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ArtCAM Training Course

ArtCAM Training Course Tutor: Trainee: Course Dates: UK Training Centre Tel: 0121 683 1050 UK Customer

Tutor:

Trainee:

Course Dates:

UK Training Centre Tel: 0121 683 1050

UK Customer Support Tel: 0121 683 1010

Fax 0121 7665511

Fax: 0121 7665542

Important Notice

This document is supplied as part of a Delcam Training Course. It is not intended to be distance-learning material: rather as an aid for Tutors when presenting material to course delegates and as a subsequent aid memoir to those delegates.

Delcam does not accept responsibility for any personal belongings / valuables whilst on the premises. Delegates are advised to keep their belongings on their person at all times.

Delcam plc. has no control over the use of the software described in this document and cannot accept any responsibility for any loss or damage howsoever caused as a result of using the software. Users are advised that all results from the software are checked by a competent person in accordance with good quality control procedures.

The software described in this document is furnished under a license agreement and may be used only in accordance with the terms of such license.

Copyright 2005 – Delcam plc. All rights reserved

ArtCAM

Contents

ArtCAM PRO 9 Contents

Chapter

Day 1

Page No.

1. Introduction

 

3 - 8

2. Generating Vectors

 

9 - 22

 

3. Vector Editing

 

23 - 40

 

4. Reliefs

 

41 - 54

Day 2

5. Combining Reliefs

 

55 - 64

 

6. Pictures

 

65 – 74

7. 3D Blend and Fade Relief

 

75 - 82

8. Extrude, Spin and Turn Reliefs

 

83 - 102

Day 3

9. Two Rail Sweep and Weaves

 

103 - 118

10. 3D Clipart and Texture

 

119 – 130

11. Relief Layers

 

131 - 136

12. Relief Editing

 

137 - 152

Day 4

13. Z level Roughing

 

153 - 166

14. Relief Machining

 

167 - 174

15. 3D Rest &3D Cut out Machining

 

175 – 182

16. Feature Machining

 

183 – 190

17. Post processing Toolpaths

 

191 – 192

18. Toolpath Editing and Templates

 

193 – 194

19. Projects

 

195 – 200

Contents

ArtCAM

ArtCAM

1. Introduction

1. Introduction

Introduction.

ArtCAM Pro allows complex 3D reliefs to be created quickly and easily from 2D vectors or bitmaps. These vectors and bitmaps can be generated within ArtCAM or imported from other systems. ArtCAM can import 3D models and generate reliefs from them.

ArtCAM Pro contains tools for editing the reliefs and combining stored reliefs. Once a 3D Relief has been created, toolpaths can be created to machine it. Multiple toolpaths are easily generated for roughing, finishing and engraving, and the toolpaths can be simulated to allow complete visualisation of the product before manufacture.

Training files are stored in C:/Program Files/ArtCAM PRO/Examples and C:/Program Files/ArtCAM PRO/Examples2 or C:/temp.

Starting ArtCAM Pro

Double click the ArtCAM Pro icon on the screen with the Left mouse button.

ArtCAM Pro icon on the screen with the Left mouse button. Options not available are greyed
ArtCAM Pro icon on the screen with the Left mouse button. Options not available are greyed

Options not available are greyed out and cannot be used. To start working a New Model can be made, an existing model opened or an image file opened.

1. Introduction

ArtCAM

Select the Create New Model icon.

ArtCAM • Select the Create New Model icon. A new model must be given a size
ArtCAM • Select the Create New Model icon. A new model must be given a size

A new model must be given a size to work in, a origin position and a resolution. The resolution is the total number of squares for each axis.

When working with bitmaps and you are using really fine delicate detail, the resolution should be a high value. A height of 100 with a resolution of 1000 gives 10 bitmap squares per millimetre.

Resolution

The dragon model shows the 2D view of the model broken up into a number of squares (pixels). Each square is given a height in ArtCAM dependent upon the command used. The first relief uses a low resolution, which means a loss of fine detail in the resulting 3D relief.

means a loss of fine detail in the resulting 3D relief. If a higher resolution is
means a loss of fine detail in the resulting 3D relief. If a higher resolution is

If a higher resolution is chosen, the model is broken into many more pixels and therefore the fine detail can be shown in the relief.

the model is broken into many more pixels and therefore the fine detail can be shown

ArtCAM

1. Introduction

Set the Height and Width as 100 and the resolution as 796 x 796 points.

Select OK.

the resolution as 796 x 796 points . • Select OK . Menu Bar 2D view
the resolution as 796 x 796 points . • Select OK . Menu Bar 2D view

Menu Bar

2D view

Assistant

x 796 points . • Select OK . Menu Bar 2D view Assistant Layers ArtCAM displays

Layers

ArtCAM displays a 2D view, with the 3D relief view just underneath. You can easily swap between views. ArtCAM commands can be accessed using the tabbed toolbars or the Assistant, which contains additional help. The Layers can be switched on or off using F7.

Menu Bar

At the top of the Main window, there is a Menu Bar.

Bar At the top of the Main window, there is a Menu Bar . Clicking on

Clicking on a menu item opens a pull-down menu that contains submenus and commands. If a menu item does not apply to the currently active view it will be greyed out.

For example the File menu looks like this:

There is one sub menu, indicated by the arrow at the right hand side next to the Import option. The commands at the right hand side of some menu options are shortcut keys for that option. Pressing the Ctrl key and the letter N is a shortcut for opening a New model.

that option. Pressing the Ctrl key and the letter N is a shortcut for opening a

1. Introduction

ArtCAM

ArtCAM Assistant

The ArtCAM Assistant gives the most information and help. Information can be hidden or shown by clicking the arrows up or down.

can be hidden or shown by clicking the arrows up or down. Project Information - this
can be hidden or shown by clicking the arrows up or down. Project Information - this

Project Information - this shows the actual size of the artwork and height of the relief

File - These are the standard file options that allow you to control which model you are working on.

Model - This controls, the editing of the model and also includes Lights and Materials for shading the relief.

Bitmap Tools - These bitmap commands work with colours, directly on the defined resolution.

Vector Tools - Vectors are flat 2D lines, independent of resolution. These command control the creation of the vectors.

Position, Combine, Trim Vectors - These are the tools to modify vectors.

Relief Tools- These are the tools for generating reliefs.

Tabs – Give access to other pages

Fly - out menus

Some menu options are hidden within a fly out menu to save space. They are indicated by an arrow on the command. To access the fly-out , click on the arrow.

They are indicated by an arrow on the command. To access the fly-out , click on

pin

ArtCAM

1. Introduction

Fly – out menus will change dependant upon the last command you used in the menu. For example, if you select a star, then the star moves to the left side of the menu, so when the fly - out is closed, the star icon is shown.

Fly – outs can be fixed by clicking on the pin icon at the right end of the menu. The icons are now available in the main menu.

of the menu. The icons are now available in the main menu. To return to a

To return to a fly-out menu select the pin icon to un pin it from the main menu.

2D and 3D views

The 2D and 3D view can be shown side by side by selecting Tile from the Window menu.

Select Window Tile Vertically.

the Window menu. • Select Window  Tile Vertically. The 2D view is used for designing

The 2D view is used for designing the bitmaps and vectors and assigning them heights.

The 3D view is used for looking at the relief and the simulation of the toolpaths. F2 and F3 are used to switch between the 2D view (F2) and the 3D view (F3). By pressing the same button again, the view will be maximised or set smaller.

