Documente Academic
Documente Profesional
Documente Cultură
Most of these sheets are setup to be blank or generic when possible, however, if you are
using Adobe Acrobat or another compatible PDF reader, you can go into the Layers
palette and toggle on/off different layers to activate both character & settlement sheets
for the People of the Lantern (Core game), People of the Stars (Dragon King), and the
People of the Sun (Sunstalker) campaigns.
You can also activate individual expansions via the Layers palette, simply toggle the
layer on to have its Story Event added to your Timeline and its name added to your
Quarries or Nemesis list. At this time expansions are only able to be added to the
basic People of the Lantern (Core game) campaign as the apparent intent of the other
campaigns is that they are played on their own without any other expansion material
added in. However, you can still add in the Dragon King or Sunstalker Quarries to the
People of the Lantern campaign.
Contents
25
68
9
10-11
12-14
Developed by Graeme Henson on BoardGameGeek, based off of the original character & settlement sheets developed by Adam Poots. This work is for non-commercial purposes only.
Name
Hunt XP
Age
Survival
Age
Limit
Age
Age
Dodge:
Cancels 1 Hit; once per round.
Encourage: One other Survivor may stand up.
Dash:
Gain +1 Move and use it immediately.
Surge:
Gain +1 Action and use it immediately.
Cannot
spend
survival
Brain
equipped
base
Retired
5
Move
Accuracy
+To Hit
Strength
+To Wound
Courage
Evasion
+To Miss
Luck
+Critical
Speed
+Attacks
Understanding
Bold
Insight
White Secret
Weapon Proficiency
Type:
Specialist
Select Before Hunt
Fighting Arts
Disorders
Maximum 3
Insanity
If your insanity is 3+,
you are insane
Master
Unarmed Combat
A Survivor may always fight
with their Fist & Tooth:
2
8+
0
Fist
&
Tooth
weapon, melee,
fist & tooth
Deadly:
+1 Luck when
you attack
with this Weapon.
Maximum 3
Head
Body
Waist
Arms
Legs
Heavy Injury :
Knocked Down
Name
Brain
Head
Body
Waist
Arms
Legs
Hunt XP
Age
Survival
Age
Age
Age
Retired
Limit
Cannot
spend
survival
Dodge:
Cancels 1 Hit; once per round.
Encourage: One other Survivor may stand up.
Dash:
Gain +1 Move and use it immediately.
Surge:
Gain +1 Action and use it immediately.
Insanity
Heavy Injury : Knocked Down
Chronicles
Courage
equipped
base
Age
Move
Accuracy
+To Hit
Strength
+To Wound
Evasion
+To Miss
Luck
+Critical
Speed
+Attacks
Specialist
Select Before Hunt
Specialization:
Master
Insight
cause of death
Great Deeds
Understanding
Weapon Proficiency
Type:
White Secret
Fighting Arts
Maximum 3
Disorders
Maximum 3
Notes
Impairments & Severe Injuries
Family
Name
Hunt XP
Age
Age
Age
Age
Retired
Retired
Intracranial Hemorrhage
Survival
Dodge:
Encourage:
Dash:
Surge:
Limit
Cannot
spend
survival
Cancels 1 Hit
Survivor stands
+1 Move
+1 Action
Weapon Proficiency
Type:
Specialist
Deaf
-1 permanent Evasion
Master
Blind
-1 / -4 permanent Accuracy
base
equipped
Courage
Shattered Jaw
Understanding
Bold
5
Move
Accuracy
+To Hit
Brain
Strength
+To Wound
Evasion
+To Miss
Disorders
Luck
+Critical
Speed
+Attacks
Insight
White Secret
-1 permanent Strength
Destroyed Back
Broken Rib
-1 permanent Speed
Dismembered Arm
Maximum 3
Ruptured Muscle
Contracture
-1 permanent Accuracy
Broken Arm
Insanity
Intestinal Prolapse
Warped Pelvis
-1 permanent Luck
Destroyed Genitals
Head
Body
Waist
Arms
no Intimacy
Legs
Broken Hip
Dismembered Leg
Hamstrung
Heavy Injury : Knocked Down ; Any further damage to that location requires a roll on the Severe Injuries table.
