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Audio in Logic

Audio in Logic
The Logic DAW contains an impressive multitrack audio studio

this can be used stand-alone for in-the-box


editing.....

....or connected with a variety of third party


hardware for the creation of of new
paradigms.....

.....or for the emulation of traditional


structures

Bluebox
Sample library
16 CDs
2000 samples
Currently on all hard disks
Original CD filing structure preserved for
easy access.
Via the HTML (webpage!) index

Bluebox
If you are merely browsing the BB samples, then
feel free to audition them out of the BB folders
if you are going to change or chop them add an a
effect etc. then..
Please (pretty please!) copy them into your own
working folder
Logic does this anyway
This is the recommended course of action

Audio in Logic
*All* audio le

management should
be carried out in the
Bin in the Media
inspector.

This is found on the


right hand side of
Logics Arrange
Window

Add Audio File directs


you to your
destination folder.
Now you les can be
added - and the fear of
missing les
disappears - so long as
you *dont* *tamper*
*with* *your* *folder*
*structure*. The les
are now added to your
bin. Take care of your
Logic folder - it takes
care of you.

Audio in Logic
Logic Audio editor is a full recording studio in a
box

It has an impressive amount of features.


It behaves like many other Digital Audio

Workstations: it has an Arrange (or track view)


window and, most importantly, an assets
folder

This is found inside your project folder and is

called Audio. Innocuous, but if you move or


lose it - you lose your les and NO RECORD!!

Logic Audio editor stacks up tracks in the


Arrange window in a clear, intuitive way

What must be understood is that the other

windows *all* relate to the Arrange window and


can be tied together by using the Walking Man

the Walking Man

synchronises the
playline between
windows so that they
are at the same point
in the le.

Audio in Logic
There is a dedicated audio editor where some
advanced functions can be carried out

This is found at the bottom of the Arrange


window under the Sample Editor tab

A number of important audio editing functions


can be carried out here

The Sample Editor


An audio region
in the Arrange
window
synchronises
with the same
le in the
Sample Editor
window.
Walking Man
makes this
possible

Now you can work on


an audio region and
there is a row of drop down menus at the
top of the Sample
Editor
These permit a
number of functions
to be carried out, but
*beware* as some of
these are destructive

T0 avoid inadvertent
destructive editing make a backup. This
can be done manually
(by making an extra
copy of your les
before you start); or
you can use the inbuilt
create backup feature
under the Audio File
menu

The Edit Menu is


home to a very
important button: the
Undo/Redo button.
This is indispensable as
it allows the user to
reverse any changes
that might have been
made.

Another important
function is Save
Selection As
This is used to bounce
out copies of
selections of audio
les. This is useful if a
destructive process is
to be carried out on
an audio le.

Audio in Logic

Additional functions

and processes can be


programmed from the
Channel Inspector.....

e.g. EQ (equalisation),
Sends to FX, Inserted
FX, Dynamics etc

Send & Return eects - Insert eects

Send FX in Logic

To establish a send eect - go to the sends slots on the


channel inspector and establish a send control

Send FX in Logic

This will show up as a control with a Bus selected

Send FX in Logic

By default, the right hand inspector channel will now


display the bus selected - go to the Inserts slot and
browse to an eect, say, Space Designer

Send FX in Logic

Now any channel can *send* to this eect - when the


appropriate bus is selected. Its good practice to
name the new Aux object that Logic creates: if it creates
Aux 1 - rename it so that it describes the type of eect
being used, e.g., Reverb

Send FX in Logic

Once renamed, the destination object (Reverb in this


case) will show up labelled as Reverb whenever you
establish a new send on any other channel.

Insert processors
The Send & Return topology is
useful for establishing an eect to
which channels can be sent.
However, if you want dedicated
processing on a channel, an insert
eect is o-en more appropriate. In
the case of dynamics processing,
the processor has to (ish!) be
inserted on the channel. Insert FX
& processors are loaded from the
Inserts patchbay on the channel
strip.

Clicking on the
Inserts patchbay
reveals a wide
selection of processors
available as insert
devices.

