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[HMD][Oculus] Cvars initialised

Loading Config file system.cfg (system.cfg)


OnSysSpecChange(4)
[Warning] Config file VeryHighSpec.cfg not found!
Loading Config file editor.cfg (editor.cfg)
GameDir: GameSDK
Loading Config file GameSDK/game.cfg (gamesdk\game.cfg)
creating CVarGroups from directory 'Config/CVarGroups' ...
Loading Config file Config/CVarGroups/sys_spec_full.cfg (gamesdk\config\cvargrou
ps\sys_spec_full.cfg)
Loading Config file Config/CVarGroups/sys_spec_gameeffects.cfg (gamesdk\config\c
vargroups\sys_spec_gameeffects.cfg)
Loading Config file Config/CVarGroups/sys_spec_light.cfg (gamesdk\config\cvargro
ups\sys_spec_light.cfg)
Loading Config file Config/CVarGroups/sys_spec_objectdetail.cfg (gamesdk\config\
cvargroups\sys_spec_objectdetail.cfg)
Loading Config file Config/CVarGroups/sys_spec_particles.cfg (gamesdk\config\cva
rgroups\sys_spec_particles.cfg)
Loading Config file Config/CVarGroups/sys_spec_physics.cfg (gamesdk\config\cvarg
roups\sys_spec_physics.cfg)
Loading Config file Config/CVarGroups/sys_spec_postprocessing.cfg (gamesdk\confi
g\cvargroups\sys_spec_postprocessing.cfg)
Loading Config file Config/CVarGroups/sys_spec_quality.cfg (gamesdk\config\cvarg
roups\sys_spec_quality.cfg)
Loading Config file Config/CVarGroups/sys_spec_shading.cfg (gamesdk\config\cvarg
roups\sys_spec_shading.cfg)
Loading Config file Config/CVarGroups/sys_spec_shadows.cfg (gamesdk\config\cvarg
roups\sys_spec_shadows.cfg)
Loading Config file Config/CVarGroups/sys_spec_sound.cfg (gamesdk\config\cvargro
ups\sys_spec_sound.cfg)
Loading Config file Config/CVarGroups/sys_spec_texture.cfg (gamesdk\config\cvarg
roups\sys_spec_texture.cfg)
Loading Config file Config/CVarGroups/sys_spec_textureresolution.cfg (gamesdk\co
nfig\cvargroups\sys_spec_textureresolution.cfg)
Loading Config file Config/CVarGroups/sys_spec_volumetriceffects.cfg (gamesdk\co
nfig\cvargroups\sys_spec_volumetriceffects.cfg)
Loading Config file Config/CVarGroups/sys_spec_water.cfg (gamesdk\config\cvargro
ups\sys_spec_water.cfg)
Windows 7 64 bit SP 1 (build 6.1.7601)
User name: "jesus"
System language: Spanish
Windows Directory: "C:\Windows"
Local time is 18:22:30 08/15/15, system running for 988 minutes
18424MB physical memory installed, 15939MB available, 8388607MB virtual memory i
nstalled, 13 percent of memory in use
PageFile usage: 129MB, Working Set: 66MB, Peak PageFile usage: 129MB,
Current display mode is 2560x1080x32, (Unknown graphics card)
IBM enhanced (101/102-key) keyboard and 5+ button mouse installed
-------------------------------------------------------------------------------Loading Config file %USER%/game.cfg (c:\program files (x86)\steam\steamapps\comm
on\cryengine\user\game.cfg)
OnSysSpecChange(4)
Loading Config file VeryHighSpec.cfg (gamesdk\config\veryhighspec.cfg)
Loading Config file editor.cfg (editor.cfg)
Loading Config file system.cfg (system.cfg)
OnSysSpecChange(4)
Loading Config file VeryHighSpec.cfg (gamesdk\config\veryhighspec.cfg)
Loading Config file editor.cfg (editor.cfg)
[Warning] Config file user.cfg not found!