The top of the 2D view has a different set of menus to the 3D view.

1. Introduction

ArtCAM

Status Bar

The Status Bar is at the bottom of the main window.

Bar The Status Bar is at the bottom of the main window. As the cursor moves

As the cursor moves over the 2D or 3D Views, the X, Y, Z co-ordinates of the current cursor position are displayed in the Status Bar. If a vector is selected, the current Width and Height are also displayed here.

Layers Assistant

Width and Height are also displayed here. Layers Assistant The layers Assistant displays all of the

The layers Assistant displays all of the layer used and the commands available.

The layers Assistant can be switched on and off using F7. This gives more area for the graphics.

Context Help

By pressing the F1 key you can get more detailed information. This opens a Help page in the Assistant with the topic already selected.

The Help is displayed in the Assistant and can be accessed from the Help Menu on the Menu bar.

and can be accessed from the Help Menu on the Menu bar . • Select File

Select File Close.

The model has been closed.

ArtCAM

2. Generating Vectors

2. Generating Vectors

Overview

Vectors are mathematically defined shapes consisting of a series of points (nodes), which are connected by lines, arcs or curves (spans) to form the overall shape. Vectors can be generated directly within ArtCAM by using the Vector Tools in the Assistant.

Vectors can be rectangles, squares, circles, polylines, ellipses, polygons, stars or text. These can be edited if required to make the final vectors to create a relief from.

Vectors can also be imported from another drawing package, using the File – Import menu option, or copied and pasted from another package using the standard Windows commands.

Generating Vectors Example

the standard Windows commands. Generating Vectors Example • Press Create New Model . • Set the

Press Create New Model.

Set the size as Height 150 and Width 80.

Set the Origin in the middle of the model.

Set the resolution as 628 x 1177 points by using the slider.

the resolution as 628 x 1177 points by using the slider. Once the model size has

Once the model size has been set, the design can begin.

Select OK.

The model is now opened and the Vectors are generated in the 2D View. The 3D View is used for displaying the ArtCAM, relief.

2. Generating Vectors

ArtCAM

From the Assistant or Vector toolbar, select the Create Rectangle icon.

or Vector toolbar , select the Create Rectangle icon. The rectangle creation page appears, showing the
or Vector toolbar , select the Create Rectangle icon. The rectangle creation page appears, showing the

The rectangle creation page appears, showing the options available.

The rectangle can be created by clicking in the screen and dragging to a size, or by entering in the values.

Several rectangles can be created without closing down the page.

Each Assistant Page has help available, indicated by the word Show Help.

Press Show Help.

indicated by the word Show Help . • Press Show Help . • Select Hide Help

Select Hide Help.

The Assistant displays help at the side of each option.

Typically, this increases the length of the page and you will have to move the page down to see further instructions, by moving the bar down.

Some commands have a video clip to show the command in use. Just press the video icon.

clip to show the command in use. Just press the video icon. Once help is switched

Once help is switched on it is displayed for each command. To switch this off, you need to Hide the Help.

ArtCAM

2. Generating Vectors

Press down the left mouse button in the 2D view and drag a rectangle of any size.

button in the 2D view and drag a rectangle of any size. The rectangle appears as

The rectangle appears as dotted. The length and height can be dragged by moving the big squares in the middle of the sides. A radius can be put on the corners by dragging in one corner.

The rectangle can be rotated by dragging around the lever in the centre.

Click on a corner and drag inwards.

in the centre. • Click on a corner and drag inwards . A radius has been

A radius has been given to the corners of the rectangle. If you press Create the rectangle will be generated, leaving the form in creation mode.

Press Create.

Generate more rectangles, pressing space bar after each one (instead of create.

Press Close.

bar after each one (instead of create. • Press Close . There are now several vectors

There are now several vectors in the 2D View.

Vectors are removed by selecting them individually, using the left mouse button or by picking a group and then pressing delete on the keyboard or the cut icon in the assistant.

delete on the keyboard or the cut icon in the assistant. • Stretch a box completely

Stretch a box completely over all of the vectors so they turn pink. This means they are selected,

Select Cut From the File area of the Assistant.

• Select Cut From the File area of the Assistant . ArtCAM has an Undo facility,

ArtCAM has an Undo facility, which will allow the user to go back 20 steps with Vectors and back one step with a relief.

2. Generating Vectors

ArtCAM

Mobile Phone Cover Example

Now that all the original vectors are removed, the same model (Size and Resolution) will be used for the creation of the Vectors required for a Mobile Phone Cover example. Below is a drawing of the item including basic dimensions, so that the user can get an idea of how the final product should look before working through the step by step instructions.

look before working through the step by step instructions. • Select the Create Rectangle icon. •
look before working through the step by step instructions. • Select the Create Rectangle icon. •

Select the Create Rectangle icon.

Click on the option rectangle.

Enter a Width of 50, a Height of 120 a Corner Radii of 3 and a centre point of X 0 and Y 0.

Press Create.

ArtCAM

2. Generating Vectors

ArtCAM 2. Generating Vectors The main shape of the cover is generated. • Change the Width

The main shape of the cover is generated.

Change the Width to 40, Height to 30, Corner Radii to 1 and the centre point to X 0 and Y 20.

Press the right mouse button.

to X 0 and Y 20 . • Press the right mouse button . By pressing

By pressing the right mouse button, the rectangular vector is generated and the Rectangle Assistant page is closed.

The second rectangle will represent the window. The buttons to represent the dialling numbers will be generated by producing a single button and then copying it.

generated by producing a single button and then copying it. • Click on the ellipse icon.

Click on the ellipse icon.

Enter a Start Point of X –14 Y –50 with a Height of 7, Width of 10 and an Angle of 140 degrees.

Select Create and then Close.

of 140 degrees. • Select Create and then Close . This first ellipse will be copied

This first ellipse will be copied to form all of the holes for the number buttons.

2. Generating Vectors

ArtCAM

With the ellipse selected, click on the block copy icon from Vector Editing on the Assistant.

the block copy icon from Vector Editing on the Assistant. The Block and Rotate Copy form
the block copy icon from Vector Editing on the Assistant. The Block and Rotate Copy form

The Block and Rotate Copy form appears. This allows the user to create a block copy in X and Y, or a rotated copy.

The distances can be set as an offset value or by a gap value between each item.

Select Block Copy. Select distances are offsets.

Select an X Offset of 14, with number of Columns as 3.

Select a Y Offset of 10, with number of Rows as 4.

Press Apply and then Close.

of Rows as 4 . • Press Apply and then Close . The main button positions

The main button positions are generated. The option button will be created next. This is a combined design of two circles merged together.

Click on the circle icon.

circles merged together. • Click on the circle icon. The Circle Creation form appears in the
circles merged together. • Click on the circle icon. The Circle Creation form appears in the

The Circle Creation form appears in the Assistant.

Set the Circle centre as X 0 Y –4, Radius as 4 and press Create.

Change the Circle centre to X 0 Y –8, and press Create and then Close.

ArtCAM

2. Generating Vectors

ArtCAM 2. Generating Vectors The two circles are ready to be merged together. • Select both

The two circles are ready to be merged together.

Select both circles and select the Weld command from Group Merge Join Trim Vectors on the Assistant.

from Group Merge Join Trim Vectors on the Assistant . A new single vector has been
from Group Merge Join Trim Vectors on the Assistant . A new single vector has been

A new single vector has been made from the two circles.

Note: The Weld command only works on two selected closed vectors.

Zoom in to see the vector more clearly.

