Documente Academic
Documente Profesional
Documente Cultură
Font initialization
Initializing CryFont...
Using FreeType 2.5.5
Initializing CryFont done, MemUsage=140Kb
*** Init system render resources ***
Allocating shadow map cache 4214 x 4214: 33.87 MB
Network initialization
Initializing CryNetwork...
[net] Socket IO management: External [LobbyIDAddr], Internal [iocp]
network hostname: jesus-PC
ip:192.168.1.131
[Network Version]: PROFILE DEVELOPMENT BUILD
Initializing CryNetwork done, MemUsage=2192Kb
Online initialization
Initializing CryOnline...
DLL Failed to load, error code: 7E
Lobby initialization
Initializing CryLobby...
Initializing CryLobby done, MemUsage=336Kb
MovieSystem initialization
Initializing CryMovie...
Initializing CryMovie done, MemUsage=408Kb
Initialized hardware mouse (game is allowed to confine mouse to window)
Console initialization
Time initialization
Input initialization
Initializing CryInput...
Initializing DirectInput
Initializing mouse
Initializing CryInput done, MemUsage=1444Kb
AI initialization
Initializing CryAISystem...
Initializing CryAISystem done, MemUsage=1148Kb
Initializing Animation System
Initializing CryAnimation...
Initializing CryAnimation done, MemUsage=936Kb
Initializing 3D Engine
Initializing Cry3DEngine...
Sky light: Optical lookup tables loaded off disc.
Initializing Cry3DEngine done, MemUsage=5888Kb
Script System Initialization
Initializing CryScriptSystem...
Initializing CryScriptSystem done, MemUsage=904Kb
Entity system initialization
Initializing CryEntitySystem...
Initializing CryEntitySystem done, MemUsage=3796Kb
LiveCreate initialization
LiveCreateHost not created, using NULL implementation.
Initializing AI System
AI: Loaded 54 AI Behaviors in 0.05s...
Registering CentralInterestManager with EntitySystem
Initializing additional systems
Dynamic Response System initialization
No Dynamic Response System was loaded from a module, will use the NULL DynamicRe
sponseSystem.
OnSysSpecChange(4)
Loading Config file VeryHighSpec.cfg (gamesdk\config\veryhighspec.cfg)
Loading Config file editor.cfg (editor.cfg)
Current Language: Spanish
Windows 7 6.1 (C:\Windows)
els\singleplayer\TheTestNumber29_25_corridor42\TheTestNumber29_25_corridor42.cry
...
Ending game context...
Destroying CActionGame instance 0000000033BA08D0 (level="")
AICorpseManager: Removing all corpses as requested by 'CGame::EditorResetGame'
Loading Config file singleplayer.cfg (gamesdk\config\singleplayer.cfg)
Loading game rules class='SinglePlayer' xml='Scripts/GameRules/SinglePlayer.xml'
GameRulesCommonDamageHandling::GameRulesCommonDamageHandling()
CGameRulesCommonDamageHandling::PostInit()
CGame::OnSystemEvent(ESYSTEM_EVENT_LEVEL_LOAD_START) while in single player mode
Loading subADB Animations/Mannequin/ADB/pistolAnims1P.adb
Loading subADB Animations/Mannequin/ADB/rifleAnims1P.adb
Loading subADB Animations/Mannequin/ADB/shotgunAnims1P.adb
Loading subADB Animations/Mannequin/ADB/grenadeAnims1P.adb
Loading subADB Animations/Mannequin/ADB/rocketlauncherAnims1P.adb
Loading subADB Animations/Mannequin/ADB/hmgAnims1P.adb
Loading subADB Animations/Mannequin/ADB/c4Anims1P.adb
Loading subADB Animations/Mannequin/ADB/humanSlaveAnims1P.adb
Loading subADB Animations/Mannequin/ADB/ladderAnims1P.adb
Loading subADB Animations/Mannequin/ADB/swimAnims1P.adb
Loading subADB Animations/Mannequin/ADB/interactAnims1P.adb
Loading subADB Animations/Mannequin/ADB/animcontrolAnims1P.adb
sp_coop_mp set to 0.000000
Loading missions...
---- Start: Load Terrain
CRGBLayer::AllocateTiles 2x2 tiles 512 => 1024x1024 texture
allocating editor height map (1024x1024)*4
---- Start: Loading Surface Types
---- End: Loading Surface Types (0 seconds)
---- Start: Loading Terrain Layers Info
Loading layer settings...
