and

Talk to the water lizard to fight him.

will get Frost Jewel, and the water level will drop.
go
east and freeze the water one the ground.
jump
across.

After beating

Go down the ladder

Then go back up the ladder and

Follow the path to get out of Altin Peak.

+=-=-=+
=-=-=Altin=-=-=
+=-=-=+
When you get back to Altin you will notice that the water has now gotten
lower.
Go down the ladder to the south of you.
see
some train tracks.

Then follow the path until you

Follow the tracks back to Altin Peak.

+=-=-=-=-=-+
=-=-=Altin Peak=-=-=
+=-=-=-=-=-+
In Altin Peak follow the tracks for two screens.
will
find a room with water in it.
until
you see a mine cart.
see an

In the third screen you

In this area head west.

Follow this path

Don't get in it but go past the cart and you will

arrow pointing to the left, go over to it and flip the switch to make it
go to

the right.
cart

Now, go back to the Mine Cart and jump into the cart.

will take you up to the water lizard.


When

The

Save here and prepare for battle.

you are ready go up to the water lizard and talk to him when you are
ready to
fight him.

After beating this water lizard the water level will fall.

Now, use retreat to get out of this area.


follow
the tracks.
door to

Instead of exiting Altin Peak

You will see a door in this area at the north.

Take this

get to the next area.


door to

In this area go down the ladder and through the

get to the next area.


into the

In this area take the path going to the and go

mine cart. Once you have taken the mine cart you will see an arrow
pointing to
the right, and go over to it to make it go the other way.
into
the mine cart.
it
again.

Go jump back

It will take you back to where it was at first, but take

This time you will go all the way around and jump the water.

through the door to get to the next area.


all the

Go

Follow the path in this area

way. When you come to a group of rocks you can go west to find a
treasure
chest that is a Mimic, or you can go south and follow the pathe to get to
the
next area.
the

In this room go west and freeze the water and then go back to

east and climb up the ladder.


using the

Once up the ladder go to the west and

frozen water tower to jump over to the other ledge.


to get
to another area.
then

Go through the door

Go to the north and go down the ladder.

north to find a puddle of water.


head

Head west, and

Freeze this puddle of water and then

back to the main path and continue going west.

Go west and go up the far

ladder and go north and turn the arrow to the right.


ladder.

Go back down the

Then go east go up the first ladder you run into jump across the ledge
using
the frozen water.
cart

Then hop into the mine cart.

Once you are out of the

go east. Go down the ladder, prepare for the water, and save.
follow the
path to get to another water lizard.
Altin
Peak.

Then

Use Isaac's retreat to get out of

+=-=-=+
=-=-=Altin=-=-=
+=-=-=+
Once out of Altin Peak go south down the ladder.
the
armor shop right there.
the

Go south and stop into

Then go down another ladder and go a little to

west to visit to get the latest weapons.


weapons head
east and you will see tracks.

After getting the latest

Follow the tracks into Altin Peak.

+=-=-=-=-=-+
=-=-=Altin Peak=-=-=
+=-=-=-=-=-+
Follow the path to a split.
until
they end.
chest

At the split go right and follow the tracks

When the tracks end go all the way south.

Go to the treasure

continue to follow the path which will start going east.


east,
and then follow the path going north.
the
door.
make

Follow that path all the way to

Go through the door to get to the next area.

your way to the east.


water
on the ground.
and

Go all the way

In this next area

Move the wooden pillar to the left and freeze the

Then head north and go up the ladder.

Flip the switch,

then using the log and frozen tower to get to the mine cart.
mine
cart.
near

The cart will take you to the other end.

the Mercury Djinn Spiritz.


the

west and freeze the puddle of water.


freeze the
other puddle of water.
Then

Jump in it again to land

Prepare for battle and save.

Djinn go jump back into your mine cart.


cart head

Hop in the

After defeating

Once you are out of the mine

Then continue to head west and

Head back to the east and climb up the ladder.

follow the path all the way using the newly frozen towers to get to a
door that
will take you to the next area.
head
west.
the

In this area head north then a the split

Follow the path all the way to the next area.

In this area go up

maze of rocks.
will come
at Isaac.
After the

Use Force Psynergy to knock down the log.

You don't have to run from it, but it will be automatic.

rock falls head west and down the ladder.


Then

Then jump down the drop thing.

using the track as a ladder climb down.


Save

Follow the path to a monster.

and prepare for battle before you get to the stairs.


the
stairs you will be attacked.
a
treasure chest behind.
Gem out
of it.

A huge rock

When you walk up

After you beat it, it will blow up leavign

Go up to the treasure chest and get the Lifting

Then use Isaac's retreat get out of Altin Peak.


+=-=-=-=-=-=-=-=-=-=-=-

=-=-=+

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|5.07 The Evil Desert


{~507}|
+=-=-=-=-=-=-=-=-=-=-=-

=-=-=+

Instead of exiting Alting Peak you will want to follow the tracks until
you
come to a split.

At the split go straight to find a big boulder.

If you

haven't done so already equip the lifting gems to one of your team
members.
Then using Lift Psynergy lift the rock up above Isaac's head.
it
and through the door to get to the next area.
then
north as soon as you can.
the

Walk under

In the next area go west,

Use Lift Psynergy to lift the rock up.

path all the way to to get out of a cave.


to the

Follow

You will come out right next

next city...
+=-=-=-=-=-=+
=-=-=Lama Temple=-=-=
+=-=-=-=-=-=+
Once you are in Lama Temple work your way all the way up to the north,
and
enter the building.
In

Here Master Hama will talk to you about somethings.

this conversation you will learn about the evil Lamakan Desert and how
you need
reveal to cross it.
you to

Master Hama will teach Ivan reveal.

Reveal allows

see hidden things that you normally couldn't see.


conversations Feizhi will run in.
about how
reveal worked on her.
will run
off to help Hsu.
Ivan
reveal.
get

There will be a quick conversation

She will also say that Hsu is in trouble.

She will give Ivan reveal and leave to go help Hsu.

east and cross the water.


Life.

Instead of hurring off to help Hsu

Use reveal Psynergy to find some Water of

Now, exit Lama Temple and go east.


through
the door to another door.
Hama

Once you

There is a Psynergy Stone at the

the stairs that you may want to use.


go

and Feizhi.
to

They

Just before she leaves Garet will remind her to give

control of Isaac exit the building.


bottom of

Use reveal to reveal a door.

Walk

Now, there will be a quick scene with Master

After they are done talking walk up to the rock and use lift

lift up the rock.


the

Feizhi and Master Hama will pull Hsu out from under

rock. You will be back at Lama Temple.


saving
Hsu.

In the middle of the

Master Hama will thank you for

Once you finally get conrol of Isaac exit Lama Temple.


+=-=-=-=-=-=-=-+

=-=-=Lamakan Desert=-=-=
+=-=-=-=-=-=-=-+
Once outside of Lama Temple go south to get into Lamakan Desert.
you will
notice that on the left side of your screen is a bar.
that to
fill all the way up to the top.
use
Ivan's reveal to find water.
are
circles of rocks.

Now,

You don't want

To stop it from filling you will have to

You will know where water is, becuase there

Some of the circles of rocks have traps in them.

Follow the path until you see a circle of rocks.


water.

Use reveal to find

Jump in the waterto get the bar to go back down.


path

Continue to follow the

until you come to a split.


circle of
rocks.
the

At the split go north and you will find a

Use reveal to find water.

Jump in the water.

Then from where

water is go north-west.
use

Then take the path going east.

However, don't

reveal on this circle of rocks, because there is a trap.


the
path to a circle of rocks.
water.

Use reveal to find water.

Go north to get to the next area.


south.

Continue along

Jump into the

In this area head north, then stay

Use reveal on the first circle of rocks to find a treasure chest that has
a
potion in it.
find

Now, go west and use reveal on the next circle of rocks to

water. After you get out of the water go north around the rocks there
will be
a circle of rocks that has 777 coins in it.
to find
another circle of rocks.
east.

Use reveal to find water.

You run through a couple circles of rocks.


some
water.
Here

From there head south-west


From here go north-

You will eventually get to

From this water go directly east to find another circle of rocks.

there is a Jupiter Djinn named Smog, who will joing your team without a
fight.
Now, head back to the water in the south-west corner.
go all
the way north to find two circles together.
to find

Use reveal on the left one

a treasure chest with some lucky pepper in it.


one of
your team members.
the
next area.
over all

OR you can simply just go to the north-west and go to

At the end you will run into a sandfall.

You will be inside a cave.

the a door to the next area.


You will

Use reveal and

In this cave simply follow the

In this area make your way to the west.

run into another sandfall blocking your path.


battle.

This boosts the luck of

In this area just simply make your way to the west walking

the sandfalls.
run
through it.
path to

From here you can

SAVE here and prepare for

Use reveal and fight the boss Manticore.


+=-=-=-=-=-=-=-=-=-

=-=-=+
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|5.08 The Colosso
{~508}|
+=-=-=-=-=-=-=-=-==-=-=+

After you beat Manticore use reveal again and go into the cave.
the
path all the way out of the cave.
north and
cross the bridge.
random

Follow

Once outside of the cave go to the

Here you will encounter the Venus Djinn Vine in a

battle, and after you beat the Djinn it will join your team.
now

Since you

have four Earth Djinn you can now summon Judgement the most powerful/best
looking summon.
came out.

After getting the Djinn go back to the cave that you

Head west over the bridge.


will

Keep going west over another bridge, and you

eventually run into the town of Kalay.


+=-=-=+
=-=-=Kalay=-=-=
+=-=-=+
Instead of the shops being in buildings they are outside.
stop at
then and buy the latest stuff.
north

When you are done shopping go directly

and go up two sets of stairs to get to a castle.


that it
is Lord Hammet's castle.
However,

Be sure to

The guards will say

They won't let you in until he is back.

Ivan will come out and talk the guards into letting him in to talk to
Lady
Layana.
people

You will learn that Lord Hammet is a prisoner in Lunpa.

of Kalay sent ransom money to free Lord Hammet.


Lady
Layana.
down

There will be a long chat.

the stairs.
Jump

The

Everyone will go talk to

After the chat exit the castle.

Go

Once down the stairs go east up stairs that are on a house.

onto the ledge.


left.

Once on the ledge go north and move the statue to the

Go through the door to enter the Kalay Tunnel.


north
and push the statue all the way to the west.
west
and back up the ladder.
exit the
tunnel and Kalay.
+=-=-=-=-=-=+
=-=-=Vault agian=-=-=
+=-=-=-=-=-=+

In the tunnel go to the


Go down the ladder, to the

Mars Djinn Scorch will join your team.

Now,

From Kalay head directly north.


Hammet

You will reach the bridge that Master

couldn't cross earlier in the game.


east

Cross the bridge and go north.

Go

across the bridge, and continue to go west to reach Vault.


Now, once in Vault it is time to get a Djinn.
part of

Go to the north-western

town. Go up the stairs, and enter the house.


Vault. You

Talk the my mayor of

will learn that the theives that had stolen Master Hammet's Rod.
you are
done talking to the Mayor exit the house.
and

Follow the path to the west

follow it to the south and all the way around.


graveyard,
jump over the ledge and go across the bridge.
path to
reach a tower.
Djinn

You will reach a


Go north and follow the

Climb up the tower and ring the bell.

move from one place to another.


reveal.

Once

You will see a

Now, go back to the graveyard and use

You will see a hole with a ladder.


ahead of

Go down the ladder and go straight

you. Now, you can go to the east to find a treasure chest that is a
Mimic.
Whether or not you decide to fight the Mimic or not take the path to the
west.
Follow the path to the next room.
door to
take you to the next room.
the

Go south to find a flame on a tower, and on

floor you will see a fire symbol.


fire
symbol.
gate

In this room head east to get to a

Push the flame on the tower onto the

By doing so you will open the door.

and through to door to get to the next area.


see a
bunch of water drops on the floor.
Use

Go through the newly opened


In this next area you will

Head north to see a bunch of vines.

Ivan's Whirlwind Psynergy to clear the vines.


Go

A door will be revealed.

through the door to find a treasure chest that has a Vambrace in it.
Equip it
to one of your characters.
and

Then exit this room.

Now, go down the ladder

freeze all of the water drops expect the one on the far east.
the

Climb up

ladder and go a little west and jump to the other ledge by using the
frozen

pillars.
area go

Then head through the door to get to the next area.

west and down the ladder and then up the other ladder.
path to
the next area.
Here,

Go back down the stairs, and head

Go down the stairs to get to the next area.


to go
through a door to get to the next area.
with the

In this area follow the path

The next area is another one

Go to the north to see a tower that the flame is out.

down one and then right one.


push it
up one.
before

Then follow the

In the next area go to the east and go up the stairs.

flip the switch to drain the water.


south.

flames.
one

In this

Push that

Now, go down to the one that has a flame

Now, you will have to push it up one and left one very quickly

the water drop falls on it and puts it out.


two, and
right one.
water

Then push it left one, up

falls on it.
and

Now, you have to push it to the right two before the drop of
Then, push it up two to open the gate.

through the door.


area

Now, in this room go

go south to get to the next area.


Once

Go through the gate

west and up the stairs.

In this

In this area go south down the ladder.

down the ladder go through the door that is a little to the east of you
to get
to the next area.
the
ladder.
go

Once in the next area jump over the ledge and go up

Once up the ladder follow the path and go up the stairs.

south to get out of the cave.


join
your team without a fight.
to get
out.

Go up the to get to the Djinn.

Then

He will

Now, go back into the cave, then use retreat

Exit Vault.
+=-=-=-=-=-+

=-=-=Vale agian=-=-=
+=-=-=-=-=-+
From Vault go north, then west over the bridge.
then
north to get back to Vale.
parents,

Then head west a bit and

Here you can go visit Garet and Isaac's

but you don't have to do that.


here.

There is also a Djinn that you can get

Head to Kraden's house, and instead of going up the stairs to it go to


the west
to see a fence with a rock in it.
it
above your head.
area head

Use Lift Psynergy on the rock to lift

Walk to the north to get to the next area.

to the north and go through the door.


of
logs to the west.
Another log

In this

You will notice there is a circle

Jump onto the only one you can and use reveal.

will appear for you to get over to the other side.


ladder.

Go west and up the

Once up the ladder go north and through the door to get to the next area.
In
this area head north jumping on the logs.
wooden
box two places to the right into the water.
log.

Jump to the west and move the

Roll the log to the right.


area.

Jump north to get onto a

Then go through the door to get to the next

In this room follow the path to the west all the way around to get to the
next
area.
over

In this area go south and push the log in the water.

to the other ledge.


south

Go and jump

Go south and push the log into the water.

and down the drop thing.


take the

Push the horizontal log to the north.

Then go
Then

path to the north and follow the path around to get to the next area.
this
area follow the path up the ladder.
Halt

Open the treasure chest to find a

Gem. Equip this to one of your characters.


Djinn.
Then go down the drop thing.
and

Now, head south and exit the cave.


parents.

Then head south to find a

The Djinn will continue to win.

and use halt to freeze the Djinn.


team.

In

Go forward

Jupiter Djinn Kite will join your


Now, you can visit Garet and Isaac's

Wheter you choose to visit the parents or not exit Vale.

+=-=-=-=-=-=+
=-=-=Kalay Docks=-=-=
+=-=-=-=-=-=+
NOTE: Before you go on in the game you should have 5 Venus Djinn, 4 Mars
Djinn
5 Jupiter Djinn, and 4 Mercury Djinn.

Now, make your way back to Kalay, and enter it.


to

Go into the Inn and talk

the guy, with a backpack on, in the north part of the Inn.
Kalay.

Now, exit

There will be a long boring talk here, but you can't continue on in the
game
unless this happens.
Kalay

After the talk Isaac will leave Kalay.

head south-west to find Kalay Docks.


out

Now, from

Once in Kalay Dock Garet will come

and talk about the ocean.


building

After Garet is done talking head to the

directly infront of you.


ticket.

Talk to the lady at the counter to buy a

Once you go the ticket exit the building.


the guy
with the red hat on to get on the ship.
the gray
haired guy.
sea.

Head north-west and talk to


Once on the ship walk over to

There will be a talk about all the monsters there are in the

Then the guy with the blue hat on will sneak off.
the blue

Follow the guy with

house into the room, but before you get into the room he will come out
and run
off looking guilty.
enter that
room.

Now, head toward the north part of the ship and

Head toward the northern part of this room to hear a conversation

between a couple warriors and a travel guide.


room
and go talk to the captin.
and

They will run out of the

When the conversation is done exit this room,

climb up the ladder that is in the middle of the ship.


in the
middle of the area to get the Anchor Charm.
the
room at the bottom of the ship.
talk to
the guy with the blue hat.
After

Examine the post

Climb back down and go into

In this room climb up the ladder and

There will be a long pointless talk here.

the talk go up and return the Anchor Charm to the Captin.


forced
into protecting the oarsmen.
head to

When the talk is done exit this room and

the room on the north of the ship.


get into
another converstation.

Go down the stairs in this room to

Now, the ship will set sail!

Sailing will be very boring.


now,
but don't do it.
can't

You will be

It is possible to get to Crossbone Island

The reason for not going to Crossbon Island is that you

do a lot of of the stuff there, yet.


into
monsters.
easy
battle.
defeat

You will set sail and you will run

This first battle will be three Man o' Wars.

This is a very

Just use your Lv. 4 Djinn Summons to defeat them.

After you

teh Man o' Wars you will find out that there is an oarsman down.
will be
sent up stairs to get one of the passengers to row.

You

After picking a new

oarsman head back down the stairs and the passenger you pick will start
rowing.
The ship will set sail again.
you

Then more monsters will come.

will fight a Lizard Fighter and 2 Rabid Bats.


but
the Lizard Fighter has quite a bit of HP.
Summons should take all of them out.
go get
another passenger to row.
Yet

This fight isn't too hard,

In this battle the Lv. 4 Djinn

After the battle you will have to

Go get one and bring him back down to row.

again monsters will attack the ship.


and 2
Man o' War.
Now, go

This time

This time you will fight a Virago

The Lv.4 Djinn Summons should knock these guys out, too.

get another passenger to row.


will

The ship will set sail again.

be an attack on the top deck of the ship.


are on
the lower deck.
Kraken.

Now, there

Prepare for battle while you

When you are ready head to the upper deck to fight

Kraken has quite a bit of HP and has Ply Well to heal himself.
should use

You

your Lv. 4 Djinn Summons to cause some major damage to Kraken.


with

Use Wish

Mia.
some

It shouldn't be too tough of a battle, however you may encounter

problems with Ivan dieing.


be out

After you defeat Kraken another oarsman will

so you will have to get another.


ship
will set sail.
should

Get another passenger to row and the

You will now reach LAND!

The boat will dock and you

leave the boat.


+=-=-=+
=-=-=Tolbi=-=-=
+=-=-=+
Get off the dock and walk over to the two wooden boxes with a fence
around

them. So, move the left one left two places and the right one left one
places.
Then head up the stairs and use those wooden boxes to get to a treasure
chest
that has a potion in it.
Tolbi.

Now, exit the dock.

Head north-west to get to

Tolbi is a very crowed town that is preparing for the Colosso.


aren't able
to rest at the Inn here, becuase it is sold out.
weapons and armors.
tickets

You

Now, go buy the latest

Do you remember all of those lucky medals and game

that you have collected throughout the game?


them.

Well, here is where you use

Once in Tolbi head directly north and talk to the guy with the backpack.
He
will let you have your luck at the Tolbi Spring.
your
Lucky Medals here.
bullseye.

Go up to it and use

Try to get it to land into the middle of the

After you are done playing this game go up the stairs to the east to see
a
building with a dice on it.
very

Go in it to play a little dice.

easy way to win lots of money.


up the
stairs to the east.
story

This is a

Now, once you are done playing there go

You will see a two story Inn.

is where you get to spend your game tickets.


this

However, the second

When you are done playing

game head to the north-western part of town to be asked by guards if you


had
seem this man (they will show you a picture).
Tolbi,
but don't exit.
plant that

Go to where you entered

Instead go east and follow the path north to find a

is on the ground.
Isaac

Use Growth on this to make it grow (to get Growth give

a Mars Djinn or Garet an Venus Djinn).


on the

Climb up the vine and use frost

water. Go back into Tolbi and go infront of the Inn.


pillar get
over to the otherside.
fight.

Using the ice

Go north to find Mars Djinn who you won't have to

Exit Tolbi.

Once out of Tolbi head west.


north-west
to find another bridge.
in a
random battle.
bridge

Then go north over a bridge.

Then go

Take this bridge to encounter Mercury Djinn Hail

After beating the Mercury Djinn Hail go back over the

and head east.


will get

You will eventually get back to Kalay Docks.

Venus Djinn Ground without a fight.


will see

Here you

Now, head back to the west.

a bridge to the north, and go across it.


Altimiller

You

Follow the path to get to

Cave.
+=-=-=-=-=-=-=-+
=-=-=Altmiller Cave=-=-=
+=-=-=-=-=-=-=-+
You will quickly learn that Altmiller Cave is a very dark cave.
need

If you

help seeing you can use reveal.


When you enter Altmiller Cave follow the path all the way around to get
to the
next area.
and to

In this area head to the west to get through the rock path

the next area.


Mimic.

In this area you can see a treasure chest, but it is a

So, head south-west and follow the path all the way around until you come
to a
split. At that split go to the north.
person.
Talk to the person.
west to

You will see an outline of a

get to the next area.


south

After you are done talking to the person go northIn this area go west and follow the path staying

to get to the next area.


stairs and

This area is luckly lighted.

go to the north and go up the stairs.


east.
Push the bottom pillar to the north.
horizontal

Go down the

Push the vertical pillar to the


Freeze the puddle and push the

pillar you pushed and by going behind the standing up pillar push the
pillar to
the south.
top

Then go push the vertical pillar to the west.

horizontal pillar to the south.


who
wants to fight.
hole and

Follow the path to Jupiter Djinn Squall

After defeating Squall go push the wooden log in the

go through the door to the next area.


the path
going west.
back

Then push the

In this area go south then take

Follow it to a treasure chest that has a cookie in it.

to the split where you went east and go south here now.
around

Head

Work your way

by going west then north to get a door.


through the
next area.
and go

Go through the door to go

Now, you will be back in the light.

up the stairs.
down

In this area head south

Follow this path all the way around to a drop thing.

the drop thing and through the door to get to the next area.
area
there are five rocks.
there

the color of the rock you need to choose.


need to
use Ivan's reveal.
a
door to go in.
get

In this

Go examine the rock on the left and right.

will be a spinning wheel that will come up.


is

Go

Now,

The color that is on the top


To find the rock colors you

Once you ahve finished with the color wheel will make

Go through the door and get the draught.

Use retreat to

back to the entrance of Altmiller Cave.


Make your way back to the person.
will
instantly get better.
his name
is Babi.
Isaac to

The mystery man will the draught.

He

You will notice that he is the leader of Tolbi,

He will talk to you a bit about Lemurians, and he will want

join the Colosso.


Use

Two guards will come and talk Babi out of the cave.

retreat to get out of the cave.

Make your way back to Tolbi.

+=-=-=-=-=-=+
=-=-=The Colosso=-=-=
+=-=-=-=-=-=+
Once back in Tolbi make your way all the way to the north of town to get
to the
Colosseum Entrance.
guards

Go up the stairs to the north-east of you.

The

will reconize you as the one Babi has choosen to fight in The Colosso.
The
guard will take everyone to this room, where they will learn that Isaac
will be
the only one actually in the finals.
and

However, they will let Garet, Ivan,

Mia be next to the stage to help Isaac.


first
stage.
part

The guard will take you to the

Here you are able to go up to the person standing infront of each

of the stage.
have

Talk to the person to learn about the stage and then you

the change to put one of you team members there who will be able to use
on
Psynergy.
Go up to the first person and listen to the explanation.
cheer for
you in this part of the stage.
listen

Have Garet

Go to the second part of the stage and

to the explanation and have Mia cheer for you here.


of the

In this third part

stage listen to the explanation and have Ivan with growth (give him a
Venus
Djinn) cheer for you here.
rest of
the stage explanations.
go back
to the room.
Now,

Now, continue going east to listen to the

Then head back to the guard and talk to him to

In this room save.

Then go onto the gray silver circle.

your first fight will be agianst Azart.


move
to move the log to the left.
Mia talk

LEND A HAND!

Have Garet use

Have Ivan use Growth on the plant.

to the person to say she is done cheering.


Isaac
for the first part of the Colosso!
In

Have

Now, you will get control of

Set your Djinn so you can use them.

this first part of the Colosso just run through it using the log Garet
moved.
In the second part move the virtical pipe to the west to have the water
lift
the platform.
this

Then in the third area use the vine Ivan made to get past

area. Then in the fourth area ride the vertical log to the east to get
to the
battle stage.
and

On the battle stage you will fight Azart.

