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Initialize engine version: 5.1.

4f1 (36d0f3617432)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvd3dum.dll 21.21.13.7633]
Renderer: NVIDIA GeForce 840M
Vendor: NVIDIA
VRAM:
2019 MB (via DXGI)
Caps:
Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NUL
L=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Pavilion\Downloads\The.Forest.Public.Alpha.v0.52\The
Forest_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Pavilion\Downloads\The.Forest.Public.Alpha.v0.52\TheForest_Data
\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Pavilion\Downloads\The.Forest.Public.Alpha.v0.52\The
Forest_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Pavilion\Downloads\The.Forest.Public.Alpha.v0.52\TheForest_Data
\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Pavilion\Downloads\The.Forest.Public.Alpha.v0.52\The
Forest_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Pavilion\Downloads\The.Forest.Public.Alpha.v0.52\TheForest_Data
\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Pavilion\Downloads\The.Forest.Public.Alpha.v0.52\The
Forest_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless
)
Loading C:\Users\Pavilion\Downloads\The.Forest.Public.Alpha.v0.52\TheForest_Data
\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Pavilion\Downloads\The.Forest.Public.Alpha.v0.52\The
Forest_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Users\Pavilion\Downloads\The.Forest.Public.Alpha.v0.52\TheForest_Data
\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Users\Pavilion\Downloads\The.Forest.Public.Alpha.v0.52\The
Forest_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Pavilion\Downloads\The.Forest.Public.Alpha.v0.52\TheForest_Data
\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\Pavilion\Downloads\The.Forest.Public.Alpha.v0.52\The
Forest_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\Pavilion\Downloads\The.Forest.Public.Alpha.v0.52\TheForest_Data
\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\Pavilion\Downloads\The.Forest.Public.Alpha.v0.52\The
Forest_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading C:\Users\Pavilion\Downloads\The.Forest.Public.Alpha.v0.52\TheForest_Data
\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: C:\Users\Pavilion\Downloads\The.Forest.Public.Alpha.v0.52\The
Forest_Data\Managed\SteamworksManaged - Copy.dll (this message is harmless)
Loading C:\Users\Pavilion\Downloads\The.Forest.Public.Alpha.v0.52\TheForest_Data
\Managed\SteamworksManaged - Copy.dll into Unity Child Domain
Platform assembly: C:\Users\Pavilion\Downloads\The.Forest.Public.Alpha.v0.52\The
Forest_Data\Managed\SteamworksManaged.dll (this message is harmless)
Loading C:\Users\Pavilion\Downloads\The.Forest.Public.Alpha.v0.52\TheForest_Data
\Managed\SteamworksManaged.dll into Unity Child Domain
Platform assembly: C:\Users\Pavilion\Downloads\The.Forest.Public.Alpha.v0.52\The
Forest_Data\Managed\AmplifyMotion.dll (this message is harmless)
Loading C:\Users\Pavilion\Downloads\The.Forest.Public.Alpha.v0.52\TheForest_Data
\Managed\AmplifyMotion.dll into Unity Child Domain
Platform assembly: C:\Users\Pavilion\Downloads\The.Forest.Public.Alpha.v0.52\The
Forest_Data\Managed\Pathfinding.ClipperLib.dll (this message is harmless)
Loading C:\Users\Pavilion\Downloads\The.Forest.Public.Alpha.v0.52\TheForest_Data
\Managed\Pathfinding.ClipperLib.dll into Unity Child Domain
Platform assembly: C:\Users\Pavilion\Downloads\The.Forest.Public.Alpha.v0.52\The

Forest_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless)


