Documente Academic
Documente Profesional
Documente Cultură
qxk
4/21/03
10:42 AM
Page 318
Alexander K.
Thayne Lexor
_____________________________________________
______________________________________________
character name
name
player
character
player
G Fac/Wbl 4
4
CG
Human
_____________________________________________
________________
______________
______________
class and level
race
alignment
deity
class
race
alignment
deity
25
__________
age
size
Male
__________
gender
age
180cm
70
Blue
____________
__________
___________
height
weight
eyes
gender
height
weight
ABILITY NAME
ABILITY
SCORE
STR
strength
16
HP
hit points
53
dexterity
DEX
15
armor class
AC
15
constitution
CON
16
INT
18
intelligence
wisdom
WIS
12
CHA
18
charisma
TOTAL
TOUCH
10+
MAGIC
MODIFIER
NONLETHAL
DAMAGE
ARMOR
BONUS
13
armor class
MISC.
TEMPORARY
MODIFIER MODIFIER
SAVING THROWS
TOTAL
FORTITUDE
(constitution)
REFLEX
(dexterity)
10
WILL
(wisdom)
SHIELD
BONUS
FLAT-FOOTED
12
TOTAL
ABILITY
MODIFIER
MISC
MODIFIER
conditional modifiers
GRAPPLE
modifier
7
TOTAL
SPELL
RESISTANCE
BASE ATTACK
BONUS
3
STRENGTH
MODIFIER
0
SIZE
MODIFIER
0
MISC
MODIFIER
ATTACK
Masterwork Guisarme
RANGE
TYPE
10ft
Reach
ATTACK BONUS
DAMAGE
CRITICAL
2d4+4
20/x3
NOTES
Masterwork Longsword
RANGE
AMMUNITION ___________________________
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
1d8+3
19-20/x2
TYPE
NOTES
Melee
AMMUNITION ___________________________
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
RANGE
TYPE
NOTES
AMMUNITION ___________________________
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
RANGE
TYPE
NOTES
AMMUNITION ___________________________
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
RANGE
TYPE
SPEED
0
SIZE
MODIFIER
NATURAL
ARMOR
SKILLS
SKILL NAME
KEY
ABILITY
Appraise
Balance
Bluff
Climb
Concentration
woodworking
Craft ( _______________)
Craft ( _______________)
Craft ( _______________)
Decipher Script
Diplomacy
Disable Device
Disguise
Escape Artist
Forgery
Gather Information
Handle Animal
Heal
Hide
Intimidate
Jump
arcana
Knowledge ( ___________)
religion
Knowledge ( ___________)
Knowledge ( ___________)
Knowledge ( ___________)
Knowledge ( ___________)
Listen
Move Silently
Open Lock
Perform (______________)
Perform (______________)
Perform (______________)
Profession ( ___________)
Profession ( ___________)
Ride
Search
Sense Motive
Sleight of Hand
Spellcraft
Spot
Survival
Swim
Tumble
Use Magic Device
Use Rope
Autohypnosis
______________________
Iaijutsu Focus
______________________
Martial Lore
______________________
int
dex*
cha
str*
con
int
int
int
int
cha
int
cha
dex*
int
cha
cha
wis
dex*
cha
str*
int
int
int
int
int
wis
dex*
dex
cha
cha
cha
wis
wis
dex
int
wis
dex*
int
wis
wis
str*
dex*
cha
dex
WIS
____
CHA
____
INT
____
DAMAGE REDUCTION
MISC
MODIFIER
DEFLECTION
MODIFIER
DEX
MODIFIER
2
DEX
MODIFIER
30
INITIATIVE
modifier
BASE
SAVE
White
___________
skin
hair
WOUNDS/CURRENT HP
TOTAL
armor class
Black
___________
hair
eyes
CLASS SKILL?
