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Counter-Strike 1.

1 Manual
Official Site Overview

Counter-Strike is a modification (MOD) to Valve Software’s hit game Half-Life. It modifies the multiplayer
[ Counter-strike.net ]
aspects of Half-Life to provide the player with an experience that a trained counter-terrorist unit or terrorist
The official web site, unit might have. Players will join either a terrorist or a counter-terrorist force and play in one of the four
and home of Counter- types of scenarios. These are:
Strike. Check here for
the latest news from Hostage Rescue, where the counter-terrorists must rescue hostages.
the team. Learn all Bomb / Defuse, where terrorists must plant a bomb in a critical area and counter-terrorists must
about the game and defuse the bomb.
read the FAQ. Escape, where the terrorists must escape from the counter-terrorists.
Download the Assassination, Where the VIP must be escorted by the counter-terrorists to an escape point.
newest CS version.
Discuss CS with other Weapons and other pieces of equipment are available at a cost, and players can earn money in a variety
players at the official of different ways while playing the game. Players may also lose money for inappropriate actions. E.g.
forums. killing a hostage or a teammate.

Getting Started
CSNation
For the latest news in
After installing Counter-Strike, you will want to activate it through the Half-Life menu. To do this, choose
the CS community.
‘custom game’ from the initial Half-Life menu, then select Counter-Strike from the list that appears.
Rze and the boys
Choose ‘activate’ and you should notice that the appearance of the menus has changed. The next thing
have all the news.
you will want to do is familiarize yourself with the mapping of the game controls on your
CS Crossfire keyboard/mouse. Choose ‘configuration->controls’ and look over the default keyboard configuration. To
Articles on a range of change any of the default mappings, double-click on the key/button field in the window. You will then be
CS issues with able to enter your desired key for that function. (A warning; if the new key/button was previously mapped
comments by CS to another function, you will need to select a new key for that function, as it will no longer have a key
players. mapping). If you have no previous experience with Half-Life, it is strongly recommended that you play the
excellent tutorial included with that game. See the ‘Controls’ section below for a description of what each
CS National game control does.
Enquirer
CS news with a twist.
You'll laugh, you'll cry.
The Scenarios
CS Art
Player submitted art Hostage Rescue
work. Scud works out As a terrorist, your role in a hostage rescue level is to prevent counter-terrorists (CTs) from leading the
the latest pieces of hostages from where they are being held to the hostage rescue zone. Terrorists win hostage rescue
art. rounds by eliminating the counter-terrorist force while preventing them from rescuing hostages. CTs win a
round by finding the hostages and leading more than half of them to freedom. CTs can get the attention of
Bots @ CS.net a hostage by moving near him then pressing their ‘Use’ key (see Controls, Use). The hostage will now
Single player bots to follow the CT back to the rescue zone. If a CT wants the hostage to stop following, they need to press
practice against. ‘Use’ again and the hostage will stay put. Sometimes when you have a group of hostages following you,
Featuring the best the they may block you into an area; you can push them out of the way by simply walking into them. CTs can
community has to also win a round by eliminating the terrorists.
offer.
Bomb/Defuse
Counter-Server In a bomb/defuse map, the goal of the terrorist is to plant a C4 bomb in the designated area then prevent
Full CS server the CTs from defusing the bomb. Players must remember to stay well clear of the bomb when it explodes,
commands and as it has a large and deadly blast radius. The bomb is randomly assigned to a terrorist at the start of the
variables. The round. Team members can identify the bomb carrier by the backpack they are wearing and the player
complete server op with the bomb will see an icon on their Heads Up Display (see HUD, bomb carrier). To plant the bomb,
source. the carrier must be in the vicinity of the bombing target. While having the bomb as their currently selected
item, the player must then press and hold their fire key (see Controls, Fire) for three seconds for the
CS Radio
bomb to be planted. The bomb will go off after a set period of time has passed (45 seconds by default).
The boys at CS Radio
The level is won by the terrorists when the bomb explodes (maximum payoff) or if the CT team is
have a weekly show
eliminated (smaller payoff). CTs can win a defuse map in two ways: by defusing the bomb or by
dedicated to your
eliminating the Terrorists (if the Terrorists managed to plant the bomb before being eliminated, CTs must
favorite game.
still defuse the bomb to win the round). To defuse the bomb, CTs must stand near the bomb, target it
then press and hold their ‘use’ key until the bomb is defused. Buying a defuse kit will halve the time
required to defuse a bomb.