With the new vector selected, press Node Editing icon from the Vector Editing area of the Assistant. (or press N on the keyboard)

area of the Assistant. (or press N on the keyboard) The vector nodes are displayed. At
area of the Assistant. (or press N on the keyboard) The vector nodes are displayed. At

The vector nodes are displayed. At each point (node) the position and shape of the polyline can be altered. At each span (between the nodes) the polyline shape can be altered. Nodes can be added or removed to change the shape.

Hover the mouse over a black node and select the right mouse button.

From the menu select Smooth Point (or press S on the Keyboard).

Move the mouse over the other black node and press S.

Select N to return to select mode and click away from the vector.

return to select mode and click away from the vector . The vector is now suitably

The vector is now suitably smooth at the edges. The next buttons will be generated from an offset triangle vector.

2. Generating Vectors

ArtCAM

Select Create Polygon command.

Vectors ArtCAM • Select Create Polygon command. The Polygon Creation form appears in the Assistant .
Vectors ArtCAM • Select Create Polygon command. The Polygon Creation form appears in the Assistant .

The Polygon Creation form appears in the Assistant.

Select No. of Sides to be 3, Angle 0, polygon centre at X –14, Y –2 with a radius of 4.

Select Create and then Close.

a radius of 4 . • Select Create and then Close . The triangle can be

The triangle can be offset with a radius to produce the desired relief.

can be offset with a radius to produce the desired relief. • With the triangle vector

With the triangle vector selected, select the offset vector(s) icon.

vector selected , select the offset vector(s) icon. The offset vector form appears in the assistant.

The offset vector form appears in the assistant. Vectors can be offset inwards, outwards or both and can; at the junction between straight lines; be given a chamfer or radius.

ArtCAM

2. Generating Vectors

Select an Offset Distance of 1, Offset Direction as Outwards, Offset Corners as Radiused and select Offset and then Close.

Corners as Radiused and select Offset and then Close . The new vector is radiused at

The new vector is radiused at the corners.

Select the inner vector and press Delete on the keyboard.

Select the new Vector and select the Mirror Command.

Select the new Vector and select the Mirror Command. The mirror form appears in the assistant.
Select the new Vector and select the Mirror Command. The mirror form appears in the assistant.

The mirror form appears in the assistant. This allows the user to mirror the selected vectors about themselves or a selected line.

Note: The line must be selected first before Mirror Vectors about a line option is used.

Tick Copy the Original Vector and press Bottom and then Close.

the Original Vector and press Bottom and then Close . The vector has been copied and

The vector has been copied and mirrored. The new vector needs to be moved downwards. This can be nudged using the down arrow or moved by a value using the Transform Vector command.

or moved by a value using the Transform Vector command. • Select the Transform icon (

Select the Transform icon (or hit T twice on the keyboard).

Enter Move Y as –1 and press Apply and Close.

Select both triangular vectors and select the Group command.

The two items can now be treated as one.

triangular vectors and select the Group command. The two items can now be treated as one.

2. Generating Vectors

ArtCAM

Select create a Polyline command.

Vectors ArtCAM • Select create a Polyline command. Polylines can be generated by entering absolute co-
Vectors ArtCAM • Select create a Polyline command. Polylines can be generated by entering absolute co-

Polylines can be generated by entering absolute co- ordinates in the X and Y area, by angles and line length, as relative co-ordinates using the dx and dy (distance from last point) or by clicking with the cursor.

Note: Polylines can also be created dynamically in the graphics area either by holding down the left mouse key while freehand sketching a curve, or by using the left mouse key to click individual points along the required route.

Press Add. (Enters a point at 0 0).

Enter 30 in dy (30 mm in y direction) and press Add and then Close.

dy (30 mm in y direction) and press Add and then Close . The polyline will

The polyline will be used for mirroring the triangular buttons across the component.

Select the poly line and shift select the group.

• Select the poly line and shift select the group . • Select the Mirror Command.

Select the Mirror Command.

Tick Copy the Original Vector and press About Line and then Close.

Delete the polyline.

About Line and then Close . • Delete the polyline . The triangle buttons have been

The triangle buttons have been copied.

ArtCAM

2. Generating Vectors

Select the icon Vector Text.

2. Generating Vectors • Select the icon Vector Text . Any additional fonts loaded onto the
2. Generating Vectors • Select the icon Vector Text . Any additional fonts loaded onto the

Any additional fonts loaded onto the computer will be recognised ArtCAM, as well as the standard fonts.

Select Font as Arial, Script Western, Size as 3 mm.

Click at the bottom of the 2D view and type ARTCAM VECTOR TEXT.

Select Done.

2D view and type ARTCAM VECTOR TEXT . • Select Done. This text will be wrapped

This text will be wrapped around the outer vector, with the text inside, using wrap text around a curve.

Select the text and shift select the outer vector.

Select the command wrap text around a curve.

text and shift select the outer vector . • Select the command wrap text around a

2. Generating Vectors

ArtCAM

2. Generating Vectors ArtCAM The Text on a Curve form appears, which allows the user to

The Text on a Curve form appears, which allows the user to align an existing Text Vector to a curve vector.

Text Position includes options that control the relative, position of the text across the curve.

Text on other side, puts it on the other side of the curve.

Text Alignment includes options that control the flow of the text along the curve.

Text Spacing allows the user to vary the spacing between the individual characters.

Editing Style allows the user to set individual Words or Letters to be repositioned around the curve independently.

Select the option Specify and enter 1mm. Select Text on other side.

Select the option Single Words.

Move the text using the cursor to align on the three sides. Select OK.

using the cursor to align on the three sides. Select OK . The text is now

The text is now wrapped.

on the three sides. Select OK . The text is now wrapped. • Select Create Polyline

Select Create Polyline.

Hold the mouse down and sketch similar as shown. Select Close.

mouse down and sketch similar as shown. Select Close . This polyline will be used to

This polyline will be used to paste vectors along.

ArtCAM

2. Generating Vectors

Select Create a star.

ArtCAM 2. Generating Vectors • Select Create a star . The Star Creation form appears. •
ArtCAM 2. Generating Vectors • Select Create a star . The Star Creation form appears. •

The Star Creation form appears.

Select 5 points, star centre as X –28, Y 62, first point radius as 4.5 and second point radius as 2.

Select Create and then Close.

Select the star vector and shift select the sketched polyline.

Select paste along a vector command.

polyline . • Select paste along a vector command . The vector is pasted incrementally along
polyline . • Select paste along a vector command . The vector is pasted incrementally along

The vector is pasted incrementally along the curve either by dividing the curve equally using Specify Number, or by a fixed distance, leaving any surplus at the end of the curve using Specify Distance.

Select Specify Number and Enter number of Copies as 5.

Select Paste and Close.

Delete the original star vector and the sketched polyline.

Select Paste and Close . • Delete the original star vector and the sketched polyline .

2. Generating Vectors

ArtCAM

Save the model in C:\Temp as training-phone-cover.

Close the model.

Exercise A

Open a new model of height 150, width 100.

Generate the vectors for this apple juice model, using your own values.

Save the model in C:\temp as apple.

Exercise B

Open a new model of height 60, width 40.

Generate the vectors for this locket.

Save the model in C:\temp as locket.

. • Generate the vectors for this locket. • Save the model in C:\temp as locket
. • Generate the vectors for this locket. • Save the model in C:\temp as locket

ArtCAM

3. Vector Editing

3. Vector Editing

Vector Editing

Vectors can be edited in many ways within ArtCAM. The following example will show you how to use these options.

