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Documente Profesional
Documente Cultură
I --
Everyone at Watson-Guptill.
lntrodurhon
Sltrh rhoroders
FUSION MeN
HeADTII:fS
FUSION FeMA(..e5
w AND "DDWN ANGt,e5
ft o t AnnfOAIJ
FUSION MUSCI,e5: nre MeN
MUSCt,eS IN ~OFII,e
MUSCI,e5 FfZOM nre BACK
FUSION Mt.JSCI,e5: THe WOMeN
FeMAI,e MUSCI,e5 IN ~OFII,e
FeMAt.6 MUSCt,es FfZOM iH6 BACK
nre CONC6PTS IN USe
TU12NIN6 STANDARD INtO FUSION
STANDARD VS. FUSION H6120
DI2AWIN6 iH6 80DV FfZOM A(..t, ANGt,eS
FINeSSING TH6 FUSION FeMAI,6 FOI2M
10
13
18
20
22
2/.f
26
28
30
32
3'f
3q
Po e
P51Qn
fi More
G
88
sq
qo
q1
qz
qi.f
q6
'f7
qa
qq
101
fortoon u51on
102
THe BASICS
IH6 FACe tiP Ct..DSe
10'1
105
10s
110
S2
5/.f
56
Drowmq ~tmn
128
57
58
H rdore Heroes
GO
72
7/.f
128
12q
130
131
132
13'f
135
136
138
4rtmn-Hero Fusmn
78
Index
BODV A'Ti'IIUD6
78
7q
~
FOWeR OF GUWT CHARAC1"6I2S
FUSION AND MeCHA
G6111NG POWel2 FfZOM P612SP6CIIV6
SUPei2CUI2V6S
83
8'f
85
ordrobe:
nre
'iO
'f2
'iS
62
66
68
70
sz
112
113
11'i
116
120
122
WO
W2
, \"
r~~e se:ar:ro,vs
oFr~~e,vose
~~~
~\ l fLCT>.
When the head turns to a 3/4 vieW, the sharp jawline emphasizes the sleek look.
Mill.i~Motl {!otciotl
cveotse li11.es
(1.\ll.less si-vo~~_~
e~Mono~~_ is expv-esse.A)
Ele~otll.f- eyes
Trod1f1onof
Heotvy
cheekboll.e
cveotse
and each
'W}1e'f\ dfawlt\g
oeautifu\ wotnel'4
focUS ptiynarUy
of\ their eyes.
{~ -.\
.
.........
j
Y,o\\e)' ~oi.w\- "'\\-\~ o~ eye'ovOW
~vo\-v'-'.::keS s\i.~V-\-\y.
I
I
manga~
Over-the-Shoulder Glome
Very appealing on female characters, the shoulder upjchin
Neutral Angle
cvev-lotps
L\ppev- lip.
Stm~tlttted
foundo\ton
lhis basic foundation has all you
need to draw the heroic, male
figure. once you have this in place,
you can decide hoW much muscular
definition to add.
~t-ev\\oc\eiJ..o"""e~~.s+-oiJ..ev.s
<Sevve~~.\-V.S e~~.\\t-eviOY
(-r'Aese e~~.ve t-\\e
"""v.sc\es covevi"-B
t-\\e vi'o ce~~.~e. '(ov.
\t-e~~.ve \-0 -oe vevy
"""v.scv.\e~~.v ~o.,
t-\\ese t-o s\t-ow.)
b:.t-ev\\01.\ o'o\iqv.e
t(es, v.\\J..ev 01."
t-\\e~~.t- ~01.\- t-\t-eve' s 01.
"""v.sc\e. A"-J.. yov.' J..
\;..\\OW i\- i~ yov.
cov.\J.. st-e~~.y e~~.we~~.'l
A'oJ..o"""i"'e~~.\s (-r'Ae
\owes\- sect-'lo"- ~
e~~.'oS 'ls t-\t-e \o\\~est-.)
MDJDr roml[
Booh Mus1l~s
Many aspiring artists give up on anatomy,
because it seems so complex. And it
seems so complex because too many
books focus on each muscle with equal
emphasis. Listen up: You don't have to
know every single one of the over five
hundred muscles in the body to have a
working familiarity with anatomy. These
are the major comic book muscles.