Escape
The terrorist team starts out in a fortified location and must "escape" to one of the pre-defined escape
points. The CT's must exterminate them before they can escape. The Terrorists win the round once 50%
of the team has successfully escaped. They can also break into the armory to steal weapons, or just get
out of there. The two teams will switch roles after every 8 rounds of play. Both sides can also win the
scenario if they manage to wipe the opposition team out.

Assassination
One member of the CT team will serve as the VIP. The object is to get the VIP safely to the pre-defined
escape points. If he dies, the CT's lose the round. If he makes it safely, the CT's win. The VIP has a
unique skin, only carries a knife and pistol, and has ample body armor.

The terrorist job is to assassinate the VIP, but with the other CT's guarding the VIP it is never an easy
task.

Certain weapons cannot be purchased by each team in this gameplay scenario, and these will be grayed
out on the weapon selection screen.

Money

Various events in the course of a Counter-Strike game can earn you money (to a maximum of $16000) or
cost you money. This money can be used to buy better equipment. The following is a summary of these
events and their associated cost:

Action Payoff / Fine


Rescuing a Hostage $1000 for individual, $150 for team mates (awarded at
end of round)
Kill a Hostage -$1500 for individual
‘Use’ a Hostage $150 for individual, $100 for team mates
Kill Opponent $300 for individual
Kill Team Mate -$3300 for individual
Terrorists Win by Bombing Target $2750 for team members
Win by Elemination Hostage map $2000 for team members
Win by Elemination Bomb map $2500 for team members
CTs Defuse Bomb $2750 for team members
CTs Win by Rescuing Hostages $2000 for team members + Hostage bonuses
Surviving Hostage Bonus $150 per hostage for team members
Hostages Rescued Bonus $250 per hostage for CT team members
Either Team Loses Round $1400 for team members
Either Team Loses over 2 Consecutive $1400 + $500 per round over 2 (to maximum $2900)
Rounds for team members

Money can be spent on weapons whenever the player is standing in a buy zone. This is indicated by the
presence of the buy icon on the Heads Up Display (see HUD below).

Game Flow

Prior to the round starting, there is a variable grace period (the server can change this, but it defaults to
five seconds) during which players cannot move but may buy equipment and weapons. Each round of
Counter-Strike lasts for five minutes. If neither team has won after this time the round is considered a win
depending on the scenario:

- Hostage: If after the round ends and there is at least 1 player left on both teams, and not
all the hostages have been rescued then the game will be a win for the terrorists.
- Bomb / Defuse: If the round ends, with the bomb having not blown up a target, and there
is still at least 1 player left on both sides the CT's will win.
- Escape: If the round ends, with at least 1 player alive on both teams, and less than 50%
of the terrorists have escape, the CT's will win.
- Assassination: If the round ends, with players left on both teams and the VIP has not
reached the escape point, the terrorists win.

When a player is killed during a round they will enter an observer mode until the next round. While in
observer mode, they can fly around the level and watch the action. There are three types of observer
modes. The first is ghost mode, where the player can freely fly around the level unobstructed by anything.
The second is locked chasecam. While in locked chasecam you will be locked behind the player you are
observing. The third is freelook chasecam, in this mode you can freely swing the camera around the
player you are observing. While in the observer modes you can use the jump key (see Controls, Jump)
to switch between the three modes and the fire button (see Controls, Fire) to switch from one player to
the next. If a player joins into a game when a round is already in progress, they will be immediately placed
into observer mode until the current round ends.

Controls

The following is a list of he player controls, their default keyboard/mouse mapping and a description of
what each does.

