Sunteți pe pagina 1din 22

Semi-automatic transmission

From Wikipedia, the free encyclopedia

This article needs additional citations for verification. Please help improve this
article by adding citations to reliable sources. Unsourced material may be challenged
and removed. (April 2010) (Learn how and when to remove this template message)

Transmission types
Manual

Sequential manual

Non-synchronous

Preselector
Automatic

Manumatic

Semi-automatic

Electrohydraulic

Saxomat
Dual-clutch
Continuously variable
Bicycle gearing

Derailleur gears

Hub gears

A semi-automatic transmission (SAT) (also known as a clutchless manual


transmission, automated manual transmission, trigger shift, flappy-paddle gear shift,
or paddle-shift gearbox) is an automobile transmission that does not change gears automatically,
but rather facilitates manual gear changes by dispensing with the need to press a clutch pedal at the
same time as changing gears. It uses electronic sensors, pneumatics, processors and actuators to
execute gear shifts on input from the driver or by a computer. This removes the need for
a clutch pedal which the driver otherwise needs to depress before making a gear change, since the
clutch itself is actuated by electronic equipment which can synchronise the timing and torque
required to make quick, smooth gear shifts. The system was designed by automobile
manufacturers to provide a better driving experience through fast overtaking maneuvers on
highways. Some motorcycles also use a system with a conventional gearchange but without the
need for manual clutch operation.
Contents
[hide]

1Early semi-automatic transmissions

2Comparison to other automated transmissions

3Operation

4History
o

4.1Alfa Romeo

4.2Chevrolet

4.3Chrysler

4.4Citron (and Peugeot)

4.5Daihatsu

4.6Ferrari

4.7Ford

4.8General Motors

4.9Honda

4.10Hudson

4.11Isuzu

4.12Mercedes-Benz

4.13NSU

4.14Opel

4.15Packard

4.16Plymouth

4.17Renault

4.18Reo

4.19SAAB

4.20Simca

4.21Smart

4.22Volkswagen

5Other applications
o

5.1Racing

5.2Trucks, buses, and trains

5.3Bristol/Daimler/Leyland buses

5.4Motorcycles

5.5ATVs

6Marketing names

7Types

8See also

9References

Early semi-automatic transmissions[edit]


See also: Preselector gearbox
In the 1930s, automakers began to market cars with some sort of device that would reduce the
amount of clutching and de-clutching and shifting required in stop and go driving. Most typically, a
fluid coupling or a centrifugal clutch replaced the standard manual clutch to allow for stop and go
driving without using the clutch pedal every time the car was brought to a stop. More sophisticated
systems allowed for shifting while driving without using the clutch, and some systems did away with
the clutch pedal altogether. Semi-automatic transmissions were phased out as technology advanced
and automatic controls were developed to take care of changing gear ratios. Smaller, lower powered
cars used Semi-automatic transmissions with a dry clutch because the mechanical connection
offered a more efficient powertrain compared to a fluid coupling.
Another early semi-automatic transmission was the Sinclair S.S.S. (synchro-self-shifting) Powerflow
gearbox. which was applied to Huwood-Hudswell diesel mines locomotives. [1]It was also applied to
some road vehicles.[2] It is covered by US patent 2505842.[3]

Comparison to other automated transmissions[edit]


Modern "Semi-automatic transmissions" usually have a fully automatic mode, where the driver does
not need to change gears at all, operating in the same manner as a conventional type of automatic
transmission by allowing the transmission's computer to automatically change gear if, for example,
the driver were redlining the engine. The semi-automatic transmission can be engaged in manual
mode wherein one can up-shift or down-shift using the console-mounted shifter selecter or the
paddle shifters just behind the steering wheel, without the need of a clutch pedal. The ability to shift
gears manually, often via paddle shifters, can also be found on certain automatic transmissions
(manumatics such as Tiptronic) and continuous variable transmissions (CVTs) (such
as Lineartronic).

