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5) divine spells
6) my characters
7) others
PART 2 GENERAL INFORMATION AND STRATEGY
PART 3 WALKTHROUGH
1)Chapter 1
2)Interlude
3)Chapter 2
PART 4 REFERENCE
LAST PART CREDITS AND SPECIAL THANKS
**********************************************************************
PART 0 Introduction
Well, at last, the expansion pack of NWN is in my hands. I've already
written
FAQ/Walkthrough of original NWN, so in this document I will continue the story
of Neverwinter Nights game. The expansion pack is called Neverwinter Nights Shadows of Undrentide. The story differs from original NWN story and it don't
have any connections. Part 1 explains what's new in expansion pack and my
opinion about this changes. Part 2 contains general information and strategy
(it differs from original NWN game). The walkthrough is already in Part 3.
I've
played in D&D Hardcore rules difficulty mode (I can't accept that fireball
spell damages only enemies and can't damage allies or enemy half-orc fighter
with greatsword can't do critical strikes or attacks of opportunities so D&D
Hardcore is my choise). And I repeat: read the game manual for more
information.
***********************************************************************
PART 1 WHAT'S NEW
1) classes
There are 5 new classes in NWN SoU. They are called prestiges classes.
It
means that you cannot access this classes at the beginning of the game. You
must meet some requirements in order to multiclass to the prestige class. Each
prestige class has individual requirements for multiclassing. The developers
wrote that those prestige classes are powerful but I don't think so. Some of
them are good and some of them are not so good. Here are this classes. For
more
information see game manual.
***********************************************************************
1. Arcane Archer
Hit Dice: d8
Proficiencies: all simple and martial weapons, light and medium armor
and shields
Skill points: 4+INT (intelligence) modifier
REQUIREMENTS: elf or half-elf, base attack bonus +6, feats: weapon
focus longbow or weapon focus shortbow, point blank shot, ability to cast
arcane spells.
Abilities: Able to shoot arrows with increased precision and damage
(for more see game manual)
My opinion: I think that this class is the best archer in the game.
But
unfortunately the requirements are very restrictive. If you don't want to lose
XP then you must be half-elf bard, sorcerer or wizard or elf wizard in order
to
multiclass without XP penalty (see NOTE). The ranger is a good choise to
multiclass but he can't cast arcane spells. I think that the best candidate is
half-elf bard with high DEX (dexterity) but unfortunately half-elf race is
less
useful than other races. So the choise is yours.
NOTE (by Dmarine): I have one correction to your Arcane Archer
section.There is no xp penalty here. The prestige classes don't count for
calculating xp penalties. I too thought I would get creamed with xp
penalties.
But, I took 6 levels of fighter, one level of wizard (elf favored class) then
started leveling as an arcane archer and incurred no penalties. Others on the
GameFAQs board confirmed my findings (thank to Dmarine).
NOTE (by me): Well, that's good. So, it seems that the elfs are the best
candidates because of DEX bonus.
Class skills: Craft trap, Heal, Hide, Listen, Lore, Move Silently, Spot.
***************************************************************
** Class **
BAB
** Fortitude ** Reflex ** Will **
** Level **(Base Attack Bonus)**
Save
** Save ** Save **
***************************************************************
**
1
**
+1
**
+2
** +2
** +0 **
**
2
**
+2
**
+3
** +3
** +0 **
**
3
**
+3
**
+3
** +3
** +1 **
**
4
**
+4
**
+4
** +4
** +1 **
**
5
**
+5
**
+4
** +4
** +1 **
**
6
**
+6
**
+5
** +5
** +2 **
**
7
**
+7
**
+5
** +5
** +2 **
**
8
**
+8
**
+6
** +6
** +2 **
**
9
**
+9
**
+6
** +6
** +3 **
**
10 **
+10
**
+7
** +7
** +3 **
***************************************************************
Note (by me): Well, Fortitude and Reflex saving throws are primary for arcane
archer and will is secondary saving throw. So, be careful.
*********************************************************************
2. Assasin
Hit Dice: d6
Proficiencies: simple weapons, light armor
Skill points: 4+INT modifier
REQUIREMENTS: evil alignment, skills: Hide(8), Move Silently(8)
Abilities: see game manual
My opinion: Well, this class is more close to rogue. Assasin's Death
attack works as rogue Sneak Attack and in addition it has a chance to paralyze
enemy but the limit is level9 (+5d6 damage). Some illusion spells are also
very
useful. The rogue can't use any spells without scrolls or wands but the
assasin
is more magically oriented. The disadvantage is the lesser skill points. The
rogues or monks or rangers are the best candidates. The assasin's death attack
stacks with rogue's or blackguard's sneak attack (this is good). The DC for
paralyzing effect from death attack grows with assasin's level. From
unofficial
sources there is also information that INT modifier also has the effect on
increasing paralyzing DC.
