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Introduction
01
Doctor Who Miniatures Game 20068 Graeme Dawson.This product is free and not for sale.
The table
The Five Doctors needs a big table to accommodate up
to 9 players, including a GM.The ideal size for this
would be 6 feet (2 metres) square, although
you could try and squeeze it onto a 6x4
1
table, or even a 4x4 one if youre
playing with only 4 players.
Instructions on
building a model
Dark Tower and a
row of mountains
are given on page 5.
Map Key
02
72
The
Death Zone
[Gallifrey]
t)
(6f
3. The Mountains
Cave monster!
Rockfall
Winding passage
Underground labyrinth
On the right track
Long forgotten Scroll
If the result is less than 12, then the player must roll again
on the table below next turn.
Effect
You hear the terrible roar of some gigantic creature up ahead and retrace
your steps. Subtract 2 from your Search Total and do not add this turns roll.
You trigger a rockfall half of your models (round up) must make an Agi test
or suffer1 Str 3 hit.
Everything is quiet.
Too quiet. One of your models must lose a point of Luck.
You come across a half hidden path leading upwards. One of your models
gains a point of Luck.
Choose a Scroll objective marker and take a Scroll marker of the
corresponding colour. Further results of 6 this game are counted as result 3.
Initiative
Activations
Morale
03
Doctor Who Miniatures Game 20068 Graeme Dawson.This product is free and not for sale.
Doctor Who Miniatures Game 20068 Graeme Dawson.This product is free and not for sale.
Event Cards
The Five Doctors uses a modified deck of event cards, as
previously released for the game. Some story specific cards
have been added, and some cards have had their details
altered to fit the scenario. A full set of cards is given later
in this release. Print them out and glue them onto card so
their backs are identical.
Each player gets 2 cards at the start of the game. Cards
can be played whenever it is relevant to do so, however a
player can only play one card between taking their turn
and beginning their next turn.
The GM gets 3 cards at the start of the game and can
draw a single card at the start of any of his turns if he has
less than 3 cards.The GM has no restrictions on how
many cards he can play in a single turn.
Many cards can be used by any player if there are
restrictions the card will indicate who can play the card.
Players who draw a card they will not be able to use may
discard it and immediately draw another.
Used event cards go face up onto a discard pile. Once the
draw deck has been exhausted, shuffle the discards and
form a new draw deck.
As Easy As Pi
Bessie
04
Companion
Historical Warriors
Monsters (allies?)
Monsters
Inescapable Mist
Phantom
Time Scoop
Roll on the table below to see what the Time Scoop has
brought to the Death Zone. All models are initially under
the control of the GM, but models can change to the
control of the players under the following circumstances:
Companions will revert to heroic control if any Doctor
gets within 6.
Historical Warriors will join a heroic player if that players
models get within 6 and can succeed at both an opposed
Int and Morale check against the warriors.
Monster allies will only join the monster side which is
controlling the same type of monsters (or their allies, e.g.
Robomen will join Daleks, or Sea Devils will join Silurians).
This will happen automatically if both sets of models get
within 6 of each other.
Monsters are always controlled by the GM.
Effect
Another of the Doctors companions has been plucked from their own space and
time by the Time Scoop.
1D3 warriors from history are deposited in the Death Zone. Suitable models might
include UNIT soldiers, Roman centurions or Thals.
Roll 2D6. Choose a number of models of a type under the control of one monster
player with total Def not exceeding this number.
Roll 2D6. Choose a number of identical monster models with a total Def not
exceeding this number.
The Master
The Master has been
brought to Gallifrey by the
High Council of the Time
Lords and offered a pardon
and a new cycle of
regenerations if he enters
the Death Zone and
investigates the cause of
!You will guide
the current crisis. Despite
us to this tower
this, he is still his devious
self, and is willing to use any allies he can find during the
course of the game to further his own ends.
The Master begins play under the control of the GM, and
starts on the table at the position marked M on the
layout on page 3. His profile for this scenario has been
modified to represent his mission from the High Council,
and is given on page 8.
The mountains
idt
2
f
ho
sec
tio
05
Doctor Who Miniatures Game 20068 Graeme Dawson.This product is free and not for sale.
Doctor Who Miniatures Game 20068 Graeme Dawson.This product is free and not for sale.
Borusas actions
The Master
06
Summoning Rassilon
Faction: Monster
MOVE
DEF
HITS
STR
AGI
INT
MORALE
10
Weapon
Range
Staser Pistol
Hit
12
4+
Str
4
Information:
Notes
Disruptor
Special Rules:
Information:
Faction: Monster
MOVE
DEF
HITS
STR
AGI
INT
MORALE
special
Weapon
Javelins
Range
16
Hit
2+
Str
4
Notes
Special Rules:
Mechanoid
Lightning Fast: Opponents need to roll a 6 to score a hit on
the Raston Warrior Robot.
Programmed to Defend: The Raston Warrior Robot must
stay within 8 of a specified location.
Teleport: The Raston Warrior Robot can teleport up to 12
as a move action ignoring intervening terrain.
07
Doctor Who Miniatures Game 20068 Graeme Dawson.This product is free and not for sale.
The Master
Faction: Varies
MOVE
DEF
HITS
STR
AGI
INT
MORALE
10
Weapon
Tissue Compression
Eliminator
Range
Hit
Str
3+
Information:
Notes
Special Rules:
As Easy As Pi
Enough Games
Inescapable Mist
Booby Trap
First Principle
Retreat
Phantom
Doctor Who Miniatures Game 20068 Graeme Dawson.This product is free and not for sale.
Faction: Monster
MOVE
DEF
HITS
STR
AGI
INT
MORALE
n/a
Weapon
Terrifying Scream
Information:
Range
08
Hit
n/a
Str
n/a
Special Rules:
Notes
Blocker, Slow
Not Real: If an opponent within 6 expends a special action
and passes an opposed Int test versus a Phantom, remove
it from play.The Phantom can count its Int at +1 per
additional opposition model within 6.
Str
Agi
3 10
Weapon
Staser Pistol
2
Range
Hit
12
4+
Int
Morale
Str Notes
4
Disruptor
The Master
SPECIAL:
Str
Agi
4 10
Weapon
Tissue
Compression
Eliminator
3
Range
Hit
3+
Int
Morale
Str Notes
4
Int
Morale
SPECIAL:
Range
Hit
Javelins
16
2+
Str Notes
4
2 Attacks,
Disruptor vs
Mechanoids
Phantom
Move
4
Weapon
Terrifying
Scream
Agi
Blocker, Slow
Not Real
Def Hits
0 n/a
Str
Agi
Int
Morale
Range
Hit
Str Notes
n/a
n/a
Def Hits
Move
Str
Weapon
Mechanoid
Lightning Fast,
Programmed to Defend,Teleport
SPECIAL:
Def Hits
SPECIAL:
Power immortalised !
Move
See rules
09
Doctor Who Miniatures Game 20068 Graeme Dawson.This product is free and not for sale.
Wildly Inaccurate
GM or Any Player
Any Player
Run!
Sense of Despair
GM or Any Player
GM Only
Bessie
Any Player
Retreat
Inescapable Mist
As Easy As Pi
Any Player
GM or Any Player
Try it Doctor,
its as easy as pi(e).
The Master,The Five Doctors
Personal Agenda
Enough Games!
First Principle
GM Only
GM or Any Player
Doctor Who Miniatures Game 20068 Graeme Dawson.This product is free and not for sale.
GM or Any Player
Time
Scoop
GM or Any Player
Knocked Senseless
5
Terribly Good Luck
GM or Any Player
Any Player
Hard To Kill
Play on a model who has just
lost their last Hit.That model
counts as still having 1 Hit.
Lateral Thinking
Any Player
GM or Any Player
Any Player
Time Scoop
Homing Beacon
GM only
GM or any Player
Phantom
Youre phantoms,
illusions of the mind.
The 3rd Doctor,The Five Doctors
Booby Trap
Shaken Off
Any Player
Any Player
GM Only
GM only
Doctor Who Miniatures Game 20068 Graeme Dawson.This product is free and not for sale.
Front
Back
The Five Doctors: Black Scroll of Rassilon player cards and counters. Print 2 copies of this page.