Loading layer texture (engineassets/textures/grey.dds)...
loaded editor layer 0 name='Default' LayerID=0
---- End: Loading Terrain Layers Info (0 seconds)
---- Start: Load Terrain
Constructing 1365 terrain nodes (0.5 MB) done in 0.00 sec
===== Loading 0 vegetation models =====
===== Loading 2 brush models =====
===== Initializing terrain nodes =====
===== Loading outdoor instances =====
---- End: Load Terrain (0 seconds)
---- Start: Process RGB Terrain Layers
---- End: Process RGB Terrain Layers (0 seconds)
CRGBLayer::AllocateTiles 2x2 tiles 512 => 1024x1024 texture
Loading terrain layers for segment 0 ...
---- End: Load Terrain (0 seconds)
---- Start: Game Engine level load
Loading map 'gamesdk/levels/singleplayer/thetestnumber29_25_corridor42' into eng
ine...
===== Loading Particle Effects =====
---- End: Game Engine level load (0 seconds)
---- Start: Load MaterialManager
---- End: Load MaterialManager (0 seconds)
---- Start: Load Particles
---- End: Load Particles (0 seconds)
---- Start: Load Flares
---- End: Load Flares (0 seconds)
---- Start: Load GameTokens
---- End: Load GameTokens (0 seconds)
Loading View settings...
t be found.
[Warning] [EquipmentMgr] ItemSystem.GetPackPrimaryItem: Pack 'PlasmaRifle' canno
t be found.
[Warning] [EquipmentMgr] ItemSystem.GetPackItemByIndex: Pack 'PlasmaRifle' canno
t be found.
[Warning] [EquipmentMgr] ItemSystem.GetPackItemByIndex: Pack 'PlasmaRifle' canno
t be found.
[Warning] XML reader: Can't open file (objects/mycharacters/maincharacter/skelet
on_male_generic.mtl)
[Warning] BBoxExcludeList is ignored: this feature is not supported. [File=objec
ts/mycharacters/maincharacter/skeleton_player_generic.chrparams]
1687 animation-assets loaded (total assets: 1519)
[Warning] XML reader: Can't open file (objects/mycharacters/maincharacter/head.m
tl)
CScriptBind_Entity::StartAnimation Anim Default not found in entity PlayerInside
CapsuleCinematicAnm
CScriptBind_Entity::GetAnimationLength Anim Default not found in entity PlayerIn
sideCapsuleCinematicAnm
Loading subADB Animations/Mannequin/ADB/pistolFFEvents.adb
[Warning] XML reader: Can't open file (objects/myarchitecture/level1/tunneloutsi
de/02 - default.mtl)
[Warning] CGF is unable to load its default material, see XML reader error above
for material info. [File=Objects/MyArchitecture/level1/tunnelOutside/tunnelOuts
ide2.cgf]
[Warning] XML reader: Can't open file (objects/myarchitecture/corridor1doorsides
/07 - default.mtl)
[Warning] CGF is unable to load its default material, see XML reader error above
for material info. [File=Objects/MyArchitecture/corridor1doorSides/doorSides.cg
f]
[Warning] XML reader: Can't open file (objects/myobjects/bigdecal/01 - default.m
tl)
[Warning] CGF is unable to load its default material, see XML reader error above
for material info. [File=objects/myobjects/bigdecal/bigdecaltype2.cgf]
[Warning] XML reader: Can't open file (objects/myarchitecture/level1/room3energy
capsule/materialglassbreakable.mtl)
[Warning] CGF is unable to load its default material, see XML reader error above
for material info. [File=Objects/MyArchitecture/level1/room3energyCapsule/level
1room3energyCapsuleAlive.cgf]
[Warning] CGF is unable to load its default material, see XML reader error above
for material info. [File=objects/myobjects/bigdecal/bigdecaltype3.cgf]
Loading AI data gamesdk/levels/singleplayer/thetestnumber29_25_corridor42, Missi
on0
--- AI: Navigation Data Loaded in 0.00 sec
Finished Loading AI data in 0.012 secs
---- End: Activating Mission Mission0 (2 seconds)
---- Start: Load Level Shader Cache
---- End: Load Level Shader Cache (0 seconds)
---- Start: Post Load
---- End: Post Load (0 seconds)
[LevelLoadTime] Level gamesdk/levels/singleplayer/thetestnumber29_25_corridor42
loaded in 3 seconds
========================= Errors =========================
0) [ 1]
[Engine]
CGF is unable to load its default material, see
XML reader error above for material info.
