Sunteți pe pagina 1din 8

Contents:

60 Specialist cards
(12 RINGLEADERS, 48 SPECIALISTS)

JAKE TLAPEK & DAVID FULTON

20 Job cards
75 ISK tokens (IM ISK)
4 Player tableaus

Specialist Cards
SKILL TYPE
BRAIN
SPEED
BRAWN

Mastermind

Pickpocket

Thief

RINGLEADER

CARD NAME

Draw three Specialists.


RINGLEADER
Choose one to add to your Hand,
and discard the other two. Steal 2M ISK from the Coffers.

CARD ACTION

RINGLEADERS MAY NOT BE ABDUCTED.

MASTERMIND RINGLEADER

RINGLEADERS MAY NOT BE ABDUCTED.

THIEF RINGLEADER

RINGLEADER

Steal 2M ISK from


an opponents Stash.
RINGLEADERS MAY NOT BE ABDUCTED.

PICKPOCKET RINGLEADER

Job Cards
CE

IO
CORPORAT

BL
E
AC
EF
KWATCH D

STACK ORDER

TARGET

Kidnap Weapon Experts

JOB NAME

REQUIRED TEAM SKILLS

JOB SKILL REQUIREMENTS


NUMBER AND TYPE OF SKILLS
REQUIRED TO COMPLETE

REWARD

COMPLETION REWARD

Draw two Specialists.


BONUS 2M ISK

4M ISK

8M ISK

TARGET COMPLETION BONUS

2+

NUMBER OF PLAYERS
For example:
in a 3-player game the 2+
and 3+ cards are used

Objective:
Grifters operate on the fringes of The Dystopian Universe, eager to take advantage of
every opportunity to profit from the chaos caused by the resistance. Players take on
the role of powerful crime bosses, building their criminal organizations by carefully
recruiting new operatives with specialized skills. During the game, the players criminal
teams will steal ISK from the government, powerful corporations and each other via
cons, blackmail, daring heists and a multitude of other nefarious deeds.
As always, money is power in The Dystopian Universe and the player with the most ISK
at the end of the game is the winner.

RINGLEADER

Pickpocket
SPEC IALI ST

SP EC IA

2 PLAYERS 50 ISK TOKENS


3 PLAYERS 65 ISK TOKENS
4 PLAYERS 75 ISK TOKENS

Thief

Place the appropriate number of ISK tokens in the center of the play area.
Place the remaining back in the box, out of play.

AD

LE
RING

1. Fill the government Coffers

Mastermin

ND
ERMI

MAST

EADERS
RINGL

R
EADE
Steal 2M ISK from
RINGL
ADER
rs.opponents Stash.
,
ialists. RINGLE
an
Spec ur Handfrom the Coffe
ED.
three
MAY NOT BE ABDUCT
ISK
to yo
RINGLEA
UCTED. DERS
al 2M o.
Draw e to add Ste
her tw ERS MAY NOT BE ABD
se on
the otRINGDU
RINGLEADER
LEAD
CTED.
Choo d discard
ADERPICKPOCKET
BE AB
RINGLE
NOT
an
MAY
THIEF
ER

Set Up:

LI ST
SP EC

Job cards are color coded by target; separate the Job cards by color into five stacks.
If playing with 3 players, remove one stack (all the Job cards marked with 4+ at the bottom
right of the card). If playing with 2 players, remove two stacks (all the Job cards marked 3+
and 4+). Place the removed Job cards back in the box, out of play.

Then use the number on the top left of each card to sort each color stack with the
lowest number on top and the highest number on the bottom of each stack so the
Jobs are stacked in order of difficulty. Place each stack of Job cards in the center of
the play area.

3. Distribute Ringleaders, Tableaus and ISK

Give each player one of each of the three Ringleader cards (Mastermind, Thief
and Pickpocket), their tableau and three ISK tokens from the Coffers. Place the
remaining Ringleader cards and Hideouts back in the box, out of play.

4. Prepare the Specialist Deck

Shuffle the remaining Specialist cards and deal three cards to each player to
complete their starting hand. Place the Specialist Deck in the center of the play area
with room nearby for the Discard Pile.

You are ready to play!

