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World History 2

Cold War Board Game


The final assignment for our Cold War unit is to create a Cold War board game. Your
board game should not only be playable, (produce winners and losers) but should
thoroughly reflect with historical accuracy the Cold War era.
Purpose: to be able to win your game certain choices must be made; those who chose to go down
the wrong path (nuclear war) should not be able to win! This cannot simply be a game of
chance, give the players opportunities to make choices through the course of the game.
Cause & effect is key! Certain choices should produce certain outcomes. You may work in
pairs/groups 2-3. . Working alone is not an option. If you cannot find a partner/group Mr.
Boitano will assign you to one.
Be sure to include a brief typed summary & set of directions for your game.

The following events/components must be included in your board game:


Origins: minimum of 3
<<This is where every player should start>>
Yalta Conference *
Potsdam Conference
Manhattan Project
Hiroshima/Nagasaki *
Early Events: minimum of 3
Berlin Blockade
Division of Germany
Creation of the Iron Curtain
The Berlin Wall
NATO
Warsaw Pact

Cold War Thaw: select 1


Detente
SALT Treaties
Cold War Endings: minimum of 5
Mikhail Gorbachev *
Ronald Reagan*
Lach Walesa
Perestroika
Glasnost
Solidarity
Tearing down of the Berlin Wall
Collapse of the Soviet Union * @

Effects: minimum of 2
Bomb Shelters
Spies/ Espionage *
Defectors
Nuclear Weapon Testing
Hydrogen bomb
Peak Events: minimum of 1
Prague Spring
Cuban Missile Crisis
Armed Conflicts: minimum of 1
Korea
Vietnam
* Must include
@ First one here is the winner!

Total point value: 140 pts

Grading Categories:
Creativity in design of game
Ease of play (challenging but not difficult)
Level of choice/chance (cause & effect)
Historical accuracy
Thoroughness (are all requirements met?)
Written summary
Presentation of game to class

5: Excellent: very thorough, outstanding


4: Good: solid, consistent attempt
3: Fair: satisfactory attempt
2: Poor: minimal attempt
1: No attempt/not present/missing

World History 2

Grading Categories:
Creativity in design of game
Ease of play (challenging but not difficult)
Level of choice/chance (cause & effect)
Historical accuracy
Thoroughness (are all requirements met?)
Written summary

5: Excellent: very thorough, outstanding


4: Good: solid, consistent attempt
3: Fair: satisfactory attempt
2: Poor: minimal attempt
1: No attempt/not present/missing

Comments:

Grading Categories:
Creativity in design of game
Ease of play (challenging but not difficult)
Level of choice/chance (cause & effect)
Historical accuracy
Thoroughness (are all requirements met?)
Written summary

5: Excellent: very thorough, outstanding


4: Good: solid, consistent attempt
3: Fair: satisfactory attempt
2: Poor: minimal attempt
1: No attempt/not present/missing

______
______
______
______
______
______

Comments:

Grading Categories:
Creativity in design of game
Ease of play (challenging but not difficult)
Level of choice/chance (cause & effect)
Historical accuracy
Thoroughness (are all requirements met?)
Written summary

5: Excellent: very thorough, outstanding


4: Good: solid, consistent attempt
3: Fair: satisfactory attempt

______
______
______
______
______
______

______
______
______
______
______
______

Comments:

World History 2

2: Poor: minimal attempt


1: No attempt/not present/missing

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