Function Default Key Mapping Notes


Buy Menu B The main point of entry for the
buying menus
Buy Equipment Menu (Optional) O Takes you directly to the
equipment purchase menu
Buy Primary Ammo (Optional) , Automatically buys a single clip
of ammo for your primary
weapon
Buy Secondary Ammo . Automatically buys a single clip
(Optional) of ammo for your secondary
weapon
Select Team M Change sides. You will die until
next round starts
Drop Current Weapon T You can only carry one primary
and one secondary weapon. To
pick up a better weapon from
the battlefield, first drop your
existing
Standard Radio Messages Z Brings up a list of radio
commands. Press the
corresponding number to utter
the message
Group Radio Messages X Brings up a list of radio
commands. Press the
corresponding number to utter
the message
Report Radio Messages C Brings up a list of radio
commands. Press the
corresponding number to utter
the message
Move Forward W or UP ARROW
Move Back S or DOWN ARROW
Turn Left Mouse X AXIS or LEFT ARROW Unnecessary if using Mouse for
looking
Turn Right Mouse X AXIS or RIGHT Unnecessary if using Mouse for
ARROW looking
Move Left (Strafe) A
Move Right (Strafe) D
Jump SPACE Cycles through the three
observer modes
Duck CTRL
Swim Up ' Unnecessary if using Mouse
Swim Down / Unnecessary if using Mouse
Look Up Mouse X AXIS or PGUP
Look Down Mouse X AXIS or PGDN
Look Straight Ahead END Unnecessary if using Mouse
Strafe Modifier ALT Optional
Mouse Look Modifier ; Unnecessary if using Mouse
Keyboard Look Modifier INS Unnecessary if using Mouse
Fire MOUSE BUTTON 1 or Fire Weapon, Throw Grenade,
Plant C4, Will jump to next
ENTER player in observer mode
Special Weapon Function MOUSE BUTTON 2 or \ Invokes your weapons
secondary function, i.e. burst
fire, sniper scope etc
Reload Weapon R Tops up your clip…good idea
before joining a firefight.
Drop Current Weapon G Drops the currently held
weapon
Use E Press a button, get hostage to
follow you, defuse bomb, etc
Walk SHIFT Move forward at slower, quieter
pace (important for stealth)
Night vision goggles N Toggles the Night vision on/off
(must be bought via equipment
menu first)
Flashlight F Toggles your flash light on and
off
Spray Logo T Pick logos in Customize Menu
Menu Item 0 0
Menu Item 1 1
Menu Item 2 2
Menu Item 3 3
Menu Item 4 4
Menu Item 5 5
Menu Item 6 6
Menu Item 7 7
Menu Item 8 8
Menu Item 9 9
Previous Weapon MOUSE WHEEL DOWN or [
Next Weapon MOUSE WHEEL UP or ]
Last Used Weapon Q
Display Multiplayer Scores TAB Shows scores, teams, wins,
frags, status, bomb carrier etc
Recap Mission Briefing I Press Jump, Fire or Special
Weapon function to make the
mission briefing go away
Chat Message Y Broadcast message to all
Team Chat Message U Broadcast message to team
Take Screen Shot F5
Quit Not assigned by default

Weapons & Equipment

Weapons are divided into three categories: Primary (Rifles, Shotguns, Sub-Machine Guns and Machine
Guns), Secondary (Handguns) and Melee (Knife). Equipment such as hand-grenades and defusing kits
have their own category. Players may only carry one item at a time in each of these categories except
equipment, which can have several items at once. Some weapons may also have a special action (see
Controls, Special Weapon Function); these are listed in the table below.

Primary Weapons
Name Cost Notes
Benneli M3 Super90 $1700 Shotgun
Benneli XM1014 $3000 Full Auto Shotgun
H&K MP5-Navy $1500 Sub-Machine Gun
Steyr Tactical $1250 Machine Pistol
FN P90 $2350 Sub-Machine Gun
Ingram MAC-10 $1400 Sub-Machine Gun
H&K UMP $1700 Sub-Machine Gun
AK-47 $2500 Available to Terrorists only
Colt M4A1 Carbine $3100 Available to Counter-Terrorists only,
use special function key to toggle
silencer
Steyr AUG $3500 Available to Counter-Terrorists only,
use special function key to toggle
scope
Sig SG-552 Commando $3500 Use special function key to toggle
scope
Steyr Scout $2750 Sniper Rifle-use special function key to
toggle scope
AI Arctic Warfare/Magnum $4750 Sniper Rifle-use special function key to
toggle scope
H&K G3/SG-1 $5000 Available to Terrorists only. Sniper
Rifle- special function key to toggle
scope
Sig SG-550 Sniper $4200 Available to Counter-Terrorists only. Sniper
Rifle- special function key to toggle scope
FN M249 Para $5750 Full sized machine gun

Secondary Weapons
Name Cost Notes
H&K USP .45 Tactical $500 Default CT weapon, , use special
function key to toggle silencer
Glock 18 Select Fire $400 Default Terrorist weapon. Special action
key toggles between burst fire and
semi-automatic
Desert Eagle .50 AE $650 High caliber Pistol
SIG P228 $600 Pistol
Dual Beretta 96G $1000 Dual Pistols
FN Five-Seven $750 Pistol

Knife

Name Cost Notes


Everyone has the knife. Primary attack
gives quick slashes, while a secondary
Knife N/A
attack will give a slow, but more
powerful vicious stab.

Equipment
Name Cost Notes
Kevlar vest $650 Protects chest region
Kevlar vest and Helmet $1000 Protects chest and head
Night vision goggles $1250 Enhances vision in darkness
Concussion Grenades $200 i.e. Flashbang. Temporarily blinds
everyone in the vicinity
HE Grenade $300 Traditional Grenade
Smoke grenades $300 Releases a carpet of black smoke
Defuse Kit $200 Available to Counter-Terrorists Only, On
Bomb Maps Only

Heads Up Display (HUD)

Whilst playing you will always see the HUD. On the HUD you'll see: TOP OF HUD - left to right

Radar - Useful for seeing the approximate location of your team mates. You will see five
symbols on the radar:

A purple dot = Team mate.


A red dot = Location of the VIP (Shown only to CT's in assassination scenarios) /
Bomb carrier (Shown to only to terrorists in bomb / defuse scenarios).
A T shape = Indicates your tame mate is a level above you.
A upside down T shape = Indicates your team mate is a level below you.
A yellow square = A team mate has activated a radio command.

Weapon / equipment selection menu - Will show the weapon you select. Upon selecting
a weapon the menu will flash for only 5 seconds to show the weapon you select then
disappear. Default keys for the weapons & equipment are:

1 - Primary weapon (Large guns)


2 - Secondary weapon (Pistols)
3 - Knife
4 - Grenades
5 - Bomb (Available only to the terrorist who carries the bomb in the bomb / defuse
scenario)

Flashlight - All Counter-Strike players are equipped with a flashlight. Toggle it on and off
by pressing the flashlight key (see Controls, flashlight). When your flashlight is on other
players will see the area surrounding you glowing brightly.

BOTTOM OF HUD - left to Right

Health Meter - You will start a round with 100 units of health, and die when your health
reaches zero.

Armor level - Two types of armor can be purchased; a kevlar vest or a vest paired with a
helmet. The helmet is moderately affective at reducing damage when hit in the head.

Round Timer - Counts down from 5 minutes (the server can change this, but it defaults to
five minutes). A round ends when either the objective of the round has been completed,
i.e. in Bomb / defuse scenarios the bomb has blown, or if all the players on a team have
been eliminated. If the timer reaches zero with neither the objective being completed or all
players on one team having been eliminated then, depending on the scenario one side will
automatically win. (see GameFlow, list).

Ammo Indicator - Your current ammo count is displayed in the lower right hand area,
under the cash display. Ammo is broken up into two separate counts: the number of shots
in your clip, and the number in your inventory. When your clip is exhausted, it is
automatically reloaded for you. If you would like to reload before your clip before it is
empty press your reload key. (see Controls, Reloading).

Cash - Your current account balance. Additions to the cash balance are briefly shown
above the balance in green numbers. Fines and penalties are shown in red.

MIDDLE LEFT OF HUD

Depending on your location you will not see all of these icons on the HUD. All these icons are colored
green:

Basket (Buy Zone)- This means your in your 'buy zone'. Here pressing your buy key
(default B) will give you access to the buy menu where you will be able to buy weapons,
ammo, and equipment.

R (Hostage rescue Zone) - When a counter-terrorist is at the spot where hostages must be
delivered, this icon will appear.

V (VIP escape point) - When a counter-terrorist or VIP is at the spot where the VIP must
reach to escape, this icon will appear.

E (Terrorist escape point) - When a terrorist is at the spot where the terrorist can 'escape',
this icon will appear.

Bomb - This will only be seen by a terrorist who is carrying the bomb in the bomb / defuse
scenario. When the bomb carrier is within the bomb delivery zone, this icon will flash.

Defuse kit - The icon looking like a pair of wirecutters, will appear on the HUD of any CT
player that has bought a Defuse Kit.

Scoreboard - Seen when pressing the score key (default key, tab). The scoreboard lists
all the latest game statistics and player status. Information on the scorecard tells you who
is dead or alive, who is carrying the bomb, player kills and deaths, latency and team
scores.

Hints

Sound, Pros and Cons


Stealth is vitally important in Counter-Strike. When a player runs at full tilt (which is the default), their
footsteps can be heard. To prevent this, use the walk key (see Controls, Walk) when trying to avoid
detection. Also be wary of doors, ladders and elevators. These will often emit a sound that may give you
or your enemies position away.

Life is Precious
Counter-Strike strives for realism. Running into a firefight all gung-ho will generally get you killed. The
player can only sustain a few bullet shots before dying, depending on the type of gun (ammunition
actually) being shot with, and the condition and presence of kevlar. There are also one hit kills in CS.
Most guns can kill a player in one shot if they connect with the head. Savvy CS players, will take cover as
often as possible and use their surroundings to their advantage. Working with your teammates to bring
the enemy down is encouraged and necessary to beat the other team. Keep in mind, you only get one life
per round in CS. If you die, you will be put into Observer mode until the round is over.

