Documente Academic
Documente Profesional
Documente Cultură
Education
Work Experience
Projects
Get Ur Gun!
Jul. 2016 Present
Document and facilitate discussion around game mechanics that takes advantage of
the HTC Vives real life interactivity.
Script game mechanics to be efficient and optimized due to HTC Vives high
graphics demand. Players can immerse themselves in their game world without
noticeable framerate hits due to the use of Pool Managing, Factory, and
Listener/Observer patterns that dictate their weapon use, loot generation, and
weapon/environmental interaction.
Establish multiplayer using third-party application (Proton Unity).
Design and create a map for PvP and exploration.
Squire, Knight, and Princess
Jan. 2016 June 2016
Facilitated discussions around creative game design choices and milestones.
Created documents to note core designs, game mechanics, level layout, progression
story, and art.
Scripted game mechanics that employs Listener/Observer, Composite, Singleton,
and Factory design patterns that ultimately establish the games turn system, combat
system, player character generation and interaction, level interaction, item
generation, and UI.
Conducted playtests and surveys to collect data for analysis and insight.
Skills
Game Engines:
Experienced in Unity
Familiar with Unreal Engine 4, GameMaker: Studio
Computer:
Experienced in C#
Familiar with C++, Python, Unreal Blueprint, Javascript, HTML and CSS
Proficient in Perforce, Autodesk Maya, Microsoft Office Suite
Familiar with Adobe Photoshop, Adobe AfterEffects, Adobe Flash