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(Early Era)

Strengths
largest faction at the start (17 regions)
many developed settlements
filthy rich
extensive roster with many unique units including cataphracts, heavy axemen, hor
se archers and flamethrowers
powerful general's bodyguards
access to professional units from the start
heavily armoured units
Weaknesses
disliked by its neighbours
potentially many fronts
frequent plagues
professional units are expensive and take long to recruit
mostly defensively oriented units (more armour at the expense of attack)
relies on expensive mercenaries for shock infantry and cavalry
centralised recruitment of elite units
very few late era units
(Late Era)
Strengths
decent economy
Greece is divided amongst many factions which can be exploited
if Greece can be reclaimed, the Empire can once again become a superpower
powerful general's bodyguards
extensive roster with potentially many unique units including cataphracts, heavy
axemen, horse archers and flamethrowers
heavily armoured units
Weaknesses
precarious starting position
only two regions at the start
at war with the much stronger Sultanate of Rum
not in a favourable position to reclaim lost territories
no access to professional units from the starting cities
professional units are expensive and take long to recruit
mostly defensively oriented units (more armour at the expense of attack)
relies on expensive mercenaries for shock infantry and cavalry
centralised recruitment of elite units
very few late era units

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