These, you need to know-but you
don't need to memorize the Latin
names. I've listed them just
in case you're interested.
5tmvbtu~d toundotton
--rv..e J,.o~eJ. \i.\\e ver(ese\\1-s
t-V..e cv..we ~ \-V..e 'o"'-c~,
1,.-..i.J.J.e\\ 'oy \-V..e .:~~.vV/1..
--r\.\i.s
t-\.\i.~k
""\\.\e e"'J.
Ul"ot
,.---,-~-- FibL\Iot
(A bo"e, 1\of- ot
IML\scle, +-he
.PibL\Iot bL\I~es ottit-s f-op ei\.A,
cveotf-i"~ ot
lit-t-le hob
+-he OL\f-si.:Ae o.P
+-he \c.l\ee.)
o"
\,.0\t-tssi.IMV.S J-ovsi.
1
(ov ''\0\T-$ ~
~___,..---
\..i.\\e o~
i.\\\\ev
\ e~ i.s
s\-vt'\i.~'-"T-
ov.t-ev 0\\\\:.\ e
'()o\\e i.s
\owev t-\,.-,0\\\
i.\\\\ev o\\e.
eli-oiJ.
Tviceps
Cll\1\ev
he.,.J.)
Tviceps
(ol.\i-ev he.,.J.)
"\\\,
,;.'
_ ;.)/
~
'
jll
\,I, ' )
'"" (
I
~~~
' '
Suupbtled toundot,on
svreep\r\9 c1,U"t'eS
+-~e e~c::A.s.)
Del+-oi.J.
Bo+-tol<o\ o.f!
vib C"t8e
o~'+- s~ow
J.e.f!i~e.J. vib
"-\V.scles o~
.f!el<o\"tle
~<1\v"tcf-evs.)
Pec+-ov"tlis
1'-\~0Y
Biceps
Ab.J.ol.'\i~"tls
( 0~ \.vOI<o\e~,
+-~e ov.+-li~e
o.f! +-~e "tbs
looks like
"t violi~.)
:J
StmtJ\ttu~d
foundo\ton
( \
Del~oi"*
------...,....
w~.,..~oevev!)
Tviceps
Biceps
Biceps .Pe!Ao\ovis
. _______
Stm\Jbtted toundotton
Gv-e""t f-v-od"""~ttev
("This is +-he bi,<,
socket .Pov- +-he H\i~h
bo~tei it jives +-he
hips +-1-.etv- wi-'*tk)
elvis (This is bo~te,
ttot 1.<\l..\scle, bl..\t it's
1.<\pov-t""ltt becO\l..\Se
t ~ives +-he hips
~eiv- wi.,,..tk)
f\eJ<OV
COl."\'\
vOI.J..\01.\\S
nas
The torso
the most
muscle derznition because
the muscles are compact
and they ClWich down on
COY<'\CObv<'lchi<'llis.
The wi"'Blike
1<'~+-issi!A1L\S J.ovsi
{l<'~f-s) Bive +-he
~i.cY- \C\\-s
(\0\\-i.ssi.IMV.S J.ovsi.)
ovev\C\f Sfi,\,e.
"'fe\\J.o\\S o\\\y,
\Mv.sc\es \.\eve.
"o
IMC\Ssi.ve,
s\-i.c'Y-s ov.\fC\St- C\V\M.
foveC\viM
IMv.sc\e
'oe~i.\\S
C\'oove e\'oow.
~e le~s we-*~e
hi~h i~tf-o f-he
hips o~t wo~e~t.
~e 'k~tee
we-*~es -*ow~t
--r\.-\e \"'t-i.ssi.\1'\VS.
J.".-si. (t-1.-\e \~"\"'~""
\1'\v.sc\es "~ \-1.-\e
-o"'c~) "'"e S\1'\"'"
""' wo\1'\e"'-
Regufor
Nice but bland.
More Angufor
Rock-hard, but too bulky to
be graceful and llthe.
fUSIOD
Just as muscular as the
previous guy, but with a
thinner waist and legs, which
prevents him from looking
bulky and brutish even though
he's got big muscles and an
impressive build.
