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Preview: Nintendo DS

Touch your games in a whole new way.

Last updated: 05/11/2004


Nintendo finally revealed its new portable system to the world at the pre-E3 2004 media briefing. The Nintendo DS (official but tentative
name) is planned for a 2004 launch in the U.S. and Japan, with European and Australian launches expected in Q1 2005. No price point
was given, but execs indicated that it will be very affordable, certainly less expensive than Sony's PSP.
The most obvious feature of the system is its dual screens, one on top of the other. Both screens are capable of displaying 2D or 3D
graphics, and they can even be programmed to work as one very tall display, though there will be a break in the middle for the clamshell
joint. The system looks to be slightly larger than the original Game Boy Advance, and it is very thin with a rectangular face. On the left is
a D-pad and Start/Select buttons, while the right side contains four face buttons. Shoulder buttons were not visible on the prototype, but
it's pretty safe to assume they will be present on the system, since the DS is backwards-compatible with GBA.
The other major new forms of input are the touchscreen and built-in microphone. Though we didn't see any demonstration of the
microphone, Nintendo mentioned that it could be used for voice chat and voice recognition applications. The touch-sensitive lower screen
can be used with either our fingertip or an included stylus pen. The initial lineup of DS games and demos depicts a wide range of uses for
this technology, and an application called PictoChat focuses on the ability to draw figures and write messages on the screen for
submitting to friends.
In order to facilitate such transmissions, the DS features two forms of wireless communication. Bluetooth networking can connect up to
sixteen DS systems within a 100 foot range, while Wi-Fi networking lets you access the Internet wirelessly for gaming across the country.
This particular feature is obviously a huge leap for Nintendo's online strategy; Wi-Fi is easily one of the hottest technologies right now,
and public access points are popping up all over the place. You can use a wireless router in your home, too.
In terms of sheer processing and graphical power, the DS is somewhere between N64 and GameCube, as was widely expected. The
system will also feature 16-bit sound; no details are yet available on its speaker(s).
We'll have much more info on the Nintendo DS and its games as E3 2004 rolls along!

Preview: The Legend of Zelda (Working Title)


A legend reborn.

Last updated: 05/11/2004

While little information is known about the newest Zelda game to be announced for the GameCube, the short trailer shown in the final
moments of the Nintendo press conference was an absolute show stopper. The footage featured top of the line graphics showcasing the
signature sprawling grasslands and deep forests of the Zelda franchise in exquisite detail. Of course, all is not well as darkness spreads
across the land. Enter our hero, Link, racing across the fields on the back of his trusty steed.
No definite clues were shown to shed light on the story, or even the setting, but there will certainly be plenty of action. Link is shown
fighting a number of enemies using classic moves such as the jumping attack, the spin attack and shooting arrows. Link can also use his
shield as always, fending off sword blows and holding tight against a volley of flaming arrows from multiple surrounding enemies. It
seems that Link will be facing a more cohesive force than ever before as in one telling section an inhuman army menacingly appears over
a hilltop. This shouldn't be any problem for Link, who's all grown up and sporting the older look from Ocarina of Time. The fans asked for
a realistic Zelda, and Nintendo is delivering in a big way.

Preview: The Legend of Zelda: The Minish Cap


A brand new Zelda game is on its way to the GBA.
Last updated: 05/11/2004
Subtitled "The Minish Cap", the next portable Zelda game will have Link taking a page from Alice In Wonderland. Using
the titular cap, Link will be able to shrink down and enter the realm of the supersmall Minish people, whose land is
infested with evil. The miniature world is interwoven with the full-sized world, to which Link can return by simply removing
his cap. The new game will feature the classic gameplay of previous Zeldas with a few interesting twists to keep things
fresh.
At least one new item will make its debut, a suction device that shoots out whatever it absorbs. Link will also be able to
unlock secrets by collecting magical relics called Kinstones throughout the land. Players can use the wireless adapter to
connect with friends and fuse different Kinstones together which is sure to create a variety of options. The Minish Cap will
support up to 4 players and is slated to be released in 2005.
Preview: Super Mario 64x4

Mario makes his debut on the DS

Last updated: 05/11/2004


The very first game shown on the Nintendo DS is one that offers a little perspective. Super Mario 64x4 uses the characters
and settings from the critically acclaimed Mario 64, except that they actually look better on the DS. All that's been shown
so far is Mario, Luigi, Yoshi and Wario flying around the castle area, thanks to wings attached to their backs, which seems
to be the crux of the game. The top screen featured full 3-D flying while the bottom screen offered an overhead
perspective. As players fly around the area searching for stars, the touch functions of the bottom screen can be used to
shift the camera to another players position or to zoom in on the castle. Up to four players can enjoy the game using the
wireless capabilities of the DS.

