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Tuesday,July1,2014
GURPS101:RitualPathMagicMaterialEnchanting
SeanPunch'sTheMaterialDifferencefromPyramid#3/66:TheLawsofMagicisanexcitingnewsystem
lookingatacommonvideogametrope:"ResourceFarming."Thoughthearticleisgearedtowardthebasic
magicsystemitcouldbeeasilyadaptedtoRitualPathMagic.
TheBasics
First,afewassumptions.Let'sassumethatenchanter'sworkthesamenumberofhoursasthosefromGURPS
Magicdo(i.e.,22daysamonth)andalsothatbeingaenchanterisaComfortablejob.SoaTL3RitualPath
Magicenchanterearns$1,400amonthandaTL8oneearns$5,200.Thismeansthateach(eighthour)dayof
aenchanter'stimeisworthabout$236(forTL8)and$64(forTL3).Ofcourse,unlikeGURPSMagic,ritual
pathmagicenchanteditemsaretypicallybuiltbythosewhoaregoingtousethemnotfromashoporthe
like.Butforthesakeofargument,letsusethesenumbers.Ittakes200hourstoget1characterpointtoput
towardsamagicalitem.
Johnny3d6
ShootingDice
RPGJutsu
TheBlindMapmaker
Pseudoboo
GamingBallistic
DungeonFantastic
OneYardHex
WorldsBeyondEarth
OfPaperMenandPlastic
Monsters
TheCheckboardofthe
Gods
Jason"PK"Levine's
MyGURPS
ProvidedEnergy
Theenergyprovidedperpointchanges:
MundaneValuables:Usethechartbelowtodeterminehowmucheachhour'sworthof
enchantmentcosts.Numberswereroundedtothethenearestwholenumber.
TLEnergyProvided
0$7/hour
1$59/hour
2$61/hour
3$64/hour
4$73/hour
5$100/hour
6$145/hour
7$191/hour
8$236/hour
9$327/hour
10$509/hour
11$736/hour
12$964/hour
DangerousSubstances/MonsterParts:Providethesameamountofhoursequalto1/10ththe
energytheywouldotherwiseprovide.
Sean"Dr.Kromm"
Punch'sLivejournal
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Identification/Extraction/Distilling
Usethesameskillsforidentificationaslistedonpage30ofthearticle,butchangetheextractionmethodfor
intangiblespiritualresiduestoeitheraPathofSpiritorPathofUndeadroll.Distillingessencesrequiresone
hourper200hoursinvolved.Enchanter'sLabscanbeusedtomakecharmsandviceversaatonlya2
penaltyforimprovisedequipment.
RecyclingMagicItems
Usethefollowingprocesstorecycleamagicalitem:
1.Multipletheitem'sfinalcharacterpointcostby200.
2.ThedistillationskillisthelowerofPathofMagicorThaumatology.
http://www.ravensnpennies.com/2014/07/gurps101ritualpathmagicmaterial.html#.WIa6xlj57IM
AssemblyRequired:
DevelopmentStep
FourInspira...
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andBody
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RavensN'Pennies:GURPS101:RitualPathMagicMaterialEnchanting
2.ThedistillationskillisthelowerofPathofMagicorThaumatology.
3.Usethesamestepasindicatedinthearticle.
4.Usethesamestepasaindicatedinthearticle(i.e.,halvethetotalhours).
5.Usethesamestepasindicatedinthearticle.
Gamemaster's
Guidepost:Cthulhu
MythosSpells,Par...
GURPS101:Personal
GreaterandLesser
Effects
IgnoreallotherstepsRitualPathMagicisn'tascomplicatedasthebasicmagicsystem.
TripleThreatCruciati
Demon
Designer'sNotes:How
VeryTempting
Example:TheStaffofSerpents
EligortheScaledisaritualpathmagiccasterwhohasatendencytowardsnakethemedmagic.Decidinghe
wantsastafftoincreasehispowerfurther,Eligor'splayercomesupwiththefollowing:
Gamemaster's
Guidepost:My
Thoughtsonthe
Social...