Class skills: Appraise, Craft Trap, Disable Trap, Heal, Hide, Listen, Lore,
Move Silently, Open Lock, Pickpocket, Search, Set Trap, Spot, Tumble, Use
Magic
Device.
***************************************************************
** Class **
BAB
** Fortitude ** Reflex ** Will **
** Level **(Base Attack Bonus)**
Save
** Save ** Save **
***************************************************************
**
1
**
+0
**
+0
** +2
** +0 **
**
2
**
+1
**
+0
** +3
** +0 **
**
3
**
+2
**
+1
** +3
** +1 **
**
4
**
+3
**
+1
** +4
** +1 **
**
5
**
+3
**
+1
** +4
** +1 **
**
6
**
+4
**
+2
** +5
** +2 **
**
7
**
+5
**
+2
** +5
** +2 **
**
8
**
+6
**
+2
** +6
** +2 **
**
9
**
+6
**
+3
** +6
** +3 **
**
10 **
+7
**
+3
** +7
** +3 **
***************************************************************
Note: Reflex save is primary for assasin, fortitude and will are secondary
(same as a rogue class).
*********************************************************************
3. Blackguard
Hit Dice: d10
Proficiencies: all simple and martial wepons, all armor and
shields
Skill points: 2+INT modifier
REQUIREMENTS: Evil alignment, Hide(5), feats: Cleave, base
attack
bonus +6
Abilities: see game manual
My opinion: Blackguard is some kind of evil paladin. I've called
him antipaladin. It has the most of the paladin abilities but unfortunately he
doesn't have immunity to fear and desease unlike paladin but has other unique
abilities. Smite good is useless in single campaign because the most monsters
are evil. He also has some evil divine spells. The best candidates are
fighter,
barbarian or bard and sorcerer (with 13+ STR?). I think that paladin is more
useful (why those requirements?) but blackguard is not bad too. Interesting
multiclass option: Paladin/Blackguard (is it possible?). Yes, it is. Dark
Blessing stacks with paladin's Divine Grace. This means that
Paladin/Blackguard
with for example CHA 18 will get +8 bonus to all saving throws (+4 for each
class). I've received the letter from Brad Bonsall who proved the possibility
to become the paladin/blackguard with some of my advices (he was the first).
First create the paladin character than after some leveling up go and kill
some
villagers to drop your alignment to evil. Now you can multiclass to blackguard
but cannot level up as a paladin. All your previous paladin abilities will be
with you. Very simple. Same with other classes with alignment restrictions.
But
be careful: it is more easy to drop your alignment from lawful to chaotic than
to increase your alignment from chaotic to lawful so it is more effective to
begin the game with lawful good alignment if you want for example to
multiclass
from monk to barbarian.
Class skills: Concentration, Craft Trap, Discipline, Heal, Lore, Parry,
Persuade, Taunt.
***************************************************************
** Class **
BAB
** Fortitude ** Reflex ** Will **
** Level **(Base Attack Bonus)**
Save
** Save ** Save **
***************************************************************
**
1
**
+1
**
+2
** +0
** +0 **
**
2
**
+2
**
+3
** +0
** +0 **
**
3
**
+3
**
+3
** +1
** +1 **
**
4
**
+4
**
+4
** +1
** +1 **
**
5
**
+5
**
+4
** +1
** +1 **
**
6
**
+6
**
+5
** +2
** +2 **
**
7
**
+7
**
+5
** +2
** +2 **
**
8
**
+8
**
+6
** +2
** +2 **
**
9
**
+9
**
+6
** +3
** +3 **
**
10 **
+10
**
+7
** +3
** +3 **
***************************************************************
Note: Fortitude is primary save for blackguard and reflex and will are
secondary. Same as fighter classes.
*********************************************************************
4. Harper Scout
Hit Dice: d6
Proficiencies: simple weapons, light armor
Skill points: 4+INT modifier
REQUIREMENTS: non-evil alignment, feats: Alertness, Iron Will.
Skills: Search(4), Persuade(8), Lore(6), Discipline(4).
Abilities: see game manual
My opinion: The requirements are very strong. Only rogue
oriented classed can exceed this requirements with some benefits lately. This
class is more close to ranger but more magically resisted. But hit dice is
low.
So try to experiment with this class on your own or forget about it. May be
this class is more weaker than other prestige classes.
Class skills: Appraise, Craft trap, Heal, Hide, Listen, Lore, Move silently,
Persuade, Pickpocket, Tumble.