Stnndold
I[)
Bulkirt9 Up~
WhfYL -you 'bu"" up a c}taraCter
lr\ this cutt\rtged9e st-y\e1
don't s\rnpti mf\ate al\ of the
rnusc\es as if t'he'i were
oal\oons. mstead1 cut c\ear\1
angular \lr\eS m the hea'll'ti
rnusc\ed c}taraCter. Each
rnusc\e group sl'lould 'be
cornpac~ rather thar'L f\o.....nng
mto the neltt rnusc\e group.
fU51DD
.
.
Vtl
. V
our A Pose AND A DI2AWING. I i Hel.P5 VOU cSei iHe POSe COJZrzeCi Ai
AN eAJZUf 5iAcSe, 5eFOrze DOING ANV e2ASING WOUL.t> MeAN HeAIZfACHe
(Oft HOW Wel.L. I KNOW iHAi{). I i AL.50 eNA5l.e5 VOU iO GUICKL.V iU12N
THe Vf;rzTICAL. l.INe5 5KeiCHet> DOWN iHe Mlt>t>L.e OF iHe TOJZSO, AIZMS, AND L.e65
ACi A5 A Hei..PFUL. GUIDe iO KeeP iHe l.IM55 AND iOJZSO IN AL.J6NMeNi. THe
MANNeGUIN 50t>le5 Arze 5Uil.i
OF INI>IVJI>UAL. PA1215 5iACKet> iOOeiHeiZ, AND
!Herre'S ALWPH5 iHe t>AN<Se2 iHAi, WHeN FITTING i00e!He2 A JUM5L.e OF Plece5,
iHe oveJZAL.t. FL.OW OF iHe Pose cout.r> se L.OSi. A cetmzAL. verzr1CAL. t.INe ACiS
l.IKe AiH20UcSH-l.INe, KeePING MMHINcS IN PL-ACe.
our
Front
r
j
3/11
R~or
,
l
Measure a cl1aracter's
height from the heel,
not the toes.
Bette""'
e~ pelvis
is ~1.-.e
1.-.<1'1.\.PIN<I'I.y
pel\\~ 0~
t-1.-.e ooJ.y
Front
R~or
r nre iiZICK TO K66PING nre I..OOK OF THe 50DV CONSISTeNT trelre 15 TO KeeP THe 1
j
flAI5eD
:5HOUI.De25
C~15A
se'!fN L.OOK.
HIP6 AR6
FAI~IH
WIDe.
51.1NKV P05TU!Ze IN 5ACH ANG1,61 Wl'fH HIPS Til.TING DOWNWAJZD AND THe CH55T
PUSHING UPWAJZD TO GeT A Pf20NOUNC5D OV512Al.l. CUI2V5 TO THe P05TU!Ze.
Front
~/IJ
R~or
A \.')i.\\\:. (!1.\\P-
f\i.v\-t71.\-i.CV.S
\.\et71.P- t-i.\\-
Dvess vi.ses
i.\\ -..,....eez..e
/
fU5\0D
Vou see
"the wink" in
lots of manga.
people don't really
wink when they're
happy, but this is a
caricature, and the
wink is an over-thetop, cute expression.
It gives the nonfighter character a
disarming sexiness.
\-\et71.P- t-i\\-S
-.,(!I.e\:.
i.wvi.t-i.\\~\y.
""(!l.\\\\eveP\.\t71.\\J- ~cse
~
\-\i.~\.\-1..\ee\eJ
sV.:ces ct71.v.se
~ee\- \-C
(!I.YC\.\
J_C\.'J\\'-'lt7\yJ_1
""'(!1.\:.i.\\~ t-1..\e
(!1.\\J- s\ee'iev.
Amer1ron
fU51DH
Amer1ron
fU51DH
tuston
AmettlDD
Av.....S tAve
tAVJtA'f ~vOIM
t-V.e '()oJ..y,
eiM~\.-\tAsi.z.i.vo.~
~ose ovev ~oVJ ev.
?>evo.\- \e~
vi.ses ~'((Ace~v.\\y,
\i.\--e (A J..tAvo.cev's.
Amer1ron
fU51DD
Wkei-keY'
~o~~ess,
tke clotkes,
\'\~~e
OY'
~ wi\\~e~
to j~st
i-ke cost~\'\e
stylisk clotkes
~Y'e i-ke o\\ly w~y to ~o. Re\'\e\'\beY', yo~'Y'e \\Oi~Y'~wi\\~ yo~Y" typic~l ~iY"l-\\e)C+-~ooY"
~cHo\\
keY'o. -rkis is
OY'
~oo~-\\~i-~Ye~
\\ewest style
o~
Keep the
shoulders bare
as much
as possible.
lvl!rgdog rhl[
In comics, the typical female city
dweller wears clothes that look like
they came from a boutique in
Tribeca, not from some chain
department store. This type of
character should never look like
she's going on a job interview.
Mutof1ng
rollege roed
This outfit is a variation of
the ones seen in the manga
Magical Girl genre when the
schoolgirl outfits transform
into fantasy-fighter clothes.
When drawing a transforming
character, keep in mind that
special powers should not
overwhelm a character. (Note:
Mutating is different from
matriculating, although they
might feel similar.)
fontosg fighter
For fighting women wearing battle
gear, mix armor and unclothed
areas. long gloves and tall boots
are perfect for female characters
in the Fantasy genre.
to be sk\rtt\g'r\t. Baggy-
\ookmg rrtatenafs
g\ve rrtore of a fee\\ng
of real\srrt
Ropper
Everything on him should be oversized and loose.
Don't forget the gold chains.
Boots
OY
d\l-\~\::.y
s~e"'\::.eys
Do~'i- w"'~~"'
Yl.\~ low o~
0\IM!MO.
S[....oyt- j"'ck.ets
IMOYe
0\Ye
,AyO\IMO\i-tc
Urbon fighter
He doesn't have any superpowers, but a few
weapons and supplies will help him out.
Fv.sio~ st-yle.
( -:X
[/
t:lffe the
po~~nce~
lMI1ga VIllains.
~c+-e
+-1--.e
He S~Mc~es, ~tci
pl"'-~t~ti~t~ t-c be
0\YCV.\\.:A. lo~t~ e~tov.~l-\
t-o ~e+- C0\1\Cev.
e>ctve~Me "'-"'-ivcv.+-.
""~~vessiv~ pos+v.ve,
s\1\oi.\I.Aevs hl.\\\d\e.,l.,
\\ev~v v~lA)C~~
THE INDIES
The "indies," as the independent
comics publishers are called, can
risk taking a chance on more
hardcore cl1aracters and story
lines, which is where the indy
strength lies; the more
established behemoths of the
comic book worl~ with their
stockholders and corporate
parent companies, are more
hesitant, preferring to sit back
and wait to see what trends
catch on before adopting them.
Vf
(Jfff!N Pfi!AWIN& A
CJ.IA~
IN A Nl!W
ANG-t.e; L-INe UP 'YOl/Ti'!
Nl!W Pfi!AWIN& WI1"H A
Wei~l--.+
beowi\1.~ le~
humanitY-that
there's a Pll1'pose
to her right.
Bodg Armor
Deto1l5
Wei~l--.+-
bee~.vi\\~ le~
A~~~ N5I~fff:
4' NBAP ~rHS rAu..
good spots
for ammo.
Hi~lt\ly
.fi~V..+-ev
evolve.A
pilot- sv.it-.
;~
Mtlt.-6 ~ 1!1SISri{NC!I
FI~f!T7i!J! Ner~fff:
~
ro .,
v~
~I{IU%.
Sf(O(.It....P Mve AN
AP?eAt....I~
S<:!J?IIFFY t....OOi<.
~INGPWGs
ANI> SOCKeTs HOOK
uP THe SUIT TO THe
JST'S~
5'15-reM IN THe
COCKPIT.
Teenage fighters
are
never as
heavily armed as
their adult
counterparts.
~ISi/IIJt!e fltSJHf'E!il!
rteriSJiff:
-.
'-~
'
THe H.411Z IS
.4SYMM~CIIt
WITH ONeS/J?e
L.oNGe1;! TH.4N THe
OTH~ 411-/IQ.( IS
/10fZC!~NG
TH.4N .4 Pf!leFecrq
evtm H.4/J!po.