Despite superficial similarity to other automated transmissions, semi-automatic transmissions differ


significantly in internal operation and driver's "feel" from manumatics and CVTs. A manumatic, like a
standard automatic transmission, uses a torque converter instead of clutch to manage the link
between the transmission and the engine, while a CVT uses a belt instead of a fixed number of
gears. A semi-automatic transmission offers a more direct connection between the engine and
wheels than a manumatic and this responsiveness is preferred in high performance driving
applications, while a manumatic is better for street use because its fluid coupling makes it easier for
the transmission to consistently perform smooth shifts,[4][5] and CVTs are generally found in gasolineelectric hybrid engine applications.
Typically semi-automatic transmissions are more expensive than manumatics and CVTs, for
instance BMW's 7-speed Double Clutch Transmission is a CAD 3900 upgrade from the standard 6speed manual, while the 6-speed Steptronic Automatic was only a CAD 1600 option in 2007. [6] In a
given market, very few models have two choices of automated transmissions; for instance the BMW
545i (E60) and BMW 645Ci/650i (E63/64) (standard 6-speed manual) had as an option a 6-speed
automatic "Steptronic" transmission or a 7-speed Getrag SMG III single-clutch semi-automatic
transmission until after the 2008 model year, when the SMG III was dropped. [7] Many sport luxury
manufacturers such as BMW offer the manumatic transmissions for their mainstream lineup (such as
the BMW 328i and BMW 535i) and the semi-automatic gearbox for their high-performance models
(the BMW M3 and BMW M5).[6]
The semi-automatic transmission may be derived from a conventional automatic; for
instance Mercedes-Benz's AMG Speedshift MCT semi-automatic transmission is based on the 7GTronic manumatic, however the latter's torque converter has been replaced with a wet, multi-plate
launch clutch.[8] Other semi-automatic transmissions have their roots in a conventional manual; the
SMG II drivelogic (found in the BMW M3 (E46) is a Getrag 6-speed manual transmission, but with
an electrohydraulically actuated clutch pedal, similar to a Formula One style transmission.[9][10][11] The
most common type of semi-automatic transmission in recent years has been the dual clutch type,
since single-clutch types such as the SMG III have been criticized for their general lack of
smoothness in everyday driving (although being responsive at the track). [12]

Operation[edit]

Semi-trailer truck
From Wikipedia, the free encyclopedia

"18 wheeler" and "eighteen wheeler" redirect here. For other uses, see 18 wheeler (disambiguation).
"Big Rig" redirects here. For other uses, see Big Rig (disambiguation).
This article needs additional citations for verification. Please help improve this
article by adding citations to reliable sources. Unsourced material may be challenged and
removed. (April 2007) (Learn how and when to remove this template message)

Semi-trailer tractor with sleeper behind the cab and oversize load on lowboy trailer

Tractor with a dump trailer

A tractor with an auto-transport semi-trailer

FAW semi-trailer truck in China

A semi-trailer truck is the combination of a tractor unit and one or more semi-trailers to carry
freight. It is variously known as a transport (truck) in Canada; semi or single in
Australia; semi, tractor-trailer, big rig, or eighteen-wheeler in the United States; and articulated lorry,
abbreviated artic, in Britain and Ireland.
A semi-trailer attaches to the tractor with a fifth wheel hitch, with much of its weight borne by the
tractor. The result is that both tractor and semi-trailer will have a distinctly different design than a
rigid truck and trailer.
Contents
[hide]

1Regional configurations
o

1.1North America

1.2Europe

1.2.1United Kingdom

1.2.2Continental Europe

1.2.3Scandinavia
1.3Australia

2Construction
o

2.1Types of trailers

2.2Coupling and uncoupling

2.3Braking

2.4Transmission

2.5Lights

2.6Wheels and tires

2.7Skirted trailers

2.8Underride guard

2.9Semi-truck manufacturers

3Driver's license
o

3.1Canada

3.2United States

3.3Taiwan

3.4Europe

3.5Australia

3.6New Zealand

4Role in trade

5Media
o

5.1Television

5.2Films

5.3Music

5.4Video games

6See also

7References

8External links

Regional configurations[edit]
North America[edit]