Shield Design Example

Create a new model with a Height of 20 and width of 20 and a resolution of 1002 x 1002.

Set the origin to the middle and press OK.

1002. • Set the origin to the middle and press OK . Note: The origin position

Note:

The origin position can be moved by using the option Set model position. This allows you to move the model along to a known position or by setting the 0 0 in one of the four corners or the centre of the model.

Grids are a useful feature to help generate vectors. Grids are drawn and undrawn from the pull down 2D view menu.

Select Bitmaps Views Snap Grid settings

Select Bitmaps  Views  Snap Grid settings … The grid spacing can be set at

The grid spacing can be set at any value, for smaller models or a finer grid the spacing needs to be reduced.

Switch on Draw Snap Grid, switch on Snap to Grid, set the Grid Spacing to 1 and press OK.

This shows a grid on the model.

3. Vector Editing

ArtCAM

3. Vector Editing ArtCAM • Select create polyline. • Snap to the grid points , similar

Select create polyline.

Snap to the grid points, similar to as shown.

• Snap to the grid points , similar to as shown. The grid helps to align

The grid helps to align the point position. The vector will be smoothed.

Select File Save As, select C:\temp and enter the name train-shield.

Select Bitmaps Views Snap Grid settings

Switch off Draw Snap Grid, switch off Snap to Grid and press OK.

Select the Fillet command.

to Grid and press OK . • Select the Fillet command. The fillet is generated at
to Grid and press OK . • Select the Fillet command. The fillet is generated at

The fillet is generated at a node point or from two polylines that would intersect.

Enter a fillet radius of 5 and select either side of the bottom point to generate the fillet.

Change the fillet radius to 1 and create a fillet at the top two corners.

Change the fillet radius to 2.5 and create a fillet at the last two corners.

to 2.5 and create a fillet at the last two corners . • Select Close .

Select Close.

The main shield shape is generated.

ArtCAM

3. Vector Editing

ArtCAM 3. Vector Editing • With the Vector selected, select Offset Vector . • Select Inwards

With the Vector selected, select Offset Vector.

Select Inwards, a Distance of 0.5, Radiused and press Offset and then Close.

of 0.5 , Radiused and press Offset and then Close . A constant offset has been

A constant offset has been generated. For the middle part, instead of using grid lines, instead, guidelines at actual values will be used.

Guidelines are pulled from the rulers, around the border of the model.

Hold the left button down within the top ruler and drag down a horizontal guideline, releasing the mouse, when it is near the centre of the model (0 on the vertical ruler).

Right mouse click on the guideline.

vertical ruler). • Right mouse click on the guideline . The guideline can be moved to

The guideline can be moved to a defined value, by typing the value in the New position box and pressing Apply.

Note: Guidelines can also be deleted from this menu.

Enter a New Position of 0 and press Apply.

Generate a vertical guideline at 0 by dragging it from within the left ruler.

at 0 by dragging it from within the left ruler . There are now 2 guidelines

There are now 2 guidelines in the model. These can be snapped onto when creating or moving vectors or nodes.

These guidelines can be shown or hidden by clicking the guidelines icon.

This is at the top left hand corner of the rulers.

or hidden by clicking the guidelines icon. This is at the top left hand corner of

3. Vector Editing

ArtCAM

3. Vector Editing ArtCAM • Select Create polyline . • Snapping to the guidelines to create

Select Create polyline.

Snapping to the guidelines to create a horizontal and vertical line.

Pick the top left corner icon in the 2D view to switch off Show Guidelines.

corner icon in the 2D view to switch off Show Guidelines . These polylines will be
corner icon in the 2D view to switch off Show Guidelines . These polylines will be

These polylines will be offset. The horizontal one upwards and the vertical one either side.

Offset the horizontal line, vector both sides by 0.5mm using the Both Sides (ridge) option.

Offset the vertical line, vector both sides by 0.4mm

Delete the original polylines.

Select trim vector the shield.

original polylines . • Select trim vector the shield. and cut the polylines to make a
original polylines . • Select trim vector the shield. and cut the polylines to make a

and cut the polylines to make a cross within

The shield design is finished. Yours may look different if you snapped to other grid points.

Select File Save and then File Close.

ArtCAM

3. Vector Editing

Vector Layers

A model can have many layers, which can be displayed or hidden. Vectors can be assigned to different layers. The advantage of this is when you have many vectors; you can put them on different layers and switch the layers on and off accordingly, providing you with a clearer view. Layers can be named, deleted and merged together.

Phone Cover Example2.

Open the model training-phone-cover.art from C:/Temp.

Open the model training-phone-cover.art from C:/Temp . Parts of this model will be moved to other

Parts of this model will be moved to other layers. Also new vectors will be imported into other layers.

Open the Vector Layers

be imported into other layers. • Open the Vector Layers Vector layers are controlled by this

Vector layers are controlled by this toolbar. The current layer is highlighted and any generated or imported vectors will be displayed , providing the layer in switched on (light bulb).

The active sheet control is used with the nesting command.

Select the stars vector group.

the nesting command. • Select the stars vector group. Layers need to be generated before vectors

Layers need to be generated before vectors can be placed into them. It is good practise to give the layer a sensible name.

3. Vector Editing

ArtCAM

Select New on the Layers toolbar.

Editing ArtCAM • Select New on the Layers toolbar . Vector Layer 2 appears allowing you
Editing ArtCAM • Select New on the Layers toolbar . Vector Layer 2 appears allowing you

Vector Layer 2 appears allowing you to change the name, by double-clicking on the name

Double click on Vector Layer 2 and overwrite as stars and select the green tick to confirm.

and overwrite as stars and select the green tick to confirm. The new level is now

The new level is now named and switched on.

Right mouse click on the selected star vector group and pick Move to Layer > stars.

Switch off the layer stars by clicking the light bulb on the layer stars.

layer stars by clicking the light bulb on the layer stars. The star vectors are now
layer stars by clicking the light bulb on the layer stars. The star vectors are now

The star vectors are now hidden. The other vectors on the default level are still displayed

Note: When a layer is current any vectors that are pasted are automatically placed on that layer.

Create a new layer and change the name to buttons.

Create a new layer and change the name to holes

. • Create a new layer and change the name to holes • Select the 12

Select the 12 ellipse vectors.

the name to holes • Select the 12 ellipse vectors . These selected vectors will be

These selected vectors will be placed on another layer.

Note: Layers can have the snapping facility switched on or off. For example if you had vectors close together and wanted to be sure you snapped to the correct vector on a layers, then you would switch snap off for all the other layers

ArtCAM

3. Vector Editing

Right mouse click on the selected star vector group and pick Move to Layer > buttons.

Select the other shaped vectors as shown.

buttons . • Select the other shaped vectors as shown. These selected vectors will be placed

These selected vectors will be placed on another layer.

Note: Layers can be locked, so any vectors on that layer cannot be moved until the layer is unlocked.

Right mouse click on the selected star vector group and pick Move to Layer > holes.

Switch off the Default Layer, leaving on the layer stars and holes.

Make current the layer called holes.

and holes. • Make current the layer called holes . The vectors displayed are going to

The vectors displayed are going to be combined into the one current layer called holes.

Select Merge Visible.

one current layer called holes. • Select Merge Visible . The layer called buttons has disappeared
one current layer called holes. • Select Merge Visible . The layer called buttons has disappeared
one current layer called holes. • Select Merge Visible . The layer called buttons has disappeared

The layer called buttons has disappeared as it has merged into the layer holes. The vectors on the layers can be coloured for identification.

