Documente Academic
Documente Profesional
Documente Cultură
Qualification
Matrices in computing
Assessor
John Rogers
Issue date
17 Oct 2016
Hand in deadline
12 Dec 2016
Vocational
Scenario or
Context
Task 1
Checklist of
evidence required
Task 2
ii. If the average result of my 3 questions for each block of 10 students is given by the matrix
], what would the estimated results be for groups of 5 and 30?
Checklist of
evidence required
1. Solutions showing details of the subtraction and the addition to your matrix that
provides your final resultant matrix.
Task 3
a) Three groups of students have been given a day out at a theme park and they are to eat at
one of the park's fast food restaurants.
They have been given a budget for all of the food and you need to find if it will cover all the
meals. You have to keep the group preferences and amounts separate as those with more
expensive meals will have to contribute to the costs if the total exceeds the budget.
There are 20 students in each group and there are 3 choices for food.
The choices are vegetarian, fish and beef, with prices 5.00, 6.00 and 7.00.
The resulting matrix for the choices is:
A=[
Checklist of
evidence required
1. Solutions showing details of the multiplication to your matrix that provides your
final resultant matrix and how it identifies whether there will be enough money to
pay
2. A pseudo coded program that can solve the problem of task 3 and an explanation
of how arrays form the key component of the code
M1
explain the relationship between matrices and computer program variable arrays
Task 4
b) If the equations 2x - 2y = -10 and -4x + 3y = 17 are the trajectories of two planes, where
they cross will be a big explosion, so we need to predict where this would be in order to
avoid it
i.
Use matrix manipulation to solve the two equations for x and y to show where a
collision will take place. (Show all working).
ii.
Use another method such as elimination to solve the problem and so verify your
matrix results. (Show all working).
Checklist of
evidence required
1. A solution showing details of finding the transpose and the solutions matrix
2. A step by step matrix solution to the two equations to find the cross-over point
3. A non-matrix solution to verify your answer above
P5 (part)
2
BTEC Assignment Brief v1.0
BTEC Internal Assessment QDAM January 2015
Task 5
The coordinate system is usually based on the origin (0, 0, 0), but for games computing purposes
(such as another perspective view) it may be necessary to temporarily migrate the origin to
another value and then return the origin to its previous value again.
We can express positions, movement etc. as vectors where i, j, k represent unit vectors in the
directions of the x, y and z axes respectively.
2i +
j + 2k
4i
- 3j + 5k
6i
- 3j + 3k
Vectors A, B and C
Rotate the original vectors by 90 degrees in the j-axis. (Show all planning & working).
d) Map and graph your results from d and e using a 3D plotting program and graph paper.
Checklist of
evidence required
Sources of information
to support you with this Moodle; Online resources - BBC Bitesize; mathworld.wolfram.com
Assignment
Other assessment
materials attached to
this Assignment Brief
None
FOR NQF LEVEL 2 ONLY: If you have not achieved the Level 2 criteria, your work will be
assessed to determine if the following Level 1 criteria have been met.
To achieve the criteria you must show that you are able to:
Unit
Criterion reference
3
BTEC Assignment Brief v1.0
BTEC Internal Assessment QDAM January 2015