Amp Modeling - simulates the sonic effect


that would be obtained if you were to run your
channel through a guitar or bass amplifier

Amp Modeling - simulates the sonic effect


that would be obtained if you were to run your
channel through a guitar or bass amplifier

Delay - Echo

echo echo
Logic has regular echo, tape delay (simulates echo
created on an analogue tape machine), and
Delay Designer - a fancy customisable
multitap delay

Amp Modeling - simulates the sonic effect


that would be obtained if you were to run your
channel through a guitar or bass amplifier

Delay - Echo

echo echo
Logic has regular echo, tape delay (simulates echo
created on an analogue tape machine), and
Delay Designer - a fancy customisable
multitap delay

Distortion - adds distortion to the signal. Can


be used to create a harmonically rich signal.

Amp Modeling - simulates the sonic effect


that would be obtained if you were to run your
channel through a guitar or bass amplifier

Delay - Echo

echo echo
Logic has regular echo, tape delay (simulates echo
created on an analogue tape machine), and
Delay Designer - a fancy customisable
multitap delay

Distortion - adds distortion to the signal. Can


be used to create a harmonically rich signal.

Dynamics - Compression (see below)

Amp Modeling - simulates the sonic effect


that would be obtained if you were to run your
channel through a guitar or bass amplifier

Delay - Echo

echo echo
Logic has regular echo, tape delay (simulates echo
created on an analogue tape machine), and
Delay Designer - a fancy customisable
multitap delay

Distortion - adds distortion to the signal. Can


be used to create a harmonically rich signal.

Dynamics - Compression (see below)


EQ - Changes the timbre of a sound by boosting or
cutting Frequency Bands

Amp Modeling - simulates the sonic effect


that would be obtained if you were to run your
channel through a guitar or bass amplifier

Delay - Echo

echo echo
Logic has regular echo, tape delay (simulates echo
created on an analogue tape machine), and
Delay Designer - a fancy customisable
multitap delay

Distortion - adds distortion to the signal. Can


be used to create a harmonically rich signal.

Dynamics - Compression (see below)


EQ - Changes the timbre of a sound by boosting or
cutting Frequency Bands

Filter - a special type of equaliser used to


voice sounds.

Imaging -the home of effects such as


Stereo Spread (widener)

Imaging -the home of effects such as


Stereo Spread (widener)
Metering - Meters - is it at eleven or not.
Theres a tuner here too!

Imaging -the home of effects such as


Stereo Spread (widener)
Metering - Meters - is it at eleven or not.
Theres a tuner here too!

Modulation - the home of the flanger, the

phaser, the tremolo, and the chorus. These FX


modulate the signal in some way. Some of them
mix the signal with a (slightly) delayed version
of itself to achieve a dreamy, swooshy sound.
New Wave and Goth people like these

Imaging -the home of effects such as


Stereo Spread (widener)
Metering - Meters - is it at eleven or not.
Theres a tuner here too!

Modulation - the home of the flanger, the

phaser, the tremolo, and the chorus. These FX


modulate the signal in some way. Some of them
mix the signal with a (slightly) delayed version
of itself to achieve a dreamy, swooshy sound.
New Wave and Goth people like these

Pitch - Pitch shift and pitch correction tools.


From subtle pitch correction to radical
harmonisation functions

Imaging -the home of effects such as


Stereo Spread (widener)
Metering - Meters - is it at eleven or not.
Theres a tuner here too!

Modulation - the home of the flanger, the

phaser, the tremolo, and the chorus. These FX


modulate the signal in some way. Some of them
mix the signal with a (slightly) delayed version
of itself to achieve a dreamy, swooshy sound.
New Wave and Goth people like these

Pitch - Pitch shift and pitch correction tools.


From subtle pitch correction to radical
harmonisation functions

Reverb - add ambience here - a tasty room, a

world class concert hall, or a cheesy 80s gate or


reverse reverb sound

Imaging -the home of effects such as


Stereo Spread (widener)
Metering - Meters - is it at eleven or not.
Theres a tuner here too!

Modulation - the home of the flanger, the

phaser, the tremolo, and the chorus. These FX


modulate the signal in some way. Some of them
mix the signal with a (slightly) delayed version
of itself to achieve a dreamy, swooshy sound.
New Wave and Goth people like these

Pitch - Pitch shift and pitch correction tools.


From subtle pitch correction to radical
harmonisation functions

Reverb - add ambience here - a tasty room, a

world class concert hall, or a cheesy 80s gate or


reverse reverb sound

Specialized - ...and everything else - a


denoiser, a sub-bass unit, an exciter.....