Select the black spot to the left of the layer name holes.

The colour form appears. This allows you to select the colour for the vectors on that layer.

. The colour form appears. This allows you to select the colour for the vectors on

3. Vector Editing

ArtCAM

Select a light green and select OK.

Switch on all the layers using the toggle visibility.

. • Switch on all the layers using the toggle visibility. All the vectors on the

All the vectors on the layer holes are now shown as green. Imported vectors are automatically put on the current layer.

Make the layer called Default layer current.

Select Open.

the layer called Default layer current . • Select Open. • From Examples2 select the file

From Examples2 select the file tel-insert.eps and select Open.

select the file tel-insert.eps and select Open . The saved vectors have been placed onto the

The saved vectors have been placed onto the current layer. When they are input, they are placed at the same location they were saved in, so if the model size has changed you may need to zoom in or out to find them.

The vectors are imported as a group, so to use them they need to be ungrouped.

To save vectors, select the vectors you want and from the file menu select Export.

Select File Save and then Close.

ArtCAM

3. Vector Editing

Node Editing

Vectors are made up of nodes. To change a vector, the nodes are changed as the following example shows,

Enamel-Pin Example

Create a New model, width of 60 and height of 20.

Create a guideline at X 0 and Y 0.

of 20 . • Create a guideline at X 0 and Y 0. • Select Create
of 20 . • Create a guideline at X 0 and Y 0. • Select Create

Select Create Polyline.

Enter X as –25, Y as 1 and press Add.

Enter dx as 35 and press Add. Press Close.

. Untick Draw smooth polylines.

Select Create Polyline.

Enter X as –25, Y as –1 and press Add.

Enter dx as 35 and press Add. Press Close.

. Untick Draw smooth polylines.

press Add. Press Close. . Untick Draw smooth polylines . These two vectors can be joined

These two vectors can be joined together with either an arc, straight line or by moving the end points.

Select both vectors.

Select Join vectors with a curve.

both vectors . • Select Join vectors with a curve . • Select the new vector
both vectors . • Select Join vectors with a curve . • Select the new vector

Select the new vector.

Select Close vector with a line.

The two vectors have been joined together to make a new vector. The open vector can be closed.

to make a new vector. The open vector can be closed. The vector has been closed.

The vector has been closed. An ellipse will be modified to produce a leaf shape.

closed. An ellipse will be modified to produce a leaf shape. • Select Create Ellipse .

Select Create Ellipse.

Enter a Start Point of X -4 Y 4, an Ellipse Height of 3, an Ellipse Width of 12 with an Angle of 340.

Select Create and then Close.

Select Node Editing.

12 with an Angle of 340 . • Select Create and then Close . • Select

3. Vector Editing

ArtCAM

3. Vector Editing ArtCAM Using N on the keyboard on a selected vector will switch between

Using N on the keyboard on a selected vector will switch between node mode and select mode.

The ellipse will be opened up halfway by removing spans using the right mouse button menu.

halfway by removing spans using the right mouse button menu. The part of the vector between

The part of the vector between two node points is called a span. If a span was removed, the vector will become open.

In node mode, if you move you mouse over a node point and click the right mouse button a different set of menus appears.

Right mouse click over the right bottom span of the ellipse and select Remove Span from menu.

span of the ellipse and select Remove Span from menu. The ellipse vector is opened at

The ellipse vector is opened at the required area. The other lower span needs to be deleted.

Right mouse click over the left bottom span of the ellipse and select Remove Span from menu.

span of the ellipse and select Remove Span from menu. Only half of the original ellipse

Only half of the original ellipse remains. In Select mode this half ellipse can be closed with a line.

ArtCAM

3. Vector Editing

ArtCAM 3. Vector Editing • Pick Select mode . • With the vector selected , select

Pick Select mode.

With the vector selected, select Close Vector with a Line.

the vector selected , select Close Vector with a Line . The vector is now closed.
the vector selected , select Close Vector with a Line . The vector is now closed.

The vector is now closed. A polyline needs to be created to mirror the vector around.

A polyline needs to be created to mirror the vector around. • Select Create Polyline .

Select Create Polyline.

Enter X as –10.3, Y as 1.5 and press Add.

Enter X as 3.6, Y as 6.6 and press Add and then Close.

Select the polyline and the leaf shape and select Mirror Vectors.

Tick Copy the Original Vectors and press About Line.

Select Close. Select the polyline and press Cut.

• Select Close . Select the polyline and press Cut . The leaf shape has been
• Select Close . Select the polyline and press Cut . The leaf shape has been
• Select Close . Select the polyline and press Cut . The leaf shape has been

The leaf shape has been generated. A copy is required over the other side.

has been generated. A copy is required over the other side. • Select Create Polyline .

Select Create Polyline.

Snap to the horizontal guideline to create a line across the whole model.

Select the horizontal vector and the leaf shapes.

• Select the horizontal vector and the leaf shapes. • Select Mirror Vectors . • Tick

Select Mirror Vectors.

Tick Copy the Original Vectors and press About Line.

• Tick Copy the Original Vectors and press About Line . For the other design a

For the other design a circle will be modified.

3. Vector Editing

ArtCAM

3. Vector Editing ArtCAM • Select Create Circles . • Set the Circle Centre as X

Select Create Circles.

Set the Circle Centre as X 10 Y 0. Select Radius and enter 1.5mm.

Untick Create with arcs and press Create.

Set the Circle Centre as X 16 Y 0. Select Radius and enter 6mm.

Press Create and then Close.

and enter 6mm . • Press Create and then Close . The smaller circle will be

The smaller circle will be subtracted from the larger circle.

Select the larger circle and then shift select the smaller circle.

Select subtract vectors.

the smaller circle . • Select subtract vectors . Select Node mode . • Move the

Select Node mode.

circle . • Select subtract vectors . Select Node mode . • Move the mouse over
circle . • Select subtract vectors . Select Node mode . • Move the mouse over

Move the mouse over the top marked area and from the right mouse menu select Insert a point.

Move the mouse over the bottom marked area and from the right mouse menu select Insert a point.

and from the right mouse menu select Insert a point . The addition of these extra

The addition of these extra node points will allow us to move the node point in between the new points and it will only stretch the vector within that region.

and it will only stretch the vector within that region. • Select the middle node .

Select the middle node.

Drag the point along the horizontal vector and release the mouse at a suitable position as shown.

Delete the horizontal vector.

ArtCAM

3. Vector Editing

ArtCAM 3. Vector Editing The design has been changed. The two control points can be dragged

The design has been changed.

The two control points can be dragged to produce a more realistic curve.

Select each control point and move around as shown.

• Select each control point and move around as shown. The shape is complete. For an

The shape is complete. For an inner part a polyline can be generated, using the smooth option.

Select Create Polyline . Create Polyline.

.
.

Press Select vectors.

Tick Draw smooth polylines.

Click on several points on the model to make the shape as shown.

Click on the start point to finish off the vector. Select Close.

the start point to finish off the vector. Select Close . The last point is not

The last point is not smoothed when it is joined. This can be achieved in node mode by smoothing the point.

When you are in node mode a smooth point is shown as blue and a non-smooth point is shown as black.

All of the vectors can now be offset.

is shown as black. All of the vectors can now be offset. • Press Select vectors

Press Select vectors.

Stretch a box over all of the vectors. Select Offset vectors.