Broken Leg
Fighting Arts
-1 permanent Move
Maximum 3
Notes
Name
Resources
Intracranial Hemorrhage
Deaf
-1 permanent Evasion
Blind
-1 / -4 permanent Accuracy
Shattered Jaw
Destroyed Back
Broken Rib
-1 permanent Speed
Dismembered Arm
Ruptured Muscle
Contracture
-1 permanent Accuracy
Gear
Broken Arm
Intestinal Prolapse
Warped Pelvis
-1 permanent Luck
Destroyed Genitals
no Intimacy
Broken Hip
Dismembered Leg
Innovations
Hamstrung
Broken Leg
-1 permanent Move
Notes
Settlement Status
Mates
Family
Name
Survival
Age
Dodge:
Encourage:
Dash:
Surge:
Limit
Cannot
spend
survival
Cancels 1 Hit
Survivor stands
+1 Move
+1 Action
Accuracy
+To Hit
Strength
+To Wound
Evasion
+To Miss
Luck
+Critical
Speed
+Attacks
Type:
Age
Retired
Cannot
spend
survival
Understanding
Insight
Body
Waist
Legs
White Secret
Disorders
Move
Insanity
Accuracy
+To Hit
Strength
+To Wound
Evasion
+To Miss
2
8+
0
Notes
Gear Grid
Speed
+Attacks
Type:
Retired
Specialist
Master
Understanding
Insight
White Secret
Fighting Arts
Body
Waist
Legs
Unarmed Combat
A Survivor may always fight with their Fist & Tooth:
Notes
Age
Maximum 3
Arms
2
8+
0
Age
Weapon Proficiency
Bold
Unarmed Combat
Luck
+Critical
Head
Age
Courage
Brain
Maximum 3
Cancels 1 Hit
Survivor stands
+1 Move
+1 Action
Maximum 3
Hunt XP
Age
Dodge:
Encourage:
Dash:
Surge:
Limit
Master
Arms
Survival
Specialist
Fighting Arts
Head
Age
Weapon Proficiency
Bold
Brain
Insanity
Age
Courage
5
Move
Name
Hunt XP
Gear Grid
Disorders
Maximum 3
Survival
Age
Dodge:
Encourage:
Dash:
Surge:
Limit
Cannot
spend
survival
Cancels 1 Hit
Survivor stands
+1 Move
+1 Action
Age
Age
Type:
Specialist
Bold
Brain
Strength
+To Wound
Evasion
+To Miss
Disorders
Insanity
Luck
+Critical
Cannot
spend
survival
Master
Speed
+Attacks
Understanding
Insight
White Secret
Arms
Legs
Accuracy
+To Hit
Age
Luck
+Critical
Age
Retired
Type:
Specialist
Master
Speed
+Attacks
Understanding
Insight
White Secret
Maximum 3
Body
Heavy Injury : Knocked Down ; Any further damage to that location requires a roll on the Severe Injuries table.
Waist
Arms
Legs
Heavy Injury : Knocked Down ; Any further damage to that location requires a roll on the Severe Injuries table.