IA LI ST

2. Prepare the Jobs

Steal 2M ISK from


R
GLEADE
rs.opponents Stash.
,
ialists. RIN
an
ffe
r Hand m the Co

e Spec

RINGL

Mastermin
EADE

Thief

RINGLEADER

Pickpocket
SPEC IALI ST

SP EC IA

LI ST
SP EC

IA LI ST

1
C

R P O R AT I

Hack Credit System

ER

SH

REQUIRED TEAM SKILLS

REWARD

4M ISK

IR

A L A F FA

ON

REWARD

Thief

REQUIRED TEAM SKILLS

4M ISK

DISCARD
PILE

Pickpocket
RINGLEADER

Steal 2M ISK from


ADER
rs.opponents Stash.
,
ialists. RINGLE
an
Spec ur Handfrom the Coffe
hree
yo
T BE ABDUCTED.
EADE

RINGL

Mug Holiday Shoppers

BONUS 2M ISK

SPEC IALI ST

BONUS 2M ISK

Steal 1M ISK from every opponents Stash.

SPECIALIST

astermind

Steal 3M ISK from the Coffers.

3+

8M ISK

REQUIRED TEAM SKILLS

REWARD

Steal 2M ISK from an opponents Stash.


BONUS 2M ISK

OP ALL

Ransom Pop Singer

PE

2+

8M ISK

O R AT I O N

4M ISK

RP

BONUS 2M ISK

S
U RY R E

S T RY O F

REWARD

CO

1
EAS

INI

Steal 3M ISK from the Coffers.


2+

8M ISK

TR

REQUIRED TEAM SKILLS

RS

R
R A L A F FA I

LT
U

S T RY O F

REWARD

4M ISK

Vandalize Gallery Opening

INI

Draw two Specialists.


BONUS 2M ISK

VE

CE

IO
CORPORAT

REQUIRED TEAM SKILLS

BL
E
AC
EF
KWATCH D

Kidnap Weapon Experts

SP EC IA

LI ST
SP EC

IA LI ST

8M ISK

4+

4M ISK

8M ISK

2+

Player Tableau
HIDEOUT
ADVANCE TIME

STASH

Move cards from Night ONE to TWO,


Night TWO to THREE, Night THREE to REFRESH.

PLAY SPECIALIST(S)

Play one card and take its action OR


Play mutiple cards to complete a job.

REFRESH

Take cards from REFRESH to hand.

Night
THREE

Night
TWO

Night
ONE

REFRESH AREA
REFRESH

Each players tableau consists of their Hideout, which contains 3 Night spaces,
and a Refresh area as shown. During the game, players will be playing cards
to their Hideout and moving those cards from Night One towards the
Refresh Area before taking those cards back into hand.
The ISK that a player has is called their Stash, and can be stolen by other players.

Game Play:
The player that has most recently committed a legal infraction, no matter how minor,
is the start player and will go first. Players take turns in clockwise order until one of the
Game End conditions is met, in which case the game ends immediately. Each players
turn has 3 phases:
1. Advance Time
2. Play Specialists
3. Refresh

Phase 1: Advance Time (SKIP THIS STEP ON YOUR FIRST TURN)


Move all Specialist cards currently in the Hideout forward a Night. Any card(s) that start
in Night Three are moved out of the Hideout and into the Refresh Area.
HIDEOUT

Night

Night

Night
THREE

TWO

ONE

REFRESH AREA

Phase 2: Play Specialists


Each turn the active player must play
Specialist(s) from their hand to either
Perform a Caper or Complete a Job.

Note: If the active player has no cards in hand,


they must place an ISK token into Night One of
their Hideout that ISK token advances each turn
as if it were a card and is returned to the Coffers
when it enters the Refresh Area.

PERFORM A CAPER
The player selects a Specialist card from hand, resolves the text on the card and places
the card into Night One of their Hideout.
Note: Unless otherwise stated on a card, only one Specialist card may be played on a turn to
Perform a Caper.

COMPLETE A JOB
The player announces which of the available (ie, topmost) Job cards they are completing
and plays multiple Specialist cards from hand as a Team into Night One of their
Hideout. The Skills of the Specialists on the Team must match exactly with the Skill icons
shown on the Job card.
The Player gets the rewards listed on the completed Job card and places the Job card in
their play area.
Notes: When Completing a Job, the text on the Specialist cards is ignored. Completing multiple Jobs
of the same target category (color) earns an end game bonus.

Phase 3: Refresh
The active player takes all the cards from their Refresh Area back into hand.
Play continues with the next player in clockwise order.

S
U RY R E

O
R P O R AT I

Hack Credit System

CO

1
EAS

VE

TR

Example of Completing a Job


ER

REQUIRED TEAM SKILLS

REWARD

Steal 2M ISK from an opponents Stash.


BONUS 2M ISK

4M ISK

8M ISK

3+

TEAM
SKILLS

Dave selects the Hack Credit System Job card, which requires
2
SPEED and 1 BRAWN Skills to complete. He places the
Con Man (SPEED), Thief (SPEED) and Middle Man (BRAWN)
cards from his hand into Night One of his Hideout as a Team.
As a reward, he steals 2M ISK from Jakes Stash.