StaffofSerpents
312points
TripleThreatHurlant
Fish
Thisorangebronzestaffallowstheweildertoconversewithserpentsofanykindanduseinfluenceskillson
themnormally.ItalsoallowstheweildertocontrolthemasifhehadMindControl.Finally,itcanlaunchup
tothreesemisolidmagicalconstructthatresemblesnakeswhichcanbitetargetsandcausethemtofallasleep
forseveralminutesinadditiontoanyFPloss.
Statistics:AnimalEmpathy(Magic,10%Specialized,Ophidians,50%Staff,Protected,50%)[1]+
ConjureSerpent*[179]+CalloftheWild[1]+Magery10(LimitedScope,SerpentMagic,20%Staff,
Protected,50%)[30]+MindControl(BasedonIQ,+20%DecreasedImmunity,immuneforonehour,
+50%LongRange2,+100%Magic,10%Specialized,Ophidians,50%Staff,Protected,50%)[80]+
RitualAdept(LimitedScope,SerpentMagic,20%Staff,Protected,50%)[12]+SpeakwithAnimals
(Sapience,+40%Specialized,Ophidians,50%Staff,Protected,50%Universal,+20%)[9].
*ConjureSerpent:Thisspellconjuresasemisolidglowingsnakethathurlsitselfatthetarget,bitingthemandinjectingthemwithamysticaltoxinthatcausesFPloss
duetolackofsleep.Theserpentscancontinuetoattack3moretimes,butfadeawayafterwards.ThoughtheadditionalattacksallowedbytheImpalingAttackare
resistiblethefirstoneisnot.FurtherattacksmayberesistedusingthebetterofagrapplingskilltograbtheserpentandthroughitofforDXnotHT.Thisisafeature
AssemblyRequired:
DevelopmentStep
ThreePower...
Gamemaster's
Guidepost:Split
PowerLevels
GURPS101:Ritual
PathMagicMaterial
Enchanting
June2014(15)
May2014(11)
April2014(10)
March2014(18)
oftheattack.ImpalingAttack2d1(Accuracy2,+10%AffectSubstantial,+20%Cosmic,CycliconaImpalingattack,+100%Cyclic,31secondintervals,resistable,
February2014(14)
+150%IncreasedRange,LineofSight,+40%Magic,10%RoF3,+70%Staff,Protected,50%)[56]+FatigueAttack3d(ExtendedDuration,300x,+100%Follow
January2014(9)
Up,Impalingattack,+0%Hazard,MissedSleep,+20%Magic,10%SideEffect,Unconsciousness,+250%Staff,Protected,50%)[123].179points.
2013(43)
IfEligorweretotrytocreatethisitemusingtheSlowandSuremethoditwouldtakehimover21.25years!
Butluckily,herecentlydestroyedaavatarofSurmushtheLordoftheScalethat'dgonemad.Sinceitwasthe
realSurmush(hisgod)whoaskedhimtodoithewasallowedtokeeptheremainsofthedeadavatartodo
withashewished.TheGMagreesthattheremainsareworth30,000hoursin"dangeroussubstance"essence
alone,and30,000hoursforthebones,teeth,etc.(heawardsaspecialbonusmultiplerofx30forthefactthat
it'sagod'savatar!)withonly2,400hoursneededEligorusesupthereminderofthespoilsfromquesttokill
themadserpentgodtogarneranother2,000hoursinjewels,gold,andotherpreciousitems.Hethenspends
50daysusingtheSlowandSureenchantmenttofinishhisnewitem.
PostedbyChristopherR.Riceat2:23PM
+3 Recommend this on Google
Labels:gamingadvice,GURPS,magic,magicsystems,MeleeAcademy/GURPS101,RitualPathMagic
4comments:
JasonPacker July1,2014at2:42PM
I think you have a math error: $1400/month divided by 22 days = $64/day, not /hour. Or am I missing
something?
Reply
Replies
ChristopherR.Rice
July1,2014at3:40PM
Actually,itleftoutsomewords.:/Fixedit.
Reply
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August18,2015at6:53AM
Aye.I'vefixeditintheoriginalpostaswell.
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