Know Your Gun


Counter-Strike has realistically modeled weaponry. If you run and fire at the same time, your accuracy will
be horrible (changes with different guns), Standing still increases accuracy and crouching is even better.
Also be aware of the guns recoil, holding down the trigger isn’t as effective as short quick bursts. It is also
important to know that all the rifles can shoot through walls to some extent. The Para Machine Gun, and
the Desert Eagle Pistol can as well.

Map Voting System (New to beta6.5)


There is now a way for players to vote for maps. Players can type 'listmaps' to see the maps available to
vote on, and then they type 'votemap X' where X is the corresponding number of the map. Only after a
certain number of players have voted for the map which one player has started a vote on, will the sever
change map.

Note: Server admins who want to add new maps must also add an entry into mapcycle.txt,
that allows players to vote on any new maps.

Advanced users

Console Commands
These can be entered during the game by typing them in the console. The default key to bring down the
console is <`>(the tilde key ~). The following is a list of all available Counter Strike specific console
commands
Server Options:
These types of commands are generally called CVARS. The following CVARS are only
accessible by the server. To find the status of a CVAR, enter its name. To change it, enter
its name, leave a space, and then enter the new value. Note: some of these do not take
effect until the round restarts.

mp_fadetoblack (default 0)
When set to 1, player's screen fades to black for the remainder of the round when he dies
(hud still works normally so player can chat and see the scores, etc.) Overrides
mp_forcechasecam

mp_buytime (default 1.5)


Designate the desired amount of buy time for each round. Min buy time is .5 minutes. No
max buy time.

mp_winlimit (default 0)
Will cycle the map after one team reaches this many wins.

mp_limitteams (default 2)
Maximum number of players that one team can have over the other. To entirely disable
team limiting, set to 0.

sv_restartround (default 0 sec)


Time until the game restarts fresh, or 0 to not restart. This will reset all frags, scores,
weapons and money to default. Use this to coordinate clan matches.

mp_autokick (default 1)
Enable automatic team-killer banning and idle client kicking.

mp_autoteambalance (default 1)
Toggles auto balancing of teams.

mp_chasecam (default 0)
Limit observers to chase modes.

mp_c4timer (default 45 sec)


C4 timer duration. Minimum of 15, maximum of 90.

mp_freezetime (default 6 sec)


The length in seconds of the Freeze period at the beginning of rounds. Set to 0 to disable.

mp_roundtime (default 5 min)


Min round time is 1 min. Max round time is 9 min. Supports partial minutes (1.5 is 90
seconds).

mp_friendlyfire (default 0)
Set to 1 to enable friendly fire, 0 to disable.

mp_timelimit (default 0 min)


Period between map rotations.

mp_maxrounds (default 0)
Maximum number of rounds to be played on a map, leave at 0 to obey mp_timelimit.

mp_footsteps (default 1)
Set to 1 to enable footsteps, 0 to disable.

mp_flashlight (default 1)
Set to 1 to enable the use of flashlights, 0 to disable.

mp_tkpunish 0/1
if set to 1, TK'ers will sit out next round

mp_hostagepenalty X
X = max. number of hostages you can kill before the server boots you out... setting this to
0 will shut off this command

mp_logmessages 0/1
used for server admins to spit out chat messages in their log files

mp_forcechasecam 0/1/2
When set to 2, not allowed to spectate anyone...player's view stays where the player dies.
When set to 1 only allowed to spectate player's own team when player dies. Default 0.

Client Options:
Anyone can use these to alter their personal settings.

cl_observercrosshair (default 1)
Set to 1 to enable crosshairs in Observer mode, 0 to disable.
cl_hidefrags (default 1)
Set to 1 to hide all frag/death counts on the Scoreboard but your own, 0 to show.

hud_centerid (default 0)
Set to 1 to center auto-ID text on screen, 0 to have auto-ID text in the bottom left corner.

lefthand (default 1)
Set to 1 to use left hand, 0 to use right.

max_shells X
X = maximum number of shells at one time

max_smokepuffs X
X = max. number of smoke puffs at one time

fastsprites X
x = 0 : regular transparent smoke grenade sprites
x = 1 : simple transparent smoke grenade sprites (default)
x = 2 : VERY simple transparent smoke grenade sprites

adjust_crosshair
Each time you type this into the console your crosshair changes colour. There are 5
colours to choose from.

con_color
Change the colour of your HUD. Like con_color "256 256 256" numeric values can be
found by looking in most paint packages.

timeleft
Tells you how much time is left on the map

setinfo vgui_menus X
{X = 0 or 1, 0 disables VGUI menus, 1 enables VGUI menus}
(also available through the "Play CS" > "Customize" menu)

*Note: If the buy weapon system malfunctions, disable the vgui


through the "Play CS" > "Customize" menu

Infokey settings. Type "setinfo" to check the status of all infokey settings. To change one,
type "setinfo <keyname> <value>". InfoKey Keynames dm (default 1)
Set to 1 to display map briefings after loading new levels, 0 to disable.

ah (default 1)
Set to 1 to enable auto-help, 0 to disable. Auto-help gives the player hint messages
throughout the game.