Preview: Metroid Prime 2: Echoes


Screw attack anywhere!

Last updated: 05/12/2004 by Jonathan Metts


In our interview today with Kensuke Tanabe, NCL's producer for Metroid Prime 2: Echoes, we learned quite a few interesting details about this huge game.
You want to hear about the Screw Attack first, right? Tanabe-san says that the move can be used anywhere in the game, not just at pre-defined points,
although like bomb jumping, it is most useful in very specific situations. The famous energized somersault jump appears to be tied into the level design with
areas that require wall-jumping to climb sheer vertical corridors. Although the Screw Attack may be used against enemies, it seems to be intended mostly for
exploratory purposes. At this point, we're not very clear on whether the Screw Attack and third-person jumping are being treated as the same thing, or if it's
possible to do the wall jump and other maneuvers without having the offensive Screw Attack upgrade. In any case, the feature is not present in the E3 floor
demo, so we may not know for some time. Tanabe-san also noted that the Screw Attack is currently not included in the multiplayer mode, and it will
probably stay out unless there is an outcry from the fans.
Other features not being shown at E3 include the new Echo Visor, which lets Samus "see" sound waves (like Daredevil). This is the same visor which can be
seen in the gameplay video released yesterday and available for download here at PGC. The multiple lock-ons, however, are not tied to the Echo Visor;
instead, this is a new upgrade for missiles. Since multi-lock is not enabled in the E3 demo, it is very likely that it will be an upgrade and not simply included
when you acquire missiles for the first time. Tanabe-san hinted at a Dark Suit, which protects Samus from the deadly fog on Dark Aether. Prior to finding this
suit, you must find safety zones and move quickly between them. It doesn't look like there are any plans for adding the Spring Ball, which lets the Morph Ball
jump in many 2D Metroid games, but the Spider Ball feature has been tweaked to make it feel more natural. The Scan Visor's role in gameplay has not
changed from the first Metroid Prime, but the graphical interface for scanning has been changed quite a bit. Scan-sensitive objects are colored differently,
rather than denoted by a symbol, and each new object or creature scanned will show your statistics for scanning all items of that type. It should prove to be
a useful tool for 100% completists.
In terms of story, we now know for sure that the game takes place entirely on Aether/Dark Aether, the two halves of this mysterious new planet. Samus
travels between them via transdimensional portals, and the two worlds exist in the same physical space...so what happens in one may affect the other, and
you can travel through one world to circumvent an impassable barrier in the other. In other words, it works almost exactly like the Light and Dark worlds in
The Legend of Zelda: Link to the Past. The game's "Echoes" subtitle refers not to the Echo Visor, but to these twin worlds. There are no plans to play up the
bounty hunter angle anymore than in past Metroid games, so you won't be bringing in any live targets or chasing a fugitive around from planet to planet.
Tanabe-san was also reticent to say that the game has a Hunter/Hunted theme. He said that Dark Samus is perhaps not the main villain, and that the
malicious new creature is not simply hunting Samus...its true nature is more mysterious.
Metroid Prime 2 is being developed by the same team of about forty people as the first game, with few personnel changes. The main quest should be about
the same length as its predecessor, although new multiplayer modes will obviously give the sequel more longevity. The game will not be featuring any
voiceovers, but it does have more cut-scenes than the last game, as is evident in the E3 demo. There will be no connectivity with the newly announced
Metroid Prime: Hunters for Nintendo DS, nor are there plans for LAN capability. When asked about the addition of multiplayer for the sequel, Tanabe-san said
it was a feature that many fans had requested, and in fact, the team had wanted to put it in the first game but simply didn't have time to do it right.
This is probably the extent of the new factual data we can get at this point, but there will be plenty of hands-on impressions of Metroid Prime 2's singleplayer and multiplayer modes.

