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GUNNERYTURRETS
PILOTING
AngleDeflectorShieldstransferShieldsfrom
ForetoAftandviceversa.Thisshouldnotbe
doneiftheenemystarshiphasGainedthe
Advantage.
Aim(canAimtwice)addtonext
attack
Max.Speed:4
CurrentSpeed:
BoostShieldsHardMechanicscheck.If
successful,shiptakes1SystemStrainand
increases1shieldzoneby1untilthestartof
yournextturn,plusanadditionalroundper
additionals.
Silhouette6orhigher:
Silhouette35:
Silhouette2:
ManualRepairsOnceperencounter,Hard
MechanicsorAthleticschecktorepair1
HullTrauma.
ForwardAutoblasters:
RangeClose(dogfighting);Damage3+,
Critaaaaa
Autofire:IncreasetheGunnerycheck
difficultyby.Onahit,eachaacan
bespenttohitthetargetagainora
differenttarget.
DamageControlHardMechanicscheckto
repair1systemstrain.
Hulldamage7orlessEasy
Hulldamage8to15Average
Hulldamage15orgreaterHard
ForwardLightTractorBeam:
RangeClose(dogfighting);Starshiphit
cannotmakemaneuversuntilitscaptain
makesasuccessfulPilotingcheck()as
anactiontobreakfree.
Fly/Driveyourship.
Accelerate/Deceleratespeeduporslowdowntheship
Speedby1.AfastershipSpeedgetsyou:
Opensupoptions,suchasGaintheAdvantage
MovefasterduringaChaseScene.
Flyoutofstarsystemfaster.
Hardercheckwhenflyingthroughhazards.
PunchItShiptakes3SystemStrain,butimmediately
acceleratestomaximumSpeed.
EvasiveManeuvers(min.Speed3)Upgradeattacks
againstyou,butalsoupgradethedifficultyofattacksyou
make.
StayOnTarget(min.Speed3)Upgradeyourships
attacks,butenemiesupgradetheirattacksagainstyour
ship.
JammingAverageComputerscheck.Ifsuccessful,one
enemyshipmustmakeanAverageComputerscheckto
usetheircommunicationssystems.IncreasetheDifficulty
foreveryadditionalssandincreasethenumberofships
affectedbyeverya.
Actions
GaintheAdvantage(min.Speed4)Canbedonebefore
shipshaveclosedintoweaponsrange.Makeanopposed
Pilotcheck.Ons,negatethebenefitsofanenemyships
maneuvers(evasivemaneuvers,etc.)andchoosewhich
shieldzonetoattack.Thislastsuntiltheenemysuccessfully
usesGaintheAdvantageonyou.
FireDisciplineHardLeadershiporDisciplinecheck.If
successful,thenextCrewMembertofireoneoftheships
weaponsgains.Eachadditionalssaffectsonemore
CrewMember.Additionalaaaallowsshipsweapons
todealanadditional1Strainonahit,untilthebeginningof
thenextround.
SliceEnemySystemsHardComputerscheck.If
successful,reducethedefenseofoneshieldzoneonan
enemyvehicleby1for1roundpers.Spendxtodisable
weaponssystemsfor1Round.Spendaatoinflict1
SystemStrain.
SpoofMissilesAverageComputerscheckorHard
Vigilancecheck.Ifsuccessful,thedifficultyofattacks
againstshipbyGuidedweaponsincreasesby1,plusan
additionalupgradeperadditionalss,untilbeginningof
next turn.
Handling:
Maneuvers
Shipcantake2ManeuversperRoundatthecostof2
SystemStrain.
COMMUNICATIONS&SCIENCE
ScantheEnemyHardPerceptioncheck.If
successful,learnthebasestatsoftheenemyvehicle.Can
spendaatolearncurrentHullDamageandSystem
Strainsuffered.
Silhouette:4
aAssistthenextallyscheck,increasetheroll
ofaCriticalHit
tLosethebenefitsofaManeuver,Take1
SystemStrain
aaPerformafreeManeuver,Addtoan
enemyscheck,AddtothenextAllyscheck
ttAddtothenextallyscheck,Addto
thenextenemyscheck
aaaScoreaCriticalHit,Gain+1toall
shieldzonesuntilnextturn
tttLose1fromallshieldsuntilnextturn
NAVIGATION
MainHyperdrive:ClassIII
BackupHyperdrive:ClassXV
SensorRange:Short
PlotCourseAverageAstrogationorHard
PilotorHardPerceptioncheck.Reducethe
penaltyforflyingthroughnavigationalhazardsby
pers.
CopilotAveragePilotingcheck.Downgradethe
difficultyofthePilotsnextPilotingcheckby1pers.
CargoHold:40Encumbrance
Customization(4HardPoints):
_
_
_
_
Forward/AftShields:1/1
Armor:4
HullThreshold:15
HullTrauma:
SystemStrainThreshold:12
SystemStrain: