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Showing posts with label Blood Pact. Show all posts


9

F
W

Blood Pact looted Hydra


Well hi! It's been a while. I managed to finish my Hydra and get it painted up. It turned out better than I
thought, though the barbed wire was a real pain in the butt to paint. The Imperial troopers that the Pact
strung out across the hull are looking good, though.

BoLS Alliance

Completed
HQ: Command Squad
FAST ATTACK: Stalk-tank/Sentinel
TROOPS: Death Brigade/Veteran
Squad
TROOPS: 1Plt - Command
TROOPS: 1Plt - 1st Squad
(missile/plas)
TROOPS: 2Plt - 1st Squad
(missile/grenade)
HEAVY SUPPORT: Leman Russ A1
HEAVY SUPPORT: Leman Russ A2
HEAVY SUPPORT: Hydra Flak Tank
TRANSPORTS: HQ Command's
Chimera

Well, okay. They're looking good from my perspective. They themselves are probably having slightly
less fun.

In Progress
HQ: Pater Sin (as Priest)
ELITES: Loxatl/Ogryn Squad
TROOPS: 1Plt - 2nd Squad
TROOPS: 1Plt - 3rd Squad
TROOPS: 2Plt - Command
TROOPS: 2Plt - 2nd Squad
TRANSPORTS: Death Brigade, 2Plt
Command, 2Plt 1st Squad, 2Plt 2nd
Squad Chimeras (4 total)
Yet to Build
ELITES: Skarwael/Guardsman Marbo
FAST ATTACK: Bane Wolf

I didn't go too overboard on the blood, figuring that the Blood Pact probably didn't have time to torture
them, so they'd just be bleeding from being beaten, shot, and tied up in razorwire. C'est la vie, eh
Guardsmen?

Blood Pact
Conversions
Vehicles
Death Brigade
RPGs
Infantry
Loxatl
me
Hydra Flak Tank
Leman Russ 1
Plasma Guns
Shotguns
Autoguns

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Chimeras
Command Squad
Leman Russ 2
Pater Sin
Snipers
Stalk Tank

John's Toy Soldiers


West Wind Customer Service,
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3 weeks ago

Arcadia Prime
The book I got the idea from, Only in Death, didn't really specify what color the Cadogus regiments paint
their tanks; but since Jago, the world it takes place on, is a desert world (or at least the parts of it the
Ghosts fought in were), they'd be desert camo. I ended up using a 60/40 mix of Khemri
Brown/Dheneb Stone. I was aiming for that particular tan that seems to be the primary color for
most real-life desert camo patterns, though I think the camera washed out the color a bit.

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Ferrus Workshops
I also added a lot of bullet and shell holes or dents. The contrast between uniform tan and blackened,
scorched holes really makes the tank look like a beat-up piece of crap, I think. The overall image I
wanted to project was a tank that was in a battle and perhaps got a track knocked out or was overrun by
enemy troops, was looted by the Pact, and then immediately put into use in the same battle against the
Imperials. Presumably later on, after the battle, they'd file off the Imperial symbols, paint the tank red,
and adorn it with trophies.

Some new photography


1 year ago

++ From the Warp ++


Stepping away from blogging for a
while
1 year ago

Heresy Workshop
Dark Vengence Deathwing
Terminators
1 year ago

Apoca6 Hobby Blog


Oh dear, where has the time gone?!
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1 year ago

Ultramarine Blues
The Floodgates Open
2 years ago

Pit of the Oni


Progress! On A Small Scale
2 years ago

42nd Cadian
The Pack Elite - Part 2
2 years ago

Running from the Law


4 years ago

The Sabre and Dice


Terrain: St. Kevin's Church
4 years ago

Oh, and my wife pointed out that the Pact tank commander couldn't use his binoculars with his grotesk
on. I hadn't thought of that. ><
So what's next in my slow (apologies) march to completion? I've got three things on the table:
Finish modeling the Loxatl
Finish painting Pater Sin
Convert & paint Skarwael

Loxatl will probably be first, since I've been putting them off for so long.
I also managed to procure a Mandrake model to use as the base for Skarwael, so he'll be straightforward.
Sabbat Martyr describes Skarwael as pale and hairless (sounds like all Dark Eldar!), dressed in black
leather, with a cloak of stitched human skin. So I've got some green stuff work to do, but he'll be a blast to
paint.
Oh! And I treated myself this week to something I've wanted for a long time: The Paintier 80 paint pot
carousel. My wife finally decided she wanted to paint the Baneblade I bought her (she asked for one for
our wedding anniversary!), so we needed somewhere to store all the paints so we could both access
them. That was all the excuse I needed. ;) The Paintier is extremely well-made and looks great. It rotates
on ball bearings, so it's incredibly smooth-rotating. I'm sure it's possible to make something similar, for
less money, but I'm a big fan of products that make things easier. The Paintier totally does that.

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Also, a tip - if you buy one of these, get it from FRP Games or The Warstore- they sell them for $40 and
$45 USD respectively, instead of $50 from the manufacturer's website. Depending on shipping costs
(FRP's shipping cost is location-based, while Warstore's is a flat $4.95 domestic), one or the other may
end up saving you a bit of money.
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Eyeballs, Skulls, and other Anatomy

At long last, my (new IG codex) Veterans are finished! With the completion of these four guys, the squad
is ready to go and I can move on to bigger and better things. You'll notice that I went back to the rest of
the squad and painted everyone's eyeballs - I figured that since I'm putting in all this time converting my
models, I should put in the effort to do their eyes. I think it adds a lot to the models that they might have
been missing before - as a result I'm going to paint the eyes of all the models I've finished so far. Luckily
I've got it down to a science now, so it should only take a couple hours.

I also received a package from Fortress Figures last week - skulls! Skulls! And also skulls!

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That's 132 skulls, for less than $30. Now I can put skulls everywhere. Khornate decorating for everyone!
What else is new? Well, I sometimes feel like I have so many different units on the go, it's hard to keep
track.
Today I received a package of Tyranid bitz from Col. Gravis, so I can finish my test Loxatl model.
2nd Plt Command (sniper squad) needs green stuff work, then they're ready to paint.
Skarwael/Marbo is on hold while I find a good Dark Eldar model to use; I'm thinking of using a
regular plastic Raider with extensive green stuff work, or an actual Mandrake model with slightly
less green stuff work.
I'll have Pater Sin painted later this week, since I managed to get to the store for the right paints.
My Hydra Flak Tank is pretty much finished (keep reading)!

If all that's not enough, I'm also finishing painting my entry for Pit of the Oni's painting competition. I'm
doing Dark Angels Chapter Master Azrael, for no other reason than he was in my bitz box and he's
something that's not Imperial Guard. :) Since it's a painting competition, I want the best photos possible,
so I'm getting a professional photographer friend to take the photos with his equipment. He's done this
for me once before, and the results were stellar. Look for those on Pit of the Oni next Monday, and if you
like my entry, vote for me!
From Only in Death:
"Up here," Hark told them. They'd gone a decent way from the crash site. At his urgings, they
clambered up onto a shelving outcrop of rock and got down.
Down below, two Leman Russ battle tanks rolled into view, lamps blazing. Dust wafted from their
churning treads. Behind them, a Hydra flak tank, its quartet of long autocannons raised to the sky,
clattered to a halt. Figured moved in the dust, infantrymen escorting the armour on foot.
"Fifty-two," Twenzet said. "Look, on the hull! Fifty-two. It's a Cadogus unit. Bless the Throne!" He
started to get up. Hark pulled him down flat.
"Look again," Hark whispered.
The hull plating on the tanks was gouged and scorched in places. None of the vehicles seemed to be in
the best repair. They appeared to have kit bags or sacking strapped to their prows. Twenzet peered
more closely.
The objects weren't kit bags. They were the brutalized corpses of men in khaki battledress, strung
across the front fenders of the tanks with barbed wire, like trophies. The bodies lolled and jerked as the
tanks ground to a standstill.
The infantry moved on, past the waiting tanks, towards the burning shell of the Valkyrie. The twilight
made their long coats and fatigue jackets look mauve.
Twenzet saw the iron masks covering their faces.

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This is my Hydra! It was a pretty straightforward conversion; I started with an old already-built Chimera
that I got in a trade at some point. I had to chop away the top first, then I filled in the back using
plasticard. I added a rear hatch, bolts, and the turret rotating base bit to the top.

Next I built the turret out of plasticard. I did some research on anti-aircraft tanks, and discovered that
the Forge World Hydra isn't very accurate; usually AA tanks have both a search radar and a tracking
radar. One is the round bit at the front of the turret, and the other is the more traditional-looking radar
dish on the top of the turret. To make these, I took the round hatch from the Leman Russ front hull
weapon mounting, attached to the back of a searchlight. For the top radar, I used a heavily-cut and
modified dozer blade. I also added gubbinz to the top from a junk Land Raider I had.

The parts that connect the guns to the turret are simply Chaos tank hatches, connected through the
middle of the turret with an axle made of a long bit of sprue. This way they rotate together, though I had

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to do some careful cutting to make sure they wouldn't sag when the guns were attached.

The guns themselves posed a challenge, due to their size. For the base, I used a pair of old 2nd Edition
metal Sentinel engines. I connected empty pens to these, then capped them with the smokestacks from
the junk Land Raider. Finally, I added autocannon ammo drums that I made from plasticard. They don't
look much like the Forge World autocannons, but I'm happy with them. I'm also going to wrap them in
barbed wire, which should really make them much more interesting.

Once I pinned the guns to the turret, it was pretty much complete! Next I had to add a Blood Pact
commander and the poor unfortunate Cadogus 52nd trooper, strung to the front of the tank, as
described in Only in Death. Some quick cuts and green stuff had my trooper ready to go, but how to
make barbed wire? Well, I found a fantastic tutorial on the Relic News forums. All it took was some wire
and creative twisting and cuts, and voila! I've just got to add some more to bind the trooper's arms making the barbed wire is fairly time-consuming.

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I may add another Cadogus trooper bound to the top of the search radar on the top of the tank. It seems
like a good spot.
Now, I've got to get back to the salt mines and finish my entry for the painting competition, so that I can
get it photographed tomorrow. I want to add the finishing touches to the Hydra this week, though, so I
can paint it by the weekend. Since it's freshly looted, it'll be in Cadogus colors - desert khaki, with lots of
bullet holes, scorch marks, and blood!
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Finished Vets, Pater Sin, and more


I am constantly in awe of those who can manipulate green stuff so precisely as to create something that
looks as if it were part of the model. I'm not sure whether it's a natural talent, experience and time, or
just luck, but after working so much with green stuff, I'm still puzzled at how some modelers achieve such
great things. Hair, straps, filling in spliced joints; these are easy to do with a little practice. But masks are
something created from scratch - and it's things created from scratch that are the most difficult (for me,
at least). I will admit that I am getting a lot better - and faster - at creating these things, though. While I
still feel like an amateur in many respects, my newest masks are much better in comparison to my first
ones, and I'm now very comfortable creating them. Each one ends up being unique, depending on how
the green stuff is moving for me - I can't really explain that, I guess it's sort of like how an abstract
painter would describe how they create their paintings. As a result, each Trooper seems to have his own
emotions and personality - even if they're all bad ones. ;)
This morning I finished the Hardened Vet redshirts I've been working on, so they're next up for priming
and painting (the guy on the far left is my favorite):

Next on the list, as far as troops, is this squad, my


second 'static' squad with Plasma/Missile
launcher. They're all ready for masks (my hobby
life is a never-ending mess of green stuff!), which
hopefully I can churn through in the next week.
My bitz box is full of chainswords for some
reason, so I've been adding more to my line
troopers to give them more of a melee feel. Ah!
And I just noticed in the picture that the Plasma
Gun's barrel needs drilling. Wouldn't want to miss that, it would ruin my OCD streak of perfectionism.
Any of you guys ever have to tell yourself, "Put the glue down and prime the damn model already, or
you'll never be finished!"? :P
Next up - Pater Sin! I'd thought about making a psyker squad with him at its head, but I didn't really want
to go for the psyker squad. I did, however, want the opportunity to model Sin, as he's a very cool
character from the Gaunt's Ghosts series:
Once it had become clear that Saint Sabbat was reborn on Herodor, the Chaos forces, led by Magister
Enok Innokenti, quickly launched an all-out attack on the planet in the hope of killing or capturing the
Saint. Along with the Chaos army came a different force, a group of assassins known as 'The Nine': A
marksman; three psykers; three lizards; a phantom; a death machine.
Pater Sin is one of the three psykers, and is described as "A large figure wrapped in silk green robes.
Well over two metres, built of corded muscle, with skin, where it showed past the rich emerald silk,
decorated with the filthy tattoos of the Infardi cult. An image of the Emperor tortured and agonised
was tattooed across his left cheek and forehead, with Sin's bloodshot left eye forming the screaming
mouth. Sin's teeth were sharpened steel implants. He smelled of sweat and cinnamon and decay."

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When I reworked my list, I decided


that he'd fit well as a Priest, since my
HQ is close-range/melee-oriented.
So, a month back I converted up a
model using Catachan arms and
head, a skull reliquary stolen from
the Black Templar upgrade sprue,
the Baneblade Commander body,
and much green stuff. I added an
Eviscerator (made from two Space
Marine chainswords) and called him
good. I've got his skin painted,
minus the tattoos, and I tried to do a
couple basecoats on the robes, but
unfortunately I don't have the
greens I need to paint it in emerald.
After a couple tries doing highlights
with different mixes of greens, I put him on hold, hence why he looks cruddy. :P I only have a couple
greens (Dark Angels Green, Catachan Green, and Camo Green, none of which are the right kind), so I'll
have to pick up emerald of some kind before long to finish him, because I really like how the model
turned out, epsecially the Evil Goatee. He seemed like the type of guy who'd have one.

Lastly: My Loxatl! Unfortunately this guy is also


on hold, because I don't have the parts I need to
finish him: Specifically, Genestealer hands. My
modeling-fu is not good enough to sculpt their
claws/hands from scratch, so I figure genestealer
claw/hands will work well. But I don't have any!
If anyone has a whole bunch of them, and you're
interested in trading or selling, let me know! In
the meantime, I'll probably finish up everything
else - the arms/legs need a scaly texture, the
belly needs tidying up, and I have yet to build the
flechette blaster.
There's also one more of The Nine that I want to
build... the phantom. His name is Skarwael, and he's a Dark Eldar Mandrake who infiltrates his way past
the Imperials to assassinate the Saint. In the books, he is a freaking hardcore creepy stealther. And
which IG special character is a stealthy, slip-from-the-shadows-and-murderize-you-with-a-knife
sonuvabitch?
That's right - Sly Marbo will be making an appearance in my army list, as Skarwael. Imperials, watch
out...
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S I N

New Stuff
In the (oops) month or two since my last post, I managed to get a whole whack of stuff done, but none
that was worth blogging about until just recently. So! First off, I completed another squad with a Grenade
and Missile Launcher.

After I'd completed my first squad, there were a couple of things I knew I wanted to improve upon - I

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didn't want the Catachan heads to be identifiable (which meant removing the bandanas and adding hair),
I wanted more troops with helmets on their heads (which meant chopping and splicing heads and
helmets), and I wanted their masks to have straps instead of just magically staying on their faces (though
one could argue that they might bolt them to their faces). This is the first painted squad I have with all
those improvements implemented. I've also increased the amount of gear that they're carrying. Here are
some front-and-back views:

With the new IG codex, I ended up reworking my list slightly to add in another squad and some different
weapons. Now I've essentially got a static infantry platoon with 3x Missile/Plas squads, and a mobile
platoon with 2x Missile/Grenade launcher squads in Chimeras. My already-completed Platoon HQ squad
will function as the mobile platoon's HQ.
For the static platoon, I went for shooty: JO w/Bolter and 4x sniper rifles, figuring that it'd make for
some interesting conversions. I had 4 Scout
Sniper torsos left over from making my
commander, so I used those and spliced Cadian
arms onto them. The one on the left is
(obviously) finished, and I'll be giving the others
their heads this week. I also have the JO w/Bolter
ready for mask-ing.

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The other loose end I'm tying up is my Veteran squad. My four redshirts (as it were) are just about ready
for their masks and then painting:

I've got some other bits and pieces with pics, but I'll blog about them in tomorrow's post. To finish this
post, here's a pic of the completed portion of my Blood Pact army. One HQ, two Troops, two Heavy
Supports, and one Fast Attack! Yay!

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Death Brigade/Veteran mini-squad


Finally! A rather large last-minute project for work intervened, but I've managed to turn this...

...into this.
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My mini-squad (as it were) of hardened veterans is equipped with three plasma guns and a missile
launcher. I also added all sorts of secondary and melee weapons to their backpacks, figuring that they'd
be extremely well-equipped.

The sergeant presented a problem: In the old codex, he was equipped with a Storm Bolter. However,
since Storm Bolters are no longer an option for them in the new codex, I was stuck. To break down the
model would take reworking that I didn't want to do, and besides, the model looks neat. So what to do?
My salvation comes in the form of Gunnery Sergeant Harker, one of the new special characters. My
codex hasn't arrived (though it did ship today from the Warstore), but the rumors spake thusly:
Catachan Devil Gunnery Sergeant "Stonetooth" Harker. Veterans Upgrade. Armed with Payback
Heavy Bolter. FNP, Relentless, Catachan Devils (him and squad Infiltrate, Stealth and Move Through
Cover). His may not take Grenadiers.
Feel No Pain is certainly a Blood Pact-esque trait. And the Blood Pact are highly-skilled soldiers;
infiltrating is certainly something their veterans would be good at. But the best part? The Heavy Bolter
that he can move and shoot. Not only is it freaking awesome for a shooty plasma Vet squad, but my
Storm Bolter Sergeant fits the part perfectly, no conversions required. Yes, the actual model is using a
Storm Bolter, but it's more than sufficient to represent a Heavy Bolter in both size and ammo (ever seen
the Last Chancer Ox model?). So, I guess Gunnery Sergeant Harker is added to my list! I can't wait to see
that squad Outflank in their Chimera and shoot the heck out of the rear of the enemy.
Now, I've still got to fill out the other four members of the squad with shotgun-toting veterans. Here are
two that I've put together, minus the heads.

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Once my codex arrives (along with heads for the remaining veterans), I'll know a bit more about how to
rework my list. In the meantime, I'm going to try and get this Loxatl built.
I've trimmed a lot from his underside, and
flattened the shoulders and thighs. Then I added
some sprue pieces to use as a base for the legs,
though in the pic there's only the upper halves of
the legs. I'll be sculpting the shape of the legs
onto these pieces, then smoothing out the
underside of his belly. At that point he should
look something like a very scaly Komodo dragon
- then it's just a matter of sculpting the flechette blaster harness and adding the blaster itself.
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IG Codex planning
Bit of an interlude while I finish up my Hardened Vet squad (they're almost done!). I figured it was about
time I got a basic updated army list together, so that I could work out what I needed to buy. Well, I've
got a new (rough) list put together, and best of all, it only required me to buy some more backpacks and
heads. Don't get me wrong; I love the new models being released, but GW is releasing them around tax
season, meaning that the budget is limited!
My original list was geared towards total mobility and medium-range firepower. I decided to change up
its focus a bit, to take better advantage of some of the new codex offerings, and so that I didn't have to
build many new models. Here's what it's looking like, at a (very rough) estimated ~1500-17 50 points,
depending on wargear and exact model costs (I've been using the rumors to calculate).

HQ
Command HQ Squad w/Chimera (Commander w/Power weapon, Standard Bearer, Heavy Flamer,
2 Meltaguns)
Priest w/Eviscerator

ELITES
Loxatl Brood (3 Ogryns)

TROOPS
'A' Platoon
'A' Platoon Command Squad (JO w/Bolter, 4 sniper rifles)
Troop Squad 1 (Missile/Plasma Gun)
Troop Squad 2 (Missile/Plasma Gun)
Troop Squad 3 (Missile/Plasma Gun)
'B' Platoon
'B' Platoon Command Squad (JO w/Power weapon & Meltabombs, 1 Meltagun) in Chimera
Troop Squad 1 (Missile/Grenade launcher) in Chimera
Troop Squad 2 (Missile/Grenade launcher) in Chimera
Hardened Veteran Squad (Missile/3 Plasma Guns) in Chimera
Heavy Weapons Squad - 3 Mortars

FAST ATTACK
Stalk-Tank (Armored Sentinel w/Lascannon)
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Banewolf (or Hellhound)

HEAVY SUPPORT
Leman Russ
Leman Russ

My list becomes a little less completely mobile, but adds some more troops that can provide a good
firebase and support for the mobile squads. Also, since that leaves two extra Chimeras I have that I'm
not using (and that are only partially built), I can convert one into a Banewolf. It also adds the Loxatl,
which will be a neat conversion and provide some melee power.
Right now it feels like this loadout has a decent amount of anti-armor capability, and strong anti-horde
potential with the Russes, missile and grenade launchers, Banewolf/Hellhound, plus the ten heavy
bolters on Chimeras. It's still a little small in terms of numbers, but I'm hoping that the flexibility and
mobility will make up for that.
So, what does this mean I need to build, in addition to everything I've got built so far?
Another infantry squad
Some grenade launcher troopers
Banewolf/Hellhound
'A' Platoon command squad w/4 sniper rifles
3 Loxatl
3 Mortar teams

I've got some Dark Elf Cold Ones which I'll be using as the basis for my Loxatl; they're going to require
major green stuff work, since I need to turn the bipedal Cold Ones into quadrupeds. To that end, I've got
a test model underway.

It always feels vaguely sinful to hack up an untouched model for the good of conversions, doesn't it?
I'll have my Hardened Vets finished painting soon, though on a read-through of the rumors I noticed
that Vet squads are now 10-man only! So I'm building four more to fill out the squad. Since they use the
Space Marine Scout heads, though, they won't be finished until my mail order from Battlewagon Bits
arrives.
Happy painting!
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More Blood Pact infantry, bases, and more

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Got a lot done in the past week and a half (apologies regarding the
lack of updates!). First, I received my 60mm textured bases! After
reading about the Imperial Guard rumors surrounding Heavy
Weapon Teams (specifically, that they're now a single base with two
wounds), I ordered 12 industrial-themed 60mm resin bases from
Back 2 Base-ix. While I haven't seen the actual wording behind the
rule, I've seen the IG summary sheet, which has the two-wound
thing. Since I want to play this army in tournaments (maybe even a
Grand Tournament, though I'm sure I'll lose horribly), I had to
rebase. Despite Back 2 Base-ix being located in Australia, the bases only took a couple weeks to arrive.
So, I rebased my one painted Missile Launcher team. These bases fit in very nicely with the smaller
Champ Industries bases I use.

Next, I completed 'A' Platoon's command squad. This one's a tank-hunting squad. Here's the Junior
officer, Meltagunner, and close combat troopers before painting.

I've found that I can fairly successfully splice together Catachan heads with the helmets I got from
WestWind Productions. Since the WestWind heads themselves are a bit too small, and are also metal
(meaning they need to be pinned to really be stable) and the Catachan heads require work to get rid of
the bandanna (which I'm removing on the rest of the troops who aren't wearing helmets), combining the
two works very well.
I took some pictures as I painted the command squad, to give some insight as to the process I use. First,
I paint the uniforms with Mechrite Red. I follow with a wash of Devlan Mud, which adds really nice
depth. Then I do a highlight with Mechrite Red to bring the depth out.

Mechrite Red is a very nice color, and being a Foundation paint means it gets great coverage, but it's
definitely got more of an Adeptus Mechanicus feel rather than a Chaos/blood feel. It also looks very pink
in these pictures. Blood Red is better, but it's also very bright. On the other hand - as anyone who's used
it extensively will attest - it does not cover well. In this case, it's an advantage, since a partiallytransparent highlight with Blood Red steers the overall color scheme away from that Ad-Mech shade. So,
to finish the uniforms, I do another highlight, this time with Blood Red.

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Next, I paint the skin using Tallarn Flesh, followed by Ogryn Flesh wash, followed by a highlight of
Tallarn Flesh. It comes out nicely pale against the bright uniforms.

Finally, I hit the boots, belts, and pouches with Calthan Brown, Devlan Mud wash (can you tell how much
I love this stuff?), and a highlight of Calthan Brown. The armor is painted with a 50/50 mix of Tin Bitz and
Dwarf Bronze, and weapons are drybrushed with Boltgun Metal. Their masks are done with a BoltgunBlack wash-Boltgun highlight, which gives them a nice beaten-metal kind of look that contrasts with their
weapons. Lastly, I paint the details such as hair and trophies.

The spikes some of them have attached to their backs, by the way, are from the plastic Chaos Terminator
sprue. I ordered a ton of them from The Warstore, and they're an incredibly easy (and cheap) way of
adding a lot of spikes to the army. I've attempted to give each trooper in the army either a backpack or
spikes, so that everyone's carrying something. Also, before anyone asks: Yes, the Meltagunner
moonlights as Erik in Andrew Lloyd Webber's The Phantom of the Opera. ;)
Another little addition that I wanted are Stielhandgranates, or Stick Grenades. These are mentioned in a
number of places in the Gaunt's Ghosts novels, and so I bought a whole bunch from The Assault Group.
The Assault Group is an awesome miniatures company for 28mm accessories, and every time I browse
their site I'm tempted to buy loads of neat backpacks and guns and stuff, because not only is it all 28mm,
it's all pretty cheap!

I got two kinds of stick grenades - ones in pouches, and loose ones. I think the loose ones are more
immediately identifiable.
So, now I have twenty troopers painted.

What's next? Well, the three remaining infantry squads are built, but most still need green stuff work
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before I can paint them. I'll be doing this over the next three weeks or so... I think I've got 15 masks left
to sculpt. I'm also realizing that I'm going to need to expand the army, due to the new IG codex; I haven't
decided exactly how to rework my list, but I know I'm going to need more troops and more specialists.
Over the next few weeks I'll be brainstorming, but I don't want to do anything definite until I get my
hands on the new codex. Until then, these three squads, and their Chimeras, are more than enough to
keep me busy.

I also have one more squad that's ready for painting: the Hardened Veterans. I plan on painting these up
by the end of the week. However, I will be cursing their three plasma guns the whole time, since this is
going to be a bloody expensive squad in the new codex (not to mention, the sergeant can't have a Storm
Bolter anymore, negating my neat conversion!)

Also, apologies for the somewhat schizoid post. But hey, progress is progress, no?
L A B BE LL OS O: , C
D O PN AV C,E DTR E S A I TO HN, I S BN RF ,AI R GNP AT GDR S YE
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C O M M E N T S

Blood Pact infantry squad & chimera


After working on my Chimeras all week, I took some time out to finish up my first infantry squad. I had
half-completed these guys quite some time ago, but with the first Chimera finished and painted, I figured
I should get its troops squared away.

Here's the Chimera. The others are in varying states of completion, but I tend to work on whatever seems
appealing to me at the moment. This way, I'm always getting something done, even if it's not in any sort
of order.
I ended up putting mesh across the top hatch, and closing off the gun ports. I wanted to actually use
those Chaos vehicle gargoyle head things on the gun ports - they would have been perfect - but with
seven Chimeras to build, I'd have needed an inordinate amount of them. So, I went the easy route with
spikes. I'm also noticing just now that I forgot to paint all of the periscope lenses, so I guess I'll be doing
that after I finish my post here. Doh!

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The hinges I rigged up for the rear gates work very well, and I've actually been surprised at how strong
they are. I don't see them breaking unless Excessive Force is used. Sadly I couldn't get a decent picture
of the interior detail, as my camera just didn't want to focus on the inside. It's basically got benches on
either side with seats for eight, standing room for two more, and a couple of lasguns on the rear wall,
along with some mechanical stuff.
The infantry squad doesn't look as good as the
ones I built after it (which are still getting their
Grotesks), but once they're lined up with the
other troopers they'll blend in just fine. I'll also
be rebasing the RPG and his loader onto a Heavy
Weapons team base, as soon as my large textured
bases arrive in the mail.

In my next post I'll be taking a look at my remaining troops with some WIP pics.
L A B BE LL OS O: , C
D H PI AM, I CEN TRF A,AVSN E T H R I YC L E S
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C O M M E N T S

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