Last updated: 05/11/2004 by Jonathan Metts


Nintendo showed plenty of new footage of Metroid Prime 2 at their pre-E3 media briefing. The game expands dramatically upon its predecessor in several
ways. The story appears to be much more actively integrated with the game, as Samus witnesses the birth of "Dark Samus", an evil twin with even more
powers than our heroine. Dark Samus is colored dark gray with blue highlights, and she(?) displays levitation powers and huge energy blasts. The video

shown today indicates that Samus will be pursued by this mysterious character throughout the game, probably with multiple violent encounters between the
two. Other cut-scenes showed large-scale battles with swarms of creatures and soldiers; these parts could be mistaken for a scene from Halo.
The most surprising part of the video was a very brief glimpse of Samus wall-jumping back and forth between two structures, somersaulting through the air
with the unmistakable flare of the Screw Attack flourishing each jump. Unfortunately, there was no way to tell whether this scene is playable or taken from a
cut-scene, but Metroid fans will be happy to know that the popular ability is in the game, at least as part of the story and very possibly as a gameplay
element. Other new upgrades shown include the Light and Dark Beams, which use a new ammo system according to Nintendo's press kit. Additional footage
clearly shows a new visor of unknown type, which displays mostly in black and white with touches of color. This new visor is very grainy, almost like it's full of
television static interference. The visor is apparently used for acquiring multiple lock-on targets, as this feature is clearly demonstrated in the video.
Very little was shown of multiplayer, but it is apparent that going in and out of the Morph Ball will disrupt your opponents' lock-on systems. This tweak should
calm some gamers' minds of the fear that lock-on would render the deathmatches too simple or repetitive.
We'll have much more information on Metroid Prime 2: Echoes this week, including tons of hands-on impressions!

Last updated: 04/23/2004 by Jonathan Metts


Metroid Prime 2's blowout at E3 is only a few weeks away now, but Nintendo of America has released a tiny dose of information and the first online
screenshots, including some new ones that haven't been seen in the early magazine exclusives.
Perhaps the biggest news is the new subtitle. The game is now known as Metroid Prime 2: Echoes, though the name could still be tentative. NOA's initial
report notes that Samus will be traveling to a planet split into light and dark worlds, perhaps not unlike Hyrule in A Link to the Past. Samus is being pursued
by a mysterious entity, perhaps the character who seems to have his own power suit, as well as a new alien race called the Ing.
NOA's information also briefly describes the multiplayer mode, saying that players will be able to search for weapons, use the grappling beam to swing across
the ceiling, and go into Morph Ball mode for a quick escape. None of this is particularly new or surprising, except that it seems the Metroid staple of weapon
upgrades will be incorporated into multiplayer.
The first brand new screenshot is taken from a cutscene. Samus is standing in a corridor, holding out her right (blaster) arm...which is charged with so much
energy that it almost looks on fire. If something dramatic is happening to her blaster during a cutscene, it may have to do with an upgrade or some kind of
malfunction. From the heroine's stance, it's not clear whether or not she's pleased at what is happening.
The other newly revealed screenshot is less ambiguous. It shows Samus in Morph Ball mode, rolling along a rail on the ground in an outdoor area. From the
ball's limited perspective, the environment looks similar to Tallon IV's Chozo Ruins in the first Metroid Prime. The really interesting element in this screenshot
is the lower-right corner of the HUD, which indicates that there are C-stick options in Morph Ball mode. This feature might allow you to select among different
types of bombs, or to toggle Spider Ball mode without having to hold a button the entire time. It could be used for some upgrade that we've never seen. In
any case, the designers have clearly made some kind of change to the Morph Ball, either in control interface or with brand new gameplay elements.
We'll have more updates as soon as new information becomes available!