Press Select vectors . • Stretch a box over all of the vectors . Select Offset

3. Vector Editing

ArtCAM

Select an Offset Distance of 1. Select Outwards.

Select Radiused and press Offset and then Close.

• Select Radiused and press Offset and then Close . The design has now been finished.

The design has now been finished.

Closed vectors can be filled in with bitmap colour to give an idea of what the design will look like before the relief is made.

Select the new offset vector and select the gold coloured square at the bottom of the 2D view with the left mouse button.

Select flood fill vectors.

the left mouse button. • Select flood fill vectors . The whole inside of the vector
the left mouse button. • Select flood fill vectors . The whole inside of the vector

The whole inside of the vector is filled with the colour . The colour is a bitmap. Other vectors can be selected and filled to overwrite the colour.

Select the leaf and stalk vectors and select the green coloured square at the bottom of the 2D view

Select flood fill vectors.

the bottom of the 2D view • Select flood fill vectors . • Select the petal

Select the petal vectors and select the red coloured square at the bottom of the 2D view

Select flood fill vectors.

the bottom of the 2D view • Select flood fill vectors . If the vectors were
the bottom of the 2D view • Select flood fill vectors . If the vectors were

If the vectors were altered, the colours need to be recreated.

Select File Save and then Close.

ArtCAM

3. Vector Editing

Selected Node Editing.

When a node is selected it turns red and can be moved dynamically. Shift and select allows you to select several nodes in a curve, ctrl and select allows you to pick individual nodes, which can be moved together.

you to pick individual nodes, which can be moved together. You can select X on the
you to pick individual nodes, which can be moved together. You can select X on the

You can select X on the keyboard to line the points up horizontally with the X value of the first node. Selecting Y lines up the points vertically with the first point.

Vector Clipping and Slicing

Vector clipping allows you to cut a group of vectors within a defined vector. Vector slicing will slice a vector up and can repair the ends.

Vector Clipping Example

In a new model create the following vectors.

• In a new model create the following vectors . The sizes do not really matter

The sizes do not really matter as long as there are a few stars within the pentagon.

3. Vector Editing

ArtCAM

Select Vector Clipping.

3. Vector Editing ArtCAM • Select Vector Clipping . The vector clipping form appears with instruction
3. Vector Editing ArtCAM • Select Vector Clipping . The vector clipping form appears with instruction

The vector clipping form appears with instruction on how to use the command and the different results available with the options given.

Select the polygon and then shift –select all of the other vectors (can drag a box).

Select Inside and Trim.

Press Clip Vectors.

• Select Inside and Trim . • Press Clip Vectors . The stars that are whole

The stars that are whole within the polygon are kept and the stars that cross the polygon are trimmed back to the polygon.

Experiment with the other options.

ArtCAM

3. Vector Editing

Vector Slicing Example

In a new model create the following vectors.

Example • In a new model create the following vectors. These vectors can be of any

These vectors can be of any size.

Shift - Select both the closed vectors followed by the open (slicing) vector, and then select Slice Selected Vectors.

(slicing) vector, and then select Slice Selected Vectors . The slice form appears displaying the options
(slicing) vector, and then select Slice Selected Vectors . The slice form appears displaying the options

The slice form appears displaying the options available. The use last selected vector option is only available when more than one vector is selected. Otherwise it will be greyed out.

Select the option Close and use last selected vector.

Select Slice Vectors.

Nudge the two new vectors up and down using the keyboard up and down arrow keys to see the result.

using the keyboard up and down arrow keys to see the result. The vectors have been

The vectors have been sliced and rejoined.

Experiment with the other options.

3. Vector Editing

ArtCAM

ArtCAM

4. Generating a Relief

4. Generating a Relief

Relief.

A Relief is the actual 3D model that ArtCAM produces and is generated from vectors,

bitmaps or by combining reliefs. Basic Reliefs are generated from a closed vector using the Shape Editor. Double clicking on the selected vector/s will bring up the shape editor.

on the selected vector/s will bring up the shape editor. There are three main types, domes,
on the selected vector/s will bring up the shape editor. There are three main types, domes,

There are three main types, domes, pyramid and flat plane. By selecting a shape then other options become available.

There are 6 options, Add, Subtract, Merge High, Merge Low, Zero and Zero Rest.

The 2D view shows the dome relief already made from a circle vector and the rectangle selected for the new relief.

Add

This method adds the new relief on top of the current relief, giving the following effect.

In this case a plane of a start height of

1mm was Added.

this case a plane of a start height of 1mm was Added . ADD Subtract This
ADD
ADD

Subtract

This method removes the new relief from the current relief, giving the following effect.

In this case a plane of a start height of

1mm was Subtracted from the dome.

In this case a plane of a start height of 1mm was Subtracted from the dome.
SUBTRACT
SUBTRACT

4. Generating a Relief

ArtCAM

Zero

By using Zero the area inside the vector will be given a z height of zero.

the area inside the vector will be given a z height of zero. ZERO Note :
ZERO
ZERO

Note: with this option it does not matter what relief shape was chosen, the 2D rectangle area was zeroed.

relief shape was chosen, the 2D rectangle area was zeroed. Merge High The new relief is

Merge High

The new relief is checked against the current relief and where the new relief is higher in Z it will be displayed. This gives the effect of the new relief merging into the current relief.

MERGE HIGH
MERGE HIGH

In this case a plane of a start height of 1mm was Merged High with the dome.

Merge Low

The new relief is checked against the current relief and where the new relief is lower in Z (such as the zero plane) it will be displayed.

is lower in Z (such as the zero plane) it will be displayed. MERGE LOW In
MERGE LOW
MERGE LOW

In this case a plane of a start height of 1mm was Merged Low with the dome.

Zero Rest

By using Zero Rest the area inside the vector will be unchanged and the rest of the relief flattened to the zero plane.

and the rest of the relief flattened to the zero plane. ZERO REST Note : with
ZERO REST
ZERO REST

Note: with this option it does not matter what relief shape was chosen, the area outside the 2D rectangle area was zeroed.

Reliefs are shown in the 3D view and can be saved as separate files. The smoothness of an ArtCAM relief is defined by the original resolution the model was generated in.

ArtCAM

4. Generating a Relief

Anchor Example.

Open the model anchor.art from Examples2.

Example. • Open the model anchor.art from Examples2 . The vectors have been generated for this

The vectors have been generated for this model.

Select the outer, bar vector of the anchor as shown.

• Select the outer, bar vector of the anchor as shown. • Double Click on the

Double Click on the vector to bring up the Shape Editor.

Double Click on the vector to bring up the Shape Editor . A flat plane shape

A flat plane shape has been selected with a start height of 0.5. The start height indicates the very top Z level of the flat plane.

Press Add, Close and then F3.

Switch off the Draw Zero Plane

the flat plane. • Press Add , Close and then F3 . • Switch off the

4. Generating a Relief

ArtCAM

4. Generating a Relief ArtCAM The bar is produced. If you put your mouse over the

The bar is produced. If you put your mouse over the

relief and look at the Z-axis it will show the Z height as

0.5.

Press F2. De-select the bar vector. Hold down Shift and Select the two vectors inside the bar.

Shift and Select the two vectors inside the bar . The relief will be generated inside

The relief will be generated inside these two vectors.

Right Mouse Click and select Shape Editor from the menu.