Version History:

v1.1
-----
[3.7.01]

Changes/Additions:
------------------
- Added spectator mode -- allow_spectators (0/1)
- Terrorist bomb backpack re-added
- Upgraded player models to 512X512 textures
- Terrorist defuse kit pack re-added
- Made jumping while shooting more inaccurate
- Took out sniper crosshair when zoomed out
- AWP leg shots now non-lethal
- Swimming animation added to models
- Status bar text uses team colors
- All CS Strings localized to titles.txt
- Added option to take "end game" screenshot
- Length of MOTD increased to 1536
- Added cs_thunder, de_rotterdam, de_inferno, & de_dust2
- Upgraded de_dust de_cbble, de_aztec, cs_siege, de_vegas, & cs_italy
- Logic used to cycle the map has been changed. The map will cycle if
one of three conditions has been met: "mp_timelimit" has been met,
"mp_winlimit" rounds have been won by one of the teams, or "mp_maxrounds"
have been played.
- Fixed many cheats
- Changed logging format to meet the standars @:
http://www.hlstats.org/logs/
Several events have been added to the logs:
a) "Begin_Bomb_Defuse_Without_Kit"
b) "Begin_Bomb_Defuse_With_Kit"
c) "Spawned_With_The_Bomb"
d) "Dropped_The_Bomb"
e) "Got_The_Bomb"
f) "Became_VIP"
g) "Escaped_As_VIP"
h) "Round_Start"
i) "Round_End"

Bug Fixes:
----------
- "Out of ammo" hint message fixed
- "Punished for tk" hint message fixed
- "Through floor" death animation fixed

New/Changed CVARS:
------------------

mp_playerid
Toggles what information players see in the status bar
0 everyone: players see all names listed in the status bar (with appropriate
team colors)
1 team only: players only see names for their teammates and hostages in the
status bar
2 off: players do not see any names in the status bar (hostages included)
0 is the default

mp_fadetoblack (overrides mp_forcechasecam)


0 nothing
1 player's screen fades to black for the remainder of the round when he dies
(hud still works normally so player can chat and see the scores, etc.)
0 is the default

mp_forcechasecam
0 free to spectate anyone when player dies
1 only allowed to spectate player's own team when player dies
2 not allowed to spectate anyone...player's view stays where the player dies
0 is the default

mp_buytime (float)
Can now designate the desired amount of buy time for each round
min buy time is .5 minutes
no max buy time
Example: mp_buytime 1.8 // 108 seconds of buy time
1.5 min is the default (CS 1.0 buy time)

mp_roundtime (float)
Changed to support partial minutes
min round time is 1 min
max round time is 9 min
Example: mp_roundtime 1.3 // 78 seconds
5 min is the default (CS 1.0 round time)

mp_winlimit
Will cycle the map after one team reaches this many wins
0 is the default (no win limit)

mp_timelimit (float)
Fixed to support 0 (no time limit)
Example: mp_timelimit 17.2 // 17 minutes 12 seconds
0 is the default

allow_spectators
0 Do not allow spectators
1 Allow spectators

v1.0
-----
[11.8.00]
- added three new weapons:
(H&K UMP .45, FN Five-Seven, & SIG SG-550)
- redone player models
- incorporated Valve's model blending technology
- left beta stages
BETA 7.1
--------
[9.13.00]
- fixed de_vegas crashing
- tweaked burst fire accuracy system
- slightly improved vehicle code
- included missing skies (for cs_arabstreets, de_train)
- fixed mp_timelimit bug
- added APC to cs_siege
- new server variable, "mp_maxrounds X" {X = maximum number of rounds to be played on a map, if X =
0, then maps will rotate based on mp_timelimit}
- fixed crosshairs {They now expand regardless of lag}
- fixed player heights {Player's POV is now representative of the third person player model}
- fixed shotgun not showing up in VGUI menus in as_ maps for CTs
- included new death icon for headshots