Ragnarok on him.

Use Judgement

Also use Cure Well to heal yourself when needed.

After you beat him you will be in the next round of the Colosso Finals.
Go
listen to the explanations of each part of the stages.
listened

Once you have

to them go to the first part of the stage have Garet cheer for you.
the
second part of the stage have Ivan cheer for you.
the
stage have Mia cheer for you.
to

In

In the third part of

Now, set your Djinn now and then head back

the guard to go back to LEND A HAND! Have Garet use move to move the
middle

pillar to the right one.


controls.

Have Ivan use Halt on the guy with the

Have Mia freeze the water on the left.


using

In the first part of the stage go

the wooden pillar that Garet moved. In the second part of the stage just
jump
across all of the platforms since Ivan froze them.
the

In the third part of

stage take the bottom log and using Mia frozen tower go across to the
other
side. In the fourth part of the stage climb up the wall using the
handles.
Use the second drop thing to fall on the platform to get to the next part
of
the stage.
Then go

In the fifth parth of the stage push the log to the left.

around to push the log back to the right.


the

Then go push the other log to

right and then go around it and push the log back to the right.
will
be at the battle stage.
strategy

Now, you will fight Satrage.

Now, you

Use the same

you used last battle against Azart.


After you beat him you will be in the Colosso Finals!
of the
explanations as usual.
cheer
for you.
you. In

Go listen to all

In the first part of the Colosso Final have Mia

In the second part of the Colosso Final have Garet cheer for

the third part of the stage have Ivan cheer for you.
set

After you are done

your Djinn and go back to the guard to start the final battle.
HAND!

LAND A

Have Mia use Frost to freeze the water under the platform to lift it up.
Have
Garet use move to move the wooden log to the right.
on the
guy with the controls.
the

Have Ivan use halt

In the first stage just jump over the hole using

platform that Mia lifted up.


right,

In the second stage jump on the log one

down one and make your way to the right to get to the other side.
third
stage just run through the stage.
wall,

In the

In the fourth stage climb down the

then climb up the wall going back and forth.


fifth
stage just run over the conveyor belt.

Go down the stairs.

In the

In the sixth area push all of the

wooden pillars to the top row and push the log into the water to get to
the last

battle stage where you fight for The Colosso championship.

Use the same

strategy as you did in the last two battles to beat Navampa.


+=-=-=-=-=-=-=-=-=-==-=-=+
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|5.09 Saving Hammet
{~509}|
+=-=-=-=-=-=-=-=-=-==-=-=+
After you beat Navampa Isaac will pass out from being so tired.
screen
will change to Isaac sleeping in a bed in Babi's Palace.
be
around him.
After

The

Everyone will

There will be a quick talk about what happened to Isaac.

they are done talking jump out of bed and you are ready to talk to Babi.
Once
Isaac gets out of bed exit the room you are in now.
stairs,
then north through the double doors.
and

Go east up the

Here there will be a chat with Babi

Iodem. Iodem will give you a Lure Cap for winning The Colosso.
will give
you a mission to help him find more draught for him.
and
everyone to go with Iodem to the Venus Lighthouse.
over Babi
will leave.
Cloak

So, he wants Isaac


After the talk is

Follow Babi down the stairs and into the room.

Ball from the table by Babi's bed.

Babi

Take the

Now, exit Babi's Palace.

+=-=-=-=-=-=-=+
=-=-=Gondowan Cave=-=-=
+=-=-=-=-=-=-=+
When out of Babi's Palace follow the dirt path on the ground going southeast
to Gondowan Cave.
through

Once in the cave follow the path going west and go

the door to get to the next area.


rock

Once in this area use lift to lift the

into the air and follow the path to a door.


to the
next area.

Go through the door to get

In this area follow the path but don't jump on the platforms.

Instead follow the path to a treasure chest that has an apple in it.
Continue
to follow this path all the to a door to take you to the next area.
this

In

area go up the stairs and up to the stump.


to the

Use Move Psynergy to move it

left. Then head east to find a log in your way.


move it
into the hole.

Use Move Psynergy to

Then follow the path down the stairs and to the exit of

Gondowan Cave.
+=-=-=+
=-=-=Lunpa=-=-=
+=-=-=+
From the cave head north.
Kalay.

Go past Kalay, and go over the bridge above

From the bridge head north.


Vault.

Go east over a bridge and head north past

Head directly north to get to Lunpa.


out that

If you enter Lunpa you will find

they gate is shut and the guards won't let you in.
southwest of Lunpa.
freeze

So, go into the cave

In this cave follow the path to a gate.

the water and raise up the gate.


Once

Use Frost to

Now, follow the path to get into Lunpa.

in Lunpa go down the stairs and notice the rock that is between the two
pillars.
Use

Go use reveal to find out that the rock will change to water.

Frost on the water.


using
the frost tower.
Here

Then go up the ladder and jump to the other side by

Follow this path all the way around to find a dead end.

use reveal to find a torch.


Here

Pull down on the torch to reveal a door.

there will be six treasure chests they have some Water of Life, a Smoke
Bomb, a
Lucky Medal, an Antidote, 44 Coins, and an Elixir.
room

Now, exit this secret

and go around until you find a drop thing.


in

Go down it to get down.

Now,

Lunpa you can't buy any weapons or armors.


the

You also aren't able to use

Inn. Head to the far north part of town to get to the Lunpa Fortress
Gates.
Here go to the west side and stand in the shadows.
and
walk into the Fortress.
else

Equip the Cloak Ball

NOTE: With Cloak you have to stay in shadows or

it will come off and everyone can see you.


Now that you are in Lunpa Fortress go straight to get to the next area.
In

this area use cloak and head east.


through
the door to get to the next area.
north. Go

Stay close to the east wall and go


In this area equip cloak and head

around, and be sure to use cloak again once you get in the shadows.
south
a door to get to the next area.
far
north-west as possible.
to get

In this area wait until the guy is as

Then you need to run south and follow the path

to a door to get to the next area.


to

In this area use cloak and head south

get to a door to take you to the next area.


head
north.
two

Head

In this area use cloak and

There will a little spot where you can stand safely between the

guards.
this

Go through the door at the nroth to get to the next area.

In

area don't go through the door right infront of you but follow the path
to get
to a door that will take you to the next area.
you
go through the door.
of

Prepare for battle before

In this area three guards will spot you.

taking you out they will fight you.


win it

This is an easy battle.

Instead
After you

follow the path to the door to get to the next area.


the

In this area follow

path to run into a guard who you will have to fight.


go

After you beat him

through the door he was guarding.


here,

Remember this room and how to get

because you will have to come back here.


south

Anyways exit this room and head

to the door that will take you to the next area.


and

In this area head west

then south be sure to avoid the guard and go through the door to get to
the
next area.
the
key.
to

Equip Catch Beads and walk up to the gate.

Open up the gate and then the guard will spot you.

Use catch to grab

fight him.
take you

You will have

After you beat him head east to get to the door that will

to the next area.


Now,

In this are go through the door that is west of you.

in this area head over to the vines and use Ivan's Whirlwind to clear the
vines.
the

Then use reveal an flip the switch.

In this area go jump over

water to the next area and go to the north-east.


use

Go up the stairs and

whirlwind on the vines to find a door.


through

In this room head north and go

the locked gate in the middle to find a treasure chest that has Power
Bread.
In this area go north and through the locked gate.
wooden box.
fall
into a hole.
path

There you will find a

Push this wooden box all the way south.

It will eventually

Walk onto the wooden box and jump to the left.

Follow this

through a locked gate and use whirlwind.


switch.

Then use reaveal to find a

Flip the switch and go through the door.


battle.

SAVE here and prepare for

Go through the last locked gate to find Hammet.


After a little talk with Hammet Dodonpa will come in.
switch
that will release a monster, which will attack you.
monster, named Toadnopa,

He will flip a
After you defeat the

you will find Dodonpa under the monster.

Dodonpa's father will enter the room and lock up Dodonpa.


be
automatically out of Fortress.
cave
you entered through.
sneaking
around.
Hammet

Then

Then you will

Once out of the fortress exit through the

Just before you get out you will notice some one

You will find out that it is someone from Kalay.

He will take

back to Kalay and offer you if you want to go back go back with them.
Decline
this offer, because it is time to get a Djinn.
Fortress

Go back into the Lunpa

to that part that I told you how to remember to get there.


help go

If you need

back to the start of the Lunpa Fortress part of this FAQ and follow that.
Once
in that room talk to Dodonpa's father he will let you enter the back part
of
his room which has Mercury Djinn Tonic in it.
Tonic.
Once

Once you go Tonic exit the lunpa fortress and go back to Kalay.

in Kalay head to Hammet's Palace.


get to
Hammet.

=-=-=-+

You will not have to fight

Once in Hammet's Palace head north to

There will be a long talk here.


+=-=-=-=-=-=-=-=-=-=-=-=-=-

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|5.10 The Tornado Monsters


{~510}|
=-=-=-+

+=-=-=-=-=-=-=-=-=-=-=-=-=-

Once the talk is over head back to Tolbi, but don't go into to Tolbi.
Instead
head south to Gondowan Passage.
head
south out of Gondowan Passage.

Here you will meet up with Iodem.

Now,

Once out of Gondowan Passage head east

following the path to get to the town of Suhalla.


+=-=-=-=+
=-=-=Suhalla=-=-=
+=-=-=-=+
In this town go to the far south-east of the town.
and
Iodem will go talk to the two soldiers.
there

Go into the building

The soldiers will talk about how

are tornados with mosters at the bottom of them, and how some people
kidnapped
Sheba. After the talk is over equip the Douse Drop to one of your
characters
and set it as a shortcut.
Suhalla

Now, exit Suhalla and head south to get to

Desert.
+=-=-=-=-=-=-=-+
=-=-=Suhalla Desert=-=-=
+=-=-=-=-=-=-=-+
In the Suhalla Desert you will encounter tornados.
into

You will have to walk

the tornados and then use douse get rid of the tornados.
douse on

After using

a tornado you will have to fight a monster so be prepared.


Once in Suhalla Desert head south-west.
little
path a tornado will appear.
there
is a tornado.
beside Mia

When you try to go through a

Iodem will talk about how weird it is that

Prepare for battle by setting your Djinn for everyone

who you should use to heal. Walk into the tornado and then use douse when
you
are taken into the air by the tornado.
Lizard

You will have to fight a Tornado

now. You will have to fight one of these everytime you go into a
Tornado. It
will only take one or two Lv. 4 summons to defeat the Tornado Lizard.
After

beating the Tornado Lizard follow the path until you come to three paths.
Take
the far east path to fight another Tornado Lizard.
Tornado

After defeating the

Lizard follow the path to the next area.


In this area follow the path to another three paths.
middle one

Go through the

and use douse on the tornado to fight another Tornado Lizard.


defeating
the Tornado Lizard follow the path to a ladder going down.
the
ladder yet.

After

Don't go down

Instead head back up to a gap in the path heading west.

reveal to find a log.


this

Use the log to jump across the gap.

path to ladder going down the ladder to find a Djinn.


fight
Mars Djinn Flash to get it to join your team.
this spot

Use

Now, follow

You will have to

Remember how to get to

because you will have to go back here to get to Crossbone Island later.
Now,
go back up the ladder and go back across the gap.
the

Go down the ladder to

south of you and be prepared there will be a tornado that will chase you.
If
you don't want to fight Storm Lizard.
the
Tornado Lizard.
follow

He is a little more powerful than

It is up to you if you want to fight him or not.

the path south, then east, and finally north.


Sheba
is nowhere.
Suhalla

Just

Iodem will talk about how

After he is done talking head east quickly to get out of

Desert.
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=+
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|5.11 The Venus LightHouse Part 1
{~511}|
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=+
+=-=-=-=-=-=-+
=-=-=Suhalla Gate=-=-=
+=-=-=-=-=-=-+
Once out of Suhalla Desert follow the path to get to Suhalla Gate.
in

Once

Suhalla Gate follow the path up the flights of stairs to come to some
down

soldiers.
attacked
them..
area.

They will say that a group of people (Saturos and Menardi)

After the talk is over continue along the path to get to the next

In this area go down the first drop thing to find a treasure chest that
has a
mint in it.
go

Go down the drop thing below you and go up the vines.

east to get to the next area.


Go

Then

In this area go to a bunch of drop things.

down the third drop thing to find Mercury Djinn Dew who you will have to
fight.
After you get the Djinn go down the drop thing and head east.
both of

Climb up

the vines (You can go through the door there and follow the path to find
a
ship.
ship.

There will be a quick scene where Iodem thinks that it is Babi's

However, it won't be so you will have to head back) and then head east to
get
to the next area.
out of

In this area follow the path down the stairs to get

Suhalla Gate.
+=-=-=-=-=-=-=-=-+
=-=-=Venus Lighthouse=-=-=
+=-=-=-=-=-=-=-=-+
Once you are out of Suhalla Gate head over the bridge and work your way
to the
north to get into Venus Lighthouse.
get
through the door.
door to

Once in the Lighthouse go forward to

Then use reveal to reveal a door.

find a treasure chest.


to one

Open the chest to find a Carry Stone.

of your players and go back through the door.


to get
to the next area.
go

Go through that

Then go through the door

In this area take the path to the east.

past the first door and go around to the other door.


door to
get to the next area.
to

In this room

Go through that

In this area use the newly gained Carry Psynergy

carry then drop the block down to the lower level.


to get
to the next area.
through the

Equip it

Go through the door

Once in this area use reveal to find a door.

door to get to another area.


statue.

Go

In this area follow the path up to a

Talk to the statue to have some lights come up onto the floor.
out of
the Venus Lighthouse.

Now, get

Then head east to get out of the forest.

+=-=-=-=-+
=-=-=Lalivero=-=-=
+=-=-=-=-+
Once out of the forest head north then east to get to Lalivero.
enter

When you

Lalivero Iodem will talk to the down soldiers to find out that Saturos
and
Menardi has Sheba with them.
the
latest weapons.
ladder and

After the talk head to the

shops and buy

Now, head in the weapons and armorms shop go up the

jump onto the wall going around Lalivero.


end.

Follow the path around to the

Jump onto the building and jump to the next building.


and
get Mars Djinn Torch who you won't have to fight.
Djinn head

Climb up the vine

After you get the

north to get out of the town of Lalivero.


+=-=-=-=-=-=-=-=-=+
=-=-=Babi's Lighthouse=-=-=
+=-=-=-=-=-=-=-=-=+
Once out of Lalivero head north to get to the road to Babi's Lighthouse.
Head
north to get to the next area.
ladder
going underground.
pillar
back one square.
find
a pillar.
and move

In this area head north-west to find

Go jump onto the platform.

Now, go back up the ladder and go to the other side to

Move the pillar to find another ladder.

the pillar to the left.


ladder.

Go down the ladder

Jump over the gap and follow the path up the

Use growth on the plant to make a vine.


thing.
Go through the door and head north.
to a
Djinn.
team.

Use move to move the

Climb up the vine and go down

Go down the drop thing to land next

You will have to fight Jupiter Djinn Luff to get it to join your

After you have Luff on your team it is time to go to Crossbone Island


(This is
optional but is a very good thing to do).

+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=+
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|5.12 Crossbone Island (Optional)
{~512}|
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=+
This Golden Sun Crossbone Island Guide was written by Deadmeat X.
see

If you

any mistakes or anything is missing from this section please e-mail


Deadmeat X
at nuttelozepost@hotmail.com.
found

Deadmeat X's Crossbone Island Guide can be

at http://www.gamefaqs.com/portable/gbadvance/game/30328.html.
__________________________
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FAQ Information

||

//______________________________________//

\\________________________//

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+

About this FAQ

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
This FAQ covers Crossbone Island. It features ASCII maps, walkthroughs,
and an
item list for all levels of Crossbone Island.

__________________________
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Crossbone Island FAQ

||

//______________________________________//

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+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+

What is Crossbone Island?

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Crossbone Island is the biggest, if not the only, side-quest in the GBA
game

Golden Sun. The Island has got a cave, with several levels. Each level
has got
a couple of puzzle-elements in it, some can be quite hard. There are some
tough
enemies here too, and if you complete the whole cave, you will fight
Deadbeard,
the toughest enemy in the game. Also, on the whole Island there are no
random
encounters at all.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+

How do I get there?

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
First, go to Suhalla. Enter the desert south of it, the one with all the
whirlwinds. Follow the normal path until you see a big red tornado to
your
right. A little south of this spot, use Reveal. You should see some
footprints
in the sand, leading to a hidden log. Jump over the log, and follow the
path.
Youll come past the Djinni Flash too. Enter the cave behind Flash, and
follow
it to the exit. Youre now next to that big red tornado. Step in it, and
wait a
few seconds. The tornado will take you away to the Island. To get off,
simply
step in the tornado again, and wait. Youll be taken back to Suhalla.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+

Isnt there another way?

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Yes, there is. On the boat to Tolbi you have to pick several rowers to
replace
the wounded ones. If you pick the right persons from the passengers,
youll
arrive on Crossbone Island. According to IKillKennys FAQ the order is:
-The lady with the green skirt
-The lady with the blonde hair and a brown skirt
-The old, bad guy
-The Merchant who is not near the staircase.
In the same FAQ I found this:

According to Camelot's Japanese web site, you need to have a "weakness


of
power" on the right side of the ship in order to visit the island early.
So, stick strong people on the left and weak people like the Chef on the
right.
On the GameFaqs message board, Balta brought forth the following order:
-The warrior-like guy
-The young girl (not the blonde)
-The strong man
-The young guy
Seing how different their two solutions are, I think that the order is
either
random, or there are several possible orders. If you really want to get
there,
you can try some, but be warned, you wont get far at all on the island.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+

What do I need?

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
To complete the Crossbone Island side-quest, you will need the following
things:
-Some basic Psy-Energy, such as Move, Growth, and Frost.
-The Psy-Energy Cloak, you can get it from Babi.
-The Psy-Energy Carry, you can get this in the first part of the Venus
lighthouse. In the screen where you find a wall with some inscriptions
and a
picture of a tree on the ground, use reveal and enter the hidden door to
find
the Carry Stone.
-A decent level. Level 25 should suffice, especially because you will
gain some
levels in the cave itself. To defeat Deadbeard you need to be above level
25.
-Nice equipment. Especially for Deadbeard, you want to equip your
characters
with cool equipment, such as the Gaia Sword (from Venus Lighthouse) and
the
Muramasa (on the Island itself).
-This FAQ ^_^

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

When should I go there?

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
It doesnt really matter. I prefer going there as soon as possible. This
means
you dont have the Carry Stone yet, but you can still get to level 7.
This will
give you some sweet equipment to ease the lighthouse, and a couple of
levels
from the boss fights. But if you want, you can also wait until the very
last
moment. Its up to you.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+

Whats in it for me?

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
You can read the item list below, but heres a quick round-up:
-4995 gold, and thats even without the money from the bosses.
-The Muramasa, the second strongest sword in the game.
-Other great equipment, such as the Wicked Mace and the Clerics Ring.
-The Venus Djinni Bane.
-The chance to prove yourself in the toughest fight of the game.
So, what are you waiting for?

__________________________
//
//

\\________________________________________
\\

||

||

\\

\\

Item List

||

//______________________________________//

\\________________________//

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+

Alphabetical Order

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-1 Coin
-111 Coins
-222 Coins
-333 Coins
-444 Coins
-555 Coins

-666 Coins
-777 Coins
-888 Coins
-999 Coins
-Antidote
-Blue Key (x4)
-Clerics Ring *
-Cookie
-Demon Axe *
-Demon Mail *
-Elixir (x2)
-Fairy Ring *
-Hard Nut
-Lucky Medal (x2)
-Lucky Pepper
-Mint
-Muramasa *
-Mystery Blade *
-Ninja Garb *
-Nut (x2)
-Potion
-Psy Crystal (x2)
-Red Key
-Sleep Bomb (x2)
-Smoke Bomb (x2)
-Storm Gear *
-Water of Life (x2)
-Wicked Mace *
Items marked with an * are described below.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+

In order of levels

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
>>>Outside <<<
-Nut
-Mint
-1 Coin
>>>Level 1 <<<
-Antidote
-Nut

-Hard Nut
-111 Coins
>>>Level 2 <<<
-Elixir
-222 Coins
-Lucky Pepper
-Mystery Blade *
>>>Level 3 <<<
-333 Coins
-Fairy Ring *
-Cookie
-Smoke Bomb
>>>Level 4 <<<
-Sleep Bomb
-444 Coins
-Storm Gear *
-Psy Crystal
>>>Level 5 <<<
-555 Coins
-Ninja Garb *
-Lucky Medal
-Potion
>>>Level 6 <<<
-Elixir
-666 Coins
-Demon Axe *
-Water of Life
>>>Level 7 <<<
-Lucky Medal
-Psy Crystal
-Wicked Mace *
-777 Coins
>>>Level 8 <<<
-Smoke Bomb
-888 Coins
-Potion
-Clerics Ring *

>>>Level 9 <<<
-Sleep Bomb
-999 Coins
-Water of Life
-Muramasa *
>>>The Ship <<<
-Demon Mail *
Items marked with an * are described below.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+

Descriptions

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
A short description of the artifacts you can find on the Island.
The formatting is like this:
>>>Item Name <<<
What

Type of item (equipped by...)

Where

What level you can find it on

Attack

How the weapon influences your attack stat

2nd Attack

The magic a weapon unleashes such as Demon Fire

Side Effect

The other effect a weapon might have on an enemy,


for example, with the Muramasa the target can become

Haunted.
Defense

The influence armor has on your defense stat

Effect

What influence a ring has

Other Info

Everything else

>>>Clerics Ring <<<


What

Ring (all)

Where

Level 8

Effect

Cancels out the in-battle effects of a curse


(being unable to move)

>>>Demon Axe <<<


What

Weapon (Isaac and Garet only)

Where

Level 6

Attack

+132

2nd Attack

Poison Cloud

Other info

Cursed

>>>Demon Mail <<<


What

Armor (Isaac and Garet only)

Where

The Ship, after defeating Deadbeard

Defense

+50

Other Info

Wind Resistance -10


Cursed

>>>Fairy Ring <<<


What

Ring (all)

Where

Level 3

Effect

Works like an Elixir in battle

Other Info

May break f used in battle

>>>Muramasa <<<
What

Weapon (Isaac and Garet only)

Where

Level 9

Attack

+126

2nd Attack

Demon Fire

Side Effects Haunt


Other Info

Cursed

>>>Mystery Blade <<<


What

Weapon (Isaac, Garet and Ivan)

Where

Level 2

Attack

+84

2nd Attack

Life Nourish

Other Info

You can transfer this weapon to Golden Sun 2

>>>Ninja Garb <<<


What

Body Armor (all)

Where

Level 5

Defense

+36

Other Info

Agility +30
Wind Resistance +10

>>>Storm Gear <<<


What

Body Armor (all)

Where

Level 4

Defense

+42

Other Info

Water/Fire/Wind Resistance +30

>>>Wicked Mace <<<


What

Weapon (Isaac, Garet and Mia)

Where

Level 7

Attack

+130

2nd Attack

Poison Death

Side Effects Deadly Poison


Other Info

Cursed

__________________________
//
//

\\________________________________________
\\

||

||

\\

\\
Walkthrough

||

//______________________________________//

\\________________________//

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+

Introduction

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
There are a couple of things you need to know about the Island and this
walkthrough:
-In the cave, you have to fight some enemies before you can enter the
door to a
level. These so called Guardians are a little tougher then normal
enemies, but
they shouldnt be that much of a problem.
-There are no random encounters here, so you can walk around to gain PP,
and
prepare yourself well before a battle with Guardians. For example, you
can put 4
Djinni for every character on stand-by, so that you can summon a lot in
the
first round.
-After every level, theres a log you can push in a pit to make the way
back a
lot easier.
-Most levels in the walkthrough (except for Outside and the Ghost Ship)
have the
following sub-chapters:
>>>Guardians <<<
The enemies you have to fight to enter the level.