Tractor unit hauling tractor units in Idaho

In North America, the combination vehicles made up of a powered truck and one or more
semitrailers are known as "semis", "semitrailers",[1] "tractor-trailers", "big rigs", "semi trucks",
"eighteen-wheelers", or "semi-tractor trailers".
The tractor unit typically has two or three axles; those built for hauling heavy-duty commercialconstruction machinery may have as many as five, some often being lift axles.
The most common tractor-cab layout has a forward engine, one steering axle, and two drive axles.
The fifth-wheel trailer coupling on most tractor trucks is movable fore and aft, to allow adjustment in
the weight distribution over its rear axle(s).
Ubiquitous in Europe, but less common in North America since

Electronic publishing
From Wikipedia, the free encyclopedia

Electronic publishing (also referred to as e-publishing or digital publishing or online


publishing) includes the digital publication of e-books, digital magazines, and the development
of digital libraries and catalogues. Electronic publishing has become common in scientific
publishing where it has been argued that peer-reviewed scientific journals are in the process of
being replaced by electronic publishing. It is also becoming common to distribute books, magazines,
and newspapers to consumers through tablet reading devices, a market that is growing by millions
each year,[1] generated by online vendors such as Apple's iTunes bookstore, Amazon's bookstore for
Kindle, and books in the Google Play Bookstore. Market research suggests that half of all magazine
and newspaper circulation will be via digital delivery by the end of 2015[2] and that half of all reading
in the United States will be done without paper by 2015. [3]
Although distribution via the Internet (also known as online publishing or web publishing when in
the form of a website) is nowadays strongly associated with electronic publishing, there are many
non-network electronic publications such as encyclopedias on CD and DVD, as well as technical and
reference publications relied on by mobile users and others without reliable and high speed access
to a network. Electronic publishing is also being used in the field of test-preparation in developed as
well as in developing economies for student education (thus partly replacing conventional books) -

for it enables content and analytics combined - for the benefit of students. The use of electronic
publishing for textbooks may become more prevalent with iBooks from Apple Inc. and Apple's
negotiation with the three largest textbook suppliers in the U.S.[4] Electronic publishing is increasingly
popular in works of fiction. Electronic publishers are able to respond quickly to changing market
demand, because the companies do not have to order printed books and have them delivered. Epublishing is also making a wider range of books available, including books that customers would
not find in standard book retailers, due to insufficient demand for a traditional "print run". Epublication is enabling new authors to release books that would be unlikely to be profitable for
traditional publishers. While the term "electronic publishing" is primarily used in the 2010s to refer to
online and web-based publishers, the term has a history of being used to describe the development
of new forms of production, distribution, and user interaction in regard to computer-based production
of text and other interactive media.
Contents
[hide]

1Process

2Academic publishing

3Copyright

4Examples

5Business models

6See also

7References

8External links

Process[edit]
The electronic publishing process follows some aspects of the traditional paperbased publishing process[5] but differs from traditional publishing in two ways: 1) it does not include
using an offset printing press to print the final product and 2) it avoids the distribution of a physical
product (e.g., paper books, paper magazines, or paper newspapers). Because the content is
electronic, it may be distributed over the Internet and through electronic bookstores, and users can
read the material on a range of electronic and digital devices, including desktop
computers, laptops, tablet computers, smartphones or e-reader tablets. The consumer may read the
published content online a website, in an application on a tablet device, or in a PDF document on a
computer. In some cases, the reader may print the content onto paper using a consumer-grade inkjet or laser printer or via a print on demand system. Some users download digital content to their
devices, enabling them to read the content even when their device is not connected to the Internet
(e.g., on an airplane flight).
Distributing content electronically as software applications ("apps") has become popular in the
2010s, due to the rapid consumer adoption of smartphones and tablets. At first, native apps for each
mobile platform were required to reach all audiences, but in an effort toward universal device
compatibility, attention has turned to using HTML5 to create web apps that can run on any browser