***************************************************************
** Class **
BAB
** Fortitude ** Reflex ** Will **
** Level **(Base Attack Bonus)**
Save
** Save ** Save **
***************************************************************
**
1
**
+0
**
+0
** +2
** +2 **
**
2
**
+1
**
+0
** +3
** +3 **
**
3
**
+2
**
+1
** +3
** +3 **
**
4
**
+3
**
+1
** +4
** +4 **
**
5
**
+3
**
+1
** +4
** +4 **
***************************************************************
Note: Reflex and Will are primary and Fortitude is secondary saving throw.
**********************************************************************
5. Shadow Dancer
Hit Dice: d8
Proficiences: simple weapons and light armor
Skill points: 6+INT modifier
REQUIREMENTS: Skills: Move Silently (10), Hide (10), Tumble
(5),
Feats: Dodge and Mobility.
Abilities: see game manual
My opinion: Shadow dancer is some kind of bard mixed with rogue
. He has more useful abilities than bard but the requirements are available
only by rogue oriented classes with some benefits lately. He receives a lot of
skill points which is plus. He is also the most stealthy class. Useful and
deadly class. Try to experiment with him.
Class skills: Heal, Hide, Listen, Lore, Move Silently, Persuade, Pickpocket,
Search, Spot, Tumble.
***************************************************************
** Class **
BAB
** Fortitude ** Reflex ** Will **
** Level **(Base Attack Bonus)**
Save
** Save ** Save **
***************************************************************
**
1
**
+0
**
+0
** +2
** +0 **
**
2
**
+1
**
+0
** +3
** +0 **
**
3
**
+2
**
+1
** +3
** +1 **
**
4
**
+3
**
+1
** +4
** +1 **
**
5
**
+3
**
+1
** +4
** +1 **
**
6
**
+4
**
+2
** +5
** +2 **
**
7
**
+5
**
+2
** +5
** +2 **
**
8
**
+6
**
+2
** +6
** +2 **
**
9
**
+6
**
+3
** +6
** +3 **
**
10 **
+7
**
+3
** +7
** +3 **
***************************************************************
Note: Reflex is primary and Will with Fortitute are secondary saves for Shadow
Dancer.
*****************************************************************
2) skills
Well, some new skills has been added to NWN SoU game. For more info see
game
manual but there is only my opinion.
1. Appraise
You can save some money with traders if this skill is high but I prefer
another skills. SoU is money dependent game so it is useful to increase this
skill if it is your class skill.
2. Craft Trap
Not bad but I prefer my weapons and spells
3. Tumble
Very useful. Every 5 points will add +1 to AC and you have the chance
to avoid hit in some situations with high Tumble skills. If it is your class
See expertise
18. Improves Initiative
So, so
19. Lingering Song
What the hell is going on with those bards?
20. Luck of the Heroes
This is my choise at the beginning of the game
21. Rapid Reload
Crossbow RULEZ!!!
22. Resist desease
I prefer to be deseased and healed with healing kit
23. Resist poison
Why is feat? Potions, potions and spells.
24.
Resistance to Energy
Not a bad idea. It depends on situations so this feat is risky.
25.
Silver Palm
Why, why, why?
26.
Snake blood
Lighting reflexes feat is more useful
27.
Spring Attack
Not bad but expensive
28.
Stealthy
I prefer to increase skills
29.
Strong Soul
Useful for rogue but Luck of the Heroes is more useful.
30. Thug
not bad
YES,YES,YES
Level 7: none
Level 8:
1. Earthquake
Yes, quake. Useful spell.
2. Bombardment
yes, yes, 10d8 yes
Level 9:
1. Undeath's ethernal foe
Useful but expensive
*******************************************************************
6) my characters
character 1:
name: Orest
gender: male
race: human
class: fighter
alignment: lawful evil
abilities
STR 16
DEX 13
CON 14
WIS 8
INT 10
CHA 13
skills:
Hide +2 , Discipline+4, Persuade+2
feats: default feats, Iron Will, Weapon Focus: Great Sword, Power
Attack
My henchman was Dorna. I trained her as a both cleric and rogue (more
cleric). At level 7 I multiclass to Blackguard. There were no problems with
Heurodis in final battle with my greatsword Shining Light of Lathander.
Note (by Nick Ljungblad a.k.a North):
The Church of Lathander is a wealthy
institution, and makes no secret of its
affinity for adventurers. In their eyes,
these people dare to bring light to the
forgotten and secret places, and therefore
they will always find a safe haven in a house
of the Morninglord. On occasion the church
will grant a boon to a particulary favorable
person, a weapon that will serve to light
the dark paths ahead. (what darker path than that of the blackguard?;)
(thanks to Nick)
*******************************************************************
7) others
There are also some other changes.