>>>Items <<<
The items you can find here.
>>>Map <<<
My fabulous ASCII maps.
>>>Legend <<<
Explanation of my fabulous ASCII maps.
>>>Walkthrough <<<
Step-by-step description of the level.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+

Outside

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
>>>Items <<<
-Nut
-Mint
-1 Coin
>>>Walkthrough <<<
-Grow the plant on the left, climb up, grow another plant, climb up and
grow the
last plant.
-On the top ledge, use Catch to get the Nut from the tree.
-Slide down the middle slide to get to a chest with 1 Coin. Climb back
up.
-Slide down the slide on the right to get to a chest with a Mint.
-Climb back up and go down the slide on the left.
-Use Whirlwind on the bush and enter the cave.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+

Level 1 Platform Maze

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
>>>Guardians <<<
-Hobgoblin
-Virago
>>>Items <<<
-Antidote
-Nut

-Hard Nut
-111 Coins
>>>Map <<<
__________________________
_________________________________________
|
|

|
|

____________________|

|
|

|
|

|
|

|
|

|D$

|
|

|$$___|

|
|

|
|

|
|

|
|

|__|

|
|

|
|

|
|

|
|

|__|

__|

|
|

|
|

|
|

|
|

|__|

|
|

|
|

|
|

|A$
|$$_________________________________

__
|

_____

|__|

__

|
__
|
__

________
|

|__|

__

|__|

|__|

|__|

|
|

|__|

__

__

|__|

_____

|__|

|__

|__|

|
_____

________

|__|

__|

3O

__
|

|___OO___|

__
|

|__|

|
|

__

|
|

|__|

|__|

__

__

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__

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|

__

_____

__

__

__

|
__

|___OO___|

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4O

__

|__|

|__|

_____
|

__
|

|
|

|
|

________

|
|

|
|

|__|

|
|

|
|

|
|

|
|

|__|

|
|

|
|

|
|

|
|

|___$$|

|
|

|
|

|
|

|
|

|__|

|
|

|
|

|_____

2O

_____
|

|___OO___|

__

|_____|

|__|

__

__

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|__|

__
|

|__|

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|
_____

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C$|

________
|

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1O

|___OO___|

__
|

__

|__|

|__|

__
|

__
|

__
|

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|B$|

|$$|

__
|

|__|

|__|

|
|

|
|

__________________________________________________|
|

|
__|
|__
____________________________________________|
|

|__

__|
|

|
|

__

|__|

__

|_____|

|_____|

__
|

_____

|__|

|__

__|
|

|__|

>>>Legend <<<
$ = Chest (A to D)
O = Log (1 to 4)
>>>Walkthrough <<<
-First walk around the pit to chest A for an Antidote.

-Now, jump onto the platform to the south of log 1.


-Move log 1 to the left, and jump on its platform.
-Get to chest B for a Nut, then exit the room and re-enter.
-Now move log 1 to the right, and follow the platforms to chest C.
-Collect 111 coins. Get to the platform south of log 2.
-Move log 2 to the right and get the Hard Nut from chest D.
-Exit the room, and get to log 2 again. Now move it to the left.
-Ignore log 3 for now, and follow the platforms to the one with log 4 on
it.
-Move log four to the center of the platform (keep one square between you
and the log, otherwise you cant pull it).
-Return to the platform south of log 3, and move this log to the right.
-Move log 4 to the right, and continue to the other ledge.
-Exit the room. The chest outside is a Mimic you can fight if you want.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+

Level 2 Pillars

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
>>>Guardians <<<
-Grisly (2x)
-Sucubus
>>>Items <<<
-Elixir
-222 Coins
-Lucky Pepper
-Mystery Blade
>>>Map <<<
_______________________________________________
|XX|XX|

|XX|

|XX|

|XX|XX|

|XX|__ __

|XX|

|
__

|XX|

|XX|XX|

1//|XX|C$

|XX|

|XX|XX|

///|XX|$$

|XX|XX|

///

|XX|XX|

///

|XX|XX|

///

|XX|XX|

///

|XX|XX|

///

|XX|XX|

/// __ __

5//////////|XX|

2\\\\\\\\\\\|XX|XX|

__ ///////////|XX|

\\\\\\\\\\\\|XX|XX|

|XX|D$

4\\

|XX|

B$|XX|

|XX|$$ __|XX|__ \\\

|XX|

$$|XX|

|XX|XX|XX|XX|XX|\\\

|XX|

|XX|

|XX|XX|XX|XX|XX|\\\

|XX|

|XX|

|XX|

\\\

|XX|

|XX|

|XX|

\\\

|XX|

|XX|

|XX|

\\\3//////////|XX|

|XX|

|XX|

\\\///////////|XX|

|XX|

|XX|

|XX|A$

|XX|

|XX|

|XX|__ __

|XX|$$

|XX|

|XX|

|XX|XX|XX|

|XX|

|XX|

|XX|

|XX|XX|XX|

|XX|

|XX|

__

|XX|

|XX|

|XX|

|XX|

|XX|

|XX|

|XX|

|XX|

|XX|

|XX|

|XX|

|XX|________

|__

|XX|

__|
|

_____|XX|________|

|__

__|
|

|__|

|__|

>>>Legend <<<
$ = Chest (A to D)
\ = Pillar (2 and 4)
/ = Pillar (1, 3 and 5)
X = Block
>>>Walkthrough <<<
-First open chests A, B and C for 222 Coins, an Elixir and a Lucky
Pepper.
-Now roll pillar 1 to the left.
-Roll pillars two and three up.
-Pillar 4 goes to the right.
-Finally, roll pillar 5 up and collect the Mystery Blade from the chest.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+

Level 3 Keys

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
>>>Guardians <<<
-Lich

-Fiendish Ghoul (x2)


>>>Items <<<
-333 Coins
-Fairy Ring
-Cookie
-Smoke Bomb
>>>Map <<<
|B=|

|B=|

|B=|

|B=|

_____________|==|________|==|________|==|________|==|_________
|XX|

|XX|___________________________________________________________|
|XX|
|XX|

__

__

|XX|

|XX|

|__|

|
_____

|XX|

__

|XX|

__

__

|XX|

|XX|

|__|

|* |

|__|

__

|__|

|__|

__

|
_____

__

|
__

|_____|

|XX|

|XX|

|XX|

|XX|

|__|

_____
|

|__|

__

|__|

__

|__|

|__|

__
|5K|

|__|

|KK|

|__|

__

|__|

__

__

_____

<

|__|

<

__

__
|

|__|

|__|

|
__

|_____|

|__

__|

__

__

|XX|

|XX|

|__|

|_____|

__

__

|XX|

|XX|

|__|

|XX|
|

|XX|

|__|

__

|__|

|* |

________|

|XX|

|
__|

|__|

__

|__|

__

__

|2K|

|* |

|KK|

|__|

|_____|

__

|
|

|__|

|XX|

__
__

|__|

|__|

|__|

|KK|

|1K|

|XX|
|XX|

__

|__|

|
_____

__

|* |

|KK|

__

|4K|

|__|

__

|_____|

__

|KK|

* |

|XX|
|XX|

__

|3K|

|XX|
|XX|

|__|

|_____|

__

_____
|

|
_____

_____
|

|_____|

__

__|

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__
|

|__|

|__|

|XX|XX|XX|

|XX|XX|XX|

|XX|XX|XX|

|XX|XX|XX|__

__|
|

|__|

>>>Legend <<<
= = Door
X = Block
K = Key
* = From here you can get a key
< = To the red door
>>>Walkthrough <<<
-Stand on the top right corner of the first ledge and use catch to get
the
key above you.
-Jump to the right and get key 2 in the same way. Use grab while standing
on
the platform east of the key.
-Get key 3 from the platform south of it, and key 4 from the platform
north
of it.
-Now continue to the ledge on the north side of the room, and open the
blue
doors here for chests containing 333 Coins, a Fairy Ring, a Cookie and a
Smoke Bomb.
-Jump on the platform south of the blue door on the right. Its part of a
circle of platforms, with a slightly different color.
-Use Reveal here, and grab the red key in the center.
-Get to the left side of the room, and go through the red door.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+

Level 4 Statues

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
>>>Guardians <<<
-Gryphon Bird (x2)
>>>Items <<<
-Sleep Bomb
-444 Coins

-Storm Gear
-Psy Crystal
>>>Map <<<
_________________

______________

|#################|

|##############|

|#################|

|##############|

|#################|

|##############|

|#################|

|##############|

B$|XX|

______$$|XX|

________|

|########|

|
_____

__|

|_____|

|__

|#####|

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|#####|

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|##|

|XX|

|##|

__________________________

|##|

|XX|

|##|

|##########################|

|XX|XX|XX|XX|

C$|

|##########################|

|_____

|XX|XX|XX|XX|

|___$$|

|##########################|

|XX|

4S

|##########################|

|XX|

SS

|________

|XX|

////////|########|

_____|

////////|########|

|__

___________
|

|XX|

|XX|XX|XX|XX|////////|########|
|XX|XX|XX|XX|////////|########|

__|

|___________|

|________

|##|

|###########|

|########|

|XX|

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|XX|

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|########|

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|XX|XX|XX|

|##|

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|########|

|XX|

|XX|XX|XX|

|___________|

|
___________

3S|XX|

|###########|

|_____

SS|XX|

|###########|

|XX|XX|

//|XX|

|###########|

|XX|XX|

//|XX|

|###########|

5S

|A$|XX|XX|//|XX|XX|XX|

_____|

SS

|$$|XX|XX|//|XX|XX|XX|

|#####|

//

|XX|

|XX|

|XX|XX|XX|

|#####|

|__ // __|

|XX|

|XX|

|XX|XX|XX|

|#####|

|//|

|XX|

|XX|

|#####|

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|XX|________

|XX|________

|_____

__|

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__|

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__|

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|##|

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|##|_____|##|

|##|

_____|

|___________|##|

|#####|

|###########|

1S

|#####|

2S

|#####|

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|###########|

SS

|#####|

SS

|#####|

|#####|

|###########|////////|#####|////////|#####|

|#####|

|###########|////////|#####|////////|#####|

|D$

|$$

__|
|

|##|_____|##|

|_____

_____
|

|__|

|__|

_____
|

|________|

_____
|

|________|

|
|

|________|

>>>Legend <<<
$ = Chest (A to D)
S = Statue (1 to 5)
/ = Statue Zone (read below)
X = Block
# = Wall
>>>Walkthrough <<<
-Go to statue 1. When you step on the Statue Zone (the yellow tiles), the
statue will move along with you, so you cant pass it.
-Stand on the left or right side of the statue zone of statue 1, and use
Halt on the statue. Now walk past it, and get the Sleep Bomb from chest
A.
-Use the same trick to get past statue 2.
-In the shadows between statues 2 and 3, use Cloak. You can now get past
statue 3.
-Get 444 Coins from chest B.
-Approach the statue zone of statue 4 from the left, and, still Cloaked,
sneak past the statue.
-Get the Storm Gear from chest C, and return to the entrance.
-Now head left, and get past statue 5 by Cloaking yourself again.
-Dont forget to pick up a Psy Crystal from chest D.
-Exit the room.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+

Level 5 The Floodgate Redemption

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
>>>Guardians <<<
-Lizard King
-Harridan

-Stone Soldier (x2)


>>>Items <<<
-555 Coins
-Ninja Garb
-Lucky Medal
-Potion
>>>Map <<<
|XX|
___|XX|
B$|XX|

$$|XX|___/
|XX|

A$
\______ $$

|XX|______/

/|XX|

/ |XX|

|XX|XX|

|XX|XX|
|

|||||||

|||||||

/
____/
/
/

\______

3//

|XX|

|XX|

///

|XX|

|XX|

|XX|

///2\\\\\\\\\\\\

1////////////

|XX|

///\\\\\\\\\\\\\

/////////////

///

|XX|

///

|XX|

///

///

4\\\\\\\\\\\

\\\\\\\\\\\\

\_______
~~~~~
~~~~~
~~~~~
~~~~~
/
~~~~~~~~~~~~~~~~~~~~~~~~~~

5//

/
~~~~~~~~~~~~~~~~~~~~~~~~~~

///

|
~~~~~~~~~~~~~~~~~~~~~~~~~~

///

|
~~~~~~~~~~~~~~~~~~~~~~~~~~

///

///

|XX|

~~~~~

\
\
\

|
_______________

///

|XX|

~~~~~

XX|XX|XX|

|XX|

///

~~~~~~~~

XX|XX|XX|

|XX|

///

~~~~~~~~

/
/

XX|C$

6\\\\\\\\\\\

~~~~~~~~~~~~~~~~

XX|$$

\\\\\\\\\\\\

~~~~~~~~~~~~~~~~

XX|XX|XX|

|XX|

|XX|

~~~~~~~~~~~~~~

XX|XX|XX|

|XX|

|XX|

~~~~~~~~~~~~~~

|XX|XX|

|XX|

|XX|XX|

|XX|XX|

|XX|

|XX|XX|__|XX|XX|~~~~~___________/

|XX|

|XX|XX|~~~~~

/
/

\__________|XX|___/
FFFFFFF
FFFFFFF SS

>>Legend <<<
$ = Chest (A to C)
\ = Log (2, 4 and 6)
/ = Log (1, 3 and 5)
X = Rock
~ = River
F = Floodgate
S = Switch
>>>Walkthrough <<<
-First get 555 coins from chest A.
-Go down the stairs, and move log 5 to the left.
-Move log 4 down, roll log 2 down, and roll log 5 to the left.
-Now roll log 2 back up. Flip the switch.
-Follow the logs to chest C, which contains a Ninja Garb.
-Exit the room and enter again.
-Push log 3 to the left, and roll log 4 all the way up.
-Move log 3 back to the right, and flip the switch.
-Get to chest B, and get the Lucky Medal.
-Empty the lake again, and then push down log 4.
-Now fill the lake and get to the other side.
-Get the Potion from the chest here, and exit the room.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+

Level 6 Lots of Logs

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
>>>Guardians <<<

-Chimera (x2)
>>>Items <<<
-Elixir
-666 Coins
-Demon Axe
-Water of Life
>>>Map <<<
______________________________________________________________
|DD

|DD ___________________________________________________________|
|

|#####|--|########|--|##############|--|####################|

|#####|--|########|--|##############|--|####################|

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5O

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|XX|##|

|##|XX|________

|XX|

|XX|

|XX|

|XX|

C$

|XX|

A$

|XX|

B$

|_____|

$$

|XX|

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1O

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__|

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_________________|

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OO

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__|

|XX|________

|__

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/##|

D$

|##\

/#####|--|#####|

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$$

|###\/######|--|#####|

|#################|

|###########|--|#####|

|#################|__|

|__|###########|--|#####|

|###########|

|##|

|###########|

|________|###########|

_____
|

|__|

|__|

|###########|___________|

|##|--|##|###########|

|##|

|##|

|###########|#####|--|##|

|##|--|##|###########|

|##|

|##|

|###########|#####|--|##|

|##|--|##|

|XX|~~|XX|* |##|

|##|

3O 2O|#####|--|##|

|##|--|##|

|XX|~~|XX|

|##|

OO OO|#####|--|##|

|##|

|_________________

__|

|__

____________________|

|__

__|
|

|__

|__|

__|
|

|__|

>>>Legend <<<
$ = Chest (A to D)
O = Log (1 to 4)
D = Djinni
X = Block
# = Wall
~ = Puddle
* = Special square, see below
>>>Walkthrough <<<
-Move log 1 (and the chest on top of it) three spaces up.
-Move log 3 two squares to the left, and log 2 one square.
-Climb the ladder next to log 2 and 3, and hop over the logs.
-Get an Elixir from chest B. Continue to the top ledge.
-Approach the Djinni on the left, and it runs away. Continue south along
the west wall.
-Push log 4 to the right, and then down to the slide. Push it down the
slide, and slide down after it.
-From the log, jump left to the ledge and go down the ladder.
-Use Frost on the puddle and climb the same ladder again. Now jump onto
the
ice beam and continue north, to chest C.
-Get 666 Coins from the chest, and continue north. The Djinni will run
from
you again. Push log 5 off the ledge, to the right.
-Climb down the ladder south of where log 5 was, and move log to the
right.
-Now climb up again and hop over log 5 to chest A, you should be able to
reach it if youve pushed log 1 up. Get the Demon Axe.

-Now its time to get the Djinni. Retrace your steps back to the
entrance,
and in the end hell keep running from you around those three blocks on
the
ledge above log 2 and 3.
-Here, use Halt to stop it. Now you can get the Djinni Bane.
-Go back all the way to log 4, its still west of the ice block. Move and
push it until its east of the ice (marked with an *). Be careful: You
need
to stand to the north of the * and pull the log towards you, so youll be
on
the north side of the log when it blocks your path.
-Now go north, up the ladder on the left, and south past chest C. Hop
onto
the ice, and onto log 4, and get to chest D.
-Get the Water of Life. Get to the exit via the slide next to the ice.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+

Level 7 Carry On

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
>>>Guardians <<<
-Earth Lizard (x2)
>>>Items <<<
-Lucky Medal
-Psy Crystal
-Wicked Mace
-777 Coins
>>>Map <<<
______________
|##############|
PART 1

__|##############|
|##|##############|

_______________________

______________|##|##############|

|#######################|

|#################|

__|#######################|__|#################|
|##|

_____

|#####|A$|##|##############|

|##|______________|#####|$$|##|##############|

|##|##|--|##|--|##|

|##|##|--|##|--|##|_____|##|##|_____|#####|________|

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|##|--|##|

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C$|########|

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* |##|##|

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$$|########|

|########|

_____|

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1O

|##############|

|________|

OO

|_____|

_____|##############|

|########|

|__

|########|

|___________|####################|

|##|

|##|

|________

|________

________

B$

|________

|__|__|_____|

$$

|####################|

|###########|

>

|###########|

_____|

>

|
________|
|

________|

|########|

|########|_______________________|########|

__|

|########|

|#######################|

|#######################|

|__

|VV|

_______________________

|#######################|

PART 2

|#######################|________
|##|

|#####|

|##|

|##|_____|#####|_____|##|
|##|--|##|

|^^|

|__|

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2O

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OO

|##|--|###########|--|##|

|##|--|###########|--|##|

|*

|__

|___________|

_____|
|

>>>Legend <<<
$ = Chest (A to C)
O = Box
* = Special places (explained in walkthrough)
# = Wall
>= To entrance
V = To part 2
^ = To part 1

|
|__

>>>Walkthrough <<<
-Push box 1 two squares to your left, and Carry it onto the platform to
the
left. Use the ladders to get on this platform.
-Push the box on up, it will now be under the square marked with an *.
-Carry it onto the square with an *. Use the box to hop to chest A and
get
a Psy Crystal.
-Exit the room and reenter. Again push box 1 two to the left and lift it
onto the platform.
-Get on the platform, and push/Move the box to the left, until it falls
off.
-Now move the box onto the square marked with an *.
-Hop over the box and get to chest B, with a Wicked Mace.
-Move the box back to the starting position, or exit and enter again.
-Now move it two to the right and one up. Then carry it up.
-Climb the ladder nearby, and hop over the gap you just placed the box
in.
-Get to chest C and collect the Lucky Medal. Now head to part 2 of the
map.
-Move box 2 to the position marked with an *, and carry it up.
-Climb the ladder, hop over the gap and go down the other ladder.
-Just before the exit, jump over a gap to the right and get 777 Coins
from
the chest here.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+

Level 8 Dragon Cave

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
>>>Guardians <<<
-Poison Toad
-Thunder Lizard (x2)
>>>Items <<<
-Smoke Bomb
-888 Coins
-Potion
-Clerics Ring
>>>Map <<<
_________
|
____________

|_____

\
\

|______
|##|--|\

|/

\#|

\|

|XX|A$|XX|

|XX|$$|XX|

|XX|C$|XX|

DDDDDDD |

|XX|$$|XX|

DDDDDDD |

$$

\
\

/|XX|~~|XX|\

|______/#|XX|~~|XX|#\____
|\

|#/

_______/ |##|--|##|

\________/|##|##|--|

/|##|--|##|

/#|##|--|
/##|##|--|

|##|--|#\

/ D$

\____

/|##|--|

/#|##|

|##\

|#\/##|##|

/\ |XX|

\
\

|XX| /|XX|~~|XX|\

|XX|

|##|\/|#\|XX|__|XX|/#|XX|~~|XX|#\______|XX|______

|#####|#/

\#|##|##|##|--|##|##|

|#####|/

\|##|##|##|--|##|##|

|##|\

/####|

B$ \

|##|#\/#####|

\#|##|--|##|#/

\#|########|

\|##|--|##|/

\|########|

$$

\
\____________

\
/
/

1\\\\\\\\\\\\

|LL|

|\

\\\\\\\\\\\\\

|LL|

|#\___|

|XX|

2///////////|XX|

|XX|

////////////|XX|

|XX|

OO

|XX|

|XX|

OO

|XX|

|##|##|
_______
/
/

|XX|XX|XX|XX|

_____|XX|XX|XX|XX|

|##|##|
\

\#|##|
\

\|##|
\

/
\_____/

>>>Legend <<<
$ = Chest (A to D)
O = Rock
\ = Log (1)
/ = Log (2)
L = Lift (with puddle under it)
~ = Puddle
D = Dragon
X = Block
>>>Walkthrough <<<
-Hop over the puddle ahead of you, and Freeze it while standing on the
north side of it.
-Climb the ladder, go past the dragon, and hop over the ice you just made

to the left. Get 888 Coins from chest A.


-Go down the ladder and push the rock all the way to the right.
-Climb the ladder, hop back over the ice to the dragon. Slide down.
-Push log 2 down. Now freeze the puddle under the lift. The dragon will
melt away the other ice block here.
-Climb up the ladder, go past the dragon. Jump onto the lift, and then to
chest B. Get a Smoke Bomb.
-Now freeze the puddle the dragon melted again (stand on the north side
of
it) and continue to log 1.
-Push log 1 down and climb the ladder. Get the Clerics Ring from chest
C.
-Now stand on the north side of the left puddle, and freeze it. Climb the
ladder to the north, and jump over the ice.
-Get the Potion from chest D, slide down, and exit the room.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+

Level 9 Get Wet

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
>>>Guardians <<<
-Cerubus (x2)
>>>Items <<<
-Sleep Bomb
-999 Coins
-Water of Life
-Muramasa
>>>Map <<<
________
Part 1

|########|
|########|
|########|
|########|
|

A$

__|

$$

|_____________________________

|##|

|#############################|

|##|________|#############################|
|##|~~~~~~~~|#############################|
|##|~~~~~~~~|#############################|
|6//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~5\\|

|///~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\|

|///~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\|

________|///~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\|

|########|///~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\|

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|########|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

|########|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~4//~~~~~~|

_____|

|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~///~~~~~~|

|#####|

|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~///~~~~~~|

|#####|

|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~///~~~~~~|

|#####|

|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~///~~~~~~|

|#####|

_____|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~///~~~~~~|

C$

|~~~~~~~~~~~~~~|

B$

|~~~~~~~~~~~~~~~~~~~~|

$$

|~~~~~~~~~~~~~~|

$$

|~~~~~~~~~~~~~~~~~~~~|

<

|~~~~~~~~~~~~~~|

|~~~~~~~~~~~~~~~~~~~~|

<

|~~~~~~~~~~~~~~|

|~~~~~~~~~~~~~~~~~~~~|

|~~~~~~~~~~~~~~|

|~~~~~~~~~~~~~~~~~3\\|

_________|~~~~~~~~~~~~~~|________|~~~~~~~~~~~~~~~~~\\\|

|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\|

|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\|

|~~~~~~~~~~~~~~~~~~~~2////////~~~~~~\\\|

|~~~~~~~~~~~~~~~~~~~~/////////~~~~~~\\\|

|1\\\\\\\\~~~~~~~~~~~~~~|

______________|\\\\\\\\\~~~~~~~~~~~~~~|

______________|

|##############|

|~~~~~~~~~~~~~~|

|##############|

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|##############|

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|##############|

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|
|

_______________________|
|
|
|
__________________|

________
Part 2

|########|
|########|
|########|
|########|
|

D$

$$

|__

__|
|

____________________|

|_____

|####################|

|#####|

|####################|

|#####|

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|

|~~~~~~~~~~~~~~|

________|~~~~~~~~~~~~~~|

|~~~~~~~~~~~~~~~~~~~~7\\|

|~~~~~~~~~~~~~~~~~~~~\\\|

|~~~~~~~~~~~~~~~~~~~~\\\|

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________|

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>

|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\|

>

|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\|

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|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\|

|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

|12//////~11\\\\\\~10//////~~~~~~|

|////////~\\\\\\\\~////////~~~~~~|

______

|__________________________

>>>Legend <<<
$ = Chest (A to D)
/ = Log (even)
\ = Log (odd)
~ = Water

# = Wall
< = To part 2
>= To part 1
>>>Walkthrough <<<
-First, head over to log 5 and move it left. Jump of to the north and
get the Sleep Bomb from chest A. Take log 5 back to the right.
-Now roll log 1 all the way up, to log 6, and take log 6 to the right.
-Make your way to log 2, and roll it up. Jump to the right, onto log 6,
and
from there via log 5 to the ledge.
-Go to log 3, and take it left to the island. Get 999 Coins from chest B,
and take log 3 back to the ledge.
-Return to log 6, and roll it left so its against log 2.
-Now, from log 6, jump south to log 4, and roll this one left to reach
the
other side. Get a Water of Life from chest C and move on to part 2.
-First, roll up log 10, 11 and 12.
-Move log 9 to the left, and roll log 11 back down.
-Move log 8 to the left, and roll log 10 back down.
-Now roll log 7 to the left, and jump to the north.
-Check chest D for the Muramasa, and exit this room.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+

The Ghost Ship

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
>>>Items <<<
-Demon Mail
>>>Walkthrough <<<
-The chest is a Mimic, fight it if you want.
-Read the boss strategy section for informaion on how to beat him
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=+
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|5.13 The Venus LightHouse Part 2
{~513}|
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=+
+=-=-=-=-=-=-=-=-=+
=-=-=Babi's Lighthouse=-=-=
+=-=-=-=-=-=-=-=-=+

Once you are done with Crossbone Island head back to Lalivero.
Lalivero head north to get to the road to Babi's Lighthouse.
road

Once in
Once on the

to Babi's Lighthouse head north to eventually run past some downed people
and
you will eventually get into a room (this area is the same on that you
got the
Jupiter Djinn Luff.
Go

Once in here head north-east to get to another door.

through the door to get to the next area.


around

In this area follow the path

to the stairs going up to get to the next area.


the
stairs to get to the next area.
and go
down the drop thing.

