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13. UNIFORM DIFFUSE SOURCE A uniform diffuse source is one in which the
intensity per unit projected area is the same from all directions of view.
14. ILLUMINATION LEVEL The term means the amount of illumination (or light)
required to do a job satisfactorily; more light is needed in hospital operation theater
compared to normal office work.
15. REFLECTION OF LIGHT - When light falls on a polished surface, it may be partly
reflected. The phenomenon is known as reflection of light. The ray of light falling on
the surface is known as INCIDENT RAY, and the ray of light, going away after striking
the surface is known as REFLECTED RAY.
16. SPECULAR REFLECTION When the surface is smooth and perfectly reflecting,
all the light is reflected i.e. the angle of incidence is equal to the angle of reflection.
In this case, a sharp image of the source also appears in the surface. This is known
as SPECULAR REFLECTION. This produces brightness of the surface and is
responsible for direct glare in eyes.
17. DIFFUSE REFLECTION When light is incident on coarse (rough) surface then it
is scattered or diffused in all directions and hence no image of the source is formed.
Such a reflection is known as DIFFUSE REFLECTION.
18. GLARE - It may be defined as the brightness within the field of vision of such a
character as the cause annoyance, disc comfort, interference with vision or eye
fatigue.
19. LAMP EFFICIENCY Lamp efficiency is defined as the ratio of the luminous flux
to the power input. It is expressed in lumens per watt.
20. SPECIFIC CONSUMPTION - Specific consumption is defined as the ratio of the
power input to the average candle power.
It is expressed in watts per candela.
21. MEAN HORIZONTAL CANDLE POWER (M.H.C.P) It is defined as the mean of
candle powers in all directions in the horizontal plane containing the source of light.
22. MEAN SPHERICAL CANDLE POWER (M.S.C.P) It is defined as the mean of candle
powers in all directions and in all planes from the source of light.
MSCP = Total flux in lumens/4
23. MEAN HEMI-SPHERICAL CANDLE POWER (MHSCP) It is defined as the mean of
candle powers in all directions above or below the horizontal plane passing through
the source of light.
24. STERADIAN It is the unit of solid angle and is defined as the solid angle that
subtends a surface on the sphere equivalent to the square of the radius.
25. COLOUR The sensation of colour is due to the difference in wavelengths of the
light radiation.
IMPORTANT FACTORS AND RATIO
01. RELATIVE LUMINOSITY FACTOR The sensitivity of the eye to yellowish-green
radiation is taken as unity or 100% and the sensitivity to other wave lengths is
expressed at a fraction or percentage of it. The relative sensitivity at a wave length
is written k and is known as relative sensitivity.
02. REDUCTION FACTOR (RF) - This is the ratio of MSCP to MHSCP. i.e., MSCP/MHSCP
03. REFLECTION FACTOR (RF) This is the ratio of the reflected light to the total
incident light on a surface.
Reduction Factor = Amount of reflected light / Total incident light.
04. UTILISATION FACTOR (UF) The ratio of total lumens reaching the working plane
to total lumens given out by the lamp.
05. WASTE LIGHT FACTOR It is also called as coefficient of utilization. It is the ratio
of the light incident on the working surface to the total light emitted by the source.
It theoretical value of lumen required by 1.2 for rectangular areas and 1.5 for
irregular areas and objects such as statures, monuments etc.
06. MAINTENANCE FACTOR (MF) It is the ratio of illumination under normal working
conditions to the illumination when the things are perfectly clean.
07. DEPRECIATION FACTOR (DF) This is the reverse of maintenance factor and is
defined as the ratio of initial metre candles to the ultimate maintained metrecandles on the working plane. Its value is more than unity.
08. ABSORPTION FACTOR In places where atmosphere is full of smoke and fumes,
such as in foundries, there is a possibility of absorption of light.
The ratio of total lumens available after absorption to the total lumens emitted by
the source of light is called absorption factor.
09. BEAM FACTOR The ratio of lumens in the beam of a projector to the lumens
given out by lamp is called the beam factor. This factor takes into account the
absorption of light by reflector and front glass of the projector lamp.
Its value varies from 0.3 to 0.6
10. SPACE-HEIGHT RATIO (SHR) It is defined as the ratio of horizontal distance
at a height of 5 m above the centre line of the floor. If each lamp give 250 C.P. in all
directions below the horizontal, find the illumination at the point on the floor midway between the second and third lamps.
PROBLEM 10 The illumination at a point on a working plane directly below the
lamp is to be 100 lumens per square metre. The lamp gives 500 C.P. uniformly
below the horizontal plane. Determine the height at which the lamp is suspended.
Also find illumination at a point on the working table 1.5 metres away from the
vertical axis of the lamp.