BETA 7.0
--------
[8.26.00]
- added dual Berettas
- added redone Knife Model (added a secondary attack mode for knife)
- fully implemented VGUI
- added new player model (Seal Team 6)
- added several new player animations
- fixed locked chasecam
- gave VIP a USP
- added cs_office, as_highrise, cs_arabstreets, de_foption & de_vegas
- fixed many bugs & exploits
- added driveable vehicle support
- added driveable vehicle test map de_jeepathon2000

BETA 6.6
--------
[6.22.00]
- added new command 'timeleft'
- fixed stalled connection bug
- new sniper crosshair
- fixes "laggy rifle firing"
- fixed many cheats
- updated cs_estate

BETA 6.5
--------
[6.8.00]
- Integrates Valve's rewrite of the HL networking system
- Added Smoke Grenade
- Added "Gorilla Warface" player model
- Redone models for .45 USP, M3, SG-552, and Colt M4A1
- Added more realistic smoke f/x, and shell ejection
- Added Valve's Chasecam modes (roam, free, and locked)
- Integrates Nighthawk's Model Bounds Checker algorithm
- Added as_forest.bsp, de_cbble.bsp, de_aztec.bsp, as_tundra.bsp, cs_italy, es_trinity, cs_estate
- Added map voting system
- Updated maps

BETA 6.1
[server side only]
--------
[3.24.00]
- off center shooting fixed
- greatly improved nightvision
- can buy nightvision using the 'buyequip' command
- ammo bugs fixed
- 120 round limit for the mp5 and tmp
- prisoners are notified when someone escapes
- draw games eliminated, now scenario specific
- new TK 1 round "time-out" penalty

BETA 6.0
--------
[3.10.00]
- added MAC-10 weapon
- added Steyr Aug weapon
- added new gametype: Assassination (as_x)
- added new gametype: Escape (es_x)
- added right and left handed weapons
- added new radar tracking for teammates
- re-added Night Vision Goggles
- added new Terrorist Snow player model
- added new CT French GIGN player model
- tweaked player speeds / acceleration
- added new radio commands
- redone mp5 model / animations
- added maps de_fang, es_jail, es_frantic,
as_oilrig, as_riverside, cs_747
- updated previous maps

BETA 5.2
--------
[1.10.00]
- Fixed crashing bugs
- Implemented a new lower bandwidth chasecam
- Prevented players from changing name when they're dead
- Fixed scoreboard not showing 20 players
- Show scoreboard at the end of the map rotation

BETA 5.0
--------
[12.23.99]
New Content:
- Added Benelli XM 1014 fully automatic shotgun
- New Hostage model and two new skins.
- SAS model added as a selectable CT
- Added maps cs_backalley and de_train
- Updated maps cs_station, de_nuke, de_dust, and de_prodigy
- New icons for HUD (money, weapons, armor, timer, C4, defuse Kit, scoreboard)
- Added buy zones, reload zones, hostage, and bomb target zones to HUD.
- an extensive help manual located at \half-life\cstrike\manual\index.htm.
- Verbose Auto-help
- added auto-id

Gameplay Changes:
- C4 is now an equipment item in slot 5 (to plant, select then hold down fire)
- C4 can only be planted in bomb delivery zone
- To defuse a bomb Counter Terrorists must target C4, press and hold the USE key
- CTs can defuse C4 without a defuse kit in 10 seconds
- CTs can defuse C4 with a defuse kit in 5 seconds
- A progress meter is added showing CTs their progress defusing a bomb
- A progress meter is added showing Ts their progress planting a bomb (this takes 3 seconds)
- Defuse kit now an item which can be purchased - Nobody starts with a defuse kit
- Defusing bomb wins round for Counter Terrorists
- C4 can be dropped for other teammates
- Hostages are automatically rescued at hostage rescue zones
- Counter Terrorist and Terrorist teams are now labeled
- Individual frags can be toggled on or off
- Ghosts can be made visible to other ghosts (client defined)
- Pre-Round grace timer standard setting 6 seconds (server defined)
- Three observer modes: classic ghost, locked chasecam and freelook chasecam ( press jump to toggle)
- Auto-find teammate in observer mode (primary fire)
- New radio messages and organization of radio keys (standard, group and report messages)
- Can hear other players reloading
- Mission briefing added to maps (can also be invoked during round)

BETA 4.1
--------
[12.1.99]
[server side only release]
-team chat while dead works
-icon mixup for bomb/defuser fixed
-slightly less money given to losers
-allow Ts to pick up C4 if it's not planted in the proper spot (crouch)
-default C4 timer to 35 seconds
-toned down P228
-prevent players from buying stuff when they're dead by using aliases
-accuracies tweaked