M
__________
size
level
MAX RANKS
(CLASS/CROSS-CLASS)
SKILL
MODIFIER
ABILITY
MODIFIER
MISC
MODIFIER
4
4.0 = ______+______+______
______
2
2.0 = ______+______+______
______
4
5.0
9.0 = ______+______+______
______
3
3.0
______ = ______+______+______
3
3.0 = ______+______+______
______
4
2.0
6.0 = ______+______+______
______
4
4.0 = ______+______+______
______
4
4.0 = ______+______+______
______
4
0.0 = ______+______+______
______
4
4.0
8.0 = ______+______+______
______
4
4.0
8.0 = ______+______+______
______
4
4.0 = ______+______+______
______
2
2.0 = ______+______+______
______
4
4.0 = ______+______+______
______
4
4.0
8.0
______ = ______+______+______
4
0.0 = ______+______+______
______
1
1.0 = ______+______+______
______
2
2.0 = ______+______+______
______
4
7.0
11.0 = ______+______+______
______
3
3.0 = ______+______+______
______
4
4.0
8.0 = ______+______+______
______
4
4.0
8.0 = ______+______+______
______
4
0.0 = ______+______+______
______
4
0.0 = ______+______+______
______
4
0.0 = ______+______+______
______
1
3.0
4.0 = ______+______+______
______
2
3.0
5.0 = ______+______+______
______
2
0.0 = ______+______+______
______
4
0.0 = ______+______+______
______
4
0.0 = ______+______+______
______
4
0.0 = ______+______+______
______
1
0.0 = ______+______+______
______
1
0.0 = ______+______+______
______
2
2.0 = ______+______+______
______
4
3.0
7.0
______ = ______+______+______
1
5.0
6.0 = ______+______+______
______
2
3.0
5.0 = ______+______+______
______
4
2.0
6.0 = ______+______+______
______
1
2.0
3.0 = ______+______+______
______
1
4.0
5.0 = ______+______+______
______
3
3.0 = ______+______+______
______
2
2.0
4.0 = ______+______+______
______
4
5.0
9.0 = ______+______+______
______
2
2.0
______ = ______+______+______
1
7.0
8.0 = ______+______+______
______
4
7.0
11.0
______ = ______+______+______
4
2.0
11.0 = ______+______+______
______
NOTES
AMMUNITION ___________________________
RANKS
7.0 / 3.5
620_17524_001_PHBRev3a.qxk
4/21/03
10:42 AM
Page 319
SPELLS
FEATS
campaign
PG.
Font of Inspiration
Quick Draw
experience points
GEAR
ARMOR/PROTECTIVE ITEM
TYPE
SPEED
WEIGHT
AC BONUS
MAX DEX
+3
+5
SPECIAL PROPERTIES
15%
SHIELD/PROTECTIVE ITEM
AC BONUS
WEIGHT
CHECK PENALTY
SPECIAL PROPERTIES
SPELL FAILURE
PROTECTIVE ITEM
SPECIAL ABILITIES
AC BONUS WEIGHT
SPECIAL PROPERTIES
PG.
PROTECTIVE ITEM
AC BONUS WEIGHT
SPECIAL PROPERTIES
Cunning Knowledge
Trapfinding
OTHER POSSESSIONS
PG.
ITEM
ITEM
WT.
PG.
WT.
Leather Trenchcoat
Cunning Defense
Bag of provisions
DOMAINS/SPECIALTY SCHOOL:
__________________________________________________
Cunning Strike
Battle Clarity (ref)
Weapon Aptitude
Uncanny Dodge
Battle Ardor (crit confirm)
Punishing Stance
0: ________________________________________________
Hunter's Sense
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
1st: ______________________________________________
Steel Wind
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
2nd:______________________________________________
Battle Leader's Charge
__________________________________________________
Mountain Hammer
__________________________________________________
Rabid Wolf Strike
__________________________________________________
Disarming Strike
__________________________________________________
__________________________________________________
__________________________________________________
3rd: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
4th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
5th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
6th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
7th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
8th: ______________________________________________
__________________________________________________
__________________________________________________
9th: ______________________________________________
__________________________________________________
SPELL SAVE
DC MOD
conditional modifiers
SPELLS
KNOWN
SPELL
SAVE DC
LEVEL
0
0.0
1ST
2ND
LIGHT
LOAD
MEDIUM
LOAD
HEAVY
LOAD
LIFT OVER
HEAD
LIFT OFF
GROUND
PUSH OR
DRAG
EQUALS
MAX LOAD
2~
MAX LOAD
5~
MAX LOAD
LANGUAGES
3RD
4TH
5TH
MONEY
cp
6TH
sp
7TH
gp
3400
8TH
pp
9TH
2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
SPELLS
PER DAY
BONUS
SPELLS