ILLUMINATION ENGINEERING - PART-07
THREE PROBLEMS IN ILLUMINATION ENGINEERING
PROBLEM - 01 - Two similar, lamps having uniform intensity of 500 candle power in
all direction below the horizontal are mounted at a height of 4 metres. What must
be the maximum spacing between the lamps so that the illumination on the ground
midway between the lamps shall be at least one half the illumination directly under
the lamps.
PROBLEM - 02 - A 250 C.P. lamp is hung 4 metres above the centre of a circular area
of 5 metre diametre. Determine the illumination at the (i) Centre of area (ii)
Periphery of the area (iii) Average illumination. Also determine the average
illumination if reflector of 80% efficiency is used.
PROBLEM - 03 - A light is placed 3 metre above the ground and its candle power is
200 cos in any downward direction making an angle with the vertical. If P and Q
are two points on the ground, P being vertically under the light and the direction PQ
being 3 metre, calculate
(a) the illumination of the ground at P and at Q
(b) the total radiation sent down by the lamp.
ILLUMINATION ENGINEERING - PART-08
FIVE PROBLEMS USING VARIOUS FACTORS
PROBLEM 01 A room 10 m x 10 m is lighted by 15 lamps to provide a fairly
uniform illumination of 100 lumens per metre square. Calculate the coefficient of
utilization of the room, given that the output of each lamp is 1500 lumens.
PROBLEM 02 A workshop measuring 6 m x 30 m is illuminated by 10 lamps of
500 lumens per watt. Allowing depreciation factor of 0.7 and the coefficient of
utilization of 0.5, determine the illumination on the working plane.
PROBLEM 03 Determine the total lumens required and the wattage of lamps for a
room of size 10 m x 10 m having illumination of 150 lumens per metre square, total
number of lamps 10, utilization factor of 0.8 and depreciation factor of 1.2.
PROBLEM 04 An illumination on the working plane of 100 lux is required in a
room 72 m x 15 m in size. The utilization factor 0f 0.5 and lamp efficiency of 14
lumens per watt and candle power of depreciation of 20%. Determine, no of lamps
required.
PROBLEM 05 It is desired to flood light the front of a building 40 m wide and 15
m high. Illumination level = 75 lux, Assume U.F = 0.4 and D.F = 1.2 and waste light
factor (W.L.F) of 1.2. Calculate no of 1000 W lamp. A 1000 W lamp gives a luminous
efficiency of 20 lux.
ILLUMINATION ENGINEERING - PART-09
COLOUR TEMPERATURE AND COLOUR RENDERING
LIGHT SOURCES - The light we see can be divided into two categories: Light sources
and reflected light. The sources of light can then be looked at in two sub categories:
Natural light sources and artificial light sources. Both of these types of light sources
can either come from hot sources or from cool sources.
COLOR TEMPERATURE It describes the color appearance of the light source and
the light emitted from it. The color temperature of a light source is the temperature
of an ideal black-body radiator that radiates light of comparable hue to that of the
light source. The temperature is conventionally stated in units of absolute
temperature, known as Kelvin (K).
THE COLOR TEMPERATURE OF SUNLIGHT ABOVE THE ATMOSPHERE IS ABOUT 5,900
K.
Color temperatures over 5,000 K are called COOL COLORS (bluish white)
while lower color temperatures (2,7003,000 K) are called WARM COLORS (yellowish
white through red)]
WARM WHITE - Up to 3000 K, Produces calm, relaxing light for use in any room.
Perfect for use in bedrooms, living rooms, dining rooms and restaurants.
COOL WHITE - 3100 K-4500 K, Produces a friendly, inviting light for use in any room.
Ideal for use in basements, garages and work environments.
DAYLIGHT 4600 K-6500 K, Produces a crisp, vibrant light for use in any room.
Recommended for display areas, security lighting and garages.
COLOR RENDERING It describes how well the light renders colors in objects.
Color rendering, expressed as a rating from 0 to 100 on the Color Rendering Index
(CRI), describes how a light source makes the color of an object appear to human
eyes and how well subtle variations in color shades are revealed.
COLOR RENDERING INDEX The higher the CRI rating is, the better its color
rendering ability. Color rendering relates to the way objects appear under a given
light source. The measure is called the "color rendering index", or CRI.
A LOW CRI indicates than objects may appear unnatural under the source, while a
light with a HIGH CRI rating will allow an object's colors to appear more natural.
As for example, if a white light falls on a body of blue colour, it will absorb all
components of wavelengths of the white light except the wave length corresponding
to blue colour.
For lights with a "WARM" color temperature the reference point is an incandescent
light.
For lights with a COOL color temperature the reference is sunlight.
