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Maldir Langhart
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Hermit
BACKGROUND
CHARACTER NAME
PRO
-1 STR
-1
+4 CON
Human
5,175
RACE
+2
36
Set Max HP
WIS
+6 CHA
MAXIMUM
HIT POINTS
RESISTANCES
Next Level
DESCRIPTION
14
PROFICIENCY
BONUS
6,500
Add:
EXPERIENCE
AC
+1 INT
+1 DEX
STRENGTH
PLAYER NAME
Shield
ARMOR
CLASS
Dex
Medium Armor
Heavy Armor
Magic
Misc
Temporary Hit Points:
+1
DEXTERITY
+1
Misc
Heal
INITIATIVE
USED
ENCUMBERED
ARMOR
INSPIRATION
12
SUCCESSES
CONSTITUTION
DEATH
SAVES
15
+1
-1 Athletics (Str)
+6 Deception (Cha)
10
+4
LR
Medium
Heavy
Shields
LANGUAGES
Dwarvish
Common
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+4 Intimidation (Cha)
Elvish
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+1 Investigation (Int)
Draconic
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+2 Medicine (Wis)
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LIMITED FEATURES
SR
Other Weapons:
Martial
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LR
Herbalism kit
PROFICIENCIES
Dawn
+2 Perception (Wis)
ACTIONS
BONUS ACTIONS
REACTIONS
+4 Persuasion (Cha)
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Font of Magic
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+3 Religion (Int)
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Quickened Spell
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+1 Stealth (Dex)
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Survival (Wis)
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Tool
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SKILLS
ACTIONS
ATTACK NAME
12
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18
CHARISMA
ARMOR
Light
Simple
RECOVER USED
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+4 Performance (Cha)
CHARISMA
MAX
+1 Nature (Int)
SPEED
Insight (Wis)
ABILITY
SAVE DC
WEAPONS
FEATURE
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+1 History (Int)
WISDOM
HIT DICE
Show 2nd DC
14
30 ft
+3 Arcana (Int)
13
20 ft
+1 Acrobatics (Dex)
INTELLIGENCE
4 d6+2
PRO
PRO
F EX
DIE
FAILURES
SAVING THROWS
+2
LEVEL
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Thunderclap
Cha
5-ft radius
TO HIT
+6
DAMAGE
1d6
DAMAGE TYPE
Thunder
Con save, success - no damage; all creatures in area; audible in 100 ft (EE 22)
DESCRIPTION
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SENSES
NAME
TOTAL
Reload
Fire Bolt
Cha
120 ft
+6
1d10
Fire
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NAME
TOTAL
Reload
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AMMUNITION
AMMUNITION
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.5 (Printer Friendly - Redesign)
Choose Feature
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I have draconic ancestry with gold dragons, which are affiliated with fire damage
PERSONALITY TRAITS
When interacting with dragons, if I can add my proficiency bonus, I can double it
I can cast sorcerer cantrips/spells that I know, using Charisma as my spellcasting ability
know. (Any)
Font of Magic (Sorcerer 2, PHB 101) [Sorcery points, 4 per long rest]
IDEALS
As a bonus action, I can use sorcery points to create spell slots and vice versa
I can convert spell slots to sorcery point at a rate of 1 point per spell slot level
Level 1 for 2 sorcery points; level 2 for 3 sorcery points; level 3 for 5 sorcery points
Level 4 for 6 sorcery points; level 5 for 7 sorcery points
BONDS
FLAWS
CLASS FEATURES
ADVENTURING GEAR
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Backpack, with:
- Winter blanket
- Herbalism kit
- Bedroll
- Mess kit
- Tinderbox
- Torches
- Rations, days of
- Waterskin
- Hempen rope, feet of
ADVENTURING GEAR
LB
ADVENTURING GEAR
LB
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10
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10
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0.2
50