Objects/MyArchitecture/corridor1
doorSides/doorSides.cgf Object="doorSides3"
1) [ 1]
[Engine]
CGF is unable to load its default material, see
XML reader error above for material info.
Objects/MyArchitecture/level1/ro
om3energyCapsule/level1room3energyCapsuleAlive.cgf
Object="level1room3ener
gyCapsuleAlive1"
2) [ 1]
[Engine]
CGF is unable to load its default material, see
26) [ 1]
[Editor]
Physicalized object has material (Textures/MyTex
tures/simpleWhiteEmmiter:1) with invalid surface type.
Object="Designe
r1"
========================= End Errors =========================
AICorpseManager: Removing all corpses as requested by 'CGame::EditorResetGame'
Loading subADB Animations/Mannequin/ADB/aimAnims3P.adb
Loading subADB Animations/Mannequin/ADB/pistolAnims3P.adb
Loading subADB Animations/Mannequin/ADB/rifleAnims3P.adb
Loading subADB Animations/Mannequin/ADB/shotgunAnims3P.adb
Loading subADB Animations/Mannequin/ADB/grenadeAnims3P.adb
Loading subADB Animations/Mannequin/ADB/rocketlauncherAnims3P.adb
Loading subADB Animations/Mannequin/ADB/hmgAnims3P.adb
Loading subADB Animations/Mannequin/ADB/humanSlaveAnims3P.adb
Loading subADB Animations/Mannequin/ADB/pistolSounds.adb
Loading subADB Animations/Mannequin/ADB/rifleSounds.adb
Loading subADB Animations/Mannequin/ADB/shotgunSounds.adb
Loading subADB Animations/Mannequin/ADB/grenadeSounds.adb
[PLAYER PLUG-IN] Player 'Dude' attempting to enter plug-in 'CPlayerPlugin_Intera
ction'
[CONSOLE] Executing console command 'memReplayLabel spawnPlayer'
Player 'Dude' (0 0 0) can't change stance from -1 'Null' to 0 'Stand' [Attempt 1
]
[PLAYER PLUG-IN] Player 'Dude' attempting to enter plug-in 'CPlayerPlugin_Curren
tlyTargetting'
11 animation-assets loaded (total assets: 1529)
12 animation-assets loaded (total assets: 1540)
Loading subADB Animations/Mannequin/ADB/rifleFFEvents.adb
8 animation-assets loaded (total assets: 1547)
Loading subADB Animations/Mannequin/ADB/shotgunFFEvents.adb
Player 'Dude' is becoming local actor
SetGlobalState 2->11 'RUNNING'->'LEVEL_LOAD_TEXTURES' 26.0 seconds
-- Presort shaders by states...
--- 243 Resources, 76 Resource groups.
Requesting textures precache ...
-- Precaching textures...
[Warning] Texture does not exist [File=objects/characters/human/e32014/generic/e
yes/generic_eyeball_iris_ddn.dds]
[Warning] Texture does not exist [File=objects/characters/human/e32014/generic/e
yes/generic_eyeball_iris_ddn.dds]
[Warning] Texture does not exist [File=objects/characters/human/e32014/generic/e
yes/generic_eyeball_iris_diff.dds]
[Warning] Texture does not exist [File=objects/characters/human/e32014/generic/e
yes/generic_eyeball_iris_diff.dds]
[Warning] Normal map should have '_ddn' suffix in filename [File=objects/mychara
cters/maincharacter/textures/cabeza_normal.dds]
[Warning] Normal map should have '_ddn' suffix in filename [File=objects/mychara
cters/ualien/textures/alien_normal_r.dds]
[Warning] Texture does not exist [File=textures/sprites/explosionblast_a.dds]
Precaching textures done in 0.51 seconds
File access time during level loading: 1.14 seconds
[Warning] XML reader: Can't open file (levels/singleplayer/TheTestNumber29_25_co
rridor42/leveldata/Objectives.xml)
----------------------------------------------------------Successfully opened document C:\Program Files (x86)\Steam\steamapps\common\CRYEN
GINE\gamesdk\Levels\singleplayer\TheTestNumber29_25_corridor42\
Level loading time: 11.71 seconds
----------------------------------------------------------Loading WIP features file: 'Editor\UI\WipFeatures.xml'...
Loaded 7 WIP features.
[CONSOLE] Executing console command 'exec autoexec.cfg'