Henchmans:
Now your henchman is not a piece of meat (piece of sh.t). You can
control
henchman's inventory and attacking/defensing behavior. You have some minor
weapons.
Experience tip:
For more experience you can dismiss your henchman then receive EXP and hire
him again.
Henchman's tip:
Control the henchman's inventory. If you are overloaded then give some
items
to henchman or use magic bags. Choose henchman's training at the beginning of
the game. Give him some healing potions if he is out of them.
Resting tip:
Now you cannot rest in all areas. You must find the closed room (close all
doors) and rest here (sometimes you can't rest in such rooms too) or kill all
monsters in area.
Note (by Kimberly):
I thought you'd like to know about cheat/trick I found out. You were
saying about the resting in rooms reminded me of something I stumbled on.My
henchman as down, hurt and needed to be heal before
he
would
fight again, but I was in a room off to the to the side trying to have him
follow and saved. Then I when to get him and died. When I loaded my game up
again, my henchman was lying next to me not in the mess of enemies. It was
very helpful so I could rest before attacking again. (thanks to Kim)
*********************************************************************
PART 3 WALKTHROUGH
*********************************************************************
1. CHAPTER 1
1) Hilltop west
1.1 Drogan's house
1.2 Other places
2) Hilltop east
3) Hilltop foothills
3.1 Elven crypt
3.2 Other places
4) Nether mountains
5) High Forest
6) Finale
6.1.Nether mountains (revisited)
6.2.Blumberg
6.3.Drogan's house
********************************************************************
1) Hilltop West
locations:
north: Drogan house
west (more north): Drogan's Barn
south: Herbalist, Smithy, Community Hall and tavern
east: midtown gates to Hilltop East
secondary quests:
1. Kobolds in the kitchen
how to get: go to tavern and speak with Lodar or Hurc
situation: The kobolds are barricaded in the kitchen and taking the
local cook as a hostage. Their leader wants to escape but Lodar sieges
kobolds.
difficulty: easy - normal
solution: There are a lot of ways to complete this quest. You can kill
Lodar and his people in order to help kobolds to escape. You can persuade Hurc
to leave the kitchen without kills (more lawful points if you keep your word).
You can persuade Hurc to take you as a hostage and then kill kobolds. You can
also lie to Hurc and kill kobolds (more chaotic). Or you can kill both Lodar
and Hurc and continue your adventuring (chaotic evil choise).
2. Excess of Prophet
how to get: go to commision hall and speak with Haniah
situation: There is a man called Piper in town. He is some kind of the
mad preacher man who frightens people with his stories. Get rid of him.
difficulty: very easy
solution: speak with Piper near commision hall in town and persuade
him
to leave this town to another town (for example Neverwinter town with plague
problem). Or kill him. Then return to Haniah.
NOTES (by Doan Tran and Tomi K.): you can also give him his sword from
blacksmith and he will become a guard. There is a way to solve it without
killing and with low persuade.Just talk about Hol and the way he was
killed.Piper seems to have some part in his death (thanks)
***********************************************************************
2) Hilltop East
locations:
center: halfings caravan
north: old farm
south: gates to Hilltop Foothills
south-east: Blakes house
main quest: none
secondary quests:
1. Not playing with a full deck
how to get: speak with halfing Katriana near caravans
situation: A group of Kobolds raided caravan and stole some goods.
You must find the deck of cards which is important for halfing leader
Daschnaya
difficulty: normal
solution: go to the Old farm to the north and enter the house. Kill
some kobolds in cellar farm and search the fortune card in cellar. Return to
Katriana and take the key to wagon. Enter the wagon and receive the reward
from
Daschnaya
2. Thayvian Enclave
how to get: speak with wizard Szaren on the road near caravan
situation: wizard Szaren is a representative of Red Wizards
factions. He wants to establish enclave here and needs mayors permission.
difficulty: very easy
solution: return to commision hall and speak with Haniah. You can
persuade her to give the permission or you can decide to get rid of Szaren
because the Red Wizards are evil faction (more lawful choise). Then return to
Szaren and tell him the results. If you allowed Szaren to establish enclave
then you can buy some goods lately from him in Hilltop West (unnamed house).
3.
corpse
of Adam
him
to give
let
him go.
NOTE
only if
Rescue my family
how to get: speak with Nora Blake near her house
situation: Kobolds are in Blakes house. Rescue Nora's family
difficulty: very easy
solution: enter the house. Kill some kobolds and notice the
Blake on the floor then go upstairs. Speak with kobold and persuade
the baby to you or try to snatch the baby from kobold. You can also
Then return to Nora with baby and tell her bad and good news.