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SUBTOTAL
Add Equipment
65
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.5 (Printer Friendly - Redesign)
Racial Options
RACIAL TRAITS
Common clothes
Scroll case with notes
LB
1
SP
EP
SUBTOTAL
GP
PP
WEIGHT CARRIED
69.1 lb
ENCUMBERED
EQUIPMENT
CP
41 - 80 lb
HEAVILY ENCUMBERED
81 - 120 lb
PUSH/DRAG/LIFT
SUBTOTAL
121 - 240 lb
Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
Twinned Spell (Metamagic Option, PHB 102) [1 sorcery point per spell level, minimum 1]
If spell/cantrip has a target of one and not self, I can aim it at second target within range
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FEAT: Spell
Sniper [Warlock]
Any spell that I cast that has a ranged attack roll has its range
If the spell has a casting time of 1 action, I can cast it as a bonus action
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FEAT:
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FEAT:
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FEAT:
FEATS
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MAGIC ITEM:
Attuned
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MAGIC ITEM:
Attuned
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MAGIC ITEM:
Attuned
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MAGIC ITEM:
Attuned
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MAGIC ITEM:
Attuned
NOTES
ADVENTURING GEAR
LB
ADVENTURING GEAR
LB
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SUBTOTAL
SUBTOTAL
EXTRA EQUIPMENT
OTHER HOLDINGS
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.5 (Printer Friendly - Redesign)
MAGIC ITEMS
Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
1ST LEVEL
2ND LEVEL
3RD LEVEL
4TH LEVEL
5TH LEVEL
6TH LEVEL
7TH LEVEL
8TH LEVEL
9TH LEVEL
Maldir Langhart
SPELL SLOTS
CHARACTER NAME
SORCERER SPELLS
Charisma
+6
SPELLCASTING ABILITY
DC 14
ATTACK MODIFIER
SAVING THROW DC
CANTRIPS (0 LEVEL)
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SPELL
DESCRIPTION
RANGE
COMP DURATION
Chill Touch
Spell attack for 1d8 Necrotic dmg; can't regain hp; undead dis. atks vs. me; +1d8 at CL 5, 11, and 17
Necro
1a
120 ft
V,S
1 rnd
P 221
Fire Bolt
Spell attack for 1d10 Fire dmg; unattended flammable objects ignite; +1d10 at CL 5, 11, and 17
Evoc
1a
120 ft
V,S
Instantaneous P 241
Mage Hand
Create spectral hand for simple tasks or carry up to 10 lb; 1 a to control; can't have multiple instances
Conj
1a
30 ft
V,S
1 min (D)
Eldritch Blast
Spell attack beam 1d10 Force damage; beams can be combined or split; CL5:2, CL11:3, CL17:4 beams
Evoc
1a
120 ft
V,S
Instantaneous P 237
Mending
Repair a single broken object no larger than 1 cubic ft; can't restore magic to broken magic item
Trans
1 min
Touch
Prestidigitation
Minor trick; harmless sensory effect, illusory image, snuff light, clean/soil/chill/warm/flavor etc.
Trans
1a
10 ft
V,S
1 h (D)
PG.
P 256
P 267
1ST LEVEL
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SPELL
DESCRIPTION
RANGE
COMP DURATION
Magic Missile
3+1/SL darts hit creature(s) you can see for 1d4+1 Force dmg per dart
Evoc
1a
120 ft
V,S
Instantaneous P 257
PG.
Shield
If hit by attack +5 AC until start of next turn; or stop Magic Missile spell from doing any dmg to you
Abjur
1 rea
Self
V,S
1 rnd
P 275
Witch Bolt
Spell attack 1d12+1d12/SL Lightning dmg; 1 a, if consecutive, for dmg again; ends if out of range
Evoc
1a
30 ft
P 289
Know presence of magic within 30 ft; 1 a to see auras and determine school
Div
1a
Self
V,S
Conc, 10 min
P 231
Evoc
1a
120 ft
V,S
Instantaneous P 273
2ND LEVEL
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Scorching Ray
3+1/SL rays hit creature(s) on spell attack with each ray for 2d6 Fire dmg per ray
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.5 (Printer Friendly - Redesign); Spell Sheet 1/1
Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com