H
Maximum 3
Notes
Evasion
+To Miss
Disorders
Fighting Arts
Strength
+To Wound
Head
Age
Weapon Proficiency
Bold
Insanity
Waist
Cancels 1 Hit
Survivor stands
+1 Move
+1 Action
Brain
Maximum 3
Body
Hunt XP
Courage
Move
Head
Age
Dodge:
Encourage:
Dash:
Surge:
Limit
5
Accuracy
+To Hit
Retired
Survival
Courage
Move
Age
Weapon Proficiency
equipped
base
Name
Hunt XP
equipped
base
Name
Fighting Arts
Maximum 3
Notes
Name
Name
Retired
Retired
Intracranial Hemorrhage
Intracranial Hemorrhage
Deaf
Deaf
Blind
Blind
Shattered Jaw
Shattered Jaw
Destroyed Back
Destroyed Back
Broken Rib
Broken Rib
Dismembered Arm
Dismembered Arm
Ruptured Muscle
Ruptured Muscle
Contracture
Contracture
Broken Arm
Broken Arm
Intestinal Prolapse
Intestinal Prolapse
Warped Pelvis
Warped Pelvis
Destroyed Genitals
Destroyed Genitals
Broken Hip
Broken Hip
Dismembered Leg
Dismembered Leg
Hamstrung
Hamstrung
Broken Leg
Broken Leg
-1 permanent Evasion
-1 permanent Evasion
-1 / -4 permanent Accuracy
-1 / -4 permanent Accuracy
-1 permanent Strength
-1 permanent Strength
-1 permanent Speed
-1 permanent Speed
-1 permanent Accuracy
-1 permanent Accuracy
-1 permanent Luck
-1 permanent Luck
no Intimacy
no Intimacy
-1 permanent Move
Fighting Arts
Disorders
Maximum 3
Maximum 3
-1 permanent Move
Fighting Arts
Disorders
Maximum 3
Maximum 3
Name
Survival
Age
Dodge:
Encourage:
Dash:
Surge:
Limit
Cannot
spend
survival
Name
Hunt XP
Cancels 1 Hit
Survivor stands
+1 Move
+1 Action
Age
Movement
Accuracy
+To Hit
Strength
+To Wound
Evasion
+To Miss
Luck
+Critical
Understanding
Body
Bold
Insight
Maximum 3
Cancels 1 Hit
Survivor stands
+1 Move
+1 Action
White Secret
Movement
Accuracy
+To Hit
Strength
+To Wound
Evasion
+To Miss
Luck
+Critical
Arms
Knocked
Down
Knocked
Down
Age
Dodge:
Encourage:
Dash:
Surge:
Limit
Cannot
spend
survival
Name
Hunt XP
Cancels 1 Hit
Survivor stands
+1 Move
+1 Action
Age
Accuracy
+To Hit
Strength
+To Wound
Evasion
+To Miss
Luck
+Critical
Speed
+Attacks
Type:
Body
Retired
Bold
Disorders
Maximum 3
Insight
Cannot
spend
survival
Accuracy
+To Hit
Strength
+To Wound
Evasion
+To Miss
Luck
+Critical
Speed
+Attacks
White Secret
Maximum 3
Hunt XP
Age
Age
Age
Retired
Weapon Proficiency
Type:
Specialist
Master
Understanding
Bold
Fighting Arts
Disorders
Maximum 3
Insight
White Secret
Maximum 3
Waist
L
Arms
Legs
Cancels 1 Hit
Survivor stands
+1 Move
+1 Action
Body
Head
Brain
Maximum 3
Maximum 3
Courage
Movement
Insight
5
White Secret
Age
Dodge:
Encourage:
Dash:
Surge:
Limit
Understanding
Understanding
Bold
Master
Waist
Arms
Survival
Specialist
Fighting Arts
Head
Brain
Age
Weapon Proficiency
Courage
Age
Master
Specialist
Legs
Retired
Waist
Legs
Age
Disorders
Age
Type:
Fighting Arts
Age
Weapon Proficiency
Speed
+Attacks
Head
Brain
Maximum 3
Hunt XP
Courage
Body
Name
Movement
Cannot
spend
survival
Waist
Arms
Survival
Age
Dodge:
Encourage:
Dash:
Surge:
Limit
Disorders
Master
Specialist
Fighting Arts
Retired
Survival
Type:
Speed
+Attacks
Head
Brain
Age
Weapon Proficiency
Courage
Age
Legs
Knocked
Down
Knocked
Down
Survival Limit
Campaign
Settlement Name
When the settlement is named for the first time, returning survivors gain +1 survival
Core Game
Bonuses
Timeline
Year
endeavor
departing survivors
Dragon King
expansion
Sunstalker
expansion
21
22
New Life:
23
24
Death:
25
Population reaches 15
26
Society:
27
Hooded Knight
28
29
Edged Tonometry
10
30
11
31
Principle: Conviction
12
32
Conviction:
13
33
14
34
15
35
16
36
17
37
18
38
19
39
20
40
Innovations
Settlement Locations
Innovations your settlement has discovered (including principles and weapon masteries)
Language
Dragon Speech
Principle: Death
Principle: Society
Game Over
Population reaches 0
Game Over
Sun Language
Bone
Smith
Weapon
Crafter
Skinnery
Leather
Worker
Organ
Grinder
Stone
Circle
Barber Surgeon
Plumery
Blacksmith
Sacred Pool
Catarium
Silk Mill
Dragon Armory
Skyreef Sanctuary
Gormchymist
Gormery
Mask Maker
Quarries
The available monsters your settlement can select to hunt
Nemesis Monsters
Variant Rules
Lvl 1
Lvl 2
Lvl 3
Lvl 1
Lvl 2
Lvl 3
Lvl 1
Lvl 2
Lvl 3
Lvl 1
Lvl 2
Lvl 3
Lvl 1
Lvl 2
Lvl 3
Storage
Bone
Organ
Hide
Monster Bone
Monster Organ
Skull
Love Juice
Scrap
Monster Hide
Other
Broken Lantern
???