Last updated: 04/14/2004


Discuss it in TalkBack
The latest issue of Game Informer Magazine contains the first published screens of Metroid Prime 2 for the Nintendo GameCube. While Nintendo did not
provide Game Informer with any information, an analysis of the screens reveals some juicy details and spurs speculation.
First, Metroid Prime 2 will feature the four-player split-screen gameplay previously rumored. One screenshot displays four differently-colored Samuses (or
Samus look-alikes) in what appears to be a death match mode. The multiplayer mode retains many of Metroid Prime's features, including multiple visors,
missiles, and morph ball capabilities. A large number can be found in the inner corner of each player's screen, though its meaning is not apparent from the
screenshot, which does include health meters.
Also of note are the changes in HUD design for Metroid Prime 2. Although the basic layout has remained the same, aspects have been altered to
accommodate new information. Metroid Prime 2 still features a map in the upper-right corner of the screen and radar in the upper-left corner. However, the
map is not present in multiplayer, and the radar is still displayed when using the morph ball. Retro Studios has also reinvented its missile gauge, replacing
the single sliding bar with a 2x5 grid of boxes. Only the bottom two boxes are filled, suggesting either that each box holds about 20 missiles or that Metroid
Prime 2 may feature multiple types of missiles. The energy gauge has also been modified: the single-player screen sports six vertical bars, two of which are
grayed out, almost certainly representing energy tanks. The amount of energy left in the current energy tank is displayed in a two-digit counter, as dictated
by Metroid tradition. Retro has redone the visor and beam icons in color, though the interface remains the same.

The game features graphics enhanced with even more visual flair. In the same single-player screen, an enemy, likely a Space Pirate, features detailed
textures and impressive modeling. Another screen, likely taken from a cut-scene, is centered on what looks like a giant three-headed worm. Yet another
screen in the magazine shows Samus floating in mid-air, surrounded by a bubble reflecting her image. The bubble is contained within a metal ring,
suggesting it is either some sort of teleportation or power-up device.
Finally, one screenshot introduces a new character wearing a grey suit strangely similar to Samus's own and shooting downward toward the camera. Have
the pirates finally cracked the secret of Samus's power suit? It looks quite possible!
Official details on Metroid Prime 2 will be revealed during Nintendo's pre-E3 press conference .

Nintendo ha hecho ya hace un rato la conferencia E3, donde hubo muchisimas sorpresas que vale la pena
destacar.
La conferencia inici con un video donde se mostraba mucho, pero escasamente se poda entender de que
juegos se trataban. Pero al ir pasando la conferencia nos pudimos dar cuenta que juegos eran los del video.

Primero se mostraron Star Fox (con un mejorado aspecto), Metroid: Echoes (donde se muestra mucho ms
del juego, luce impresionante), Jungle Beat (no se ve muy bien, mas recomendable ver imgenes) y Geist.
Hasta que se empezaron a mostrar nuevas cosas.
George Harrison dijo datos de venta muy interesantes. El GameCube subi en ventas si comparamos los
aos, tambin se dijo que a
finales de este ao GameCube
tendr 400 juegos. Tambin se
habl del GBA Video, de las
ventajas, se habl de las
ventas de GBA y que estas
superaban a las de PS2!
Y lleg lo esperado. Se mostr
el DS, una consola porttil con
dos pantallas, tecnologa touch
scrren, micrfono incorporado,
tecnologa Wi-Fi y conectividad
inalmbrica con otras DS (con
un rango de 100 pies).
Opinaron los desarrolladores
(destacar la aparicin de
miembros importantes de otras
compaas como el presidente
de Square Enix, un productor
de Capcom, el presidente de
Konami, entre otros), estos
dijeron que la consola
significaba un gran salto en
innovacin con lo visto antes.
La consola ver la luz en
Amrica y Japn este ao, en
Europa y Australia el primer
cuarto del 2005. Se mostraron
dos juegos de DS, Mario 64!
(destacar la aparicin de Luigi
y Wario volando junto a Mario
en la primera escena) y
Metroid! un juego que luca
impresionante en grficos y
que utilizara la funcin touch
screen para dirigir el disparo.
Segn se dijo, ambos juegos
sern jugables maana
mircoles.
Iwata entr despus para
presentar el producto, lo sigui
mostrando. Tambin se
mostraron ms juegos de
GameCube, como Advance
Wars: Under Fire (bsicamente
un juego de accin con toques

