Documente Academic
Documente Profesional
Documente Cultură
Motherlode $50,000
Kaching $1,000
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setKP # Set resources and renown
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Cooking
Master Recipes
Meat Quest IV. They sell for more.
Inexpensive Meals
Trout Soup
Tench Soup
Herring Soup
Seed Porridge
Onion Soup
Turnip Soup
Pigeon Soup
All recipes in this guide imply 1 of each unless stated otherwise.
Stews = Large
Soup = Small
Cooking Pot Recipes
+30 Bear Soup
+30 Bear Stew
+30 Boar Soup
+30 Boar Stew
+30 Chinchilli (Qu)
+30 Dbl Boar Stew
+15 Eel Soup
+15 Eel Stew
+5
Fish Stew
+5
Fowl Soup
+15 Frog Stew
-5
Gruel
+5
Herring Soup
+50 Hunter's Stew
+50 Master Boar Stew
+50 Master Hunter's Stew
+50 Master Sweet Porridge
+5
Meat Soup
+5
Mushroom Soup
+5
Onion Soup
+5
Pigeon Soup
+5
Potato Soup
+5
Rabbit Soup
+15 Rabbit Stew
+30 Salmon Soup
Sausage Stew
Bear
Bear, Cabbage, Mushroom, 2 Potato
Boar
Boar, Cabbage, Mushroom
Chillaweed, Rabbit, Wheat, Spices
2 Boar, Cabbage, Onion
Eel
Eel, Cabbage, Egg, Onion
Herring, Trout
Fowl
Frog
2 Frog, Potato
Herring
Bear, Boar, Fowl, Rabbit, Venison
Boar, Cabbage
Bear, Boar, Rabbit, Venison
Haunch Of Meat
Mushroom
Onion
Pigeon
Potato
Rabbit
Rabbit, Turnip
Salmon
Gastrosausage, Spices, Potato
+15
+5
+5
+15
+30
+5
+5
+15
+5
+5
+30
+15
+30
+25
Seafood Stew
Potato, Salmon, Trout
SeaBounty Stew (Qu) Eel, Egg, Make-Believe Serum, 2
Trout
Seed Porridge
4 Seeds
Smortlee Stew (Qu)
Cheese, Egg, Spices, Trout
Stewed Fowl Lrg
Fowl, Potato, Turnip
Sweet Porridge Lrg
Apple, Barley, Honey
Swordfish Soup
Swordfish
Tench Soup
Tench
Trout Soup
Trout
Turbot Soup
Turbot
Turnip Soup
Turnip
Vegetable Stew
Cabbage, Mushroom, Onion, Turnip
Venison Soup
Venison
Venison Stew
Cabbage, Cheese, Onion, Venison
Whale Soup
Whale
Whale Stew
2 Whale
+60
+60
+40
+20
+20
+40
+60
+20
+20
+40
+60
+80
5
5
2
1
1
1
Snordwich
Imports:- Fish
2 Tablet Of The Watcher for Darkstone
1 Goose Feather For Mithral
5 Wood for Sleeping Draught
Ticktop
Imports:- Crystals and Stones
Gems for Mithral
3 Goose Feather for Combustion Cordial (Spy)
4 Magic Powder for Mysterious Machine Part
Tredony
Imports:- Herbs and Seeds
3 Goose Feather for Jeweled Ring
2 Phosphorus for Magic Powder
Fancy Clothing for Gems
6 Barley for Gems
Prisoner for Sturdy Lute
Yacothia
Imports:- Poisons
5 Goose Feather for Watched Water
Prisoner For Watchers Blade
2 Wood for Fancy Clothing
6 Mithral for Watchers Staff
Wizard
Good Traits & Fatal Flaws
Earthy, Solitary, Scholarly, Evil/Misanthrope
Potions
Craft
Drunk-Me-Not
Lesser Charm Potion
Mystic Grog
Wizard's Staff Core
Elixir of Enchantment
Lesser Luck Potion
Flame Sword
Enchantment
Flask of Fortune
Transmuting Agent
Greater Luck Potion
Greater Charm Potion
Ingredients
3 Bloodmoss, 1 Eaglewood, 2 Sagewort
3 Grassweed, 1 Phosphorus, 2 Valoroot
2 Belladonna, 3 Grassweed, 1 Lordleaf, 1 Well
Water
1 Azurite, 2 Mana Stone, 1 Nightshade