Loading C:\Users\Pavilion\Downloads\The.Forest.Public.Alpha.v0.52\TheForest_Data
\Managed\Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain
Platform assembly: C:\Users\Pavilion\Downloads\The.Forest.Public.Alpha.v0.52\The
Forest_Data\Managed\Pathfinding.JsonFx.dll (this message is harmless)
Loading C:\Users\Pavilion\Downloads\The.Forest.Public.Alpha.v0.52\TheForest_Data
\Managed\Pathfinding.JsonFx.dll into Unity Child Domain
Platform assembly: C:\Users\Pavilion\Downloads\The.Forest.Public.Alpha.v0.52\The
Forest_Data\Managed\Pathfinding.Poly2Tri.dll (this message is harmless)
Loading C:\Users\Pavilion\Downloads\The.Forest.Public.Alpha.v0.52\TheForest_Data
\Managed\Pathfinding.Poly2Tri.dll into Unity Child Domain
Platform assembly: C:\Users\Pavilion\Downloads\The.Forest.Public.Alpha.v0.52\The
Forest_Data\Managed\bolt.dll (this message is harmless)
Loading C:\Users\Pavilion\Downloads\The.Forest.Public.Alpha.v0.52\TheForest_Data
\Managed\bolt.dll into Unity Child Domain
Platform assembly: C:\Users\Pavilion\Downloads\The.Forest.Public.Alpha.v0.52\The
Forest_Data\Managed\bolt.user.dll (this message is harmless)
Loading C:\Users\Pavilion\Downloads\The.Forest.Public.Alpha.v0.52\TheForest_Data
\Managed\bolt.user.dll into Unity Child Domain
Platform assembly: C:\Users\Pavilion\Downloads\The.Forest.Public.Alpha.v0.52\The
Forest_Data\Managed\udpkit.common.dll (this message is harmless)
Loading C:\Users\Pavilion\Downloads\The.Forest.Public.Alpha.v0.52\TheForest_Data
\Managed\udpkit.common.dll into Unity Child Domain
Platform assembly: C:\Users\Pavilion\Downloads\The.Forest.Public.Alpha.v0.52\The
Forest_Data\Managed\udpkit.dll (this message is harmless)
Loading C:\Users\Pavilion\Downloads\The.Forest.Public.Alpha.v0.52\TheForest_Data
\Managed\udpkit.dll into Unity Child Domain
Platform assembly: C:\Users\Pavilion\Downloads\The.Forest.Public.Alpha.v0.52\The
Forest_Data\Managed\SteamworksManaged.dll (this message is harmless)
Loading C:\Users\Pavilion\Downloads\The.Forest.Public.Alpha.v0.52\TheForest_Data
\Managed\SteamworksManaged.dll into Unity Child Domain
Platform assembly: C:\Users\Pavilion\Downloads\The.Forest.Public.Alpha.v0.52\The
Forest_Data\Managed\SteamworksManaged.dll (this message is harmless)
Loading C:\Users\Pavilion\Downloads\The.Forest.Public.Alpha.v0.52\TheForest_Data
\Managed\SteamworksManaged.dll into Unity Child Domain
Platform assembly: C:\Users\Pavilion\Downloads\The.Forest.Public.Alpha.v0.52\The
Forest_Data\Managed\PlayMaker.dll (this message is harmless)
Loading C:\Users\Pavilion\Downloads\The.Forest.Public.Alpha.v0.52\TheForest_Data
\Managed\PlayMaker.dll into Unity Child Domain
Platform assembly: C:\Users\Pavilion\Downloads\The.Forest.Public.Alpha.v0.52\The
Forest_Data\Managed\Rewired_Core.dll (this message is harmless)
Loading C:\Users\Pavilion\Downloads\The.Forest.Public.Alpha.v0.52\TheForest_Data
\Managed\Rewired_Core.dll into Unity Child Domain
Platform assembly: C:\Users\Pavilion\Downloads\The.Forest.Public.Alpha.v0.52\The
Forest_Data\Managed\Rewired_Windows_Lib.dll (this message is harmless)
Loading C:\Users\Pavilion\Downloads\The.Forest.Public.Alpha.v0.52\TheForest_Data
\Managed\Rewired_Windows_Lib.dll into Unity Child Domain
Platform assembly: C:\Users\Pavilion\Downloads\The.Forest.Public.Alpha.v0.52\The
Forest_Data\Managed\System.Core.dll (this message is harmless)
- Completed reload, in 0.140 seconds
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
Platform assembly: C:\Users\Pavilion\Downloads\The.Forest.Public.Alpha.v0.52\The
Forest_Data\Managed\System.dll (this message is harmless)
The referenced script on this Behaviour is missing!
(Filename: Line: 1715)