Stream Engine Initialization


GameName: CRYENGINE SDK
BuildTime: Jul 28 2015 20:25:45
Physics initialization
Initializing CryPhysics...
Initializing CryPhysics done, MemUsage=952Kb
<Audio>: AudioSystem initialization
Initializing CrySoundSystem...
Initializing CryAudioImplWwise...
<Audio> <4.208>: CryAudioImplWwise loaded
Initializing CryAudioImplWwise done, MemUsage=10900Kb
Initializing CrySoundSystem done, MemUsage=44632Kb
Renderer initialization
Initializing CryRenderD3D11...
CRenderer sizeof(Vec2f16)=4 sizeof(Vec3f16)=8
Initializing CryRenderD3D11 done, MemUsage=2808Kb
Initializing Direct3D and creating game window:
D3DX_SDK_VERSION = <UNDEFINED>
Direct3D driver is creating...
Crytek Direct3D driver version 2.00 (Jul 28 2015 <20:26:31>)
Creating window called 'CRYENGINE SDK [EaaS]' (1280x720)
D3D Adapter: Description: NVIDIA GeForce GTX 780
D3D Adapter: Driver version (UMD): 10.18.13.5330
D3D Adapter: VendorId = 0x10DE
D3D Adapter: DeviceId = 0x1004
D3D Adapter: SubSysId = 0x36041458
D3D Adapter: Revision = 161
NVAPI: API init ok (0)
NVAPI: Single GPU system
NVDBT supported
D3D Detected: NVIDIA video card
Active GPUs: 1
Using pixel texture formats:
R8G8B8A8S, mips (autogen), blend, RT (multi-sampled), gather
R8G8B8A8, mips (autogen), sRGB, blend, RT (multi-sampled), gather
A8, mips (autogen), blend, RT (multi-sampled), gather
R8, mips (autogen), blend, RT (multi-sampled), gather
R8S, mips (autogen), blend, RT (multi-sampled), gather
R16, mips (autogen), blend, RT (multi-sampled), gather (comparable)
R16F, mips (autogen), blend, RT (multi-sampled), gather
R32F, mips (autogen), blend, RT (multi-sampled), gather (comparable)
R8G8, mips (autogen), blend, RT (multi-sampled), gather
R8G8S, mips (autogen), blend, RT (multi-sampled), gather
R16G16, mips (autogen), blend, RT (multi-sampled), gather
R16G16S, mips (autogen), blend, RT (multi-sampled), gather
R16G16F, mips (autogen), blend, RT (multi-sampled), gather
R11G11B10F, mips (autogen), blend, RT (multi-sampled), gather
R10G10B10A2, mips (autogen), blend, RT (multi-sampled), gather
R16G16B16A16, mips (autogen), blend, RT (multi-sampled), gather
R16G16B16A16S, mips (autogen), blend, RT (multi-sampled), gather
R16G16B16A16F, mips (autogen), blend, RT (multi-sampled), gather
R32G32B32A32F, mips (autogen), blend, RT (multi-sampled), gather
BC1, mips, sRGB, gather
BC2, mips, sRGB, gather
BC3, mips, sRGB, gather
BC4, mips, gather
BC4S, mips, gather
BC5, mips, gather
BC5S, mips, gather
BC6UH, mips, gather

BC6SH, mips, gather


BC7, mips, sRGB, gather
R9G9B9E5, mips, gather
R32FX8T, mips, gather (comparable)
R32T, mips
R24G8T, mips
R16T, mips
B8G8R8A8, mips (autogen), sRGB, blend, RT (multi-sampled), gather
B8G8R8X8, mips (autogen), sRGB, blend, RT (multi-sampled), gather
Renderer HDR_Scalar: R32F
****** D3D11 CryRender Stats ******
Driver description: NVIDIA GeForce GTX 780
Feature level: DirectX 11.0
Full stats:
Rasterizer: Hardware
Current Resolution: 1280x720x32 Windowed
HDR Rendering: FP16
MRT HDR Rendering: Disabled
Occlusion queries: Supported
Geometry instancing: Supported
Vertex textures: Supported
NormalMaps compression : Supported
Gamma control: Hardware
Vertex Shaders version 4.0
Pixel Shaders version 4.0
Used GeomInstancingThreshold is 8
Shader model usage: 'SM.5.0'
*****************************************
Init Shaders
Flushing pended shaders...
Finished flushing pended shaders...
Flushing pended shaders...
Finished flushing pended shaders...
General shader quality: VeryHigh
Metal shader quality: VeryHigh
Glass shader quality: VeryHigh
Vegetation shader quality: VeryHigh
Ice shader quality: VeryHigh
Terrain shader quality: VeryHigh
Shadow shader quality: VeryHigh
Water shader quality: High
FX shader quality: VeryHigh
PostProcess shader quality: VeryHigh
HDR shader quality: VeryHigh
Sky shader quality: VeryHigh
Render quality: VeryHigh
Allocate render buffer for particles (16384 verts, 49152 tris)...
Init textures management (3014 Mb of video memory is available)...
Enabling of textures streaming...
Using 1536 Mb of textures pool for streaming...
Video textures: Atlas clouds max size: 32 Mb
Video textures: Atlas sprites max size: 32 Mb
Video textures: Dynamic managed max size: 80 Mb
Reloading all textures...
Finished reloading textures...
Finished initializing textures streaming...
[Renderer] A display device has been connected to the system
Using Scaleform GFx 3.3.94
Using dynamic pool

Font initialization
Initializing CryFont...
Using FreeType 2.5.5
Initializing CryFont done, MemUsage=140Kb
*** Init system render resources ***
Allocating shadow map cache 4214 x 4214: 33.87 MB
Network initialization
Initializing CryNetwork...
[net] Socket IO management: External [LobbyIDAddr], Internal [iocp]
network hostname: jesus-PC
ip:192.168.1.131
[Network Version]: PROFILE DEVELOPMENT BUILD
Initializing CryNetwork done, MemUsage=2192Kb
Online initialization
Initializing CryOnline...
DLL Failed to load, error code: 7E
Lobby initialization
Initializing CryLobby...
Initializing CryLobby done, MemUsage=336Kb
MovieSystem initialization
Initializing CryMovie...
Initializing CryMovie done, MemUsage=408Kb
Initialized hardware mouse (game is allowed to confine mouse to window)
Console initialization
Time initialization
Input initialization
Initializing CryInput...
Initializing DirectInput
Initializing mouse
Initializing CryInput done, MemUsage=1444Kb
AI initialization
Initializing CryAISystem...
Initializing CryAISystem done, MemUsage=1148Kb
Initializing Animation System
Initializing CryAnimation...
Initializing CryAnimation done, MemUsage=936Kb
Initializing 3D Engine
Initializing Cry3DEngine...
Sky light: Optical lookup tables loaded off disc.
Initializing Cry3DEngine done, MemUsage=5888Kb
Script System Initialization
Initializing CryScriptSystem...
Initializing CryScriptSystem done, MemUsage=904Kb
Entity system initialization
Initializing CryEntitySystem...
Initializing CryEntitySystem done, MemUsage=3796Kb
LiveCreate initialization
LiveCreateHost not created, using NULL implementation.
Initializing AI System
AI: Loaded 54 AI Behaviors in 0.05s...
Registering CentralInterestManager with EntitySystem
Initializing additional systems
Dynamic Response System initialization
No Dynamic Response System was loaded from a module, will use the NULL DynamicRe
sponseSystem.
OnSysSpecChange(4)
Loading Config file VeryHighSpec.cfg (gamesdk\config\veryhighspec.cfg)
Loading Config file editor.cfg (editor.cfg)
Current Language: Spanish
Windows 7 6.1 (C:\Windows)

