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ENGINEERING

GUNNERYTURRETS

PILOTING

AngleDeflectorShieldstransferShieldsfrom
ForetoAftandviceversa.Thisshouldnotbe
doneiftheenemystarshiphasGainedthe
Advantage.

Aim(canAimtwice)addtonext
attack

Max.Speed:4
CurrentSpeed:

BoostShieldsHardMechanicscheck.If
successful,shiptakes1SystemStrainand
increases1shieldzoneby1untilthestartof
yournextturn,plusanadditionalroundper
additionals.

Silhouette6orhigher:
Silhouette35:
Silhouette2:

ManualRepairsOnceperencounter,Hard
MechanicsorAthleticschecktorepair1
HullTrauma.

ForwardAutoblasters:
RangeClose(dogfighting);Damage3+,
Critaaaaa
Autofire:IncreasetheGunnerycheck
difficultyby.Onahit,eachaacan
bespenttohitthetargetagainora
differenttarget.

DamageControlHardMechanicscheckto
repair1systemstrain.
Hulldamage7orlessEasy
Hulldamage8to15Average
Hulldamage15orgreaterHard

ForwardLightTractorBeam:
RangeClose(dogfighting);Starshiphit
cannotmakemaneuversuntilitscaptain
makesasuccessfulPilotingcheck()as
anactiontobreakfree.

Fly/Driveyourship.
Accelerate/Deceleratespeeduporslowdowntheship
Speedby1.AfastershipSpeedgetsyou:

Opensupoptions,suchasGaintheAdvantage

MovefasterduringaChaseScene.

Flyoutofstarsystemfaster.

Hardercheckwhenflyingthroughhazards.
PunchItShiptakes3SystemStrain,butimmediately
acceleratestomaximumSpeed.
EvasiveManeuvers(min.Speed3)Upgradeattacks
againstyou,butalsoupgradethedifficultyofattacksyou
make.
StayOnTarget(min.Speed3)Upgradeyourships
attacks,butenemiesupgradetheirattacksagainstyour
ship.

JammingAverageComputerscheck.Ifsuccessful,one
enemyshipmustmakeanAverageComputerscheckto
usetheircommunicationssystems.IncreasetheDifficulty
foreveryadditionalssandincreasethenumberofships
affectedbyeverya.

Actions
GaintheAdvantage(min.Speed4)Canbedonebefore
shipshaveclosedintoweaponsrange.Makeanopposed
Pilotcheck.Ons,negatethebenefitsofanenemyships
maneuvers(evasivemaneuvers,etc.)andchoosewhich
shieldzonetoattack.Thislastsuntiltheenemysuccessfully
usesGaintheAdvantageonyou.

FireDisciplineHardLeadershiporDisciplinecheck.If
successful,thenextCrewMembertofireoneoftheships
weaponsgains.Eachadditionalssaffectsonemore
CrewMember.Additionalaaaallowsshipsweapons
todealanadditional1Strainonahit,untilthebeginningof
thenextround.

SliceEnemySystemsHardComputerscheck.If
successful,reducethedefenseofoneshieldzoneonan
enemyvehicleby1for1roundpers.Spendxtodisable
weaponssystemsfor1Round.Spendaatoinflict1
SystemStrain.

SpoofMissilesAverageComputerscheckorHard
Vigilancecheck.Ifsuccessful,thedifficultyofattacks
againstshipbyGuidedweaponsincreasesby1,plusan
additionalupgradeperadditionalss,untilbeginningof
next turn.

Handling:

Maneuvers
Shipcantake2ManeuversperRoundatthecostof2
SystemStrain.

COMMUNICATIONS&SCIENCE

ScantheEnemyHardPerceptioncheck.If
successful,learnthebasestatsoftheenemyvehicle.Can
spendaatolearncurrentHullDamageandSystem
Strainsuffered.

Silhouette:4

aAssistthenextallyscheck,increasetheroll
ofaCriticalHit
tLosethebenefitsofaManeuver,Take1
SystemStrain
aaPerformafreeManeuver,Addtoan
enemyscheck,AddtothenextAllyscheck
ttAddtothenextallyscheck,Addto
thenextenemyscheck
aaaScoreaCriticalHit,Gain+1toall
shieldzonesuntilnextturn
tttLose1fromallshieldsuntilnextturn

NAVIGATION
MainHyperdrive:ClassIII
BackupHyperdrive:ClassXV
SensorRange:Short
PlotCourseAverageAstrogationorHard
PilotorHardPerceptioncheck.Reducethe
penaltyforflyingthroughnavigationalhazardsby
pers.
CopilotAveragePilotingcheck.Downgradethe
difficultyofthePilotsnextPilotingcheckby1pers.
CargoHold:40Encumbrance

Customization(4HardPoints):
_
_
_
_

Forward/AftShields:1/1
Armor:4
HullThreshold:15
HullTrauma:
SystemStrainThreshold:12
SystemStrain:

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