Imaging -the home of effects such as


Stereo Spread (widener)
Metering - Meters - is it at eleven or not.
Theres a tuner here too!

Modulation - the home of the flanger, the

phaser, the tremolo, and the chorus. These FX


modulate the signal in some way. Some of them
mix the signal with a (slightly) delayed version
of itself to achieve a dreamy, swooshy sound.
New Wave and Goth people like these

Pitch - Pitch shift and pitch correction tools.


From subtle pitch correction to radical
harmonisation functions

Reverb - add ambience here - a tasty room, a

world class concert hall, or a cheesy 80s gate or


reverse reverb sound

Specialized - ...and everything else - a


denoiser, a sub-bass unit, an exciter.....

Utility - not much here, though Logic has


hidden the channel Phase flip button on
the Gainer plug-in w/o telling anyone!!

Compression

Compressor
a type of gain reducer
Automatically attenuates
the peaks in an audio signal

Compressor
a type of gain reducer
Automatically attenuates
the peaks in an audio signal
The process is called Dynamic
Range Compression - and
the dynamic range of the
audio signal is manipulated
by using a variety of controls

Threshold - the level at which gain reduction


begins to happen

Threshold - the level at which gain reduction


begins to happen

Ratio - the ratio of change bet ween input

level and output level once the threshold is


reached. Expressed as a ratio of input to
output e.g. 4:1

Threshold - the level at which gain reduction


begins to happen

Ratio - the ratio of change bet ween input

level and output level once the threshold is


reached. Expressed as a ratio of input to
output e.g. 4:1

Attack - the time it takes for the onset of gain


reduction (in ms)

Threshold - the level at which gain reduction


begins to happen

Ratio - the ratio of change bet ween input

level and output level once the threshold is


reached. Expressed as a ratio of input to
output e.g. 4:1

Attack - the time it takes for the onset of gain


reduction (in ms)

Release - the time it takes for the gain to

return to normal after the signal drops below


the threshold

Threshold - the level at which gain reduction


begins to happen

Ratio - the ratio of change bet ween input

level and output level once the threshold is


reached. Expressed as a ratio of input to
output e.g. 4:1

Attack - the time it takes for the onset of gain


reduction (in ms)

Release - the time it takes for the gain to

return to normal after the signal drops below


the threshold

Makeup Gain - brings the overall level up to


make up for the gain reduction process.

Has the effect of bringing up quieter sounds - adding more presence

Threshold - the level at which gain reduction


begins to happen

Ratio - the ratio of change bet ween input

level and output level once the threshold is


reached. Expressed as a ratio of input to
output e.g. 4:1

Attack - the time it takes for the onset of gain


reduction (in ms)

Release - the time it takes for the gain to

return to normal after the signal drops below


the threshold

Makeup Gain - brings the overall level up to


make up for the gain reduction process.

Has the effect of bringing up quieter sounds - adding more presence

Knee - the characteristics of the

compression curve around the threshold.

Audio Formats - The denitive guide

PCM- Pulse Code Modulation


the process previously described, by which the
analogue waveform is sampled at regular
intervals, and the sampled value is quantized to
the nearest value permitted by the Bit Depth.
This is pure digital audio - it has not been subjected
to mojo sapping processes such as data reduction

PCM- Pulse Code Modulation


the process previously described, by which the
analogue waveform is sampled at regular
intervals, and the sampled value is quantized to
the nearest value permitted by the Bit Depth.
This is pure digital audio - it has not been subjected
to mojo sapping processes such as data reduction

WAV - or Wave file. Stands for Waveform

Audio Format. Usually lossless, this format is


PCM encoded and high quality

PCM- Pulse Code Modulation


the process previously described, by which the
analogue waveform is sampled at regular
intervals, and the sampled value is quantized to
the nearest value permitted by the Bit Depth.
This is pure digital audio - it has not been subjected
to mojo sapping processes such as data reduction

WAV - or Wave file. Stands for Waveform

Audio Format. Usually lossless, this format is


PCM encoded and high quality

AIFF - Audio Interchange File Format. Another


non-lossy PCM encoded format - virtually
identical to Wav.