1 Angelweed, 2 Grassweed, 3 Lordleaf,
2 Phosphorus
1 Electrum, 1 Grassweed, 2 Sagewort, 2 Seeds
2 Adamantle, 2 Azurite, 2 Mana Stone,
2 Phosphorus
1 Angelweed, 3 Eaglewood, 2 Electrum, 3 Seeds
2 Belladonna, 2 Nightshade, 3 Sagewort
1 Anglewood, 3 Eaglewood, 2 Electrum, 3 Seeds
1 Anglewood, 2 Grassweed, 3 Lordleaf, 2
Phosphorus
Frost Imbuement
Potion Of Energy
Flamebait
Spells
Alacrity Fire, Light, Energy
Endurance Air, Energy, Light
Growth:- Plants come back automatically:- Light, Energy, Air
Flare:- Fireworks:- Energy, Fire, Light
Spirit Thief:- Dark, Force, Air
Magic Arrow:- Energy, Air, Light
Curse:- Energy, Dark, Force
Mend:- Energy, Order, Light
Ghostly Music:- Air, Music, Order
Telepathy:- Light, Energy, Order
Gale:- Air, Force, Order
Terror:- Dark, Light, Chaos
Miasma:- Gives sickness:- Dark, Order, Fire
Teleport:- Air, Light, Chaos
Beacon Of Hope:- Light, Energy, Chaos
Sleep:- Dark, Chaos, Force
Inferno:- Fire, Energy, Chaos
Blacksmith
Good Traits and Fatal Flaws
Earthy, Excitable, Natural Cook/Cowardly, Insecure, Insomniac
Forging
1
Stock the forge with the materials needed
2
Stock the forge with coal
3
Click the forge and select Forge
4
Select an item
When the heat bar drops into the bottom one third of the gold zone, click heat
metal.
The first thing you should do is make a Ferrous hammer
Never use Plate Mail, crude or regular. It is too heavy for fighting heroes
Manuals of Blacksmithing
Are book items that a Blacksmith can read to unlock certain "magical" weapon
recipes at the forge, once the level requirement for the item is met.
Manual
Notes
Manual of Blacksmithing: Sword of the
Culture high
Chinchilla
Manual of Blacksmithing: The Cursed Available random events, path to the
Doomsword
village or forest
Manual of Blacksmithing:The
Available random events, path to the
Legendary Angel's Talon
village or forest
Manual of Blacksmithing: Tooth of
Culture high
Jacob
Manual of Blacksmithing: Watcher's
Culture high
Blade
2 Azurite
Badge of
Blacksmithing
2 Cruddium
Use
Philosopher's Stone Quest
Item
7 Mechanical Arts Quest
Item
7 Mechanical Arts Quest
Item
7 Mechanical Arts Quest
Item
Daily Task Item
7 Mechanical Arts Quest
Item
7 Mechanical Arts Quest
Item
7 Mechanical Arts Quest
Item
Badge of Trading
1 Adamantle
Fixed Sword
Badge of
Architecture
1 Broken Sword
Badge of Tailoring
2 Ferrous
Badge of Warfare
2 Mithral
Badge of Cooking
1 Adamantle, 1
Mithral, 1 Forge
Cookin'
Iron Mask
3 Ferrous
2 Electrum
Armour
Adamantle Battleplate (BP: 1,300) Mithral x6, Adamantle x4, Electrum x4
Advortonian Scale (BP: 300) Electrum x4, Ferrous x6, Phosphorus x2
Angelsguard (BP: 11,000) Angelstalon Fragment x5, Mithral x8, Mana Stones x5,
Electrum x3
Bear Hide Armor (BP: 200) Bear Meat x2, Ferrous x2
Chainmail (BP: 100) Ferrous x7
Crude Plate Mail (BP: 75) Crudium x4, Ferrous x5
Darkstone Bulwark (BP: 2,500) Mithral x7, Azurite x2, Mana Stones x7
Doom Plate (BP: 12,000) Angelstalon Fragment x3, Unicorn Horn, Mithral x4,