de estrategia por lo que se logra ver), Donkey Konga y juegos ya conocidos. Tambin se muestra el nuevo DK
de GBA, que es bastante raro de concepto. Tambin se mostr The Minish Cap (Zelda), un juego muy
parecido en grficas al Four Swords pero al parecer, de a un jugador.
Pero faltaba la sorpresa, y esa
sucedi cuando lleg un video de
un Link realista, con una
presentacin muy similar a la de
Ocarina of Time, pero mucho
mejor graficamente. Sali al final
un "Coming Soon": El tan
bullado Zelda Realista es una
realidad. Luego sali Miyamoto
(disfrazado de Link), quien
estuvo hablando acerca del
Zelda.
Llegaba el fin de la conferencia
con un video de varios juegos
que maana estarn presentes
para jugar. Ahora slo resta
esperar maana para ver el
resto de juegos que estarn
tanto para GameCube como para
Game Boy Advance.
Como nota extra, destaca la
nueva imgen de Nintendo:
"Games to Win" fue el slogan
usado, y a lo largo de la
conferencia se hizo mucho
nfasis que Nintendo quiere
darle a los jugadores lo que
ellos quieren jugar, algo que
qued comprobado con la
muestra del Zelda. En un
momento, el animador us la
frase de que :"Nintendo no
se enfoca slo en hardcore
gamers". Cambio de
imgen? As parece.

Advance Wars: Under Fire en GameCube ser ms bien un juego de accin con toques de estrategia, segn
revelan las imgenes mostradas en la Conferencia de Nintendo y que les traemos a ustedes.
juegos y proyectos que algunas compaas tienen actualmente para el Nintendo Dual Screen. Square Enix:
Final Fantasy

Crystal Chronicles,
Egg Monster Hero,
Dragon Quest
Monsters

Nintendo
Metroid Prime: Hunters
Super Mario 64x4
PictoChat
WarioWare, Inc. DS
Balloon Trip (demo)
Carving (demo)
Mario's Face (demo)
DS Pikachu (demo)
Special Effects (demo)
Submarine (demo)
Table Hockey (demo)
Mario Kart DS (Video)
Animal Crossing DS (Video)
Nuevo Super Mario Bros. (Video)
Nintendogs (Vido)
Activision
Spiderman 2
Banpresto
Dragon Ball Z
Capcom
Megaman Battle Network,
Viewtiful Joe DS,
Gyakuten Saiban
Electronic Arts
Need for Speed
From Software
Proyecto (por anunciar)
Koei
Dynasty Warriors
Namco
Mr. Driller,
Pac man
Pac'n Roll
Pac-Pix
RPG (por anunciar)
Sega
Sonic 3D
Proyecto Rub
Square Enix
Final Fantasy Crystal Chronicles
Egg Monster Hero

Dragon Quest Monsters

Despus de la conferencia de Nintendo, los altos


cargos de algunas Third Partys opinaron sobre el
Nintendo Dual Screen.
Will Kassoy Vicepresidente de Avtivision: "Cuando
Nintendo nos presento el DS... creo que todos
estuvimos en shock. Fue increible... Los muchachos de
nuestra central tcnica y tecnolgica estaban
impacientes por investigar y programar con esta nueva
tecnologa. Pienso que el Nintendo DS es una revolucin
en el mundo de las porttiles."
Yoichi Wada, Presidente de Square Enix: "Square
Enixtiene una gran oportunidad en este sistema,
gracias a que el Nintendo DS permite a los
jugadores disfrutar de una experiencia totalmente
nueva con ambos sistemas, el 'input' y el
'output'."
Keiji Inafune, Productor de Capcom: "Estoy seguro
que la gente tiene bonitos recuerdos de cuando le
gritaban al control. Ahora, podemos darle una funcin al
grabar nuestra voz con el DS. Nintendo siempre nos complace con ideas y proyectos interesantes."
Nick Earl, Vicepresidente de Electronic Arts: "Tenemos muchas ganas de trabajar y desarrollar para el
Nintendo Dual Screen. Es muy innovador, algo clasico en Nintendo."
Tomofumi Gotsubo, Presidente de Konami of America: "El DS estimulara el proceso de desarrollo de los
juegos."
Yuji Naka, Sega: "El hecho de tocar los paneles puede estar asociado a muchos trminos de 'tocar' que
nunca antes hemos tenido, como por ejemplo: tocar, empujar, sentir, frotar, deslizar... es grandioso. Llevo
20 aos trabajando en la industria y he hecho muchos juegos, pero esta es la primera vez que tenemos un
nuevo sistema 'input'."
Jay Cohen, Vicepresidente de Ubi Soft: "Una vez mas Nintendo da un paso mas alla al dar al jugador una
nueva sensacin en el 'gameplay', desarrollando nuevas habilidades de juego. Muy caracterstico de la
estrategia de Nintendo."
Tsunekazu Ishihara CEO de Pokemon: "El Nintendo DS es una nueva maquina que construir el futuro de
la industria de los videojuegos..."
Yoichi Haraguchi, Vicepresidente de Namco: "Me gusta mucho la idea de poder crear con el DS juegos que
antes eran imposibles de hacer."
Michael Pole, Vicepresidente de worldwide studios (Vivendi Universal): "Nintendo tiene la reputacin de
hacer cosas extraordinarias en el mundo de las porttiles. El DS es un sistema extraordinario, y haremos todo
lo que podamos para apoyarlo."
Yves Blehaut, Vicepresidente de Atari: "El Nintendo Ds empujara a la tecnologa de las porttiles a niveles
altsimos. Con eso quiero decir, que traer nuevos e impresionantes mecanismos de juego y nuevos diseos."
Kevin Ray, Jefe del rea de Tecnologia de Majesco: "El DS es increble...La pantalla tctil es una 'tela' en
blanco para que los diseadores de juegos puedan hacer e introducir lo que quieran... El DS puede desbancar
al PSP... realmente pienso que el DS puede patear al PSP de Sony."
Nintendo ha dado las fechas de salida de sus prximos juegos, tanto en GC como en GBA.
Gamecube

2004
Junio. 07 - The Legend of Zelda: Four Swords Adventures
Agosto. 30 - Pikmin 2
Septiembre. 27 - Donkey Konga
Octubre. 11 - Paper Mario 2
Noviembre. 15 - Metroid Prime 2: Echoes
Noviembre. 29 - Star Fox
Por anunciar. Q4 - Geist
2005
Advance Wars: Under Fire
Donkey Kong Jungle Beat
Fire Emblem

Mario Tennis
Odama
The Legend of Zelda (Mature)
GBA
2004
Mayo. 24 - Mario vs. Donkey Kong
Junio. 07 - Serie clasica de NES
Junio. 21 - Mario Golf: Advance Tour
Julio. 26 - Hamtaro: Ham-Ham Games
Septiembre. 07 - Pokmon FireRed / Pokmon LeafGreen
Septiembre. 14 - F-Zero GP Legend
Octubre. 04 - Mario Pinball
Octubre. 18 - Kirby & The Amazing Mirror
Noviembre. 15 - Donkey Kong Country 2
Diciembre. 06 - Mario Party Advance
2005
DK: King of Swing
The Legend of Zelda: The Minish Cap

Aqu les tenemos ms detalles del nuevo Zelda para GC con grficos realistas, que fue mostrado ayer en la conferencia de Nintendo.
Segn la gran N, este Zelda no es un remake de ninguna serie, sino que ser un juego completamente nuevo en la saga. Lo cual quiere
decir que ya no habr una continuacin del Wind Waker en Cel Shaded, (al menos de momento).
En cuanto a aspectos tcnicos, Link tendr el mismo sistema de "eye tranking" utilizado en el Wind Waker, y podra tumbar a los
enemigos de sus caballos (como ya vimos en el video).
Tambin habr un nuevo sistema de cmara que se activara en algunos calabozos, dndonos nuevas perspectivas. Por ejemplo, cuando
Link este explorando el calabozo la cmara se situara en un ngulo superior, pero cuando te encuentres algn enemigo, la cmara
automticamente se posicionara "detrs del hombro" dando la tpica visin de accin en batalla.
Por ultimo, tanto Shigeru Miyamoto como Eiji Aonuma, seran productores del juego, con lo cual ser nombrado a un nuevo director.
Como cosa anecdtica, Nintendo revel que el motor grafico de este nuevo Zelda es una versin algo modificada del motor grafico
utilizado en Wind Waker.
El Nintendo DS es sin duda alguna, una de las consolas ms revolucionarias vistas en el ltimo tiempo. Nintendo pretende darle frescura
al sobreexplotado mundo de las porttiles con algo completamente nuevo y original, pero conoce ms a fondo esta consola y las cosas
que ofrece.
Nota: Artculo original de Nintendo
Dos Pantallas: Dos pantallas LCD ofrecen una demoledora experiencia para jugar: vivir un juego en dos perspectivas a la vez. Imagina
las mltiples posibilidades. Mientras que en un RPG una pantalla puede servir para mostrar el inventario, en un juego de aventuras puede
servir para ver la otra parte de un jefe muy grande, o para mostrar cosas que involucren las dos pantallas, o incluso para chatear y
dibujar! Cada pantalla puede reporducir el 3D perfectamente y tiene iluminacin para jugar en cualquier condicin de luz.

