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4 Sorcerer (Draconic Bloodline)Lawful/Neutral Gabriel Irnio

Maldir Langhart

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LEVEL & CLASS

Hermit

BACKGROUND

CHARACTER NAME

PRO

-1 STR

-1

+4 CON

Exiled for a crime I didn't commit

Human

5,175

RACE

+2

36

Set Max HP

WIS

+6 CHA

MAXIMUM
HIT POINTS

RESISTANCES

Next Level

DESCRIPTION

13 Armor Draconic Resilience

14

PROFICIENCY
BONUS

6,500

Add:

EXPERIENCE

AC

+1 INT

+1 DEX

STRENGTH

PLAYER NAME

Shield

ARMOR
CLASS

Dex

Medium Armor

Heavy Armor

Magic

Misc
Temporary Hit Points:

+1

DEXTERITY

+1

Misc

CURRENT HIT POINTS

Heal

INITIATIVE

USED

ENCUMBERED

ARMOR

INSPIRATION

12

SUCCESSES

CONSTITUTION

DEATH
SAVES

15

+1

-1 Athletics (Str)
+6 Deception (Cha)

10

+4

LR

Medium

Heavy

Shields

LANGUAGES

Dwarvish
Common

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+4 Intimidation (Cha)

Elvish

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+1 Investigation (Int)

Draconic

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+2 Medicine (Wis)

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LIMITED FEATURES

SR

Other Weapons:

Martial

Dagger, Dart, Light Crossbow, Quarterstaff, Sling

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LR

TOOLS & OTHERS

Herbalism kit

PROFICIENCIES

Dawn

+2 Perception (Wis)
ACTIONS

BONUS ACTIONS

REACTIONS

+4 Persuasion (Cha)

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Font of Magic

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+3 Religion (Int)

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Quickened Spell

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+1 Sleight of Hand (Dex)

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+1 Stealth (Dex)

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Survival (Wis)

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Tool

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SKILLS

ACTIONS

ATTACK NAME

12

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18

CHARISMA

ARMOR

Light
Simple

RECOVER USED

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+4 Performance (Cha)

CHARISMA

MAX

Font of Magic (Sorcery points)

+1 Nature (Int)

SPEED

Insight (Wis)

ABILITY
SAVE DC

WEAPONS
FEATURE

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+1 History (Int)

WISDOM

HIT DICE

Show 2nd DC

14

30 ft

Animal Handling (Wis)

+3 Arcana (Int)

13

20 ft

+1 Acrobatics (Dex)

INTELLIGENCE

4 d6+2

PRO

PRO

F EX

DIE

FAILURES

SAVING THROWS

+2

LEVEL

PASSIVE WISDOM (PERCEPTION)

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Thunderclap

PROF ABILITY RANGE

Cha

5-ft radius

TO HIT

+6

DAMAGE

1d6

DAMAGE TYPE

Thunder

Con save, success - no damage; all creatures in area; audible in 100 ft (EE 22)
DESCRIPTION

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SENSES

NAME

TOTAL

Reload

Fire Bolt

Cha

120 ft

+6

1d10

Fire

Unattended flammable objects ignite (PHB 241)

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NAME

TOTAL

Reload

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AMMUNITION

AMMUNITION

MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.5 (Printer Friendly - Redesign)

ATTACKS: WEAPONS & CANTRIPS


Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com

Choose Feature
Add Features

Sorcerer (Draconic Bloodline), level 4:

I often get lost in my own thoughts and contemplation,

Draconic Resilience (Draconic Bloodline 1, PHB 102)

becoming oblivious to my surroundings.

When I am not wearing armor, my AC is 13 + Dexterity modifier


My hit point maximum increases by an amount equal to my sorcerer level

Gold Dragon Ancestor (Draconic Bloodline 1, PHB 102)

I have draconic ancestry with gold dragons, which are affiliated with fire damage

PERSONALITY TRAITS

When interacting with dragons, if I can add my proficiency bonus, I can double it

Spellcasting (Sorcerer 1, PHB 101) [5 cantrips & 5 spells known]

Self-Knowledge: If you know yourself, there's nothing left to

I can cast sorcerer cantrips/spells that I know, using Charisma as my spellcasting ability

know. (Any)

I can use an arcane focus as a spellcasting focus

Font of Magic (Sorcerer 2, PHB 101) [Sorcery points, 4 per long rest]

IDEALS

As a bonus action, I can use sorcery points to create spell slots and vice versa
I can convert spell slots to sorcery point at a rate of 1 point per spell slot level

I'm still seeking the enlightenment I pursued in my seclusion,

I can convert sorcery point to spell slots at the following rate:

and it still eludes me.

Level 1 for 2 sorcery points; level 2 for 3 sorcery points; level 3 for 5 sorcery points
Level 4 for 6 sorcery points; level 5 for 7 sorcery points

BONDS

Metamagic (Sorcerer 3, PHB 101) [2 known]


Twinned Spell & Quickened Spell

I am dogmatic in my thoughts and philosophy.

I can use only 1 Metamagic option on a spell unless otherwise written

FLAWS

Feature Name: Discovery


The quiet seclusion of my extended hermitage gave me access to a
unique and powerful discovery. The exact nature of this revelation
depends on the nature of my seclusion. It might be a great truth, a
hidden site, a long forgotten fact, or unearthed some relic of the
past that could rewrite history.
BACKGROUND FEATURE

Human (+1 to two different ability scores of my choice) (CON e


CHA)
Skills: I gain proficiency in one skill of my choice (Perception).
Feat: I gain one feat of my choice (Spell Sniper).

CLASS FEATURES

ADVENTURING GEAR

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Backpack, with:
- Winter blanket
- Herbalism kit
- Bedroll
- Mess kit
- Tinderbox
- Torches
- Rations, days of
- Waterskin
- Hempen rope, feet of

ADVENTURING GEAR

LB

ADVENTURING GEAR

LB

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0.2

50

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SUBTOTAL

Add Equipment

65

MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.5 (Printer Friendly - Redesign)

Racial Options

RACIAL TRAITS

Common clothes
Scroll case with notes

LB

1
SP

EP

SUBTOTAL

GP

PP

WEIGHT CARRIED

69.1 lb

ENCUMBERED

ATTUNED MAGICAL ITEMS

EQUIPMENT

CP

41 - 80 lb

HEAVILY ENCUMBERED

81 - 120 lb

PUSH/DRAG/LIFT

SUBTOTAL

121 - 240 lb

Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com

Twinned Spell (Metamagic Option, PHB 102) [1 sorcery point per spell level, minimum 1]
If spell/cantrip has a target of one and not self, I can aim it at second target within range

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Quickened Spell (Metamagic Option, PHB 102) [2 sorcery points]

FEAT: Spell

Sniper [Warlock]

Human bonus feat; (PHB, page 170)

Any spell that I cast that has a ranged attack roll has its range

If the spell has a casting time of 1 action, I can cast it as a bonus action

doubled and ignores half cover and three-quarters cover. I learn


one warlock cantrip that requires an attack roll. Charisma is my
spellcasting ability for this.

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FEAT:

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FEAT:

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FEAT:

FEATS

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MAGIC ITEM:

Attuned

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MAGIC ITEM:

Attuned

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MAGIC ITEM:

Attuned

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MAGIC ITEM:

Attuned

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MAGIC ITEM:

Attuned

NOTES

ADVENTURING GEAR

LB

ADVENTURING GEAR

LB

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SUBTOTAL

SUBTOTAL

EXTRA EQUIPMENT

OTHER HOLDINGS
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.5 (Printer Friendly - Redesign)

MAGIC ITEMS
Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com

Spell Sheet Options

1ST LEVEL

2ND LEVEL

3RD LEVEL

4TH LEVEL

5TH LEVEL

6TH LEVEL

7TH LEVEL

8TH LEVEL

9TH LEVEL

Maldir Langhart
SPELL SLOTS

CHARACTER NAME

SORCERER SPELLS

Charisma

+6

SPELLCASTING ABILITY

DC 14

ATTACK MODIFIER

SAVING THROW DC

CANTRIPS (0 LEVEL)

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SPELL

DESCRIPTION

SAVE SCHOOL TIME

RANGE

COMP DURATION

Chill Touch

Spell attack for 1d8 Necrotic dmg; can't regain hp; undead dis. atks vs. me; +1d8 at CL 5, 11, and 17

Necro

1a

120 ft

V,S

1 rnd

P 221

Fire Bolt

Spell attack for 1d10 Fire dmg; unattended flammable objects ignite; +1d10 at CL 5, 11, and 17

Evoc

1a

120 ft

V,S

Instantaneous P 241

Mage Hand

Create spectral hand for simple tasks or carry up to 10 lb; 1 a to control; can't have multiple instances

Conj

1a

30 ft

V,S

1 min (D)

Eldritch Blast

Spell attack beam 1d10 Force damage; beams can be combined or split; CL5:2, CL11:3, CL17:4 beams

Evoc

1a

120 ft

V,S

Instantaneous P 237

Mending

Repair a single broken object no larger than 1 cubic ft; can't restore magic to broken magic item

Trans

1 min

Touch

V,S,M Instantaneous P 259

Prestidigitation

Minor trick; harmless sensory effect, illusory image, snuff light, clean/soil/chill/warm/flavor etc.

Trans

1a

10 ft

V,S

1 h (D)

PG.

P 256

P 267

1ST LEVEL

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SPELL

DESCRIPTION

SAVE SCHOOL TIME

RANGE

COMP DURATION

Magic Missile

3+1/SL darts hit creature(s) you can see for 1d4+1 Force dmg per dart

Evoc

1a

120 ft

V,S

Instantaneous P 257

PG.

Shield

If hit by attack +5 AC until start of next turn; or stop Magic Missile spell from doing any dmg to you

Abjur

1 rea

Self

V,S

1 rnd

P 275

Witch Bolt

Spell attack 1d12+1d12/SL Lightning dmg; 1 a, if consecutive, for dmg again; ends if out of range

Evoc

1a

30 ft

V,S,M Conc, 1 min

P 289

Detect Magic (R)

Know presence of magic within 30 ft; 1 a to see auras and determine school

Div

1a

Self

V,S

Conc, 10 min

P 231

Evoc

1a

120 ft

V,S

Instantaneous P 273

2ND LEVEL

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Scorching Ray

3+1/SL rays hit creature(s) on spell attack with each ray for 2d6 Fire dmg per ray

MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.5 (Printer Friendly - Redesign); Spell Sheet 1/1

Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com

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