- Moshs o
rl!
No Mo5h
Keep in mind that an
unmasked face should be as
good as any mask you can
think up-if you're going to
give a character a mask, you
should have a good reason
why it would help the story.
Full Mo5h
The total face mask focuses the reader's
attention on the outline and shape of the
face, and the narrowness of the Fusion face
makes the character look weaker.
----
Goggl~5
ond H~odpl~[~
Tke ke"'"*
looks .Aow" (
+-i If-s
sli8k+-ly +-o
o"e si.Ae.
"'""*
~' \
((/,+,
.
'.J,r,
~
<:::::>
'-......_..r
Tl\e euggeetioJ\ of a
breet.e tl\at''5 strol\9
eJ\0~ to \\ft part'5
of t'hf cnaracter''5
outf\t par&\e\ to t'hf
9J'Ourtd prodUce<;; a
coo\, ~\c effect.
Shrftmg Werght
SINCSTHS
W51GHT85NZING'-SGJS
L.OclceD, rr
SHOV!STHS
HIP uP IWl> Ottr.
'C
~---)
Don't draw
skinny thighs!
Only women think.
that guys like
anorexic women.
Tke c~es+
oo.veoo. is loo.v~e.
Tke
IA\i.Asec+-ia\1.
is +-~i\1..
ll!thng
Perspedwe"0\~\
Blah
STIFF
Deep CL\vve
Fluid
~i"c~ F~Ot\ is ~ "eN, u~iew- st-yle, Mw! 1oc* o-P ~ F._ ~-~
~~iew- ~" $~ of H\~ Y~1W\'o1~ sfo~Y~S \-M.. lwwc lfNIW!Il
H\e ye~YS. -ro k~p i\- .PYesk, yo~ "~u t-o IIIU\M e/C'I'y
~osive. Yo~ c~"'t J~ sei+l~ -PoY telli~ ~st-y. y-. ~ h ~M
posiHo"u so ~\1
H\~ '"'"e1 AoeS\\ \- ~eel too
C"f'~~A OY too ~""''i"Y
It sko~1A "be J~
"''"'\-. \.ik .......II""'.
"' "b0\N1 oP
pon-Ll~~.
: .
............
...............
.. .. .. ..
::::-:
'
......
Womon Is
Dom1nont
D~to1l
Shots
Hh1nnu
Pon~ls
NEUT2AL
TH525'6 NO TeNSION WH6N THe HOJ21ZON
15 !.eVa. THe FIGU!re IS ceNT5IreD IN
THe SPACe AND THe SP55D (,fNe5 Tf2AIJa
8ACf( TOWAIZJ) C6NT5f2 OF TH5 PANa.
TILTED
THe ill,reD HOJ21ZON ACC5NTUATes
THe ACTIONI e5F'eCIAW( WH6N TH5
CHArMCrefZ JaJ5H55 TOWAIZJ) VOU. THe
FIGU!re ill,iS IN THe SPACe l\l.ONG
WrTH THe HOJ21ZON I,INSI AND TH5
SPSel) 1,1Ne5 AL.50 ecHO THAT ill,TING.
. ..
. ..
. .. .........
.
.
.
. . . . ..
..
.. . . . .
....... ...... ...
....................
::- .............
............
.::
:::
:::
::::.:::
:/d
...
""'
FUSION STYLE
BV '-5AVING OUT THe H5ftVt( PATCHes OF ~T,
THe 5Ye APPJreciATes THe ~L.Ne56 OF THe
'-IN6Wo0c. we e DfMWN 46 UUCH TO THe
P5JlSoN~~t,nv OF THe CH~ 46 wee TO
Cool looks result from multiple light sources. Two, even three, light
sources in different spots around a character, create appealing moody
effects. The light sources don't all have to be of equal strength. Often, a
weaker, secondary light source provides just the accent needed.