Once in this area go up

In this area head south just a little

You will fall all the way down the Tunnel Ruins.

+=-=-=-=-=-=-+
=-=-=Tunnel Ruins=-=-=
+=-=-=-=-=-=-+
Here follow the path around.
the
door.
guys

There will be a talk here about how to open

Use reveal to find a switch.

Flip the switch and a couple of the

will try to run through it but it will shut on them.


finishes
use reveal again and go through the door.
the

Once the talk

Once through the door go to

north and go through the door to get to the next area.


south

In this area head

down the stairs and through a door to get to the next area.
go
down the stairs.
down
one.
the

In this area

Move one of the pillars all the way to the right and

Go back up the stairs and using the pillar you moved jump over to

other ledge.
area go

Follow the path south to get to the next area.

In this

south. In this next area jump over the gap, follow the path around
another gap
and go through the door to get to the next area.
your
way to the east to get to another area.
a

Now, in this area amke

Here go up to the statue to find

treasure chest that has Asura's Armor in it.


previous area

Now, go back to the

and take the path going south to get to the next area.
go to

Once in this area

the lowest level you can and push the pillar all the way around.
you have
pushed it all the way around use douse on the pillar.
and
go next to the pillar and use frost.
using the
ice pillar jump to the ledge.
area.

Once

Head up the stairs

Now, head up one more level and

Follow the path south to get to the next

In this area head across the gap and south to get to the next area.
this

In

area you have to move five staues to the correct places.


Red

Blue
Gold

Green

Violet

Go to the east and through the door to get to the next area.
area

In this

follow the path to the stairs going up to get to the next area.
area
you will notice there is a Psynergy Stone in the middle.
your

In this

Heal up all

party members and pick up the Psynergy Stone to restore all your
Psynergy.
Once you have picked up the Psynergy Stone head north through the door to
get
to the next area.
north to

In this area go north down the ladder.

go up another ladder by a sandfall.


then

Go west across the sandfall, and

head south and a little west to find a door.


to the
next area.
far

Then head

Go through the door to get

In this area head west to get to a block.

Push the block as

west as you can, and then use Carry Psynergy to lift the block and drop
it into
the hole.

Then using the block you just dropped go to the otherside, and

through the door to the north of you to get to the next area.
area

In this

head north all the way around to get to the top of the sandfall.
the
sand fall making your way east.
fall and
go east to get to two doors.
with
lots of sandfalls.
to
the next area.

Go down

You will get to the other side of the

Take the door to the north to get to a room

Go up to the third sandfall and walkthrough it to get

In this area follow the path to platforms.

Jump on the

platforms and take the ones going east to get all the way around.
go

Then

around through the door.


Now, you come to your first electic puzzle.

The point of these electric

puzzles are to make a path from the statue to the end.


block
into the hole.
area.

So, push this

The door will open, and go through it to get to the next

Head north and step on the button to have the platform to move and create
a new
sandfall.
the

Head south and back around to go down the ladder.

ladder go north and up the ladder.


a

Go east across the sandfall to get to

door that takes you to the next area.


move

Head east down the ladder, and use

psynergy on the left pillar to reveal a hole.


push the
pillar all the way to the left.
ladder.
Now, go

Once down

Go through the hole and

Then go back through the door and up the

Go north-west and using the pillar jump to the other ledge.

through the door to get to the next area.


Once in this area head down the ladder and south to another ladder.
up the
ladder and through the door to the next area.
through
the door to get to the next area.
puzzle.
0

= Ending

= Statue

Go

In this area head south

Now, here is yet another electric

#1 = Hole #1
#2 = Hole #2
#3 = Hole #3
#4 = Hole #4
0
|
|___#3___#1___
|

|_

|___#4___#2_____S
_
There are three blocks in this part a _,
hole

_| , and a | .

Push the _ in

_
#1, _| into hole #4, and | into hole #3.
through it

Once you open the door go

to get to the next area.


middle of
this area.
platform

Once in this area jump to the ledge in the

Then walk across the sandfall.

jump over to the otherside.


the
south-west of you.

Head north and using the

Once on this ledge go through the door to

In this room there are two sandfalls.

Go through the

second sandfall, and up the stairs to get to the next area.


put

In this area

two of the stones on the left platform by using Carry Psynergy.


putting

After

two stones go to the other platform and use it to get over the otherside.
Go
east to go through the door to get to the next area.
step onto
the switch.
flowing.

In this area go

When you step on the switch another sandfall will start

Go across the platform that just moved over and head north through the
door to
get to the next area.
but you

In this area you will be next to two sandfalls,

will notice that there is still a spot for another sandfall to to flow
in. Go
down the first sandfall and to the west.
couldn't get on earlier.
to the
next area.
area.

You will be on a path that you

Once on this path follow it to the door to get

In this area follow the path to the door to get to the next

Now, you will be in a room with a bunch of sand that is flowing in random
directions.
sure

Just follow the path to the door, but before you do that be

to open the treasure chest to get the Gaia Blade, which is the best
weapon for
Isaac. Once through the door go through the door to the east to get to
another
electic puzzle.
This electic puzzle isn't very difficult.
to
draw out.
just

However, it is very difficult

So, since I can't explain it without too much confusion I will

let you solve it by your self... sorry.


getting

(If some one has a good way of

through this puzzle please email me how to).


electric

Once you figure out the

puzzle go through the door to get to the next area.


onto the
switch to get the third and final sand fall to flow.
the
path to the door to get to the next area.
south

In this area walk


Go north and follow

In this area

follow the path

to get to the next area.


Head

In this area you will fall onto a sandfall.

east to get off the sandfall.


sandfall.
next

Head all the way north and then cross the

Once across the sandfall head north to the door to get to the

area. In this area head west to get to the next area.


HERE!!!
FOR THE LOVE OF GOD SAVE YOUR GAME NOW!!!
of the

NOW SAVE RIGHT

Now, don't save for the rest

game, UNLESS you save the game in a different slot, because once you go
down
the drop thing there is no return.
go use
the psynergy stone.
floating
platform.
have

So, heal all your party members and

Head down the drop thing and you will land on a

You will come up to the top of the lighthouse where you will

to listen to the longest talk of the game.


the

When the talk is over go over

platforms to where Saturos and Menardi are.


FAQ

See the boss section of this

for information on how to beat them.


After defeating Saturos and Menardi they will fuse together and you will
have
to fight them again.
talking

After you have defeated them there will be more

and you will find yourself in Lalivero.


the

In Lalivero go to the room in

north-western part of town to find a guard guarding a building.


go in

You will

that building and you will set sail.


eventally

The game credits will roll, and

it will ask you if you want to save.


one

Save in a different slot than the

that you did in the Venus Lighthouse.


FAQ for

See the Send Option part of this

more information on this section.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=
VI.

Djinn

{~DJ}

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=
Djinn are a very important part of the game play in Golden Sun.
Golden Sun

In

there is a total of 28 Djinn.


to

Djinn allow you to change your class and

unleash very powerful attacks.


all

This section will tell you where to get

the Djinn, what the summons are, and the different setups for Djinn.
+=-=-=-=-=-=-=-=-=-=-

=-=-=+

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|6.1 Djinn Locations


{~DL}|
+=-=-=-=-=-=-=-=-=-=-

=-=-=+

NOTE: The Djinn are in order that they are found in my Walkthrough.
Name: Name of the Djinn
Type: The type of Djinn (Venus, Mars, Jupiter, or Mercury)
Element: The element of the game (Earth, Fire, Wind, or Water)
Location: Where you find the Djinn.
Fight: Do you have to fight the Djinn to get the Djinn
Name: Flint
Type: Venus
Element: Earth
Location: When you first leave Vale, head south you will run into him.
Fight: No
Name: Forge
Type: Mars
Element: Fire
Location: In Goma Cave, who is on a ledge about a man.
you

To get this Djinn

will have to move the pillar as far north-east as possible.

Then you

will go up to the upper area.

Djinn by

You will be able to reach the

using that log.


Fight: Yes
Name: Gust
Type: Jupiter
Element: Wind
Location: In Bilibin go to the east side of the town and climb the
stairs.
the

Then, head south walking on a fence.

Use Whirlwind get rid of

vines.

statue

Go into the cave.

out of the way.

In the cave use Move to move the

Then you will be able to reach the Djinn.

Fight: ???
Name: Granite
Type: Venus
Element: Earth
Location: In Kolima you will notice a house that has a fence around a
Djinn.
Go into the back of the house, to find a secret path.

this path

Take

to get to the Djinn.


Fight: ???
Name: Breeze
Type:
Element:
Location:
Fight:

=-=-=+

+=-=-=-=-=-=-=-=-=-

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|6.2 Djinn Summons


{~DS}|
=-=-=+

+=-=-=-=-=-=-=-=-=-

Here is a list of all of the summons that there are in the game.
Venus:
1 - Venus
2 - Ramses
3 - Cybele
4 - Judgement
Mars:
1 - Mars
2 - Kirin
3 - Tiamat
4 - Meteor
Jupiter:

1 - Jupiter
2 - Atalanta
3 - Procne
4 - Thor
Mercury:
1 - Mercury
2 - Nereid
3 - Neptune
4 - Boreas
+=-=-=-=-=-=-=-==-=-=-+
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|6.3 Djinn Setups
{~DU}|
+=-=-=-=-=-=-=-==-=-=-+
This Golden Sun Class Setup Guide was written by Christopher Goss AKA aku
chi.
If you see any mistakes or anything is missing from this section please
e-mail
Christopher Goss AKA aku chi at ChreeBeast@aol.com.
Class

Christopher Goss's

Setup Guide can be found at


http://www.gamefaqs.com/portable/gbadvance/game/30328.html.
==============
== FOREWORD ==
==============
I've had Golden Sun and Golden Sun: The Lost Age for a long time now, and
I've
pretty much done everything that I want to do with these games.

The most

intriguing part of the Golden Sun games for me is the class system.
been

I've

experimenting and studying the class system of Golden Sun and Golden Sun:
The
Lost Age as much as I could, and I may finally have become the MASTA
CLASSA! I
heard that someone was making a new Golden Sun website and decided to
offer a
class guide.

That's how this guide was formed.

This guide is not meant to teach the basics of class architecture or to


give a
list of all the classes in the game.
suggest

If you want this information, I

reading the many guides on GameFAQs.com.


choose

This guide is meant to help you

a class setup that is both unique and powerful.


These abbreviations will be used throughout the guide:
HP: Hit points
PP: Psynergy points
Att: Attack
Def: Defense
Agi: Agility
Luc: Luck
Ave: Average without luck
AwL: Weighted Link Battle class averages with luck
======================
== THE CLASS SYSTEM ==
======================
The class system in Golden Sun follows a few simple rules that can form a
nearly
endless amount of outcomes.
completely

Changing a character to a new class

changes that character's stats as well as the psynergy techniques that


are
available to him/her.
character.

Classes also affect the elemental levels of each

The number of djinn set can determine elemental levels.

Each

character starts out with 5 elemental levels of one particular element:


Isaac: Earth
Felix: Earth
Garet: Fire
Jenna: Fire
Ivan: Wind
Sheba: Wind
Mia: Water
Peirs: Water
Each djinn you set adds 1 level of that particular type.
elemental
levels do, you might ask?
elemental
resistance of that type.
stronger

What do

Each level adds 5 elemental power and


Elemental levels make your psynergy attacks

and help you block other's psynergy attacks.

Let's look at how classes affect character stats.


set of

Each character has a

base stats, which are adjusted each time you gain a level. You may also
equip
stat changing items such as weapons to add to your stats.
each

Furthermore,

djinn gives you a set amount of stat bonuses that differs between each
djinn.
The class you're in then further adjusts all of these stats together. The
stat
you actually see is worked out like this:
(Base Stats + Djinn Bonuses + Equip Bonuses) * Class Bonuses
The Class Bonus is multiplied to all the other Bonuses combined, which is
why
you rarely see a weapon that says Attack +128 actually giving you 128
attack
points (if you are in a good class it will give you more). This is why
you
should try to equip the highest offensive weapons to your character with
the
highest class attack bonus, and same with defense.
through

I suggest reading

the entire guide, and experimenting with different class setups before
deciding
who will get which items.
results.
warrior

Djinn can also be manipulated to give the best

It makes more sense to give a djinni with an attack bonus to a

class like Ronin.


Golden

You should be able to find djinn stat bonuses in most

Sun sites, so I won't bother to mention them here.


Now let's look at how classes affect a character's psynergy.
can
control one, two, three, or four elements.
levels

Every adept

Having over three elemental

in an element usually assures you of controlling that element.


Exceptions
include controlling two additional elements where neither one is the
adept's
affinity or trying to control all four elements without equipping a class
changing item (more on that later).
controls

For every element that the adept

he/she will learn additional psynergy.


levels

However, the lower your elemental

are, the less damage a psynergy spell will do.


Let me explain the relationships between the elements in detail here.
stole

this concept from TFergussen because it makes my class tutorials much


simpler.
All elements have an affinity, an opposite, and a neutral element.
Here's a
handy list to explain:
________________________________________________
|__Base__|__Affinity__|__Opposite__|__Neutral__|
|__Earth_|

Fire

Wind

Water

|__Fire__|

Earth

Water

Wind

|__Wind__|

Water

Earth

Fire

|__Water_|

Wind

Fire

Earth

=================================
== GENERAL GOLDEN SUN STRATEGY ==
=================================
In the first Golden Sun game, there are two big issues in choosing a
class
setup.
have a

The first one is a problem.

Some top tier classes in Golden Sun

3 3 djinn setup while others have a 3 4 djinn setup.


causes
more problems than you could imagine.
choice
that you must make.
three

This difference

The second issue is a personal

Do you want your adepts to control one, two, or

elements?
psynergy

The more elements an adept controls, the weaker the adept's

will be.
have

The fewer elements an adept controls, the less psynergy they

available.
great

You must balance both power and versatility to truly have

class setups.
I'm going to give you some general advice on making great class setups in
Golden
Sun. When fighting monsters, luck is not very important.
reason, all
stat averages in this section will be without luck.
classes
work best at level 54.
or 3
3/4 djinn arrangements.
countdown.

For this

Note that these

The final stage classes are arranged in a 6, 6 1,


This section is arranged as a class setup

The ranks are entirely my opinion and you do not have to take any notice
to
them. I will give you sample classes and their pros and cons.
that, I

After

will walk you through a tutorial to make your own unique class setups.
==(#6)SINGLE ELEMENT CLASSES(135%)==
In this class setup, all the djinn of each character's base type is set
to that
character.
obvious

This causes each character to focus on one element.

The

bonus is the absurdly high elemental power and resistance in the


character's
element.

It will give them +60 in each of these categories, yielding the

strongest elemental psynergy attacks in the game.


the
specialization of stat bonuses.
their
character's strengths.
djinn on

Another advantage is

All of the class bonuses will lead up to

The greatest advantage is the ability to place

standby for summoning without much of a stat drop.


numerous.
that

The cons are far more

Each character is restricted to only one element.

This means

there will be only two healers on the team. It also means that each
character
has a relatively low number of psynergy techniques.
lowest
you can get without trying.
category

The stats are the

Another con is the lack of variety in the

(1).
| HP | PP | Att| Def| Agi| Lck| Ave|
Ivan - Magister

130% 170% 110% 120% 160% 110% 138%

Garet - Champion

170% 110% 130% 140% 100% 100% 130%

Isaac - Lord

170% 110% 140% 130% 140% 100% 138%

Mia - Paragon

140% 160% 120% 130% 110% 130% 132%

Since there is only one way to fulfill this class category, it's almost
pointless to discuss the pros of this setup.
weak

I will say that Mia is the

link in this party because of her lack of a powerful elemental or


physical
psynergy.

There are no attack dropping or resistance dropping psynergy.

Again, since there is only one setup in this category, a tutorial is


pointless.
==(#5)TRIPLE TRIPLE(143%)==
By triple triple, I mean that the most common way to form this class
arrangement

is to start mixing djinn in the 3 3/4 arrangements until one character is


left
without a good class.
arrangement.
three

You can obviously see my distaste for the class

It does however, have its pros.

The greatest pro is that

characters will be in classes with very good stats.


there
will always be a few djinn for leftover summoning.
have a

Another pro is that


The 3 3/4 classes

good blend of psynergy (3 elements per character) and allow great


versatility.
The con is an obvious one.
far
inferior.

The leftover character has a class that is

You'll find that you either spend all your time healing that

character, or just let him/her die.


elemental

As with all 3 3/4 classes, the

levels are spread so thin that using elemental psynergy attacks


effectively is
nearly impossible.
| HP | PP | Att| Def| Agi| Lck| Ave|
Ivan - White Mage

150% 180% 130% 130% 150% 130% 148%

Isaac - Ninja

160% 140% 150% 120% 170%

80% 148%

Garet - Samurai

190% 130% 150% 140% 140%

90% 150%

Mia - Ascetic

120% 140% 110% 120% 140% 120% 126%

I'm sure you've seen this class setup if you've been to any GS forum.
And for a
good reason: it's the best triple triple class setup.
Ivan

Isaac, Garet, and

are all in classes that play up to their strengths.


White

Ninja, Samurai, and

mage are the best three 3 3/4 classes in the game.


of

Ivan has a good range

healing psynergy including Revive.


resistance
dropping psynergy.
elemental psynergy.
has

There are no defense dropping or

Mia also has the Wish series, Cure Poison, and good
The Ascetic is the best of the worst so-to-say.

It

horrible stats but good psynergy that almost makes up for it.
Creating a triple triple class setup is very simple.
adepts
and three 3 3/4 classes to go with them.
than 7
of each djinn.
class.

Just pick out three

Make sure you don't use up more

Then whatever's left on the final character is his/her

==(#4)DOUBLE DOUBLE(142%)==

A setup that is not often used, the double double places two characters
in 6 1
classes and 2 characters in the 6 classes.
it has

A pro of this class is that

the ability to combine the best of two worlds.


Paragon
class and have double element classes (6 1).
over
versatility side.
spells in

It can safely omit Mia's


It is still on the power

Now you can have three healers and multiple strong

one arrangement. Summons can still be used without major stat


deductions. Some
cons include the misbalance of stat bonuses because of the asymmetrical
layout
and the lack of good classes.
| HP | PP | Att| Def| Agi| Lck| Ave|
Ivan - Magister

130% 170% 110% 120% 160% 110% 138%

Garet - Luminier

170% 130% 140% 140% 130% 120% 142%

Isaac - Lord

170% 110% 140% 130% 140% 100% 138%

Mia - Water Monk

150% 160% 130% 140% 160% 120% 148%

I favor this setup because it uses arguably the two best 6 classes.
Isaac and
Ivan both get an incredibly powerful elemental psynergy attack.
put in a
great healing class with versatile psynergy.
is
Garet.
has

Mia is

The weak link in this party

His stats are pretty good and he is a great healer, however he

horrible attack psynergy.

There are no stat dropping spells at all.

Put everyone is their base classes.


be in
the 6 1 classes.
have your

Now choose the two adepts that will

Now swap six djinn between the two adepts and you'll

classes.
==(#3)TRIPLE ELEMENT CLASSES(143%)==
Now we're getting good!

The obvious pro in this category is versatility.

Every character can wield three different elements.


effectively if a little strategy is implemented.
evenly

Summons can be used

The stats are pretty

spread and are very good.


spread

The cons of these class setups are weak djinn

and lack of great classes.


5 in

Nobody will have higher than elemental level

any element.
more

This causes less focus to be put on elemental psynergy and

focus to be put on elemental physical attacks.


wind

Because of the coveted

djinn only two great classes will be able to be in play at the same time.
| HP | PP | Att| Def| Agi| Lck| Ave|
Ivan - White Mage

150% 180% 130% 130% 150% 130% 148%

Isaac - Dragoon

160% 130% 140% 140% 110% 130% 136%

Garet - Samurai

190% 130% 150% 140% 140%

Mia - Ranger

130% 160% 120% 120% 160% 120% 138%

90% 150%

I like this setup because it lets everyone's stats and psynergy lead up
to their
strengths.
group.

The dragoon and ranger classes are the 'weak' classes of the

However, the Ranger class is a great spell casting class and Dragoon is a
great
healing class.
another

Samurai is the best warrior class and White Mage is

great healing and spell casting class. There are no defense dropping or
resistance dropping psynergy.

I don't advise using the Medium class.

First, set three djinn to every adept of the adept's affinity's type.
Now set
three more djinn on either the djinn's opposite or neutral adept.
want a

If you

Samurai or a White Mage (you can only have one of each) set one more wind
or
earth djinn.
==(#2)DOUBLE TRIPLE(146%)==
The runner up, the double triple arrangement places two characters in a 3
3
class and two characters in a 6 1 class.
stats
and psynergy possible.
some
good power.
play. The

The pros are some of the best

It also has great versatility while maintaining

cons are few.

This setup allows most of the best classes to come into


The setup makes handling summons very difficult.

prohibits the use of 3 4 classes.


can't let

It also

I advise this setup to anyone who

go of their 3 3 classes entirely but still wants to get better classes.


| HP | PP | Att| Def| Agi| Lck| Ave|
Ivan - Sage

150% 180% 120% 130% 170% 120% 150%

Isaac - Ninja

160% 140% 150% 120% 170%

80% 148%

Garet - Berserker

180% 110% 160% 130% 150%

70% 146%

Mia - Ranger

130% 160% 120% 120% 160% 120% 138%

I absolutely suggest this setup to everyone.


arguably

It puts Garet and Ivan in

the best warrior and spell casting classes in the game.


in the

It places Isaac

versatile and exotic Ninja class and Mia in a great intermediary class.
It also
gives a powerful elemental psynergy attack of each element to two
characters.
There are no defense upping, attack dropping, or resistance dropping
psynergy.
It took me until 2003 to figure out how to make this setup.

Choose two

characters that can use the same six djinn to make 3 3 classes.
those
djinn.
other

Set

Now set six djinn of the 3 3 characters' base type to one of the

characters.
adepts.

Leave one djinn of their base type on both of the 6 1

Choose where to put the remaining two djinn.


==(#1)DOUBLE ELEMENT CLASSES(149%)==
This is my favorite arrangement for obvious reasons (look at the stat
percents
at the end of the category titles).
best

Not only does this class have the

stats, but it also has the perfect balance of versatility vs. power.
Each
character is in a 6 1 class, giving them two elements at their control.
Because
of the rigidness of the 6 1 classes, you're guarantied 2 healers and
usually 2
characters with each strong elemental psynergy attack.

Because of this

rigidness, summoning becomes impossible without suffering a major drop in


stats.
| HP | PP | Att| Def| Agi| Lck| Ave|
Mia - Water Monk

150% 160% 130% 140% 160% 120% 148%

Isaac - Conjurer

170% 160% 140% 130% 160%

90% 152%

Garet - Berserker

180% 110% 160% 130% 150%

70% 146%

Ivan - Sage

150% 180% 120% 130% 170% 120% 150%

For good or for bad, this is the category with the most class
combinations. I
feel that these are the best classes in the game.
supreme

Garet is in the

warrior class with the best attack.


class

Ivan is in the best spell casting

with Spark Plasma and Freeze Prism.

Isaac and Mia are both in great

intermediary classes with powerful psynergy.


or

There are no defense upping

attack dropping psynergy.


This one's simple enough to make.
adept.