Local time is 18:22:36 08/15/15, system running for 988 minutes


18424MB phys. memory installed, 32631MB paging available
Current display mode is 2560x1080x32, (Unknown graphics card)
IBM enhanced (101/102-key) keyboard and 5+ button mouse installed
-------------------------------------------------------------------------------sys_dll_game = CryGameSDK.dll
sys_game_folder = GameSDK
sys_localization_folder = Localization
CProceduralClipFactory: Registering procedural clip with name 'PositionAdjustTar
getLocator'.
CProceduralClipFactory: Registering procedural clip with name 'PositionAdjustAni
mPosContinuously'.
CProceduralClipFactory: Registering procedural clip with name 'PositionAdjustAni
mPos'.
CProceduralClipFactory: Registering procedural clip with name 'PositionAdjust'.
CProceduralClipFactory: Registering procedural clip with name 'HideAttachment'.
CProceduralClipFactory: Registering procedural clip with name 'SwapAttachment'.
CProceduralClipFactory: Registering procedural clip with name 'AttachEntity'.
CProceduralClipFactory: Registering procedural clip with name 'AttachProp'.
CProceduralClipFactory: Registering procedural clip with name 'Audio'.
CProceduralClipFactory: Registering procedural clip with name 'PlaySound'.
CProceduralClipFactory: Registering procedural clip with name 'ParticleEffect'.
CProceduralClipFactory: Registering procedural clip with name 'SetParam'.
CProceduralClipFactory: Registering procedural clip with name 'LookPose'.
CProceduralClipFactory: Registering procedural clip with name 'RandomLookAround'
.
CProceduralClipFactory: Registering procedural clip with name 'ForceFeedback'.
CProceduralClipFactory: Registering procedural clip with name 'ActionEvent'.
CProceduralClipFactory: Registering procedural clip with name 'LayerAnimSpeed'.
CProceduralClipFactory: Registering procedural clip with name 'JointAdjust'.
CProceduralClipFactory: Registering procedural clip with name 'ManualUpdateList'
.
CProceduralClipFactory: Registering procedural clip with name 'WeightedList'.
CProceduralClipFactory: Registering procedural clip with name 'LayerManualUpdate
'.
CProceduralClipFactory: Registering procedural clip with name 'IKLayerWeight'.
CProceduralClipFactory: Registering procedural clip with name 'LayerWeight'.
CProceduralClipFactory: Registering procedural clip with name 'AISignal'.
CProceduralClipFactory: Registering procedural clip with name 'AimPose'.
CProceduralClipFactory: Registering procedural clip with name 'RandomAimAround'.
CProceduralClipFactory: Registering procedural clip with name 'FlowGraphEvent'.
[Invite] SetInviteAcceptedState 0 to 0
[Invite] InvalidateInviteData
CGameLocalizationManager::LoadLocalizationData() is loading localization file=Li
bs/Localization/localization.xml
[Error] UISetting uses undefined CVar: sys_flash_video_soundvolume
CProceduralClipFactory: Registering procedural clip with name 'TurretAimPose'.
CProceduralClipFactory: Registering procedural clip with name 'AttachPnT'.
CProceduralClipFactory: Registering procedural clip with name 'WeaponWiggle'.
CProceduralClipFactory: Registering procedural clip with name 'WeaponBump'.
CProceduralClipFactory: Registering procedural clip with name 'WeaponRecoil'.
CProceduralClipFactory: Registering procedural clip with name 'WeaponSway'.
CProceduralClipFactory: Registering procedural clip with name 'WeaponPose'.
CProceduralClipFactory: Registering procedural clip with name 'CompromiseCover'.
CProceduralClipFactory: Registering procedural clip with name 'SetStance'.
CProceduralClipFactory: Registering procedural clip with name 'MovementControlMe
thod'.
CProceduralClipFactory: Registering procedural clip with name 'FacialSequence'.
CProceduralClipFactory: Registering procedural clip with name 'CopyNormalizedTim
e'.

CProceduralClipFactory: Registering procedural clip with name 'ColliderMode'.