(by Doan Tran): You can revive Blake and sell the baby for Thay (maybe
you killed the mayor) (Thanks)
NOTE (by Doan Tran): The herbalist : you can talk to his wolf tohave the
location of a ring (rangers ang druids only) you cant have it unless you talk
to it. (thanks)
NOTE (by me): If you are a ranger or druid than first talk with a simple
dog
on the streets to know more about herbalist's wolf treasure. Than go to
herbalist and talk to wolf about treasure. The ring is somewhere near
blacksmith's house.
***********************************************************************
3) Hilltop Foothills
locations:
south-east: to Hilltop East
east: to Elven Crypt (corpses trail)
south: to High Forest
east: to Blumberg
north-east: Hurst Farmhold
north-east (more north): Nether mountains (corpses trail)
north-west: Rumgut's cave
***********************************************************************
3.1. Elven crypt
Before going to eleven crypt speak with elf archer Fenran near crypt. There
is also wounded brown bear a little north from south-west exit to Hilltop
east.
You can heal him. Now go to the crypt.
main quest:
The Missing Artifacts: The Mummified hand
how to get: The Mummified hand is one of the four stolen artifacts
which
must be found
difficulty: normal
solution:
1. Enter the crypt: upper level. Go north. To the west there is a
elven statue. Pray here to heal yourself and receive some good points. To the
east there is a locked door. You can open it lately. No go north to the lower
crypt.
Master Jumper Klumph from prison and talk to him. He tells that the passage
can
be freed with his help but he needs The Rod of Ruler. It is in possesion of
chief Arzig. Find and speak with chief Arzig. You can also find Hurc here if
you relesed him from tavern (as I did). You can kill Arzig and take the Rod
from his corpse or convince him to give the Rod to Klumph (you need to
compromise with both of them). Return rod to Klumph and go to the blocked
passage. Speak with Klumph there and wait until jumpers will do the work for
freeing passage. Then enter Dragon caves. (If you killed Klumph then you
should
use the Rod of Ruler manually )
2. Dragon caves.
Explore the caves. In the Oxen Den there is a tough kobold Klonk
the
Freezer. Kill him. He has useful short sword. The passage to kobold's master
is
well guarded. Open the door to release the Oxes and the battle will be easy.
Go
north and speak with dragon Tymofarrar. Tymofarrar is an evil, dangerous,
intelligent and clever dragon. He was responsible for Hilltop raids and he
commanded the kobolds to steal the artifacts. He has The Mask artifact. The
Tower statue artifact is in possesion of Deekin who escaped from Tymofarrar.
The dragon's tooth artifact is in possesion of sorceress J'Nah who leads
gnolls. Tymofarrar is in war with J'Nah so you can make a deal with him and he
will give you The Mask (after completing his quest). You can also persuade him
to release Deekin from his influence but not now. If you are a suicider then
try to kill him. Tymofarrar wants you to kill J'Nah and he gives you the
magical item (the flask of powder) which you can use on J'Nah to weak her if
you agree to help him. My character was evil so I agreed to help him. Whatever
you choose your next point is High Forest.
special quest:
Tymofarrar's revenge
how to get: speak with Tymofarrar and let him owe you
situation: Tymofarrar bertrayed the alliance with JNah and wants her
dead
difficulty: hard
solution: see main quest in High Forest
*************************************************************
5)
High Forest
locations:
south-west: to Hilltop Footsteps
east and west: cave with mummy and some good items
north-west: cave with bandits
north-east: cave with dragon egg (you can sell it to hermit)
north: The Hermit's house (hermit lives here and can trade with you)
north-east (more north): Gnoll caves
main quest:
The missing artifacts: Dragon's Tooth
how to get: you have it
situation: Dragon's Tooth is one of the stolen artifacts
difficulty: hard
solution: Go to Gnoll caves
1. Gnoll caves
Explore the caves and clear it from gnolls. In the central part there
is a slave dan. You can free slaves. There is slave with name Glendir. Free
him. In one of the rooms there is a goblin wizard with some good loot. His
book
has some information about some ritual. Go to Animal's Den and kill the
beastmaster. Take the horn from his corpse and use it on animals. The animals
can help you to fight. In the north-west part there is a prison and kobold
prisoners. Free them. Then find and talk to chief Gishnak. You can kill him or
ally with him to kill the sorceress (the battle with her will be more easy).
Take the key from him and go north to underground ruins.
2. Underground tunnels
Search the goblin's bone for note. There is a lever on the floor but don't
pull it now. There is a magical pool here but you don't need it now. Notice
the
four doors with shining lights. Each light has its own color: air - gray, fire
- red, water - white, stone - green. The central door is locked. The labirynth
(maze) is traped by four kinds of traps: fire, water (cold), air
(electricity), stone (acid). Your character can be immune only to one kind of
damage. Notice the lever. It has its own shining light color too. So pull it.