UNSEEN
LIGHT SOUrlCE
VOU 'DON'T HAVe TO
AC1UAU.V see -rtre
LIGHT 50U2CS TO
eXAMPL85 OF TffiS
COULD Be LIGHT
FROM AWINDOW OJZ
FJZDM AtJ 0\feJZHeAD
FIX'TUIZ5 IN
ANO'f'HeJZ JZOOM.
Major lig}tt
source from
left and minor
light source
from rig}tt.
Major lig}tt
source from
rigJ1t and minor
light source
From left.
LigJ1t source
from below.
.........
: ....
..... :-:
::-::-::-:
PATTEI2N
I/6N5'TIAN &.INDS CAN
CA61" A JreP6A1"1NG
PAiT'eiZN OF L.IN6S
ON A FIGU!re-V6J2V
A"fMOSPHefZIC. (NO"re
-rtre eooe L.IGHriNG
ON "fire AIZM AND
SHOUL.t>efZ.)
"'(,
WDJOOW LIGHT
I..IGHIIN$ IS 0\le~treAD FI..UO~reSCeNi I..IGHIING. IF IHAI We~ ltre CASe,
~e IN AN OFFice 5UII..DINe WOUI..D 56 WAI..KING AROUND Wl'fH SPOOK'( SHADOWS ON ltre112
FACeS. FWOIZesceN'T' I..IGHIIN$ IS NOi AC11JAU.V \lei2V Si120NG, WHICH IS WHV IT'S 50 D~Arz'(. A
:5'fi20N<SSf2 I..IGH'f COMes IH12000H OFFIC6 WINDOWS. IN IHIS eXAMPI..e, ltre~ ARe IWO BASIC
LIGH'f 50UI2Ce5: (1) IHe I..Arz<Se WINDOWS 12\JNNING AI..ONG lire 8ACK OF IHe ISNII~ sceNe, AND (2) A
SSCONt>AfZ'(, UNSeeN l..l&n" IHAT'S OFF-PANeL. 10 IHe L.eFi AND COUI..D 56 errtrerz MO~ WINDOWS
0~ l..l&fr IHAI HAS i12AIIel..eD ~OM lire V15181..e WINDOWS, BOUNceD OFF A WAI..L SOMeWHe~ 10
ltre L.eFi OF nre PANel.., AND Hl'f lire PISOPL.e IN IHe SCeNe. THIS WOOI..D Be BOUNCe t,J6H1; WHICH
CAN PI20V1De A 5eCONDAfZ'( 50UI2C6 OF 1..16Hi WHeN IHe~':S ONI..V ONe l..l<*f"r 50UI2Ce IN A !200M.
fJO'f AU.
IN"re~IO~
p
..
~
~u~~~
!!1!?
~e eyes .P.,.II
bol.\f- h.,.I.Pw.,_y
Cl(ow~-t +-he he.,.cA.
AIA\evic.,.~-t-sryle COIA\ics,
e sp.,.ce be+-wee~-t +-he
kvo +-e.,.v cAI.\cf-s e91.\01.ls
~-tose,~-tose
bl.\f---{:.~~~~:5~~1-~!t;::jlt""/Lf,tJ--
e wi.:A+-h Fl.\sio~-t,
o.P +-he +-he
i" C01.vf-oo~-t
~e 14\0I.\f-h is level
wif-h +-he poi~-tf
wheve +-he j01.w
beji~-ts f-o 0\\\jle i"
f-ow.,.v.,A +-he chi'\.
\V
\(eef t-\.\e
01.\\~\e
co\M.r~~"vlSO\\.
11'\IA\-~e\\\-iC \Moll"\\~~~"
Prof1le
~e ~ovehe"'ol.
sweeps -"e"Hy
~e "eck
"""ee+- +-he
1.\"ol.evsiol.e o~
+-he chi".
/
keep +-he "'"8le
o~ +-he j"'w
pvo"ol.\"c eol.
below +-he eO\v.
lAUO\\\t\0
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Cartoon Fusion characters are often part of a
group, headed by a mysterious leader who conveys
their battle plans. The leader is drawn with straight
lines so that he looks flat, which is a typical style
for manga characters who don't have huge eyes and
pointy chins. He sometimes appears as a projected
hologram. He can also appear on a handheld monitor.