CProceduralClipFactory: Registering procedural clip with name 'AimSmoothing'.
CProceduralClipFactory: Registering procedural clip with name 'Looking'.
CProceduralClipFactory: Registering procedural clip with name 'Aiming'.
CProceduralClipFactory: Registering procedural clip with name 'Ragdoll'.
CProceduralClipFactory: Registering procedural clip with name 'SwapHand'.
Finished loading item XML definitions from 'scripts/entities/items/XML'!
Finished loading ammo XML definitions from 'scripts/entities/items/XML'!
[PlayerProfiles] Login of user 'jesus' successful.
[PlayerProfiles] Found 1 profiles.
Profile 0 : 'default'
CGame: Loading singleplayer difficulty config 'difficulty/easy.cfg'
Loading Config file difficulty/easy.cfg (gamesdk\difficulty\easy.cfg)
[GameProfiles]: Successfully activated profile 'default' for user 'jesus'
username jesus signedIn 1 userIndex -1
ActivateProfile profileName default
CGame: Loading singleplayer difficulty config 'difficulty/easy.cfg'
Loading Config file difficulty/easy.cfg (gamesdk\difficulty\easy.cfg)
CPlayerProgression::Constructor
CPlayerProgression::Init() Done
CGame::LoadPatchLocalizationData() is loading localization file=localization_eng
lish.xml
CGame::InitGameType() multiplayer=false, fromInit=true
hostName = 'jesus-PC'
SetGlobalState 1->2 'INIT'->'RUNNING' 6.3 seconds
Loading singleplayer configuration...
Loading Config file singleplayer.cfg (gamesdk\config\singleplayer.cfg)
Changing "ai_CompatibilityMode" cvar from '' to 'crysis2' (now got 1 cvar to rev
ert when switching game type)
Changing "ai_BurstWhileMovingDestinationRange" cvar from '2' to '9999.0' (now go
t 2 cvars to revert when switching game type)
Changing "g_telemetryConfig" cvar from 'none' to 'SP' (now got 3 cvars to revert
when switching game type)
Changing "net_inactivitytimeout" cvar from '30' to '3600' (now got 4 cvars to re
vert when switching game type)
Changing "net_inactivitytimeoutDevmode" cvar from '30' to '3600' (now got 5 cvar
s to revert when switching game type)
Changing "pl_movement.nonCombat_heavy_weapon_speed_scale" cvar from '0.75' to '1
.0' (now got 6 cvars to revert when switching game type)
No need to change "sv_gamerules" to 'SinglePlayer' as that's also its current va
lue
No need to change "ca_StreamCHR" to '1' as that's also its current value
Finished loading singleplayer configuration, used 192/5120 bytes storing old cva
r values
[Lobby] Terminate service 1 error 4
CGame: Singleplayer game type initialised
CGame: Loading singleplayer difficulty config 'difficulty/easy.cfg'
Loading Config file difficulty/easy.cfg (gamesdk\difficulty\easy.cfg)
Registering TPS Extensions...
<Lua> PipeManager: Creating goal pipes
--- AI: Loading goal pipes XML file: Scripts/AI/GoalPipes/GoalPipesShared.xml...
--- AI: Loading goal pipes XML file: Scripts/AI/GoalPipes/GoalPipesCoordination.
xml...
--- AI: Loading goal pipes XML file: Scripts/AI/GoalPipes/GoalPipesHuman.xml...
--- AI: Loading goal pipes XML file: Scripts/AI/GoalPipes/GoalPipesHeli.xml...
<Lua> PipeManager: Finished creating goal pipes!
[FEATURETESTER] (No instance) Creating feature tester instance
Ending game context...
<Lua> Loading AIAlertness.lua
Initializing default materials...

[MFX] Loading FXLib 'breakables' ...


[MFX] Loading FXLib 'collisions' ...
[MFX] Loading FXLib 'foley' ...
[MFX] Loading FXLib 'foley_grunt' ...
[MFX] Loading FXLib 'foley_player' ...
[MFX] Loading FXLib 'footstep_grunt' ...
[MFX] Loading FXLib 'footstep_player' ...
[MFX] Loading FXLib 'footsteps' ...
[MFX] Loading FXLib 'grenade' ...
[MFX] Loading FXLib 'melee' ...
[MFX] Loading FXLib 'player_fx' ...
[MFX] Loading FXLib 'projectiles' ...
[MFX] Loading FXLib 'tornado' ...
[MFX] Loading FXLib 'vegetation' ...
[MFX] Loading FXLib 'vehicles' ...
UnitTesting Finished Tests: 55 Succeeded: 55, Failed: 0, Time: 2.18 ms
AICorpseManager: Removing all corpses as requested by 'CGame::EditorResetGame'
Loading Config file singleplayer.cfg (gamesdk\config\singleplayer.cfg)
Finished loading ammo XML definitions from 'scripts/entities/items/XML'!
OnSysSpecChange(2)
Loading Config file MedSpec.cfg (gamesdk\config\medspec.cfg)
Flushing pended shaders...
Finished flushing pended shaders...
Flushing pended shaders...
Finished flushing pended shaders...
Allocating shadow map cache 6324 x 6324: 76.28 MB
Allocating shadow map cache 4214 x 4214: 33.87 MB
Loading Config file editor.cfg (editor.cfg)
Unloading all previous plugins
Loading plugins...
Successfully loaded plugin 'CryDesigner', version '1' (GUID: )
Successfully loaded plugin 'EditorPhysics', version '1' (GUID: (null))
Successfully loaded plugin 'AudioControlsEditor', version '1' (GUID: {DFA4AFF7-2
C70-4B29-B736-GRH00040314})
Cannot query plugin DLL 'Bin64\EditorPlugins\EditorCryAudioImplSDLMixer.dll' fac
tory pointer (is it a Sandbox plugin?)
Cannot query plugin DLL 'Bin64\EditorPlugins\EditorCryAudioImplWwise.dll' factor
y pointer (is it a Sandbox plugin?)
Successfully loaded plugin 'QtFbxImport', version '1' (GUID: {73A03A18-842C-4433
-830E-49B6B42DB192})
FBX plugin: CreatePluginInstance
Successfully loaded plugin 'FBX Exporter', version '1' (GUID: {6CD02F95-362C-4AD
F-8BAE-87C6342A8027})
Document created
general.run_file_parameters 'addToSysPath.py' 'Editor/Scripts'
Returned:
general.run_file_parameters 'addToSysPath.py' 'Tools/Editor/Scripts'
Returned:
Started game resource files indexing...
Loading Localization File Localization\text_ui_ingame.xml
Loading Localization File Localization\text_ui_items.xml
Loading Localization File Localization\text_ui_levels.xml
Loading Localization File Localization\text_ui_menus.xml
Loading Localization File Localization\text_ui_warnings.xml
Loading Localization File Localization\ai_dialog_recording_list.xml
Loading Localization File Localization\dialog_recording_list.xml
Opening document C:\Program Files (x86)\Steam\steamapps\common\CRYENGINE\gamesdk
\Levels\singleplayer\TheTestNumber29_25_corridor42\TheTestNumber29_25_corridor42
.cry
Loading from C:\Program Files (x86)\Steam\steamapps\common\CRYENGINE\gamesdk\Lev