Platform assembly: C:\Users\Pavilion\Downloads\The.Forest.Public.Alpha.v0.52\The


Forest_Data\Managed\Boo.Lang.dll (this message is harmless)
Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.318875 ms
PlayerPreferences.Load
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
Trying to reload asset from disk that is not stored on disk
(Filename: Line: 1011)
No LOD Manager Found, please add one. (From the Menu: GameObject/The Forest/LOD
Manager)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
No Work Scheduler found, please add one. (From the Menu: GameObject/The Forest/W
ork Scheduler)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
Non platform assembly: data-30E90D30 (this message is harmless)
Fallback handler could not load library C:/Users/Pavilion/Downloads/The.Forest.P
ublic.Alpha.v0.52/TheForest_Data/Mono/data-30E90D30.dll
Non platform assembly: data-314B0EA8 (this message is harmless)
Fallback handler could not load library C:/Users/Pavilion/Downloads/The.Forest.P
ublic.Alpha.v0.52/TheForest_Data/Mono/data-314B0EA8.dll
Non platform assembly: data-1B39C020 (this message is harmless)
Fallback handler could not load library C:/Users/Pavilion/Downloads/The.Forest.P
ublic.Alpha.v0.52/TheForest_Data/Mono/data-1B39C020.dll
Rewired: Searching for compatible XInput library...
Rewired: Found Xinput1_3.dll.
Platform assembly: C:\Users\Pavilion\Downloads\The.Forest.Public.Alpha.v0.52\The
Forest_Data\Managed\System.Xml.dll (this message is harmless)
Reloading Input Mapping
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
Joystick count= 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
Joystick count= 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
Refreshing Input Mapping Icons
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the c
omment above this line for more information.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the c
omment above this line for more information.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 60464.
Total: 54.884663 ms (FindLiveObjects: 2.422658 ms CreateObjectMapping: 8.854571
ms MarkObjects: 43.413277 ms DeleteObjects: 0.192444 ms)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 60531.
Total: 84.879440 ms (FindLiveObjects: 5.081382 ms CreateObjectMapping: 11.395690
ms MarkObjects: 68.212059 ms DeleteObjects: 0.189878 ms)
Platform assembly: C:\Users\Pavilion\Downloads\The.Forest.Public.Alpha.v0.52\The
Forest_Data\Managed\Mono.Security.dll (this message is harmless)
Platform assembly: C:\Users\Pavilion\Downloads\The.Forest.Public.Alpha.v0.52\The
Forest_Data\Managed\System.Configuration.dll (this message is harmless)
CanResume:True, BoltNetwork:False, isServer:False, StartGameSetup:Continue
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
The referenced script on this Behaviour is missing!
(Filename: Line: 1715)
The referenced script on this Behaviour is missing!
(Filename: Line: 1715)
The referenced script on this Behaviour is missing!
(Filename: Line: 1715)
The referenced script on this Behaviour is missing!
(Filename: Line: 1715)
The referenced script on this Behaviour is missing!
(Filename: Line: 1715)
The referenced script on this Behaviour is missing!
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The referenced script on this Behaviour is missing!
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The referenced script on this Behaviour is missing!

(Filename: Line: 1715)


The referenced script on this Behaviour is missing!
(Filename: Line: 1715)
The referenced script on this Behaviour is missing!
(Filename: Line: 1715)
The referenced script on this Behaviour is missing!
(Filename: Line: 1715)
The referenced script on this Behaviour is missing!
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The referenced script on this Behaviour is missing!
(Filename: Line: 1715)
The referenced script on this Behaviour is missing!
(Filename: Line: 1715)
The referenced script on this Behaviour is missing!
(Filename: Line: 1715)
The referenced script on this Behaviour is missing!
(Filename: Line: 1715)
The referenced script on this Behaviour is missing!
(Filename: Line: 1715)
The referenced script on this Behaviour is missing!
(Filename: Line: 1715)
The referenced script on this Behaviour is missing!
(Filename: Line: 1715)
The referenced script on this Behaviour is missing!
(Filename: Line: 1715)
The referenced script on this Behaviour is missing!
(Filename: Line: 1715)
The referenced script on this Behaviour is missing!
(Filename: Line: 1715)
The referenced script on this Behaviour is missing!

(Filename: Line: 1715)


The referenced script on this Behaviour is missing!
(Filename: Line: 1715)
The referenced script on this Behaviour is missing!
(Filename: Line: 1715)
The referenced script on this Behaviour is missing!
(Filename: Line: 1715)
The referenced script on this Behaviour is missing!
(Filename: Line: 1715)
The referenced script on this Behaviour is missing!
(Filename: Line: 1715)
The referenced script on this Behaviour is missing!
(Filename: Line: 1715)
The referenced script on this Behaviour is missing!
(Filename: Line: 1715)
The referenced script on this Behaviour is missing!
(Filename: Line: 1715)
The referenced script on this Behaviour is missing!
(Filename: Line: 1715)
The referenced script on this Behaviour is missing!
(Filename: Line: 1715)
The referenced script on this Behaviour is missing!
(Filename: Line: 1715)
The referenced script on this Behaviour is missing!
(Filename: Line: 1715)
The referenced script on this Behaviour is missing!
(Filename: Line: 1715)
The referenced script on this Behaviour is missing!
(Filename: Line: 1715)
The referenced script on this Behaviour is missing!