and function on many devices. The benefit of electronic publishing comes from using three attributes
of digital technology: XML tags to define content,[6] style sheets to define the look of content,
and metadata (data about data) to describe the content for search engines, thus helping users to
find and locate the content (a common example of metadata is the information about a
song's songwriter, composer, genre that is electronically encoded along with most CDs and digital
audio files; this metadata makes it easier for music lovers to find the songs they are looking for).
With the use of tags, style sheets, and metadata, this enables "reflowable" content that adapts to
various reading devices (tablet, smartphone, e-reader, etc.) or electronic delivery methods.
Because electronic publishing often requires text mark-up (e.g., Hyper Text Markup Language or
some other markup language) to develop online delivery methods, the traditional roles of typesetters
and book designers, who created the printing set-ups for paper books, have changed. Designers of
digitally published content must have a strong knowledge of mark-up languages, the variety of
reading devices and computers available, and the ways in which consumers read, view or access
the content. However, in the 2010s, new user friendly design software is becoming available for
designers to publish content in this standard without needing to know detailed programming
techniques, such as Adobe Systems' Digital Publishing Suite and Apple's iBooks

e-commerce
From Wikipedia, the free encyclopedia
(Redirected from Electronic commerce)

It has been suggested that Web commerce be merged into this article. (Discuss) Proposed since
September 2015.

Part of a series on

E-commerce
Online goods and services

Digital distribution

E-books

Software

Streaming media
Retail services

Banking
DVD-by-mail

Flower delivery

Food ordering

Grocery
Pharmacy

Travel
Marketplace services

Advertising

Auctions

Comparison shopping

Social commerce

Trading communities

Wallet
Mobile commerce

Payment

Ticketing
Customer service

Call centre

Help desk
Live support software
E-procurement
Purchase-to-pay

E-commerce is a transaction of buying or selling online. Electronic commerce draws on


technologies such as mobile commerce, electronic funds transfer, supply chain
management, Internet marketing, online transaction processing, electronic data
interchange (EDI), inventory management systems, and automated data collection systems. Modern
electronic commerce typically uses the World Wide Web for at least one part of the transaction's life
cycle although it may also use other technologies such as e-mail.
E-commerce businesses may employ some or all of the following:

Online shopping web sites for retail sales direct to consumers


Providing or participating in online marketplaces, which process third-party business-toconsumer or consumer-to-consumer sales

Business-to-business buying and selling

Gathering and using demographic data through web contacts and social media

Business-to-business (B2B) electronic data interchange

Marketing to prospective and established customers by e-mail or fax (for example,


with newsletters)

Engaging in pretail for launching new products and services

Online financial exchanges for currency exchanges or trading purposes


Contents
[hide]

1Timeline

2Business application

3Governmental regulation

4Forms

5Global trends

6Impact on markets and retailers

7Impact on supply chain management

8Social impact

9Distribution channels

10Examples of new systems

11See also

12References

13Further reading

14External links

Timeline[edit]
A timeline for the development of e-commerce:

1971 or 1972: The ARPANET is used to arrange a cannabis sale between students at
the Stanford Artificial Intelligence Laboratory and the Massachusetts Institute of Technology,
later described as "the seminal act of e-commerce" in John Markoff's book What the Dormouse
Said.[1]
1979: Michael Aldrich demonstrates the first online shopping system.[2]

1981: Thomson Holidays UK is the first business-to-business online shopping system to be


installed.[3]

1982: Minitel was introduced nationwide in France by France Tlcom and used for online
ordering.

1983: California State Assembly holds first hearing on "electronic

Data storage device


From Wikipedia, the free encyclopedia
(Redirected from Electronic storage)

Many different consumer electronic devices can store data.

Edison cylinder phonograph ca. 1899. The phonograph cylinder is a storage medium. The phonograph may be
considered a storage device.

On a reel-to-reel tape recorder (Sony TC-630), the recorder is data storage equipment and the magnetic tape is
a data storage medium.