els\singleplayer\TheTestNumber29_25_corridor42\TheTestNumber29_25_corridor42.cry
...
Ending game context...
Destroying CActionGame instance 0000000033BA08D0 (level="")
AICorpseManager: Removing all corpses as requested by 'CGame::EditorResetGame'
Loading Config file singleplayer.cfg (gamesdk\config\singleplayer.cfg)
Loading game rules class='SinglePlayer' xml='Scripts/GameRules/SinglePlayer.xml'
GameRulesCommonDamageHandling::GameRulesCommonDamageHandling()
CGameRulesCommonDamageHandling::PostInit()
CGame::OnSystemEvent(ESYSTEM_EVENT_LEVEL_LOAD_START) while in single player mode
Loading subADB Animations/Mannequin/ADB/pistolAnims1P.adb
Loading subADB Animations/Mannequin/ADB/rifleAnims1P.adb
Loading subADB Animations/Mannequin/ADB/shotgunAnims1P.adb
Loading subADB Animations/Mannequin/ADB/grenadeAnims1P.adb
Loading subADB Animations/Mannequin/ADB/rocketlauncherAnims1P.adb
Loading subADB Animations/Mannequin/ADB/hmgAnims1P.adb
Loading subADB Animations/Mannequin/ADB/c4Anims1P.adb
Loading subADB Animations/Mannequin/ADB/humanSlaveAnims1P.adb
Loading subADB Animations/Mannequin/ADB/ladderAnims1P.adb
Loading subADB Animations/Mannequin/ADB/swimAnims1P.adb
Loading subADB Animations/Mannequin/ADB/interactAnims1P.adb
Loading subADB Animations/Mannequin/ADB/animcontrolAnims1P.adb
sp_coop_mp set to 0.000000
Loading missions...
---- Start: Load Terrain
CRGBLayer::AllocateTiles 2x2 tiles 512 => 1024x1024 texture
allocating editor height map (1024x1024)*4
---- Start: Loading Surface Types
---- End: Loading Surface Types (0 seconds)
---- Start: Loading Terrain Layers Info
Loading layer settings...
Loading layer texture (engineassets/textures/grey.dds)...
loaded editor layer 0 name='Default' LayerID=0
---- End: Loading Terrain Layers Info (0 seconds)
---- Start: Load Terrain
Constructing 1365 terrain nodes (0.5 MB) done in 0.00 sec
===== Loading 0 vegetation models =====
===== Loading 2 brush models =====
===== Initializing terrain nodes =====
===== Loading outdoor instances =====
---- End: Load Terrain (0 seconds)
---- Start: Process RGB Terrain Layers
---- End: Process RGB Terrain Layers (0 seconds)
CRGBLayer::AllocateTiles 2x2 tiles 512 => 1024x1024 texture
Loading terrain layers for segment 0 ...
---- End: Load Terrain (0 seconds)
---- Start: Game Engine level load
Loading map 'gamesdk/levels/singleplayer/thetestnumber29_25_corridor42' into eng
ine...
===== Loading Particle Effects =====
---- End: Game Engine level load (0 seconds)
---- Start: Load MaterialManager
---- End: Load MaterialManager (0 seconds)
---- Start: Load Particles
---- End: Load Particles (0 seconds)
---- Start: Load Flares
---- End: Load Flares (0 seconds)
---- Start: Load GameTokens
---- End: Load GameTokens (0 seconds)
Loading View settings...

---- Start: Load Vegetation


Loading Vegetation Map...
---- End: Load Vegetation (0 seconds)
---- Start: Reposition Vegetation
---- End: Reposition Vegetation (0 seconds)
---- Start: Updating Surface Types
Loading terrain layers for segment 0 ...
---- End: Updating Surface Types (0 seconds)
Loading Fog settings...
---- Start: Load Entity Archetypes Database
---- End: Load Entity Archetypes Database (0 seconds)
---- Start: Load Prefabs Database
---- End: Load Prefabs Database (0 seconds)
---- Start: Activating Mission Mission0
Flushing pended shaders...
Finished flushing pended shaders...
Flushing pended shaders...
Finished flushing pended shaders...
Flushing pended shaders...
Finished flushing pended shaders...
Flushing pended shaders...
Finished flushing pended shaders...
Opening terrain\cover.ctc ...
Error opening terrain texture file: file not found (you might need to regenerate
the surface texture)
<Lua> AIAnchor[AIAnchor2]: undefined type [_wrong_type_] Cant register with [AI
SYSTEM]
<Lua> AIAnchor[AIAnchor3]: undefined type [_wrong_type_] Cant register with [AI
SYSTEM]
<Lua> AIAnchor[AIAnchor1]: undefined type [_wrong_type_] Cant register with [AI
SYSTEM]
6 animation-assets loaded (total assets: 5)
Loading subADB Animations/Mannequin/ADB/humanAimPose.adb
Loading subADB Animations/Mannequin/ADB/humanAiming.adb
Loading subADB Animations/Mannequin/ADB/humanLookPose.adb
Loading subADB Animations/Mannequin/ADB/humanLooking.adb
Loading subADB Animations/Mannequin/ADB/humanTorsoDetail.adb
Loading subADB Animations/Mannequin/ADB/humanPistol.adb
Loading subADB Animations/Mannequin/ADB/humanRifle.adb
Loading subADB Animations/Mannequin/ADB/humanShotgun.adb
Loading subADB Animations/Mannequin/ADB/humanRocketLauncher.adb
Loading subADB Animations/Mannequin/ADB/humanCoverHigh.adb
Loading subADB Animations/Mannequin/ADB/humanCoverLow.adb
Loading body destruction file 'libs/bodydamage/bodydestructibility_humanmaleshar
ed.xml'
======== Loading body destruction done ==================
[Warning] BBoxExcludeList is ignored: this feature is not supported. [File=objec
ts/mycharacters/ualien/ualien_skel.chrparams]
1681 animation-assets loaded (total assets: 1513)
[Warning] XML reader: Can't open file (objects/mycharacters/ualien/defaultmat.mt
l)
[Warning] XML reader: Can't open file (objects/mycharacters/ualien/06 - default.
mtl)
[Warning] [EquipmentMgr]: Cannot give pack 'PlasmaRifle' to Actor 'Human1AndOnPo
stLoadGame'. Pack not found.
[Warning] [EquipmentMgr] ItemSystem.GetPackPrimaryItem: Pack 'PlasmaRifle' canno
t be found.
[Warning] [EquipmentMgr] ItemSystem.GetPackItemByIndex: Pack 'PlasmaRifle' canno
t be found.
[Warning] [EquipmentMgr] ItemSystem.GetPackItemByIndex: Pack 'PlasmaRifle' canno

t be found.
[Warning] [EquipmentMgr] ItemSystem.GetPackPrimaryItem: Pack 'PlasmaRifle' canno
t be found.
[Warning] [EquipmentMgr] ItemSystem.GetPackItemByIndex: Pack 'PlasmaRifle' canno
t be found.
[Warning] [EquipmentMgr] ItemSystem.GetPackItemByIndex: Pack 'PlasmaRifle' canno
t be found.
[Warning] XML reader: Can't open file (objects/mycharacters/maincharacter/skelet
on_male_generic.mtl)
[Warning] BBoxExcludeList is ignored: this feature is not supported. [File=objec
ts/mycharacters/maincharacter/skeleton_player_generic.chrparams]
1687 animation-assets loaded (total assets: 1519)
[Warning] XML reader: Can't open file (objects/mycharacters/maincharacter/head.m
tl)
CScriptBind_Entity::StartAnimation Anim Default not found in entity PlayerInside
CapsuleCinematicAnm
CScriptBind_Entity::GetAnimationLength Anim Default not found in entity PlayerIn
sideCapsuleCinematicAnm
Loading subADB Animations/Mannequin/ADB/pistolFFEvents.adb
[Warning] XML reader: Can't open file (objects/myarchitecture/level1/tunneloutsi
de/02 - default.mtl)
[Warning] CGF is unable to load its default material, see XML reader error above
for material info. [File=Objects/MyArchitecture/level1/tunnelOutside/tunnelOuts
ide2.cgf]
[Warning] XML reader: Can't open file (objects/myarchitecture/corridor1doorsides
/07 - default.mtl)
[Warning] CGF is unable to load its default material, see XML reader error above
for material info. [File=Objects/MyArchitecture/corridor1doorSides/doorSides.cg
f]
[Warning] XML reader: Can't open file (objects/myobjects/bigdecal/01 - default.m
tl)
[Warning] CGF is unable to load its default material, see XML reader error above
for material info. [File=objects/myobjects/bigdecal/bigdecaltype2.cgf]
[Warning] XML reader: Can't open file (objects/myarchitecture/level1/room3energy
capsule/materialglassbreakable.mtl)
[Warning] CGF is unable to load its default material, see XML reader error above
for material info. [File=Objects/MyArchitecture/level1/room3energyCapsule/level
1room3energyCapsuleAlive.cgf]
[Warning] CGF is unable to load its default material, see XML reader error above
for material info. [File=objects/myobjects/bigdecal/bigdecaltype3.cgf]
Loading AI data gamesdk/levels/singleplayer/thetestnumber29_25_corridor42, Missi
on0
--- AI: Navigation Data Loaded in 0.00 sec
Finished Loading AI data in 0.012 secs
---- End: Activating Mission Mission0 (2 seconds)
---- Start: Load Level Shader Cache
---- End: Load Level Shader Cache (0 seconds)
---- Start: Post Load
---- End: Post Load (0 seconds)
[LevelLoadTime] Level gamesdk/levels/singleplayer/thetestnumber29_25_corridor42
loaded in 3 seconds
========================= Errors =========================
0) [ 1]
[Engine]
CGF is unable to load its default material, see
XML reader error above for material info.
Objects/MyArchitecture/corridor1
doorSides/doorSides.cgf Object="doorSides3"
1) [ 1]
[Engine]
CGF is unable to load its default material, see
XML reader error above for material info.
Objects/MyArchitecture/level1/ro
om3energyCapsule/level1room3energyCapsuleAlive.cgf
Object="level1room3ener
gyCapsuleAlive1"
2) [ 1]
[Engine]
CGF is unable to load its default material, see