Set one djinn of the base type to each

Now decide where the other six djinn of each type go.
==THE BIG BOARD==
1Hl - Potent Cure or Pure Ply
Wis - Pure Wish
Rst - Restore
CrP - Cure Poison
Rvv - Revive
Brk - Break
St^ - Statistic boosting psynergy (series)
Stv - Statistic dropping or status inflicting psynergy (series)
EPA - Elemental Physical Attacks
180 - Elemental Psynergy with a base damage at or above 180
200 - Grand Gaia
_____________________________________________
_______________________|1Hl|Wis|Rst|CrP|Rvv|Brk|St^|Stv|EPA|180|200|
|Single element classes_| 2 | 1 | 1 | 1 | 1 | 1 | 3 | 3 | 2 | 3 | 1 |
|Triple triple__________| 0 | 2 | 2 | 2 | 1 | 1 | 4 | 6 | 5 | 5 | 0 |
|Double double__________| 2 | 2 | 2 | 2 | 1 | 2 | 3 | 2 | 2 | 4 | 1 |
|Triple element classes_| 1 | 2 | 2 | 2 | 1 | 2 | 5 | 4 | 4 | 3 | 0 |
|Double triple__________| 0 | 1 | 0 | 0 | 1 | 2 | 2 | 7 | 4 | 4 | 0 |
|Double element classes_| 0 | 2 | 1 | 1 | 1 | 2 | 3 | 7 | 2 | 5 | 1 |
==CUSTOM CLASSES==
Of course, you can just ignore my suggestions and make some class
decisions of
your own.
Garet a

First off, play to your character's strengths.

spell caster or Ivan a warrior.


care.

Don't make

Second, distribute your wind djinn with

The most powerful classes all use wind djinn heavily.


realize

Make sure you

that Ivan can be in a White Mage and Sage class with 0 and 1 wind djinn
respectively.
bet on
anyone.
Mage

Use this to your advantage.

Fire djinn are always a safe

Earth djinn usually produce bad results with Ivan and Mia (White

is an exception).
them to

Water djinn are always bad on Isaac and Garet.

Give

Ivan!

=====================================
== GOLDEN SUN LINK BATTLE STRATEGY ==
=====================================
This section is entirely my opinion which, if you've been reading this
guide,
you've hopefully come to respect. Because humans tend to play dirty, luck
is
very important in Link Battles.
weighted
according to their type.

All averages will include luck and be

Note that these classes work best at level 54.

==THE THEORY==
My theory, largely untested, is that the best link battle classes
comprise of a
warrior, an intermediary, and a spell caster.
a
warrior class.
Isaac

Garet should always be in

Ivan should similarly be in a spell caster class.

or Mia in an intermediary class fills the third slot.


always

Either

The warrior should

be in the middle so he can take the blunt of the damage.


extensive

Through

research and the help of a 7-hour car trip, I have deduced that the best
practical classes are as follows:
==WARRIOR CLASSES==
The warrior class should focus on attacks and elemental physical attacks
(EPAs).
It should also be able to take the blunt of all the enemies' attacks.
The ideal
warrior class's stat order:
Attack (1.5), HP (1.3), Defense (1), Luck (.9), Agility (.8), PP (.5)
There are two exceptional Warrior classes with their pros and cons:
| HP | PP | Att| Def| Agi| Lck| AwL|
Beserker: 180% 110% 160% 130% 150%

70% 141%

The Berserker class has great stat bonuses in all the appropriate areas.
It has
the highest attack in the game, and can withstand serious damage.
also has

It

an unusually high agility rating which is always good.


the luck
section so you might have to restore him often.
good
fire damage.
Revive.

It's lacking in

It has the Impair and Haunt series.

Its EPA Planet Diver is


Its best psynergy is

The warrior should never die first so he can always revive others.
| HP | PP | Att| Def| Agi| Lck| AwL|
Samurai: 190% 130% 150% 140% 140%

90% 145%

The Samurai class is great at soaking up damage.


attack
bonus and some acceptable luck.
Quick

It has terrible elemental psynergy but

Strike is the best EPA in Golden Sun.


psynergies.
negative

It also has a high

It also has all three stat upping

Demon Night and Helm Splitter can inflict a foe with a

status.
==INTERMEDIARY CLASSES==
The intermediary should have stats that are well balanced and equal.
He/she
should be able to deliver strong elemental psynergy and its great to be
able to
attack with EPAs as well.
that

The intermediary should be the only character

changes strategy mid-game if a pattern in the enemy is detected.


the

All of

stats are equally important as an intermediary.


Isaac has two great intermediary classes and Mia has one:
| HP | PP | Att| Def| Agi| Lck| AwL|
Ninja: 160% 140% 150% 120% 170%

80% 137%

The Ninja class is exotic and powerful.


it's

It has well-rounded stats except

lacking in luck but exceptional at agility.


elemental

It has both a powerful

psynergy (Thunderstorm) and two great EPAs (Annihilation and Death


Plunge) that
not only deal great damage but also have a special infliction that
happens
almost half of the time.
whole

It also has the psynergy Mist that can wrap the

enemy's party in delusion.


| HP | PP | Att| Def| Agi| Lck| AwL|

Conjurer: 170% 160% 140% 130% 160%

90% 142%

Housing the best stats in the game, the Conjurer is not to be


underestimated. It
possesses Grand Gaia (the strongest attack in the game) and Astral Blast
(an
acceptable EPA).
series and

But its real strength lies with its two stat upping

its four stat decreasing and status infliction series.


| HP | PP | Att| Def| Agi| Lck| AwL|
Water Monk: 150% 160% 130% 140% 160% 120% 143%
Mia as a Water Monk has good stats in everything except attack.
luck.

Great

The only problem with this class is it's just a second, tougher, spell
caster.
Her elemental psynergy is great (Pyroclasm and Freeze Prism) and she also
has
Break. She functions as a healer with Pure Wish, Restore and Cure
Poison.
There are no EPAs and no incentive to attack.
==SPELL CASTING CLASSES==
Spell casters have only one role in life.
powerful
elemental psynergy attacks.
and
agility both very important.
are
useful.

Knock everyone out with

Oh, and they heal too.

This makes psynergy

Attack is meaningless but HP and defense

The ideal spell caster's stat order:

PP (1.6), Agility (1.4), HP (1.1), Luck (1), Defense (.7), Attack (.2)
Ivan has two great spell casting classes:
| HP | PP | Att| Def| Agi| Lck| AwL|
Sage:

150% 180% 120% 130% 170% 120% 154%

The Sage is the perfect spell caster with great agility.


elemental

It has high

power and great elemental psynergy (Spark Plasma and Freeze Prism). It
has the
Impact series, Break, and Bind.

It functions as a healer with Pure Wish,

Restore and Cure Poison.


| HP | PP | Att| Def| Agi| Lck| AwL|
White Mage: 150% 180% 130% 130% 150% 130% 152%
The White Mage class has the same two elemental psynergy attacks as the
Sage but

it functions as a complete healer with Wish, Revive, Cure Poison, and


Restore.
Its stats aren't quite as good as the Sage's stats.
stat

It does have both a

upping and a stat dropping psynergy series.


==TOGETHER NOW==
There are only five combinations of these classes that have both Revive
and Pure
Wish.

Choose one that's to your liking.

Here they are:

Isaac - Ninja
Garet - Samurai
Ivan - White Mage
The only class setup with a Ninja and a Samurai.
adepts makes
this setup weak at elemental psynergy.

No double element

Great at EPAs.

No Break.

Isaac - Ninja
Garet - Berserker
Ivan - Sage
One of my favorites.

Well rounded, but low luck makes it open to status

infliction.
Isaac - Conjurer
Garet - Berserker
Ivan - Sage
Same as the last one except Isaac is now better at spell casting and stat
upping.
Mia - Water Monk
Garet - Samurai
Ivan - White Mage
A nice balance.
Ivan's.

Mia's good spell casting makes up for the small loss in

High luck makes this setup great against opponents who like to use status
infliction.
Mia - Water Monk
Garet - Berserker
Ivan - Sage

A spell casting heavy setup with poor EPAs.


All right, that's all folks.

If you're having trouble with a link battle

competitor these classes will work great.


that's

But don't forget the one thing

even more important than classes: strategy.


==================================
== GOLDEN SUN IMPORTANT BATTLES ==
==================================
Classes aren't only good for maxing out your stats and psynergy at the
end of
the game.
rearrange

These are a few difficult battles where you might need to

your classes to help you win.


==TRET==
*Requirements:
1 earth and wind djinn
All characters at level 6
*Classes:
Isaac: Apprentice (1 wind)
Strategy: Use Gaia.
Garet: Guard (1 fire)
Strategy: Use Flare Wall.
Ivan: Seer (1 earth)
Strategy: Use Flash Bolt and heal with Cure.
==SATUROUS (in Mercury Lighthouse)==
*Requirements:
1 fire, earth, and wind djinn.

2 water djinn.

Ivan at level 10, Isaac and Garet at level 11, Mia at level 12.
*Classes:
Ivan: Pilgrim (1 fire)
Strategy: Use Wind Slash.
Garet: Page (1 wind)
Strategy: Use Astral Blast and Ward.
Isaac: Defender (2 water)
Strategy: Use Cutting Edge and heal with Ply if needed.
Mia: Seer (1 earth)
Strategy: Heal with Cure Well and use Mad Growth.

==KILLER APE==
*Requirements:
2 of each djinn.
Isaac at level 13.

Garet, Ivan, and Mia at level 12.

*Classes:
Mia: Elder (2 wind)
Strategy: Use Plasma.
Isaac: Illusionist (2 fire)
Strategy: Use Planet Diver.
Garet: Defender (2 water)
Strategy: Use Mad Blast and heal with Ply.
Ivan: Diviner (2 earth)
Strategy: Use Mad Growth.
==HYDROS STATUE==
*Requirements:
2 of each djinn.
All characters at level 14.
*Classes:
Mia: Scribe (2 water)
Strategy: Heal with Ply every turn.
Isaac: Knight (2 earth)
Strategy: Use Ragnarok and Cure Well if needed.
Garet: Soldier (2 fire)
Strategy: Use Heat Wave or Fireball.
Ivan: Magician (2 wind)
Strategy: Use Storm Ray.
==MANTICORE==
*Requirements:
2 of each djinn.
All characters at level 16.
*Classes:
Mia: Diviner (2 earth)
Strategy: Use Froth Sphere or Cure Well.
Isaac: Defender (2 water)
Strategy: Use Cutting Edge or Ply Well.
Garet: Illusionist (2 wind)
Strategy: Use Astral Blast.
Ivan: Wanderer (2 fire)

Strategy: Use Wind Slash.


==KRAKEN==
*Requirements:
4 water djinn.

2 earth, fire, and wind djinn.

All characters at level 17.


*Classes:
Mia: Cleric (4 water)
Strategy: Heal with Wish every turn.
Isaac: Ruffian (2 fire)
Strategy: Use Planet Diver all day long.
Garet: Ruffian (2 earth)
Strategy: Use Planet diver all day long.
Ivan: Magician (2 wind)
Strategy: Use Impact on Isaac and Garet (alternate) until they're maxed.
Then
use Storm Ray.
==TOADONPA==
*Requirements:
4 of each djinn.
All characters at level 22.
*Classes:
Ivan: Shaman (4 earth)
Strategy: Use Blue bolt and Revive when necessary.
Isaac: Savage (4 fire)
Strategy: Use Nova and Revive when necessary.
Garet: Cavalier (4 water)
Strategy: Heal with Wish or attack.
Mia: Scholar (4 wind)
Strategy: Heal with Wish and use Bind.
==STORM LIZARD==
*Requirements:
6 of each djinn.
Isaac, Garet, and Mia at level 25.

Ivan at level 26.

*Classes:
Mia: Ranger (3 wind, 3 fire)
Strategy: Use Eruption.
Isaac - Dragoon (3 fire, 3 water)
Strategy: Use Cutting Edge. Use Ply Well and Wish Well when needed.
Garet - Ninja (3 earth, 3 wind)

Strategy: Just attack.


Ivan - Medium (3 water, 3 earth)
Heal with Potent Cure and Revive. Otherwise, use Curse.
==DEADBEARD==
*Requirements:
All the djinn
Garet and Mia at level 28, and Isaac and Ivan at level 29
*Classes:
Isaac: Berserker (1 earth, 5 fire)
Strategy: Just use Wild Growth, Condemn and Revive (when needed).
Garet: Luminier (1 fire, 6 water)
Strategy: Just use Fiery Blast and heal with Wish Well and Ply Well.
Ivan: Druid (1 wind, 6 earth)
Strategy: Just use Wild Growth and heal with Revive and Potent Cure.
Mia: Sage (1 water, 6 wind)
Strategy: Just use Shine Plasma and heal with Wish Well.
==SATUROUS AND MENARDI AND THE FUSION DRAGON (in Venus Lighthouse)==
*Requirements:
6 earth and wind djinn and 7 fire and water djinn
All characters at level 29, Ivan at level 30
*Classes:
Isaac: Dragoon (1 earth optional)
Strategy: Use Cutting edge or Wild Growth and heal with Wish Well.
Garet: Berserker
Strategy: Use Wild Growth, attack or Revive.
Ivan: Ranger (1 wind optional)
Strategy: Use Deluge all day long.
Mia: Sage
Strategy: Heal with Wish Well or use Hail Prism.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=
VII.

Items

{~IT}

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=

=-=-=+

+=-=-=-=-=-=-

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|7.1 Weapons
{~WP}|
=-=-=+

+=-=-=-=-=-=-

+=-=-=-=-==-=-=-+
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|7.2 Armors
{~AM}|
+=-=-=-=-==-=-=-+

=-=-=-+

+=-=-=-=-=-=-=-

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|7.3 Artifacts
{~ART}|
=-=-=-+

+=-=-=-=-=-=-=-

This Golden Sun Artifacts Guide was written by Rocket Trekkie Evoli. If
you see
any mistakes or anything is missing from this section please e-mail
Rocket
Trekkie Evoli at eeveegin@yahoo.com. Rocket Trekkie Evoli Artifacts Guide
can
be found at http://www.gamefaqs.com/portable/gbadvance/game/30328.html.
****************
INTRODUCTION
****************
This is a guide to the many magical artifacts and items available in the
Game
Boy Advance game Golden Sun. I wrote this guide assuming that you, the
reader,
have this game and already know how to play it, unless you're like me and
you
like to read strategy guides even if you don't have the game.
Unlike the other items available from stores, Artifacts can be bought
back from
a store if they are dropped or sold, and have magical properties. As you
progress through the game, artifacts appear on the shops' Artifact Lists.
Once
an artifact appears in a shop's Artifact List, it will stay there on all
of
those shops' Artifact Lists until it is bought, unlike regular items
which

differ depending on what town you're in. If you find an artifact and sell
it to
a shop, it will show up in the Artifact List. Artifacts also show up in
the
List if you drop them from your item inventory. Artifacts appear in a
Weapon,
Armor, or Item Shop's artifact list, depending on the artifact.
Artifacts are divided into three classes: Weapon, Armor, and Item.
Artifacts
are a good deal more expensive than normal weapons and armor, but they
are
usually worth the investment.
Notes on Artifacts
==================
Price: Items can be sold to a shop for 75% of the shop price. You can
sell any
items at any shop, and the artifact will go to its Artifact List.
Quantity: Most artifacts are unique and you can only get one of each.
However,
you can get multiples of some artifacts, like Item Drops and Tolbi
Springs
items. The Artifact list keeps track of how many of each item you've put
on the
List.
Obtaining Artifacts: Artifacts appear in the List as you progress through
the
game and visit more towns. Artifacts can also be obtained by receiving
them
from people or treasure chests, the Lucky Wheels slot game in Tolbi, by
using a
Lucky Medal in Tolbi Springs, or (rarely) from monsters after winning a
battle.
Artifacts obtained after defeating a monster are known as Rare Item
Drops,
since they are harder to obtain than other item drops such as Antidotes,
Nuts,
and Vials.
Curse: Some items are cursed, meaning that once you equip it, you can't
remove
it unless you visit a Sanctum and have the Healer remove the curse. If
you have
a cursed item equipped, there is a chance of you being "bound and unable
it
move" for one turn in battle. The Cleric's Ring protects you from this
effect

of curses, but you'll still need to visit a Sanctum to remove the cursed
item.
Break: Rings and some Weapon and Armor artifacts can be used to heal or
change
stats during battle. Some artifacts say that "it may break if used in
battle,"
meaning that there is a chance of the item breaking after you use it.
(How a
dress or hat can "break" is beyond me.) If an item is broken, it will
still
affect your statistics in battle, but you won't be able to use its
special
powers again until you get it repaired at a shop. Items used for healing
can be
used outside of battle, and may still break. Armor and weapon artifacts
in your
inventory but not equipped can be used in battle, but only if you can
equip it.
Unique Artifacts: The only artifacts that don't show up in the Artifact
List
when you drop them or sell them are the Fur Coat and the Psynergy Armor.
Once
you get rid of them, they're gone for good. They're not exactly the best
armor
in the game, however, so it doesn't really matter.

********************
WEAPON ARTIFACTS
********************
Weapon Artifacts
================
Weapons are divided into five classes: Long Sword, Light Blade, Axe,
Mace, and
Staff. Isaac and Garet can equip Long Swords, Light Blades, Axes, and
Maces;
Ivan can equip Light Blades and Staffs; and Mia can equip Maces and
Staffs. For
you sharkers, Jenna can equip Light Blades and Staffs. Weapons affect the
user's Attack status.
Most weapon artifacts have unleashes, hidden magic attacks that may be
released
when the weapon is used. Unleashes are based on one of four elements:
Earth,

Fire, Wind, and Water. Unleashes may have secondary effects on the
monster they
are used on, such as a status change or lowering statistics. Normally,
weapon
attacks without an unleash are neutral attacks, but a few weapons are
aligned
with one of the four Elements, and attacks take the opponent's elemental
resistances and weaknesses into account.
There are three weapons (Kusanagi, Masamune, Sol Blade) that are in the
game's
code but cannot be obtained through normal gameplay; you must use a
hacking
device to get them.
Weapon Artifact entry:
Name of weapon
-------------Where this weapon can be obtained (Town, if from Artifact List)
Price of weapon in shop
Element of weapon, if any
Effects on user's statistics
Name of unleash (Element of unleash)
Secondary effects of unleash, if any
Other notes on weapon

Long Swords
===========
Equippable by Isaac and Garet
Shamshir
-------Artifacts list (Lunpa)
10000 coins
Attack +99
Acid Bath (Fire)
May drop opponent's Attack
Silver Blade
-----------Artifacts list (Lalivero)
12000 coins
Attack +108
Aqua Sock (Water)

Arctic Blade
-----------Fuchin Falls Cave
2600 coins
Attack +55
Blizzard (Water)
May drop opponent's Attack
Gaia Blade
---------Upper floors of Venus Lighthouse
17000 coins
Element: Earth
Attack +135
Earth Power +20, Earth Resistance +20
Titan Blade (Earth)
Muramasa
-------Ninth floor of Crossbone Isle Cave
13600 coins
Attack +126
Demon Fire (Fire)
May draw evil spirits to opponent
Cursed
Masamune
-------Only available if you use a Gameshark or other hacking device
Attack +115
Sells for 10050 coins
No unleash
Sol Blade
--------Only available if you use a Gameshark or other hacking device
Attack +138
Sells for 14250 coins
No unleash

Light Blades
============
Equippable by Isaac, Garet, and Ivan

Ninja Blade
----------Artifacts list (Lunpa)
8800 coins
Attack +94
Cyclone Attack (Wind)
May drop opponent's Resistance
Swift Sword
----------Artifacts list (Lalivero)
9400 coins
Attack +104
Wind Power +10
Sonic Smash (Wind)
May hit multiple times
Elven Rapier
-----------Bilibin Cave
2200 coins
Element: Wind
Attack +44
Vorpal Slash (Wind)
Assassin Blade
-------------Tolbi Springs
7800 coins
Attack +90
Mortal Danger (Earth)
May drain opponent's spirit, one-hit kill
Mystery Blade
------------Second floor of Crossbone Isle Cave
6400 coins
Attack +84
Life Nourish (Earth)
May recover some of user's HP
Kikuichimonji
-------------

Rare Item Drop


Dropped by Fenrirs in upper Venus Lighthouse
13400 coins
Attack +128
Asura (Wind)
Bandit's Sword
-------------Dropped by Thieves in Vault
700 coins
Attack +12
Rapid Smash (Wind)
May hit multiple times
Kusanagi
-------Only available if you use a Gameshark or other hacking device
Sells for 14250 coins
Attack +135
No unleash

Axes
====
Equippable by Isaac and Garet
Dragon Axe
---------Artifacts list (Lunpa)
10300 coins
Attack +100
Heat Mirage (Fire)
May delude opponent
Giant Axe
--------Rare Item Drop
Dropped by Earth Golems in Suhalla Pass and lower Venus Lighthouse
14000 coins
Attack +114
Meltdown (Fire)
May drop opponent's Defense
Vulcan Axe

---------Lamakan Desert
4600 coins
Element: Fire
Attack +76
Barrage (Fire)
May stun opponent
Burning Axe
----------Tolbi Springs
7500 coins
Element: Fire
Attack +84
Broil (Fire)
Demon Axe
--------Sixth floor of Crossbone Isle Cave
1600 coins
Attack +132
Poison Cloud (Earth)
May poison opponent
Cursed

Maces
=====
Equippable by Isaac, Garet, and Mia
Righteous Mace
-------------Artifacts list (Lalivero)
8400 coins
Attack +112
HP recovery +3
Blinding Smog (Wind)
May delude opponent
Grievous Mace
------------Tolbi Springs
7000 coins
Element: Earth

Attack +88
Terra Strike (Earth)
Blessed Mace
-----------Rare Item Drop
Dropped by Thunder Lizards in upper Venus Lighthouse
14500 coins
Attack +126
HP recovery +2
No unleash
Use to replenish 200 HP, may break if used
Wicked Mace
----------Seventh floor of Crossbone Isle Cave
13800 coins
Attack +130
Poison Death (Earth)
May strike opponent with deadly venom
Cursed

Staffs
======
Equippable by Ivan and Mia
Magic Rod
--------Artifacts list
380 coins
Attack +16
Murk (Wind)
May put opponent to sleep
Witch's Wand
-----------Artifacts list (Bilibin); Mia
860 coins
Attack +32
Stun Voltage (Wind)
May stun opponent
Blessed Ankh

-----------Artifacts list (Imil)


1600 coins
Attack +46
Psyphon Seal (Wind)
May seal opponent's Psynergy
Psynergy Rod
-----------Artifacts list (Altin)
3800 coins
Attack +64
Psynergy Leech (Water)
May recover some of user's PP
Frost Wand
---------Artifacts list (Kalay)
5400 coins
Element: Water
Attack +76
Frost Bite (Water)
May stun opponent
Angelic Ankh
-----------Artifacts list (Tolbi)
6400 coins
Attack +83
Life Leech (Water)
May recover some of user's HP
Demonic Staff
------------Artifacts list (Lunpa)
10000 coins
Attack +92
Bad Omen (Earth)
May draw evil spirits to opponent
Cursed
Crystal Rod
----------Artifacts list (Lalivero)

13400 coins
Attack +106
Drown (Water)
May suffocate opponent, one-hit kill
Zodiac Wand
----------Rare Item Drop
Dropped by Grand Golems in upper Venus Lighthouse
11400 coins
Attack +102
Shining Star (Wind)
May delude opponent
Shaman's Rod
-----------Recovered from thieves in Vault
Can't be dropped or sold
Attack +10
The Shaman's Rod is included in this guide because even though it isn't
quite
an artifact, it's certainly not a regular item, so I put it in here.