PCM- Pulse Code Modulation


the process previously described, by which the
analogue waveform is sampled at regular
intervals, and the sampled value is quantized to
the nearest value permitted by the Bit Depth.
This is pure digital audio - it has not been subjected
to mojo sapping processes such as data reduction

WAV - or Wave file. Stands for Waveform

Audio Format. Usually lossless, this format is


PCM encoded and high quality

AIFF - Audio Interchange File Format. Another


non-lossy PCM encoded format - virtually
identical to Wav.

CAF - this is a New Kid on the Block. Apples

Core Audio Format is a flexible format which


allows lossy and non-lossy flavours.
Importantly, it also permits unrestricted file
size. While Wav and Aiff files have a measly
4Gb limit - the Caf cn be hundreds of years
long.

MP3
MPEG-1 Audio Layer 3
Moving Picture Experts Group-1 Audio Layer 3

MP3
MPEG-1 Audio Layer 3
Moving Picture Experts Group-1 Audio Layer 3

MP3 - is a digital audio encoding format - it


uses lossy data compression.

MP3
MPEG-1 Audio Layer 3
Moving Picture Experts Group-1 Audio Layer 3

MP3 - is a digital audio encoding format - it


uses lossy data compression.

NOTE - data compression is nothing to do with


dynamic range compression - two different things
- please PLEASE do not confuse them.

MP3
MPEG-1 Audio Layer 3
Moving Picture Experts Group-1 Audio Layer 3

MP3 - is a digital audio encoding format - it


uses lossy data compression.

NOTE - data compression is nothing to do with


dynamic range compression - two different things
- please PLEASE do not confuse them.

MP3 - accomplishes the feat of reducing the


file size of CD quality PCM files to much
smaller (typically 1/7th - 1/10th the size) file
sizes by employing a process called perceptual
coding. This takes advantage of a perceptual
limitation of the ear-brain system called
auditory masking.

AAC - Advanced Audio Coding


lossy data compression and encoding. Better quality
for the same file size. Native format of iTunes
and other consumer Apple objets

AAC - Advanced Audio Coding


lossy data compression and encoding. Better quality
for the same file size. Native format of iTunes
and other consumer Apple objets

Apple Lossless - lossless data

compression of digital music - saves as .m4a


Similar to FLAC

AAC - Advanced Audio Coding


lossy data compression and encoding. Better quality
for the same file size. Native format of iTunes
and other consumer Apple objets

Apple Lossless - lossless data

compression of digital music - saves as .m4a


Similar to FLAC

FLAC - Free Lossless Audio Codec

AAC - Advanced Audio Coding


lossy data compression and encoding. Better quality
for the same file size. Native format of iTunes
and other consumer Apple objets

Apple Lossless - lossless data

compression of digital music - saves as .m4a


Similar to FLAC

FLAC - Free Lossless Audio Codec


CDDA - Compact Disc Digital Audio - the Red
Book standard.

AAC - Advanced Audio Coding


lossy data compression and encoding. Better quality
for the same file size. Native format of iTunes
and other consumer Apple objets

Apple Lossless - lossless data

compression of digital music - saves as .m4a


Similar to FLAC

FLAC - Free Lossless Audio Codec


CDDA - Compact Disc Digital Audio - the Red
Book standard.

DVD-A - Digital Versatile Disc - Audio


a DVD designed to store & playback audio. Can
store hi-res and multi-channel

Ogg Vorbis - lossy data compression and


encoding. License-free MP3 style codec

Ogg Vorbis - lossy data compression and


encoding. License-free MP3 style codec

Codec - a portmanteau of
compression-decompression
coder-decoder
Can mean either:
The (virtual) device able to encode and decode a
digital audio data stream

Audio Files - techniques and workarounds

Audio les
Logic is quite intelligent about le
management: it usually converts
les to a format that is
appropriate to the project. If an
MP3 is imported, then Logic
converts it to aif or wav
(whatever the settings are)
It can happen that a le may be
locked in some way - it may play
back, but resist all attempts to
perform edits.....

.... An indispensable
technique is Bounce In
Place. Right-click (or CTRLClick) the snippet you wish
to Bounce In Place. Select
Bounce In Place from the
menu item Bounce and
Merge
The default setting will
bounce out your selection
onto a new track which
Logic creates just below the
current track. Destructive
processes can be carried out
on this new le without
altering the original.

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