Pantalla Tctil: La pantalla baja tendr una opcin no usada por ninguna consola hasta ahora: Capacidad de tacto como las PDA. Los
jugadores ya no tienen que usar botones o stick para cambiar cmara o controlar personajes. Ahora se podr jugar, incluso navegar
mens e inventarios solo con el toque de la pantalla. Tambin en algunos juegos vendr integrado un teclado en la pantalla para chatear
con comodidad y estilo. La pantalla baja vendr con una capa protectora (para efectos de durabilidad) y con un stylus (que es esa
especie de lpiz que usan las PDA para marcar en la pantalla y no ensuciarla).
Micrfono: Un puerto para micrfono est integrado en el DS. Algunos juegos de DS tendrn la capacidad de detectar voces o aplausos.
PLos jugadores podrn mover al personaje dicindoles la direccin a donde debe ir. La capacidad de voz puede incluso permitir chat y

comunicacin por Internet!, esto gracias a las capacidades Wireless y Wi-Fi de la consola.
Wireless: Los usuarios del DS podrn estar conectados a una red local de 16 jugadores. El rango garantizado de Nintendo es de 30 pies,
pero esto podra ser sobrepasado dependiendo de las cirscunstancias. Se asegura tambin una alta rapidez para juegos basados en esto
y tendr habilitados los protocolos IEEE 802.11 y el protocolo propio de Nintendo, que produce que se consuma poca batera. Los
jugadores podrn jugar entre si sin necesidad de haber cables. Tal como decamos antes, tambin el DS tiene capacidades para una
conexin Wireless LAN, lo que significa conectarse en un punto y competir en un gran hub en Internet, incluso si estn miles de
kilmetros distantes (o sea, si se dispone en la ciudad de un punto para conexiones Wi-Fi, se podr jugar online).
Compartir juegos de manera inalmbrica: Si los desarrolladores quieren, se puede jugar a los juegos de manera inalmbrica incluso
si solo una persona posee el juego. Incluso los jugadores pueden probar el juego mientras estn conectados!

3-D: Con el nuevo motor grfico desarrollado especficamente para el DS, los juegos corrern y se vern incluso un poco mejor que los
de Nintendo 64. Los juegos corrern a 60 frames per second y incluso podran incluir efectos como efecto de niebla o Cell Shading.
Sonido: El canal de 16-bit permite una gran calidad en msica y sonidos, y una inmersin mucho mejor de la experiencia de cada
juego.Un puerto para audfonos permite sonido Stereo.
Manejo de energa y batera: La batera es recargable y la consola dispone de un bajo consumo de esta. El DS tambin tiene dos tipos
"de espera", Sleep Mode y Standby Mode. En el "Sleep Mode" los jugadores pueden activarlo durante perodos donde no van a jugar. Si el
jugador recibe un mensaje o algo de otro jugador que est cerca o de un amigo, el DS se activa al "Standby Mode".
Procesamiento: La unidad tendr dos procesadores, un ARM7 y un ARM9.
Memoria: Para estos cartuchos tipo "tarjetas compactas", la unidad usa un nuevo tipo de semiconductores, que permiten un bajo costo
en los juegos, tiempo de desarrollo mas corto y una capacidad de memoria de 1 gigabit (128 Mb) de informacin.
Doble entrada: El DS ya tiene asegurada una gran cantidad de juegos: Los de GBA. Los desarrolladores podrn hacer conectividad entre
juegos de DS y de GBA. El puerto de GBA puede ser usado tambin para accesorios y cosas nuevas para el DS!
As que, en definitiva, el Nintendo DS ser un sistema con muchisimas funciones interesantes que hacen que este sistema realmente
valga la pena.