*******************
ARMOR ARTIFACTS
*******************
Armor Artifacts
===============
Armor is used to protect the body from attacks. Armor can protect four
areas of
the body: head, body, arms, and feet. Normally, only one piece of armor
can be
worn on an area at a time, but the three Shirts obtained from the Lucky
Wheels
slot game in Tolbi can be worn under other body armor.
Head: Helm, Crown, Hat, Circlet
Body: Armor, Clothing, Robe, Shirt
Arms: Shield, Gloves, Bracelet
Feet: Boots
Armor can be equipped by: Isaac and Garet
Clothing: All
Robe: Ivan and Mia

Shield: Isaac and Garet


Gloves: All
Bracelet: Ivan and Mia
Helm: Isaac and Garet
Crown: All
Hat: All
Circlet: Ivan and Mia
Shirt: All
Boots: All
The China Dress, Cocktail Dress, Oracle's Robe, Glittering Tiara, and
Silk
Shirt are only equippable on Mia.
Sample Armor Artifact entry:
Name of armor
------------Where this armor can be obtained (Town, if from Artifact List)
Price of armor in shop
Effects on user's statistics
Other notes on armor

Armor
=====
Equippable by Isaac and Garet
Spirit Armor
-----------Tolbi Springs
4000 coins
Defense +32
Earth, Fire, Wind, and Water Resistance +15
Dragon Scales
------------Upper floors of Venus Lighthouse
17000 coins
Defense +44
Water and Fire Resistance +30
Demon Mail
---------Chest revealed after you defeat Deadbeard in Crossbone Isle Cave
17000 coins

Defense +50
Wind Resistance -10
Cursed
Asura's Armor
------------Tunnel Ruins (right path, hidden in statue)
15000 coins
Defense +42
Attack +5
HP recovery +8
Spiked Armor
-----------Rare Item Drop
Dropped by Chimera Mages in Babi Lighthouse, Tunnel Ruins, upper Venus
Lighthouse
14000 coins
Defense +34
Attack +10
Critical Hits increase
Psynergy Armor
-------------Mercury Lighthouse
Doesn't show up in Artifact List, sells for 750 coins
Defense +21
Maximum PP +20
If you sell this item, you can't buy it back from the Armor Shop.
Clothing
========
Equippable by everyone
Elven Shirt
----------Mogall Forest
1700 coins
Defense +22
Agility x1.5
Water Jacket
-----------Hammet Palace

3000 coins
Defense +30
Water Resistance +30, Fire Resistance +20
Storm Gear
---------Fourth floor of Crossbone Isle Cave
9800 coins
Defense +42
Water, Fire, and Wind Resistance +30
Kimono
-----Tolbi Springs
2800 coins
Defense +25
Fire Resistance +10
Agility +10
Ninja Garb
---------Fifth floor of Crossbone Isle Cave
6900 coins
Defense +36
Agility +30
Wind Resistance +10
Fur Coat
-------Kolima Forest
Doesn't show up in Artifact List, sells for 300 coins
Defense +16
Water Resistance +20
If you sell this item, you can't buy it back from the Armor Shop.
Robes
=====
Equippable by Ivan and Mia
China Dress
----------Artifacts list (Xian)
1600 coins
Defense +19

Drops enemy Attack, may break if used


Only Mia can equip this
Cocktail Dress
-------------Tolbi Springs
4000 coins
Defense +29
Maximum PP +15
Only Mia can equip this
Blessed Robe
-----------Artifacts list (Lunpa)
7000 coins
Defense +36
HP recovery +5
Magical Cassock
--------------Artifacts list (Lalivero)
9000 coins
Defense +39
PP recovery +2
Feathered Robe
-------------Rare Item Drop
Dropped by Wild Gryphons in Babi Lighthouse, Tunnel Ruins, upper Venus
Lighthouse
14000 coins
Defense +45
Wind Power +20, Wind Resistance +30
Agility +30
Oracle's Robe
------------Tunnel Ruins (left path, hidden in statue)
13500 coins
Defense +43
Water Resistance +40
HP recovery +10
Only Mia can equip this

Shields
=======
Equippable by Isaac and Garet
Mirrored Shield
--------------Artifacts list (Lalivero)
5200 coins
Defense +39
Deludes enemies, may break if used
Dragon Shield
------------Altin Peak
2400 coins
Defense +26
Fire Resistance +30
Earth Shield
-----------Tolbi Springs
4100 coins
Defense +31
Earth Resistance +20
Use to restore 150 HP, may break if used
Gloves
======
Equippable by everyone
Vambrace
-------Vault Cave
1800 coins
Defense +27
Attack +5
War Gloves
---------Artifacts list (Lunpa)
4000 coins
Defense +32
Attack +10

Spirit Gloves
------------Kalay Tunnel
5200 coins
Defense +34
Earth, Fire, Wind, and Water Power +5
Battle Gloves
------------Tolbi Springs
2100 coins
Defense +26
Attack +8
Aura Gloves
----------Rare Item Drop
Dropped by Magicores in the Suhalla Desert
6500 coins
Defense +36
Use to boost Resistance, may break if used
Bracelets
=========
Equippable by Ivan and Mia
Spirit Armlet
------------Artifacts list (Lalivero)
9000 coins
Defense +38
Earth and Water Power +10
Use to cure ailments, may break if used
Virtuous Armlet
--------------Suhalla Desert
7000 coins
Defense +35
Fire and Wind Power +10
Use to restore 100 HP, may break if used
Guardian Armlet
---------------

Tolbi Springs
2600 coins
Defense +27
Use to boost Defense, may break if used
Helms
=====
Equippable by Isaac and Garet
Warrior's Helm
-------------Lalivero
10000 coins
Defense +35
Earth Power +10
Critical Hits increase
Adept's Helm
-----------Tolbi Springs
3700 coins
Defense +29
Maximum PP x1.2
Crowns
======
Equippable by everyone
Jeweled Crown
------------Artifacts list (Lalivero)
4000 coins
Defense +35
Luck +5
Lucky Cap
--------Lower floors of Venus Lighthouse
5200 coins
Defense +33
Critical Hits increase
PP recovery +2
Thunder Crown

------------Upper floors of Venus Lighthouse


7500 coins
Defense +40
PP recovery +4
Cursed
Hats
====
Equippable by everyone
Ninja Hood
---------Tolbi Springs
2800 coins
Defense +28
Agility +20
Prophet's Hat
------------Rare Item Drop
Dropped by Dread Hounds in Altmiller Cave
4600 coins
Defense +30
Use to put a curse on opponent, may break if used
Lure Cap
-------Receive from Babi if you win all three Colosso battles
3000 coins
Defense +20
Monster encounters increase
Circlets
========
Equippable by Ivan and Mia
Mythril Circlet
--------------Lunpa Fortress
7000 coins
Defense +34
PP recovery +3

Glittering Tiara
---------------Tolbi Springs
3600 coins
Defense +27
Prevents delusions
Use to delude enemies, may break if used
Shirts
======
Can wear under other body armor, equippable by everyone
Mythril Shirt
------------Lucky Wheels
2900 coins
Defense +10
Maximum HP +5
Silk Shirt
---------Lucky Wheels
1800 coins
Defense +6
Luck +1
Running Shirt
------------Lucky Wheels
400 coins
Defense +1
Agility +15
Boots
=====
Equippable by everyone
Hyper Boots
----------Lucky Wheels
2400 coins
Defense +4
Critical Hits increase

Quick Boots
----------Lucky Wheels
2100 coins
Defense +3
Agility +20
Fur Boots
--------Lucky Wheels
1200 coins
Defense +2
Water Resistance +15
Turtle Boots
-----------World Map
600 coins
Defense +3
Agility x0.5
Walk west from Kolima. You should walk onto a peninsula. Near the end of
the
peninsula is a clump of forest. Walk into the trees and press A. You
should
find the Turtle Boots. As far as I know, this is the only item found on
the
World Map.

******************
ITEM ARTIFACTS
******************
Item Artifacts
==============
There are many types of Item Artifacts. I have divided them into three
classes:
Healing, Miscellaneous, and Ring. Rings can be equipped, but they can be
used
in or out of battle (depending on their use) even if they are unequipped.
The
exception to this is the Cleric's Ring, which automatically takes effect
on the
wearer when equipped and can't be "used."
Sample Item Artifact Entry:

Name of item
-----------Where this item can be obtained (Town, if from Artifact List)
Price of item in shop
Uses of item
Other notes on item

Healing
=======
Potion
-----Rare Item Drop
Chests, Tolbi Springs, Lucky Wheels, Artifact list (Suhalla), Item Drop,
dropped by Ice Gargoyles in Babi Lighthouse, Tunnel Ruins, and upper
Venus
Lighthouse
1000 coins
Replenishes all HP
Some boss monsters drop Potions
Hermes' Water
------------Mercury Lighthouse (use Empty Bottle on the fountain)
2000 coins
Replenishes all HP
Works like a Potion, but with free refills.
Psy Crystal
----------Rare Item Drop
Chests, Tolbi Springs, Lucky Wheels, Artifact List (Suhalla), dropped by
Manticore Kings in Babi Lighthouse, Tunnel Ruins, upper Venus Lighthouse
1500 coins
Replenishes all PP
Some bosses drop Psy Crystals
Water of Life
------------Rare Item Drop
Chests, Tolbi Springs, Lucky Wheels, Artifact List (Tolbi), dropped by
Boulder
Beasts in upper Venus Lighthouse

3000 coins
Revives Downed characters
Some bosses and Mimics drop Water of Life
Miscellaneous
=============
Empty Bottle
-----------House in Imil
1000 coins
Extracts water from a magic spring
Game Ticket
----------Receive when you purchase an item, dropped by some Mimics
50 coins
A special ticket from Tolbi
Used to play Lucky Wheels
Lucky Medal
----------Rare Item Drop
Chests, hidden in barrels & jars, dropped by Orc Lords in Babi Lighthouse
and
Tunnel Ruins, dropped by some Mimics
100 coins
A special medal from Tolbi
Used at Tolbi Springs
Cell Key
-------Lunpa Fortress (use Catch)
30 coins
The key to the cells in Lunpa Fortress
Ring
====
Adept Ring
---------Lucky Wheels
3100 coins
Use to restore 7 PP
May break if used

War Ring
-------Lucky Wheels
2600 coins
Use to boost Attack
May break if used
Sleep Ring
---------Lucky Wheels
1400 coins
Use to lull enemies to sleep
May break if used
Healing Ring
-----------Rare Item Drop
Tret Tree, dropped by Nightmares in Suhalla Pass and lower Venus
Lighthouse
800 coins
Use to restore 70 HP
May break if used
Unicorn Ring
-----------Rare Item Drop
Fuchin Temple (hidden in jar), dropped by Recluses in upper Venus
Lighthouse
1100 coins
Use to remove poison
May break if used
Fairy Ring
---------Third floor of Crossbone Isle
2900 coins
Acts like an Elixir in battle
May break if used
Cleric's Ring
------------Eighth floor of Crossbone Isle
6400 coins
Removes a curse's effects

May break if used

+=-=-=-=-=-=-==-=-=-+
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|7.4 Game Items
{~GI}|
+=-=-=-=-=-=-==-=-=-+

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=
VIII. Psynergy

{~PS}

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=
This Golden Sun Psynergy Guide was written by Gearid Moroney AKA
Tetzcatlipoca. If you see any mistakes or anything is missing from this
section
please e-mail Gearid Moroney AKA Tetzcatlipoca at
nintendosown@hotmail.com.
Gearid Moroney's Psynergy Guide can be found at
http://www.gamefaqs.com/portable/gbadvance/game/30328.html.
This guide is a list of all the Psynergies in Golden Sun. Psynergy is
best
described as the ability to make things happen using your mind. The way I
have listed the Psynergies is by who is able to use it, so some
Psynergies
may appear more than once. The way it will be layed out is like this:
Whirlwind

5PP

|||

Attack with a swirling Tornado

Psynergy name - PP Required - Number affected - Description


Some Psynergies are not for battle (e.g. move), and will not have the
'Number
of opponents/party members affected' listed.
+----------------------------------------------------------------------------+
|
|

Psynergy List

+----------------------------------------------------------------------------+

Psynergies can be gained and lost by changing Djinn types.


The alignment I have is:
Isaac --- Venus Djinn
Garet --- Mars Djinn
Ivan ---- Jupiter Djinn
Mia ----- Mercury Djinn
Psynergies marked with a '*' are gotten by trading Djinn. The keys for
which
Djinn type to trade for are:
[V]-Venus
[M]-Mars
[J]-Jupiter
[Me]-Mercury
If you are looking for a certain psynergy, use Ctrl + F to bring up the
Find
box and type in the psynergy name.

--------------------------------------------------------------------------Everyone
--------------------------------------------------------------------------These are Psynegies gained by equipping items.
Catch
----PP: 1
Affected: N/A
Description: Grab light objects from afar.
Item: Catch Beads
Where:
As you are leaving Vale to set out on your journey, Garet's sister gives
them
to you. They're from Dora.

Force
----PP: 2

Affected: N/A
Description: Strike a distant object.
Item: Orb of Force
Where:
Complete the puzzles in Fuchin Falls Cave to get this. Force is not
needed to
complete the game, however.

Lift
---PP: 2
Affected: N/A
Description: Lift an object vertically.
Item: Lifting Gem
Where:
Defeat the Hydros Statue in Altin Peak. Open the chest behind it to get
the
Lifting Gem.

Carry
----PP: 2
Affected: N/A
Description: Lift and move light objects.
Item: Carry Stone
Where:
The Carry Stone is found in Vvenus Lighthouse.

Douse
----PP: 5
Affected: ||| (3)
Description: Attack with a surge of water.
Item: Douse Drop
Where:
Defeat the Ape at the end of Mogall Forest, and he will drop the Douse
Drop.
Halt
---PP: 2
Affected: N/A

Description: Stop a moving object.


Item: Halt Gem
Where:
Revisit Vale later in the game. Use Lift to move the rock near Kraden's
house,
and enter the cave. You can find the Halt Gem in here.

Cloak
----PP: 1
Affected: N/A
Description: Hide away in shadows.
Item: Cloak Ball
Where:
It is beside Babi's bed after you win in Colosso.

Frost
----PP: 5
Affected: ||| (3)
Description: Attack with frigid blasts.
Item: Frost Jewel
Where:
Mia should already know this Psynergy. Otherwise, go to Altin Peak, and
defeat
the first Living Statue to get the Frost Jewel.

--------------------------------------------------------------------------Isaac
--------------------------------------------------------------------------|Psynergy| -|PP| - |Affected| - |Description|
Move

2PP

N/A

Move an object on the ground

Retreat

6PP

N/A

Return to the dungeon's entrance

Cure

3PP

Restore 70 HP

Cure Well

7PP

Restore 150 HP

Potent Cure

10PP

Restore 300 HP

Revive

15PP

Revive a downed ally

Attack with wild plants [M]

Growth

* 4PP

Mad Growth

* 10PP

|||

Wild Growth * 19PP

|||||

Planet Diver* 7PP

Attack with ferocious plants [M]


Attack with giant plants [M]
Leap skyward and lunge onto a foe [M]

Blast

* 7PP

|||

Attack with a massive explosion [M]

Nova

* 13PP

|||||

Attack with a massive explosion [M]

Supernova

* 31PP

|||||||

Attack with a massive explosion [M]

Haunt

* 5PP

|||

Curse
[J]

* 6PP

Draw the spirit of death to a foe [M] or

Condemn

* 8PP

Disable your enemy with evil power [M]

Ragnarok

7PP

Strike with a massive sword

Quake

4PP

|||

Attack with a powerful quake

Earthquake

7PP

|||||

Attack with a mighty tremor

Quake Sphere

15PP

|||||||

Attack with a massive quake

Spire

5PP

Attack with earthen spire

Clay Spire

13PP

|||

Attack with earthen spire

Stone Spire

22PP

|||

Attack with earthen spire

Gaia

7PP

|||

Attack with the earth's might

Mother Gaia

17PP

|||||

Attack with the earth's might

Grand Gaia

32PP

|||||

Attack with the earth's might

Haunt a foe with an evil spirit [M] or [J]

Astral Blast* 5PP

Attack with celestial force [J]

Weaken

* 4PP

Drop enemy's resistance [J]

Enfeeble

* 6PP

|||

Drop enemy party's resistance [J]

Delude

* 4PP

|||

Wrap multiple foes in delusion [J]

Sleep

* 5PP

|||

Lull multiple enemies to sleep [J]

Drain

* 3PP

Drain enemy's HP to yourself [J]

0PP

Drain enemy's PP to yourself [J]

Cutting Edge* 5PP

Inflict damage with a shock wave [J]

Psy Drain
Thorn

* 6PP

|||

Attack with stabbing thorns [Me]

Briar

* 11PP

|||

Attack with sharpened briars [Me]

Nettle

* 23PP

|||||

Attack with stinging nettles [Me]

Cure Poison * 2PP

Cleanse the body of poison [Me]

Restore

* 3PP

Remove sleep, stun, and delusion [Me]

Break

* 5PP

|||||||||

Wish

* 9PP

|||||

Restore 80 HP to the whole party [Me]

Wish Well

* 13PP

|||||

Restore 160 HP to the whole party [Me]

Pure Wish

* 20PP

|||||

Restore 400 HP to the whole party [Me]

Gale
[J(4)]

* 3PP

|||

Attack with the wind's might [M(3)] AND

Typhoon
[J(4)]

* 12PP

|||||

Attack with the wind's might [M(3)] AND

Hurricane
[J(4)]

* 25PP

|||||||

Attack with the wind's might [M(3)] AND

Plunge your weapon into a foe [M(3)] AND

Death Plunge* 14PP


[J(4)]

Eliminate an enemy's bonuses [Me]

Shuriken
[J(4)]

8PP

Annihalation* 18PP
[J(4)]

|||

Attack with a throwing knife [M(3)] AND

Attempt to annihalate a foe [M(3)] AND

Punji
[J(4)]

* 7PP

|||

Attack with a bamboo weapon [M(3)] AND

Punji Trap
[J(4)]

* 13PP

|||

Attack with a bamboo weapon [M(3)] AND

|||||

Attack with a bamboo weapon [M(3)] AND

Punji Strike* 24PP


[J(4)]
Fire Bomb

|||

Attack with a bomb blast [M(3)] AND [J(4)]

Cluster Bomb* 11PP

|||||

Attack with a bomb blast [M(3)] AND [J(4)]

Carpet Bomb * 29PP

|||||||

Attack with a bomb blast [M(3)] AND [J(4)]

Thunderclap * 9PP
[J(4)]

|||

Attack with the storm's fury [M(3)] AND

Thunderbolt * 19PP
[J(4)]

|||||

Attack with the storm's fury [M(3)] AND

Thunderstorm* 39PP
[J(4)]

|||||||

Attack with the storm's fury [M(3)] AND

Mist
[J(4)]

* 5PP

* 4PP

|||

Wrap a foe in a cloud of delusion [M(3)] ,

Dragon Cloud* 6PP


[J(3)]

Strike an enemy with Dragon Cloud [M(4)] ,

Demon Night * 12PP


[J(3)]

|||

Helm Splitter* 8PP


[J(3)]

Paralyze a foe with a mighty blow [M(4)] ,

Quick Strike* 12PP


[J(3)]

Blind an enemy with a rapid strike [M(4)],

Unleash a myriad of monsters [M(4)] AND

Rockfall
[J(3)]

* 5PP

|||

Attack with a blast of rocks [M(4)] AND

Rockslide
[J(3)]

* 15PP

|||||

Attack with a blast of rocks [M(4)] AND

Avalanche
[J(3)]

* 30PP

|||||

Attack with a blast of rocks [M(4)] AND

Lava Shower * 4PP


[J(3)]

Attack with a volcano's might [M(4)] AND

Molten Bath * 12PP


[J(3)]

|||

Attack with a volcano's might [M(4)] AND

Magma Storm * 27PP


[J(3)]

|||||

Attack with a volcano's might [M(4)] AND

Demon Spear * 7PP


[J(3)]

Boost attack with a demonic blade [M(4)] ,

Angel Spear * 12PP |||||||||


[J(3)]

Boost attack with a heavenly blade [M(4)],

Guardian
[J(3)]

* 3PP

Boost defence with divine might [M(4)] AND

Protector
[J(3)]

* 5PP

|||||||||

Boost defence with divine might [M(4)] AND

Magic Shell * 3PP


[J(3)]

Boost elemental resistance [M(4)] AND

Magic Shield* 5PP


[J(3)]

|||||||||

Boost elemental resistance [M(4)] AND

--------------------------------------------------------------------------Garet
--------------------------------------------------------------------------|Psynergy| -|PP| - |Affected| - |Description|
Move

2PP

N/A

Move an object on the ground

Heat Wave

6PP

Flare

4PP

|||

Attack with flaring flames

Flare Wall

7PP

|||

Attack with searing flames

Flare Storm

12PP

|||

Attack with incinerating flames

Fire

6PP

|||

Attack with a scorching fireball

Fireball

12PP

|||||

Attack with a scorching fireball

Inferno

23PP

|||||

Attack with a scorching fireball

Volcano

6PP

Attack with volcanic might

Eruption

14PP

|||

Attack with volcanic might

Pyroclasm

29PP

|||||

Attack with volcanic might

Guard

3PP

Boost ally's defence

Protect

5PP

|||||||||

Boost party's defence

Impair

4PP

Debilitate

6PP

|||

Attack with fiery bolts

Drop enemy's defnce


Drop enemy party's defence

Astral Blast* 5PP

Attack with celestial force [J]

Weaken

* 4PP

Drop enemy's resistance [J]

Enfeeble

* 6PP

|||

Drop enemy party's resistance [J]

Delude

* 4PP

|||

Wrap multiple foes in delusion [J]

Sleep

* 5PP

|||

Lull multiple enemies to sleep [J]

Drain

* 3PP

Drain enemy's HP to yourself [J]

0PP

Drain enemy's PP to yourself [J]

Cutting Edge* 5PP

Inflict damage with a shock wave [Me]

Psy Drain
Blast

* 5PP

|||

Attack with an explosive blast [Me]

Mad Blast

* 9PP

|||

Attack with an explosive blast [Me]

|||||

Attack with an explosive blast [Me]

Fiery Blast * 19PP


Guard

* 3PP

Boost ally's defence [Me]

Protect

* 5PP

|||||||||

Boost party's defence [Me]

Break

* 5PP

|||||||||

Eliminate an enemy's bonuses [Me]

Restore

* 3PP

Remove sleep, stun, and delusion [Me]

Wish

* 9PP

|||||

Restore 80 HP to the whole party [Me]

Wish Well

* 13PP

|||||

Restore 160 HP to the whole party [Me]

Pure Wish

* 20PP

|||||

Restore 400 HP to the whole party [Me]

Douse

* 5PP

|||

Spire

* 5PP

Attack with earthen spire [V(4)] AND [M(3)]

Clay Spire

* 13PP

|||

Attack with earthen spire [V(4)] AND [M(3)]

Stone Spire * 22PP

|||

Attack with earthen spire [V(4)] AND [M(3)]

Attack with a surge of water [Me]

Revive

* 15PP

Revive a downed ally [V(4)] AND [M(3)]

Gale
[J(4)]

* 3PP

|||

Attack with the wind's might [V(3)] AND

Typhoon
[J(4)]

* 12PP

|||||

Attack with the wind's might [V(3)] AND

Hurricane
[J(4)]

* 25PP

|||||||

Attack with the wind's might [V(3)] AND

Plunge your weapon into a foe [V(3)] AND

|||

Attack with a throwing knife [V(3)] AND

Attempt to annihalate a foe [V(3)] AND

Death Plunge* 14PP


[J(4)]
Shuriken
[J(4)]

* 8PP

Annihalation* 18PP
[J(4)]
Punji
[J(4)]

* 7PP

|||

Attack with a bamboo weapon [V(3)] AND

Punji Trap
[J(4)]

* 13PP

|||

Attack with a bamboo weapon [V(3)] AND

|||||

Attack with a bamboo weapon [V(3)] AND

Punji Strike* 24PP


[J(4)]
Fire Bomb

|||

Attack with a bomb blast [V(3)] AND [J(4)]

Cluster Bomb* 11PP

|||||

Attack with a bomb blast [V(3)] AND [J(4)]

Carpet Bomb * 29PP

|||||||

Attack with a bomb blast [V(3)] AND [J(4)]

Thunderclap * 9PP
[J(4)]

|||

Attack with the storm's fury [V(3)] AND

Thunderbolt * 19PP
[J(4)]

|||||

Attack with the storm's fury [V(3)] AND

Thunderstorm* 39PP
[J(4)]

|||||||

Attack with the storm's fury [V(3)] AND

Mist
[J(4)]

* 5PP

* 4PP

|||

Wrap a foe in a cloud of delusion [V(3)] ,

Dragon Cloud* 6PP


[J(3)]

Strike an enemy with Dragon Cloud [V(4)] ,

Demon Night * 12PP


[J(3)]

|||

Helm Splitter* 8PP


[J(3)]

Paralyze a foe with a mighty blow [V(4)] ,

Quick Strike* 12PP


[J(3)]

Blind an enemy with a rapid strike [V(4)],

Unleash a myriad of monsters [V(4)] AND

Rockfall
[J(3)]

* 5PP

|||

Attack with a blast of rocks [V(4)] AND

Rockslide
[J(3)]

* 15PP

|||||

Attack with a blast of rocks [V(4)] AND

Avalanche
[J(3)]

* 30PP

|||||

Attack with a blast of rocks [V(4)] AND

Lava Shower * 4PP


[J(3)]

Attack with a volcano's might [V(4)] AND

Molten Bath * 12PP


[J(3)]

|||

Attack with a volcano's might [V(4)] AND

Magma Storm * 27PP


[J(3)]

|||||

Attack with a volcano's might [V(4)] AND

Demon Spear * 7PP


[J(3)]

Boost attack with a demonic blade [V(4)] ,

Angel Spear * 12PP |||||||||


[J(3)]

Boost attack with a heavenly blade [V(4)],

Guardian
[J(3)]

* 3PP

Boost defence with divine might [V(4)] AND

Protector
[J(3)]

* 5PP

|||||||||

Boost defence with divine might [V(4)] AND

Magic Shell * 3PP


[J(3)]