BETA 4.0
--------
[11.5.99]
- Added Sig P228 pistol, and Steyr Scout sniper rifle
- Added new gameplay scenario involving C4 bombs
- tweaked firing system for all guns
- added High-Explosive (HE) grenades
- modified hostage rescue scenario (rescuing 50% of the hostages will result in a CT win)
- modified kick vote system (only 65% of a team is needed to kick vote someone off)
- loose guns are removed at the start of a round. (no more gun running)
- loser bonuses are increased to allow the losing team to stand a fighting chance
- altered money bonuses for rescuing hostages :
- added cs_station, de_nuke, de_dust, de_prodigy
- modified cs_ship, cs_siege, cs_docks, cs_tire, cs_facility
- automatic flashbang .wav added back
- new, closer rescue points added to cs_ship, cs_siege, cs_tire
- new ammo system, primary and secondary (less mind boggling)

BETA 3.1
--------
[9.16.99]
- Bullet penetration bug fixed
- Radio .wav's now have lower volume
- Removed automatic .wav's (death, flashbang)
- fixed MRAD_ENEMYSPOTTED error
- Disorientation system changed
- Added "ignoreradio" command to only ignore .wav's
- Flashbang Shrapnel altered

BETA 3.0
--------
[9.14.99]
- Added a knife weapon for those last resort situations
- Added a kevlar+helmet combination
- *GREATLY* improved hostage path AI
- Added concussion grenades which shoot out shrapnel as well as a bright flash
- Added a new weapon, the Fabrique Nationale P90 submachine gun
- Added a radio system
- Modified the scoreboard
- modified the shotgun

BETA 2.1
--------
[8.17.99]
- added new vesion of cs_assault (compatible w/ hlserver.exe)
- added scientist model for hlserver.exe
- added assault's proper sky
- fixed telefragging (cs_alley will no longer telefrag)
- fixed dropweapon
- fixed those spurious 'player joined' messages
- changed Ak-47 price

BETA 2.0
--------
[8.13.99]
NEW Features :
- Three new guns added : {Sig SG-552 Commando , AK-47 , Desert Eagle}
- Added silencers to the USP .45 Tactical and the Colt M4A1
- Added a round timer which shows how much time is left in the round
- Added team scores which shows how many rounds a team has won
- Added Night Vision Goggles
- Added new entity for mappers to use (info_hostage_rescue)
- Optimized all the models for lower r_speeds!
- Ability to assign keys to all of the commands from the controls menu
(courtesy of cannelbrae of Gunman project)

BETA 1.2
--------
[7.20.99]
- 5 second "molasses period" at the start of all rounds to dissuade rushing tactics
- kick option added
- Refined the prices for some of the gunS
- made the kevlar MUCH more effective (it now covers people's arms)
- made jumping and shooting MUCH more inaccurate for all the guns
- added a $16,000 salary cap
- tweaked the bonus money awards.
- tweaked the flashbangs effectiveness

BETA 1.1
--------
[6.27.99]
- greatly improved server stability, crashes should be eliminated
- primary servers will now work with CS
- fixed the ammo and armour reset bugs
- balanced the economic system a bit
- added new firing mode for the glock18
- enabled 'mp_friendlyfire' command for server admins
- fixed map rotation
- adds two new maps: cs_assault & cs_desert
- cs_siege fixes
- cs_wpndepot fixes

BETA 1.0
--------
[6.19.99]
Features :
- weapons: usp, glock, shotgun, m4a1, mp5 navy, TMP, awp, G3/SG-1 & FN M249 PARA
- hostage rescue scenario
- custom maps: cs_siege, cs_mansion, cs_wpndepot, cs_prison

Special Thanks

SAS, Oddjob; Mr. Grim; and Dallas Frank of the A-Team; Michael Thomas Gihl; Hyperboy; Brent Bussey;
Valve Software; Art Min; Gabe Newell; Yahn Bernier; Erik Johnston; g0@t; Stikky, Drilla & Adrian @
Gameplay; Razoredge; Little Rizzuh; Redm; BizzyBlaster; D0gzilla; Chris Mair; Barking Dog Studios;
Mutated Jellyfish; Darkman; Justin Bunnell; Hal; Tactic; Bigfoot; Jason "Malhavoc" Nugent; Jcal;
Redwood; Gary Aardnt; everyone @ Stomped.com; Leon Hartwig; Arcticom's Fro; shirow; Geronimo;
John Jensen; @sspennies; Eyeburn; all the server admins who have helped us test .dll's; RzE; all the CS
mappers and texture artists.

.
© 2001 : Counter-Strike -- [manual by Cliffe & SAS]

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