RNA might be the oldest data storage medium.[1]

A data storage device is a device for recording (storing) information (data). Recording can be done
using virtually any form of energy, spanning from manual muscle power in handwriting, to acoustic
vibrations in phonographic recording, to electromagnetic energy modulating magnetic
tape and optical discs.
A storage device may hold information, process information, or both. A device that only holds
information is a recording medium. Devices that process information (data storage equipment) may
either access a separate portable (removable) recording medium or a permanent component to
store and retrieve data.
Electronic data storage requires electrical power to store and retrieve that data. Most storage
devices that do not require vision and a brain to read data fall into this category. Electromagnetic
data may be stored in either an analog data or digital data format on a variety of media. This type of
data is considered to be electronically encoded data, whether it is electronically stored in
a semiconductor device, for it is certain that a semiconductor device was used to record it on its
medium. Most electronically processed data storage media (including some forms of computer data
storage) are considered permanent (non-volatile) storage, that is, the data will remain stored when
power is removed from the device. In contrast, most electronically stored information within most
types of semiconductor (computer chips) microcircuits are volatile memory, for it vanishes if power is
removed.
Except for barcodes, optical character recognition (OCR), and magnetic ink character
recognition (MICR) data, electronic data storage is easier to revise and may be more cost effective
than alternative methods due to smaller physical space requirements and the ease of replacing
(rewriting) data on the same medium.[2]

Contents
[hide]

1Global capacity, digitization, and trends

2See also

3References

4Further reading

5External links

Electronic design automation


From Wikipedia, the free encyclopedia
(Redirected from ECAD)

"ECAD" redirects here. For the Brazilian music licensing organization, see Escritrio Central de
Arrecadao e Distribuio. For other uses, see ECAD (disambiguation).
Electronic design automation (EDA), also referred to as electronic computer-aided
design (ECAD),[1] is a category of software tools for designing electronic systems such as integrated
circuits and printed circuit boards. The tools work together in a design flow that chip designers use to
design and analyze entire semiconductor chips. Since a modern semiconductor chip can have
billions of components, EDA tools are essential for their design.
This article describes EDA specifically with respect to integrated circuits.
Contents
[hide]

1History
o

1.1Early days

1.2Birth of commercial EDA

2Current status

3Software focuses

3.1Design

3.2Simulation

3.3Analysis and verification

3.4Manufacturing preparation
4Companies

4.1Old companies

4.2Acquisitions

5Table of quarterly EDA industry worldwide revenue

6See also

7References

History[edit]
Early days[edit]
Before EDA, integrated circuits were designed by hand, and manually laid out. Some advanced
shops used geometric software to generate the tapes for the Gerber photoplotter, but even those
copied digital recordings of mechanically drawn components. The process was fundamentally
graphic, with the translation from electronics to graphics done manually. The best known company
from this era was Calma, whose GDSII format survives.
By the mid-1970s, developers started to automate the design along with the drafting. The first
placement and routing (Place and route) tools were developed. The proceedings of the Design
Automation Conference cover much of this era.
The next era began about the time of the publication of "Introduction to VLSI Systems" by Carver
Mead and Lynn Conway in 1980. This ground breaking text advocated chip design with
programming languages that compiled to silicon. The immediate result was a considerable increase
in the complexity of the chips that could be designed, with improved access to design
verification tools that used logic simulation. Often the chips were easier to lay out and more likely to
function correctly, since their designs could be simulated more thoroughly prior to construction.
Although the languages and tools have evolved, this general approach of specifying the desired
behavior in a textual programming language and letting the tools derive the detailed physical design
remains the basis of digital IC design today.
The earliest EDA tools were produced academically. One of the most famous was the "Berkeley
VLSI Tools Tarball", a set of UNIX utilities used to design early VLSI systems. Still widely used are
the Espresso heuristic logic minimizer and Magic.
Another crucial development was the formation of MOSIS, a consortium of universities and
fabricators that developed an inexpensive way to train student chip designers by producing real
integrated circuits. The basic concept was to use reliable, low-cost, relatively low-technology IC
processes, and pack a large number of projects per wafer, with just a few copies of each projects'
chips. Cooperating fabricators either donated the processed wafers, or sold them at cost, seeing the
program as helpful to their own long-term growth.

Birth of commercial EDA[edit]


1981 marks the beginning of EDA as an industry. For many years, the larger electronic companies,
such as Hewlett Packard, Tektronix, and Intel, had pursued EDA internally. In 1981, managers and
developers spun out of these companies to concentrate on EDA as a business. Daisy
Systems, Mentor Graphics, and Valid Logic Systems were all founded around this time, and
collectively referred to as DMV. Within a few years there were many companies specializing in EDA,
each with a slightly different emphasis. The first trade show for EDA was held at the Design
Automation Conference in 1984.