Boost elemental resistance [V(4)] AND

Magic Shield* 5PP


[J(3)]

|||||||||

Boost elemental resistance [V(4)] AND

--------------------------------------------------------------------------Ivan
--------------------------------------------------------------------------|Psynergy| -|PP| - |Affected| - |Description|
Whirlwind

5PP

|||

Attack with a swirling tornado

Tornado

14PP

|||||

Attack with a mighty tornado

Tempest

27PP

|||||

Attack with a fearsome windstorm

Mind Read

1PP

N/A

Read someone's mind

Reveal

1PP

N/A

Perceive hidden truths

Ray

6PP

|||

Attack with a magnetic storm

Storm Ray

10PP

|||

Attack with a magnetic storm

Destruct Ray

21PP

|||

Attack with a magnetic storm

Plasma

8PP

|||

Attack with a barrage of bolts

Shine Plasma

18PP

|||||

Attack with a barrage of bolts

Spark Plasma

37PP

|||||||

Attack with a barrage of bolts

Impact

7PP

High Impact

12PP |||||||||

Boost party's attack

Sleep

5PP

|||

Lull multiple foes to sleep

Bind

4PP

Block a foe's psynergy

Bolt

* 4PP

Attack with a lightning bolt [V]

Flash Bolt

* 7PP

|||

Attack with a lightning bolt [V]

Blue Bolt

* 14PP

|||

Attack with a lightning bolt [V]

Boost ally's attack

Drain

* 3PP

Drain enemy's HP to yourself [V]

Psy Drain

* 0PP

Drain enemy's PP to yourself [V]

Cure

* 3PP

Restore 70 HP [V]

Cure Well

* 7PP

Restore 150 HP [V]

Potent Cure * 10PP

Restore 300 HP [V]

Growth

* 4PP

Attack with wild plants [V]

Mad Growth

* 10PP

|||

Wild Growth * 19PP

|||||

Attack with ferocious plants [V]


Attack with giant plants [V]

Slash

* 4PP

Attack with a blade of focused air [M]

Wind Slash

* 9PP

|||

Attack with a blade of focused air [M]

|||||

Attack with a blade of focused air [M]

Sonic Slash * 20PP


Drain

* 3PP

Drain enemy's HP to yourself [M]

Psy Drain

0PP

Drain enemy's PP to yourself [M]

Ward

3PP

Boost ally's resistance

Resist

5PP

|||||||||

Boost party's resistance

Wish

* 9PP

|||||

Restore 80 HP to the whole party [Me]

Wish Well

* 13PP

|||||

Restore 160 HP to the whole party [Me]

Pure Wish

* 20PP

|||||

Restore 400 HP to the whole party [Me]

Prism

* 7PP

|||

Attack with ice crystals [J(4)] AND [Me(3)]

Hail Prism

* 16PP

|||||

Attack with ice crystals [J(4)] AND [Me(3)]

Freeze Prism* 31PP

|||||

Attack with ice crystals [J(4)] AND [Me(3)]

--------------------------------------------------------------------------Mia
--------------------------------------------------------------------------|Psynergy| -|PP| - |Affected| - |Description|
Ply

4PP

Restore 100 HP with faith's power

Ply Well

8PP

Restore 200 HP with faith's power

Pure Ply

12PP

Restore 1000 HP with faith's power

Wish

9PP

|||||

Restore 80 HP to the whole party

Wish Well

13PP

|||||

Restore 160 HP to the whole party

Pure Wish

20PP

|||||

Restore 400 HP to the whole party

Cure Poison

2PP

Cleanse the body of poison

Restore

3PP

Remove sleep, stun, and delusion

Frost

5PP

|||

Attack with frigid blasts

Tundra

8PP

|||

Attack with frigid blasts

Glacier

15PP

|||

Attack with frigid blasts

Ice

5PP

Attack with spikes of ice

Ice Horn

11PP

|||

Attack with spikes of ice

Ice Missile
Break

23PP

|||

Attack with spikes of ice

5PP

|||||||||

Prism

* 7PP

|||

Attack with ice crystals [J] or [M]

Hail Prism

* 16PP

|||||

Attack with ice crystals [J] or [M]

Freeze Prism* 31PP

|||||

Attack with ice crystals [J] or [M]

Eliminate an enemy's bonuses

Plasma

8PP

|||

Attack with a barrage of bolts [J]

Shine Plasma

18PP

|||||

Attack with a barrage of bolts [J]

Spark Plasma

37PP

|||||||

Attack with a barrage of bolts [J]

Impact

7PP

High Impact

12PP |||||||||

Boost party's attack [J]

Bind

4PP

Block a foe's psynergy [J]

* 3PP

Drain enemy's HP to yourself [J]

0PP

Drain enemy's PP to yourself [J]

|||

Attack with frothing bubbles [J]

Froth Sphere* 12PP

|||||

Attack with frenzied bubbles [J]

Froth Spiral* 31PP

|||||||

Attack with a bubble vortex [J]

Drain
Psy Drain
Froth

* 5PP

Boost ally's attack [J]

Douse

* 5PP

|||

Attack with a surge of water [M]

Drench

* 10PP

|||

Attack with a torrent of water [M]

Deluge

* 20PP

|||||

Avoid

* 5PP

N/A

Attack with a deadly flood [M]


Encounter fewer monsters [V] or [M]

Mia also gains Growth, Mad Growth, Wild Growth, Cure, Cure Well, and
Potent
Cure from the trade of [M] for [V]. These are explained in the -Isaacsection.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=
IX.

Crossbone Island

{~CBI}

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=
This Golden Sun Crossbone Island Guide was written by Deadmeat X.
see

If you

any mistakes or anything is missing from this section please e-mail


Deadmeat X
at nuttelozepost@hotmail.com.
found

Deadmeat X's Crossbone Island Guide can be

at http://www.gamefaqs.com/portable/gbadvance/game/30328.html.
__________________________
//
//
||
\\

\\________________________________________
\\
||

\\
FAQ Information

||

//______________________________________//

\\________________________//

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+

About this FAQ

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
This FAQ covers Crossbone Island. It features ASCII maps, walkthroughs,
and an
item list for all levels of Crossbone Island.

__________________________
//
//

\\________________________________________
\\

||

||

\\

\\
Crossbone Island FAQ

||

//______________________________________//

\\________________________//

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+

What is Crossbone Island?

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Crossbone Island is the biggest, if not the only, side-quest in the GBA
game
Golden Sun. The Island has got a cave, with several levels. Each level
has got
a couple of puzzle-elements in it, some can be quite hard. There are some
tough
enemies here too, and if you complete the whole cave, you will fight
Deadbeard,
the toughest enemy in the game. Also, on the whole Island there are no
random
encounters at all.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+

How do I get there?

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
First, go to Suhalla. Enter the desert south of it, the one with all the
whirlwinds. Follow the normal path until you see a big red tornado to
your
right. A little south of this spot, use Reveal. You should see some
footprints

in the sand, leading to a hidden log. Jump over the log, and follow the
path.
Youll come past the Djinni Flash too. Enter the cave behind Flash, and
follow
it to the exit. Youre now next to that big red tornado. Step in it, and
wait a
few seconds. The tornado will take you away to the Island. To get off,
simply
step in the tornado again, and wait. Youll be taken back to Suhalla.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+

Isnt there another way?

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Yes, there is. On the boat to Tolbi you have to pick several rowers to
replace
the wounded ones. If you pick the right persons from the passengers,
youll
arrive on Crossbone Island. According to IKillKennys FAQ the order is:
-The lady with the green skirt
-The lady with the blonde hair and a brown skirt
-The old, bad guy
-The Merchant who is not near the staircase.
In the same FAQ I found this:
According to Camelot's Japanese web site, you need to have a "weakness
of
power" on the right side of the ship in order to visit the island early.
So, stick strong people on the left and weak people like the Chef on the
right.
On the GameFaqs message board, Balta brought forth the following order:
-The warrior-like guy
-The young girl (not the blonde)
-The strong man
-The young guy
Seing how different their two solutions are, I think that the order is
either
random, or there are several possible orders. If you really want to get
there,
you can try some, but be warned, you wont get far at all on the island.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+

What do I need?

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
To complete the Crossbone Island side-quest, you will need the following
things:
-Some basic Psy-Energy, such as Move, Growth, and Frost.
-The Psy-Energy Cloak, you can get it from Babi.
-The Psy-Energy Carry, you can get this in the first part of the Venus
lighthouse. In the screen where you find a wall with some inscriptions
and a
picture of a tree on the ground, use reveal and enter the hidden door to
find
the Carry Stone.
-A decent level. Level 25 should suffice, especially because you will
gain some
levels in the cave itself. To defeat Deadbeard you need to be above level
25.
-Nice equipment. Especially for Deadbeard, you want to equip your
characters
with cool equipment, such as the Gaia Sword (from Venus Lighthouse) and
the
Muramasa (on the Island itself).
-This FAQ ^_^

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+

When should I go there?

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
It doesnt really matter. I prefer going there as soon as possible. This
means
you dont have the Carry Stone yet, but you can still get to level 7.
This will
give you some sweet equipment to ease the lighthouse, and a couple of
levels
from the boss fights. But if you want, you can also wait until the very
last
moment. Its up to you.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+

Whats in it for me?

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
You can read the item list below, but heres a quick round-up:
-4995 gold, and thats even without the money from the bosses.

-The Muramasa, the second strongest sword in the game.


-Other great equipment, such as the Wicked Mace and the Clerics Ring.
-The Venus Djinni Bane.
-The chance to prove yourself in the toughest fight of the game.
So, what are you waiting for?

__________________________
//
//

\\________________________________________
\\

||

||

\\

\\

Item List

||

//______________________________________//

\\________________________//

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+

Alphabetical Order

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-1 Coin
-111 Coins
-222 Coins
-333 Coins
-444 Coins
-555 Coins
-666 Coins
-777 Coins
-888 Coins
-999 Coins
-Antidote
-Blue Key (x4)
-Clerics Ring *
-Cookie
-Demon Axe *
-Demon Mail *
-Elixir (x2)
-Fairy Ring *
-Hard Nut
-Lucky Medal (x2)
-Lucky Pepper
-Mint
-Muramasa *
-Mystery Blade *
-Ninja Garb *

-Nut (x2)
-Potion
-Psy Crystal (x2)
-Red Key
-Sleep Bomb (x2)
-Smoke Bomb (x2)
-Storm Gear *
-Water of Life (x2)
-Wicked Mace *
Items marked with an * are described below.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+

In order of levels

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
>>>Outside <<<
-Nut
-Mint
-1 Coin
>>>Level 1 <<<
-Antidote
-Nut
-Hard Nut
-111 Coins
>>>Level 2 <<<
-Elixir
-222 Coins
-Lucky Pepper
-Mystery Blade *
>>>Level 3 <<<
-333 Coins
-Fairy Ring *
-Cookie
-Smoke Bomb
>>>Level 4 <<<
-Sleep Bomb
-444 Coins
-Storm Gear *

-Psy Crystal
>>>Level 5 <<<
-555 Coins
-Ninja Garb *
-Lucky Medal
-Potion
>>>Level 6 <<<
-Elixir
-666 Coins
-Demon Axe *
-Water of Life
>>>Level 7 <<<
-Lucky Medal
-Psy Crystal
-Wicked Mace *
-777 Coins
>>>Level 8 <<<
-Smoke Bomb
-888 Coins
-Potion
-Clerics Ring *
>>>Level 9 <<<
-Sleep Bomb
-999 Coins
-Water of Life
-Muramasa *
>>>The Ship <<<
-Demon Mail *
Items marked with an * are described below.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+

Descriptions

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
A short description of the artifacts you can find on the Island.

The formatting is like this:


>>>Item Name <<<
What

Type of item (equipped by...)

Where

What level you can find it on

Attack

How the weapon influences your attack stat

2nd Attack

The magic a weapon unleashes such as Demon Fire

Side Effect

The other effect a weapon might have on an enemy,

Haunted.

for example, with the Muramasa the target can become

Defense

The influence armor has on your defense stat

Effect

What influence a ring has

Other Info

Everything else

>>>Clerics Ring <<<


What

Ring (all)

Where

Level 8

Effect

Cancels out the in-battle effects of a curse


(being unable to move)

>>>Demon Axe <<<


What

Weapon (Isaac and Garet only)

Where

Level 6

Attack

+132

2nd Attack

Poison Cloud

Other info

Cursed

>>>Demon Mail <<<


What

Armor (Isaac and Garet only)

Where

The Ship, after defeating Deadbeard

Defense

+50

Other Info

Wind Resistance -10


Cursed

>>>Fairy Ring <<<


What

Ring (all)

Where

Level 3

Effect

Works like an Elixir in battle

Other Info

May break f used in battle

>>>Muramasa <<<
What

Weapon (Isaac and Garet only)

Where

Level 9

Attack

+126

2nd Attack

Demon Fire

Side Effects Haunt


Other Info

Cursed

>>>Mystery Blade <<<


What

Weapon (Isaac, Garet and Ivan)

Where

Level 2

Attack

+84

2nd Attack

Life Nourish

Other Info

You can transfer this weapon to Golden Sun 2

>>>Ninja Garb <<<


What

Body Armor (all)

Where

Level 5

Defense

+36

Other Info

Agility +30
Wind Resistance +10

>>>Storm Gear <<<


What

Body Armor (all)

Where

Level 4

Defense

+42

Other Info

Water/Fire/Wind Resistance +30

>>>Wicked Mace <<<


What

Weapon (Isaac, Garet and Mia)

Where

Level 7

Attack

+130

2nd Attack

Poison Death

Side Effects Deadly Poison


Other Info

Cursed

__________________________
//
//

\\________________________________________
\\

||

||

\\

\\
Walkthrough

||

//______________________________________//

\\________________________//

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Introduction

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
There are a couple of things you need to know about the Island and this
walkthrough:
-In the cave, you have to fight some enemies before you can enter the
door to a
level. These so called Guardians are a little tougher then normal
enemies, but
they shouldnt be that much of a problem.
-There are no random encounters here, so you can walk around to gain PP,
and
prepare yourself well before a battle with Guardians. For example, you
can put 4
Djinni for every character on stand-by, so that you can summon a lot in
the
first round.
-After every level, theres a log you can push in a pit to make the way
back a
lot easier.
-Most levels in the walkthrough (except for Outside and the Ghost Ship)
have the
following sub-chapters:
>>>Guardians <<<
The enemies you have to fight to enter the level.
>>>Items <<<
The items you can find here.
>>>Map <<<
My fabulous ASCII maps.
>>>Legend <<<
Explanation of my fabulous ASCII maps.
>>>Walkthrough <<<
Step-by-step description of the level.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+

Outside

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
>>>Items <<<
-Nut

-Mint
-1 Coin
>>>Walkthrough <<<
-Grow the plant on the left, climb up, grow another plant, climb up and
grow the
last plant.
-On the top ledge, use Catch to get the Nut from the tree.
-Slide down the middle slide to get to a chest with 1 Coin. Climb back
up.
-Slide down the slide on the right to get to a chest with a Mint.
-Climb back up and go down the slide on the left.
-Use Whirlwind on the bush and enter the cave.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+

Level 1 Platform Maze

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
>>>Guardians <<<
-Hobgoblin
-Virago
>>>Items <<<
-Antidote
-Nut
-Hard Nut
-111 Coins
>>>Map <<<
__________________________
_________________________________________
|
|

|
|

____________________|

|
|

|
|

|
|

|
|

|D$

|
|

|$$___|

|A$
|$$_________________________________

__
|

_____

|__|

__

|
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|
|

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|
|

|
|

|
|

|
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|
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|
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|

|
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|

|
|

|
|

|
|

|
|

|
|

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|
|

|
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|
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|
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|
|

|
|

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|

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|

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_____

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|

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|
|

__________________________________________________|
|

|
__|
|__
____________________________________________|
|

|__

__|
|

|__|

|__

__|
|

|__|

>>>Legend <<<
$ = Chest (A to D)
O = Log (1 to 4)
>>>Walkthrough <<<
-First walk around the pit to chest A for an Antidote.
-Now, jump onto the platform to the south of log 1.
-Move log 1 to the left, and jump on its platform.
-Get to chest B for a Nut, then exit the room and re-enter.
-Now move log 1 to the right, and follow the platforms to chest C.
-Collect 111 coins. Get to the platform south of log 2.
-Move log 2 to the right and get the Hard Nut from chest D.
-Exit the room, and get to log 2 again. Now move it to the left.
-Ignore log 3 for now, and follow the platforms to the one with log 4 on
it.
-Move log four to the center of the platform (keep one square between you
and the log, otherwise you cant pull it).
-Return to the platform south of log 3, and move this log to the right.
-Move log 4 to the right, and continue to the other ledge.
-Exit the room. The chest outside is a Mimic you can fight if you want.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+

Level 2 Pillars

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

>>>Guardians <<<
-Grisly (2x)
-Sucubus
>>>Items <<<
-Elixir
-222 Coins
-Lucky Pepper
-Mystery Blade
>>>Map <<<
_______________________________________________
|XX|XX|

|XX|

|XX|

|XX|XX|

|XX|__ __

|XX|

|
__

|XX|

|XX|XX|

1//|XX|C$

|XX|

|XX|XX|

///|XX|$$

|XX|XX|

///

|XX|XX|

///

|XX|XX|

///

|XX|XX|

///

|XX|XX|

///

|XX|XX|

/// __ __

5//////////|XX|

2\\\\\\\\\\\|XX|XX|

__ ///////////|XX|

\\\\\\\\\\\\|XX|XX|

|XX|D$

|XX|

4\\

|XX|

B$|XX|

|XX|$$ __|XX|__ \\\

|XX|

$$|XX|

|XX|XX|XX|XX|XX|\\\

|XX|

|XX|

|XX|XX|XX|XX|XX|\\\

|XX|

|XX|

|XX|

\\\

|XX|

|XX|

|XX|

\\\

|XX|

|XX|

|XX|

\\\3//////////|XX|

|XX|

|XX|

\\\///////////|XX|

|XX|

|XX|

|XX|A$

|XX|

|XX|

|XX|__ __

|XX|$$

|XX|

|XX|

|XX|XX|XX|

|XX|

|XX|

|XX|

|XX|XX|XX|

|XX|

|XX|

__

|XX|

|XX|

|XX|

|XX|

|XX|

|XX|

|XX|

|XX|

|XX|

|XX|

|XX|

|XX|________

_____|XX|________|

|__

__|
|

|__

__|
|

|__|

|__|

>>>Legend <<<
$ = Chest (A to D)
\ = Pillar (2 and 4)
/ = Pillar (1, 3 and 5)
X = Block
>>>Walkthrough <<<
-First open chests A, B and C for 222 Coins, an Elixir and a Lucky
Pepper.
-Now roll pillar 1 to the left.
-Roll pillars two and three up.
-Pillar 4 goes to the right.
-Finally, roll pillar 5 up and collect the Mystery Blade from the chest.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+

Level 3 Keys

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
>>>Guardians <<<
-Lich
-Fiendish Ghoul (x2)
>>>Items <<<
-333 Coins
-Fairy Ring
-Cookie
-Smoke Bomb
>>>Map <<<
|B=|

|B=|

|B=|

|B=|

_____________|==|________|==|________|==|________|==|_________
|XX|

|XX|___________________________________________________________|
|XX|
|XX|

__

__

|XX|

|XX|

|__|

|
_____

__

__
|

|__|

__
|

|__|

|* |
__

|__|

__

|XX|

|XX|

__

|_____|

|XX|

|XX|

|__|

|__|

__

|__|

_____

__

|
__

|_____|

|XX|

|XX|

|XX|

|XX|

|__|

_____
|

__

|__|

|__|

|__|

|__|

__

__

__

|5K|

|__|

|KK|

|__|

__

|__|

__

__

_____

<

|__|

<

__

|* |

|__|

|__|

|
__

|__

__|

__

__

|XX|

|XX|

|__|

|_____|

__
|

__

|XX|

|XX|

|__|

|__|

__

|__|

|* |

|XX|

________|

|XX|

|XX|

|XX|XX|XX|

|XX|XX|XX|

|XX|XX|XX|

|__|

__

|__|

__

__

|2K|

|* |

|KK|

|__|

|_____|

__

|__|

|XX|

__
__

|__|

|__|

|__|

|KK|

|1K|

|XX|
|XX|

__

|_____|

_____

|__|

|KK|

__

|4K|
__

__

|_____|

__

|KK|

* |

|XX|
|XX|

|3K|

|XX|
|XX|

_____
|

|
_____

_____
|

|_____|

__

__|

__
|

|__|

|__|

|__|

__|

|XX|XX|XX|__

__|
|

|__|

>>>Legend <<<
= = Door
X = Block
K = Key
* = From here you can get a key
< = To the red door
>>>Walkthrough <<<
-Stand on the top right corner of the first ledge and use catch to get
the
key above you.

-Jump to the right and get key 2 in the same way. Use grab while standing
on
the platform east of the key.
-Get key 3 from the platform south of it, and key 4 from the platform
north
of it.
-Now continue to the ledge on the north side of the room, and open the
blue
doors here for chests containing 333 Coins, a Fairy Ring, a Cookie and a
Smoke Bomb.
-Jump on the platform south of the blue door on the right. Its part of a
circle of platforms, with a slightly different color.
-Use Reveal here, and grab the red key in the center.
-Get to the left side of the room, and go through the red door.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+

Level 4 Statues

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
>>>Guardians <<<
-Gryphon Bird (x2)
>>>Items <<<
-Sleep Bomb
-444 Coins
-Storm Gear
-Psy Crystal
>>>Map <<<

__________________________

_________________

______________

|#################|

|##############|

|#################|

|##############|

|#################|

|##############|

|#################|

|##############|

B$|XX|

______$$|XX|

________|

|
_____

__|

|_____|

|__

|########|

|#####|

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|#####|

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|##|

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|##########################|

|XX|XX|XX|XX|

|##########################|

|_____

|XX|XX|XX|XX|

C$|

|___$$|

|##########################|

|XX|

4S

|##########################|

|XX|

SS

|________

|XX|

////////|########|

_____|

|XX|

////////|########|

|XX|XX|XX|XX|////////|########|
|XX|XX|XX|XX|////////|########|

|__

___________
|

__|

|___________|

|________

|##|

|###########|

|########|

|XX|

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|########|

|XX|

|##|

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|########|

|XX|

|XX|XX|XX|

|##|

|###########|

|########|

|XX|

|XX|XX|XX|

|___________|

|
___________

3S|XX|

|###########|

|_____

SS|XX|

|###########|

|XX|XX|

//|XX|

|###########|

|XX|XX|

//|XX|

|###########|

5S

|A$|XX|XX|//|XX|XX|XX|

_____|

SS

|$$|XX|XX|//|XX|XX|XX|

|#####|

//

|XX|

|XX|

|XX|XX|XX|

|#####|

|__ // __|

|XX|

|XX|

|XX|XX|XX|

|#####|

|//|

|XX|

|XX|

|#####|

|//|

|XX|________

|XX|________

|_____

__|

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__|

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__|

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|##|

|##|

|##|

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|##|

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|________|

|________|

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|##|

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|##|

|##|

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_____|

|___________|##|

|##|_____|##|

|##|

|#####|

|###########|

1S

|#####|

2S

|#####|

|#####|

|###########|

SS

|#####|

SS

|#####|

|#####|

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|#####|

|###########|////////|#####|////////|#####|

|D$

|$$

__|
|

|__|

_____
|

|__|

>>>Legend <<<
$ = Chest (A to D)
S = Statue (1 to 5)
/ = Statue Zone (read below)
X = Block
# = Wall

|##|_____|##|

|_____

_____
|

|________|

_____
|

|________|

|
|

|________|

>>>Walkthrough <<<
-Go to statue 1. When you step on the Statue Zone (the yellow tiles), the
statue will move along with you, so you cant pass it.
-Stand on the left or right side of the statue zone of statue 1, and use
Halt on the statue. Now walk past it, and get the Sleep Bomb from chest
A.
-Use the same trick to get past statue 2.
-In the shadows between statues 2 and 3, use Cloak. You can now get past
statue 3.
-Get 444 Coins from chest B.
-Approach the statue zone of statue 4 from the left, and, still Cloaked,
sneak past the statue.
-Get the Storm Gear from chest C, and return to the entrance.
-Now head left, and get past statue 5 by Cloaking yourself again.
-Dont forget to pick up a Psy Crystal from chest D.
-Exit the room.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+