XML reader error above for material info.


Objects/MyArchitecture/level1/tu
nnelOutside/tunnelOutside2.cgf Object="tunnelOutside3"
3) [ 1]
[Engine]
CGF is unable to load its default material, see
XML reader error above for material info.
objects/myobjects/bigdecal/bigde
caltype2.cgf
Object="bigdecalType11"
4) [ 1]
[Engine]
CGF is unable to load its default material, see
XML reader error above for material info.
objects/myobjects/bigdecal/bigde
caltype3.cgf
Object="bigdecal2"
5) [ 1]
[Animation]
BBoxExcludeList is ignored: this feature is not
supported.
objects/mycharacters/maincharacter/skeleton_player_generic.chrpa
rams
Object="PlayerInsideCapsuleCinematicAnm"
6) [ 1]
[Animation]
BBoxExcludeList is ignored: this feature is not
supported.
objects/mycharacters/ualien/ualien_skel.chrparams
Object=
"Human1AndOnPostLoadGame"
7) [ 1]
[System]
XML reader: Can't open file (objects/myarchitect
ure/corridor1doorsides/07 - default.mtl)
Object="doorSides3"
8) [ 1]
[System]
XML reader: Can't open file (objects/myarchitect
ure/level1/room3energycapsule/materialglassbreakable.mtl)
Object=
"level1room3energyCapsuleAlive1"
9) [ 1]
[System]
XML reader: Can't open file (objects/myarchitect
ure/level1/tunneloutside/02 - default.mtl)
Object="tunnelOutside3"
10) [ 1]
[System]
XML reader: Can't open file (objects/mycharacter
s/maincharacter/head.mtl)
Object="PlayerInsideCapsuleCinematicAnm
"
11) [ 1]
[System]
XML reader: Can't open file (objects/mycharacter
s/maincharacter/skeleton_male_generic.mtl)
Object="PlayerInsideCap
suleCinematicAnm"
12) [ 1]
[System]
XML reader: Can't open file (objects/mycharacter
s/ualien/06 - default.mtl)
Object="Human1AndOnPostLoadGame"
13) [ 1]
[System]
XML reader: Can't open file (objects/mycharacter
s/ualien/defaultmat.mtl)
Object="Human1AndOnPostLoadGame"
14) [ 1]
[System]
XML reader: Can't open file (objects/myobjects/b
igdecal/01 - default.mtl)
Object="bigdecalType11"
15) [ 4]
[ Game]
[EquipmentMgr] ItemSystem.GetPackItemByIndex: Pa
ck 'PlasmaRifle' cannot be found.
Object="Human1AndOnPostLoadGame
"
16) [ 2]
[ Game]
[EquipmentMgr] ItemSystem.GetPackPrimaryItem: Pa
ck 'PlasmaRifle' cannot be found.
Object="Human1AndOnPostLoadGame
"
17) [ 1]
[ Game]
[EquipmentMgr]: Cannot give pack 'PlasmaRifle' t
o Actor 'Human1AndOnPostLoadGame'. Pack not found.
Object="Human1A
ndOnPostLoadGame"
18) [ 1]
[Editor]
Material Objects/MyArchitecture/corridor1doorSid
es/07 - Default not found
Object="doorSides3"
19) [ 1]
[Editor]
Material Objects/MyArchitecture/level1/room3ener
gyCapsule/materialGlassBreakable not found
Object="level1room3ener
gyCapsuleAlive1"
20) [ 1]
[Editor]
Material Objects/MyArchitecture/level1/tunnelOut
side/02 - Default not found
Object="tunnelOutside3"
21) [ 1]
[Editor]
Material objects/mycharacters/maincharacter/Head
not found
Object="PlayerInsideCapsuleCinematicAnm"
22) [ 1]
[Editor]
Material objects/mycharacters/maincharacter/skel
eton_male_generic not found
Object="PlayerInsideCapsuleCinematicAnm
"
23) [ 1]
[Editor]
Material objects/mycharacters/ualien/06 - Defaul
t not found
Object="Human1AndOnPostLoadGame"
24) [ 1]
[Editor]
Material objects/mycharacters/ualien/defaultMat
not found
Object="Human1AndOnPostLoadGame"
25) [ 1]
[Editor]
Material objects/myobjects/bigdecal/01 - Default
not found
Object="bigdecalType11"