RESPONSIBILITY OF AN ILLUMINATION ENGINEER
1. Provide adequate visibility so that tasks can be performed with required
standards of speed and accuracy.
2. Provide lighting levels that will permit one to work with minimum effort.
3. Provide lighting conditions that will result in maximum safety and absence of
visual discomfort.
FACTORS GOVERNING THE ILLUMINANCE OF A VISUAL TASK
1. Kind of work: Very fine, fine, ordinary or rough
2. The period of time taken to carry out the work and the amount of artificial light.
3. Age of group of working person.
Indian Standards IS 3646 Part II 1966 have recommended the illuminance values
for various visual tasks.
TYPES OF LIGHTING
Lighting is one of the most flexible decorating tools, which can change a room for
different uses.
There are three main types of lighting, ambient, task, and accent.
AMBIENT LIGHTING
This type of lighting is sometimes called general lighting and is the bedrock of a
rooms lighting scheme. It is the lighting, which is used most of the time and
provides the overall level of light to a room.
Lamps, Ceiling Lights, Wall Lights, Track Lights and Recessed Lights are all types of
ambient light
TASK LIGHTING
This is lighting which enables you to complete various tasks safely and comfortably.
Kitchens and Bathrooms have clear requirements for task lighting. Also a study or
home office where you may want to read or write would require this type of lighting.
Lamps (e.g. angled lamps), track lights and spotlights are types of task light
ACCENT LIGHTING
This type of lighting is aimed to create drama and points of visual interest by
lighting features or objects in a room.
Spotlights, down lighters, track lights and lens type display lights are all types of
accent light.
ILLUMINATION ENGINEERING - PART-10
PRINCIPLE OF LIGHT CONTROL AND TYPES OF LIGHTING SCHEMES
When light falls on a surface, depending upon the nature of the surface, some
portion of light energy is reflected and the rest is absorbed.
TYPE OF REFLECTION
1. SPECULAR AND MIRROR REFLECTION In this reflection a beam of light is
reflected but not scattered, and unless the eye is placed in the path of the reflected
beam. The viewer unaware of the light. If his eye is placed in the path of the
reflected beam, he sees, not the illuminated surface but the light source.
EXAMPLES Highly polished metals and mirrors
2. DIFFUSE REFLECTION In this reflection the light is scattered in all directions, and
the viewer sees the illuminated surface, not the light source.
EXAMPLES Paper, frosted glass, chalk and plaster
PERFECTLY DIFFUSE If a surface that is uniformly illuminated by a beam of light
appears to be equally bright when viewed from all possible angles the reflection is
said to be perfectly diffuse.
MAT SURFACE A surface is almost free from specular or mirror reflection is called
as mat surface.
TYPES OF LIGHTING SCHEMES - The distribution of the light emitted by lamps
actually controlled to some extent by means of reflectors and translucent diffusing
screens, or even lenses.
[Translucent means allowing light to pass through diffusely]
1. DIRECT LIGHTING It is the most commonly used lighting. In this scheme 90% of
total flux is made to fall downward on the working plane with the help of deep
reflectors and the rest is fall upward.
It is mainly used in industrial and general lighting.
This method of lighting causes deep shadows and glare.
2. INDIRECT LIGHTING It is commonly used for decorative purposes. In this scheme
60 to 90% of total light flux is made to fall upward and the rest is fall downward with
LAMP EFFICACY The ratio of lumens emitted per watt of electricity connected by
the light source is different for different sources of lights which is given in
illumination engineers handbook. The ratio lumen/watt is called lamp efficacy.
LUMEN OR FLUX METHOD OF CALCULATIONS This method is widely used for
interior lighting design. This method is useful where the symmetry the layout of
light fittings ensures that the illumination at any point does not differ much from the
average value.
Average illumination E = Flux required on the working plane / Area of the working
plane
E = Flux output by each lamp x No. of lamps x U.F. x D.F / Area
STEPS OF LUMEN OR FLUX METHOD OF CALCULATIONS
1. Select a suitable type of lamp and fitting
2. Choose a mount-height above the working plane.
3. Layout of the lighting points is obtaining using suitable space-height ratio.
4. Choose suitable value of illumination for specific job.
5. Select multiplication factor (0.6 for dirty situation and 0.8 for dirty situation)
6. Calculate Room Index RI (RI for Rectangular area = (L x W) / [(l + W) x hm]
where, hm is the mounting height.
7. Calculate effective spacing height ratio.
8. Determine the required lamp flux.
9. Select a suitable size of lamp and number of lamp for each fitting.
PROBLEMS
1. A drawing hall 30 m x 15 m with a ceiling height of 5 m is to be provided with an
illumination of 120 lux. Taking the coefficient of utilization as 0.5 and the
depreciation factor as 1.4, determine the number of fluorescent tubes required,
their mounting height, spacing and disposition.