Level 5 The Floodgate Redemption

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
>>>Guardians <<<
-Lizard King
-Harridan
-Stone Soldier (x2)
>>>Items <<<
-555 Coins
-Ninja Garb
-Lucky Medal
-Potion
>>>Map <<<
|XX|
___|XX|
B$|XX|
$$|XX|___/

|XX|
|XX|______/

A$
\______ $$
|
|

/|XX|

/ |XX|

|XX|XX|

|XX|XX|

\______

|||||||

|||||||

/
____/
/
/

\_______
~~~~~
~~~~~
~~~~~
~~~~~

3//

|XX|

|XX|

///

|XX|

|XX|

|XX|

///2\\\\\\\\\\\\

1////////////

|XX|

///\\\\\\\\\\\\\

/////////////

///

|XX|

///

|XX|

///

///

4\\\\\\\\\\\

\\\\\\\\\\\\

/
~~~~~~~~~~~~~~~~~~~~~~~~~~

5//

/
~~~~~~~~~~~~~~~~~~~~~~~~~~

///

|
~~~~~~~~~~~~~~~~~~~~~~~~~~

///

|
~~~~~~~~~~~~~~~~~~~~~~~~~~

///

///

|XX|

~~~~~

|
_______________

///

|XX|

~~~~~

XX|XX|XX|

|XX|

///

~~~~~~~~

XX|XX|XX|

|XX|

///

~~~~~~~~

/
/

XX|C$

6\\\\\\\\\\\

~~~~~~~~~~~~~~~~

XX|$$

\\\\\\\\\\\\

~~~~~~~~~~~~~~~~

XX|XX|XX|

|XX|

|XX|

~~~~~~~~~~~~~~

XX|XX|XX|

|XX|

|XX|

~~~~~~~~~~~~~~

|XX|XX|

|XX|

|XX|XX|

|XX|XX|

|XX|

|XX|XX|__|XX|XX|~~~~~___________/

|XX|

|XX|XX|~~~~~

\__________|XX|___/
FFFFFFF
FFFFFFF SS

>>Legend <<<
$ = Chest (A to C)
\ = Log (2, 4 and 6)
/ = Log (1, 3 and 5)

\
\
\

X = Rock
~ = River
F = Floodgate
S = Switch
>>>Walkthrough <<<
-First get 555 coins from chest A.
-Go down the stairs, and move log 5 to the left.
-Move log 4 down, roll log 2 down, and roll log 5 to the left.
-Now roll log 2 back up. Flip the switch.
-Follow the logs to chest C, which contains a Ninja Garb.
-Exit the room and enter again.
-Push log 3 to the left, and roll log 4 all the way up.
-Move log 3 back to the right, and flip the switch.
-Get to chest B, and get the Lucky Medal.
-Empty the lake again, and then push down log 4.
-Now fill the lake and get to the other side.
-Get the Potion from the chest here, and exit the room.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+

Level 6 Lots of Logs

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
>>>Guardians <<<
-Chimera (x2)
>>>Items <<<
-Elixir
-666 Coins
-Demon Axe
-Water of Life
>>>Map <<<
______________________________________________________________
|DD

|DD ___________________________________________________________|
|

|#####|--|########|--|##############|--|####################|

|#####|--|########|--|##############|--|####################|

|#####|--|########|--|##############|--|####################|

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5O

|#####|--|##|

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__

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|##|--|##|

|XX|##|

|##|XX|

|XX|##|

|##|XX|________

|XX|

|XX|

|XX|

|XX|

C$

|XX|

A$

|XX|

B$

|_____|

$$

|XX|

$$

|XX|

$$

|________|

|XX|

1O

|XX|

|___________

__|

|XX|

OO

|XX|__

________

|
_________________|

|##|

|XX|

|XX|##|

|##|

|XX|

|XX|##|

|##|

|XX|

|XX|##|

|XX|XX|XX|

__|

|##|

|XX|

|XX|##|

|XX|XX|XX|

|__

|##|

4O

|XX|

|##|

|##|

OO

|XX|

|##|

|XX|

|##|

|##|________

__|

|XX|________

|__

___________|##|

|###########\

/##|

D$

|##\

/#####|--|#####|

|############\/###|

$$

|###\/######|--|#####|

|#################|

|###########|--|#####|

|#################|__|

|__|###########|--|#####|

|###########|

|##|

|###########|

_____
|

|________|###########|

|__|

|__|

|###########|___________|

|##|--|##|###########|

|##|

|##|

|###########|#####|--|##|

|##|--|##|###########|

|##|

|##|

|###########|#####|--|##|

|##|--|##|

|XX|~~|XX|* |##|

|##|

3O 2O|#####|--|##|

|##|--|##|

|XX|~~|XX|

|##|

OO OO|#####|--|##|

|##|

|_________________

__|

____________________|

|
|__

__|
|

|__|

>>>Legend <<<
$ = Chest (A to D)
O = Log (1 to 4)

|__

|__

__|
|

|__|

D = Djinni
X = Block
# = Wall
~ = Puddle
* = Special square, see below
>>>Walkthrough <<<
-Move log 1 (and the chest on top of it) three spaces up.
-Move log 3 two squares to the left, and log 2 one square.
-Climb the ladder next to log 2 and 3, and hop over the logs.
-Get an Elixir from chest B. Continue to the top ledge.
-Approach the Djinni on the left, and it runs away. Continue south along
the west wall.
-Push log 4 to the right, and then down to the slide. Push it down the
slide, and slide down after it.
-From the log, jump left to the ledge and go down the ladder.
-Use Frost on the puddle and climb the same ladder again. Now jump onto
the
ice beam and continue north, to chest C.
-Get 666 Coins from the chest, and continue north. The Djinni will run
from
you again. Push log 5 off the ledge, to the right.
-Climb down the ladder south of where log 5 was, and move log to the
right.
-Now climb up again and hop over log 5 to chest A, you should be able to
reach it if youve pushed log 1 up. Get the Demon Axe.
-Now its time to get the Djinni. Retrace your steps back to the
entrance,
and in the end hell keep running from you around those three blocks on
the
ledge above log 2 and 3.
-Here, use Halt to stop it. Now you can get the Djinni Bane.
-Go back all the way to log 4, its still west of the ice block. Move and
push it until its east of the ice (marked with an *). Be careful: You
need
to stand to the north of the * and pull the log towards you, so youll be
on
the north side of the log when it blocks your path.
-Now go north, up the ladder on the left, and south past chest C. Hop
onto
the ice, and onto log 4, and get to chest D.
-Get the Water of Life. Get to the exit via the slide next to the ice.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+

Level 7 Carry On

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

>>>Guardians <<<
-Earth Lizard (x2)
>>>Items <<<
-Lucky Medal
-Psy Crystal
-Wicked Mace
-777 Coins
>>>Map <<<
______________
|##############|
PART 1

__|##############|
|##|##############|

_______________________

______________|##|##############|

|#######################|

|#################|

__|#######################|__|#################|
|##|

_____

|#####|A$|##|##############|

|##|______________|#####|$$|##|##############|

|##|##|--|##|--|##|

|##|##|--|##|--|##|_____|##|##|_____|#####|________|

|##|##|--|##|--|###########|##|--|##|

|##|--|##|

|##|##|--|##|--|###########|##|--|##|__

|##|--|##|

|________

|##|--|##|

|##|--|#####|

|##|--|##|

C$|########|

|##|--|##|__

__|##|--|#####|

|##|--|##|

$$|########|

|##|

|##|

|########|

|__

|##|

|##|

_____|

* |##|##|

|#####|

|_____|########|

1O

|##############|

|________|

OO

|_____|

_____|##############|

|########|

|__

|########|

|___________|####################|

|##|

|##|

|________

________

|####################|

|###########|

>

|###########|

_____|

>

|________

________|

B$

|________

|__|__|_____|

$$

________|

|########|

|########|_______________________|########|

__|

|########|

|#######################|

|#######################|

|__

|VV|

|
|__

_______________________
|#######################|

PART 2

|#######################|________
|##|

|#####|

|##|

|^^|

|##|_____|#####|_____|##|

|__|

|##|--|##|

|##|--|##|

2O

|##|--|##|_____|##|--|##|

OO

|##|--|###########|--|##|

|##|--|###########|--|##|

|*

|__

|___________|

_____|
|

>>>Legend <<<
$ = Chest (A to C)
O = Box
* = Special places (explained in walkthrough)
# = Wall
>= To entrance
V = To part 2
^ = To part 1
>>>Walkthrough <<<
-Push box 1 two squares to your left, and Carry it onto the platform to
the
left. Use the ladders to get on this platform.
-Push the box on up, it will now be under the square marked with an *.
-Carry it onto the square with an *. Use the box to hop to chest A and
get
a Psy Crystal.
-Exit the room and reenter. Again push box 1 two to the left and lift it
onto the platform.
-Get on the platform, and push/Move the box to the left, until it falls
off.
-Now move the box onto the square marked with an *.
-Hop over the box and get to chest B, with a Wicked Mace.
-Move the box back to the starting position, or exit and enter again.
-Now move it two to the right and one up. Then carry it up.
-Climb the ladder nearby, and hop over the gap you just placed the box
in.
-Get to chest C and collect the Lucky Medal. Now head to part 2 of the
map.

-Move box 2 to the position marked with an *, and carry it up.


-Climb the ladder, hop over the gap and go down the other ladder.
-Just before the exit, jump over a gap to the right and get 777 Coins
from
the chest here.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+

Level 8 Dragon Cave

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
>>>Guardians <<<
-Poison Toad
-Thunder Lizard (x2)
>>>Items <<<
-Smoke Bomb
-888 Coins
-Potion
-Clerics Ring
>>>Map <<<
_________
|
____________
|

|______

|##|--|#\

|
\
\

|#/

|/

\#|

\|

|XX|A$|XX|

|XX|$$|XX|

|XX|C$|XX|

DDDDDDD |

|XX|$$|XX|

DDDDDDD |

$$

\
\

/|XX|~~|XX|\

|______/#|XX|~~|XX|#\____
|\

/#|##|--|
\________/|##|##|--|

_______/ |##|--|##|

/##|##|--|

/|##|--|##|

/|##|--|
\____

|##|--|\

/ D$

|_____

/#|##|

|#\/##|##|

|##\

/\ |XX|

\
\

|XX| /|XX|~~|XX|\

|XX|

|##|\/|#\|XX|__|XX|/#|XX|~~|XX|#\______|XX|______

|#####|#/

\#|##|##|##|--|##|##|

|#####|/

\|##|##|##|--|##|##|

|##|\

/####|

|##|#\/#####|

\#|##|--|##|#/

\#|########|

\|##|--|##|/

\|########|

\
\____________

B$ \
$$

\
/
/

1\\\\\\\\\\\\

|LL|

|\

\\\\\\\\\\\\\

|LL|

|#\___|

|XX|

2///////////|XX|

|XX|

////////////|XX|

|XX|

OO

|XX|

|XX|

OO

|XX|

|##|##|
_______
/
/

|XX|XX|XX|XX|

_____|XX|XX|XX|XX|

|##|##|
\

\#|##|
\

\|##|
\

/
\_____/

>>>Legend <<<
$ = Chest (A to D)
O = Rock
\ = Log (1)
/ = Log (2)
L = Lift (with puddle under it)
~ = Puddle
D = Dragon
X = Block
>>>Walkthrough <<<
-Hop over the puddle ahead of you, and Freeze it while standing on the
north side of it.
-Climb the ladder, go past the dragon, and hop over the ice you just made
to the left. Get 888 Coins from chest A.
-Go down the ladder and push the rock all the way to the right.
-Climb the ladder, hop back over the ice to the dragon. Slide down.
-Push log 2 down. Now freeze the puddle under the lift. The dragon will
melt away the other ice block here.
-Climb up the ladder, go past the dragon. Jump onto the lift, and then to
chest B. Get a Smoke Bomb.
-Now freeze the puddle the dragon melted again (stand on the north side
of
it) and continue to log 1.
-Push log 1 down and climb the ladder. Get the Clerics Ring from chest
C.
-Now stand on the north side of the left puddle, and freeze it. Climb the
ladder to the north, and jump over the ice.
-Get the Potion from chest D, slide down, and exit the room.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+

Level 9 Get Wet

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

>>>Guardians <<<
-Cerubus (x2)
>>>Items <<<
-Sleep Bomb
-999 Coins
-Water of Life
-Muramasa
>>>Map <<<
________
Part 1

|########|
|########|
|########|
|########|
|

A$

__|

$$

|_____________________________

|##|

|#############################|

|##|________|#############################|
|##|~~~~~~~~|#############################|
|##|~~~~~~~~|#############################|
|6//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~5\\|

|///~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\|

|///~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\|

________|///~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\|

|########|///~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\|

|########|///~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\|

|########|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

|########|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~4//~~~~~~|

_____|

|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~///~~~~~~|

|#####|

|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~///~~~~~~|

|#####|

|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~///~~~~~~|

|#####|

|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~///~~~~~~|

|#####|

_____|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~///~~~~~~|

C$

|~~~~~~~~~~~~~~|

B$

|~~~~~~~~~~~~~~~~~~~~|

$$

|~~~~~~~~~~~~~~|

$$

|~~~~~~~~~~~~~~~~~~~~|

<

|~~~~~~~~~~~~~~|

|~~~~~~~~~~~~~~~~~~~~|

<

|~~~~~~~~~~~~~~|

|~~~~~~~~~~~~~~~~~~~~|

|~~~~~~~~~~~~~~|

|~~~~~~~~~~~~~~~~~3\\|

_________|~~~~~~~~~~~~~~|________|~~~~~~~~~~~~~~~~~\\\|

|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\|

|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\|

|~~~~~~~~~~~~~~~~~~~~2////////~~~~~~\\\|

|~~~~~~~~~~~~~~~~~~~~/////////~~~~~~\\\|

|1\\\\\\\\~~~~~~~~~~~~~~|

______________|\\\\\\\\\~~~~~~~~~~~~~~|

______________|

|##############|

|~~~~~~~~~~~~~~|

|##############|

|~~~~~~~~~~~~~~|

|##############|

|~~~~~~~~~~~|

|##############|

|~~~~~~~~~~~|

|
|

_______________________|
|
|
|
__________________|

________
Part 2

|########|
|########|
|########|
|########|
|

D$

$$

|__

__|
|

____________________|

|_____

|####################|

|#####|

|####################|

|#####|

|####################|

|#####|

|####################|__|#####|
|

|~~~~~~~~~~~~~~|

________|~~~~~~~~~~~~~~|

|~~~~~~~~~~~~~~~~~~~~7\\|

|~~~~~~~~~~~~~~~~~~~~\\\|

|~~~~~~~~~~~~~~~~~~~~\\\|

|~~~~~~~~~~~~~~~~~~~~\\\|

|~~~~~~~~~~~~~~~~~~~~\\\|

________|

|~~~~~~~~~~~~~~~~~~~~\\\|

|_____

|########|

|~~~~~~~~~~~~~~~~~~~~8//|

|#####|

|########|

|~~~~~~~~~~~~~~~~~~~~///|

|#####|

|########|

|~~~~~~~~~~~~~~~~~~~~///|

|#####|

|########|

|~~~~~~~~~~~~~~~~~~~~///|

|#####|

|~~~~~~~~~~~~~~~~~~~~///|

________|~~~~~~~~~~~~~~~~~~~~///|

|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~9\\|

>

|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\|

>

|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\|

|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\|

|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\|

|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\|

|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

|12//////~11\\\\\\~10//////~~~~~~|

|////////~\\\\\\\\~////////~~~~~~|

______

|__________________________

|
|

>>>Legend <<<
$ = Chest (A to D)
/ = Log (even)
\ = Log (odd)
~ = Water
# = Wall
< = To part 2
>= To part 1
>>>Walkthrough <<<
-First, head over to log 5 and move it left. Jump of to the north and
get the Sleep Bomb from chest A. Take log 5 back to the right.
-Now roll log 1 all the way up, to log 6, and take log 6 to the right.
-Make your way to log 2, and roll it up. Jump to the right, onto log 6,
and
from there via log 5 to the ledge.
-Go to log 3, and take it left to the island. Get 999 Coins from chest B,
and take log 3 back to the ledge.
-Return to log 6, and roll it left so its against log 2.
-Now, from log 6, jump south to log 4, and roll this one left to reach
the
other side. Get a Water of Life from chest C and move on to part 2.
-First, roll up log 10, 11 and 12.
-Move log 9 to the left, and roll log 11 back down.
-Move log 8 to the left, and roll log 10 back down.
-Now roll log 7 to the left, and jump to the north.

-Check chest D for the Muramasa, and exit this room.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+

The Ghost Ship

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
>>>Items <<<
-Demon Mail
>>>Walkthrough <<<
-The chest is a Mimic, fight it if you want.
-Read the boss strategy section for informaion on how to beat him
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=
X.

Bosses

{~BO}

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=
This section is dedicated to all the bosses that you will face in the
game. It
will

=-=-=+

+=-=-=-=-=-

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|10.1 List
{~BL}|
=-=-=+

+=-=-=-=-=-

+=-=-=-=-=-=-=-==-=-=+
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|10.2 Weaknesses
{~BW}|
+=-=-=-=-=-=-=-==-=-=+

=-=-=-+

+=-=-=-=-=-=-=-=-

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|10.3 Strategies
{~BST}|
=-=-=-+

+=-=-=-=-=-=-=-=-

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=
XI.

Monsters/Enemies

{~M/E}

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=
There are several monsters/enemeies you will face in Golden Sun this
section
gives you information about all of them.
+=-=-=-=-==-=-=+
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|11.1 List
{~ML}|
+=-=-=-=-==-=-=+

+=-=-=-=-=-=-=-=-

=-=-=+

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|11.2 Weaknesses
{~MW}|
+=-=-=-=-=-=-=-=-

=-=-=+

+=-=-=-=-=-=-=-==-=-=+
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|11.3 Strategies
{~MS}|
+=-=-=-=-=-=-=-==-=-=+

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=
XII.

Frequently Asked Questions (FAQs)

{~FAQs}

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=
Q: Is it possible to go back to Vale, Vault and the other towns later in
the

game?
A: Yes, it is possible.
towns

The walkthrough will guide you back through the

that you need to go back to in order to get everything in the game.


Q: Where are all the Djinn?
A: See the Djinn section of this FAQ.
section

There is a section in the Djinn

that tells you all the location of all the Djinn.


Q: I have heard of this character named Robin who is he/she?
A: It is the defult name for Isaac in the Japanese game.
Q: When I buy weapons, armors, and items from stores I get Game Tickets,
what
do they do?
A: Game Tickets are used for a game in Tolbi, which is a town that you
will
eventually get to in the game.

You use those Game Tickets to gamble

for

money.
Q: I noticed that there is something in one of the trees, what it is and
how do
I get it?
A: Those are nuts in the tree.
of the

You use Catch Psynergy to grab them out

tree.
Q: How do I get out of Lalivero once I've beaten the the final boss?
A: Ummm... you can't you have beaten the game!
Q: Why won't mind read work, whenever I go up to someone I talk to them
instead
of the menu coming up?
A: Either press select to get the menu to come up or set Mind Read as a
hotkey.
Q: How do I get Growth Psynergy?
A: Give one Fire Djinni to Isaac or one Earth Djinni to Garet to get the
Psynergy.
Q: I don't have force what do I do?
A: If you don't have it don't worry the story will change slightly, but
you
should go back and get.
make

Just wait until you are to Kalay and then

your way back through the game to get it.


Q: Should I keep the Mystery Blade for Golden Sun 2: The Lost Age?
A: There is no point in doing that, just sell it for money in this game.
Q: Can I get more than one Cleric's Ring?
A: No and yes.

No that you can't in the normal game.

Yes if you use a

cheating device to give you them.

Q: Help the Item I equipped just cursed me what do I do?


A: You can't un-curse an item, but you can remove it by equipping the
Cleric's
Ring that's found on Crossbone Island (Once you remove the Clearic's
Ring
you will be cursed again).
it

You can also have it removedby going to a

Sanctum, but the Item will be un-equiped from you, and if your equip
again then you will yet again be cursed.

Q: Can I get that Teleporting Psynergy that Alex has?


A: No, you are not able to get that.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=
XIII. Send Option **SPOLIER WARNING**

{~SO}

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=
**SPOLIER WARNING**
***THIS SECTION CONTAINS SPOILERS**
****SPOLIERS LAST WARNING****
When you beat the game you will be left with two groups of people off on
quests.

There will be Isaac's group and Felix's group.

You are probably

thinking how do I get my stats that I worked so hard in getting to Golden


Sun
2: The Lost Age.
feature

Well, that is simply done by using the hidden send

that is built into Golden Sun.


Djinn,

The send feature allows you to send your

items you collected, coins, and stats from Golden Sun to Golden Sun 2:
The Lost
Age.
have

To be able to transfer data you must first have beaten the game and

a (Clear Data) saved in one of your three slots.


how
you can transfer the data.
on both

You have two choices on

You can do it by password or by cable (more

later).
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
=-=-=Do I have to send the data Golden Sun 2: The Lost Age?=-=-=
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
Now, you don't have to transfer the data over to Golden Sun 2: The Lost
Age,
but that would be very stupid if you didn't.
very
bad stats, which you don't want.
able

Isaac and company come with

In Golden Sun 2: The Lost Age you are

to do many extra events in the game if you have all the Djinn.
only

That is

possible if you do transfer your Djinn over.


As you can see it is really worth it to transfer your stats over to
Golden Sun
2: The Lost Age.
data

Wait... there are also more advantages for sending your

over to Golden Sun 2: The Lost Age.


you

To be able to complete some events

will need to have the Force Orb, which can only be obtained from Golden
Sun.
Also, if you did some of the side quests in Golden Sun you will have the
chance
to get Golden Items!!! OOOO!! AHHHH!!
If you win the Colosso in Golden Sun the people you beat will come back
and
fight you again in Golden Sun 2: The Lost Age, and if you win you will
get a
Golden Item!
If you saved Hsu in Golden Sun you will get another Golden Item!
If you returned to Vault and talked to the Mayor to find out that the
theives
who had stolen Master Hammet's rod escaped then they will fight you in
Golden
Sun 2: The Lost Age.

If you win you will get another Golden Item!

+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
=-=-=OK you conviced Me... How do I send the Data?=-=-=
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
Well... GREAT QUESTION!!! I have finally convinced you into sending your
data
over to Golden Sun 2: The Lost Age.

I hope that I did.

So, now the

information on how to do it! To be able to send the information over to


Golden
Sun 2: The Lost Age in Golden Sun you must have beaten the game and have
a
(Clear Data) saved in one of your save slots.
below will
not work.

If you don't then the

There are two ways to get the send menu up.

Send menu way #1:


1. Put Golden Sun into your Gameboy Advance or whatever.
2. Turn on your Gameboy Advance or whatever.
3. The game will go to the title screen that shows Golden Sun, press
Start
4. Now you are on the screen that shows New, Continue, Erase, Battle
5. Hold Left on the D-Pad and the R button
6. Press the B button once while holding Left and R
7. KEEP HOLDING Left and R
An icon with a picture of an envelope should appear to the right of the
menu
bar.

Well that is it seven very simple steps to send your data.

Send menu way #2:


1. Put Golden Sun into your Gameboy Advance or whatever.
2. Turn on your Gameboy Advance or whatever.
3. The game will go to the title screen that shows Golden Sun
4. Hold Left on the D-pad and the R button while pressing start
An icon with a picture of an envelope should appear to the right of the
menu
bar.

Well that is it four very simple steps to send your data.


+=-=-=-=-=-=-=-=-=-=-=-=-=-+

=-=-=The two sending options...=-=-=


+=-=-=-=-=-=-=-=-=-=-=-=-=-+
Now, once you get the send data feature, select it.
to
send your data over to Golden Sun 2: The Lost Age.

You now have to ways

Send way #1 The Link Cable:


To do this you must have two Gameboy Advances (I don't know if it works
with
Gameboy SP) with Golden Sun in one of them and Golden Sun 2: The Lost Age
in
the other one. All of your data from Golden Sun will be sent to Golden
Sun 2:
The Lost Age.
and

That means the Levels of your characters, Djinn, Items,

Gold. This is best and fastest way to transfer your data to Golden Sun 2:
The
Lost Age.
Send way #2 Password (You may think you went to hell and back after
this):
This is a pain to do.
data

When you choose password as the way to send your

from Golden Sun to Golden Sun 2: The Lost Age you will have three
password
levels to choose from bronze, silver or gold.
Bronze:
This is the shorest password of them all and it is only about 16
characters
long.
Djinn

However, this will only send the levels of your characters and the

that you collect.

However, it is the short and simple to send.

Silver:
This is the one that I use when I send my data.
characters
long.
and

It is only about 61

However, this will send the levels of your characters, the Djinn,

character stats.
Gold:
This is a very long password.
this

It is some 260 characters long.

However,

sends the levels of your characters, the Djinn you collected, character
stats,
items, and coins.
You will be able to send these into Golden Sun 2: The Lost Age when you
first
start the game it will ask you if you want to send your data over from
Golden
Sun.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=
Golden Sun Walkthrough/FAQ Copyrighted to BF_Gamer and all sections by
other
people are also Copyrighted (listed in the Credits section of this FAQ).
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=

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