In 1981, the U.S. Department of Defense began funding of VHDL as a hardware description
language. In 1986, Verilog, another popular high-level design language, was first introduced as a
hardware description language by Gateway Design Automation. Simulators quickly followed these
introductions, permitting direct simulation of chip designs: executable specifications. In a few more
years, back-ends were developed to perform logic synthesis.

3D PCB layout

Current status[edit]
Current digital flows are extremely modular (see Integrated circuit design, Design closure,
and Design flow (EDA)). The front ends produce standardized design descriptions that compile into
invocations of "cells,", without regard to the cell technology. Cells implement logic or other electronic
functions using a particular integrated circuit technology. Fabricators generally provide libraries of
components for their production processes, with simulation models that fit standard simulation tools.
Analog EDA tools are far less modular, since many more functions are required, they interact more
strongly, and the components are (in general) less ideal.
EDA for electronics has rapidly increased in importance with the continuous scaling
of semiconductor technology.[2] Some users are foundry operators, who operate the semiconductor
fabrication facilities, or "fabs", and design-service companies who use EDA software to evaluate an
incoming design for manufacturing readiness. EDA tools are also used for programming design
functionality into FPGAs.

Software focuses[edit]
Design[edit]
Main article: Design flow (EDA)

High-level synthesis (or behavioural synthesis, algorithmic synthesis) high-level design


description (e.g. in C/C++) is converted into RTL.

Logic synthesis translation of RTL design description (e.g. written in Verilog or VHDL) into
a discrete netlist of logic gates.

Schematic capture For standard cell digital, analog, RF-like Capture CIS in Orcad by
Cadence and ISIS in Proteus

Layout usually schematic-driven layout, like Layout in Orcad by Cadence, ARES in Proteus

Simulation[edit]
Main article: Electronic circuit simulation

Transistor simulation low-level transistor-simulation of a schematic/layout's behavior,


accurate at device-level.

Logic simulation digital-simulation of an RTL or gate-netlist's digital (boolean 0/1) behavior,


accurate at boolean-level.

Behavioral Simulation high-level simulation of a design's architectural operation, accurate


at cycle-level or interface-level.

Hardware emulation Use of special purpose hardware to emulate the logic of a proposed
design. Can sometimes be plugged into a system in place of a yet-to-be-built chip; this is
called in-circuit emulation.

Technology CAD simulate and analyze the underlying process technology. Electrical
properties of devices are derived directly from device physics.

Electromagnetic field solvers, or just field solvers, solve Maxwell's equations directly for
cases of interest in IC and PCB design. They are known for being slower but more accurate than
the layout extraction above.[where?]

Schematic capture program

Analysis and verification[edit]

Functional verification

Clock Domain Crossing Verification (CDC check): Similar to linting, but these checks/tools
specialize in detecting and reporting potential issues like data loss, meta-stability due to use of
multiple clock domains in the design.

Formal verification, also model checking: Attempts to prove, by mathematical methods, that
the system has certain desired properties, and that certain undesired effects (such as deadlock)
cannot occur.

Equivalence checking: algorithmic comparison between a chip's RTL-description and


synthesized gate-netlist, to ensure functional equivalence at the logical level.

Static timing analysis: Analysis of the timing of a circuit in an input-independent manner,


hence finding a worst case over all possible inputs.

Physical verification, PV: checking if a design is physically manufacturable, and that the
resulting chips will not have any function-preventing physical defects, and will meet original
specifications.

Hybrid vehicle
From Wikipedia, the free encyclopedia

For other types of hybrid transportation, see Hybrid vehicle (disambiguation).