So the color of the lever shows you: what kind of damage cannot hurt you (for
example if you don't want to be hurt by fire then push the lever until the
color will be red on the lever). In this way you can explore the labyrinth.
You
must kill four elementals in labirynth: south-west room - Hall of Fire (Fire
Elemental), north-west room - Hall of Water, north-east room - Hall of Air,
south-east room - Hall of Earth. After killing all four elemental you will
receive magical token and the big door will be opened. Now you can use this
throw a token on magical pool to receive some summoning item (I prefer
summoning Stone Elemental). Now enter the Ancient Hall.
Note (by Hans Behrens): Also, you made no mention in 1.5.2 about the
possibility of getting two
tokens by casting a certain cantrip (diff for each element) on the
special things in each hall(column of air, pillar of earth, etc) which
will give you a second token, besides the one you get for killing all
the elementals. If you place the two in the pool and press the
4-element button, you get a pretty good robe of elemental resist (thanks to
Hans )
3. The Ancient Hall
You can find J'Nah here. Speak to her. You can make a deal with her to
kill Tymofarrar. In return she will give you the Dragon Tooth artifact which
you need. My choise was to kill her. But before killing her I recommend you to
cast some protective spells and summon some elemental (item from previous
location). If you have the magical item (the flask of powder) from Tymofarrar
then use it on J'Nah to disable her spellcasting ability temporary. If you
have
allied with Gishnak then the battle will be more easy. Take the Dragon's tooth
from her corpse. She also has the magical potion which will help you to fight
Tymofarrar. Exit the ruins.
secondary quests :
1. The gnoll slaves
how to receive: see main quest above
situation: The gnolls slaves want be free (what you are expecting?)
difficulty: very easy
solution: see main quest above
2. Rescue Glendir
Finale
Blumberg
main quest:
Find Deekin in his house. Tell him that Tymofarrar is dead or that
Deekin is free. Obtain the Tower Statue. Now you have all four artifacts: The
Mummified Hand, The Mask, The Dragon's Tooth and The Tower Statue. Return to
Drogan
6.3. Drogan's house
Drogan will speak to you. You must give him The Tower Statue. The other
three artifacts are not so important but you must give them to him if you
don't
want to be more chaotic. Drogan tells about some crystal in tower statue. Your
next mission is to identify this crystal. It seems that this crystal contains
some power and you must know more about it. The only person who knows about
crystal is Garrick. Go to the halfings caravan. So the caravan moves to the
south.
**********************************************************************
2. INTERLUDE
1) Anauroch: Night Camp
2) Oasis of the Green Palm
3) Ao Encampment
***********************************************************************
1) Anauroch: Night Camp
Speak with Catriana. Defend the camp from Stingers. Then speak with all
members of caravan. It seems that Zidan is missing and the caravan cannot go
further. Now you have the new henchman Deekin (yes, he is an unusual
2. Tomb of Kel-Garas
Explore the tomb and kill undead monsters. Zombie Lord here has
some
good loot. In one of the room the mummy of Kel Garas will appear. Fight him
until he escapes. There is a skeleton Blackguard with useful Blackguard armor
and helm. Clear your way and go down the stairs (south-east).
3. Inner Catacombs
There is a statue and altar of Jergal, the evil god. You can pray
on altar to heal wounds (my character was evil). Touch the statue of Jergal
and
fight it. Take 2 rubies from corpse. Now its time to confront Kel-Garas. He
has
strong aura of fear so protect yourself (immunity: fear or potion of clarity).
Kill him and take the Rod of Blight from his corpse. Return to surface. Go to
the house of Lathander.
NOTE (by Doan Tran): The holy avenger : there are a passage in the Kel-garas
tomb that are block to all but the paladin (thanks)
4. House of Morning Lord
There is an altar here but Kel-Garas is here too. He will speak
with you. If you want to destroy him then fight him again, kill him and place
the rod into altar to destroy him forever. Now talk to Ali and return to
caravan. There is another evil choise. You can make a deal with Kel-Garas. he
will supply you with water and you can obtain powerful item. Make a deal with
Kel-Garas to kill Ali (DO NOT GIVE HIM THE CRYSTAL) and you will receive a
dagger from him. Fight Ali and kill him. Then place the dagger to altar of
Lathander, the dagger will transform to Jergal's Claw weapon (very useful for
evil characters especially assasins). If you killed Kel-Garas then you'll
receive good staff (only for clerics). Now return to caravan and travel
further.
