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Foot
vs. Mtd
5(4)
3(4)
5(4)
3(4)
No Effect
No Effect
Camelry (3Cm)
Element
Equal
Less Than
Doubled
No Effect
Destroyed
Destroyed
Destroyed
Destroyed
Destroyed by Mounted. If
not, Recoil.
Destroyed
Destroyed if in BG.
Destroyed by SCh. Flee from
El. If not, Recoil.
Destroyed
Destroyed
Elephants (El)
Destroyed
No Effect
Destroyed by Kn and El in
GG. Destroyed by Wb. Recoil
if shot. If not, No Effect.
Destroyed
Destroyed
Destroyed by Mounted,
Bows, Ps, or Art shooting.
Destroyed if in BG. If not,
Flee.
Destroyed
Destroyed by Kn, Cv, Cm, or
LH if enemy is in GG.
Destroyed in close combat
by Aux, Bows, Ps. Recoil
from El or SCh. If not, Flee.
No Effect
No Effect
Destroyed
Destroyed
No Effect
Destroyed
No Effect
Destroyed
No Effect
Destroyed by Kn or SCh in
GG. If not, Recoil.
Destroyed
General (CP/CWg/Lit)
No Effect
Destroyed
Element
Rear Support (in Close Combat and both ranks in Good Going)
+4
+2
Generals element
+1
+1
-1
Rear contacted
-1
-1
-1
-2
Movement
Artillery (Art) Solid
Artillery (Art) in City or Fort
Auxilia (3Ax) Fast
+1
GG
RG/BG
1*
Camelry (3Cm)
Elephants (El)
+3
+1
Cost
SCh (Except into contact), El, Hd, WWg, Art, Denizens, camp
followers, or garrison
+1
+1
Command Range
Base Widths
Light Horse
20
Subsequent Moves
LH & MntF
PS
Any
<=>
Ps
PS
<=>
Any
=>
El, Hd, Pk
Bd
=>
Bd, Sp
Bw, Pk
=>
Bd
Ps
=>
Any except Ps
General (CP/CWg/Lit)
El
Move/Flee
Recoil*