Right Mouse Click and select Shape Editor from the menu. The vectors have been given a

The vectors have been given a dome shape with an angle of 45 degrees, with no limit. This means that the dome will rise at 45 degrees until it meets in the middle of the vector. A higher angle would produce a higher relief.

Select the Dome option.

Change the start height to 0 and press Add, Close and then F3.

start height to 0 and press Add , Close and then F3 . The extra detail

The extra detail has been added to the relief.

ArtCAM

4. Generating a Relief

Press F2. Select the main anchor vector.

a Relief • Press F2 . Select the main anchor vector . This vector will be
a Relief • Press F2 . Select the main anchor vector . This vector will be

This vector will be merged into the bar vector.

Right Mouse Click and select Shape Editor from the menu.

Right Mouse Click and select Shape Editor from the menu. The vector has been given a

The vector has been given a pyramid shape, with a steep angle of 65 degrees, until it reaches a height of 0.75mm, where it will remain flat.

Select Merge High, Close and then F3.

flat. • Select Merge High , Close and then F3 . The main anchor shape is

The main anchor shape is now combined with the bar.

4. Generating a Relief

ArtCAM

Press F2. Select the hook vectors.

ArtCAM • Press F2 . Select the hook vectors . These vectors will be combined with

These vectors will be combined with the current relief.

Right Mouse Click and select Shape Editor from the menu.

Right Mouse Click and select Shape Editor from the menu. These vectors have been given a

These vectors have been given a small angle but they start from a Z height of 0.75.

Select Merge High, Close and then F3.

of 0.75. • Select Merge High , Close and then F3 . The hooks have now

The hooks have now been added.

Press F2. Select the ring vectors.

been added. • Press F2 . Select the ring vectors . • Right Mouse Click and

Right Mouse Click and select Shape Editor from the menu.

ArtCAM

4. Generating a Relief

ArtCAM 4. Generating a Relief The hook has been given a dome profile with a high

The hook has been given a dome profile with a high angle, with a start height of 0.5

Select Merge High, Close and then F3.

of 0.5 • Select Merge High , Close and then F3 . • Spin the relief

Spin the relief around by holding down the left mouse button.

Select File Save As naming the model in C:\Temp as training-anchor.

Select File Close.

4. Generating a Relief

ArtCAM

Tin Lid Example

Open the model tintop.art from Examples2.

Select the bitmap on/off command.

from Examples2. • Select the bitmap on/off command. This turns the bitmap colour off so that

This turns the bitmap colour off so that the vectors can be seen clearly and easily picked.

so that the vectors can be seen clearly and easily picked. These vectors were generated in

These vectors were generated in ArtCAM and are all closed. They will be used to produce a relief of the tin lid, which will be painted using the bitmap colours.

Select the outer circle vector.

Select the shape editor.

Select a Dome Shape with an Angle of 60, a start height of 5, with limit to height set with a value of 1mm.

Press Add and then F3 (3D view).

a value of 1mm . • Press Add and then F3 (3D view). This relief is

This relief is made up of a flat platform up to 5mm and then a dome shape of up by a maximum of 1mm on top. This gives the effect of a smooth fillet around the rim.

The leaves need to be defined now as they are partially underneath the sunflower.

ArtCAM

4. Generating a Relief

Press F2 (2D view).

Select both of the leaf vectors.

Select the shape editor.

Select a Dome Shape with an Angle of -8, a start height of 0.5, with no limit set. Press Add and then F3 (3D view).

, with no limit set. Press Add and then F3 (3D view). The leaf shape has

The leaf shape has been added on the top with a platform of 0.5mm, which has then been scooped out by a low angle to give the leaf shape some shape.

The leaf veins can now be added.

Press F2 (2D view).

Select both of the leaf vein vectors.

Select the shape editor.

Select a Dome Shape with an Angle of 10, a start height of 0, with no limit set. Press Add and then F3 (3D view).

, with no limit set. Press Add and then F3 (3D view). By zooming into one

By zooming into one of the leaves you can see that by adding the vein relief it follows the shallow shape of the leaf.

The petals on the flower can be added. This is added in two separate stages to allow for some petals to be higher than the others.

Press F2 (2D view).

Select the petal to the left of the highest petal to select the lower group.

• Select the petal to the left of the highest petal to select the lower group.

4. Generating a Relief

ArtCAM

Select the shape editor.

Select a Dome Shape with an Angle of 15, a start height of 6.5, with scale to height set with a value of 1mm.

Press Merge High and then F3 (3D view).

of 1mm . • Press Merge High and then F3 (3D view). When Merge High is

When Merge High is used the start height set is an Actual value from the Z0 of the relief. By setting the value higher than the leaves the flower is raised above.

Press F2 (2D view).

Select the highest petal to select the higher group.

Select the shape editor.

Select a Dome Shape with an Angle of 15, a start height of 7, with scale to height set with a value of 1mm.

Press Merge High and then F3 (3D view).

of 1mm . • Press Merge High and then F3 (3D view). This petal group is

This petal group is higher than the other group, and is shown higher, so the petals in the front are full petals and the petals behind are only partial petals.

The dome for the sunflower centre can now be generated.

Press F2 (2D view).

Select the small circle vector (in the centre of the flower).

Select the shape editor.

Select a Dome Shape with an Angle of 25, a start height of 7, with no limit set.

Press Merge High and then F3 (3D view).

limit set. • Press Merge High and then F3 (3D view). The centre of the flower

The centre of the flower has been merged into the petals.

The text can now be added.

ArtCAM

4. Generating a Relief

Press F2 (2D view).

Select both of the text vectors.

Select the shape editor.

Select a Pyramid Shape with an Angle of 45, a start height of 6, with Limit to height set with a value of 0.2mm.

Press Merge High and then F3 (3D view).

of 0.2mm . • Press Merge High and then F3 (3D view). The text has been

The text has been given a chamfered edge and a flat top making it stand out.

This relief can be shown in other colours or using the 2D bitmap colours.

be shown in other colours or using the 2D bitmap colours. • From the Assistant -

From the Assistant - Model, select Lights and Material.

In the Shading Setup or Material areas select a down arrow (to the right of a current settings tab) and select an alternative (Note the selection in the Material category or adjustment to a slider will only update on clicking Apply).

to a slider will only update on clicking Apply ). • In The Material section select
to a slider will only update on clicking Apply ). • In The Material section select
to a slider will only update on clicking Apply ). • In The Material section select

In The Material section select 2D View and press Apply and observe the change in style on the relief to reflect the 2D bitmap colour scheme.

on the relief to reflect the 2D bitmap colour scheme. The relief is overlaid with the

The relief is overlaid with the same colour scheme as the 2D bitmap (This will override the settings in Shading Setup)

The whole relief can be shaded from a choice of colour schemes located in the Shading Setup or Material pull down menus.

In the Material section select Selected Colour and press Apply.

Select File Save As naming the model in C:/Temp as train-tin-lid.

4. Generating a Relief

ArtCAM

In ArtCAM you can use a selected vector to distort the final relief, allowing you to interactively shape the final relief.

Press F2 (2D view).

Select the circle vector.

From the Assistant - Relief Editing select Relief Envelope Distortion.

- Relief Editing select Relief Envelope Distortion . The Relief Envelope Distortion page appears. Also the
- Relief Editing select Relief Envelope Distortion . The Relief Envelope Distortion page appears. Also the

The Relief Envelope Distortion page appears. Also the selected vector is displayed within a gridded box (called the envelope) with nodes at the corners.

These nodes can be moved around, stretching and squeezing the relief. The behaviour of the relief is controlled by the options on this page.