Note (by Helen):
You don't have to go all the way killing Kel-Garas. When the
blade-spell expires in front of the altar, you can run and place the rod in it
and Kel-Garas will be destroyed even if he is still standing. (actually I
think
that the henchman is giving you a clue about that. Dorna said "If you're going
to do something do it now" when the way to the altar was clear. (thanks to
Helen)
********************************************************************
3. AO Encampment
locations:
south: desert (not available)
north-west: temple of AO
north-west: Valley of the Winds
main quest:
Identifying the Crystal
how to get: you have it
situation: The crystal from tower statue must be identified
difficulty: hard
solution: Go to the Temple of Ao. Speak with Garrick there and he will
tell
you more interesting stories. You next mission is to go to the Valley of Winds
and enter ruins. There is a portal here. Learn more from Garrick about
Heurodis
(1)
(2)
(3)
north-east column
east column
south-east column
(4)
(5)
(6)
unfortunately. Speak with Hooded Figure (she is Heurodis) on the top of the
Ruined temple. Soon you and your henchman will be turned to stone. Watch the
cutscene and prepare for Chapter 2. ... DARKNESS...
secondary quests:
1. Torias's Request
how to get: speak with Torias (caravan)
situation: There is a Ao's wine which Torias wants
solution: Go to the Temple of Ao. You can go to the Sturdy table and
swipe the bottle when no-one is looking (DEX check) or complete Musharak's
quest and then buy from Musharak (more lawful way).
2. Ao's wine for sale
how to get: speak with Musharak (on the street)
situation: Musharak wants the access to Ao's wine
solution: Go to the Temple of Ao. Speak with Minister of AO. Tell him
that Musharak wants wine. Then return to Musharak and persuade him to supply
the temple with his goods in exchange of wine. Then return to minister.
Minister has also some riddle for you: "Lighter the air...", the right answer
is "life" (I've answered at first attempt). After that you can take some items
from Ao followers, if you agree . Musharak can also sell you some item for
40000 gold (or lesser if persuade) but I didn't have enough gold.
Note (by Chris):
He sells a ring that gives you an extra spell slot for levels 2,3,4. I
bought the ring for 23000, but I didn't get an extra
slot because my intelligence was already 20. So be careful, it can be a
waste of money to buy that ring. (thanks to Chris)
Note (by Helen):
You can complete Musharak's quest by talking to the beduine woman that
makes the wine as well (thanks to Helen)
Note (by Hans Behrens): You didn't mention the other answer to the
Minister of Ao riddle; you said it was life, but it can also be thought. If
you
answer thought, the other worshippers think you are the avatar of ao and offer
you magic items, either a ring of protection and an amulet of protection or a
cloak of dam absorb (not sure on the exact specifications, though). At least,
if you talk to him before, ask him how to become a worshipper of Ao, ask to
take the test, and answer thought that's what happens. It's the same riddle,
though, so I assume it is the same result (thanks to Hans)
****************************************************************
3. CHAPTER 2
1) Undrentide: Asabi camp
2) The Three Winds
3) The Temple of the Wind
... DARKNESS...
Well, some strange creatures found your statue and you are brought to
another place to decorate the environment. Ashtara, the merchant frees you but
you are the slave now. Fortunately, your equipment is in your possesion.
First, I would like to note you that persuasion skill in chapter 2 is
useless and Ashtara is the only important NPC here and trader. Unfortunately,
there is no secondary quests here and the main quest consist of a lot of
crossed quests.
map)
main quest:
The Lost City of Undrentide
how to get: you have it after Heurodis turned you to stone
situation: Heurodis wants to reburn the flying cities of ancient
Netheril from the magic power called mythal. She must be stopped.
difficulty: hard
solution: this quest will be completed after beating the game. It
consists of a lot of other quests. Here we go.
So, you are free again. Enter next room and you will see your
henchman's statue. You must have stone to flesh scroll or item in order to
free
him. Do it and speak with Ashtara, Asabi merchant.
quest: The Slaver's Task (crosses with Golem Emporium quest)
how to get: speak with Ashtara
situation: Ashtara saved your life and you are now his slave. He wants
you to kill 10 guardian golems in Undrentide ruins. Unfortunatety, you cannot
refuse him because only after killing all 10 guardians you can access some
areas. Of course, you can try to kill Ashatara but this is not useful for you.
difficulty: normal
solution: For locations of all 10 golems see other areas but before
killing them I recommend you to take golem-maker ring (see North fragment
section).
1. In this area (Ashatabi camp) there are 3 golems. The first golem is
in
the north-west room (1/10). The next is in the central room (2/10). The last
golem here is in the east room (3/10). Now go to North fragment.
2. Undrentide: The North Fragment
locations:
north-east room: Stone buttler
north: Crypt tower (will be available soon)
First go to the north-east room and speak with Stone buttler to know more.
