Documente Academic
Documente Profesional
Documente Cultură
ISTE Standards
for Students
Framework for
21st Century
Learning
Accommodation
s, Modifications
DETAILS
CK
Miss Miller
Science
3
Two 40 minute class periods
Habitats are necessary for an animals survival. Animals
live in a variety of habitats.
What is the definition of a habitat?
What are the two major categories of habitats?
Why are habitats so crucial to an animals survival?
Standard 3.1.3.A2: Describe the basic needs of living
things and their dependence on light, food, air, water,
and shelter.
During a reading of Animal Habitats by Julie K Lundgren
(C), all third grade students (A) will correctly define (B)
habitat and identify the two major categories (D) of
habitats.
While playing the Habitat Game in a small group (C), all
third grade students (A) will correctly categorize (B) at
least three animals (D) into their proper habitats.
Formative Assessment:
Formal Evaluation: Students complete the Habitat
Game Recording Sheet.
Informal Evaluation: Teacher takes note of students
responses during the pre-assessment with Nearpod.
Teacher observes and discusses with students as they
play the Habitat Game. Teacher records observations
on a clipboard. Teacher writes down whether a student
places an animal in the correct or incorrect habitat. If
student places an animal in the incorrect habitat,
teacher discusses this with the student and writes down
their reasoning for placing the animal in that habitat.
The pre-assessment with Nearpod fits into ISTE
standard 6c: Students communicate complex ideas
clearly and effectively by creating or using a variety of
digital objects such as visualizations, models or
simulations. It aligns with this standard since students
are using Nearpod on their iPads to communicate their
answers to the pre-assessment questions. The Nearpod
pre-assessment also aligns with the Learning and
Innovation Skills and Information, Media, and
Technology Skills of the Framework for 21st Century
Learning.
Student Profile:
Name of Student: Thomas
Age: 9
Grade Level: 3
Type of Disability: Cerebral Palsy with Cognitive
Disability
Summary of disability characteristics: Hypotonia
(floppiness) in one arm, lack of coordination and
balance, speech difficulty (dysarthria), scooter bound,
able to use cane to stand for short periods of time,
sways when standing, leg braces (orthotic devices) on
both legs, gait disturbance (walks with a propulsive
gait), unsteadiness when walking, and learning
disability
Academic Profile: Below grade level (in special
education)
Capabilities: Able to operate scooter with hand that is
not impaired, able to support self with cane for a few
minutes, able to walk with cane for a few steps, able to
type on the computer with hand that is not impaired,
and able to write with hand that is not impaired
Limitations: Unable to stand with cane for long periods
of time, trouble talking clearly, difficulty writing legibly,
difficulty participating in some physical activity
(running, catching a ball, and throwing a ball), difficulty
with precise motions and fine motor skills (picking up a
pencil or other small object), and unable to sit down
without using both hands for support
SUPERVISING
TEACHERS
Accommodations:
Student will sit at the scooter compatible desk during
the entire class.
Student will sit in his scooter during the Habitat Song
since he is only able to support himself with his cane
for a few minutes.
Teacher will highlight the directions on the Habitat
Game Recording Sheet.
Student will type answers to the Habitat Game
Recording Sheet on the computer since it is easier for
him to type.
If student has difficulty rolling the dice during the
Habitat Game, he will use the Dice app on the iPad
(https://itunes.apple.com/us/app/dice/id429412843?
mt=8).
SIGNATURE
Introduction
Explicit
Instructions
Lesson
Procedure
CK
Reading
Materials
Technology
Equipment
Supplies