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76. Page 63 Renamed the Spell Circle of Power to Protective Circle for consistency
within the Player Rulebook and High Magic Compendium.
77. Page 63 Changed phys rep circle requirements of the spell Protective Circle to
be minimum 2 to maximum of 12 in diameter for consistency.
78. Page 63 Changed and clarified the spell Protective Circle.
79. Page 63 Leather Skin duration changed to 5 minutes to reflect design intent.
80. Page 63 Scale Skin duration changed to 5 minutes to reflect design intent.
81. Page 64 Plate Skin duration changed to 5 minutes to reflect design intent.
82. Page 64 Poison Shield spell now clarified that it blocks the first poison attack
that hits the target.
83. Page 64-66 Redesigned Thorns, Barbs and Quills to be Lesser Thorns, Thorns
and Greater Thorns for ease of game play and design intent. Edited all instances
of those in the Rulebook for consistency.
84. Page 66 Renamed Diffusion to Shield Clone and reworked entire spell for game
play and design intent.
85. Page 66-67 Slow changed to affect arms only to reflect design intent.
86. Page 67 - Added the caveat to the Crumble spell: White ribbons on items that
signifies they are not tagged and cant be stolen if the item is effected by the
Crumble spell for design intent and for better immersion.
87. Page 67 Removed the Daze spell and removed all references to Daze throughout
the rulebook, added Disorient to Wild Magic for design intent and ease of game
play.
88. Page 75 Removed all + damage melee and ranged weapons from Smithing to
balance with High Magic.
89. Page 76 Removed Fletching from game play added in specific skills from the
Fletching skill to the Smithing skill.
90. Page 76 All Whetstones can now be applied to any weapon, including ranged.
91. Page 76 Clarified that Lockpicking Tools and Whetstones are one use only.
92. Page 76 Renamed Liquid Light to Alchemist Torch and made it Ointment only.
93. Page 77 Added the following to Apprentice Alchemy: Healing Elixir 10, Feeble
Elixir/Gas/Ointment.
94. Page 78 Clarified that Alchemy, Apothecary and Scroll making can use any
Crafting Reagents to produce any alchemical item. The tiers of the reagents need
to add up to the base cost of the item being crafted.
95. Page 78 Added Healing Touch 10 and Shield Physical to the Apprentice
Apothecary to be produced with no Crafting Reagent cost.
96. Page 78 Added Shield Physical and Feeble to the Apprentice Scrollmaking to
be produced with no Crafting Reagent cost.
97. Page 80 Separated Tradeskill into Tradeskills and Loreskills, by player request.
98. Page 80 Grammatical: Correctly spelled Tradeskill in Table 6-16.
99. Page 83 Added Plot Effects section in Monster Abilities in Miscellaneous Rules.
100.
Page 84 Added that creatures who teleport can call defenses after the
teleport is completed to reflect design intent.
101.
Page 84 Clarified wording on the Monster ability Poison Strike.
102.
Page 86-87 Added Counted Actions to Miscellaneous rules, Glossary
and Index.
103.
Page 87 Added Possession of Items in Miscellaneous Rules
104.
Page 87 Removed Player Transplant Policy from Player Rulebook this
is a website addition.
105.
Page 92 Removed Wrap Shots from Glossary.
106.
Page 94 Changed Index back to a 2-column layout, as was originally
intended.