Con Man
ThiefMan
Middle

Steal 1M ISK from


the Coffers
and 1M ISK
RINGLEADER
from anaopponents
Choose
Specialist
inStash.
your
Steal 2M ISK from
the Coffers.
Refresh Area. Team up that
CON
RINGLEADERS MAY NOT MAN
ABDUCTED.
Specialist
with theBEMiddle
Man
and immediately
take its Action.
THIEF RINGLEADER
MIDDLE MAN

Night
ONE

Game End:
The game ends immediately if any of the following conditions are met:


The last ISK token is taken from the Coffers.


All Jobs have been completed.
There are no cards left in the Specialist deck and Discard Pile.

At the end of the game, players get a bonus if they have completed
2 or more Jobs of the same color as follows:


2 Jobs of the same color 2M ISK bonus


3 Jobs of the same color 4M ISK bonus
4 Jobs of the same color 8M ISK bonus

A player earns the bonus for each color that they have completed 2 or more Jobs.
Add the ISK earned during play with the Job bonus to determine the winner. If there is a
tie, the player amongst the leaders with the most completed Jobs is the winner. If there is
still a tie, the player amongst the leaders with the fewest Specialists (inclusive of all cards
in their hand, Hideout and Refresh Areas) is the winner.

Credits:
Game Design: Jake Tlapek and David Fulton
Illustration & Graphic Design: Jarek Nocon, Stephanie Gustafsson

FAQ:
Q: Is there a hand limit?
A: No, there is no hand limit.
Q: Can I play cards from my Refresh area?
A: No, you can only play cards from your hand. Cards in your Refresh Area are returned to your
hand at the end of the turn.
Q: Are cards in my Refresh area in my Hideout?
A: No, the Hideout is just the 3 Night spaces. Cards in your Refresh Area are no longer in your
Hideout.
Q: What happens when I draw a card from the Specialist Deck but none are left?
A: If there are cards in the Discard Pile, shuffle those cards to reform the Specialist Deck. If there
are no cards in the Discard Pile, the game ends immediately.
Q: What happens if I attempt to steal from an opponents Stash, but that opponent doesnt have
enough ISK?
A: You take only the ISK available.
Q: What is a Team?
A: A Team is a group of 2 or more cards in a single Night space in a players Hideout.
Q: How does the Femme Fatale work?
A: When you play the Femme Fatale, you place it on Night One of the Hideout, and you may play
another card from hand to perform a second caper that turn. If you choose to do so, perform the
Advance Time (phase 1 of your normal action) again before playing that card into Night One. The
Femme Fatale card will be the Night Two space of your Hideout, the card(s) that started the turn in
Night One will have advanced to Night Three. All cards that started in Night Two and Night Three
will be in your Refresh Area and returned to hand at the end of the turn.
Q: How does the Thug work?
A: When the Thug Performs a Caper, play another card with it. Steal 1M ISK from each of your
opponents for every card in their Hideout that is both 1) the same Skill as the card that you played
with the Thug and 2) not in a Team.
Q: How does the Inside Man work?
A: The Inside Mans action allows you to exchange (Abduct) the Inside Man card with any
opponents card in their Hideout, and then take the action of the exchanged card. The Inside Man
is a special card in several other ways. This card cannot be duplicated by any other card. The Inside
Man can be used as any Skill, but only one Skill when played in a Team or when paired with the
Thug. If targeted by a Thug, the Inside Man counts as any Skill.
Q: How does the Snitch work?
A: The Snitch allows you to move cards in any one players Hideout, including your own. When
moving cards, you switch all cards from one Night location to another, keeping all cards in a Team
together.
Q: What happens if a Ringleader is randomly Abducted?
A: If a player randomly chooses a Ringleader to Abduct, return the Ringleader, no card is Abducted
as a result of this action.

If you enjoy Grifters,


look for similar games from

Indie Boards and Cards


at your local hobby store

The Resistance
is the ultimate game of hidden
identities, deduction and deception
for 5 to 10 players.
Hidden Agenda and Hostile Intent
are two expansions that are already
available for The Resistance that add
countless hours of deceptive fun.

is an award winning game of bluff


and betting for 2 to 6 players.
Reformation is an expansion that
brings more roles, more actions
and more players to Coup.

Coup Rebellion G54 is the exciting,


stand-alone sequel to Coup. G54
uses the same lightning fast rules
found in Coup, adding a strategic layer
to each game with 25 roles to choose
from. There are over 5,000
different ways to play!

If you liked this game, you can find it and


other small publisher games online at
WWW.INDIEBOARDSANDCARDS.COM

S-ar putea să vă placă și