Showdown Results
Population
Death Count
Lost Settlements
Name
Game Over
Gender
Notes
Gamer Over
Game Over
Game Over
Campaign Timelines
Nemesis encounter
Year
Core Game
151
11
15
115
115
115
25
19
15
21
139
139
3
4
157
117
103
139
Lvl 1
8
161
25
Lvl 2
19
10
11
149
12
141
23
141
Lvl 2
13
141
19
157
21
25
19
23
25
14
15
Lvl 2
16
17
18
Lvl 3
19
175
20
21
Lvl 2
161
22
Lvl 3
157
Lvl 3
161
Lvl 3
159
23
Lvl 3
Lvl 3
24
25
26
27
28
29
30
177
27
Expansions
33
Lonely Tree
Add Object of Desire Hunt Event to the Basic Hunt Event deck
Gorm
Add
Spidicules
31
32
33
Flower Knight
Add
Manhunter (N)
Add
34
35
Add
Dragon King
Add
Sunstalker
Add
36
37
38
39
40
Lion God
Add
Campaign Timelines
Nemesis encounter
Year
Returning Survivors
151
Endless Screams
115
The Ballad of
the Green Knight (Green Knight Armor)
The Foundlings
11
Endless Screams
115
15
Returning
The Approaching
151
Survivors
Storm 151
Returning Survivors
Endless Screams
115
Endless Screams
115
157
A Crones Tale
Hands
Hands
Heat The Hanged Man
of Heat of117
117
Armored
Strangers 103
103
Phoenix Feather
3
4
3
157
117
Hands of Heat
Armored
Strangers
103
Phoenix Feather
139
25
Lvl 1
15
Midnights Children
139
Phoenix Feather
19
Sun Dipping
21
139
Phoenix Feather
8
9
161
25
Lvl 2
19
11
Regal Visit
149
12
Principle: Conviction
141
13
Principle: Conviction
Nemesis: The Butcher
Lvl 2
9
10
Principle: Conviction
11
Regal Visit
149
141
Sun Dipping
19
12
Principle: Conviction
141
157
21
13
14
15
Nemesis Encounter
Lvl 2
Nemesis Encounter
16
17
17
18
18
19
Nemesis Encounter
20
Watched
Lvl 3
The Tomb
Sun Dipping
19
19
Nemesis Encounter
23
Final Gift
25
20
Watched
22
Nemesis Encounter
Lvl 3
Lvl 3
Nemesis Encounter
24
27
28
29
30
177
27
Expansions
Lvl 2
161
21
Lvl 3
157
22
Lvl 3
161
23
Lvl 3
159
24
33
25
Lonely Tree
Add Object of Desire Hunt Event to the Basic Hunt Event deck
Gorm
Add
Spidicules
31
32
33
Add
Manhunter (N)
Add
34
Slenderman
35
Add
Dragon King
Add
Sunstalker
Add
36
37
38
39
40
26
27
28
29
30
31
Flower Knight
(N)
32
33
34
35
36
37
38
Lion God
Add
Nemesis Encounter
25
21
26
161
141
15
25
23
Birth of Color
14
23
139
Rumbling
in the Dark
10
16
An Uninvited
Guest
39
40
Nemesis Encounter
175
Lvl 3
177
Campaign Timelines
Nemesis encounter
Year
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40