Now take the golem-maker ring from the sarcophagus (if you don't want to fight
Stone Buttler then close the door before looting sargophagus). Now you can use
this ring on golems to weak them.
south-east area: the next two golems (5/10), north-west - another golem
(6/10), west - the last golem here (7/10). Go to West Fragment.
3. Undrentide: The West Fragment
locations:
west: Arcanist's tower (will be available soon)
East area - another golem (8/10), south area
Now
go to East Fragment.
PART 4 REFERENCE
This part is only for fun.
So, here is the list of some questions and statements which I received to my
email. I didn't wrote the names of senders. The text is original from letters
without major changes, so the errors are not mine. So read it and don't
believe
everything.
TOP 10 Funny NWN FAQ and statements
1. What is the most powerful class in NWN?
Answer (by me): Cleric or maybe Blackguard or maybe Sorcerer or maybe ... .
Well, try to ask as more people as you can or create some dwarven sorcerer
with
STR 18 and don't bother people.
2. I know that there are nine alignments in NWN but I don't know what
alignment
to choose. Can you explain the advantages and disadvantages of all alignments,
because I can't find such information in game manual.
Answer (by me): So, you can't choose the alignment. May be you are Lawful
Chaotic or Good Evil.
3. While playing NWN I crashed to Windows. Here is a screenshot of the error.
My system is ... Can you help me?
Answer (by me): no comments
4. What is SoU? Shadow of Undrentide? (truly, I received such letter)
Answer (by me): SoU? Soviet of Union.
5. I have a problem using objects and was wondering if you can help me out???
Answer (by me): well, well
6. Hi, there. I'm actually looking for someone who can help me to figure out
how to (exactly) import Baldur's Gate Characters into NWN, I've tried
relentlessly but the most I got was an invisible ghostimage in game that told
me it was invalid, I was hoping, considering you wrote an entire walkthrough
that you may be able to help me.
Answer (by me): I'm actually looking for someone who can help me to figure
out how to (exactly) run NWN in MS DOS OS. The answer is already in the
question.
7. You say in your walkthrough that you have to kill the shadow lich on the
plane of shadows to get the Dark Wind. But when I attack him the game says
that
my weapon is effective (NOTE by me: may be ineffective). What do I have to
use?
Which weapon? I only have a sword or a morningstar. And I don't have helpers.
Both helpers who helped me to get the wise wind stayed in the forest after
killing the wind. Please help me.
Answer (by me): So the helpers get lost in the forest. Enchancement,
enchancement ...
8. Great ! I think I discoved the most powerful item in the game : the DESK OF
HAZARDS, which can cast very powerful spells such as unstopable promonition
and
summon small dragon (which will last after as many sleep as you like), give
you
"the avatar", which can trasform defend on your evil\good and the most
powerful
spell so far : summon a big dragon under your command. But SAVE before you try
because beside the possitive effects, there are "minor" negative effect such
as
a dragon NOT under your command and steal nearly ALL of your item (not the
plot
ones).So, save before try and decide which effect will be yours.
Comments (by me): I'm very impressed
9. Can I ressurect myself or my henchman after death? I'm a level 17 cleric
but
I don't know how to do it?
Answer (by me): Heh, heh...
10. My name D.J. I am a very famous hacker who knows more than you and others.
Yes, I hate NWN and I hacked it to destroy the game. Yes!!!!!! I know how to
reach level 50 character. Noone can beat me in multiplayer and I <censored> at
you and your FAQ. I <censored> at your copyright and <censored> you and
<censored> your ass. My site is www.xxxxxxxxx.com and you can't access it
without my permision. Heh, heh, heh, mother<censored>!!!!! <censored> you,
piece of <censored>!!!!!!!!!!!!! Copyleft (c) 2003 D.J.
Comments (by me): This is the most idiotic letter I received in my short
life. I will be short, <censored> you D.J and nothing more.
***********************************************************************
LAST PART CREDITS AND SPECIAL THANKS
Of course, I thank Bioware for their difficult work and wish them to
continue
create another great and exiting games.
Special thanks to www.gamefaqs.com for their game FAQs. I hope that my guide
would help some people in their difficulties.
Credit to Dmarine (Dave Harris) for prestige classes EXP penalty correction
Credit to Fredrik for Mystra's ring correction
Credits to Brad Bonsall, Nick Ljungblad, Doan Tran Nguyen , Tomi K.
Credits to Hans Behrens, Nuclear Bastard, Rob Kroll, Mirko Christ, Kimberly,
Ekim Notwen, John Ruch, Helen, Chris.
Don't lose your mind
When using email don't bother people with spam letters. If spammer bothers
you, politely ask him to stop. If he does not stop, destroy him at all costs.
*******************************THE*END*********************************