(Filename: Line: 1715)


The referenced script on this Behaviour is missing!
(Filename: Line: 1715)
The referenced script on this Behaviour is missing!
(Filename: Line: 1715)
The referenced script on this Behaviour is missing!
(Filename: Line: 1715)
The referenced script on this Behaviour is missing!
(Filename: Line: 1715)
The referenced script on this Behaviour is missing!
(Filename: Line: 1715)
The referenced script on this Behaviour is missing!
(Filename: Line: 1715)
The referenced script on this Behaviour is missing!
(Filename: Line: 1715)
The referenced script on this Behaviour is missing!
(Filename: Line: 1715)
The referenced script on this Behaviour is missing!
(Filename: Line: 1715)
The referenced script on this Behaviour is missing!
(Filename: Line: 1715)
The referenced script on this Behaviour is missing!
(Filename: Line: 1715)
The referenced script on this Behaviour is missing!
(Filename: Line: 1715)
The referenced script on this Behaviour is missing!
(Filename: Line: 1715)
The referenced script on this Behaviour is missing!
(Filename: Line: 1715)
The referenced script on this Behaviour is missing!

(Filename: Line: 1715)


The referenced script on this Behaviour is missing!
(Filename: Line: 1715)
The referenced script on this Behaviour is missing!
(Filename: Line: 1715)
The referenced script on this Behaviour is missing!
(Filename: Line: 1715)
The referenced script on this Behaviour is missing!
(Filename: Line: 1715)
The referenced script on this Behaviour is missing!
(Filename: Line: 1715)
The referenced script on this Behaviour is missing!
(Filename: Line: 1715)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 18.421186 ms
PlayerPreferences.Load
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
InitMaterial Starfield
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the c
omment above this line for more information.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
Shader warmup: 153 shaders 4173 combinations 19.509s
Refreshing Input Mapping Icons
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
Unloading 1239 unused Assets to reduce memory usage. Loaded Objects now: 363860.
Total: 519.999207 ms (FindLiveObjects: 23.697578 ms CreateObjectMapping: 27.0118
98 ms MarkObjects: 466.993256 ms DeleteObjects: 2.296073 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Game Activation Sequence step 0 (GameStartType=Continue)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)

Displacement Rendertex recreated


(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
Turning off 69 trees that were cut down
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
Unloading 76 unused Assets to reduce memory usage. Loaded Objects now: 380059.
Total: 579.612000 ms (FindLiveObjects: 33.121788 ms CreateObjectMapping: 27.9411
89 ms MarkObjects: 517.275940 ms DeleteObjects: 1.271842 ms)
Game Activation Sequence step 1 : enable Astar
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
fake plane loaded
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
Broken ItemCondition, likely serializer didn't load it correctly
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
Game Activation Sequence step 2 : Activating GameObject List #1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
Game Activation Sequence step 2 : Activating GameObject List #2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
Game Activation Sequence step 3 : Enabling GreebleLayers, workscheduler, rainfol
low
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
Game Activation Sequence step 4 : Initalize Game Mode
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
Game Activation Sequence step 5 : OnGameStart event
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
Game Activation Sequence step 6 : BlackScreen off
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng

ineDebugBindings.gen.cpp Line: 65)


Game Activation Sequence step 7 : End of Sequence
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
Saving Preferences
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
ConeFlower pickup settings are incorrect (missing prevent fake drop or destroy i
f full)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
NullReferenceException: Object reference not set to an instance of an object
at Pathfinding.Int3.get_Item (Int32 i) [0x00000] in <filename unknown>:0
at mutantSearchFunctions+<findPointAwayFromPlayer>c__IteratorAB.MoveNext () [0
x00000] in <filename unknown>:0
(Filename: Line: -1)
Saving Preferences
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
Saving Preferences
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
Saving Preferences
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
Saving Preferences
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
Look rotation viewing vector is zero
(Filename: Line: 71)
Look rotation viewing vector is zero
(Filename: Line: 71)
Look rotation viewing vector is zero
(Filename: Line: 71)
Look rotation viewing vector is zero
(Filename: Line: 71)

