Documente Academic
Documente Profesional
Documente Cultură
Alternate Identities
Player Name
Amarax
CHARACTERISTICS
Val
20
13
15
18
23
20
Char
STR
DEX
CON
INT
EGO
PRE
OCV
7
7
3
3
4
Roll
10
6
5
8
13
10
131212131413-
Maximum
END
BODY
STUN
OMCV
DMCV
SPD
Current
Total Points
Total Experience Earned
Experience Spent
Experience Unspent
40
15
40
4d6
HTH damage (STR/5)d6
400kg
Lift
STR END Cost
7
3
Base DCV
Base DMCV
2
2
1
4
5
10
ED
REC
END
BODY
STUN
DCV
+0
+0
+3
-2
-4
-5
-2
-3
+0
-1
+0
+0
-2
Location
3-5
Head
7
3
x5
x2
x2
-8
Hands
x1
-6
7-8
Arms
x2
-5
Shoulders x3
10-11 Chest
x1
x1
-5
x3
x1
x1
-3
12
Stomach
x4
x1
x1
-7
13
Vitals
x4
x1
x2
-8
14
Thighs
x2
x1
x1
-4
15-16 Legs
x2
-6
17-18 Feet
x1
-8
Total Cost
132
-1
-3
+0
-2
-v/10
var
+1
-1
+0
+0
-1
3d6
Roll
Phases 1 2 3 4 5 6 7 8 9 10 11 12
Base OCV
Base OMCV
402
4
2
2
PD
Maneuver Phase
Block
Brace
0
Disarm
Dodge
Grab
Grab By
Haymaker
*
Move By
Move Through
Multiple Attack 1
Set
1
Shove
Strike
Throw
Trip
EXPERIENCE POINTS
VITAL INFORMATION
20
20
0
0
20
DCV
16
16
5
40
15
40
Points
CURRENT STATUS
Effects
Block, abort
+2 OCV vs R. Mod.
Disarm, STR v. STR
Abort, vs. all attacks
Grab 2 limbs
Move & Grab; +(v/10) to STR
+4 DCs to attack
STR/2 + v/10; you take 1/3
STR + v/6; you take or full
Attack multiple times
Ranged attacks only
Push 1m per 5 STR
STR or weapon
Throw w/ STR dmg
Knock target Prone
Takeaway
+0
Martial Block
+2
+2 Block, Abort
Counterstrike
+2
Root
+0
Takedown
+1
4d6
DCV Modifier
Armor Notes
Average Def
Total Weight
DEFENSES
Type
Amount/Effect
16
Normal PD
12
Resistant PD
16
Normal ED
12
Resistant ED
15
Mental Defense
0
Power Defense
Flash Defense
COMBAT MODIFIERS
Range (m) 0-8 9-16 17-32 33-64 65-125 126-250
OCV mod -0 -2 -4
-6
-8
-10
Targeting Shot
OCV Hit Location
Head Shot (Head to Shoulders) -4
1d6+3
High Shot (Head to Vitals)
-2
2d6+1
Body Shot (Hands to Legs)
-1
2d6+4
Low Shot (Shoulders to Feet)
-2
2d6+7*
Leg Shot (Vitals to Feet)
-4
1d6+12
* Treat a 19 as the Feet location
MOVEMENT
SENSES
Type
Run (12m)
Swim (4m)
H. Leap (4m)
V. Leap (2m)
Movement SFX
Combat
10m
2m
2m
1m
Noncombat
20m
4m
4m
2m
CHARACTER INFORMATION
CAMPAIGN INFORMATION
Campaign Name
Genre
Gamemaster
Cost Name
8
3
3
3
2
3
3
3
3
3
15
3
3
3
3
5
4
4
4
3
3
25
Power: Channeling
KS: Arcane and Occult Lore
PS: Cleric
PS: Stoneworking
SS: Geology
Roll
131212101313131313-
2013141213-
Takeaway
Martial Block
Counterstrike
Root
Takedown
Weapon Element: Axes, Maces, Hammers, and
Picks, Clubs, Two-Handed Weapons
Cost Name
Power/Equipment
7
8
14
Amulet of Mindguard
Armored Bracers
Enchanted Armor
15
Powersphere
22
2f
3f
Magehammer
Basic Strike
Enchanted Strike
Endurance Reserve (100 END, 10 REC) Reserve: IAF (-), Restricted Use (Only Magic; -);
REC: Slow Recovery 1 Hour (-4), IAF (-)
Multipower, 30-point reserve, all slots Reduced Endurance (0 END; +); OAF (-1)
1) HA +6d6; Hand-To-Hand Attack (-)
2) HKA 2d6 (3d6+1 w/STR)
35
Divine Magics
3f
Upheaval
3f
Earthquake
3f
Hands of Stone
2f
Heal Wounds
2f
Holy Light
3f
Wall of Earth
1f
Divine Aid
1f
Wallbreaching
1f
Devouring Earth
1f
Earthmelding
Multipower, 80-point reserve, all slots Requires A Roll (Channeling roll; -), Only When
Serving The Gods Purposes (-), Incantations (-)