Then he can zap out as fast as he appears. If any
group members want to ask questions or opt out of a
dangerous assignment, it's too late. The orders have
been given and it's over-and-out. Blink!
rrozu Sr1ent1st
Scientists in lab coats are a
staple of manga. So, it's no
surprise that they're part of
the Cartoon Fusion style. It's
a law in comics that if you
study sdence for too long,
you're going to end up
wanting to rule the world.
Why somebody doesn't try to
get these guys to pursue, say,
the violin instead remains a
mystery. But once your
scientist passes that point at
which aU he craves is world
domination, it's too late.
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IJrocefuf Run
Attractive women point
their toes when they run.
/ \ "\
free-folhng
The free faU leads with the
chest.
Reodg to Punrh
The fist that's ready to punch hangs
throwing a haymaker.
~tlh
tnmoretbe
tole
Women do
kicking
in comics than men, because i~s
not considered as masculine. The kick should go straight
out, with the leg locked for maximum extension. Notice
that her bodY leans into the pose, never away, which
looks weak. ShoW the moment just after the kick makes
contact-never the point of contact (this does not hold
true for authentic manga).
As\-"'-v\'l~e
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The Wmd Up
In the first stage the
character leans back,
winding up to throw a
haymaker. Notice how he
twists his body like a
corkscrew to store up
added energy before
releasing the punch.
Afohmg rontoct
This is the stage seen only in
authentic manga. It has never
caught on with American
comics, because drawing the
actual point of impact makes
the two fighters look frozen in
time. Manga artists get around
this by using an abundance of
speed and impact lines.
American artists prefer to use
body language to show power,
so this pose is out.
POtJNtJI/J?;P
rtiNey
~ Po~Ail!l?. r~e
Powete op A Pl/NG!f IS
11B/I'SGQ!ep ~y T~e"
P/SrAIJC.e"~elm T~t:
POINI op 111P,4c.:r
~rep ~y l~e'
loo C\ose
The fighter receiving the b\oW
is a\most entire\y obscured by
the puncher.
loo to1
~----/
~
~
forrerf Dtsfonre
The girt is close enough to inflict
damage, but she is not obscured by
the robot's arms.
rorred Dtsfonce
The gun is close enough to the opponent to make an impact.
Too far, and it would lose its threat. Yes, the same prindpte
that applies to fight scenes also applies to weapons: Do not
touch the opponent with the tip of the gun.
leop1ng
There are two versions of
the leaping punch, the
classic (right) and its
variation (above). For the
classic, one character leaps
up, legs off the ground, to
deliver the ultimate blow.
In the variation, the punch
is thrown from below and
travels upward.
SJmultoneous
Both characters get ready to
punch at the same time. This
provides a great moment of
tension-who's going to land
the first blow? Keep reading,
and you'll see!
lbe Ptont ol
tnutltbltum
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No Momentum
Without forward momentum,
Some Momentum
The body leans forward when the
character runs.
Extreme Momentum
The faster the run, the farther forward the
character leans.