Adamantle x4
Knights Plate (BP: 400) Phosphorus x3, Mithral x2, Ferrous x6
Lords Plate (BP: 750) Phosphorus x2, Mithral x4, Ferrous x4, Azurite x2
Plate Mail (BP: 100) Crudium x3, Ferrous x8
Ramshackle Chestguard (BP: 40) Crudium x7
Steel Plate Mail (BP: 175) Phosphorus x3, Ferrous x7
Hammers
Adamanthral Hammer (CS) Adamanthral x,2 Crudium Hammer
Adamantle Hammer (CS) Adamantle x2, Crudium Hammer
Angelshammer (BP: 2,000) Angelstalon Fragment, Mithral x5, Adamantle x2,
Azurite x2, Mana Stones x3
Crudium Hammer (BP: 25) Crudium x5
Ferrous Hammer (BP: 200) Ferrous x5, Crudium x2
Mithral Hammer (CS) Mithral x2, Crudium Hammer
Seven Arts Hammer (CS) Blacksmith, Tailor, Agriculture, Architecture, Warfare,
Trade, Cooking Badges, Mithral x3
Steel Hammer (BP: 350) Ferrous x5, Phosphorus x3
Watchers Hammer (BP: 600) Mithral x4, Adamantle x43, Electrium x3
Kingball Paddles
Excalipaddle (BP: 500) Adamantle x2, Mithral x3
Expert Paddle (BP: 125) Electrum x2, Ferrous x2, Phosphorus x2
Rustic Paddle (Bp: 50) Ferrous x3
Staves Wizards
Basic Staff (BP: 10) Crudium
Doomstaff (CS) Adamantle x3, Arcane Edge, Staff Core x2, Soul Fragment x7, Mana
Stones x2
Magical Staff (BP: 1,750) Adamantle x3, Mithral x4, Staff Core x2
Staff of Intermediate Evil (BP: 1,100) Mithral x4, Phosphorus x2, Staff Core
Staff of the Watcher (Bp: 750) Electrum x3, Ferrous x3, Staff Core
Swords
Angelstalon (BP: 9,000) Angelstlon Fragment x4, Mithral x10
Balmung (BP: 500) Adamantle x3, Mana Stones, Mithral x2, Catalyst Tremendous,
Superior Alloy
Beasts Bane Sword (BP: 400) Adamanthral x2, Bear Meat, Boar Meat, Venison
Chinchilla Killer (CS) Adamanthral x2, Adamanthral Hammer, Ferrous x3
Crude Longsword (BP: 25) Crudium x5
Doom Sword (BP: 10,500) Adamantle x4, Mana Stones x4, Mithral x3, Doom Sword
Blade, Doom Sword Hilt
Elegant Long Sword (BP: 250) Adamantle x2, Electrum x2, Ferrous x3, Phosphorus
x2
Embossed Longsword (BP: 250) Electrum x2, Adamantle x2, Phosphorus x2,
Ferrous x3
Fiery Embossed Longsword (BP: 750) Flame Enchantment, Embossed Longsword
Fiery Greatsword (BP: 675) Flame Enchantment, Great Sword
Fiery Mithral Longsword (BP: 1,300) Flame Enchantment, Mithral Longsword
Fiery Precise Scimitar (BP: 850) Flame Enchantment, Precise Scimitar
Fiery Steel Longsword (BP: 635) Flame Enchantment, Steel Longsword
Fish Sword (BP: 250) Azurite, Ferrous x6, Phosphorus x2, Swordfish
Galatine (BP: 500) Adamantle x3, Mana Stone, Mithral x3, Catalyst Divine, Superior
Alloy
Great Sword (BP: 175) Crudium x3, Ferrous x6
Legendary Unfinished Blade (CS) Adamantle, Mithral, Superior Alloy, Test Blade
Alloy
Longsword (BP: 70) Ferrous x5
Manas Edge (BP: 2,000) Mana Stones x5, Mithral x7
Mithral Longsword (BP: 800) Adamantle x3, Mithral x5
Precise Scimitar (BP: 350) Ferrous x4, Mithral x2, Phosphorus x2
Seraphim (BP: 500) Adamantle x3, Mana Stones, Mithral x2, Catalyst Divine,
Superior Alloy
Smortlee Sword (BP: 175) Azurite, Ferrous x5, Wheat
Steel Longsword (BP: 125) Ferrous x5, Phosphorus x2
Sword of the Chinchilla (base price: 625) Ferrous x7, Mana Stones, Phosphorus x3
Test Blade Adamantle (BP: 200) Adamantle x3, Crude Longsword
Test Blade Alloy (CS) Crude Longsword, Superior Alloy
Test Blade Mithral (BP: 250) Mithral x2, Crude Longsword
Tooth of Jacob (BP: 1,200) Adamantle, Mithral, Blessed Water x2, Watchers Blade
Trenfher (BP: 500) Adamantle x3, Mana Stones, Mithral x2, Catalyst Tremendous,
Superior Alloy
Untempered Longsword (BP: 50) Crudium x2, Ferrous x3
Watchers Blade (BP: 500) Adamantle, Ferrous x7, Phosphorus x2, Consecrated Well
Water x2
Ingredients
Use/Notes
3 Bloodmoss, 1 Nightshade,
Reduces wound
2 Sagewort
3 Grassweed , 1 Lordleaf, 3
Mystic Grog
Drinker instantly gets drunk
Grassweed, 1 Well Water
2 Belladonna, 4 Grassweed,
Truth Tonic
Truth Serum
3 Sagewort
Vomicious
3 Belladonna, 1 Lordleaf, 2
A dialed down poison
Venom
Seeds
Combustion
2 Eaglewood, 2 Grassweed,
Gives sims that singed look
Cordial
2 Seeds
Potion of
1 Belladonna, 2 Eaglewood, Get combat ready from a
Preparation
2 Wildflowers
bottle
3 Belladonna, 3 Bloodmoss, Gives a sim something worse
Pestilence Poison
2 Nightshade, 1 Sagewort than the plague
Rejuvenating
1 Angelweed, 2 Bloodmoss, Rejuvenates after sword
Reagent
1 Nightshade, 2 Valoroot
fights
Sleeping
3 Belladonna, 4 Grassweed,
Knocks sims completely out
Draught
2 Nightshade, 1 Wildflower
Belladonna x2, Nightshade
A powerful poison with the
Reapers Scythe x4, Blood Moss x3,
potential to kill
Angelweed
Daily Responsibilities
The Spy has quite a list of Daily Responsibilities that the game chooses from:
Pay Taxes
Feed the Beast
Make a Secret Drop
Pickpocket Traveling Merchant
Break Someone Out of Stocks
Eavesdrop on a Conversation
Pass an Edict
Craft and Deliver a Vomicious Venom
Sail to Foreign Territory Click the ship at port and off you go.
Press 3 Adults for Information
You get experience while operating on sims, crafting potions, and researching at the
archive. The Diagnose Interaction:- its fast and nets a set amount of xp. Use it on the
sim over and over again to earn gobs of experience. The apply first aid interaction
works similarly.
Earning Money as a Physician
They only need to perform surgeries to make some pretty good dough. Another
option is to collect herbs and sell Potions. You aren't required to diagnose Sims in the
waiting room. It's more efficient to select the operating table. Sometimes, if no one is
available on the list there, you can diagnose and find an undetected illness to work
on.
The Clinic
Clinic is one of the most cramped buildings in all of Medieval. Relocating the Archive
to the operating room or upstairs is a good idea to give just a little more floor space
to get around. Inside this building are the aforementioend archive, an operating
table, and crafting table. All three of these are required for a Physician to perform
their duties in practicing medicine.
Performing Surgery
Once a Sim has been diagnosed, they will either have an injury or illness. Injuries
require surgery and Illness/sicknesses require medication and bloodletting. Apply
leeches or anaesthesia until the arrow is in the gold region of the chart. Be gentle.
Collecting Leeches and Herbs
Herbs and leeches are both used at the operating table. You can find leeches in
ponds and streams. They'll appear as murky green bubbly areas.
When you have some medicine like a Tonic or Drunk-Me-Not, you can medicate the
town well by clicking it.
Physician Daily Responsibilities
Diagnose 2 Sims - Click and Diagnose is under the Physician menu. They don't
have to be sick, and you'll get the XP!
Medicate 2 Sims on the Operating Table - You can click the table and a list of
any Sims nearby with sicknesses will come up, without diagnosing them first.
Successfully Catch Leeches 3 Times - I prefer a spot down by the mill. Don't
bother searching the beach.
Successfully Gather Herbs 5 Times - As I said, there are 9 herbs outside the
Clinic. If they're gone, there are at least 10 around the castle grounds
Pay Taxes - $100 Level 1-4, $250 5-9, $500 Level 10
Craft and Deliver a Weak Curative Tonic - Make these ahead of time and you'll
only have to deliver them, easily completing this responsibility
Craft and Deliver a Weak Health Salve - as above
Research Symptoms for 2 Hours - The interaction gives poor XP but is done at
the Archive.
Give First Aid to 2 Sims - Quick and easy, just click 2 Sims and find First Aid in the
Physician Menu
Physicians Recipes
Weak Curative Tonic 3 Grassweed, 1 Valoroot, 2 Wildflower
Weak Health Salve
3 Bloodmoss, 2 Valoroot, 1 Wildflower
Moderate Curative
5 Grassweed, 2 Valoroot, 3 Wildflower
Tonic
Moderate Health Salve 3 Bloodmoss, 1 Lordleaf, 2 Valoroot, 1 Wildflower
Drunk-Me-Not
3 Bloodmoss, 1 Eaglewood, 2 Sagewort
Strong Curative Tonic 1 Angelweed, 3 Grassweed, 2 Lordleaf, 3 Valoroot,
2 Wildflower
Strong Health Salve
1 Angelweed, 4 Bloodmoss, 2 Lordleaf, 3 Valoroot
Sleeping Draught
3 Belladonna, 4 Grassweed, 2 Nightshade, 1
Wildflower
Humor of Life
1 Blood, 1 Bloodmoss, 1 Frog, 1 Leech
Tips and Tricks
Sell Unnecessary Items to Get a Better Bed
Collect Wildflowers
Cook and Brew
Daily Responsibilities
Decorate the Home
Feed the Beast or Jump in the Pit
Find Love
Fish
Gain Levels
Get Down with the Fiddle
Give to Other Heroes
Go Shopping
Gussy Up
Hear a Sermon
Hunt
Play Cards
Play Kingball
Pursue that Quest
Read a Book
Sail the High Seas
Swordfight
Take a Bath
Take a Stroll in the Woods
Use the Pot-ty
Whittle
Trait List
Adventurous
Adventurous Sims can go on Adventures in the Forest or at Sea. Adventurous gives
Unicorn Meat, Mystic Metal Fragments, and other hard to find items.
Chilvalrous
Sims with the Chivalrous Trait will see great success when using Romantic
Interactions.
Creative Cook
Cooking time is cut in half for Creative Cooks.
Dedicated
Sims with the Dedicated Trait will occasionally take on a third Daily Responsibility.
Earthy
The Earthy Trait is The Sims Medieval version of Loves the Outdoors from The Sims.
Eloquent
Sims with this Trait will have three eloquent Social Interactions. They are: Comfort
with Well-Chosen Words, Pontificate Poignantly, and Give Inspirational Speech.
Evil
Evil Sims will get a Fiendishly Delighted buff when they watch another Sim suffer.
Excitable
Excitable Sims will receive a positive 15 focus buff for many events
Friendly
The Friendly trait will greatly increase the odds that your Sim's friendly social
interactions are accepted They get a couple new actions, namely Compliment
Garment and Say Kind Words
Fun-Loving
Fun-Loving Sims get more Fun out of entertaining activities. Fun activities include:
playing/practicing cards, playing Kingball, listening to music (the Listen to Music
action must be active), practicing military strategy on the table, and playing the Lute.
Good
Good Sims have all negative interactions disabled. They don't even think of doing
mean things. They can also donate some money to the poor from the post box
Greedy
Greedy Sims will get a +15 'Makin' Money' buff for 12 hours after they take in enough
cash. Hit up friends for large amounts of cash and your Sim will be delighted.
Haggler
Haggler will give your Sim a 20% discount on all goods you buy.
Hopeful Orphan
The Hopeful Orphan Trait will give your Sim one of the best buffs in the game. Take
this trait, then walk about asking Villagers about the Sim's parents through the trait
social interaction menu. Try and try again, and eventually you will get a letter from
the parents.
Jokester
Jokester is not a very helpful trait in The Sims Medieval. It will increase the impact of
all Jokes and how much they move the friends bar, and give a few extra joke options
under the Traits social menu.
Loves Family
Sims with this trait will get a +20 buff any time they're around family.
Scholarly
Scholarly Sims see various benefits. They are the real bookworms of The Sims
Medieval. 'Read a Good Book' buff. Examining an object will give a +15 3 hour buff
called 'Fascinated'.
Solitary
The Sims Medieval's solitary trait behaves much the same as its counterpart in The
Sims 3.
Unkempt
Unkempt Sims don't mind being filthy.
Vain
Vain is a trait that gives a nice buff when a Sim sees himself in the mirror
Whale Ate My Parents
Sims with this Trait will have a need for hunting whales
Fatal Flaws
Bloodthirsty
Bloodthirsty sims want to fight often
Cowardly
Scary situations" may cause your Sim to run away
Cruel
Like Bloodthirsty Sims, Cruel Sims need to let off some steam every once in awhile
Cursed
Avoid activities such as swordfighting and card playing.
Drunkard
Just put a cask right in the eating area and make it a habit for your Hero to have one
drink after a meal
Fool
Fools gain 20% less XP at ongoing activities like Practicing Military Strategy,
Practicing on the Training Dummy, or Sailing to Foreign Territories to Trade.
Glutton
Another one to avoid.
Hubris
Basically with Hubris your Sim gets so full of themselves when good things happen
Insecure
A 'safe' pick.
Insomniac
One of the less annoying Fatal Flaws.
Licentious
Need lots of lovin'
Misanthrope
Characters who hate people and simple can't stand being around them.
Morose
It just needs to run its course.
Puny
Never fight with anyone. Puny Sims have issues with mirrors and will not enjoy the
benefits of checking themselves out.
Uncouth
There are no debuffs from this Fatal Flaw. Every once in awhile things your Sim says
will have a negative reaction from someone else
Weak Constitution
The Medieval version of acid reflux. Sims with this Fatal Flaw are also more
susceptible to getting sick
Aspects
Aspects are a gauge of your Kingdom's current state of being. They determine what
life is like for Sims in the kingdom and which quests are available.
To Add Knowledge:
To Add Well Being: To Add Culture: To Add Security:
Wizards Tower +4 Clinic
+4 Cathedral
+3 Barracks
+4
Market
+2 Mill
+3 Monastery +3 Smithy
+3
Watchers
Kingball
Spy
Spy Quarters
+2
+2
+2
+2
Pavilion
Court
Quarters
Lighthouse
+1 Market
+2 Tavern
+2 Lighthouse +2
Kingball
Mill
+1
+1 Lighthouse +1 Cathedral
+1
Court
Kingball
Monastery
+1 Tavern
+1 Smithy
+1
+1
Court
Watcher
Watcher Pavilion +1
+1
Pavilion
Tavern
+1
Kingdom Ambitions
New Beginnings
Goal: How many buildings can you place in your new kingdom?
QP: 50
Platinum: Place 13 buildings
Gold: Place 11 buildings
Silver: Place 8 buildings
Bronze: Place 6 buildings
Imperial Domination
Goal: Annex as many foreign territories as possible.
