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Instructions:

Unzip the dll into the Plugin folder.


Open Project64 and select AQZ NetPlay as the input plugin.
Go to Options, Configure Controller Plugin. Then, select and configure an in
put plugin to use. (The netplay plugin relies on another input plugin to do the
actual work of reading input from the keyboard/controller.) Make sure one and on
ly one controller is plugged in for each player that will be playing locally (at
the same computer). To be a spectator, unplug all controllers.
Select a game to play. Send the save file for that game to each player you p
lan to play with. The save file is located in the "Save" folder by default. If e
ach player does not have the exact same save file, the emulators will probably d
esync. (If I could, I would have the netplay plugin automatically distribute the
save file to everyone else, but it is impossible for an input plugin to know wh
ere the save files are located.)
Open the game. The netplay plugin window will appear. One person will host t
he server and everyone else will connect to the host.
The host needs to type the "/server port" command in
nd hit enter, where "port" is the port number the server
ections. The port can be any number between 1 and 65535.
ll may appear. Be sure to click Allow. Also, if the host
router), the port will needed to be forwarded.

the box at the bottom a


will listen on for conn
A message from a firewa
is behind an NAT (home

Everyone else needs to use the command "/connect host port" to connect to th
e host, where "host" is the IP address of the host and "port" is the port that t
he host chose to host the server.
(Note: If anyone is using WiFi (excluding spectators), the game may be laggy
unless they have a strong signal with low interference. You're better off using
an ethernet cable.)
Use the "/name name" command to change your name. The name you choose will b
e remembered next time you play.
Use the "/start" command to start the game.
Use the "/lag lag" command to change the lag of the game, where "lag" is the
number of frames of delay between when you press a button and when that informa
tion reaches the game. Choose the lowest number possible. If you set the lag too
low, the game will run slow, especially if there is a lot of latency on the con
nection between the players. If you set the lag too high, the game will be diffi
cult to play.
Golf Mode:
To turn golf mode on and off, use the "/golf" command. Every player must turn go
lf mode on for golf mode to work.
What golf mode does is allow certain games to be played with absolutely no lag n
o matter how much latency there is on the connection. It will only work with gam
es where only one player plays at a time. The reason it is called golf mode is b
ecause I designed it specifically for Mario Golf.
To use golf mode, wait until it is your turn to play. Before you play, press the
Z button. What this will do is set your own lag to 0, but set everyone else's l
ag to what your lag was previously set to. Now you are free to do your turn with
out any lag. When it is someone else's turn, they will simply to the same thing.
I chose the Z button because it is unnecessary in Mario Golf. I could always ch
ange this or make it more flexible if people find use for golf mode in other gam
es.

Notes:
From my experience lag is fairly low and often not very noticeable. It is much b
etter than my experience with Kaillera. Of course, the huge advantage of the net
play plugin has over Kaillera is that it works with Project64 1.7, the best N64
emulator in my opinion. You can use the netplay plugin with other N64 emulators,
too. However, in my experience, most of them, including Project64 1.6, will des
ync while playing a game. I have never had a desync occur while using Project64
1.7 though.
I recommend going to Options, Settings, and unchecking "Pause emulation when win
dows is not active?" That way you can adjust the lag easily while the game is ru
nning. Otherwise, every time you click the window that lets you adjust the lag s
etting, the game will pause.

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