"Hybrid technology" redirects here. For the company formerly known as Hybrid Technologies, see Liion Motors.
Part of a series about

Sustainable energy

Energy conservation

Cogeneration

Efficient energy use

Green building

Heat pump

Low-carbon power

Microgeneration

Passive solar building design


Renewable energy

Anaerobic digestion

Geothermal

Hydroelectricity

Solar

Tidal

Wind
Sustainable transport

Carbon-neutral fuel

Electric vehicle
Fossil fuel phase-out

Green vehicle

Plug-in hybrid

Sustainable development portal

Renewable energy portal

Environment portal

A hybrid vehicle uses two or more distinct types of power, such as internal combustion
engine+electric motor,[1] e.g. in diesel-electric trains using diesel engines and electricity from
overhead lines, and submarines that use diesels when surfaced and batteries when submerged.
Other means to store energy include pressurized fluid, in hydraulic hybrids.
Contents
[hide]

1Power

2Vehicle type
o

2.1Two-wheeled and cycle-type vehicles

2.2Heavy vehicles

3Engine type
o

3.1Hybrid electric-petroleum vehicles

3.2Continuously outboard recharged electric vehicle (COREV)

3.3Hybrid fuel (dual mode)

3.4Fluid power hybrid

3.5Electric-human power hybrid vehicle

4Hybrid vehicle power train configurations


o

4.1Parallel hybrid

4.2Mild parallel hybrid

4.3Power-split or series-parallel hybrid

4.4Series hybrid

4.5Plug-in hybrid electric vehicle (PHEV)

4.6Road safety for cyclists, pedestrians

5Environmental issues
o

5.1Fuel consumption and emissions reductions

5.2Hybrid vehicle emissions

5.3Environmental impact of hybrid car battery

5.4Charging

5.5Raw materials increasing costs

6How hybrid-electric vehicles work

7Alternative green vehicles

8Peugeot/Citron Hybrid Vehicle

9Marketing

10Adoption rate

11European Union 2020 Regulation Standards

12See also

13References

14External links

Power[edit]
Power sources for hybrid vehicles include:

Coal, wood or other solid combustibles

Compressed or liquefied natural gas

Petrol (gasoline) or Diesel fuel

Human powered e.g. pedaling or rowing

Electromagnetic fields, Radio waves

Electric batteries/capacitors

Overhead electricity

Hydraulic accumulator

Hydrogen

Flywheel

Solar

Wind

Vehicle type[edit]

A biodiesel hybrid bus in Montreal

Two-wheeled and cycle-type vehicles[edit]


Mopeds, electric bicycles, and even electric kick scooters are a simple form of a hybrid, powered by
an internal combustion engine or electric motor and the rider's muscles. Early prototype motorcycles
in the late 19th century used the same principle.

In a parallel hybrid bicycle human and motor torques are mechanically coupled at the
pedal or one of the wheels, e.g. using a hub motor, a roller pressing onto a tire, or a connection
to a wheel using a transmission element. Most motorized bicycles, mopeds are of this type.[2]

In a series hybrid bicycle (SHB) (a kind of chainless bicycle) the user pedals a generator,
charging a battery or feeding the motor, which delivers all of the torque required. They are
commercially available, being simple in theory and manufacturing. [3]

The first published prototype of an SHB is by Augustus Kinzel (US Patent 3'884'317) in 1975. In
1994 Bernie Macdonalds conceived the Electrilite[4] SHB with power electronics allowing regenerative
braking and pedaling while stationary. In 1995 Thomas Muller designed and built a "Fahrrad mit
elektromagnetischem Antrieb" for his 1995 diploma thesis. In 1996 Jrg Blatter and Andreas Fuchs
of Berne University of Applied Sciences built an SHB and in 1998 modified a Leitra tricycle
(European patent EP 1165188). Until 2005 they built several prototype
SH tricycles and quadricycles.[5] In 1999 Harald Kutzke described an "active bicycle": the aim is to
approach the ideal bicycle weighing nothing and having no drag by electronic compensation.

A series hybrid electric-petroleum bicycle (SHEPB) is powered by pedals, batteries, a


petrol generator, or plug-in charger - providing flexibility and range enhancements over electriconly bicycles.

A SHEPB prototype made by David Kitson in Australia[6] in 2014 used a lightweight brushless DC
electric motor from an aerial drone and small hand-tool sized internal combustion engine, and a 3D
printed drive system an

S-ar putea să vă placă și