QP: 40
Platinum: Annex all foreign territories
Gold: Annex 6 foreign territories
Silver: Annex 4 foreign territories
Bronze: Annex 2 foreign territories
No Quest For the Weary
Goal: Complete quests as efficiently as possible with high performance.
QP: 60
Platinum: Get platinum on at least 16 quests
Gold: Get gold on at least 16 quests
Silver: Get silver on at least 16 quests
Bronze: Get bronze on at least 16 quests
Safe and Sound
Crafthole
Annex Quest: already Allied
Imports: Will buy Minerals and Metal Ores for Simoles
Trades: 2 Mushroom for Wood, 3 Nightshade for Goose Feather, Magic Powder for
Luck Potion, Mysterious Machine Part for Steel Hammer
Alliance Benefit: Provies the Hunter's Stew and Crafthole Energy Potion
Notes: The Potion of Energy recipe you receive for Annexing Effenmont is much
better. Crafthole Energy Potions at the Village Shoppe will make you crash like
caffeine. The stew isn't bad!
Effenmont
Annex Quest: A Political Marriage
Imports: Meat for Simoles
Trades: 3 Tablets of the Watcher for Magical Staff, 2 Darkstone for Flame Sword
Enchantment
Alliance Benefit: The Potion of Energy recipe will be available to your Wizards and
Physician. Truly handy, it will allow you to never sleep if you have enough of them.
You can even drink them to keep the Well Rested buff going.
Notes: Doesn't require Renown, but you will need to buy the Map to Effenmont at the
Village Shoppe. It's expensive, but the Potion of Energy is worth it!
Gastrobury
Annex Quest: Gastro-Fest or Bust
Imports: Fruits and Vegetables for Simoles
Trades: Boar or Bear meat for Sausage, 5 Fowl Meat for Sausage, 5 Watched Water
for Darkstone, 5 Unicorn Meat for Mystical Metal Fragment
Alliance Benefit: All foods take twice as long to spoil, food buff time is doubled, and
3 special sausage recipes!
Notes: Requires the Map to Gastrobury to Ally. Buy at the Village Shoppe.
Snordwich
Annex Quest: Sleepless in Snordwich
Imports: Fish for Simoles
Trades: 5 Wood for Sleeping Draught, Goose Feather for Mithral, 2 Tablet of the
Watcher for Darkstone
Alliance Benefit: Increases Job Well Done buff by +10, Reduces severity of Shirked
Responsiblity by - 10
Notes: Requires 160 Renown to Ally.
Ticktop
Annex Quest: Golems Gone Wild
Imports: Crystals and Stones for Simoles
Trades: Gems for Mithral, 3 Goose Feather for Combusion Cordial (Spy Poison), 4
Magic Powder for Mysterious Machine Part
Alliance Benefit: Heroes on Quests get 6 more hours of Free Time before they are
Falling Behind. Can practically Guarantee platinum if you pace yourself.
Notes: Requires 60 Renown to Ally.
Tredony
Annex Quest: already Allied
Imports: Herbs and Seeds for Simoles
Trades: 6 Barley for Gems, Fancy Clothing for Gems, 2 Phosphorous for Magic
Powder, 3 Goose Feather for Jeweled Ring, Prisoner for Sturdy Lute
Alliance Benefit: Banker's Ale, Tredonian Gem Wine, Fine Loaf Recipes.
Notes: This is a good example of how trade can benefit you. Get those phosphorous,
turn them into Magic Powder, Turn those into Mysterious Machine Parts from Ticktop,
and you can get your hands on some hard to get unicorn meat. It's a long process,
but there is plenty of Phosphorous in the lands.
Yacothia
Annex Quest: Death of the Proxy
Imports: Poisons
Trades: 2 Wood for Fancy Clothing, 6 Mithral for Staff of the Watcher, 5 Goose
Feather for Watched Water, Prisoner for Watcher's Blade.
Alliance Benefit: +25% daily income for all Heroes.
Notes: Requires 60 Renown