2. A drawing hall 36 m x 20 m is to be illuminated so as to get an illumination of 20
candles per square metre on a working plane. Assuming space-height ratio as 1.3,
mounting height as 3 m, utilization factor as 0.5, depreciation factor as 0.75 and 80
W tube light lamp efficacy as 40 lm/W. calculate the number of lamps, wattage of
each lamp and their disposition.
3. A reception hall 30 m long and 20 m wide is to be illuminated and illumination
required is 50 m-candle. Assume depreciation factor as 1.4 and utilization of
coefficient as 0.5, mounting height 5 m. Four types of lamps having lumens outputs
as given bellow are 100 W 1615 lm, 200 W 3650 lm, 300 W 4700 lm, 500 W
9950 lm. Calculate total number of lamps needed.
The recommended setback for lighting a flag is 1/3 times the pole height.
GENERAL LIGHTING - Pole mounted floodlights are commonly used for general area
lighting applications such as parking lots and storage yards.
The factors to be considered are mounting height, spacing distance, vertical aiming
and horizontal aiming.
1. Mounting Height - It is the height of the lamp to be fixed at the top of the pole
The recommended mounting height is one half the distance across the area to be
lighted.
2. Spacing distance - Distance between the two poles
When more than one pole is added, pole placement is a concern.
The "4 times" rule of thumb for spacing indicates that a pole should be placed four
times the mounting height from the adjacent poles.
Pole Spacing = 4 x mounting height [4 (20 ft. pole) = 80 feet between poles]
3. Vertical Aiming
A single floodlight uses the two-thirds rule of thumb for vertical aiming.
The fixture is aimed 2/3 of the distance across the area to be lighted and at least 30
degrees below horizontal.
Additionally, to minimize glare, the recommended aiming point distance should
never exceed twice the mounting height.
4. Horizontal Aiming
When an additional floodlight is added to a single pole, horizontal aiming also must
be considered.
First, each floodlight should be vertically aimed according to the two-thirds rule
above.
ILLUMINATION ENGINEERING - PART 14
DIFFERENCE BETWEEN ILLLUMINANCE AND LUMINANCE AND THREE PROBLEMS IN
FLOODLIGHTING DESIGN
DIFFERENCE BETWEEN ILLUMINANCE AND LUMINANCE
ILLUMINANCE OR ILLUMINATION (E) is the measure of light falling on a surface
(lumens per square metre or lux)
E is measured by the units fc (lx) ; fc being the symbol for foot candles and (lx) the
symbol for lux in the International System (SI).
LUMINANCE OR BRIGHTNESS (B) is measured by the units fL(cd/m2); fL being the
symbol for foot Lamberts and (cd/m2) the symbol for candela per square meter.
Luminance refers to light reflected from it or emitted by it (candela per square
metre or alternatively a possible illuminance x reflection factor).
LUMINAIRE is the name given to a complete light source and the light fixture.
REFLECTION FACTOR
In case of diffused reflecting surface the brightness or luminance gets reduced by
IN MUNICIPAL AREAS.
STREET is a round which has become partly or wholly defined by buildings along
one or both.
[OR]
A STREET is a road in a village, town, or city, especially a road lined with buildings.
ALLEY is a narrow street or foot way, especially at the rear of or between rows of
buildings or lots.
AVENUE is properly a prominent street, often one bordered by fine residences and
impressive buildings, or with a row of trees on each side.
(iii) A BOULEVARD is a beautiful, broad street, lined with rows of stately trees,
especially used as a promenade (a public area set aside as a pedestrian walk).
TYPES OF STREET
RESIDENTIAL STREET
Street with the majority of frontages comprising private houses.
SHOPPING STREET
Street with frontage comprising a high proportion of shops or other premises which
may be lit at night and with heavy pedestrian.
COMMERCIAL STREET
Street with frontage comprising a high proportion of commercial high proportion of
commercial premises usually unlit at night and with a high proportion of heavy
goods vehicles in the traffic stream.
WAY
A line leading to a place or point
TYPES OF WAYS
1. HIGH WAY A way for the passage of vehicular traffic over which such traffic way
may lawfully pass.
2. CARRIAGE WAY That portion of high way intended primarily for vehicular traffic.
3. DUAL CARRIAGE WAY A layout of the separated carriage ways, each reserved
for traffic in one direction only.
4. FOOT WAY The portion of a road reserved exclusively for pedestrians.
STREET LIGHTING
Street lighting is intended to create an environment at nighttime in which people
can see comfortably and can quickly and accurately identify objects on traveled
roadways. Street lighting can improve, safeguard, facilitate, and encourage
vehicular and pedestrian traffic.