1) Blast 12d6, Indirect (Source Point is the same for every use, path is from Source Point
to target; source point is below the target, the ground; +); Requires A Roll (Channeling
roll; -), Only When Serving The Gods Purposes (-), Limited Range (20m; -),
Incantations (-)
2) Blast 8d6, Only Does Knockdown, Not Knockback (+0), Personal Immunity (+), Area Of
Effect (18m Radius Explosion; +); Requires A Roll (Channeling roll; -), Only When Serving
The Gods Purposes (-), Only Affects Targets On The Ground (-), Incantations (-)
3) Entangle 4d6, 8 PD/4 ED, Area Of Effect (8m Radius; +); Requires A Roll (Channeling
roll; -), Only When Serving The Gods Purposes (-), Limited Range (20m; -),
Incantations (-)
4) Simplified Healing 6d6, Can Heal Limbs; Extra Time (Full Phase, -), Requires A Roll
(Channeling roll; -), Only When Serving The Gods Purposes (-), Concentration ( DCV;
-), Incantations (-)
5) RKA 4d6; Only Versus Infernal And Undead Beings (-1), Requires A Roll (Channeling roll;
-), Only When Serving The Gods Purposes (-), Incantations (-)
6) Barrier 12 PD/12 ED, 15 BODY (up to 12m long, 4m tall, and 1m thick), Opaque Sight
Group; Requires A Roll (Channeling roll; -), Only When Serving The Gods Purposes (-),
Limited Range (20m; -), Incantations (-)
7) Aid 3d6, Variable Effect (Characteristics; +), Delayed Return Rate (points return at
the rate of 5 per 6 Hours; +2); One Use At A Time (-1), Only to Aid Others (-), Extra Time
(Full Phase, -), Requires A Roll (Channeling roll; -), Only When Serving The Gods
Purposes (-), Incantations (-)
8) Tunneling 10m through 10 PD material; Only Versus The Exterior Walls Of Castles And
Other Structures (-1), Requires A Roll (Channeling roll; -), Only When Serving The Gods
Purposes (-), Incantations (-)
9) Tunneling 10m through 5 PD material, Usable As Attack (does not affect characters
with Flight; +1 ); Only To Form Pits Beneath Targets (-1), Requires A Roll (Channeling roll;
-), Only When Serving The Gods Purposes (-), Incantations (-)
10) Desolidification (affected by affected by Earth/Stone and Magic powers); Only
Through Earth And Stone (-1), Requires A Roll (Channeling roll; -), Only When Serving The
Gods Purposes (-), Incantations (-) plus LS (Self-Contained Breathing); Costs
Endurance (-), Linked (Desolidification; -), Requires A Roll (Channeling roll; -), Only
When Serving The Gods Purposes (-), Incantations (-)
END
9
3
12
6
6
18-
75
Cost Complication
10
10
10
10
25
20
10
15
10
10
20
120
150
Distinctive Features: Rock Person (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
Hunted: Omion (Frequently; Mo Pow; Watching)
Hunted: V'hanian Empire (Infrequently; Mo Pow; Capture)
Physical Complication: Weighty (Infrequently; Slightly Impairing)
Physical Complication: No Knowledge Of Earth's Culture (Very Frequently; Greatly Impairing)
Psychological Complication: Devoted to Protection (Common; Total)
Psychological Complication: Devout (Uncommon; Strong)
Social Complication: Non-Person Frequently, Major
Vulnerability: 2 x BODY from Sonic/Vibration Attacks (Uncommon)
Vulnerability: 2 x STUN from Sonic/Vibration Attacks (Uncommon)
Vulnerability: 2 x Effect from Sonic Based Hearing Flashes (Common)
(Frequently
(Infrequently