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power
lree-lalling, 129
Iron\ ~iew, ol body, 43, 44, 45, 46, 47
lull mas~. 78
Fu~ion, 7
giant characters, power ol , 82
giant robots. 138-139
glance, o~er-lhe-shoulder, I 1
goggles, 78
goo, post-impact, 134
gorilla land monster. 142. 143
gracelul run, \29
hair, 10, 11 , 15, \6, 104, \05, 107
hands. H6- ll9
haPPl e~pres~ion, \\1
hardcore heroes, 60-75
head. 10- \3, 14--\9, \04, 105--\07 , 10&--109
headpiece, 78
bat~
olhead, \1
muscles Iron,, 26- 27, 32- 33
halance. 136
bird ol prCl robot, 139
blood splatter, 134
body. Irom all an!lles, ~2--" 7
bodl alhtude, 79-112
bodysuit, 56
bounce light. 100
bnde ol aqua-thin&. 141
bul~inll up. 40
cartoon style, 7, I0?.-I25
chee~bones. 10. 13. 14
chin, 10, 13, 1~. 16. 17, 105. t09
clothes, 52- 59
college coed, mutating, 55
commander, mission, 11 ~
contact. light. no. 131
tra1'1 r,cientist, t 15
curves. 85
design, panel, 86- 10 I
details. 90
determined cJpressaon, 110
"dialollue pose." 17
dinosaur land 1non~te1, 142. 143
disappointed exprmion, I I 0
dastam:t:, u~hl , 132- I33
dominant character. positioning ol, 89
down an~le
lor late, 18, 19
lo< wide shot, 88
downward punch. ll1
drama. ~s. superpowers, 58- 59
ears, 1~ . IU9
ml&C, ~aile on, 62- 65
cdKC liRhling, 98
re~erse. 99
cle11anl anatomy. 2()-51
eQuilibrium. point ol, 136
e~eninll street lillht. 100
e~ef'idaY chic. 5~
e~ll scientist. 10~
e~plosions. as light sources, 99
e~pressions, no-Ill
6'j6
n1as~, 78
C'jllS,
herole~)
action, 76-115
cartoon, 112
hardcore. so--75
standard vs. lusion. 40--41
heroine. cartoon, 113
horizon line, 91
horns, 57
impact, splatter alter, 134
indies, 65
iaW, 12, \3, 17, \8, 106, \08, 109
iet pac~, robot with, I38
~ic~ in tace. 130
~iller on edge, 62- 65
~ic~ in. no
nee~. 109
lantasllightcr, 55, 58
nose. 10. 11. \2, 16, \8, \9, 105, 109
lanla~l wardrobe, reality to, 52-59
lcmalc l~cc, 14- 11, 104, 108- 109
old characters, 120. \21
lemale lorm, iinessing oi, ~8-51
o~er-the-shoulder glance, 17
leanale mu~cle~. 2&--33
lcmalc resa~tance lillllter. 66-67
panel design, 86- \01
lemalc tcena\le lillhler pilot, H-75
pattern, light, 99
liltysomelhing, \20, 121
pilot, lighter, teenage, 72-73.74-75
lir,hter
pla'jlul e~pression. 11 I
lantasl, 55, 58
pleased eJpression, ll1
resistance, 66-67, 68--69
point ol equilibrium. 136
urban, 59
pose(s)
hghter pilot. teenage. 72- 73.74- 75
action. \28. 129
light scenes, no
"dialogue," 17
ligure, twisting ol, 80
positioning dominant character, 89
linessing leanale lorm. 48-51
post-impact splatter, 134
lollow through, punch, 131
lorehead, 109
I01tlsomething,
121 22. 24, 26, 28. 30. 32
loundation,120,
simplilied,
lrom perspecti~e. 84
ol giant character~. 82
crazy, H5
e~il, 104
sea monster~. 140--142
secret service agent, 43
shading. 94--95
shadow, 96
shilling weight, 81
shines. 14, \04, \05
shot\s)
detail, 90
wide, SS-119
shoulder, glance o~er, 17
side ~iew, ol body, 43, 44, 45, 46, 47
silhouette~. 122- 125
simplilied loundation, 22. 24. 26, 28, 30, 32
simultaneous punch, 135
s~innY panels, 90
slic~ characters, &--19
son ol aqua-thing, 140
sound el1ecl lettering, 101
spit, post-impact, 134
splash page, 135
splatter, post-impact, 134--135
standard, into lusion, 39
standa1d hero. ~s. lusion, 40--41
stature, increasing ol, 79
street light, e~ening, 100
supercurves, 85
superpowers, drama ~s., 58-59
supporting characters, 114--ll5
surprised e~pression, 1\ I
team leader, JQ--7 1
teenage lighter pilot, 72- 73.74--75
3/4 ~iewol body, 43, 44. 45, 46, 47
ollace, 12, 16
tilting horizon line, 91
tilt~. head, 13
tired eJpression, no
twen~omething, 120, 121
twisting, olligure, 80
undead, aqua-thing as, 14\
unseen light source, 96
up angle, lor lace, 18
upward punch, 131
urban lighter, 59
wardrobe. 52- 59
weight, shilling ol, 81
wide shot, 88-119
window light, 100
wind up, 131
wings, 57, 138
win~. 48
women. see female entries
worried e~pression, no
young characters, 120, 121
costumes,
and panel design . .,-.