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INTRODUCTION
depends on the field of study it is utilized in and future studies should focus on
specific disciplines. These reasons lead to the needs and benefits in creating
ones mobile apps for teaching and learning. In addition, empowering educators
to create their own mobile apps for teaching and learning is likely to lead to
advantageous use of mobile technology that benefits student learning (Price et
al,. 2012) Android development is like a puzzle where you have to put the right
tiles together in order to get working (Akbar(Shahab) Faghihi Mughaddam ,
Ummair Tahir, Piraba Kaugathasan, Shahab Bakhtiyari, 2011).
Mobile hardware and software platforms allow running of faster and richer
applications (Pocatilu, 2010). Users enjoy the variety of features that mobile apps
can provide quickly and without introducing unnecessary complexity into their
designs (Ypsilanti Michigan, 2012) With the demand of mobile applications, low
barrier to entry into the market, and general interest from the computer science
student population, mobile application development is an excellent skill for
computer science students to learn (James Reed, 2010). Mobile devices are
considered as limitations many times, students are inventing ways to use their
phones to learn what they want to know. If the educators can use smart ways to
deliver the knowledge in a way that its into today's students enthusiasm, it
would leave a bigger and positive impact on the overall learning process. A
European study looked at the impact of using mobile devices to aid the learning
of a group of young reluctant students and the study showed a positive impact
when their learning was supported by mobile devices (Rashmi Padiadpu).
In education, mobile phones have led to the evolution of new paradigm
known as mobile learning (Muyinda et al, 2011). The rapid growth of access to
mobile phones around the world and in Africa and Middle East regions in
particular have a potential of improving teaching, learning and institutional
efficiencies to enable national education system transformation (UNESCO, 2012).
According to (Huang et al, 2010), mobile learning applications can facilitate
students not only learning contents conveniently but also interacting with others
collaboratively anytime and anywhere. Most instructors use some form of elearning in their courses (Schmid, et al., 2014).Mobile technologies are
increasingly being integrated in classrooms in an effort to facilitate and enhance
students learning (Tyler J. Goad, 2014). Hence, the development of m-learning
as a new strategy for education has implications for the way students and tutors
in educational institutions interact.
The new context enables students as users of mobile devices with
access to a communications network to study anywhere and anytime. Faced
with this new scenario, educational institutions have no option but to adapt; they
have to modify their platforms to enable various means of access to resources
from different types of device. The objective must be not to lose the competitive
advantage (Cobcroft et al., 2010). It has been maintained that devices like
tablets and smartphones must be considered more as learning hubs than
multiple devices. This is so because these devices dynamically integrate all the
personal learning tools, resources and self-created artefacts at one place. In
addition, mobile learning devices have been related to the concept of ubiquitous
learning (u-learning) where computing, communication, and sensor devices are
embedded and integrated into learners daily life to make learning immersive
(Boris Handal, Jean MacNish and Peter Petocz, 2013).
The impact of the digital technologies and especially the Internet in the
21st century post-secondary classroom is unquestionable and dramatic (Tamim
et al.,2011). Due to its convenience, mobile learning has found significant