Look rotation viewing vector is zero


(Filename: Line: 71)
Look rotation viewing vector is zero
(Filename: Line: 71)
Look rotation viewing vector is zero
(Filename: Line: 71)
Look rotation viewing vector is zero
(Filename: Line: 71)
Look rotation viewing vector is zero
(Filename: Line: 71)
Look rotation viewing vector is zero
(Filename: Line: 71)
Look rotation viewing vector is zero
(Filename: Line: 71)
Look rotation viewing vector is zero
(Filename: Line: 71)
Look rotation viewing vector is zero
(Filename: Line: 71)
Look rotation viewing vector is zero
(Filename: Line: 71)
Look rotation viewing vector is zero
(Filename: Line: 71)
Look rotation viewing vector is zero
(Filename: Line: 71)
Look rotation viewing vector is zero
(Filename: Line: 71)
Saving Preferences
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
Saving 72 trees that were cut down

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
Unloading 1014 unused Assets to reduce memory usage. Loaded Objects now: 424377.
Total: 735.801453 ms (FindLiveObjects: 25.908979 ms CreateObjectMapping: 34.2276
99 ms MarkObjects: 670.657410 ms DeleteObjects: 5.006543 ms)
Sleeping until morning (sleeping at dark: 0.2681264)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
Saving Preferences
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
OnApplicationFocus: focusStatus=False
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
Saving Preferences
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost

HandleD3DDeviceLost: still lost


Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1602)
HandleD3DDeviceLost
HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
Saving Preferences
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
Saving Preferences
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 486 unused Assets to reduce memory usage. Loaded Objects now: 427514.
Total: 978.282043 ms (FindLiveObjects: 42.738865 ms CreateObjectMapping: 43.2832
68 ms MarkObjects: 890.911133 ms DeleteObjects: 1.347537 ms)
dead spot: (-692.3, 110.4, 1110.9)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
Loading complete
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng

ineDebugBindings.gen.cpp Line: 65)


Unloading 1868 unused Assets to reduce memory usage. Loaded Objects now: 458202.
Total: 813.123840 ms (FindLiveObjects: 45.164516 ms CreateObjectMapping: 36.8753
05 ms MarkObjects: 728.598083 ms DeleteObjects: 2.485096 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 458202.
Total: 792.073425 ms (FindLiveObjects: 34.973099 ms CreateObjectMapping: 34.6621
93 ms MarkObjects: 721.380981 ms DeleteObjects: 1.056304 ms)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng

ineDebugBindings.gen.cpp Line: 65)


System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect

at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0


(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)

System.NullReferenceException: Object reference not set to an instance of an obj


ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
Platform assembly: C:\Users\Pavilion\Downloads\The.Forest.Public.Alpha.v0.52\The
Forest_Data\Managed\UnityScript.Lang.dll (this message is harmless)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj

ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng

ineDebugBindings.gen.cpp Line: 65)


System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect

at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0


(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)

System.NullReferenceException: Object reference not set to an instance of an obj


ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)

System.NullReferenceException: Object reference not set to an instance of an obj


ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
Saving Preferences
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)

System.NullReferenceException: Object reference not set to an instance of an obj


ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)

System.NullReferenceException: Object reference not set to an instance of an obj


ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj

ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng

ineDebugBindings.gen.cpp Line: 65)


System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect

at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0


(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)

System.NullReferenceException: Object reference not set to an instance of an obj


ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)

System.NullReferenceException: Object reference not set to an instance of an obj


ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj

ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng

ineDebugBindings.gen.cpp Line: 65)


System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect

at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0


(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)

System.NullReferenceException: Object reference not set to an instance of an obj


ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)

System.NullReferenceException: Object reference not set to an instance of an obj


ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj

ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng

ineDebugBindings.gen.cpp Line: 65)


System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect

at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0


(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)

System.NullReferenceException: Object reference not set to an instance of an obj


ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
System.NullReferenceException: Object reference not set to an instance of an obj
ect
at GreebleZone.SpawnIndex (Int32 index) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1243.318848 ms
PlayerPreferences.Load
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
No LOD Manager Found, please add one. (From the Menu: GameObject/The Forest/LOD
Manager)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the c
omment above this line for more information.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
Unloading 14913 unused Assets to reduce memory usage. Loaded Objects now: 134034
.
Total: 552.272156 ms (FindLiveObjects: 6.273681 ms CreateObjectMapping: 26.28018
2 ms MarkObjects: 501.423645 ms DeleteObjects: 18.294174 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 133846.
Total: 536.776062 ms (FindLiveObjects: 11.369176 ms CreateObjectMapping: 30.5178
03 ms MarkObjects: 494.431946 ms DeleteObjects: 0.456734 ms)

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