Sunteți pe pagina 1din 3

Kensai (Blademaster) 4

CLASS & LEVEL


Fallen Aasimar of the Red Knight (Orc bloodline)

INSPIRATION

17

STRENGTH

18

+2

ARMOR
CLASS

PROFICIENCY BONUS

+4
DEXTERITY

Strength

Dexterity

Constitution

Intelligence

CONSTITUTION

+2

IDEALS

CURRENT HIT POINTS

Those who fight beside me are


those worth dying for.

Charisma
TEMPORARY HIT POINTS

Acrobatics (Dex)

-1

Animal Handling (Wis)

Arcana (Int)

10

Athletics (Str)

Deception (Cha)

History (Int)

-1

Insight (Wis)

Intimidation (Cha)

Investigation (Int)

-1

Medicine (Wis)

Nature (Int)

-1

Perception (Wis)

Performance (Cha)

WISDOM

8
-1

Total

SUCCESSES
FAILURES

HIT DICE

NAME

BONDS

I obey the law, even if the law


causes misery.

DEATH SAVES

FLAWS

ATK BONUS DAMAGE/TYPE

60ft Dark-vision
Resistance, Radiant & Necrotic
Heal 1HP/LVL to touched creature 1/Long
Rest
Cast - Light (Cantrip)

Persuasion (Cha)

Religion (Int)

Sleight of Hand (Dex)

Necrotic Shroud - Bonus action, Unlease


shroud. Other Creatures within 10ft take a
DC 8 + prof + Cha save or become
frightened. For 1 min deal 1 point/LVL in
Necrotic damage additional on attacks.
1/Long Rest.

Stealth (Dex)

-1

Unarmored Defense (CHA)

Survival (Wis)
SKILLS

SPEED

Might. In life as in war, the


stronger force wins.

+5

INITIATIVE

I can stare down a hell


hound without flinching.

Hit Point Maximum 35

SAVING THROWS

14

20

30

-1 Wisdom

+2

CHARISMA

EXPERIENCE POINTS

PERSONALITY TRAITS

13

INTELLIGENCE

PLAYER NAME

LN
ALIGNMENT

RACE

CHARACTER NAME

Soldier (Officer) Wally


BACKGROUND

ATTACKS & SPELLCASTING

Bonded weapon - May teleport weapon to me


as bonus action, Cannot be corroded or
damaged. Can't be disarmed.

PASSIVE WISDOM (PERCEPTION)


CP

Game (Cards)
Land Vehicles

Grace 1/Short rest - Use Bonus Action to


negate Disadvantage.

SP

Maneuvers
You can choose your maneuvers from the
Legacy Maneuvers and Shadow

EP

GP

10

Great Weapon Fighting


When you roll a 1 or 2 on a damage die for
an attack you make with a melee weapon
that you are wielding with two hands, you
can reroll the die and must use the new roll,
even if the new roll is a 1 or a 2.

PP

OTHER PROFICIENCIES & LANGUAGES

4 Ki per short/long rest.


3 Maneuvers known

EQUIPMENT
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

FEATURES & TRAITS

CHARACTER NAME

AGE

HEIGHT

WEIGHT

EYES

SKIN

HAIR

NAME

SYMBOL

CHARACTER APPEARANCE

ALLIES & ORGANIZATIONS

Crescent Sweep
Cost: 4 Ki
As an action, you may empower one attack to try and hit all enemies within 5 feet of you. You use the
same attack and damage rolls for all affected enemies.
Rejuvenation
Cost: 1 Ki per hit die
As an action, you may heal yourself for 1 hit die + your Constitution modifier
for every 1 Ki used, expending any hit dice you use.
Quick-Strike
Cost: 1 Ki
When you use the Disengage action, you may spend a bonus action to
make a single weapon attack with your bonded weapon.
Feature : Military Rank
You have a military rank from your career as a soldier. Soldiers loyal to your former military
organization still recognize your authority and influence, and they defer to you if they are o f a lower
rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment
or horses for temporary use. You can also usually gain access to friendly military encampments and
fortresses where your rank is recognized.
ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY

TREASURE
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

SPELLCASTING
ABILITY

SPELLCASTING
CLASS

SPELL
LEVEL

CANTRIPS

SLOTS TOTAL

ED

PR

SLOTS EXPENDED

1
EPAR

SPELL SAVE DC

7
SPELL NAME

SPELLS KNOWN

5
9

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

SPELL ATTACK
BONUS

S-ar putea să vă placă și