Additional nodes can be added and the vector is edited by using normal vector commands.

When a relief is distorted, the Z height can also change, if required or kept the same. The options can give very different effects.

The use existing curve will be covered later.

Finally, to accept the finished distortion you press Finish, otherwise Cancel will revert the relief back to its original shape.

Cancel will revert the relief back to its original shape. The Grid can be clearly seen

The Grid can be clearly seen in the 2D view. Individual nodes can be moved around and the angles can be changed.

ArtCAM

4. Generating a Relief

Select the option Replace Original Relief.

Select Create Vector Outline and set relief scaling as average scale at 100% (A rectangular Vector appears as the outer limit).

Select

Put the mouse in the middle of the top span and press I to insert a new point.

Select the new point and move it down in the Y until it is halfway down the text letter l.

in the Y until it is halfway down the text letter l. in the form to

in the form to access node editing.

down the text letter l. in the form to access node editing. • Move the left

Move the left angle node down.

Select the right span across the top and press L to convert to a line.

span across the top and press L to convert to a line. • Move the bottom

Move the bottom left angle node until it snaps on the letter e.

Move the bottom right angle node until it snaps on the letter d

bottom right angle node until it snaps on the letter d The new shape of the

The new shape of the relief is shown in outline.

Select Add, press Paste (to recreate the relief) and Finish to accept.

Select F3.

From the Assistant Model Lights and Material, select Default.

4. Generating a Relief

ArtCAM

4. Generating a Relief ArtCAM The relief has been distorted. • Press Finish to save the

The relief has been distorted.

Press Finish to save the relief.

Press F2.

Select the greyscale view.

relief. • Press F2 . • Select the greyscale view . When the relief is changed
relief. • Press F2 . • Select the greyscale view . When the relief is changed

When the relief is changed the greyscale view is automatically updated. By switching the greyscale view on you can see the difference from the original vector design.

If you move the mouse over the flat part of this relief the Z value is around 5.75. The previous Z height was 6mm.

To keep the Z height the same the option Keep Current Z would be used.

Select File Close.

Pyramid Exercise

be used. • Select File  Close. Pyramid Exercise • Create the vectors and make a

Create the vectors and make a relief using your own values.

 Close. Pyramid Exercise • Create the vectors and make a relief using your own values.

ArtCAM

5. Combining Reliefs

5. Combining Reliefs

Teddy Bear Example

This example creates the Teddy bear relief using Angled plane and ISO-Form lettering as well as the combining the reliefs.

Open the file Teddy.art from the Examples/Ted_bear directory using the Open File button on the File toolbar.

Select the body vector using the Left mouse button.

• Select the body vector using the Left mouse button. • Double click the selected vector.
• Select the body vector using the Left mouse button. • Double click the selected vector.

Double click the selected vector.

Select a Dome shape, with an angle of 45 degrees with No Limit and click the Add button. Select Close.

Select the 3D view using F3.

Select Close . • Select the 3D view using F3 . The 3D view can display

The 3D view can display the relief shaded, wireframe and low, medium or high detail. The base plane can be displayed or switched off. This picture is low detail with the zero plane switched off.

Select the Draw Zero Plane button at the top of the 3D View window to toggle the display of the base plane.

Select Low Detail.

top of the 3D View window to toggle the display of the base plane. • Select
top of the 3D View window to toggle the display of the base plane. • Select

5. Combining Reliefs

ArtCAM

Press the F2 key to select the 2D View.

Using the Left mouse button, select the Outer ears vectors and then hold down the Shift key and select the Inner ears vectors.

down the Shift key and select the Inner ears vectors . • Double click and select

Double click and select a Dome shape with No Limit, an angle of 45 degrees with a start height of 0.5. Select Add.

45 degrees with a start height of 0.5 . Select Add . ArtCAM generates a shape

ArtCAM generates a shape for the area between the selected vectors.

De-select the vectors in the 2D View and select the inner ears vectors.

in the 2D View and select the inner ears vectors. • Double click the selected group

Double click the selected group and select Reset button.

Select a flat plane with a start height of 0.5 and press Merge High.

plane with a start height of 0.5 and press Merge High. • Select the arm vectors

Select the arm vectors.

0.5 and press Merge High. • Select the arm vectors . The inner ears have been

The inner ears have been merged with the outer edge.

If the arms were added to the body, then a bulge would appear where the shape is added on the top of the body relief. The arms need to be merged high.

ArtCAM

5. Combining Reliefs

Select a Dome shape, with an angle of 45 degrees with No Limit and click the Merge High button.

degrees with No Limit and click the Merge High button. • Select the face vector. The

Select the face vector.

The arms are generated.

• Select the face vector. The arms are generated. The face will be given a rounded

The face will be given a rounded appearance with a higher angle. The face will be merged into the current relief.

Select a Dome shape with an angle of 60 degrees with No Limit and press Merge High.

of 60 degrees with No Limit and press Merge High . • Select the circle vector.

Select the circle vector.

The face has been added. The higher dome angle makes the face higher and rounder.

The higher dome angle makes the face higher and rounder. If a dome shapes is added

If a dome shapes is added on top of the relief, it will follow the shape of the relief to produce a rounded belly. Using Add if a high angle was used the effect would be more pronounced as there is already a curve on the relief.

5. Combining Reliefs

ArtCAM

Select a dome shape of 15 degrees with a start height of 0 to No limit and press Add.

with a start height of 0 to No limit and press Add . • Select the

Select the feet vectors.

The teddy has a nice round belly

Select the feet vectors. The teddy has a nice round belly The relief for these feet

The relief for these feet vectors will be generated using an angle plane. This will slope the feet at a specified angle making the toes point forwards and the heels lean back.

making the toes point forwards and the heels lean back. • Open Relief Editing on the

Open Relief Editing on the Assistant.

Creating an Angled plane and other relief operations such as smoothing are available from this part of the assistant. An Angled plane can be generated on the whole relief or within selected vectors.

Select the Create Angled Plane icon.

Click on Show Help.

the Create Angled Plane icon. • Click on Show Help. A minimum of two points must
the Create Angled Plane icon. • Click on Show Help. A minimum of two points must

A minimum of two points must be selected to generate the plane, but to guarantee the correct orientation; it is advisable to use the maximum of three points.

These points are best picked from the vectors. Once all three points are picked, then the Z vectors can be changed as necessary.

Once the plane has been defined then you can choose whether to add, subtract, merge highest or lowest to the current relief.

ArtCAM

5. Combining Reliefs

Click Set Third Point and press the Start button.

Select the bottom point of the left vector with the mouse.

the bottom point of the left vector with the mouse . Once Start has been selected,

Once Start has been selected, the First point is expected to be selected (this is the bottom point of the plane). As the mouse is moved over the vector it changes to a target symbol. The second point is at the top of the vector.

Select the top of the vector with the mouse.

• Select the top of the vector with the mouse . A dotted line shows the

A dotted line shows the distance from the first point to the second point. The third point is midway between the two vectors.

Click in the centre of the vectors (Centre located symbol is:-

in the centre of the vectors (Centre located symbol is:- ) Now all three plane positions
in the centre of the vectors (Centre located symbol is:- ) Now all three plane positions

)

Now all three plane positions have been captured, the Z value for each position becomes available.

Set the First Point Z as 1.5, Second Point Z as 3.5 and Third Point Z as

2.75.

Select Highest and press Create.

Point Z as 2.75 . • Select Highest and press Create . The angled plane has