26) [ 1]
[Editor]
Physicalized object has material (Textures/MyTex
tures/simpleWhiteEmmiter:1) with invalid surface type.
Object="Designe
r1"
========================= End Errors =========================
AICorpseManager: Removing all corpses as requested by 'CGame::EditorResetGame'
Loading subADB Animations/Mannequin/ADB/aimAnims3P.adb
Loading subADB Animations/Mannequin/ADB/pistolAnims3P.adb
Loading subADB Animations/Mannequin/ADB/rifleAnims3P.adb
Loading subADB Animations/Mannequin/ADB/shotgunAnims3P.adb
Loading subADB Animations/Mannequin/ADB/grenadeAnims3P.adb
Loading subADB Animations/Mannequin/ADB/rocketlauncherAnims3P.adb
Loading subADB Animations/Mannequin/ADB/hmgAnims3P.adb
Loading subADB Animations/Mannequin/ADB/humanSlaveAnims3P.adb
Loading subADB Animations/Mannequin/ADB/pistolSounds.adb
Loading subADB Animations/Mannequin/ADB/rifleSounds.adb
Loading subADB Animations/Mannequin/ADB/shotgunSounds.adb
Loading subADB Animations/Mannequin/ADB/grenadeSounds.adb
[PLAYER PLUG-IN] Player 'Dude' attempting to enter plug-in 'CPlayerPlugin_Intera
ction'
[CONSOLE] Executing console command 'memReplayLabel spawnPlayer'
Player 'Dude' (0 0 0) can't change stance from -1 'Null' to 0 'Stand' [Attempt 1
]
[PLAYER PLUG-IN] Player 'Dude' attempting to enter plug-in 'CPlayerPlugin_Curren
tlyTargetting'
11 animation-assets loaded (total assets: 1529)
12 animation-assets loaded (total assets: 1540)
Loading subADB Animations/Mannequin/ADB/rifleFFEvents.adb
8 animation-assets loaded (total assets: 1547)
Loading subADB Animations/Mannequin/ADB/shotgunFFEvents.adb
Player 'Dude' is becoming local actor
SetGlobalState 2->11 'RUNNING'->'LEVEL_LOAD_TEXTURES' 26.0 seconds
-- Presort shaders by states...
--- 243 Resources, 76 Resource groups.
Requesting textures precache ...
-- Precaching textures...
[Warning] Texture does not exist [File=objects/characters/human/e32014/generic/e
yes/generic_eyeball_iris_ddn.dds]
[Warning] Texture does not exist [File=objects/characters/human/e32014/generic/e
yes/generic_eyeball_iris_ddn.dds]
[Warning] Texture does not exist [File=objects/characters/human/e32014/generic/e
yes/generic_eyeball_iris_diff.dds]
[Warning] Texture does not exist [File=objects/characters/human/e32014/generic/e
yes/generic_eyeball_iris_diff.dds]
[Warning] Normal map should have '_ddn' suffix in filename [File=objects/mychara
cters/maincharacter/textures/cabeza_normal.dds]
[Warning] Normal map should have '_ddn' suffix in filename [File=objects/mychara
cters/ualien/textures/alien_normal_r.dds]
[Warning] Texture does not exist [File=textures/sprites/explosionblast_a.dds]
Precaching textures done in 0.51 seconds
File access time during level loading: 1.14 seconds
[Warning] XML reader: Can't open file (levels/singleplayer/TheTestNumber29_25_co
rridor42/leveldata/Objectives.xml)
----------------------------------------------------------Successfully opened document C:\Program Files (x86)\Steam\steamapps\common\CRYEN
GINE\gamesdk\Levels\singleplayer\TheTestNumber29_25_corridor42\
Level loading time: 11.71 seconds
----------------------------------------------------------Loading WIP features file: 'Editor\UI\WipFeatures.xml'...
Loaded 7 WIP features.
[CONSOLE] Executing console command 'exec autoexec.cfg'

Executing console batch file (try game,config,root): "autoexec.cfg" not found!


[CONSOLE] Executing console command 'exec editor.cfg'
Executing console batch file (try game,config,root): "editor.cfg" found in ./ ..
.
ed_MissingAssetResolver=0 [ ]
ca_UseIMG_CAF=0 [ ]
r_VSync=0 [ DUMPTODISK, RESTRICTEDMODE ]
[CONSOLE] Executing console command 'exec user.cfg'
Executing console batch file (try game,config,root): "user.cfg" not found!
Adding for file change notifications: 'C:\Program Files (x86)\Steam\steamapps\co
mmon\CRYENGINE\gamesdk\'
Adding for file change notifications: 'C:\Program Files (x86)\Steam\steamapps\co
mmon\CRYENGINE\engine\'
Adding for file change notifications: 'C:\Program Files (x86)\Steam\steamapps\co
mmon\CRYENGINE\gamesdk\animations\mannequin'
Adding for file change notifications: 'C:\Program Files (x86)\Steam\steamapps\co
mmon\CRYENGINE\Editor\'
Task Completed: Update Local Animations
NavMesh generation background thread started
Remote console listening on: 4600
NavMesh generation background thread stopped

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